it's like skyrim plus WoW, but with dark souls combat. pm me if you're a programmer, artists, sound guy, or level designer
Colton Sanchez
I hate people and wished building a career wasn't 95% this.
Juan Williams
> has no game
Logan Murphy
It's like legend of zelda windwaker meets thomas was alone
Christian Reyes
Harvest Moon meets elements from Ar Tonelico meets WW visuals meets small scale meat industry
It's a game for me and nobody else!
Anthony Perry
>Veeky Forums >the worst place on the internet Not in a long time, if ever. >no rules Yeah right..
The way he talks about lurking makes me think of lizard aliens infiltrating human society.
Brandon Morris
dark souls plus super mario 64
with a furry protag codename "super bark souls 64"
Hudson Diaz
Correct.
Jacob Howard
you had me until the spoiler m8
Parker Peterson
its like metroid and castlevania
Chase Turner
Kirby Kong Country
Isaiah Anderson
>nervously laughing while telling the redditors there that he doesn't spend too much time there Strong cuck. Trying to be politically correct about it when I'm sure 80% of that audience are 4channers.
Adrian Ramirez
nes castlevania
Henry Butler
watch dogs 2 + overwatch
John Peterson
It's like your game except it actually exists.
Jayden Reyes
this
Isaiah Murphy
Humans now die and leave a blood splatter when you walk on them.
Ryder Richardson
SCP with HM graphics.
Lucas Bell
I'm slightly ashamed of myself, don't worry
see you demo day 12
Brody Murphy
it's like Final Fantsy 3 (US) and Final Fantsy 6 (JAP)
Carson Myers
HM?
Wyatt Campbell
is the blood splatter supposed to be a footprint? if so they're currently all facing the same direction. if not, maybe have a couple variation splatter sprites to break repetition.
Juan Powell
>Humans now get raptured and leave their orange sweater behind when you walk on them. fify
Brayden Garcia
>it's not even small and charming user stop, you can still save your game
Dominic Scott
Hotline Miami
Justin Powell
see you in the constant position in first row of demoday 12 listings despite posting the game within the last hour
Luke Wilson
Harvest Moon
James Thompson
...
Noah Murphy
Honster Munter
Jacob Mitchell
It's like Armored Core except worse in every possible way. I also have nothing done for it yet, been trying to learn 3D modeling
Cooper Clark
Yeah I need to sort my shit out, needs to be more red, more footprinty and make it come up in the other direction if the player hits them from the other way.
Xavier Ross
Hatred: Middleschool
Leo Foster
its too late for me, I'm a broken individual
I could always leave the character out of the thumbnail, and the game itself isn't going to be lewd or anything
Xavier Hughes
The thumbnail of that picture made me think there was a cute girl mecha sitting on the big one's shoulder. Disappointed to find out it wasn't true. Is your game going to have cute girl mecha?
Luis Sullivan
i didn't say that's a bad thing though
Luis Ward
>its not lewd >generic furry fuck face If you're not gonna try to make a decent looking video game just go for the money, dude.
Dylan Adams
No. Now fuck off weeb.
Gavin Russell
I will probably add mecha parts that are feminine. Like pic related.
Luis Davis
Fuck 3D is hard. Can any blender bro give me some tips on how to make this better? Its supposed be a train bench in spirited away.
Lucas Campbell
Its sokoban and captain toad had a baby.
Christian Lee
Looks good to me
Andrew Harris
What language?
Xavier Lewis
...
Xavier James
Beautiful.
Daniel Clark
Don't use Ortho mode. Switch to perspective with Num5
Leo Smith
I still feel bad about that. Almost every single other game deserved more attention.
Dylan Lopez
I like the minimal aesthetic you have going there
Chase King
That looks like a train chair to me, those seats are pretty minimalist, so it fits well.
Jace Richardson
oops meant for
Justin Mitchell
How do I into really low-poly (clothed) humans? Anything I make falls appart when i start rigging and animating.
Nolan Morris
I really don't think the placement matters that much, and its not your fault, though I think itch.io should shuffle them on every load. But yes, sadly the preview image can determine a majority of the clicks a game gets. I think they should be designed to be as flashy as possible and get people to click, then the screenshots should be of the actual gameplay. I wouldn't call this deceptive especially when hovering over the tiles gives you the screenshots.
Angel Myers
latex suits/drawn on/modeled in clothing, depends on if you want the clothing removable or changeable.
or you just keep the clothing very close to the body and weight it exactly the same as the underlying body vertices.
you can also make a separate bone for the parts of the clothes that move/clip the most and adjust them as needed
Lincoln Torres
Java using LibGDX
Mason Cooper
bye agdg
Isaac Jackson
...
Adrian Torres
where are you going?
Josiah Anderson
I tried asking this in /vn/ but since it's a game mechanic design question might as well give it a shot here too.
