Show me that you got what it takes to work with a real artist
Aaron Collins
----[ Recap ]---- Game: Whimp the Bold Dev: AttaBoy Tools: GameMaker: Studios; Aseprite Web: attaboydev.tumblr.com; twitter.com/AttaBoyGames Progress: + Tightening up movement with skidding + Made a game for a jam - took a week off - got a shitton to learn about how to make Gamemaker do my bidding on a more advanced level
Cooper Lewis
OP seems cleaner and more tidy this time
Still no instructions how to make a webm though?
Easton Brooks
daily reminder
Nathan Brooks
dont forget untextured memepoly
Gavin Parker
idk i just copypasted it all from the previous thread, moved dd13 to the top and updated previous thread link
Posted on dead thread woops: Is something like this better? (Quick draft, lots wrong but you get the idea)
David Anderson
>Still no instructions how to make a webm though? but google
Josiah Baker
Alright, I think I've reach sufficiently deep despair to start reaching out.
Is there any way to put a bone transform in a buffer to use it later in an anim graph, even if the transform changes in the meantime?
I just want to switch the transforms of bones, why is this so difficult?
Chase Morales
What's the difference between Aseprite and, say, mspaint?
Zachary Roberts
animation?
Asher Reyes
Layers and layer variants, pixel-perfect setting for brushes so linework remains a single line, custom brushes for dithering, easy mirroring horizontally and vertically, automatic tiling in X and Y axis so you can see the joins properly. Frames and animation timeline with tools for loop, colour palette preloads for various old consoles with the ability to load up others from images.
I have no idea why people would ever use mspaint at all.
Anthony Thompson
Does anyone still have the link for the poll about the next jam theme?
Andrew Wood
MS paint lacks transparency options ontop of lacking 1000 other things including the trashy new UI
Camden Cruz
Why do people use these blueprint things or whatever they're called? Are they actually helpful? Because to me they just look like they would be a huge pain to work with
Michael Torres
No. Stop shitposting.
Xavier Morales
I try to avoid them for my scripts, but you pretty much have to use for animation graphs. Most people that have worked with them for a while say they're pretty good, but I don't see it yet. I guess it's all about knowing when to use them or not.
Kayden Powell
>Streaming giant Twitch will soon become a video game retailer, with the company unveiling plans to enable the sale of games and other in-game content later this Spring.
>Twitch says the new program will "empower" publishers and devs, and has already attracted the interest of dozens of big names including Ubisoft, Hi-Rez Studios, and Telltale Games.
hmmm, I think I saw dudes making greenlight reviews. Could be pretty neat for indies I guess?
Evan Campbell
reminder that rixels are the only acceptable form of mixels
Daniel Collins
----[ Recap ]---- Game: Neon Knights Dev: bokchoydev Tools: Unity, Pyxel Edit Web: bokchoydev.tumblr.com/ Progress: + Class/Race Selection + A few more items + A few more monster types - Pathfinding need better optimization - The code is a mess
Isaiah Nguyen
who cares about indies
Owen Rivera
the only way you get rixels is with mixels you moron
Henry Adams
>rixels >acceptable
Sebastian Sanders
Steam abandoned a revenue source. Naturally people are trying to get it fast.
Jaxon Garcia
>i don't know how to read lul
Christopher Lopez
>Legend of Zelda: A Link To The Past >32 x 32
Isn't Link like 16x18? Does that actually go on to count as 32x32?
Parker Wright
...
Angel Bennett
>rixels >not acceptable
Sebastian Harris
What is the name of the bottom game?
Jaxon Baker
...
Alexander Fisher
anime
Chase Hill
No, rixels look like shit.
Xavier Hernandez
Fuck off with your facts
Elijah Lee
can't you read it's trash can simulator 2015+2
Alexander Jenkins
Animes are games?
