Is making assets the comfiest part? I like being able to just watch something while taking my time making plants look just right.
Christian Morgan
this and any coding that doesn't require paying attention to project structure as a whole
Jack Harris
post assets
Andrew Torres
I don't like it, I got my game dev start in making maps for games where the assets were already there for me to use.
Wyatt Foster
Reposting here Do I want the build support stuff? Anything specific besides the default components and example project? Never done this before
Liam Cruz
No, they're mine.
Jaxon Wilson
if I make a game in a japanese setting if not japanese how hard do you guys think sjws/autistic weaboos are going to sperg out?
Adrian Mitchell
samsungTV and Tizen builds are crucial, everything else is optional
David Adams
tell me the things you hate about your engine/framework of choice
Thomas Cox
Samsung TV is all you need.
Jayden Parker
Making assets is only my favourite thing when it goes well. If I can't make something look right it's just as bad as coding.
Grayson Nelson
>including SamsungTV fucking nodevs, you only really need Tizen
John Morgan
hi agdg
I don't stumble here too often these days but I'd like to see if anyone has any strong opinions on something
I'm trying to make a multiplayer browser game where users send data (orders to units), at their leisure, it's kind of turn based, and eventually the server updates the map with everyone's orders. Every tutorial/guide I've seen for multiplayer browser games uses web sockets, but because of the slow nature of my game, I thought of using a simple rest-ish API.
It sounds like it'll work in theory without a hitch, but I might be missing something. I'm leaning towards an API because I'm already proficient in making these kinds of things from my day job.
Nicholas Nelson
Writing "love" everywhere makes me puke butterflies.
Logan White
no one will care as long as it's fun. look at star wars. it's basically just space samurais, since lucas is a tremendous weeb who watched akira kurosawa movies constantly.
Easton Sullivan
Is there enough juice for player damage animations? (it's still rough version)
Connor Wright
Why would you want to use a REST API? I don't get it. At least in my understanding, every time you make a call, you'd be creating a new Http connection to the server. That sounds like a lot of overhead for a game as opposed to just streaming some information each second.
Dylan Foster
Porn tumblr followers count as a fanbase?
James Collins
Why are discordfags such normalfags?
Ayden Richardson
Cute! You could make it so critical hits make her fall down.
Aaron Rogers
It's too long.
Isaac Hughes
That looks like Visual Studio Code.
Hudson Wright
the best tile editor yet belongs to RPGMaker prove me wrong
Adrian Bennett
It's too long.
About our game: Still cant decide on what are we gonna do with our special bombs.
Option 1. copy most shmups, super bomb ammo drops randomly from enemies. my issue with this is some player just horde them and just use them on bosses.
Option 2. Cooldown based. Problem: Player just wait for cooldown and wont bother with normal bomb.
Option 3: needs more ideas
Ayden Rodriguez
>line 34
Does js work with `+=` without `=` before it?
Owen Collins
>Still cant decide on what are we gonna do with our special bombs just proportionally increase difficulty and better loot recipe for success and bland gameplay since the 90's
Lucas Green
I haven't been here since March, anything interesting I missed?
Logan Powell
>tfw youve got IDEAS and a game to put them in
Liam James
Still not perfect, but I fixed my embarrassing mistake from before. Thanks again to the user who pointed that out. Feels much better now, although it loops smoothly in Blender and feels janky in Unity, no matter if I use Loop Pose or not.
William Kelly
no.
Matthew Peterson
Just need to finish updating the pockets and the patches menu
Jose Taylor
Check out demo day 15
So are you remaking the jam game in 3d, or is it another game with the same character?
Bentley Diaz
I dont understand. Isn't that good? Why is the fox screaming?
Adrian Moore
Remaking the jam game. I want there to be more variety with ranged combat and magic which wouldn't feel right with the limited 4-directional movement.
I've never tried to do a dungeon generator in Unity, but I think I've got a good enough handle on prefabs and arrays and such that I could probably make it work.
Elijah Turner
>lvl 1 scrub
Jose Anderson
Thats a cool menu, good job
Justin Reed
I want to use it because I'm proficient with it and it seemed to serve my needs
But what you're saying makes sense. An API would be alright but I'm planning on up to a hundred calls per user per minute. Using websockets will be more efficient and let me change the gameplay if I find it necessary.
Nathaniel Nguyen
not sure how are we gonna do that on our game tbqh.
here our game btw. we are 2 man working on this, it's a Silent Bomber rip off game. He plants bomb on his feet or open up a target reticle to lock on targets and lauch sticky bombs towards them. he also have special bombs, One leaves a Damage over time effect on the ground, 2nd is a black hole bomb that suck everything and third is a stun bomb that stuns. we're stuck with the special bomb ammo mechanics.
