/dsg/ - Demon's and Dark Souls General

Frozen over:

>Character Planner
mugenmonkey.com/

>DARK SOULS 3
docs.google.com/document/d/1u8Mak1goSv4g73g16XsWV4sJelDQUatWkP2kcO6GVAA/pub

>DARK SOULS 2
pastebin.com/CAx8Yc8v

>DARK SOULS
pastebin.com/eNY3su63

>DEMON'S SOULS
pastebin.com/RjpF5s7a

>Community & Fanart
pastebin.com/vVWz9pJm

Other urls found in this thread:

amazon.com/clouddrive/share/RT6obNAXlI3QAjIq30boJRqLZbkioF5qsjatxQxCl1
twitter.com/SFWRedditVideos

Not even the Gaping Dragon is free from rule34

Any suggestions for improving this graphics mod?

I don't know if I want to try to emulate the TGS/E3 demo (strong player glow, everything else is dark, limited field of vision) or go for a more realistic looking style (little/no player glow, dark shadows, bright light sources).

The demo might feel more atmospheric, but be impossible to play due to limited visibility.

Suggestions of areas that would be good to test around at?

First for kekstralife

Same approach as before, this time showing bonfire vs sunlight lighting.

Which Souls characters ARE?

Anyone got a spare Anri's Straight Sword?

Nth for the Supreme Goddess

>ds3 will never be what it could fully be
HOW DOES IT FEEL BROS
HOW DOES IT FEEL

...

What other greatswords have sheathes like this? I figured all greatswords would but nope

>Farron Greatsword, a long, straight sword with a thrusting point, which we first see being used to impale someone, only has one thrusting attack in its entire moveset and it's a fucking rolling attack, while all other swords have a thrust as their R2
This is a travesty

claymore has the hollowslayer one
executioner and drakeblood have their respective special sheaths
That's all I'm aware of

bb is shit i dont give a fuck

>keep getting summoned as blue liek crazy

Did they patch something?

amazon.com/clouddrive/share/RT6obNAXlI3QAjIq30boJRqLZbkioF5qsjatxQxCl1

why we so dead?

what

present :>

Is this dolphin porn?

Can anyone make a prettier char?

FUG THANK YOU

>696 mb

hm...

t-thanks

...

>le side profile meme

try a frontal pic big boi

WHAT IS THIS

>700mb file from a Mongolian basket weaving website
That's scary as fuck

700mb random download from a stranger online?

Yeah no thank you, someone verify this please

it's an h-game

What? It's 3/4ths, and 3/4ths is the standard since you get an idea what they look like from the front and the side. Front or side views are the memes because you can't tell if their faces are scrunched or spaced oddly.

>liking miyasucky games

ds2 is artificial fun

it's that easy

>no ur wrong
>it's that easy

Oi, I'm going in blind into DaS3, is there anything I should know before starting?

What, wasn't 4A considered a huge step up and widely loved?

I know people loved DaS1 even after DeS, same with BB. DaS2 was just garbage, and DaS3 was damage control.

le prepare 2 die XDDD

don't use elemental infusions unless you plan on going full caster
don't summon for abysswatchers
rolls are free
_________________________________have fun

I'm disappointed by your ironic shitposting
Thanks a bunch

I think the point is committing to personal taste as your measure of the games quality is just setting yourself up for disappointment, because there will always be fans who disagree, the games are just too inconsistent and appeal to different people.

So the only way to not be disappointed is to like all of the games, or none.

Sorry, I'm Australian. It's like a nervous tick

DaS1 > DeS >= BB > DaS3 > > > > > DaS2

There are people that would swap DeS's and BB's position, and I can respect that. However, this list is pretty much universally agreed upon, except by trolls and retarded DaS2-kiddies.

You know what's even worse than Miyazaki games, though?
Dark Souls 2.

Nah, DaS1 was garbage compared to DeS.
I remember you and korba cry git gud whenever people pointed out how broken the mechanics were. BB has some merit, but no replayability.

Such as?

Dragonsis here? Please respond, I just need to know you're still here.

PC?

poise, undodgable backstabs, no direct hits, estus healing phantoms, no from of respec, super slow movement, no warping till the end, extreme linearity without masterkey, timewasting dead ends with masterkey, mind numbingly boring bosses especially in the second half, >second half, etc

yup

>gaping dragon
>almost no dragon girl anal pics
Wasted opportunity.