Isaac Baker
>tfw perpetually stoked for halloween jam
post your witches, bitches
Dominic Anderson
Rixels are the only unacceptable form of mixels
Asher Richardson
----[ Recap ]---- Game: 3DS FPS (WIP Title) Dev: Theonian, Kada Tools: Unity, Blender, Gimp Web: theonian.tumblr.com/ Progress: + Animated mechanical environment textures + Weapon textures + Horn Wurm character + More work on sound/music libraries + Configure and connect host + many clients + Multiplayer Lobbies + Character customization menus + Reliable UDP communication (for cross platform) + Multithread netcode architected/implemented
Logan James
I have made the player much more lowpoly and doubled my fps with fancy lighting.
Charles Thomas
dude its not even march
Aaron Mitchell
halloween is not in march
Justin Powell
>rixels are bad!
Nathaniel Perry
he just wanted to say he has a boner for women in pointy hats and robes
Dylan Perez
Got a fancy way to show the current level.
Wyatt James
>this meme rixels are okay if you're not going for authenticity of the aesthetic if you want to rotate something without rixels, you must either redraw it or specifically prepare your sprite so it morphs well no-one said keeping the retro aesthetic real will be easy you piece of shit
Wyatt Young
>only 19 levels
not buying this
Dominic Wright
Here is some scrapped witches
Nolan Rivera
Theonian, you go through a lot of games, which sucks because it seems like you're always getting dicked by partners. But tell me what this one is about (and what happened to airship/Kairo the Gryphin?)
Cooper Hall
Can someone give some feedback? Just say it's all garbage at least
Parker Allen
Kairo has been dead for eons.
Sebastian Clark
Stop it user that effect is making me hard. Love it
Ryder Bennett
I don't even understand what's going on here.
Julian Morales
My feedback is "what you posted doesn't seem significantly different from the previous iteration but I also don't know why people were bothered by the previous iteration so 'seems fine to me'".
Nolan Collins
I actually like it, but with how often you might be sleeping can you really exit the menu as fast as the webm shows? If so then it is good. If not then you might want to take the frequency of sleeping into consideration.
Blake Hernandez
It must have been no more than a month
I guess that is eons in gamedev terms
Eli Jenkins
Recommend me a language with decent gamedev libraries that will also be useful in the corporate world. I'm proficient in Lua with a few completed applications and games but I want to be versed in something more useful career-wise. I'm using C++ right now but I'm not really feeling it; maybe I'm missing something.
Robert Hall
There's letters, symbols, and icons and worst case - repeated numbers.
You complete the level, it changes to another one, but before that, you get a glance of the number, so you can look up a walkthrough.
pls buy it
Nathaniel Butler
>rixels *throws up*
Cooper Turner
Is this just a side project for tender arms?
I would buy it because I just love the tender arms aesthetic and programming-lite puzzle games are cool
Jayden Butler
C# or Java
Ayden Thompson
>not feeling it elaborate
Dominic Reyes
Alright, think I know how it should go, should be fast enough. Thanks.
David Bennett
why dont you just fill all the squares and run a drawing over it with real numbers
Andrew Reed
(Cross-thread) ----[ Recap ]---- Game: Shmoop 2 (working title) Dev: shmoopdev Tools: GMS, Photoshop, aesprite Web: shmoopdev.tumblr.com/ Progress: +More juice +More sound effects +Second half of first level started +Hud streamlined and boss warning redone -Code is way ahead of art right now -lost composer
Levi Turner
those explosion sprites fuckkkkkkkkkkkkkkkk that's some amazing shit
Isaac Watson
This is from a game I made last week. I might work on it again.
Ryan Russell
It is. Got overwhelmed with it slightly and need a boost devwise so am pushing to have something out faster, hoping for a playable version on DD and a complete one not too long after that.
Not an option due to consistency. I could make the squares smaller just for the numbers, but then scope issues would ensue as I'd want to make levels for the now bigger grid of smaller squares.
Elijah Parker
Since you ask so kindly. Here's a witch I have for a side project.
Nathan Martin
CUTE
Angel Nguyen
Ah shoot, that got jpeg'd to hell. Oh well.
They look even better with proper compression, and they now preserve some momentum whatever enemy they came from.
Elijah Watson
Who /gdc/ here?
