Agdg - Amateur Game Development General

CouchChiller
CouchChiller

Say no to the garbage anime edition

Play Demo Day 16 itch.io/jam/agdg-demo-day-16
Upcoming Mecha Jam itch.io/jam/op-mechanoid

Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: /vg/catalog#s=agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: /vg/thread/190322761#p190322761
Previous Demo Days: pastebin.com/xfSiTwuP
Previous Jams: pastebin.com/jAByvH3V

Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

Models/art/textures/sprites
opengameart.org
blender-models.com

Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

All urls found in this thread:
http://dh.mundus.xyz/Lynda
https://twitter.com/khryse_dev
https://angryghoust.tumblr.com
https://twitter.com/DwarfDev
https://vidyadev.tumblr.com/
https://twitter.com/LKTheDev
https://my.mixtape.moe/iomtfm.webm
https://sgtadman.itch.io/untitled-bullet-hell-game
https://dewdneym.itch.io/unknownworld,
https://lemmyrodul.com
https://projectbluerose.tumblr.com/
http://takkongguy-blog.tumblr.com/
http://meatray.com/
http://docs.godotengine.org/en/stable/learning/scripting/gdscript/gdscript_advanced.html
http://boreal.aggydaggy.com/programming/2016/05/25/mean-clean-state-machine.html
http://makegames.tumblr.com/post/1136623767/finishing-a-game
http://knightdev.tumblr.com/
https://www.youtube.com/watch?v=O1LTMhQubNk
http://poal.me/s7xrtm
https://www.youtube.com/watch?v=buiLJRfpl6g
http://docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_basics.html#for
https://twitter.com/LoneBuckshot
https://lonebuckshot.tumblr.com/
https://gafferongames.com/post/fix_your_timestep/
https://youtu.be/0XIvYyTgGMI?t=22
https://awk.itch.io/harmonic,
https://twitter.com/AWKgamedev,
https://awkgamedev.tumblr.com/
https://youtu.be/7tdKj3784Lo
http://sirrico.net
https://teamsolotent.tumblr.com/
https://jasonpkgames.tumblr.com/
http://store.steampowered.com/app/265930/Goat_Simulator/
Evilember
Evilember

3D artist looking for an ideaguy.

Fuzzy_Logic
Fuzzy_Logic

guy looking for a team of artist, programmer, music bro and idea guy

Deadlyinx
Deadlyinx

http://dh.mundus.xyz/Lynda

Methnerd
Methnerd

What are the funnest "simple" (whatever that means to you) combat system concepts?

I was trying to figure out something earlier today where you could parry and riposte enemy attacks but I can't figure out how to make it any more interesting.

WebTool
WebTool

/vg/thread/190322761#p190400325
/vg/thread/190322761#p190400413
/vg/thread/190322761#p190402959
i think this is the most correct it can be, I tried to avoid doing it this way but it wasn't so bad
this has the camera inside the mirror and it controls a dummy model that follows the player unit and is facing the opposite direction
ignore the text on the mirror

Techpill
Techpill

/vg/thread/190322761#p190403395
you COULD HAVE made
No. They all have art and some of us are not artists.

And you can't expect agdg to make anything when the place is filled with shitposters like
/vg/thread/190322761#p190404229
/vg/thread/190322761#p190404264
/vg/thread/190322761#p190404503
@Evilember
@Fuzzy_Logic
shitposting the same stupid meme for over a year now.

Bidwell
Bidwell

@CouchChiller
Got a multi shot implemented. The two shooting mods can be switched on the fly.

Firespawn
Firespawn

Finally got past my first milestone today: Making this little fucker move on the grid.

He's supposed to only be able to go as far as the orange part, and the whole blue/orange indicator is supposed to disappear/follow him, but that's for tomorrow.

Been banging my head on the wall for hours to do this.

JunkTop
JunkTop

@WebTool
tweening stuff is nice, but making ABSOLUTELY EVERYTHING in your UI waggle?
i can see it being fun and nice for an hour but after that?

GoogleCat
GoogleCat

@Firespawn
the first steps on your game dev journey

good luck

lostmypassword
lostmypassword

@WebTool
unarmed
weapons

Why the fuck do you need weapons? I thought you were making some animal crossing style game?

girlDog
girlDog

@JunkTop
its easy to disable, I can tone it down later if I need to
most of it was added by default because I use the same text prefab for everything

@lostmypassword
for gathering supplies in the wilderness and defending yourself

farquit
farquit

@WebTool
Why is the mirror skewed? Mirrors in real life don't skew based on perspective.

Stupidasole
Stupidasole

@CouchChiller
Say no to the garbage anime edition
Play Demo Day 16 itch.io/jam/agdg-demo-day-16
Upcoming Mecha Jam itch.io/jam/op-mechanoid

You can't shit talk the anime fags if you still put itch.io in the OP.

Firespawn
Firespawn

@Firespawn
what engine is this?

Spazyfool
Spazyfool

@Firespawn
Unity

Deadlyinx
Deadlyinx

-------- AGDG Weekly Recap --------
Fill out the form to be a part of the weekly progress recap.
Submissions will be accepted for at least the next 36 hours.

----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

Site: recap.agdg.io
Last recap: recap.agdg.io/view?id=17092

RumChicken
RumChicken

daily reminder that final form of any yesdev is nodev. if you want to stay yesdev you shouldn't attempt to finish the game

ZeroReborn
ZeroReborn

@Deadlyinx
----[ Recap ]----
Game: Artist Quest
Dev: Canus
Tools: Not interested
Web:
Progress:
+ lots of interest from programmers
+ lots of good luck

New_Cliche
New_Cliche

@Deadlyinx
----[ Recap ]----
Game: Khryse
Dev: Khrysedev
Tools: UE4
Web: https://twitter.com/khryse_dev
Progress:
+ Added input buffering
+ setting up combos
+ cleaned out web-swinging
+made modular building tiles
+ added robots for beating made by other user <3
+ a few state cleanups and adding a bunch of functions for combat system to work

Crazy_Nice
Crazy_Nice

@ZeroReborn
Get a life.

Ignoramus
Ignoramus

question how should I determine the location of a hit spark for a attack with a large hitbox?

also I need to make some actual progress to report on in the need 12 hours

Soft_member
Soft_member

@farquit
not sure what you mean by skewed, I have the mirror camera moving now based on the angle of the main camera, maybe that helps?
I don't think I can get it exactly right without sacrificing visibility of the character

Emberburn
Emberburn

@Deadlyinx
----[ Recap ]----
Game: The Jackal
Dev: AngryGhoust
Tools: Game Maker 1.4, Paint.NET, SAI
Web: https://angryghoust.tumblr.com
Progress:
+ New sprite for the blade weapons
+ Redone parts of the hud
+ New design for fodder enemy
+ Implemented a new toggleable shot mode

Supergrass
Supergrass

@Soft_member
I think he means this.
I don't mind it personally, but whatever.

Evilember
Evilember

@Deadlyinx
A week of coding
----[ Recap ]----
Game: Petite Witches
Dev: Dwarfdev
Tools: Godot, Krita
Web: https://twitter.com/DwarfDev
Progress:
+ battle system cleanup
+ add mising battle options
+ small bugfixes here and there
+ a bunch of little polishing features

LuckyDusty
LuckyDusty

@Soft_member
picture in the mirer looks like it's not a mirror but a display and a camera

FastChef
FastChef

@Soft_member
@Supergrass
Forgot image lol

Flameblow
Flameblow

Is javascript a "good" (easy) language to make a game without engines?
I know you guys love C++ but it looks complicated as fuck

BunnyJinx
BunnyJinx

what the fuck? Im sitting on my deck drinking coffee and reading agdg when shit fell from the sky and carpet bombed my table. I thought it was a flock of birds, but on closer inspection it doesnt look like any bird shit I've ever seen before, and it smells like people shit.

