Added a sliding animation tonight and it kinda looks like a game now Goal for next week is a successful net test and new character sets
Elijah Campbell
This is a good thread! Let's see the progress, agdg!
Adam Campbell
oops oops oops :(
Jaxson Morgan
tools.aggydaggy.com If you aren't able to navigate this website and find the webm links, you may not be smart enough for gamedev. The webm links have been there for several months, at least.
Chase Ward
>tools.aggydaggy.com but theres nothing about webms on there even if there were, if something as specific as blender models gets its own mention, certainly something that applies to EVERYONE like webm-making should get a section in the OP
Lincoln Collins
>shitposts about OP containing webm info >shitposts about OP not containing webm info There is just no winning with you guys.
Austin Hill
Are you just a handicapped shitposter? tools.aggydaggy.com/tools
Juan Myers
Game dev
James Bailey
ATTENTION Respond to this post with: • A screenshot of what you're currently working on • A link to what you're currently listening too
Currently getting rid of ssh accounts and converting it to use the os user accounts, which I think is how it is irl? The end goal of tonight being a screenshotcaturday clip of an NPC logging into your machine, uploading a hacking tool, and running it remotely
Michael Roberts
>xml
Andrew Baker
Blame Dwarf Fortress and tutorials tbhfam
Nathan Harris
some fishgirl random idles since shes going to wait around until you solve the puzzle
Use .tscn for scene files, not .xml .xml is being deprecated as a scene format in Godot 3.
Blake King
Thanks,the tutorials are kind of outdated I guess.
Ian Myers
So, I want to make my first actual game (actual being not fucking around making asteroids clones and shitty arena shooters in various engines), and I wanted to make it having Rocket Jumping as it's main mechanic (like Quake or Team Fortress). What engine should I use for this, and how should I go about making the game?
Carson James
>how should I go about making the game
Evan Flores
>let me show you my desktop >listen to my voice in terribad quality >i'll make sure to play some super annoying music at unnecessarily high volume I have lost all interest in knowing about this tool.
Zachary Ramirez
Any engine that supports 3D. There's so many ways to go about it it's hard to really say, what specifically would you want to know?
Matthew Hall
You have made asteroid clones and shit and still don't know what engine you like? nigga....
Nolan Murphy
IDK, I just fuck about with an engine until I get bored. I think I made a top down Zelda clone in GameMaker Studio with like 3 rooms and basic AI once.
Connor Carter
those Japs are weird as fuck.
Joseph Fisher
i bet you could do that shit in blender
Ryder Phillips
I wanted to make the main combat mechanic like Market Gardening in TF2, where you Rocket Jump and then hit people while you're landing. I was wondering what 3D engine would be the easiest for doing this, and maybe what other things could be added to the game on top of it to make it more interesting, because literally all of the thought I've put into the game idea was "huh market garden is fun. what if I made game about funny meme shovel."
Blake Bennett
No screenshot, but I'm trying to implement a proper ledge grab in GM.
hey /agdg/ I recently run into a bunch of free time and I am starting to make models in Blender. is this some where I can post my stuff for people to use/critique? my primary focus is making models for video games.
Matthew Edwards
There is a CG board, but if its game making related then you're posting higher quality content than 80% of what we get here.
Matthew Perry
ah ok. for being such a small board /3/ can be pretty rude to their newcomers.
Ayden Ross
what is this?
sounds interesting.
can I pirate it?
Gavin Fisher
UE4, Godot, and Unity. Those are engines that are beginner friendly, mostly. Godot is probably the easiest, but Unity is more popular, and UE4 looks the best. So look at or play with them all and choose one.
Making a first person character, making a rocket, and making melee are all pretty simple, there's likely tutorials for all those things.
As for other gameplay, I'm not sure. You can make a few different enemies that have different patterns and might need to be approached different ways.
Isaac Williams
needs more curves
Gavin Cook
I want traposters to leave
Levi Johnson
> sees dicks where they don't exist :thinking:
Joseph Powell
His partner has enough for the both of them She's not as far along as the male though
Dominic Hill
post topology?
Carter Reyes
What is this /agdg/ Blender night hour?
Jaxon Jones
Good enough to get started, I guess. I'll try unity again since it's been a while since I've used it. Thanks user :)
>The blackness those finger textures >How pale the skin is Fucking clients
Jackson Morgan
Is there such a thing as having too many elements in your game?
I'm trying to think of some concept art but I'm wondering if many architectural style would kill the vibe of the game a bit. Because everything you add, you must also add/change/remove something almost.
Angel Murphy
>skeletal 2D animation
Carson Ortiz
oh my god it's like he's been working on a car all his life but also has never seen the sun
Brody Perry
>user discovers minimalism
Brandon Garcia
>my preferences are the only preferences
Nicholas Lewis
>he thinks skeletal 2D looks even good
Chase Collins
I mean I'm working on an mmorpg so it needs to be wholesome
Joseph Bell
Yes, many games cram way too much into the game and end up ruining the game.
>he wants the stiffness of bad 3D with the limitations of 2D lmao
I've never seen good 2D skeletal animation, and I've looked at the software showreels.
Daniel Collins
darkest dungeon tho
Aaron Walker
what about vanillaware games (idk if that's skeletal so correct me if wrong)
Nolan Clark
has that lazy tween look.
It could look good if the method wasn't used to literally make lazy animations,
Andrew Collins
h-ha oops
This is meant for
Adam Powell
how come I never seen any of the devs here making a fighting game
Are they too hard to make?
Colton Murphy
Made a defensive flak cannon for the capital ship's two manned turrets. Doesn't do any damage against other capitals, but it's meant as a deterrent for bombers. Now I need to decide what to do for this ship's main (pilot) gun.
Jackson King
>Thousands of animations >Years of playtesting to ensure balance >Colorful cast of characters with unique movesets >Gen Pop has been playing the same fighting games for a decade now Good luck mane
Brody Parker
>Are they too hard to make? Fighting games bring the collective troubles of both sides of the spectrum. >large amount of good art + animations > High degree of tedium in making the engine and fine-tuning
The indie fighting game market is wide open because all we have are meme shit.
Chase Edwards
theyre pretty overdone, how can you make your unique
Elijah Roberts
I want to make a beat em up just because no noe will play a fighting game other then sf
John Martin
accio ak47
Evan Parker
this plus you need a community for a fighting game, which indie devs have to be insanely lucky to get.
lethal league was from here at some point, so it is possible
Luke Cooper
Fellow engine devs is there any benefit in creating a command buffer for my opengl calls or should I just directly call the functions as needed?
The only benefit I can think of is if I process my scene and I want to execute the commands multiple times with slightly different settings maybe?
Henry Hughes
i am going to make a better version of this game with 3d triangles instead because they are superior to cubes
thats what i thought. but making an mmo i feel it needs a lot of things and appeal to a lot of players since it's so expensive and large
Brayden White
>3d >not triangles
Jaxson Gomez
How do people who are no game designers even think it's a good idea to work on a shitty idea? Is it because of the money or they're so fucking stupid they think the game will be good?
Lucas Lee
does anyone here even finish games? All I see are cool demo game concepts or cool models or nice artwork but no finished games