also thinking about removing camera lock for some rooms and only using it in combat areas
Blake Parker
Why isn't there any good games made with Godot?
Blake White
...
Henry Wood
forgot pic because i'm dehydrated
Colton Stewart
Look forward to My Game made by user.
Jaxon Adams
Anime is cute.
The "thing" in the OP is the ugliest Keyon though. Have some taste for once people.
Ian Scott
Kill yourself, Mugi is the cutest and most perfect Keion
Ryder Powell
maybe OP is black ritsu is the patrician's choice because she's basically a boy with tits
Carson Cook
Made the main input and output objects in the same style as other objects and did a simple visual effect when they transfer signals + some subtle AO and the connection energy stuff, which i guess is a bit too flashy.
ah the OP is in honor of loli/pedo jam, got it carry on
Andrew Walker
ok thank s
Landon Moore
It's kinda hard to see the black donuts with all the flashy stuff going on, maybe make them glow when connected?
Levi Gonzalez
Loli jam is not happening
Jonathan James
Yes it is, I'm looking for the right image to use as a banner on the itch.io page
Josiah Fisher
I'm in development of a game right now and I kind of wanted to make a multi-party system where the player can control multiple characters, split them up, and have them travel around the map. Certain puzzles would require the characters to be split up among multiple rooms.
However, how big can I make the map before being able to split up the characters become less of a gimmick and more of a chore.
Bentley Jones
If you automate off-teams it could be less of a chore.
Like, if you give players the option to have them auto explore/grind/go back to town/whatever, it would take a lot of the "chore" feeling away. Power gamers could still control 1:1 if they wanted.
If it's puzzle heavy though, I imagine maps would have to be relatively small (or perhaps you just keep your team whole 99% of the time)
Isaac Scott
Well, remember that when you're dealing with multi-room characters, eventually those characters are going to have to meet up again, and all the fun of doing the puzzles is marred by the constant trudging back and forth just to assemble your party.
However, if you have elements to mitigate this effect, like a warping crystal that brings the party together or the puzzles that are solved create new paths in each room that lead to a central "hub" area where the party can meet back up without having to retread existing ground, you can extend your spread of party members.
John Thompson
Something like this?
Caleb Edwards
Your thumbnails look like AMAZING pixel art.
... just thought I'd mention that.
Benjamin Phillips
I think a continuous glow would work better since I assume it's a continuous connection.
Eli Morgan
We can go pixel, man.
Jose Green
Good morning /agdg/! It's a beautiful morning, what progress are you planning to make today?
Learning to use a game engine is the work of yesdevs, even if you aren't producing anything right now.
Thomas Brooks
I want to make a top view rpg like all this rpgmaker shit with smt combat and pop-up text, maybe combining skills into new stuff. I want to also include weapon wear and some sort of social links. Should i use gamemaker studio or some sort of RPGmaker?
Leo Reed
Depends on how much game development means to you. If you just want something quick and dirty then RPG Maker is enough, but if you want to learn programming concepts that you can carry on to future projects then GameMaker is the way.
Jacob Long
>trying to find a solution online
Luke Ross
RPG Maker (at least the older ones?) is quite restrictive. Most games have a strong fucking RPG-Maker feel.
If you go with RPG Maker you'll be able to make your game 1000x faster, though. You should do your best to break out of that feeling with scripts and whatnot.
Brayden Gray
lmao
Cooper Green
i bore witness to the very best >"i figured it out myself, you do X Y Z" >all the replies telling him his solution is wrong and stupid >he was absolutely correct and im one of the few who will ever know
Aiden Martin
Yes, there will be all ethnics in the game.
Colton Reed
Where can i find tutorials on Game Maker 2? It seems that most of them are about the older version and im having some difficulty moving beyond yoyogame`s tutorial series
Connor Gonzalez
Can't wait to try it out
Owen Morales
testing out the new speech boxes
Ryan Martinez
This is actually accurate if from the perspective of the person posting the problem. >Not intelligent; having it answered for you >Intelligent; having the thread closed because nobody could answer or had to find answers elsewhere >Really intelligent; an expert user has to send special information to fix the issue, possibly too technical or personal to show publically >Most intelligent; figuring out the problem yourself and posting it online that you no longer need help
Jason Cruz
What exactly are you having trouble with? It shouldn't be too hard to follow old tutorials since the engine is still basically the same.
Brody Bell
...
Andrew Foster
>hyper intelligent answer: Figuring out the problem yourself but responding to your own original query with a fake profile and incorrect response so that anyone that finds your question is further confused and misled so as to put you one above the pleb-programmer competition
Kevin Smith
I have been transitioning between Game Maker 2 and Stencyl to see which i liked better.
I found Stencyl much easier to learn but everyone keeps telling me to go back to GM2
So i watched yoyogames tutorial but still feel really lost in how to go from there on.
Also, i dont know how to "translate" GM 1.4 to GM2, by that i mean if the dude in the tutorial is doing something that i cant in the engine i get lost and cant proceed
Luis Ward
Are there any guides how to create your concept? What I mean is that I have some ideas floating in my head and I wan't to make them into something more ordered.