>invest $1000 in a pass >too awkward to disturb anyone >just end up silently going to sessions and taking notes
Robert Edwards
Just keep what you have and anything that doesn't fit have two numbers flash more rapidly
Jack Perez
I want to go. ;-;
Thomas Gomez
>$1000
Why the fuck is it that expensive
Lucas Young
----[ Recap ]---- Game: [Placeholder Title] Dev: Ogier Tools: GM:S, Aseprite Web: ogierdev.tumblr.com Progress: +Added double jump and backdash animations -Wasted a lot of time trying to figure out what some things should look like
Dylan Cox
you could've put that money into getting your game on steam after gaben's genius idea becomes reality
Henry Howard
Because they have a good understanding of their target demographic (stupid nerds who will pay $1000 dollars to watch presentations that they can watch online after the fact because they think being at GDC will help them "make it").
Matthew White
Coming straight from an interpreted language, the workflow of compiling and linking feels overly complicated, especially when trying to cross-compile. I miss the simplicity and portability of Lua. Trying to dev on Windows is probably a big contributor to the issues I'm having, cause I don't remember it sucking this bad when I first tried learning it on Linux, but my entire music+art toolkit sucks ass on WINE so I'm kind of stuck with Windows.
Ian Brown
Theonian is out today, but might be checking the thread, will give him a heads up. You can message him on tumblr.
I hope this game is not dropped as well, we've invested a lot of time on this one so far.
Working premise - Character alternates from dreamworld to real life segments. Lines between reality and dreams blur as the character confronts their ultimate fears.
The game features a campaign with a hub + LAN/WAN multiplayer.
Kairo was dropped, Theonian did not like the direction w.r.t. to art, since he has a strength in creepy, desaturated, surreal style. I agree with him, even though Kairo was fun + cute. Probably those models will not be wasted.
Not sure what happened to airship, seemed like a cool idea.
Nicholas Carter
pajeet my son
Thomas Thompson
Then what the fuck is the point? Just watch it for free online.
Samuel Diaz
----[ Recap ]---- Game: You Are (Not) The Hero Dev: CuhrayzeeDev Tools: Java, LibGDX Web: cuhrayzeedev.tumblr.com/ Progress: + Added some animations + Made movement smoother + Added collisions + Made some shitty concept art - Can't detect collision actors - Missed last recap - Haven't made progress in a week and want to kill myself
Noah Smith
Hey thanks for the info! Not enough 3DS games from indies, especially agdg, so best of luck. Any thoughts about a switch port?
Isaiah Perez
Daily Daily Reminder
You will fail at gamedeving many times before succeeding making a decent game
Carter Thomas
Solid progress. Digging those explosions.
Sebastian Nelson
It's the price of meeting all those other developers in person. The talks can always be watched after.
Easton Brown
Nao si not shit, she is best girl. Totally agree with the rest of the image.
Yes, while we're going to target 3DS + PC first, the next step would be a Switch port.
We are waiting for tools to become available to smaller indie devs before we start. But SW is designed with future ports in mind.
Evan Nelson
Why didn't you just get an expo pass?
David Howard
>tfw you learn that Stardew Valley dev worked 70h a week jesus
how do I acquire more discipline in my life
Dylan Scott
I can help if you use unity.
mixels and rixels are pleb tier >tfw only work with the finest dixels
smoooth
this looks great user, I'll buy it once its released. Do you have a price range in mind?
post your projects user
Btw, I posted late in the last thread. everyone with neck, shoulder, back, arm, forearm or leg pain (from deving) should get a ucozy 3d >pic related massaging fat knots out of my calve hurts a lot but in a day or two my leg will be feeling great, neck and traps are all loosened up already
Aaron Cox
>70h a week for that shitty game Youch.
Thomas Bell
Fresh off Blender. It's not for Halloween Jam though. My idea for that is a metroidvania where you transform in different monster girls with special abilities
Jackson Jones
Love to see the constant progress. I mostly see art on Theonian's tumblr but I'd love to see some gameplay, do you have somewhere I can follow?
Dominic Lewis
use C++ and SDL. lazyfoo has a great tutorial on how to use the library.
Dylan Taylor
Dude's rich and people like his game, seems like the return on his investment was pretty good