/xcg/ - XCOM General

Waiting for WotC Edition

Previous Operation News:
1)EXPANSION dropping August 29th
>xcom.com/war-of-the-chosen
>youtube.com/watch?v=n3bENBYSucQ
>youtube.com/watch?v=CpLcPIWqK18
>pastebin.com/8prFHUNj
>Demo for the WotC photo booth now available: store.steampowered.com/app/433050/XCOM_2_War_of_the_Chosen__Propaganda_Center/

2)Julian Gallop Phoenix Point AMA
>pastebin.com/PZWh2Zr1
>youtube.com/watch?v=iuN9g502cYM

3)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>pvplive.net/c/pax-east-jake-solomon-xcom-3

4)LONG WAR 2 1.4 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25894

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Other urls found in this thread:

strawpoll.me/13771939/
steamcommunity.com/sharedfiles/filedetails/?id=648410303&searchtext=
youtube.com/watch?v=y6YUFCaMi-A
twitter.com/SFWRedditVideos

All vipers must fucking hang

Pistols

kiss sneks

Live fast
Die young
Bad girls do it well

I dropped a load on Lily's back and I liked it.

So does Lily fucks Rovr?

pointless poll inbound
strawpoll.me/13771939/
strawpoll.me/13771939/

The Psi Ops' animations are so fun to watch.

On that we are agreed.

>The base game will not be patched with War of the Chosen's updates. To achieve the full breadth of new features and systems, the team rebuilt large portions of the original game. As a result, the optimizations experienced in War of the Chosen are part of that new game code, and are not present in the XCOM 2 base game.

What the fuck went wrong?

Well shit

unfortunate

I don't have a slowpoke so have this pokemon related image.

time to cancel preorder and pirate

asking again, anyone?

corpses and extra weapon attachments are usually safe to sell

Blackmarket usage mod will show you which items are ok to sell.

Elerium cores

Where's the cheapest place to buy war of the chosen?

I got it at GMG for a little under 30 bucks about a month ago

...

too slow, step it up

cyberpunk revolvers are the best

...

to whoever made this, it has been useful in /fng/ whenever i mention a character in, so thank you

Given the filename I believe that is the source user.

Jake really outdid himself this time.

Why aren't Avatars playable in multiplayer?

So I'm about to get to lasers in Long Dong 2, but I also need to do my Liberation Mission.

If I slap a bunch of upgrades on my sniper's rifle, are those upgrades stuck on that tier one sniper rifle?

I forget how that works, I thought I remembered the upgrades staying with the soldier or becoming a locked "set" or something in vanilla, I forget.

>Viper King II promises you a harem of vipers, however it would be clear that they wouldn't be into it
>Liberated Viper has a crush on you
You can only choose one, who do you ally with

No you can take the attachments off and slap em on other weapons at will.

Use this mod.

steamcommunity.com/sharedfiles/filedetails/?id=648410303&searchtext=

Because they're not normal enemies. Avatars, Chosen, and Rulers will never be playable because they're OP as fuck.

Ethereals were playable in EU/EW multiplayer. Just give Avatars a ridiculous point value, like last time.

Reminder that Avatars used to be Advent Psi units earlier in development.

Reminder that you have no proof.

Avatars are more OP than EU/EW Ethereals. Avatars teleport and regenerate health.

reminder that you are a stupid faggot

Literally look in the game files you stupid fuck. It's referred to as an ADVENT Psi Witch and there are unused advent posters depicting it.

instead of responding report him you dumb fags

unused because they're spoilers, user.

...

>6 days

They were repurposed. Also, we could've had Advent ACVs, Synths, and Drones but nope because fuck you.

FYI, haven't seen anyone post this here yet

Will the chosen be playable in challenge mode?

yesssssssssssssssss

So I'm kind of confused on how the people living in advent cities are ok with the aliens. How the fuck are they convinced the aliens are good guys when they have all these monstrosities walking around like the sectoid and chryssalids?

Chryssalids don't go to city centers, or faceless or berserkers.

The only "ugly" or "scary" ayy that you see in city centers are sectoids. Besides, it has been decades, people are just used to it now, i mean there are statues of sectoids helping people.

Maybe the aliens are really friendly when not dealing with terrorists. Maybe Sectoid Bob helps grandma take the garbage out. Maybe Sally the Viper likes volunteering at the youth center.

The only ones walking around the cities are Advent soldiers. The actual aliens don't walk around the cities with civilians, they are only deployed when Xcom or resistance forces are attacking.

das rayycis

Only the presentable ones are walking amongst civilians. Chryssalids, faceless and berserkers are only deployed in resistance missions because they are too scary for civilians.

templar is fucking broken

Regardless of /pol/, im sure you are aware about many MANY different things that are plain wrong in your city/country. Do you ditch your home and go live in the woods and/or join up with a terrorist organization to do something about it? No, you just continue to live in your happy little world, hoping that things wont get worse.

It's the same thing for those ppl too, but with things to lose raised higher (like acces to magic cure, risk of getting crysaldided, and advent burgers)

Most people are either too afraid to rebel against totalitarians or are drawn to the sense of normalcy of ADVENT.

So people are just ok when they pass a chryssalid at a sidewalk?

...

in asutralia, they keep them as pets

>watching WOTC cutscene chosen/elder one
>see purple sea goo from ending of xcom 2
really firing my noggin

Really stimulates my nerve endings to the point they reach action potential and depolarize.

You don't see a chrysallid unless advent wants you dead.

ABSOLUTE MADMAN

xcom 2 was a simulation confirmed

>Fix your game, Jake!

