Reminder to ignore shitposters and just like make game!
Brayden White
stop being an autist and just be the first to make the next thread
Robert Rivera
i've been trying it out since last week and it's pretty comfy to be h with you family it's not malware, i've tested it myself for this week and it works perfectly, didn't notice anything suspicious. ffmpeg is not as retard proof as SCR though
Anthony Robinson
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Jace Gutierrez
Please do not reply to shitposting or bait posting, it only encourages them.
Reminder not to fall into the easy-hard effect cognitive bias friends.
Xavier Clark
Added an energy mechanic. Resets at the start of every day, better tools cost less energy to use, etc.
Joseph Rodriguez
Looking good.
Oliver Reed
At the end of the day, good graphics are what sells your game.
Agree/disagree?
Jackson King
That's a bad mechanic and the art is pretty shitty, use better colors
Luke Carter
Skinny jeans are not proper farming attire
Brody Gomez
I am highly interested in your game now. Any progress to post?
Jordan Long
...
Ryan Johnson
Initial few sales if you do zero marketing, yes
Mason Anderson
Agree
Robert Ortiz
I mean, most people deving on a Linux distro are more than capable to find a webm recorder and if they aren't, they shouldn't be deving on a Linux distro.
Camden Rivera
...
Carter Edwards
i found out you can do back flips by quickly crouching again after a crouch jump.
Oliver Wilson
Good graphics help a ton for marketing and getting initial interest in your game, but don't expect it to be well-received if the core gameplay is lacking.
Liam Cruz
>this paralyzes the mannequin
Lucas Peterson
i'm already attached to that character, looks C U T E
Austin Kelly
NOICE
Brandon Campbell
Enemy AI is the most important thing in a stealth game Agree/disagree?
Nolan Cooper
Can your characters run ? Running, backflipping and landing feet first on someone's face would be very fun.
Logan Peterson
You can sell a game with graphics, you can sell it with gameplay, you can sell it with memes, you can sell it with dreams.
Charles Lewis
It's a standard mechanic in every Harvest Moon/similar games.I think it's fine.
Michael Hall
Depends on your target audience. If it's full of retards then yes, otherwise gameplay is the most important thing.
Oliver Nguyen
So I've been making some good progress on the main menu and things are starting to look up. But I've encountered a problem I can't seem to google.
The AI in the game uses scriptable objects for various things and when I play the game from the game scene everything works just fine, but when I load the game scene from the main menu scene some of the data on the scriptable objects disappear and I get spammed with null reference exceptions, anyone here ever encounter a problem like that?
Jordan Johnson
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Jordan Lopez
Is that a bokube face
Parker Harris
Who has webms of the demon succubus game?
Jackson Hughes
thats pretty damn cute
Mason Long
Yes, look at this recent game for example. About as generic as you can but people are all over it because of the nice art youtube.com/watch?v=8MSdFlU8hEk
Ayden Ortiz
will you buy my graphics senpai? I'm just fucking around before I hit the bed, don't yell at me for "fixing" it with one shitty hue shift, I'm not fully decided to start over
Luis Garcia
I just use OBS and an ffmpeg script. Works wonders and I can even get a good quality GIF with the right settings.
David Diaz
Reminds me of Loco Roco no idea what your game will be but it could be fun
Jonathan Adams
DUDE
Christopher Roberts
Probably some objects are or arent being destroyed on the new scene like you're expecting
Like if someone makes associations on Awake(), it'll associate in the main scene, then when you load a new scene, the objects it associated with were destroyed, so its null, and new associations aren't made because its Awake() was already called in the main scene, or something like that
Austin Reed
yea, its running in the first video.
Jose Hill
Looks kinda slow desu. Maybe a sprint rather ?
Adrian Perry
Final Boss will be Snoop Godd
Evan Harris
...
Zachary Nelson
I should print this quote out and put it on my wall
what are some good resources for learning behavior tree's?
Eli Bailey
----[ Recap ]---- Game: Project K2 Dev: user Tools: Unity, Maya, Photoshop Web: n/a Progress: + The robot can now shoot. + Made a rocket-powered zipline but still have to rig it. The concept is similar to the loop de loop. + Made a test build for UWP, everything is working so far. I want the game to be available on Xbox One as well. - I still have to get an Xbox One to actually test it out.
