Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.
>have 2 month old build of RA >decide to update to stable since I update so infrequently anyway >shaders are borked >update to latest nightly >shaders work
>shaders worked before and after the stable, but not for the stable wtf even
Blake Collins
What's he trying to do, /emugen/?
Matthew Sanders
Sex without consent.
Luis Peterson
Uh oh.
John Fisher
Didn't know Tony Hawk had a Silent Hill stage.
Jack Thomas
Sometimes Stable means stable. Sometimes Stable means We Don't Know Anything About Development Cycles OR End-Users But Want to Fit In.
Justin Rodriguez
If it ain't glitching to hell and back it's a soulless unfun skateboard game. Skateboard games exist solely for the enjoyment of glitches.
@shinra358 : I think that the profile system in ePSXe is meant to associate different plugins with different games (which is indeed a really nice feature). Not different settings for the same plugin (each plugin has its own way of saving settings, after all).
@ZeldaFan86 : I'm currently developing my own GPU plugin from scratch (C++, threads, OpenGL 4, DirectX 11, WARP) with a profile system and with game/profile associations. It allows the user to create/edit/import/export multiple configurations.
Unfortunately, I currently don't have much time to develop the plugin (I'm busy working on my thesis), and there's still a lot of work to do. So it won't be complete for at least 6 months (and will certainly require beta-testing when it's done).
Angel Kelly
That's just speedrun magic. But it's certainly a game to try out.
Also remember that it's a MGS game, so don't act surprised when the game starts with a 15 minute dialogue.
Hudson Green
What palette does higan use for NES?
Jeremiah Wright
Can you stop with this palette bullshit faggot. You asked about this shit in the previous thread too and I think even 2 threads back as well.
Josiah Wilson
Yeah, NES palettes are getting stale. Let's find something fresh to nitpick.
Elijah Diaz
>retroarch is unprofessional trash at its only purpose
>more recaps of old news at 11
Jack Bailey
Go to sleep little shitposter
William Morgan
We could do 4:3 vs 8:7 again.
Aaron Gutierrez
So Nocash is apparently from Afghanistan, that could explain why he only has some ancient, shit PC with DOS.
Which is better to emulate on android, PS2 or Dreamcast?
The game I'm wanting to emulate is Unreal Tournament,
I have a Samsung Galaxy Tab S, if that helps.
Owen Nelson
If I had money, I would have already. Oh well.
Tyler Kelly
SSF
Jayden Powell
>want to play Gran Turismo but computer is a toaster >try GT4 on PCSX2 >lags like a bitch, but that was expected >decide to go a generation lower >try GT2 on Mednafen RA core >still can't get 100% consistently >audio is crackling all the goddamn time even when it is at 100% Are you fucking kidding me I don't know if the PS1 emulation scene is suffering from the same shit as the N64 scene but a 2.4Ghz i5 SHOULD be able to emulate a console from 2 decades ago smoothly even with that, right?
David Phillips
>2.4GHz i5 Wow you got ripped off bro. Did you know that the Pentium 4 was clocked at 4.0GHz?
Michael Morris
I find it hard to believe that a 2.4 Ghz i5 won't run pretty much every game on mednafen at full speed, my 11 year old q9300 handled it perfeclty
Lincoln Nelson
I have a laptop with a similar CPU and I can run mednafen in RA at 1x and it works fine. I can't do 2x with most games though.
Brayden Adams
>suffering from the same shit as the n64 scene oh woe is me, both an highly accurate emulator and one with an extremely high level of enhancement, both of which run fullspeed on average computers, as well as real progress being made on a daily basis.
how horrible, it's like they don't even cater to your specifically bad computer
Cameron Perry
>I don't know if the PS1 emulation scene is suffering from the same shit as the N64 scene but a 2.4Ghz i5 SHOULD be able to emulate a console from 2 decades ago smoothly even with that, right? In terms of performance, it's worse than N64 emulators sadly.
Xavier Sanchez
my bad, thought you said PS1. PCSX2 is pretty garbage, it's a miracle that it works.
Jack Russell
>gb SML2 or Link's Awakening the only ones I'd ever play again today >gbc Metal Gear Solid Ghost Babel by a mile. Also fuck the garish Link's Awakening DX colors, I'd seriously prefer running the original in greyscale or a boot-preset palette if given the choice. >gba Lots of good shit including the best FFV version, Pokemon FR or Emerald romhacks with physical-special split, the entire Mega Man Zero series, the actually-localized Medabots remake, multiple good F-Zero games (including the fucking last games in the entire series), two good Metroids, just lots of great shit overall. If you're looking for something you might not have heard of, Lady Sia is a bit of a hidden gem.
Jayden Campbell
Can't wait to bust out my 8:7 CRT for some TRULY AUTHENTIC retro games I never owned!
Jason Garcia
>Lady Sia I had that game, never finished it as a child but it was good fun
Carson Peterson
He's German.
Cooper Thomas
You do realize that Afghanistan is usually at the top of the list for country selection menus, right?
Anthony Carter
>Martin Korth >apparently from Afghanistan top kek
Jayden Adams
How can a man with that much assembly knowledge live in poverty? Is he autistic or something?