Samuel Smith
Yeah, I meant it like I'm feeling powerful I only just learned that yamero means "stop" so I fucked up there
Anything TCP for video games (especially with as many calls as you expect) sounds like a terrible idea.
How much do you know about networking? If you're familiar with it, I think you can make it work, but from a general perspective this sounds awful, laggy and bandwidth-intensive.
Evan Hill
ah yeah good point, I'll fix that up
Joshua Perry
post your game music /agdg/, i need things to listen to
Kevin Gray
That's like the fifth time I've seen somebody post that. Wish I had the ability to make new art so I could change it slightly so that's no longer the case.
Anthony Hill
I don't like the characters but that menu is pretty damn slick.
Grayson Harris
From behind
Ian Young
>Players total: 2,213 ± 1,304 (73.33%)
Quite disappointed for them. Even if it is a overcrowded genre and the release timing was horrible, I still expected more sales for them.
Austin Hill
this reminds me of superstar saga for some reason
Julian Jenkins
It's probably one of the most straightforward parts to program. Change cursor location on input, then execute logic when something is selected
Jose Davis
But every browser game is running over TCP (excluding some flash games) my problem was with choosing the layer above TCP, so either HTTP or Websockets or something else
for my case I actually want the error checking through TCP, because it's a very slow paced game where you send orders, I want to know on the client side that the orders have been received and will execute. I'm trying to do something like this:
>round starts, users have 10 seconds to issue orders >multiple users send orders >server processes orders, game logic, returns the outcome to the users >repeat
so unlike an FPS, where it's no big deal if a tick or two are missed, I actually need to make sure every action occurs.
woh guys i cant believe monolit fucking bombed is this the end of indie game...? bros... i-im scared... hold me.....
Landon Rodriguez
Bullethells, like Nuclear Throne
Camden Gutierrez
lot to unpack here
Logan Cox
Does anyone use a laptop as their primary machine to develop games? If so, what are your specs (including screensize) and how do you find it?
I'm tempted to try android development on a laptop I'm getting for college but no idea what specs are ideal. I'm mostly looking for people's opinions on their own setup instead of what to buy
Ryder Lee
How the hell do you animate a sideways walk/run? There are literally no references on the entire Internet.
Tyler Cooper
will you translate your game to japanese?
dont forget to put it only in romangi,
Ayden Moore
So i need to make an interface system for my game anybody recommend any GUI libraries???
c++ preferably
David Rodriguez
film your own with your phone.
Angel Edwards
Posts like this really annoys me. In other words I just bought Monolith.
Jose Bennett
I wish I knew Japanese
Elijah Ross
Fairly certain if you google Run Cycle every single result will be from a side perspective
Luke Davis
I used to years ago. forgot the specs iirc old i7, gtx 840m, 8gb.
It's sucks especially if want to have multiple programs running at once. in my case, Photoshop, 3ds max and Unity.
Joseph Gray
Who's to say it won't get more popular? Games get discovered at odd intervals.
Kevin Jenkins
think he meant strafing
Logan Watson
he means a lateral walk, you knucklehead
Jordan Morgan
Because of processing power or because of RAM limitations or something else?
Evan Moore
everyone loves physics
Joseph Long
I don't use it as a primary machine but I have a piece of shit laptop with a i3-6100U processor and Godot works fine in it.
Mason Hall
Well the game wasn't getting much attention from non-gamedevs, not surprising.
Look at world of horror and how much attention it got, now that game is gonna sell to the million.
Jason Phillips
If you dev on a toaster, you have a leg up on optimization.
Wyatt Moore
If you release a game without hype there's only so far you can expect it to go.
Ryan Kelly
yes. Js will never not compile
Alexander Cox
are you using the pbr standard shader?
Ryder Sanders
there are no references because you can't run sideways. best you can do is run forward and look to the side at the same time.
Adrian Baker
What screen size/resolution is it and how do you find it? Mostly in terms of work space. It won't be a toaster. It'll be an i7-7700hq (or at least an i5 7th gen that's hq), 1050 gpu and an SSD>
Desktop I use is a 4th gen i5 and amd 280 with a HDD and I'm fine on that.
Noah Anderson
hallelujah it works >tfw you don't know why it works
Caleb Myers
What are you working on, user?
Jaxon Scott
can someone guide me on where/how to pirate gamemaker?
Grayson Brooks
Whatever Unity's built-in shader is, yeah. Most of the "shading" is on the texture. This is a Blender render, for comparison
William Morales
you should use a legacy shader with simple diffuse, specular and normal channels. right now because roughness and metal channels are empty in pbr shader, its giving you a matte, chalky effect
Robert Williams
>tfw you don't know why it works welcome to shaders