ZeroReborn
ZeroReborn

@Deadlyinx
----[ Recap ]----
Game: Space Dementia
Dev: rez
Tools: SFML/C++
Web: rezydev.tumblr.com
Progress:
+ Separated cloth rendering logic
+ Updated boss with new looks
+ Changed wall kick again
+ Started doing new map elements

StonedTime
StonedTime

@FastChef
ah yeah
If I do it the correct way you can't see the character since it's flat
I was going to add a few more effects to make it look more cartoony so it blends in with the rest of the background, so maybe it won't matter much in the end

Lunatick
Lunatick

@StonedTime
Like I said, I don't mind it. I think the fudging of the effect looks a lot better than if it were an actual mirror. You do you, boo.

Sharpcharm
Sharpcharm

----[ Recap ]----
Game:Kick-in'
Dev:Kickindev
Tools:GM:S
Web:kickindev.tumblr.com
Progress:
+ Began progress on Tonfa, a late-game enemy I'd like to have at a solid stage before next demoday.
- Discovered a few ways of generic-ifying enemy AI code that unfortunately don't work as well as I was hoping. Oh well, I gave it a shot.

RumChicken
RumChicken

@Deadlyinx
----[ Recap ]----
Game: SFTL : Slightly Faster Than Light
Dev: AZ
Tools: Godot
Web: https://vidyadev.tumblr.com/
Progress:
+ Unit combat
+ Units will break doors when they can't open them
+ Behavior trees
- Wrote slightly faster than "life" in last recap
- Implementing behavior trees took me way longer than excepted

the behavior tree is more for the global AI that controls enemy ship, the crew are still simple FSMs.

Carnalpleasure
Carnalpleasure

@Deadlyinx
----[ Recap ]----
Game:Mech Game I need to find a name for
Dev:Tomo Ge
Tools:UE4, Blender, GIMP
Web:
Progress:
+ Added a fleeing state for enemies so you can now play hide and seek
+ Fixed the lock-on aiming so that it can't shoot at impossible angles anymore
+ Added a buffer for the Lock-On so that it will always cycle between every enemy in range before going back to the first one locked
+ Might have for the first time an enemy design that isn't complete garbage
+ The quest for eternal cleanup continues
+ Projectiles will auto activate/deactivate their children components (e.g. particles)
+ Fixed missiles so that they properly collide now
- Didn't try modelling said design, it might actually suck
- No idea how I actually fixed the missiles. Then again, no idea why they weren't colliding in the first place.
- No tangible content

Supergrass
Supergrass

So I want to develop a function where if blue ball.movement is X then he is allowed (able) to walk to whatever squares his movement allows him to reach. And then the squares that he can not walk to, would turn a different color or something. So for example if his movement is 2, he can walk to square 7 and 11 and 8, but not 2 (because a rule is that he can not walk diagonally and he does not have enough movement to get to 2 without moving diagonally which is forbidden).

Is there an easy way to do this or do I need to develop some sort of super advanced algorithm? I was never good at math in school so I'm thinking I might be a little bit in over my head here with this project

CouchChiller
CouchChiller

@Supergrass
I mean that he can not walk to square 1 without moving diagonally sorry.

iluvmen
iluvmen

@BunnyJinx
Part and parcel!

Lord_Tryzalot
Lord_Tryzalot

@Supergrass
You need 10 minutes of thinking and 2 loops to do that.

TurtleCat
TurtleCat

@Deadlyinx
----[ Recap ]----
Game:Devil Engine
Dev:shmoopdev
Tools:GMS, Photoshop, Aesprite
Web: shmoopdev.tumblr.com
Progress:
+Most of level 3 arted
+Most of level 3's pattern done
+ゲームを日本語に翻訳
+Reworked JP Font rendering, added prompt for language select for upon save initialization and menu option to change language
+The boss warning now fades if the player or a powerup is behind it
+Expanded statics tracking to keep track of individual runs instead of just lifetime
-Art design of boss 3 undecided
-JP demo release at the mercy of Doujin site

Spamalot
Spamalot

@Deadlyinx
----[ Recap ]----
Game: Sweet Fukushu
Dev: LK
Tools: Monogame, Photoshop
Web: https://twitter.com/LKTheDev
Progress:
+ Reworked the global variable handler
+ Made so that I could place sound effects in the levels
+ Created a event with a cutscene and a couple of new animations
- Realized a couple of voices in the game is pretty shit, removed and redid them

whereismyname
whereismyname

@Lord_Tryzalot
A for loop right? I figured I would need that. I look into learning more about those.

SniperWish
SniperWish

@whereismyname
Have you ever programmed anything before?

CodeBuns
CodeBuns

@SniperWish
No sir can't say I have.

Booteefool
Booteefool

/vg/thread/190322761#p190337173
I would buy it and not use the patch.

Sir_Gallonhead
Sir_Gallonhead

@whereismyname
I think you need to learn some programming fundamentals before you try to do that.

You can loop from 1 to 25, checking the distance from each tile to the player and changing the tile status/color/whatever if it's close enough.

Soft_member
Soft_member

@Flameblow
JS is definitely one of the easiest languages to get in to, and it's often the first language that is recommended for new programmers. It's absolutely horrible when it comes to learning general good practices about programming, but if you just want to learn the basics, (granted, the things you learn from JS often don't cross-over to other languages, but still) it's fine.

C++ would definitely be in the harder end of the languages to learn, but you'd learn better practices from it, and the things learned would very much apply to generally any language you'd want to use afterwards. Granted, it'd take a WHOLE lot more time to learn it "properly", than it would to learn JS, so JS is better for an immediate result.

C++ as a first language is often pretty hardcore for newcomers, and not many will be able to deal with that kind of difficulty for their first language.

t: C++ programmer for 2 or so years, and I'm only just lately beginning to feel like I'm actually adept in it.

kizzmybutt
kizzmybutt

@Supergrass
@Lord_Tryzalot
you need 2 loops
You do not need any loops for that. You are making the algorithm needlessly slow for no reason. It can be solved in O(n) where n is the number of moves.

RumChicken
RumChicken

@CodeBuns
What engine & language are you working with?

RavySnake
RavySnake

@kizzmybutt
And you're making it too complex and optimizing before anything whatsoever has been implemented. This calculation needs to happen once per turn or every time your movement ability changes, and even if it ran a hundred times per frame it would still not affect your performance at all.

Emberburn
Emberburn

i want to die

DeathDog
DeathDog

@RumChicken
Godot, GDScript.

Emberfire
Emberfire

Speaking of JS does anyone know of js GUI libraries?

cum2soon
cum2soon

@Supergrass
@RavySnake
optimizing
It's called logical thinking, not optimizing. Don't be a retard and learn some math.

moveTo, moveFrom = piece to go to - 1, location of the ball - 1 // You should have made your grid start from 0 and not 1 so here we correct for that.

x1 = moveTo % 5
y1 = floor(moveTo / 5)
x2 = moveFrom % 5
y2 = floor(moveFrom / 5)

distance = absolute(x1 - x2) + absolute(y1 - y2)

Distance represents the number of moves it'd take to get from one location to another.