It makes sense when you remember that this is Jake's game, not ours.

Jake is my bae though

Christopher "I'd Rather Have A Prolonged Firefight Behind Full Cover Than Kill The Enemy Behind Half Cover" Odd

I wish they would have kept the fact that all the aliens were coming from black vans like the E3 trailer.

I recall reading in the xcom 2 book that a viper came out from a black van when it was night time to catch those who were infiltrating and a Pectoid sneaked its way inside a "police" station to kill rebels.

The aliens never patrol in city centers.

It looks like a sectoid was chewing Advent bubble gum and he made a bubble so fucking big that when it poped, he covered his whole face with it.

Christopher "Overwatch Crawling On An Ambush" Odd

Christopher "Specter is a she but Viper is a he" Odd

Christopher "Activate The Entire Map On Turn 2" Odd

Why is there so much unpredictable shit in this game that will fuck you hard and wreck hours of intense tactical focus?

I finally got on a roll and then made the mistake of trying to hack a console in a van, whilst in the van, whilst in concealment, with a pod outside.
Imagine my surprise when, instead of the specialist's gremlin just activating the console from the adjacent tile on which I was stood (literally right next to the fucking thing) it instead decided to fly out the van, do a 'fuck you' loop-de-loop about 3 inches from the sectoid's face and then hack the console through the side of the van from about 2 meters away.

Obviously this broke concealment, obviously this caused a fucking shitstorm.
Thankfully, only my specialist took a hit because of half cover because for reason the back end of an open van door is only half cover despite being full height and I managed to mitigate the damage by using up all my explosives but still, shit like this happens all the time as I'm learning the game.

Wiped my squad the next map when a sectoid panicked my ranger who managed to nestle a perfect fucking grenade throw right in between two of my guys (sitting high up on the roof with that sweet elevation bonus) who promptly fell to their deaths below. Not really a bug, just a classic 'that's xcom, baby!' moment. The kind that always strike when you're already at your fucking wits end.

I don't mind losing either but having to fucking roll the dice through gatecrasher like 3 times just to get a smooth start all while the camera gets pulled off you every time new enemy shows up... I don't know how I haven't thrown my screen through the window yet.

Hacking breaks concealment, Gremlins don't.

So if I'd have used any other character to hack it up close it'd still have broken it?

Man maybe I should not play ironman first time through because there are so many little things that can fuck your entire run if you don't know them before hand.
I'm playing trial and error shit with 10 hours of hard work gameplay at a time.

You shouldn't play ironman if you don't know how to play the game, this isn't appliable only to XCOM btw

>So if I'd have used any other character to hack it up close it'd still have broken it?

Correct. Interacting with an objective, whether it's a hack or planting explosives, always breaks concealment. hacking a robot or turret actually doesn't, so long as the hack succeeds. You'll be spotted if it fails.

Also, this is a tip more than a rule but unless it's a very good bonus or a very easy hack and the tower is far from the objective, you shouldn't be spending turns hacking shit if you have LOS on enemies.

youtube.com/watch?v=y6YUFCaMi-A

Marking crates for extraction also seems to break concealment.

Will the chosen be playable in Challenge mode?

I went straight for ironman in EU and EW and had a blast. Sure I spent a few days getting my ass handed to me but there were far less surprises to contend with.
The learning curve in XC2 has been brutal.

I guess that makes sense. Shame because that would have been an absolute beaut of a mission otherwise.

most likely not but who the fuck knows, ask devs on the stream tomorrow

is there a stream?

...

So only normal enemies are playable? No chosen or rulers or avatars?

Dude, I really don't mean to sound like a jackass or anything but the mere fact that youre doing that sort of shit (hacking from concealment, positioning your dude IN THE FUCKING OBJECTIVE instead of from a safe spot a little bit away) makes me think it's not so much of a steep learning curve as much as arrogance.
Also, if you have to keep replaying a mission until things go your way, you're definitely not ready for Ironman.

uh, just noticed it: Beagle and wizard joint OGxcom strim today

Whiplash - Attack an enemy wigh an electrical lash. Does not cost an action. Double damage agaist robots.
Full throttle - Gain +2 mobility with every kill this turn. (no idea if this is passive or active)
Purifier autopsy - +1 health to all vests.

>this turn
seems active to me

dude i have no idea

It's a passive, I'm pretty sure. It just resets at the start of every turn. You can't keep feeding a Skirmisher kills until he goes full Sanic by the end of the mission.

>If you have to replay Gatecrasher until things go your way you aren't ready for Ironman
Is this nigga serious?
Gatecrasher is the most RNG shitshow of the entire campaign

You do sound like a jackass.

Don't pretend like gatecrasher can't fuck an entire run with a little bad luck.
You can mitigate a lot but that mission, without items, without any attachments can go shitty quick.

Unless you're counting Magnicence 2, Vanilla Gatecrasher is a very dull and boring mission, but not really difficult unless you rush and activate the Officer and the Sectoid pod at once.

That's the thing. An active ability giving you +2 IF you hit something and kill it? Doesn't seem that much useful, especially since active abilities have cooldowns. A passive ability, without cooldowns? Seems good, maybe even too good for a passive, since it will allow lots of movement with certain preparations. It's a tricky shot.

Gatecrasher is the reason why statistically advent troopers are the deadliest enemy in XCOM2, and why Rookies have the most kills out of any class

There aren't any Cryssalids on the sidewalk.

It's not necessarily hard but more that because Rookies are fucking retarded things can go badly regardless of how well you play