>career Ew. Moneyfaggots out, go do webdev or some shit.
Ryder Hall
The first line is a disaster, why would I read the rest of the article.
Camden Jackson
I guess as long as you link your patreon from these 2 other site you should be fine
Ayden Carter
Not sure who this guy is writing for. Aren't like 99% of indie devs normal non-retards with day jobs that just make games in their free time for fun? I mean if someone had nothing at all and decided making games was a good way to get rich then yeah that's pretty stupid, but if you're that stupid I doubt you could make a game to begin with.
Isaac Murphy
or i can tell them to go fuck themselves and threaten to remove all my products from steam in protest of their constant anti-developer practices.
Jonathan Rogers
Hey experienced programmer here. What 3D model is good for jumping straight in and creating simple geometric shapes. Square guys like minecraft, maybe with curvier head and more bezels. I want a 3D programme to just quickly jump in and do shit in pronto.
Christopher Price
I guess but I dont think its in your best interest to remove your products from steam
Alexander Ward
go for it
Elijah Wilson
blender? especially if you need to rig and animate too
Adam Bailey
this is the best course of action googs
Nathan Stewart
i know i phrased that like i hadnt already made the threat but you realize i dont come to AGDG for advice right?
Sebastian Stewart
please do
Luis Ramirez
I knew you had it in you dog, good job
Joshua Sanchez
that's not advice, that's an order
Hunter Howard
Yeah, you show 'em what you're made of!
Parker Rogers
you're using unity? that's sad
Jayden Mitchell
arice chikkun
Brody Gutierrez
>Shitting on a dev
What a horrible thing.
Jayden Smith
How do I know what my minimum specs are
Brody Walker
You test.
Thomas Turner
Pretty much, a lot of big indie successes are made by people who were going at it for a fucking decade, building a following that spread their shit once they struck gold. But no, today people want to sell their first game ever even before it's finished and live off vidya money before they even get to finish school.
Jaxson Reed
>But no, today people want to sell their first game >ever even before it's finished and live off vidya money before they even get to finish school. That's almost me. Except I want to sell my game to buy a new bike since some cunt stole my old one.
Adrian Adams
...
Isaac Evans
Yeah, I just want to get enough for the piece of shit car I've had my eye on. The fact that Canuckbucks are basically worthless helps.
Ethan Mitchell
Yes gogem but I'm going to give you my advice either you. You do what you want with it.
William Ramirez
...
Josiah Gutierrez
Move out of your black infested neighborhood
Benjamin Campbell
does anybody want to give me a placeholder track for my DD demo
Juan Ross
same as a steamjews advice on what links to have in my games credits menu, i will ignore it.
Jordan Allen
>That first pop of the day
James Brown
>either you either way, eh
Tyler Smith
How are u guys doing? Good evening!
Andrew Barnes
There are more arabs or chinks than blacks in that neighborhood (which is quite nice, it's right next to the uni). He could be white, he's still a fucking cunt, my bike wasn't even worth that much.
What game ?
Landon Bennett
Hum a fucking song or something. At least that'll bring a laugh.
wheres the fun if you actually draw the trajectory the arrow will take? you take away all guess work and skill from the task
David Howard
>protecting consumers from e-begging on games they already paid for is now being anti-developer.
oh boy.
Ryder Bell
>not doing your ost with a kazoo
No idea what could fit over that mate, sorry.
Christian Martin
>It's right next to the uni Or he could be black
Carter Bailey
With a decent one you can just like make game and they handle all the boring shit like marketing
Jack Ortiz
>bluepilling
Parker Rodriguez
there is still a gradient of skill in how fast you can line up shots/if you can hit moving targets
This is supposed to be a dumb party game people can play immediately, so I don't want to force people to have that muscle memory before they can score any points at all
Jose Green
I'm pretty sure that Angry Birds had that trajectory visible once. Yeah, I don't see much point of it, it can be comfy but it makes the game too easy.
Jack Gutierrez
It might be fine if most of the gameplay was not the first target you hit but all of the combos after that.
Joseph Carter
>steam shits on devs in the interest of the consumer yeah totally, consumers always want burgeoning monopolies to protect them from knowing about competition, that sort of "user protection" is the feature of monopolies that people love so much.
Dylan Murphy
don't worry gogem you don't need those steamfags anyway, you'll carve your own way
Lucas Gonzalez
>yeah totally, consumers always want burgeoning monopolies to protect them from knowing about competition What the fuck does that have to do with e-begging on steam? You can release for free on itch and plenty of other places, and put whatever kind of spammy links and adds you want. On steam users pay for games and asking for money in game is a shitty thing that ruined the mobile gaming scene.
You have the kind of cancer mentality that shat all over the mobile market you delusional mong.
Luis Robinson
things that publishers do and how good they tend to be at it... >taking your money: GREAT >traditional box in store "publishing": very few do this anymore and there's probably no point to doing it so who knows if the ones that do are good at it or not >active marketing: huge variance from dogshit worse than no experience diy'ing it all the way up to OK >passive marketing (namebrand recognition): one of the few if only things they're still great at, a few hits under an umbrella is all it takes... which makes me wonder why there arent more "labels" instead of publishers
Lucas Rogers
Most "publishers" know less about publishing indie games than you do. And they'll gladly fail at their job for the low low price of 50% revenue.
