The wait for 3.0 is killing me. And I still suck at 3D modeling.
Oliver Ortiz
...
Cooper Walker
>say it will get released in 1-2 days >several weeks have passed It's cool new-age funky-fresh kind of torture.
Justin Green
>volumetric fog unnhhh, I've wanted this for so long
That new audio system looks pretty swish too
Jayden Howard
Yeah I'm not sure what the holdup was on the alpha release. But the developers and some other contributors had a meet in Paris over the weekend. So now that that's done, work will probably resume.
There are unofficial master builds here fixnum.org/godot/ But looks like they haven't updated in about a week either.
Andrew Allen
POST YOUR LUDUM DARE GAME
I KNOW YOU MADE ONE
Jacob Rivera
I tried a bunch of different ideas but none of them felt fun and I didn't feel like grinding out a mediocre game just for the sake of finishing it.
Gabriel Smith
>they changed the naming convention for no reason why the fuck did they decide to use the full name now, what's the benefit of get_postion over get_pos
Jaxon Cruz
OP should have a section about how to make webms
Ayden Gonzalez
>I didn't feel like grinding out a mediocre game just for the sake of finishing it. Never gonna make it.
Jacob Bennett
>I didn't feel like grinding out a mediocre game just for the sake of finishing it.
The act of bringing a project to completion, even if it's one you're not totally excited about, is one of the rarest and most powerful skills in a gamdev's arsenal. がんばって、ゲームデッブオおにいさん!
jesus fucking christ not even a demoday arrived and you're already spamming anime under pretext it's jam content? and then you wonder why people shitpost your polls
Andrew Perez
Nazuna is the cutest Hidamari
Samuel Moore
GO WORK ON YOUR GAME NOW
Samuel Cox
Monster Jam SOON in June
Chase Jackson
I think it's because you can access the members directly now, and it's to match the member names. For example you can do "node.position = Vector2(1, 1)" now.
Adam Stewart
jesus fucking christ not even a demoday arrived and you're already spamming anime under pretext it's jam content? and then you wonder why people shitpost your polls
Dylan Thomas
I can understand if you never finished anything and consider it a learning experience but there's no reason to waste time if you aren't learning anything. Instead of wasting time with an unfun project with no future I'm simply working on my main game, not getting overly attached to shit projects is also an important skill.
Benjamin Roberts
neat, but i can't reuse any code i make now which sucks, btw what's the maximum moving sprites you can show on screen before it starts lagging? i'm curious
Landon Rivera
What anime is that from? Anyway, Monster Jam SOON in June
Mason Gomez
>another art jam sasuga
Asher Price
>in June pls no. I'm going on a trip in mid-June.
Can't we do late May/early June?
Levi Bennett
our jams are a mess the system isn't working we should make a change
John Russell
It's going to turn out to be a shit weeb anime only jam but it's still not art centric.
Owen Powell
Alright, I updated the boomerang. You can now control it after you throw it. It's fucking awesome and fits the rest of the playstyle pretty well. It also turns out to be good for crowd control.
Alexander Long
There's going to be 2.x to 3.0 export which will try to convert as much as possible. The renaming is a pretty simple fix anyways.
If you're using Sprite nodes it may start lagging after a few thousand sprites. But if you use the lower level VisualServer you can squeeze some more out. The rendering in Godot is very fast, the limiting factor is more GDScript. In Godot 3 you'll be able to use C++ with GDNative, so if you've got really intense code like that you can move it to C++ for better performance.
Mason Kelly
How is it not? Cant wait to play as that giant unity cube terrorizing Whitebox City™.
Ryder Parker
But user, you can draw anything, if it comes out shit you call it a monster and bam, perfect art for the jam
Dylan Ortiz
Reminds me of Aerobie Orbiters.
You should try adding an "after-image" effect
Sebastian Rodriguez
What game are you even making with no art?
William Nelson
You have to decide right now if literally every jam in exsistanance or will ever exist are art jams because it seems to me that you do
James Allen
>godot very nice
I'll play it in a minute
Jack Thompson
None, im just saying art-heavy jams alwayls fail.
Hudson Nelson
Is supporting split screen on pc a good idea?
Nathan Lopez
this please
Liam Gomez
>None
Parker Roberts
shhh... the boss is slep
Christian Gomez
Depends on how hard it is to implement, technically it's easy as fuck in most engines but design-wise it depends on the game.
Caleb Ross
you asked if i was making a game with no art, not if i was making a game.
Parker Sanders
Good idea, doing this
Dylan Baker
If you crawl past it can you just skip it completely?
Gavin Clark
It'll only appeal to a very small number of players but it's another thing to add into your game's trailer.
Charles Sanchez
>a very small number of players Nah, theres a bunch of normies on /v/ that screech about split-screen.
Henry Anderson
he has something main characters want so unfortunately no
Noah Clark
Gang Beasts shows that people still do that sort of thing
Gavin Bailey
I have an idea for an online multiplayer game and I don't know if it's fundamentally possible or not to implement it this way. I want the multiplayer to be entirely peer-to-peer with no dedicated server and no "here's my IP to connect to"-garbage.
You create a lobby and then another dude who is playing the game connects to your lobby and the two of you play together. I want this done in such a way that I (the creator of this game) don't have to run a dedicated server for players to host their games, this ensures that the online play for my game will be alive for eternity. Secondly, I still want it to be as simple as just choosing a lobby from a list. I don't want players to have to send their IP address to a fellow player for them to play together.
I've never seen this done before.
Jason Watson
You'll need to run a matchmaking / lobby server at least.