AC4 and ACFA share a demon's souls-dark souls relationship.

ACFA removed all the amazing atmosphere, strategy, balance, and cohesive style in AC4, and replaced it with WORSE graphics (looks works and runs worse), dumbed down AI, increased speed that makes hitting people online impossible, and a lot of variance.

But AC4 also had almost no content, extremely bad translations, terrible menu systems, and awful voice acting. ACFA replaced that with longer missions, amazing translation and voice acting jobs, a better menu system, and a generally better story with more memorable characters.

So you can see why ACFA is considered superior to AC4. It got rid of the subtle atmospheric benefits of AC4, in exchange for some hard-hitting value propositions like story and ease of use.

But just like those games, FA is better but only by a SLIM margin. For a lot of the players, FA ruined everything that was good about AC4 by dumbing everything down and trivializing the strategy and positioning of the previous games in favor of pure speed.

I think the only AC game that you couldn't make an argument for being top 5 (out of 15) in the franchise is ACV or Ninebreaker. There are too many pros and cons to each game, too many varying styles and preferences, that it's very hard to say one is 'truly' better than the other.

I think that is true too. I mean, a lot of people understand that ACV was a dumpster fire development hell product (WAY worse than DS2. It was delayed for 2 years and required day 1 patches to stop crashing consoles!) yet there's a large chunk of the fanbase that think it is a better, more replayable, exciting, and better PvP game than ACVD, a game which was widely considered by critics to be the best AC game since the PS2 era.

From isn't consistent. Whatever the game you hate is, you'll eventually find a fan who loves it more than anything else, and they will have damn good reasons why.

Place/pass?

oh
Tower on the wall/dsg

What covenants in DS3 benefit a melee character? It's all fuckin magic related rewards

Oh also, ACFA's benefits really had little to do with Miyazaki. It was entirely the product of Ubisoft's excellent localization job (compared to Sega, at least). They're also the ones who probably demanded the graphical downgrades so larger, faster maps were possible. It still runs like shit though, even on X360.

My sign's down

I think miyazaki makes good games. He's got a good track record and definitely adds atmosphere and creative imagery when he's involved.

But none of their 'best' games are so good that they trivialize their 'worst' games. DS3 will never replace or erase DS2, because it doesn't do what DS2 did best nearly as well. It does other things better, sure, but at the cost of doing some things worse. And some people really like those things.

DS3 can't replace DS2. DS2 couldn't replace DS1. etc. and so on.

Woo
Thanks dude!

Poise was amazing and everyone loved it at first. People didn't start hating on it until Havel's shit got popular.

>estus healing phantoms
Annoying, but people thought it was still better than the endless grass spam.

>super slow movement
Not a deal breaker, and no one claimed it was. It wasn't as stark a contrast as with DaS2, which feels like it is in slow motion.

>no warping till the end,
Literally, no one complained about this except when they did stupid shit like getting going through TotG early.

>extreme linearity without masterkey
No one complained about this either because the game was still new to us all, so everything felt new. Once we knew enough to know, we knew there was no reason to chose anything other than the master key anyway. We also knew about the skips that removed linearity.

The only complaints about the second half was that it was too short, especially lost Izalith, and the BoC boss.

>no from of respec
Literally, no one complained about this either.

Your complaints are just shit people that played DaS2 first bitch about. It has nothing to do with the complaints that were actually around during DaS1's launch. The things that people bitched about near the launch of DaS1 were things like the Fog Ring, and that was quickly addressed.

>pure speed.
That's what made it fun though. The online fights were cuhrazey. It's just if you lacked skill then you were going to get boat murdered.

What did DaS2 do best?

You're welcome

>DS3 will never replace or erase DS2, because it doesn't do what DS2 did best nearly as well.
WHY DID THEY HAVE TO NEUTER DUAL WIELDING, WEAPON PARRIES AND SWEET SPOTS
I fuckng hate DaS3 for that.

Cute.

DS1 was good
BB was good
DS3 was good
DS2 wasn't
Your copypasta is shit.
You're autistic.

>NEUTER DUAL WIELDING
Actual powerstance movesets in DS2 were garbage compared to paired weapons. They also had no unique running or rolling attacks, their L2s were a single attack without any followups and their L1s were two-hit combos instead of 3-hit combos in DS3.
Nothing of value was lost except for ability for STR fags to keep an estoc or an axe in left hand in addition to their oversized dildo then brag about how good DS2 ultras were when majority of work was done with their left hand weapon.