Jacob Morales
wtf i cant believe someone actually made these
Hudson Campbell
Where is your game?
Parker Russell
is making progress monadic?
Provide a proof or counterexample
Blake King
Looks better than most sprites posted here.
Chase Myers
Ok, so, this is my brainstorming so far:
You're at school when it gets invaded by werewolves.
So then you gotta sneak and kungfu werewolves.
BUT the werewolves are actually really cute kemonogirlwolves! ...So you get a boner.
So now you gotta sneak and do kungfu WHILE trying to hide your boner, if anyone sees it, everyone will laugh at you and the whole school will think that you are a furry!
Mechanics: The more you see and touch the werewolves(and especially the more they touch you) the larger your boner becomes. The larger your boner, the harder it is to hide and the more awkward your movement and combat gets as you try to hide it. Breaking the line of sight makes the boner smaller but the game's ranking will rely heavily on continuous and fluid action, speed bonuses and dick stealth. SHAMELESS desperation mode gives you a temporary power boost but it is a high risk move that momentarily leaves you with no cover for your swinging chubby. Different kinds of gear you find could affect the boner mechanics: tighter pants could make it swing around less but make it more pronounced, baggy pants hide a small one really well but a larger one will swing around almost freely, some weapons would take less hands to use, and etc...
Ian Fisher
My game is going to have hundreds of items. Is there any disadvantage to just having a c# file with all of them listed, rather than just using something like xml?
Leo Lee
There are significant disadvantages to using c#, yes
Brandon Reyes
>So you get a boner. urgh >Mechanics >The larger your boner, the harder it is to hide and the more awkward your movement and combat gets as you try to hide it. so the more you play the game the more the game punishes you? terrible idea
Sebastian Hall
>Is there any disadvantage to just having a c# file with all of them listed, rather than just using something like xml? It's quite stupid and you need to rebuild your game any time you make changes. It's like storing all your images in binary arrays and compiling them with your game. Don't hardcode, keep your data outside of your code ffs.
Logan Edwards
In combat the growth would be there but on a manageable level, it would mainly punish you if you were being too slow and getting hit would be the larger punishment.
Asher Young
are you saying that because you think all pixel art is shit regardless of quality
No question mark because that's what you're doing lol.
Landon Thompson
You could download the old version just for learning and it shouldn't be too hard to find your bearings once you migrate, the free version of GMS2 has some pretty strict limits too like only 15 objects max which would probably kill any attempts at following tutorials that aren't super basic.
Chase Smith
>getting hit would be the larger punishment. we have a system that punishes you for getting hit, it's called health >it would mainly punish you if you were being too slow so damage over time? terrible idea >In combat the growth would be there but on a manageable level if it's already managable ie. it doesn't matter why put it in at all?
Nathan Morgan
xml it is then, thanks!
Jayden James
Will weapon wear make your game more fun user?
Joshua Myers
At that point you should be making a quick tool to edit/load/save item data. You shouldn't be touching the data file directly, so it doesn't matter as much what the format is.
Nolan Anderson
>fun ahahah come back when you've gotten past your delusions that that word is useful for gamedevs
Samuel Hernandez
sent you the solution :-)
Ian Hall
Manageable if you're gud.
Joshua Bell
you need to tighten your hitboxes, the more low res the art, the more precision people expect from the game.
Hudson Moore
>Manageable if you're gud. shitty mechanic for a shitty game idea
Gabriel Brown
:(
Nicholas Walker
you forget "no, don't do it, I don't like this idea", a local specialty at stackoverflow.
Luis Walker
>shitty I'd say it was a bit dorky of a game idea.
Isaac Martin
it's pornographic and not even fun
do you people even know what fun videogames are like
Eli Kelly
My first human head model and it's fucking creepy looking. Not sure if this is a good thing or bad thing, since it's meant to be a horror game anyway.
Samuel Mitchell
>fun
Elijah Morales
Sounds like a health reskin.
I'm not saying it's bad, it actually sounds pretty hot and funny.
Cameron King
SUCC
Nolan Hall
how many layers of fear are you on
Benjamin Peterson
>it actually sounds pretty hot and funny.
Adrian Edwards
Heh, oh you guys.
Jonathan Hill
Don't hate the player.
Wyatt Jones
...
Elijah Perry
Just like the good old days playing dungeon keeper.
Logan Morales
it's not a game so it doesn't have players looks suspiciously like this
Ryder Ward
i hate memes
when will memes die
Jackson Sullivan
Memes will live as long as humankind.
Jordan Perry
Name your least favorite memes and I will do my best to not use them anymore.
Noah Mitchell
You mean this guy?
Hunter Collins
Meme-scientists have calculated the death of the internet meme culture to be around 2025
Leo Myers
I suddenly wrote a 2.5D sdl/opengl/c++ engine. What should I make on it faam
David Morris
Just wandered in from /v/, I don't get it, what does fucking children have to do with game development?
Charles Evans
What does shitposting have to do with game development?