Probably how it would work is each player is naturally a host, they just don't know it. Then if another player enters their game, the second player is a client.
This will break down if your game is competitive, since the host player can cheat.
Austin Cook
You can use Steam lobbies for matchmaking and then do peer to peer on games.
But Is right. You need a matchmaking server (steam) at the very least.
I understand how that works and it's really the most logical way to go about doing an online game, but it isn't futureproof and I don't want to have to worry about maintaining this lobby server forever.
Games like Risk of Rain and emulators with netplay are futureproof as you can always just get in contact with somebody and send them your IP address to play a game, but I've never been a fan of multiplayer games like that. It's way too much trouble.
If only I could have it both ways.
John Wood
... You can? Include both. The lobby version can just be a wrapper around the simple IP version.
Ethan Hill
How would you ever find open lobbies without a central server keeping track of them? I don't think that's physically possible.
Sebastian King
non functioning health bar mockup. shadow shurikens. something that could be interpreted as combat
Andrew Rivera
That's the question that I'm trying to answer. Surely, it could be possible.
About the only way that I can think to do it is to have your game listen for pings and somebody is playing their computer is constantly pinging every IP address on the internet looking for your open game.
Brody Gomez
How do torrents do it? I was under the impression that even those use a tracker list.
Jonathan Lewis
>every IP address on the internet looking for your open game.
yeaahhhh
Bentley Hernandez
It finally looks like a game, user I'm so proud of you
>there is a skeleton inside me right now huh... joker is right
Jordan King
fug, user, this is spooking me too much
Jose Jackson
You have no idea how much that means to me user The player or in general?
Anthony Hernandez
ATTENTION AGDG
Since the poals are broken, we will choose the next game jam theme in thread. Vote by replying to this post with:
1. Fresh progress on your game, in image form. 2. The theme that you desire. If no one else has voted for the theme yet, write it in your post. Otherwise, quote another theme to vote for it.
Replies will be tallied at the end of the thread. After that, we will hold a runoff between the top 3 choices.
ONLY VOTES WITH ATTACHED PROGRESS WILL BE COUNTED.
Thomas Cox
I can't tell if Admin is really this fucking autistic and clueless or a grade-AAA troll destined to ruin jams for everyone forever.
Elijah Phillips
The health bar, which was the subject of your post.
Austin Russell
I played it! that was actually pretty fun, survived 2:16 then 3:30
it seems there's a bug where you can have 0 ants and it wont end your game
I wish there were more valid tactics like sending off a lone ant to distract the bugs, its really difficult to try and micro them
cute music/10 would leave playing in background
good job user
Gavin Martin
The sad thing is that voting in the thread is a pretty good idea to avoid all the proxy votes in the poll.
Kevin Wright
I need assistance with godot script
I'm trying to get the length of a vector2 element in an array, but I'm getting this error: Invalid call. Nonexistent function 'length' in base 'Nil'.
I suppose it's not recognizing that the element is a vector2 since i didn't declare it as a vector2, but it shouldn't since it's dynamic, i believe
Brayden Harris
What stops the shitposters from voting with fake progress? Even repeatedly so without even needing proxies.
Kayden Rodriguez
I bet you tried getting its length before even instancing anything in the original vector2
If you have no elements there, you can't have a length.
Caleb Wright
Tried sculpting a middle-aged woman this time, instead of straight up ancient
Still a bit too old to be ara ara~ material, I suppose.
Ryan Thomas
Thanks user, glad you liked it. Not sure why that bug would happen, it checks if the game has ended after an ant dies. I did want to add more tactical stuff, but I wasn't sure how to do it and I didn't have time. I didn't make the music, it was a CC0 song I found from this guy freemusicarchive.org/music/Komiku/
Eli Walker
well, i never saw him coming
James Moore
post code
Ryan Ortiz
Don't stop.
Evan Clark
>there are actual wagecucks browsing /agdg/ RIGHT now
Angel Torres
shit you're right, but it's checking at compile time, not at runtime. how do i even initialize all of the elements as vector2?
Dominic Adams
extends KinematicBody2D
var initial_position = get_pos() onready var texto = get_node("/root/World/Label") var speed = [] var posiciones = []
func _ready(): set_fixed_process(true) # texto.set_text("ANGULO: " + str(rad2deg(angulo)) + "\nPOSICION: " + str(distance)) posiciones.resize(15) for i in range(14,0): posiciones[i] = Vector2(0,0) func _fixed_process(delta): var pos = get_pos() var joystick_axis_pos = Vector2(Input.get_joy_axis(0, JOY_ANALOG_1_X), Input.get_joy_axis(0, JOY_ANALOG_1_Y)) posiciones.push_front(joystick_axis_pos) posiciones.pop_back() # print(posiciones) if posiciones[14].length() < 0.05: pos = initial_position else: pos = initial_position+posiciones[14]*135 set_pos(pos) texto.set_text("X: " + str(joystick_axis_pos.x) + "\nY: " + str(joystick_axis_pos.y))
if the tabulations get fucked up i'll upload it to pastebin
Charles Miller
In Unity, what happens if I make 2 colliders of exactly the same size, put them above each other, and let a bullet collide with one of them?
Will the bullet hit both colliders at the same time?
Aiden Lee
oh ok i fucked up the for loop, i was writing in range 14,0 instead of in range 0,14
also please no bully because of the spic variable names
Wyatt Mitchell
try for i in range(15)
Asher Barnes
it's alright user
Had fun reading your spanish variables anyway.
Mason Reyes
it's okay, i already solved it by putting in range (0,15) thanks ty you for the help my man