Levi Price
> can see trajectory > have to stop/start in a time trial game
stupid
Nathaniel Taylor
you realize i literally dont need steam right? i have no problem going back to porndev porndev has better margins in the first place, if i cared about money its all i would do
Carson Perez
how much have you made this year from your porn?
Lucas Bennett
When are you removing your games from steam?
Zachary Gonzalez
Hi gogem
Benjamin Kelly
>tfw still following a complicated blueprint tutorial, even though I got lost in it an hour ago and don't know what is happening anymore
Hunter Carter
Who are you and why are you popular here?
Ayden Gutierrez
>related videos >how to survive 11 years without a hit >guy makes nothing but match 3 games >none of them even have an ounce of creativity
Gee I wonder why he never got a hit
Leo Mitchell
not much since i havent made a new eroge in a while, ive been focusing on dev that's actually enjoyable (+bullshit of selling some of them). i do not find eroge enjoyable to make but they're a hell of alot easier and profitable when it comes time to sell them.
Dominic James
lol
Grayson Phillips
>Who are you Ryan Jake Lambourn >and why are you popular here? i make games
Aaron Jackson
>ive been focusing on dev that's actually enjoyable You missed the mark.
Jackson Cruz
>telling me what i enjoy thats some nice abusive spouse bants you got there
Charles Thomas
I can't imagine making garbage menu simulators and barebone "games" being enjoyable. To each his own though.
Jacob Barnes
...
Austin Russell
...
Grayson Jones
whats not to love? what exactly did you get into gamedev for if not to create systems of rules for structured play?
Andrew Garcia
>porndev There are that many people with giraffe fetishes?
Christian Reyes
This looks much smoother and still weird enough I think. Hows your Friday anons?
Ian Taylor
yes
Jayden Nguyen
To be honest I'd be happy with that. Getting enough money from a few just okay games, then pursuing my dream game with that money.
Also that guy did eventually make better games, I don't know if there was any big hit, but definitely better than match 3.
Xavier Roberts
Is an active ragdoll system worth it for a low res fps? It's gunna take me a couple of days in unity to implement and iron out the kinks.
Noah Rogers
I just want shooting enemies to feel super juicy.
Adrian Wood
I hate devs who interpret "you probably won't have a major hit" as "make as many cheaply designed games as possible and sell them as quickly as possible, otherwise you'll STARVE".
It's good to keep scale in focus, but for fucks sake you can try to be at least a little creative.
Evan Powell
It's worth it if you can make an enemy fly fifteen feet backwards from a point blank shotgun blast to the chest. Otherwise, it seems unnecessary.
Cameron Murphy
i think it's a lotto mentality. the analogy is supposed to mean IT'S BASICALLY IMPOSSIBLE SO DONT PIN YOUR HOPES ON IT but instead they come out with IM GOING TO REUSE THE NUMBERS OF SOME OTHER LOTTO WINNER FROM YEARS AGO REPEATEDLY UNTIL STATISTICALLY I WILL WIN lotto players are like the gambler's fallacy but even dumber
Elijah Mitchell
make trajectory line a gradient, visible from the bow and decrease visibility until it reach the mid arc, you'd expect an archer to know at least half of the arrow's trajectory, if you're close then there's no point "guessing" the obvious, but if you need to arc your shot then that needs more skill
Parker Johnson
>what exactly did you get into gamedev for if not to create systems of rules for structured play? I do more. I'm making my games enjoyable as well.
Jackson Phillips
by seeing how it plays on the weakest piece of equipment you have.
this is why it's good to keep an old laptop/desktop around. I don't think VM's can simulate a low spec environment yet.
Or you could just not give a fuck about listing minimum specs and only list the optimal specs.
Blake Edwards
Sound and FX are more important than ragdolls, focus on them first. Doom doesn't have them, yet the shooting is still juicy.
Nicholas Ortiz
6 HOURS.6 damn hours and this is what I have to show for it. Fuck, I'm a nodev through and through. On the plus side I guess I got a little better at this. Hows it lads ? Is it redeemable or should I start a new sprite from scratch ? At least I can say my first sprite ever was a cyber ninja masturbating with his sword
Camden Ramirez
How viable is making a fighting game in this day and age? Enough to do it if you're really passionate about it?
Jaxon Fisher
should have spent six hours looking up tutorials
Sebastian Hughes
It's bad but don't redraw it, just draw other sprites and make game then come back to it later.
Jose Price
>claims is a nodev >worked hard for 6 hours >just posted a sprite
It needs work, yes, that is a very rough sprite, but calling yourself a nodev is excessive. If you lack experience in making sprites, don't dive in to making big sprites like what you just did there, start small, like 8x8 or 16x16 small and go from there.
David Rodriguez
I think his design has potential but you have a lot to work on.
Kevin Edwards
what is he doing
Landon Long
Playing the electric stick.
Brayden Nguyen
>camouflage pattern pants with a blue shirt and a bright led flashing on his head >four fucking swords >only one belt
Ryder Allen
This animation of a emo adult male masturbating with a stun baton is something you should be proud of, senpai.