I mean you have to really THINK and FOCUS it is legit the hardest thing I've done in my life
Kevin Mitchell
would it be a good feature if you could manually control towers and make them shoot specific parts of for example bosses ?
currently trying to explore ways of how i could make my tower defense a bit less generic
Matthew Perez
Only if you plan to go for high resolution 2D with lighting and other fancy effects. If you're making pixelshit just go with Gamemaker or Godot.
Justin Collins
> if you could manually control towers and make them shoot specific parts of for example bosses ?
Go play toy soldiers. Its a tower defense based around that whole concept, and its also one of my favorites.
Zachary Williams
>Another case is engineers claiming they find success in not using OOP design (while they use it anyway, without realizing it or admitting it) kek, agdg OOP shitters in a nutshell
Isaac Wilson
I never realized that the nip under the logo means 'we like making average/ordinary games', which I suppose was an attempt to translate jlmg
Cameron Lopez
Yeah but it's better than normal work so I reckon it's good.
Joshua Morgan
I'd like to add some fanciness to it. Guess I'll stick with Unity.
Thanks user.
Michael Turner
thanks, ill try it right now actually
Nathan Price
Was talking to a programmer about doing art for her then had to leave after I showed my portfolio. Are you around? I'd like to hear more about the game
Dominic Gomez
Is this the bait guy?
Jordan Edwards
>one big texture of maximum size vs >a lot of small sprites which one is the best for performance?
Hunter Watson
I forgot to save the pictures, can you post your portfolio again? Thank you.
In Godot, how do I make a moving character animation go back to idle when stopped?
Cameron Lee
Texture atlases. The most often used sprite go into the top priority atlas. Don't make your textures too big otherwise some old GPU won't load them
Evan Diaz
Yeah. What would be a better translation? ゲームを作るように maybe? Or it probably would just be full katakana engrish.
Christian Jackson
Personally I wouldn't enjoy a tower defense where you have to manually control towers because my only enjoyment in tower defense games is maximising the placement potential and have the game play itself. If i want to aim i'd play a fps/rail shooter.
Mason Gutierrez
I'm unfortunately not interested in doing that.
Liam Campbell
Considering how the phrase is usually used here, I would say something like ただゲームを作れ or とにかく、ゲームを作れ
David Sanchez
Whats the rune for "like'?
Ian Lewis
go back to watching your chinese cartoons please
Anthony Carter
That depends on what meaning the word 'like' will have in Japanese. In this case, I see it as one of those insert words that don't really mean anything (example: that's, like, so stupid) so in Japanese it doesn't really translate to anything I think.
Brody Rodriguez
>so in Japanese it doesn't really translate to anything I think. pretty amazing if thats true considering all the really niche and specific phrases they have.
Xavier Scott
Well it's more likely just me not being able to think of one.
Joshua Sullivan
>I don't know any japanese filler words >niponese is truly mysterious
post progress or fuck off to your animu
Angel Perry
omae no geemu wa doko desu ka?
Oliver Ward
>he makes lowpoly games >he makes pandering games >he makes 3D games
Evan Gomez
if your game were a japanese blade, what type would it be and how many times would the steel be folded?
Grayson Smith
So how would you translate it, sensei?
John White
WTF ?! I love Godot now !
Justin Collins
How do you have the animations set up? Is it just an AnimationPlayer, or an AnimationTreePlayer? You'd probably want to check if the player is moving by having some velocity variable, or if you're using a RigidBody get_linear_velocity(), and if the length of the velocity is low enough set the animation to idle.
Caleb White
>he makes furry ___gay games
Easton Stewart
Seriously, who shits on OOP or any programming paradigm, for that matter? It's like being a carpenter and saying hammers suck, or screwdrivers are shit.
Just use common sense and don't use a hammer to try to tighten a screw or a screwdriver to hammer down a nail.
Carson Martinez
I think it's because many people assume you MUST use only one paradigm for an entire project and you're not allowed to use anything else. Which is just silly.
Camden Campbell
'Just like make game' is a meme and difficult to translate into Japanese.
I think a better translation would be ゲーム作れよ. Just cut out the を for more colloquial sound.
Liam Carter
Agreed. Use OOP only when it's the correct tool. For training brainlet codemonkies to work on the catastrophic ruins of projects that exceeded the bare minimum of complexity and turned into bug-ridden, unmaintainable spaghetti.
Jeremiah Baker
>saying hammers suck, or screwdrivers are shit. in this shitty hardware analogy itd be the brands of your tools, and people actually prefer brands even if its marketing.
Landon Martin
>LITERALLY objectifying code fuk u
Lucas Kelly
Exactly. Unfortunately they don't teach it like that in University and it's something you come upon yourself with experience.
kek. Brb re-writing and improving on UE4 by doing it in pure functional reactive Haskell.
Nah, the analogy isn't shitty. The brands of the tools would be the quality of the work the programmers you work with put out. If they suck and have no standards, they'll put out shitty code whatever language/paradigm they use.
You can get a shitty brand of hammer that breaks on 10 uses, and that's your shitty unmaintainable OOP written by somebody who doesn't care or doesn't know any better.
I objectify women too. But seriously, that's the "art" in "code". You get use your own judgment to pick and choose the brushes, colors, the material of the canvas, and depending on what you want to do, some things are better than others. There aren't hard rules, just your own thinking.
