Would you find yourself more often agreeing with
A. Antagonists are meant to make a round interesting, even if without conflict.
B. Antagonists are meant to add conflict to a round.
C. Killing an antagonist is never wrong.
D. There are times where it is wrong to kill an antagonist.
E. Greentext is valuable to me. I enjoy getting greentext.
F. Whether or not I get greentext does not matter to me.
G. I prepare for bad situations and know how to weasel out of them. This is robustitude.
H. I do not prepare for bad situations, and improvise well to survive. This is robustitude.
I. My favorite moments in the game are those of triumph, whether it is mine or somebody else's.
J. My favorite moments in the game are those of interesting or comedic situations.
K. People who are incompetent at their jobs without learning should be banned from their job.
L. People should not be banned solely for incompetence, so long as it isn't causing massive harm.
M. I enjoy having my ingame friendships transcend rounds, so long as it doesn’t break any rule.
N. I do not enjoy having a relationship with another ingame character that transcends rounds.
O. My favorite jobs are ones which allow me to interact often with other players, like Medbay, Security, Clown, Librarian, Bartender, Trader, Cyborg, AI.
P. My favorite jobs are ones which allow me to achieve personal goals and play with the mechanics of the game, like Miner, Botanist, Xenoarchaeologist, Virologist, Xenobiologist, Cargo Technician, Engineer, MoMMI.
Q. Departments working at absolute maximum efficiency should be able to be independent of all other departments.
R. Departments working at absolute maximum efficiency should still need some cooperation from other departments.
S. Jobs should not be made arbitrarily harder due to recent breakthroughs or quick methods to doing them better.
T. Jobs which are made too easy or even partially invalid or useless should be reworked to keep all of the job’s existing features relevant.