/agdg/ - Amateur Game Dev General

Creating video games edition.

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

soundcloud.com/ethanb/the-retreat
soundcloud.com/ethanb/the-grand-walk
soundcloud.com/ethanb/spets-suoiretsym
soundcloud.com/ethanb/frozen-rain-drops
soundcloud.com/ethanb/c-sharp-minor-stuff-2
soundcloud.com/ethanb/improv-on-june-5th-2013
soundcloud.com/ethanb/sailing-in-the-autumn-sea
soundcloud.com/ethanb/tracks
clyp.it/2eokv0yo?token=cde2a8d856a188ba684ce2632e0c97c3
clyp.it/1yezia4o?token=144b858f58a4c107102ae765289df316
cr31.co.uk/stagecast/wang/blob.html
ancientfm.com/
youtube.com/watch?v=613nUS1m3j8
youtube.com/watch?v=YPZtRmx1Dyk
youtu.be/OpIQNxiKJoE
youtu.be/08bwsYIm818
i.4cdn.org/f/WORLDISAFUCK.swf
clyp.it/p0l4licy?token=00f5478c8ca57dad9e77a86d9990d1b0
clyp.it/1xrlxvyf?token=dcbb6e234596ca3395fb2836b24f0e0f
clyp.it/llhfl4o5?token=6579432be9c3888daacdf2e9691b4b11
clyp.it/ty54hbuv
twitter.com/NSFWRedditGif

Are you happy with your game?

Is vertex shading the superior style for meme-poly?

no

yes

Which one for a horizontal 2D shoot and slash?

Is your game happy with you?

No. I'm a competent programmer, I have a solid game design, and I have a good writer working for me, but my art is deviantart tier to the point where I can't imagine anyone getting off to my h-game.

What game

Left visually but right gameplayally.
I never liked "bullet stops where you clicked at" mechanics.

Left. Always left.

How would you go about saving all enemy object positions in the current room and if they are alive/created/activated or not in GameMaker? Is there a way to save the x and y coordinates of children objects as long with variables of them?

Been revamping the limbo quite a bit, but I've been way too busy with the fireflies. They fly away as well, GOAT

I like how my movement feels and where the game is going. Can't wait to really dig in when school is over.

#1 but have it stop at walls/enemies/whatever]

Yea. It's starting to come together and it's fun as fuck to make. Will be posting a webm later. I'm just scared of coding online play because I know that separating code from visuals and preparing for edge cases and malicious players will be a bitch and a half.

what's agdg's average music budget?

>tfw spending time programming is more fun and productive than learning pixel art
>tfw it's too painful to draw multiple frames

>budget
A what now?

Sorry, I forgot to mention the bullet can also go past the reticle.

As in, have the reticle snap to the first thing a bullet would collide with?

actually yes and the initial reception has been quite positive
i'm too slow making it though

Crunch then Fluff

>tfw agdg talking about budgets, marketing, hooks, target audiences and pricing
Where is the LOVE?

meme then meme

At time of fire, yea. Or maybe make the reticle follow the mouse up until something gets between the player and the mouse.

That just looks plain bad, the 3D equivalent of an uncolored sketch.

we LOVE money

>budgets
Because I don't have unlimited time or money to make the game. Might as well contract out what I can't do (art).
>marketing
I'm not making a game just to enjoy it myself (though that does help). I want others to play too
>hooks
That just makes a good game
>target audience
Once again, I want as many people who would enjoy my game to play as possible. Even if it's free.

Also
>implying 99% of devs get far enough to do any of those

i do mostly orchestral music if anyone is looking to colab. i'm currently working on a few projects and i'd like to do some game related music on the side.


[email protected]
soundcloud.com/ethanb/the-retreat

soundcloud.com/ethanb/the-grand-walk

soundcloud.com/ethanb/spets-suoiretsym

soundcloud.com/ethanb/frozen-rain-drops

soundcloud.com/ethanb/c-sharp-minor-stuff-2

soundcloud.com/ethanb/improv-on-june-5th-2013

soundcloud.com/ethanb/sailing-in-the-autumn-sea


-----


soundcloud.com/ethanb/tracks

This is a really stupid simple question, I would like to preface with. But anyways, I have GMS:2 and I was wondering how to make an npc move around 1 or 2 spaces randomly, sort of like in pokemon I guess. How would I go about doing this?

I'm sure we can all remember several great moments in the Metal Gear Solid series, but what made those moments great?
Simple, the fact that you were interacting with characters that felt alive and part of the world.

Imagine if Psycho Mantis in MGS was just an audio log character, you listen to his crazy antics but you never actually experience them, he would be a forgettable character.

Same with all the Codec characters, they could easily just be audio logs but what you perceive as real-time conversations is what makes it all memorable, you aren't just being told a story but you are actually living in it.

Haha, very random user!

Set an alarm in which you put the movement code, use a loop to check which 'space' is within it's maximum walking reach, then move to etc etc you get what im saying.

this is some pretty fantastic work. have you done any game soundtracks so far?

here's a protip to stop you having to ask simple questions
break down exactly what you want to do, and see if you know how to do it or you can find commands in gms that sound like what you want. In this instance, you need to move an object for a second and choose a random direction.
If you don't know how to implement either of those, then you need to do more tutorials because this is very entry level stuff.