Christopher Richardson
ATTENTION PIMPS
How do you guys market your games? What do you use? tumblr, twitter, fb page, website..?
Ryder Carter
Had some issues with transparent parts of sprites overwriting alpha of already drawn shit on surface in GMS last thread. Here's the easiest solution i could think of (couldn't find how to get destination color in GLSL ES, also no combination of blend modes worked right). Although draw script will run twice for object with transparency, it doesn't require multiple surfaces
Shouldnt it be recap friday? By monday I've forgotten all the progress I mad the previous week because of all the alcohol I drank on the weekend and also the parties I went to
the faster it runs the more unstable it gets. so i'm always tweaking it. right now it walks around 3 mph and runs at around 12 mph.
Noah Perez
It's not our fault you have a serious problem that could end up ruining your life.
Christian Butler
cool. thanks for the shot. she's actually prettier than I imagined. I think she could benefit from a chin that's a little less flat at the base.
who is this Hat Kid you mentioned ?
Joshua Rogers
...
Carter Richardson
so i want to make enemies in my game run away when their hp hits say 5% for some or 0% for others (so they dont run away at all)
what would you call this % variable
Cameron Robinson
FleeHealthPercent
Caleb Ross
shitPantsPercent
Sebastian Williams
fleeThreshold
Matthew Murphy
FearFactor
Nicholas Rogers
float Gesundheitsprozentsatz;
Eli Adams
beta
Carter Carter
...
Gabriel Howard
get_the_fuck_out_percent
Oliver Peterson
runNiggaRun
Joshua Jones
lol threshold was the word i was looking for but after looking for a while i started to doubt if it even exists
Oliver Long
FleeThreshold
Juan Wright
You motherfucking scrubs can't name variables, here's how you do it:
localvariablename variableName CONSTANT_NAME
Isaiah Moore
hotOneHundredNumSixInNineteenSeventyNine
Anthony Watson
i name everything in camelCase or w/e you call it desu
Jason Moore
>localvariablename Only if it's one word or a few letters Otherwise likeThis at all times.
Wyatt Cooper
i dont use variables bro
Xavier Adams
this guy hangs out near the edge and charges you.
David Hill
>likeThis at all times not for PublicVariablesOrMethods
Jack Sanchez
lIKEtHISiSbEST
Lincoln Bell
the fuck is a public variable my code is a temple all variables are mine only
Charles Long
YouMustBeUsingC#
Lincoln Lopez
>all variables are mine only Admirable, trying to get towards that and not even have functions publicly exposed, using events for everything
Luis James
ways of getting a young following to play my crappy phone game
how does disney do it
Landon Collins
----[ Recap ]---- Game: Whimp the Bold Dev: AttaBoy Tools: GameMaker: Studio, Aseprite Web: attaboydev.tumblr.com ; twitter.com/AttaBoyGames Progress: + Added a landing squish for juice + ROCKS +Solid bout of idea guying and planning bosses/characters - Haven't been working much on this, been focusing on getting better at pixel art in general and have been practicing a shit ton
Dominic Murphy
this public variables = spaghetti code global variables = literally kill yourself in real life
Jason Wood
does isInNeedOfHealing or needsHealing sound better as a variable name
Cooper Robinson
>how does disney do it Cute characters that appeal to kids and for adults to make lewd art of.
Cameron Ortiz
So why haven't you created the newest youtube b8 game and made millions of dollars?
Camden Carter
Refundable bridges are in, but honestly I think it adds unnecessary complexity, it feels cluttered and it leads to moments where you refund bridges by mistake and have to do some awkward shuffling around to get them back.
I'm removing this and adding a simple rewind button so that the player doesn't need to restart the whole level if he makes a mistake.
Grayson Ross
How do I make a game work if no variables can be accessed outside of a class?
Daniel Thompson
do you need to
Daniel Collins
>Eagle Island >Generic
The gameplay looks satisfying as fuck and pretty deep once you git gud at combos