Harmless_Venom
Harmless_Venom

@Emberburn
Make game before.

GoogleCat
GoogleCat

@cum2soon
Explain how you can color the appropriate tiles with this without looping through the tiles.

New_Cliche
New_Cliche

smooth tile collision makes no fucking sense

Fried_Sushi
Fried_Sushi

@GoogleCat
He can do that on the draw call to the tile, thus adding 0 loops. To change a color value of an object, if his implementation is that retarded, it'd take one loop, not two. There are zero situations in which two loops are appropriate.

TurtleCat
TurtleCat

@Fried_Sushi
draw call to the tile
I don't know what you're using but my tiles are added into a vertex mesh and the gpu happily renders that without any further action on my part besides a single call to draw it.

The "draw call" in my case would have to be a new call specifically for the tiles in range, in which I would either create overlay tiles on the appropriate positions or add a color value to the vertex buffer, either way I'd need to do it only once when the movement context changes.

There are zero situations in which two loops are appropriate.
what are 2D arrays

SomethingNew
SomethingNew

Which videogame has inspired/influenced you the most? Often overlaps with your favorite videogame but not necessarily. Also doesn't have to be the game you're trying to emulate/ripoff on your gamedev journey.

Sharpcharm
Sharpcharm

@TurtleCat
There are zero situations in which two loops are appropriate.
what are 2D arrays
Not necessary there either, but the sentence was in the context of his situation. There are situations in the entire field of programming where two loops are appropriate. There are zero in his situation where two are appropriate. You knew exactly what the context was, so stop trying to tangentialize.

Nojokur
Nojokur

waste time coding something
can't get any idea how to use it

Stark_Naked
Stark_Naked

@SomethingNew
System Shock

Need_TLC
Need_TLC

@SomethingNew
Doom, most of Capcom's older games, and a lot of Nintendo's older games.
I want to eventually try to make games on par with those cozy black box NES launch titles.

StonedTime
StonedTime

@SomethingNew
my game has the great feel of a mario
the elegant design of a tetris
the impressive AI of a pacman
and the groundbreaking experience of a space invaders
loli rape simulator

CodeBuns
CodeBuns

@CouchChiller
OP, if you're mad because someone stole your waifu we can rescue her. In the meantime I drew you a new one to soothe the needs.

Lunatick
Lunatick

@Sharpcharm
I AM talking about the context of his situation. He doesn't even have a game so it's impossible for either of us to know exactly how it would work, but I'm assuming it would be an actual game and not some hypothetical situation on a paper.

Poker_Star
Poker_Star

@CodeBuns
That's a really ugly fetal-alcohol-syndrome girl.

TreeEater
TreeEater

@Supergrass
Assuming you're the dude just starting out on their tactics game in unity, don't try to overthink things.

You're making a 2D game in unity. It's going to be blazingly fast even if you had to loop over every tile just to figure out which ones to highlight. Just implement it in a way that you understand, so it's easier to modify in the future. You can always make it faster later if needed.

Something like starting from the player's position, then iterating from x - 2 to x + 2, and y - 2 to y + 2 in two nested loops. Then just check if the loop's x/y is more than 2 off from the player's x/y.

StonedTime
StonedTime

@SomethingNew
Guilty Gear Xrd and Pikmin inspire me in how visually unique both of them look.

Dreamworx
Dreamworx

@SomethingNew
Pokémon Red

Techpill
Techpill

@CodeBuns
@Poker_Star
why don't we get customized anime fas waifu in the ops instead of the moeblob shit all the time

TreeEater
TreeEater

@Techpill
expecting /agdg/ to create something

lostmypassword
lostmypassword

i nominate this anime girl for our mascot

BunnyJinx
BunnyJinx

@Deadlyinx
----[ Recap ]----
Game: Unnamed Pixel Platformer
Dev: Anonymous
Tools: C++, Code::Blocks, SDL2, Aseprite, Tiled
Web: N/A
Progress:
+ Huge menu refactor, much more sensible now
+ Implemented a new attack (yet again), no sprites yet though
+ Fixed bugs in controller handling

Dreamworx
Dreamworx

@Lunatick
Then it's not necessary for him to use two for loops and it'd cause the program to run slower unless his compiler makes his two for loops into one unrolled non-loop, which is unlikely. Clearly he's not using a matrix though, because he's given his 5x5 grid numbers from 1 to 25. The only way this comes about is through an implementation as a generic array. You don't get the previous length added onto your index with a 2d array for no reason.

he doesn't have a game
Stop trying to direct focus onto him. You're the one saying stupid shit without knowing he's stupid. The other user knows he's stupid.

Lord_Tryzalot
Lord_Tryzalot

@TreeEater
expecting animefags to create something
You're right, I shouldn't have. My bad.

w8t4u
w8t4u

@Lord_Tryzalot
90% of actual games on here are anime, apply yourself user.

Garbage Can Lid
Garbage Can Lid

Next week I'll have a recap...

farquit
farquit

What would be the simplest game engine to use for a top down puzzle/adventure game with bite sized 2D "action stages".

Playboyize
Playboyize

@Dreamworx
you're the one saying dumb shit!
btw two for loops will make the program run slow

he's given his 5x5 grid numbers from 1 to 25
You're reading his example as if it's the game, while it's more than likely just his way of explaining what he means with the concept. But like I said, he doesn't have a game, so the correct way to solve his problem doesn't exist, and even if it did I doubt what you're saying would be the right way to do it.

whereismyname
whereismyname

@TreeEater
Something like starting from the player's position, then iterating from x - 2 to x + 2, and y - 2 to y + 2 in two nested loops. Then just check if the loop's x/y is more than 2 off from the player's x/y.

You lost me already dude. I've never made a loop before. The only way I could solve this issue using my current knowledge I think is by making a million pre-made if statements like so

If Unit.position = 13 and movement 2 then
square3 is allowed, square 8 is allowed, square 7 is allowed, square 9 is allowed,
square 11 is allowed, square 12 is allowed, square 14 is allowed, square 15 is allowed,
square 17 is allowed, square 18 is allowed, sqaure 19 is allowed, square 23 is allowed

etc. But that sounds a bit inefficient, although it would work I guess.

Also, I'm not the guy you mentioned. I use Godot.

Additionally, maybe it sounds like I'm waiting to be spoonfed the entire solution in code, but in reality I was hoping I'd be able to solve this on my own, and if I don't get spoonfed, I'll have to do that.

Nude_Bikergirl
Nude_Bikergirl

@farquit
GameMaker

Also, fuck you for stealing my idea

Lunatick
Lunatick

@CouchChiller
Cute Edition

Fuzzy_Logic
Fuzzy_Logic

fcuking programmers, stop shitting the thread with your nodev stuff

Dreamworx
Dreamworx

who got dat progress /agdg/?

Methshot
Methshot

@whereismyname
I've never made a loop before.

WebTool
WebTool

@Dreamworx
I'd like to post the progress of my game but I would be banned instantly

BlogWobbles
BlogWobbles

@Fuzzy_Logic
it's retards user, not programmers, they are not programmers.