Cute!

>no one
Just because you had no problem with it doesn't mean no one had a problem with it.
In fact the japs had problems with it, that's why they changed it in the later games.

You know I have been in these threads since Day 1, right?

...

Post pics of yourself irl?

>pus of man mode never
>you will never transform your arm into a fucklong snake that acts like a combo of fist and whip weapon but has a heavy HA on each attack

more like PUSSY OF MANHOOD XD

>dastard doesn't realize that dual wielding refers to full offhand weapons movesets
>dastard doesn't even realize that it wasn't a fault of powerstancing that they implemented boring moves

>It's just if you lacked skill then you were going to get boat murdered.

It was sort of the opposite. AC4 actually punished you for spamming quickboost or building a perma-flight AC. ACFA didn't, it's like dark souls but with infinite stamina. Sure all the rolling (quick boost) looks cool but it eliminates the need for using cover or strategy and makes fighting in anywhere other than a flat desert completely annoying. FA's indoor stages suffer from sonic-the-hedgehog syndrome (they play awful unless you're always at max speed, which is impossible to maintain indoors) in ways that AC4 didn't.

ACFA lost as much as it gained over AC4, and that's about par for the course. What killed AC4 was mostly the fact that it only had a year of active online vs FA having 3-4, and the single player wasn't long enough to make up for that. But it doesn't make it a -bad- game for what it is, that just weighs fan opinions more favorably toward ACFA because they had more active time playing it.

If they had kept AC4's mechanics and graphics, level design, and atmosphere with ACFA's story, menus, missions and characters, it would be far better than either game was on its own.

...

>WEAPON PARRIES
all weapon parries in ds2 had such a fucklong startup time they could as well not exist at all
katana stance parry in ds3 has excellent frames and gives you damage reduction if you fuck up

Me too and you're dirty liar for most of the time.
Go heal against a zweihander user while using a spear in a duel or something. You're not wanted here.

...

Not to mention that losing access to parries should be a down side to two-handing, otherwise, there is really no reason not to just two hand constantly.

The strategy was be fast. And yeah, it looked cool as shit.

The content of your posts implies otherwise, plus you are just an user so there is no way for you to back up your claims. I have been using the same trip since the start.

>What did DaS2 do best?

>Actually good / useful Duel Wielding
>largest explorable world
>most viable pvp build varieties
>more variations between weapons in stats and scaling, without resorting to one-off gimmicks (there are lots of weapons with the same moveset, but different scaling, so you can use different builds and still have a viable weapon in that class)
>respawnable bosses / easy item farming (bonfire ascetics)
>lots of NG+ content, including improved AI
>torches actually useful

There's a few other things that might be more up to taste, but those are all mechanics a person could legitimately love, and then be highly disappointed that they were removed in DS3. Especially since some of those things had no real reason to be removed (power stance and bonfire ascetics...)

It feels too much like DS3 is a sideways movement to a different set of benefits, but with more gloss on it, rather than a true universal improvement.

Merry Christmas /dsg/, I've decided to replay DS2, but I am not sure how. How did you do your second playtrough?

I have a high soul level character near the middle of NG+, one whom I have finished all the DLCs with, and painstakingly farmed the Mad Warrior set. Should I go with that one, using an exotic build with an exotic weapon, trying to get Benheart's and Lucatiel's stuff which I missed on my first run, or make a completely new character, and try to make it with another stat-based build? For example, I never finished this game with a sorcerer, or a successful battle-cleric (it always felt like I am wasting points on faith instead of other pure-melee stats)

Parrying becomes predictable if only a handful of things can do it.

Very cute, user!

I crave more areas like Frozen outskirts. Large, open, explorable, desolate, no walls to follow and no 'level design' holding your hand. Just a pure open world where you could die anywhere and get lost easily. I loved the sheer sense of terror that it filled me with the first time I ended up there.

>onee-chan

don;t you feel bad

Make a new character, and this time burn bonfire ascetics when you can. It will make the game hard enough that you will have to actually explore and seek out easier areas instead of just going linearly.

Ideally, burn them at forest of the fallen giant's cardinal tower bonfire, you can get titanite chunks early that way and it respawns both area bosses. Then get to iron keep ASAP, so you can pick up 3 more and burn them for the harder bosses (old iron king, lost sinner).