For the purpose of delivering a story, are there any games that give "scenes" our of a random pool of scenes, with restrictions based upon variables? For example, the pool of scenes wouldn't include those requiring CHAR1 to be alive if CHAR1DEAD = 1, so these won't show up at all. Certain conditions could instead alter the weighting of the scene's selection from the pool. Additionally, scenes that have already been displayed do not re-occur.
A sort of extremely non-linear way to deliver a plot. Even more so than the widest branching structures, because the chronology of everything can be radically altered with each play-though. While a VN is the obvious use of this structure it could be used anywhere where the game is split into different story sections.
I'm researching this in the hopes that it provides some information that I could use in my own game design.
Christian Flores
>super bark souls
fucking top kek
Daniel Nelson
"three, four minutes in length" "really in-depth looks"
Wyatt Perry
I can't name my female character
What's a cute name I can use
Jordan Collins
>40 minute post gap I want to see your 40 minutes of progress right now.
Xavier Rogers
Watching the game awards
Benjamin Cooper
In the process of fixing what I thought to be a fixed system.
>Ar Tonelico Ma nigga. Love me some Ar Tonelico. Doesn't get enough love I feel.
Eli White
This is easy to accomplish with basic programming knowledge. Do you have any programming experience?
Charles Mitchell
What should be my top priority for replacement to make my computer able to run Unreal Engine 4 better? It works ok now on top settings, but it's a little slow when like compiling shaders and stuff. Should it be Processor -> Graphics Card -> RAM?
Luke James
MonoBehaviours not having constructors is really just fucking retarded.
Sebastian Thompson
begin watching game awards.
robotic humanoid safety razor fistbump a Ryan Seacrestesque showhost
end watching game awards, thank you i have seen enough
Ryder Thomas
yup, that pentium is a bit on the weak side
Alexander Kelly
As if the Oscars and other shit like that weren't unnecessary enough.
Aaron Lee
Is this progress? Is this in any way stimulating?
Cameron James
>butt implants
Tyler Rodriguez
Can't remember if you said you had boss battles or something similar. Looking good though!
Gavin Thompson
>Is this in any way stimulating? This is agdg, where some are so sex starved that simply saying "nude woman squatting" is enough to promote turgidity.
Juan Mitchell
I already know it's well within my programming capabilities for implementing an IF or VN style game using a random scene pool. I am even considering making a game engine to utilise a simple .txt file syntax, since AFAIK all existing engines of this nature are designed primarily for strict branching structures.
I just want to know if anything else is doing it so I can look at. 1. How many scenes they use 2. How large the random scene pool gets at any given time 3. How complex the conditions get for pulling scenes into and out of the pool. 4. Whether they use something like a time progression to cycle scenes into and out of the pool. For instance, the game plays a daytime scene followed by a nighttime scene via alternating between TIME=0 and TIME=1 5. And, of course, to play it and see how well it works.
Caleb Morgan
why is she doing that
Henry Ross
Space traffic!
Combat tomorrow. Exciting stuff.
Michael Ross
I've kind of got stuck with my game.
I had some ideas, and I've done them. But I do not have a game, just a framework for a game and a collection of cool things.
I don't really know where to go from here.
Connor Scott
I'm about to buy playmaker. Somebody stop me.
Dominic Cruz
>playmaker what?
Carson Mitchell
If you've got the mechanics down, start adding content, levels, or whatever else. What sort of game is it? What sort of stuff do you have done?
Gabriel Reed
I mean, It looks pretty well made, if that's what you're asking. Not sure about 'Stimulating'
Carson Perry
Im working on all the games levels first and then doing all the boss battles last.
Considering them still really. Its tough to think about how a puzzle games boss should be but il get to that challenge when im done with all the main levels.
Jaxon Young
It's all set up for an android 2d platformer, it just needs art and level design. But I cannot do art, so instead there's a neat lighting system and particle simulation.
I don't really know what I'm going to do with it, but it looks a lot nicer than any art I could create myself
If I designed a level, and made a webm of my game, would anons give me constructive advice, or just the shitposting i normally see on agdg?
Noah Edwards
I'm a big slut for space. Tell me more.
Mason Thompson
what engine
Oliver Ross
I'm using LibGDX, and Box2D
Justin Perez
Real programming is a useful, life-applicable skill that you should take the time to learn.
Joseph Edwards
how experienced are you with it. would you recommend it
Joshua Morris
I've spent a few months using it, and I really like it. It's been compatible and has had libraries for everything I've needed, so I would recommend it.
Oliver Gomez
yeah i'm using it too. it's good
Aiden Roberts
Pretty good for day 1 I say.
Jackson Sanders
Forgot the gif.
Kevin Gonzalez
So, I'm about to start on a phone project using Unity. I know how to use Unity. What I'm mostly looking for is some guide to show someone a few tips to how to approaching organization, and creation for a platform like ios.