TechHater
TechHater

@whereismyname
Go learn loops for fuck's sake, it's one of the most basic programming concepts and you're going to need to use them CONSTANTLY if you want to make games. Here's a for loop:

for (var i=0; i<10; i++){
//loops from 0 to 10, the current position is in the "i" variable
}

Soft_member
Soft_member

@TechHater
i++
not ++i

TechHater
TechHater

@Soft_member
not i = i+(i/i)

Fried_Sushi
Fried_Sushi

@Playboyize
claiming an answer doesn't exist just because you're too egocentric to admit you're wrong and two loops aren't needed
adding exclamation points to my sentences because they don't sound as silly as yours otherwise
Two loops is O(n^2) with double overhead.
One loop is O(n) with half as much overhead.
One loop unrolled is O(1) with no overhead. Compilers unroll single loops for you because it's easy to detect when they're unrollable in a single pass.

Harmless_Venom
Harmless_Venom

where has the gay furry anubis dev gone?

w8t4u
w8t4u

@Soft_member
++i is gay.

It's inconsistent with i+=x

RavySnake
RavySnake

@TechHater
@w8t4u
Unnecessary copy assignments in 2017

AwesomeTucker
AwesomeTucker

@whereismyname
Just use @cum2soon
That's the pseudocode for the pure mathematical function to determine if the player can move or not. You'll need loops eventually, but this problem doesn't need them.

MPmaster
MPmaster

@lostmypassword
I raise you a myaaaano

kizzmybutt
kizzmybutt

@w8t4u
name 16

Fried_Sushi
Fried_Sushi

@Fried_Sushi
The answer doesn't exist because the game doesn't exist, the code/engine/game would determine what the correct answer is because there's more than one way to handle a given situation and more than one context in which his concept would apply. Single loop isn't always viable.

You could have 50 loops and it would do jack shit to your performance, please don't reply again until you've done some actual programming yourself.

TurtleCat
TurtleCat

@Fried_Sushi
You could have 50 loops and it would do jack shit to your performance, please don't reply again until you've done some actual programming yourself.
that depends what's inside the for loop.

Soft_member
Soft_member

@TurtleCat
Well duh, you could kill your performance without any loops at all. But we're talking about looping from 1 to 25.

Evilember
Evilember

@Soft_member
what if you render 25 times crysis in that loop
how about that

Ignoramus
Ignoramus

@whereismyname
Loops are often used to replace "a million pre-made if statements". Imagine you have a grid like this:

OOO
[email protected]
OOO

Where @ is your player and the Os are empty spaces. Suppose you're only allowed to move 1 space. How would you check each space to tell if you could move there?

Well you know you want to start from @'s position. E.g.

startX = @.x;
startY = @.y;

And you know you can only move at most 1 space from that position. So valid positions are:

(startX - 1, startY) - i.e. the top center O
(startX + 1, startY) - i.e. the right center O
(startX, startY - 1) - i.e. the bottom center O
(startX, startY + 1) - i.e. the left center O

Now, instead of manually checking each of these one-by-one, you can use loops. You know you want to check every O, which are offset from the player by -1 to +1 on both X and Y, like so:

for (i = -1; i <= 1; i++) {
for (j = -1; j <= 1; j++) {
// Check (startX + i, startY + j)
}
}

Inside the loops, i and j will store the offset from startX and startY that you should check (to see if that position is valid). But you need to be careful - this will also include invalid positions like (startX - 1, startY - 1), which moves 2 spaces. So you need to check if the total offset is less than the amount you're allowed to move.

Spamalot
Spamalot

@Evilember
It's ok I have an Alienware™ Gaming© Laptop with liquid cooling®

girlDog
girlDog

@Evilember
what if you unroll the loop that renders crysis
checkmate athiest

Playboyize
Playboyize

@Spamalot
m-masaka

Poker_Star
Poker_Star

@Poker_Star
Mean.

FastChef
FastChef

@Fried_Sushi
Apparently the code/engine/game would determine it's mine. He's using an interpreted language and his pseudocode, which he says would work, is @whereismyname
Both of these things make my solution infinitely better than yours.

Single loop is literally always viable for a matrix. It's not always best, but it's always viable.
You could have 50 loops and it would do jack shit to your performance.
That must be why loop optimization is such an important and vast part of compiler design, because it doesn't matter, right stupid?

until you've done some actual programming yourself
Kek

@TurtleCat
Depends on how the compiler handles loops. Interpreted languages would take forever with 10 loops of 100 full of just print statements.

kizzmybutt
kizzmybutt

@kizzmybutt
Straight from recap:
Within the Green
Vampire's Bit
Jappu -The heart of Karina-
Pushy Cmulko
Sweet Fukushu
Unnamed Pixel Platformer
Mech Game I need to find a name for
Ctesiphon
Unknown World
Horror JRPG
Ironmash!
Petite Witches
, also:
World of Horror
Anubis furshit
3D foxgirl with sword furshit
Bokube

That's 16 for you. And that's not all of them.

haveahappyday
haveahappyday

@kizzmybutt
I'm not sure if you want to count me but I got some anime shit in my project too.
I'm actually getting the guy who's voicing Blaz to give me some ATATATATAT and ORAORAORAOROAROAR too

JunkTop
JunkTop

@kizzmybutt
Mech Game I need to find a name for
My game's not really anime. Yet.

@haveahappyday
Grandiose.

Snarelure
Snarelure

@JunkTop
I'm a firm believer in following the rule of cool whenever possible: If it's really cool or really funny, I should do it.

Ignoramus
Ignoramus

@CodeBuns
CUTE

@Poker_Star
I like the contrast the black gives

Soft_member
Soft_member

@JunkTop
Every mecha game is automatically anime. Anime is not only about big-eyed little girls. Some of my favorite animes doesn't have girls at all.

massdebater
massdebater

@haveahappyday
When Ana nanoboosts Zenyatta

Spazyfool
Spazyfool

@FastChef
The pseudocode you linked is doing (albeit clumsily) precisely what I said he should do; loop through the tiles and toggle the available ones. This is basically what he's trying to do in that code:
for (x = -movedistance; x < movedistance){
for (y = -movedistance; y < movedistance){
make_tile_available(player.x+x, player.y+y);
}
}

You're from what I gather suggesting that the coloration check is embedded into the tile rendering function somehow and that every tile is rendered separately, which isn't how most games work. I'm not familiar with engines but I guess they might do something like that if you treat each tile as a separate object.

Dreamworx
Dreamworx

@massdebater
have another webm.

Deadlyinx
Deadlyinx

@Snarelure
Nothing wrong with that.

@Soft_member
I don't think so, Wh40k's mechas (Tau aside) aren't really anime.
But anyway my main inspiration's from nip mechas so there's no point in discussing that.

Skullbone
Skullbone

@Dreamworx
I love that explosion

lostmypassword
lostmypassword

@iluvmen
more like Shart and parcel

happy_sad
happy_sad

@Dreamworx
is there a reason this isn't being done as its own game at this point?

VisualMaster
VisualMaster

when enginedevs try to ""help"" a struggling new dev that isn't even aware of loops
"uhhh you gotta worry about loop optimization when highlighting tiles in your 2d tactics game"

Fried_Sushi
Fried_Sushi

@Skullbone
I actually originally killed those imps up there just because they were annoying me before I even recorded, but when I saw the shower of bones from them getting nuked by the bomb it was too fucking funny to cut out.
That bomb has gone through some serious changes since I first implemented it. It used to have shitty feedback on top of being way unbalanced.

https://my.mixtape.moe/iomtfm.webm

@happy_sad
Sheer stubborness to see this to the end. Though I want to take these characters into some standalone games in the future. But not til I finish this.