At the same time, try to keep up with the summon questlines.

Also, turn your brightness all the way down. It makes the torch areas a lot more fun.

Oh, and you can get 10 more ascetics from Navlaan and Grandahl, so after you clear Drangleic castle, you can basically burn them indefinitely for the rest of the game and go back and get all the bosses at intensity 2.

Are there swords that shoot lightning in DaS3?
think thorned GS

There's a spear and a sword/spear hybrid that shoot lightning and summon a bolt from the sky, respectively

>Actually good / useful Duel Wielding
>largest explorable world
The problem is that DS2's world is pure trash. It has by far the worst level design in all fromsoft games since shadow tower abyss and that's another Tanimura game. Worst detalization, worst encounter design, entire journey feels like an absolute slog compared both to semi-open world of DS1 and enormous individual levels of DS3.
>most viable pvp build varieties
Lies, DS2 has the most retarded and strict meta in series with largest amount of retarded metafaggot gear like jester's top.
Giving all weapons counter modifiers was an enormous mistake. Especially to already gamebreaking shit like warped sword.
>more variations between weapons in stats and scaling, without resorting to one-off gimmicks (there are lots of weapons with the same moveset, but different scaling, so you can use different builds and still have a viable weapon in that class)
DS2 weapon pool was incredibly inflated and with virtually zero unique things in it prior to DLCs and even they did almost nothing to change the situation.
>respawnable bosses / easy item farming (bonfire ascetics)
DS2 has the largest amount of most braindead, MMO-tier farming with literally 1% chance drops. Ascetics is a retarded idea which made NG+ barren as fuck back when ng and ng+ playerbases were still separated.
>lots of NG+ content, including improved AI
A few enemies here and there and changed items in same chests is not a "lots" of content.
Improved AI is just another lie.
>torches actually useful
AHAAAAAAAAAAHAHAAHAHAHAHAHAHAHAHAHAHAHA
Do you understand that the most common complains about release version of DS2 is that it made torches which were advertised into oblivion completely useless because of the gutted lighting system, yes?

Does anyone have 12 titanite scales they can spare so I can upgrade my FGS before fucking end-game? Is it possible to summon someone who can drop shit in your world for you to pick up?

You missed the entire point. These are not reasons why DS2 is better than DS3. These are things that a person might really, really like about DS2, and end up disappointed when they are not present in DS3.

All of your responses are opinion vs opinion, it doesn't invalidate someone who legitimately cares about those things from liking DS2.

Playing DS3, I'm almost ready to go into NG+.

I want to use a different weapon (been using the Black Knight Sword) for my next playthrough, but I'm not sure what. Have 40 dex/str.

I was going to use the Exile Greatsword but it's a little slow for me.

>turn your brightness all the way down. It makes the torch areas a lot more fun
Ouch, yes. I remember I was too much of a pussy at first, so I kept the lights on normal and the torch was just an aesthetic extra. Will definitely do that.

But what build should I use? Go full melee again? If so, dex or str? My first playtrough was more fore Str

Dual wielding was as shit as always. Power stance started semi-useful but was nerfed to death.

Quality > Quantity

99 in every stat is not Variety.

Weapons playing the same but being stat upgrades of one another is not variety. BB has the most weapon variety.

Enemy extinction. Single spawning enemies without guaranteed drops.

A few extra enemies tossed around haphazardly and locking items behind NG++ is not a good thing.

>torches actually useful
You're retarded if you believe that. They just had a few gimmicks. The other games did too. The only game that I felt the need to use a torch to see was BB's chalices.

No, you missed the point. The question was literally, "What did DaS2 do best?" In other words, what does DaS2 do better than the other SoulsBorne games?

only fashion matters

A good game = What you get out of it > What you have to put into it

If you care about the things on that list a lot, then you'll get more out of DS2 for your time than DS3. Most people are gonna get more out of DS3 than DS2. But not those things.

Whether or not DS2 is good or bad depends entirely on how much you value things like that over the benefits of DS3: graphics, textures, flashy movesets, lots of lore/fanservice, boss transformations, etc. If you value DS3's benefits (and there are a lot of them) more, then DS3 is going to be worth more of your time than DS2.

Powerstancing was cool.
The torches would've been interesting if the lighting engine hadn't been gutted.

Seriously, what was up with lightning in das2? Why is it so hilariously bland compared to even das1?

>maximum damage control
Another day, another DaS2 babby