Daniel Murphy
...
Jordan Hughes
Both are wrong. Real console would output the active area in between those two display aspect ratios because it always maintained 8:7 PIXEL aspect ratio, as opposed to 1:1 pixel aspect ratio that results in square pixels and either 8:7 or 16:15 display aspect ratio depending on whether 224 or 240 lines are drawn.
So the correct display aspect ratio for 256x240 SNES is 256 (8/7) / 240 = 1.219047619:1 or slightly wider than 6:5.
Cooper Morris
>problemkaputt.de/ >.de
Idiot.
Liam Walker
Games with more than 1 resolution. Been a while since we did that one
Shit, is knowing tons of assembly a ticket to money now? How come no one told me?
Lincoln Price
bump
Camden Jackson
lookin' good
Gavin Foster
How hard is a HW renderer?
What OpenGL version doe sit use?
Gabriel Young
I'd imagine it's not all that hard to implement for the PS1. IIRC the only thing Simias was having trouble with was with mask bit emulation. And he's currently using OpenGL 3.x IIRC. Could be with time they can maybe get it down to 2.x just like Pete's plugin. Right now a lot of things are not properly implemented or at all, so some games will have heavy errors, while others look just peachy already, such as .
Aiden Howard
>Could be with time they can maybe get it down to 2.x just like Pete's plugin.
Shouldn't bother.
Jose Edwards
JOHN
Nathan Gomez
Why does muh HD fuck everything up?
Jack Hill
What's the point of using OGL if it's not portable?
So now that cemu is main stream. Does anyone know if it runs better on a dual core or quad core?
Nathan Lewis
That was refreshing. Now I don't feel so bad about myself. :D
Justin Wilson
Literally who
Carter Richardson
If I can run Persona 3 fes on pcsx2 without any issues but lag up a storm on the dragonquest VIII world map, what's the chance I can run FFXII properly with my rig?
Henry Walker
>Does anyone know if it runs better on a dual core or quad core? How uneducated about computers in general are you?
William Martin
I majored in cs and ee. So Im fairly knowledgeable.
Elijah Richardson
Evidently, you slept through it all. 99% of the time, cores don't matter in emulation.
Cameron Lee
>Emulation is taught in computer schools
Aiden Carter
It seems that you are the uneducated one. Software doesn't utilize all cores that are available. Only as much as it was designed to. Having a quad-core won't make software run magically better if it was only optimized for dual-core and nothing more.
Julian Parker
FFXII is one of the easiest games to run on PCSX2
Asher Roberts
Any good school would have taught you enough that you would have been able to deduce that the number of cores doesn't matter in most situations.
Ian Moore
you'll have to do native res but otherwise you should be fine
Jason Price
>cores dont matter in emulation do you know what you just said? Ill rephrase my question because I dont think he was able to understand it. Is cemu able to take advantage of quadcores. I know the wii u is tri core and it probably emulates that. But I cant find it anywhere.
Grayson Miller
Why is Play! so slow? This seems to be a bigger issue than compatibility.
Jaxon Cox
>Any good school would have taught you enough that you would have been able to deduce that the number of cores doesn't matter in most situations. Please stop. You are sounding far too uneducated. Do you know what a thread is? Most software is multithreaded now. This isnt your intro level cli program. Its just a matter of how many threads it uses.
Camden Diaz
>do you know what you just said? Are you going to try to argue and tell me that Dolphin uses more than two cores?
Carson James
Can anyone comment on the reliability of PGXP?
I've read that it now tries to use the old GTE accuracy hack as a fall back if it doesn't work, before having a final fallback of the original vertex positions.
I can deal with minor vertex seams, and it being jittery as a fallback, but it seemed to be having some major issues causing stuff like falling through world geometry and shit (according to the forum thread).
Is it stable enough to use for most games?
Is it worth trying to use, or should I just hold off for a while until the kinks get worked out?
Blake Bell
If you say cores dont matter than Im sure you think dolphin runs well on a single core.
>Emulators generally only utilize 2 cores (sometimes 3 or 4 with hacks), so having a hexa/octacore CPU, or one capable of hyperthreading, wont benefit you anymore than having a similar quadcore CPU. Newer system emulators like RPCS3 can utilize more cores though, by emulating the system's thread scheduler it uses as many cores as a game makes threads.
If you're the end all source of knowledge, maybe you should update the wiki that nobody reads :^)
Matthew Moore
That's a stupid question.
Quad cores unquestionably will run faster even if that's simply because they offload some OS processes.
That said, Cemu could very possibly make use of more than two threads. It's unlikely, but since it's closed source there's no way to know unless you ask the devs or run some benchmarks.
Jose Sanders
Thank you for proving my point.
Caleb Jones
> causing stuff like falling through world geometry and shit
You mean breaking the actual game engine and messing up things like collision detection? Because that's highly unlikely, the vast majority of PSX games don't rely on the GPU output in their engine.
Wyatt Foster
Hey, my entry level cli programs are multithreaded.
John Cox
What console was relatively the most powerful one when it was released? FM Towns Marty?
Michael Martin
PS3 was pretty impressive on paper. Unfortunately it was a bitch to tap into that potential from what I've heard.