I've never understood MGS fanboys.
Whole franchise has a plot bit more intricate than a cheesy 80's action movie but it's being treated like a second coming of sliced bread.

>want to post soundcloud
>it's under my real name
not sure if it's worth the risk but damn I need some work

Upload some to clypp.it or something

Because it has memorable moments with effective emotional hooks, it's not about the plot.
Same with Undertale.

the plot hits the right notes for cheesy action, and for a long time it was the biggest series that actually put plot first.

Learn to appreciate the experience as a whole

you got it
clyp.it/2eokv0yo?token=cde2a8d856a188ba684ce2632e0c97c3
clyp.it/1yezia4o?token=144b858f58a4c107102ae765289df316

don't be gentle, i need some critique

how's the 3d modeling going, user?

GAPP

I need some generic hat models and I'm debating if I can be bothered to make them myself or if I should just spend $15 on a hat pack asset

and i thought my chiptune shit was good.

Not what I need but I think it's bretty good

>tfw I will never be good enough at art to draw/model my own very own personal waifu

That mouth is creepy

Thats why you practice user.
Keep it going.

dont eat me

How many different kinds of tile sprite do I need to cover all my bases?

Or do I just have one base sprite for the desired texture, and then overlay edges when the sprite is in a corner or surrounded by other sprites that look the same?

I know I can rotate and flip them but do I need more than just single, edge, corner and surrounded? Feels like I'm missing one.

You need 47.
cr31.co.uk/stagecast/wang/blob.html

Fucked up the face but I'll probably work on it some more tomorrow.

cute, let's see the wireframe

OFFICIAL progress post. Reply to this post with your progress

Thanks, but the character was created by Pantsu Harvest dev, he's the one who made her cute.
As for the wireframe, it sucks, at least for now. I'll fix it up when I get to rigging it.

doesn't look too bad. My first thought was that you may have a little trouble with the shoulders, but the poofy bits will be very forgiving
good job user

>11 days until DD14

>0 progress since the announcement

Post dev music.

Reminder: dev music should be helpful for focusing, should not be single songs (otherwise 5 min later you have to find something new), and should be the perfect mix of ignorable but not boring.

ancientfm.com/

youtube.com/watch?v=613nUS1m3j8

Skyrim's music is pretty chill
youtube.com/watch?v=YPZtRmx1Dyk

delta

epsilon

I was sure from the thumbnail this was a picture of the ghost of Harambe.

Post dev food

How's this carpet? Would you diem on it?

This pic is from several months ago but it still counts.

white rice with black beans is so unaesthetic

Looks like a carpet, but I think you could have alpha on the edges to make them fuzzier.

Either
youtu.be/OpIQNxiKJoE
or
youtu.be/08bwsYIm818

i.4cdn.org/f/WORLDISAFUCK.swf

>mixing grains
>serving size fit for a girl's kids menu

i'll keep your email in my contacts.

You know what's more unaesthetic?
A sickly, dying dev that only eats junk.
Eat healthy!

here again, few more tracks. orchestral stuff which i'm a bit shit at.

clyp.it/p0l4licy?token=00f5478c8ca57dad9e77a86d9990d1b0
clyp.it/1xrlxvyf?token=dcbb6e234596ca3395fb2836b24f0e0f
and an old sega-ish track I made forever ago but still very fond of
clyp.it/llhfl4o5?token=6579432be9c3888daacdf2e9691b4b11

feedback much appreciated

>being a fatass

Reposting in hopes of feedback on this song. To be used as "Theme Song of the Little Brother"

clyp.it/ty54hbuv
clyp.it/ty54hbuv
clyp.it/ty54hbuv

It's a big plate.

this is fantastic, sounds really authentic. cute composition too. well done

This turned out to be a much less interesting idea than I thought it was.

Now post your game

too many carbs, not enough fiber

Where do I hire professional artists? I'm not interested in hobbyists or people looking to earn a few dollars. They're always flakes, have poor work ethic, or plain don't give a shit.

>chicken wings
>not mozzy sticks

I have muchos respect for you user, for going all through the trouble of preparing this. Don't get me wrong, I love cooking and healthy food though I much rather stuff 8 peanut butter sandwiches through my throat instead of preparing this meal which is literally two bites

Artstation

Post some artwork that's similar to the level of quality you're looking for. I've been out of work for a while and need a job.

i'm working on a few soundtracks at the moment.

I like, does it have a second phase when it bounces into the corner?

So was Hyper Light Drifter's art """"good""""? I've put a few hours into it and I've never been more inspired by another game's aesthetic before.

iktf. I can make tiles and backgrounds all day long but I'll be damned if I can animate anything.

cum

Do you like the art?
If yes, then it's good. If no, then it's not good.

>gradients in pixel art
It's trash.

You're trash.

I am but that's not the point.

looks good! what resolution is your UV map?

No second phase, but I'm going to have some kind of easter egg when it hits the corner perfectly. In the meantime I'm trying to think of how to make the game more interesting without breaking the theme too much. Right now the way it works is that the DVD logo gets faster and faster the closer it is to death, and if you get hit three times you lose.

Yeah I was, that's probably why it was slow huh?

If you look at the sprites most stuff isn't particularly detailed compared to something like pic-related. But, it's done in a pleasing aesthetic, good use of color theory, and has "style".

>So was Hyper Light Drifter's art """"good""""?
a better question is why do you need validation of your opinions