Techpill
Techpill

@Spazyfool
You really are retarded, aren't you? Kek
Your code allows a move of one to go up and over one. Even if he did allow diagonal moves, which he doesn't, your solution would allow diagonal movement to be faster than vertical or horizontal movement by a factor of sqrt(2).

Techpill
Techpill

@VisualMaster
Help him help them

Evil_kitten
Evil_kitten

@Techpill
if (abs(x)+abs(y) > movedistance) continue;

wow that was hard

Firespawn
Firespawn

@Evil_kitten
player moves
he now is able to move to last move's allowed spaces and this one's allowed spaces.

Lunatick
Lunatick

Almost forgot about the recap.

@Deadlyinx
----[ Recap ]----
Game: Bullet Hell Lane Shooter
Dev: ADMAN
Tools: Unity, Blender
Web: https://sgtadman.itch.io/untitled-bullet-hell-game
Progress:
+ Added a few different weapon types, mostly multi-shot stuff. Still working on things to add to it.
+ Various tweaks.
- I'm redoing all my spawning code for the 4th time. Might be a while before I post any significant progress again.

Fried_Sushi
Fried_Sushi

@Firespawn
No he isn't, what are you smoking? movedistance is the amount of spaces you have left to move.

Techpill
Techpill

@Fried_Sushi
Weeew, you're stupid. I'm saying that's a side effect of your code, dumbass. The whole point is that it isn't supposed to happen.

farquit
farquit

@Lunatick
is this a rhythm game?

takes2long
takes2long

@Techpill
Don't make me repeat myself.

TechHater
TechHater

wow guys you're talking about this for 2 hours already. guess your game isn't that important for you after all?

PackManBrainlure
PackManBrainlure

@takes2long
Your code does not deactivate the things you've allowed after a move, user. Please consider your code more carefully before telling people to use it.

RumChicken
RumChicken

Where do you pirate your UE/unity/whatever plugins from?
kickass torrents is dead
leakforums is dead
cgpersia/cgpeers still lives, but don't get much content

iluvmen
iluvmen

@PackManBrainlure
Anon's original example code didn't either because it's pseudocode and not the complete final function, you're really grasping at straws trying to desperately be right when you clearly have absolutely no idea what the fuck you're talking about.

SniperGod
SniperGod

Don't fight :(

SomethingNew
SomethingNew

@cum2soon
So I think what I could so is loop that algorithm 25 times one for each square and then have it return the movement necessary to get to each square given the moveFrom variable.

After that, upon clicking the object, the ball, another loop runs that sets a variable like canBeMovedTo = true for each square if the distance variable is =< (equal to or less) than unitMovement (variable or constant for the unit declaring how much movement it has).

And finally, another loops runs, which makes a square turn a different color, or perhaps makes a button (because plot twist the squares actually have hidden buttons on top of them) become visible and thus clickable. And because its clickable, after clicking the unit, the player is able to click any button that is now visible and as a result clickable, and when the user clicks that button we have more code that now perhaps asks the user 'Do you want to move here?' and if yes the sprite or the object whatever it may be but probably a sprite is moved to the new location. Something like that.

Carnalpleasure
Carnalpleasure

@RumChicken
pirate plugins
not programming your own plugins and make experience from it, as well as money with marketplaces
not forking existing opensource plugins from github, expand on them and let other devs grow on them

Burnblaze
Burnblaze

@iluvmen
His code implies he'd do that for every square. Yours clearly limits itself to a small subsection of the grid.
you're really grasping at straws trying to desperately be right when you clearly have absolutely no idea what the fuck you're talking about
Project much?

TalkBomber
TalkBomber

@Fried_Sushi
@Techpill
Just do pathfinding instead of whatever it is you're doing that stops working the second an arbitrary connection in the grid is broken.

TechHater
TechHater

@SomethingNew
You could make those three loops into one pretty easily, but yes, you have got a way to use it in your mind now. That's somewhere.

VisualMaster
VisualMaster

@RumChicken
pirating plugins for UE4 sounds like a bad idea. the editor monitors you to some degree.

haveahappyday
haveahappyday

Programming sure is a lot of work

PackManBrainlure
PackManBrainlure

@haveahappyday
Switch to art.

Boy_vs_Girl
Boy_vs_Girl

@Burnblaze
Then you change the loop to something like this

for (x = 0; x < map_width_in_tiles){
for (y = 0; y < map_height_in_tiles){
if (abs(x-player.x)+abs(y-player.x) > movedistance) make_tile_unavailable(x, y);
else make_tile_available(x, y);
}
}

Same thing, irrelevant detail. Not sure if the math is exactly right but that's another irrelevant detail, the point is you're still solving the problem precisely how op imagined through 2 loops.

w8t4u
w8t4u

@Carnalpleasure
using proprietary marketplaces and github
not programing your own stores and repositories

Enough with the reinvention of the wheel

Poker_Star
Poker_Star

@PackManBrainlure
I need programming though

Need_TLC
Need_TLC

@Boy_vs_Girl
Your entire function body seems to be an irrelevant detail to you, kek. You've had to revise your pseudocode 4 times now. Maybe you're not fit to be giving him advice on what to do?

TechHater
TechHater

being Dependant on a specific game engine

takes2long
takes2long

@farquit
No.

Bidwell
Bidwell

@BunnyJinx
C++, Code::Blocks, SDL2
do you really hate yourself that much? what's the point of using c++ if you're going with sdl2? are you enginedevving just for the sake of it?
how is it going with UIs?

SniperGod
SniperGod

@TechHater
not being an idea guy

TalkBomber
TalkBomber

@CouchChiller
Making 2d game in unity

Snarelure
Snarelure

@Deadlyinx
----[ Recap ]----
Game: Unknown World
Dev: Dewdneym
Tools: RPG Maker VX Ace, Paint.net
Web: https://dewdneym.itch.io/unknownworld, dewdneym.tumblr.com, @unknownworlddev
Progress:
+ Created new secret areas on the overworld
+ Writing more NPCs
+ Started new tileset for the jungle
- Spent too much time on my day job, not enough on this

Garbage Can Lid
Garbage Can Lid

@TalkBomber
...can you really do something else with it?
a 4d game maybe?

Sharpcharm
Sharpcharm

Why are so many of the protagonists in your games female? Do you want to be a girl user?

TechHater
TechHater

@Dreamworx
@haveahappyday
good stuff

askme
askme

@Sharpcharm
girls are hot

likme
likme

@WebTool
What are you even supposed to be?

TreeEater
TreeEater

@Sharpcharm
i want to be a cute

TechHater
TechHater

@Sharpcharm
haha why are you playing super mario bros do you want to be a plumber :)

Garbage Can Lid
Garbage Can Lid

@Sharpcharm
Because women exist, user.

hairygrape
hairygrape

@Sharpcharm
I liked this screenshot until I found out the guy is the one who needs to pee.

Gigastrength
Gigastrength

@Sharpcharm
because men play the games and men like women

wow

Carnalpleasure
Carnalpleasure

@Sharpcharm
Who said they were female?
I just want to confuse you user

Evilember
Evilember

@Sharpcharm
My protag is actually a futanari but it's never brought up so I'm the only one who knows about it

MPmaster
MPmaster

@Sharpcharm
I want to play with a cute girl

Sir_Gallonhead
Sir_Gallonhead

@Sharpcharm
I would prefer a cute anthro.