Brody Hughes
Jesus. Now the OOP drones want to tell us that OOP is a tool itself rather than a strict policy on how we are supposed to be using our actual tools (language). Fuck, I can't even deal with this cancer anymore.
James Martin
>Haskell >not Idris enjoy your shit type system
Nathaniel Reyes
Even better: Kansai-ben.
Carson Campbell
progress: > hellshot weapon (basically plasma pistol) > hellshotter weapon (spams plasma shots, poor accuracy, good for groups) > cannon weapon (bouncy, good in close quarters) > new blessing: explosiveFeet (plants mine when u jump but jump costs 3x stamina) > allowed option to disable Vsync (for above 60fps)
Brody Clark
It's an animatedsprite node.
Kevin Garcia
>he make games
good for him!
Benjamin Lopez
who here read manga who here make game you rike sushi? you rike nintendo?
Daniel Nguyen
That's a chinese.
Xavier Flores
Are you working on your dream game right now?
David Perez
Finally got the enemy logic for this to work properly. Trying to get it to use the proper sprite while also not crashing and also interacting with the player's animation states was harder than I originally expected.
.webm is a comparison of new enemy stun-break on the high attacks to old enemy stun-break on the low attacks. I originally made the enemy turn green when they break out of stun as a fill-in placeholder for me not having a second 'enemy is hurt' sprite for each hit region.
I still don't have a second 'enemy is hurt' sprite for each hurt region, but I'm going to be swapping the enemy's color palette to use it as placeholders for future enemies so the green-color-changing behavior had to go and proper behavior had to be implemented. This actually took me two days to do, because I hadn't realized that the stun code was running in the incorrect order, which kept making the stunbreaker sprite show up at the wrong time when I tried to put this in.
Gabriel Miller
don't use animatedsprite thats basically just a gif player
Jose Collins
>chinese >r
Jaxon Sullivan
ゲーム作れなや
Levi Lee
No. I'm doing something basic because the only program I ever used was Fusion Express years ago.
Colton Young
...
Chase Ward
Oh. I see.
I will set it up again as a sprite with animationplayer. I will get back if I get stuck again.
John Rogers
いいえ、まんがをすきではありません はい!ゲームをすきです! はい、すしとニンテンドをすきです
I've been learning Japanese with Duolingo, so I don't know if these are correct
Grayson Sanchez
that actually a freaking good article.
Andrew Collins
>"""""""""learning japanese"""""""""
Matthew Nguyen
Don't worry, it will very quickly turn into him saying he "knows" japanese.
Colton Ward
>tfw no money to hire cute japanese voice actress
Isaac Walker
>sideways slanty vaginas
Josiah White
instead of finishing my project, im adding new stuff to delay the release forever
Jeremiah Gonzalez
i want to jump to godot from gamemaker so bad
Isaiah Martinez
Perfect. How do we get Yun's VA to say it now?
Carter Rodriguez
why not release your project now and sell your new stuff as DLC?
Ryder Diaz
How does Epic Games know what your sales figures are if they want their 5 percent royalty?
Nathaniel Davis
>implying they don't have plugs at volvo silly frogposter
Alexander Hughes
It hurts
Evan Wilson
They can't take your profit if you don't tell them about it
Nathaniel Russell
The longer you wait, the more "I wish I had started with a real language/engine instead of GM but now it's too late for me to switch" posts. So, basically, you should probably get out before it's too costly to un- and re-train yourself.
Samuel Watson
They can audit you. That's in the license agreement.
Jacob Parker
>tfw being stuck in an ice cube forever looks like an appealing option with the amount of shit you have to do every day before you can even begin to think about coding Hold me aggydaggy.
Nicholas Myers
penis
Connor Cooper
>implying I read license agreements on software I use for commercial purposes thats like gay shit, Idgaf. its like crushing my freedom of speech to not let me make games if I gotta do that
Kevin Wright
not that user but how would one implement DLC? is there a standard way or something?
Matthew Watson
How far are you into your current game? If you are decently far then don't switch yet.
Anons, any tips for 2d html5 development? I am trying phaser now and I compare it to things like godot, thinking "is html even worth it"? My hand hurts from constant refreshing of pages, local server and cash getting stuck.
Mason Walker
>I am trying phaser now and I compare it to things like godot
What? Engines like GoDot, Unity or UE4 can export to html5
Grayson Gray
I didn't know that, but it wasn't my point. I am learning web, so I thought maybe I can also use it for game dev.
Jace White
learn c++ you can use it for game dev too
Luke Perry
No shit. I learn web for it to become my source of income, game dev as a bonus to it. If I wanted to spend my days digging through legacy I would go for c++.
but is there an easy way to make an installer for said cut content
Ayden Garcia
how can you make that effect in original pacman when a sprite goes outside the screen you see the rest of it in the other end while keeping collision and logic working at the same time?
Colton Gomez
make one a duplicate and have it send relevant data to the original, one fully transferred, either keep duplicate, or swap original in and axe the dupe.
Logan Smith
OOP is a hammer shaped like a saw completely useless for its intended purpose
Luis Fisher
Where is your non-OOP video game?
John Bell
is shilling your finished game allowed here or on /v/? I figure /agdg/ is more about development than finished games.
Eli Garcia
no. read the rules not that that stops people like yandere
Carson Ward
depends, its not allowed for whodevs otherwise i dont mind it