Carnalpleasure
Carnalpleasure

----[ Recap ]----
Game: Cash Sample
Dev: SlowDancer
Tools: RPG Maker MV, Photofiltre, Cubase 8, Internet, Coca-Cola
Web: https://lemmyrodul.com
Progress:
+ Logics for the Looting sequences
+ Alarm System and Breakable Doors draft
+ Some Art polish for Looting sequences
+ Lot of new Lore defining future gameplay
+ Leaning towards definitve Art Style
+ Starting work around a website

FastChef
FastChef

@Sharpcharm
guaranteed replies post
Nice bait. Here's one argument.

Stupidasole
Stupidasole

@FastChef
no bulge
disappointing

5mileys
5mileys

@FastChef
That is quit an eloquent argument indeed but despite that I have no admit I am not entirely convinced by it so I will have to ask you to provide more arguments of the same nature.

Flameblow
Flameblow

Why are there so few 3D indie games lads? Is it really that much more work than 2D?

StonedTime
StonedTime

Hentai games.

Sex scene when you win
vs
Sex scene when you lose

Which?

StrangeWizard
StrangeWizard

@Sharpcharm
i wish to be the little girl ;_;

SomethingNew
SomethingNew

@Flameblow
Yes

RavySnake
RavySnake

@StonedTime
Win obviously. Game over sex scenes are a really stupid idea.

StrangeWizard
StrangeWizard

@Flameblow
Yes, but we are slowly getting more 3D indies, pretty sure AGDG has more than ever

Sharpcharm
Sharpcharm

@Sharpcharm
Yes but Im 6'1 and manly so it's never gonna happen, the closest I'll get to it is through videogames and fucking shemales and fem crossdressers

SomethingNew
SomethingNew

@StonedTime
Baka it's a hentai game
Win sex scenes, lose sex scenes, gameplay sex scenes, idling sex scenes, sex scenes in the menu, in the manual and in the credits.

lostmypassword
lostmypassword

@StonedTime
sex scene when you win at the highest difficulty, you need to ear it not just have it, may have a boring sex scene for normal win.

New_Cliche
New_Cliche

@SomethingNew
Wolf's Dungeon has all of these
We don't deserve eluku.

Poker_Star
Poker_Star

@Deadlyinx
----[ Recap ]----
Game: Project Blue Rose
Dev: Hessra
Tools: GameMaker, Clipstudio
Web: https://projectbluerose.tumblr.com/
Progress:
+ Finished the bloody menu
+ Basic movement is in
- zero experience in programming aka problems everywhere

happy_sad
happy_sad

@Bidwell
I don't really understand, my only gripe with SDL is how limited the built-in renderer is.

are you enginedevving just for the sake of it?
Pretty much, although I dev on Linux so engine-wise my only sensible choice would be Godot, which I might try out eventually to see what it can do. I do a lot of things in uncommon ways, like the bitwise pixel-perfect level collisions, which I think I'd have to implement myself no matter the engine.

Making UIs is ok I guess. It helps a lot that I'm rendering everything to a fixed-size backbuffer which I then scale up to fit the window, so all my items have a constant size in pixels.

Nojokur
Nojokur

@RumChicken
tpb, rutracker, direct dling

Burnblaze
Burnblaze

Are 2D characters in a 3D enviroment acceptable outside Paper Mario?

Firespawn
Firespawn

@happy_sad
bitwise pixel-perfect level collisions
godot already does bitwise collisions and pixel-perfect levels like in Worms is fairly easy to do, there's a tutorial about it

Harmless_Venom
Harmless_Venom

agdg approved code incoming.
this is the most autistic thing i ever did, but i love it the most because it allow efficient data driven behavior trees, a tree can be just an array i can import/export to json without trouble, and since arrays are passed as reference i can easily reference the same subtree multiple of times across the tree.

there is no switch/case in godot stable
the fastest way to do it eats too much ram
the easiest way to do it is too slow

SniperGod
SniperGod

@Burnblaze
yes, it's a neat aesthetic that hasnt been done to death

takes2long
takes2long

@Firespawn
Huh, that's pretty cool. I'll have to give it a spin some time then, though perhaps I should wait until I've finished my game. By that time Godot 3 will be stable too.

CodeBuns
CodeBuns

@SniperGod
Thanks.
Should I go for flippin or should I draw all 8 directions?
Now I'm thinking I might have enemies and powers and shit like that be 2D, but characters and enviroment 3D?

Flameblow
Flameblow

If my goals are to make a game like Ikaruga, what programming language/Engine/both should i learn?
Thanks.

Spazyfool
Spazyfool

@CodeBuns
I need to make some tests...

Emberfire
Emberfire

@Bidwell
Oh and one more point, I also want my game to run on absolute toasters, which is one of the reasons I'm not using a full-fledged engine.

Ok, I'm cheating a bit with this since the game has become considerably heavier since this shot was taken and wouldn't be playable on this system anymore.

Methshot
Methshot

@Deadlyinx
----[ Recap ]----
Game: Jappu -Heart of Karina-
Dev: takkongguy
Tools: rmmv
Web:http://takkongguy-blog.tumblr.com/
Progress:
+ Done with the chink demo,waiting friend to polish the engrish part.
- Feeling a bit burnt out

Emberburn
Emberburn

@Emberfire
Pentium III

Methshot
Methshot

@Deadlyinx
----[ Recap ]----
Game: dungeon antfarm
Dev: meatRay
Tools: Monogame
Web: http://meatray.com/
Progress:
+ First post that's "playable"
+ Rooms can have their spaces designed
+ Props can be spawned, including AI, Traps, and Interests
+ AI have basic behavior manager machines that will pilot them to loot
- Still need proper pathfinding for the players mazes
- Still need to make editing cost currency

kizzmybutt
kizzmybutt

@Emberfire
are you trying to support raspberry PI?

FastChef
FastChef

@Methshot
Does she wear panties

Methnerd
Methnerd

@FastChef
Nope.

King_Martha
King_Martha

@Flameblow
bump

WebTool
WebTool

@kizzmybutt
I might actually give it a try some time, though I'm not going to sacrifice any time trying to optimize the game for it.

SniperWish
SniperWish

he actually uses design patterns and coding styles when programming his games
HAHAHAHA FUCKING KEKS

Garbage Can Lid
Garbage Can Lid

@SomethingNew
E.V.O The Search for Eden, and Shovel Knight.

Fuzzy_Logic
Fuzzy_Logic

@Garbage Can Lid
Shovel Knight
kys yourself

farquit
farquit

My Game should take roughly 12 months to make.

Is expecting 10k$ on a kickstarter an evil thought?

likme
likme

@Deadlyinx

----[ Recap ]----
Game: Nox Striga
Dev: Mez
Tools: Unity, Blender, Paint.Net, Gimp
Web: mezdritch (twitter/tumblr)
Progress:
+ Few new art/cards
+ Made some temporary "basic" model for my Sanctuary Guardian (see pic). I kind of like it...
+ Some improvements to the card generation.
- Slow progress overall.
- Need to clean-up a bunch classes and assets.

New_Cliche
New_Cliche

@whereismyname
http://docs.godotengine.org/en/stable/learning/scripting/gdscript/gdscript_advanced.html

Loops are one of the first things you should look up, regardless of which language you use.

The heart and soul of every single game in existence is a giant loop.

New_Cliche
New_Cliche

@Methshot
Draw porn.

Gigastrength
Gigastrength

@Ignoramus
Holy shit thank you! That's exactly what I was trying to figure out. You deserve more (you)s.

w8t4u
w8t4u

@Fuzzy_Logic
Admit it user. You hate it because it's popular. You have no actual valid criticisms.

Soft_member
Soft_member

@w8t4u
not at all. there's plenty of popular things I enjoy

game has zero merit. catchy theme tho

Crazy_Nice
Crazy_Nice

post your content on your blog first
that way if someone tries to claim you're part of Veeky Forums, you can say that somebody was imitating you

Emberfire
Emberfire

@Crazy_Nice
post content on Veeky Forums first
nothing happens because no one cares

Need_TLC
Need_TLC

making workarounds for a workaround
i need to go even deeper

SomethingNew
SomethingNew

@Crazy_Nice
being this hyper-autistic that he thinks people actually care if you post on Veeky Forums

cum2soon
cum2soon

@Crazy_Nice
i will add agdg logo in the game, fite me

Garbage Can Lid
Garbage Can Lid

@Deadlyinx
----[ Recap ]----
Game: sports
Dev: alloyed, runninblood
Tools: love
Web: twitter.com/alloyed_devs
Progress:
+ local multiplayer mode
+ Add minigame playlist
+ fixed some old bugs
- might be at magfest?

TechHater
TechHater

@SomethingNew
Nigga i got a friend who draws pixel art, he was denied a job because he posted on "problematic websites"

askme
askme

recursive functions makes me hard

Inmate
Inmate

@TechHater
That's what he gets for linking his Faceberg account to Veeky Forums

Playboyize
Playboyize

@Crazy_Nice
post on Veeky Forums first
someone steals it and you have no way proving they weren't the author of the Veeky Forums post content
post on blog first
now you can prove the author of the blog (you) is the source of the content

New_Cliche
New_Cliche

@TechHater
he was denied a job because he posted on "problematic websites"
AKA dodged a bullet

StrangeWizard
StrangeWizard

@TechHater
If a producer denies you a job because you post on "problematic sites" they are just making trash to appease the SJW crowd. No one worth shit cares what you do or where you post as long as you can do your job properly.
t.illustrator

Boy_vs_Girl
Boy_vs_Girl

@Playboyize
How are they going to steal my models, textures and code through a webm? If they are that hellbent on stealing my content I guess I made it tbqh.

Evil_kitten
Evil_kitten

@askme
They are not as efficient as iterative functions

Carnalpleasure
Carnalpleasure

@TurtleCat
Does itch not allow non-english downloads?

AwesomeTucker
AwesomeTucker

@w8t4u
Being popular is a valid criticism.

Harmless_Venom
Harmless_Venom

@StrangeWizard
It was a pretty big studio too and it didn't happen just once.
The industry cares.

Deadlyinx
Deadlyinx

@Boy_vs_Girl
implying webm

lostmypassword
lostmypassword

@Fuzzy_Logic
Shovel Knight was a brilliant video game, if you hate it you literally can't like 2D video games.
You contrarian faggot

massdebater
massdebater

@lostmypassword
Imagine getting this mad because someone didn't like a video game.

Firespawn
Firespawn

@Flameblow
Maybe Gamemaker?

CouchChiller
CouchChiller

@massdebater
I get that mad when players don't like my video game

Nude_Bikergirl
Nude_Bikergirl

if you don't like my game it'll steal your credit cards

massdebater
massdebater

@Harmless_Venom
I don't know man, it's pretty ridiculous to think that someone wouldn't hire him for the sole reason of browsing, after all Veeky Forums is a fuckhuge site, hell, almost half my coworkers shit about on /tv/.

RavySnake
RavySnake

@Nude_Bikergirl
My game already has your SSN, it doesn't care if you like it or not slut.

WebTool
WebTool

@Evil_kitten
how else can you explore arrays of arrays?

BunnyJinx
BunnyJinx

@massdebater
I know a lot of people who had trouble getting a job because they followed the wrong kind of people on their twitters.
So yeah...

Supergrass
Supergrass

@BunnyJinx
having social media
they had it coming

5mileys
5mileys

@WebTool
Nested loops

AwesomeTucker
AwesomeTucker

@BunnyJinx
95% of the 200 pages I follow are hentai/semi-explicit artists

Dreamworx
Dreamworx

@Supergrass
The fucker's a riajuu, so are most talented people

haveahappyday
haveahappyday

@5mileys
obviously that can't go an unknown number of depth

WebTool
WebTool

yet another "i don post gam on Veeky Forums because me sjw coworker will ban me from work" discussion
ctrl+f "hopoo"
0 results
you niggers just like to meme, don't you

Poker_Star
Poker_Star

How could someone even know that you post on Veeky Forums unless you use a trip and your real name?

Playboyize
Playboyize

@WebTool
Takes the mind off the ever-present problems of development.

StrangeWizard
StrangeWizard

@haveahappyday
Why wouldn't you?

Nojokur
Nojokur

@Poker_Star
Probably posting peculiar memes or browsing it at your workplace.

Garbage Can Lid
Garbage Can Lid

@Dreamworx
which is why they had it coming

TalkBomber
TalkBomber

@Poker_Star
progress consistently posted on Veeky Forums before anywhere else
gee, I wonder if they post there?

Fried_Sushi
Fried_Sushi

how many billions did Notch lose from posting on Veeky Forums?

Bidwell
Bidwell

meanwhile lolisim dev ,who is literally making a loli rape simulator with kidnapping, pregnancy, vagina tearing and anal tearing, never broke a sweat about posting on Veeky Forums for years now.

5mileys
5mileys

@AwesomeTucker
just realized 99% of my twitter is japanese

lostmypassword
lostmypassword

@Bidwell
He made like 10 posts about 5 years ago. And not a single post since.

Need_TLC
Need_TLC

Daily reminder that Risk of Rain was a huge failure that literally made $0 because it was posted on Veeky Forums.

King_Martha
King_Martha

@Poker_Star
unless you use a trip and your real name?
I had to think for examples of this and the only one I could find was Paul "Otaking" Johnson.

Spamalot
Spamalot

@Need_TLC
shit, really?

I guess I'm going to r/agdg now

hairygrape
hairygrape

r8 my mecha

PackManBrainlure
PackManBrainlure

@hairygrape
Radical!

Fried_Sushi
Fried_Sushi

@hairygrape
3/10. I don't like realism in mecha designs.

BlogWobbles
BlogWobbles

@lostmypassword
He made like 10 posts about 5 years ago. And not a single post since.
little did you know

Stark_Naked
Stark_Naked

@lostmypassword
i only come to AGDG on mondays the post

eGremlin
eGremlin

@BunnyJinx
t. someone who has never had a real job in their life

no team of professionals, after spending tens of thousands of company dollars to decide to hire someone, is going to filter through their list of Twitter contacts and reject them based on that criteria

haveahappyday
haveahappyday

@Stark_Naked
Getsuyōbi no Aggydaggy

idontknow
idontknow

@eGremlin
but a machine built to do the same thing might
many resume filters aren't built to reduce noise but to reduce volume so you don't have to pay for more HR

takes2long
takes2long

@idontknow
If you never get an interview, then you have no idea why you didn't get an interview and blaming "Twitter followers" as the reason shows a clear lack of introspective responsibility. Ergo, the original poster is just retarded.

Dreamworx
Dreamworx

What kind of clothes would a fantasy goblin secretary wear
I didn't think I was going to be fashioning I just want to program antfarm AI.
I should be working on some more generic flat colour assets for continuing development but I feel like having a core character figured out might keep the enginedev inspiration levels up

Is it OK to mess with the details sometimes or should I be a bigger person and keep working towards the bigger picture?

PackManBrainlure
PackManBrainlure

@Dreamworx
leather, hide, fur, something barbarian yet stylish

massdebater
massdebater

Is there any tool or library that converts a 3D model to a data structure suitable for collision checking (like a bounding volume hierarchy)?

Skullbone
Skullbone

@Dreamworx
Her dress should be to right above the knee
No flat top glasses, that's too librarian

RavySnake
RavySnake

@massdebater
Probably way too use case specific because the granularity of the volumes required would vary wildly between projects.

Spamalot
Spamalot

@PackManBrainlure
This is a good idea. The character doesn't yet look enough like an actual goblin, so I'll try to keep those items in mind.
@Skullbone
A dress is a really good starting point. Especially if it's leather. I still need the character to pull off the librarian/secretary look, as it's supposed to be to push her as the tutorial help.
I'm not sold on the halfmoon or flat top, but maybe there's something else that could work? Quill behind the goblin ears I didn't draw?

Character design is tough but fun I guess.

w8t4u
w8t4u

@RavySnake
How do game developers generally do it then? They create them by hand?

kizzmybutt
kizzmybutt

How the fuck do I like make game. What all should be separate classes? Is my main menu a class? How about the character select screen, the actual gameplay, game over screen etc? I feel like that is needlessly cluttering everything but on the small scale that's how tutorials are doing it.

Methnerd
Methnerd

@w8t4u
I'm saying they probably write the tools for their specific use case.

Like, do you need street fighter style hitboxes, or enough hitboxes to overlap the limbs for something like CSGO or do you just need cylinders around the entire mesh?

Sharpcharm
Sharpcharm

@kizzmybutt
You use an engine so you don't have to worry about 90% of that stuff and you just like make game.

BlogWobbles
BlogWobbles

@kizzmybutt
You should not be thinking about classes. You should write what it takes to get the job done and use functions or objects or whatever when they can reduce duplication.

ZeroReborn
ZeroReborn

@kizzmybutt
You should do a thing in the way you think is the best way, if it turns out to be a bad way then you learn from your mistakes and do better next time, just don't waste time refactoring everything and instead focus on finishing the game.

happy_sad
happy_sad

@kizzmybutt
finite state machines:
starting menu state
gameplay menu state
ingame menu state
gameover state
it should have a stack so you can have ingame menu on top of gameplay and not replace it.

New_Cliche
New_Cliche

@kizzmybutt
I will get flamed by the trolls here, but you should start by establishing an LLC to cover your personal assets (computer, car, future wages) from being seized in costly litigation.

Sir_Gallonhead
Sir_Gallonhead

Recommend me a good 2D animation software.

I want to make some popeye animation but Flash is a literal piece of dog shit.

happy_sad
happy_sad

@happy_sad
finite state machine
stack
http://boreal.aggydaggy.com/programming/2016/05/25/mean-clean-state-machine.html

CouchChiller
CouchChiller

These are my two side characters/waifus and I'm stuck in designing MC.
He's a young guy with military background.
How do you guys think an soldier-like MC should look like?
I'm thinking either Japaneses or German dude.

Fuzzy_Logic
Fuzzy_Logic

@Sharpcharm
I am not certain but fairly confident that the framework I am using would be called an engine.

@ZeroReborn
That sounds like a path that leads to failure 99 times out of a 100. Ideally I would like to get that to 80 of 100.

Illusionz
Illusionz

@CouchChiller
make him look like metal gear

happy_sad
happy_sad

@CouchChiller
this better be porn.

TreeEater
TreeEater

@CouchChiller
Anything but the whiny harem style MC. If it was my game I'd make him a cunt of a middle-aged man with a smirk and a gray streak. Smooth. but a cunt.

RavySnake
RavySnake

@Fuzzy_Logic
That sounds like a path that leads to failure 99 times out of a 100.
Nope, overthinking shit and chasing the "perfect code" unicorn is what leads to failure.
http://makegames.tumblr.com/post/1136623767/finishing-a-game
Step 11 talks about what you are going through.

CodeBuns
CodeBuns

@CouchChiller
Why do they have just absolute shit posture with hunched shoulders? They look like extreme beta virgins.

Poker_Star
Poker_Star

@Illusionz
Is Metal Gear a person?

@happy_sad
Don't bully my girls.

@TreeEater
Like Joel in the last of us and wolverine in the last movie?

Emberfire
Emberfire

@massdebater
most physics libraries like bullet come with code for generating convex hulls from models

kizzmybutt
kizzmybutt

@kizzmybutt
Just like make game. Once it becomes obvious you've painted yourself into a corner, refactor to the best of your abilities.

Just keep making progress above all else. If you focus on making perfect code, you'll never finish anything.

Just start with a simple state machine, just enums and branching switch statements. If that becomes too much for all your states, refactor to a solution that uses objects or whatever is language appropriate.

Crazy_Nice
Crazy_Nice

@Poker_Star
Something like that, sure. Not sure if it works within your setting but it's a break from the usual stuff.

Nude_Bikergirl
Nude_Bikergirl

@CodeBuns
The ideal 2D woman.

Lord_Tryzalot
Lord_Tryzalot

post your mecha jam progress
tfw still torn between many ideas and can't decide on one
I need to pick one by the next couple of weeks or I won't have time to actually make the game.

BlogWobbles
BlogWobbles

@Lord_Tryzalot
Is this why the mecha jam is 3 months?

FastChef
FastChef

@Lord_Tryzalot
take concept art from the internet
slap agdg logo on it for no real reason

idontknow
idontknow

@Crazy_Nice
I kinda like that.
I don't know why but I was stuck with a young dude like any VN protagonist, but MC being father-kinda-role could make things interesting.
Thanks, user.

StonedTime
StonedTime

@Lord_Tryzalot
fuck off Admin, come back when you have a game

5mileys
5mileys

@idontknow
Father-kinda-role that eventually fucks them silly of course.

WebTool
WebTool

@StonedTime
Who's admin? Post your game or fuck off

CouchChiller
CouchChiller

I don't know about my interpretation. I probably accidentally waifud and made the basic design too slightly lewd. I still think the glasses give a really good mentor image, so maybe I'll play around with granny glasses on a chain or something. Or a writing quill?
Spoilered because it's kind of tangent to gamedev I guess. I'll try not to spam too much.

Firespawn
Firespawn

@CouchChiller
I like it, but don't be afraid to draw feet user.

Emberburn
Emberburn

@New_Cliche
LLC-posting is more obnoxious than artist-looking-for-programmer-posting, kys

5mileys
5mileys

@CouchChiller
Impressive how I managed to miss that giant button. I should probably take a break.
@Firespawn
This feels like a dangerous slope to porn.

DeathDog
DeathDog

did you make an
L L C
L
C

Dreamworx
Dreamworx

@CouchChiller
why does she have a cat face?

Evilember
Evilember

@5mileys
There's nothing sexual about feet, it's a hurdle you must cross eventually unless you're Takeuchi.

SomethingNew
SomethingNew

@Lord_Tryzalot
jesus christ it's like you tried to make a single most fucking annoying post regarding mecha jam possible
no progress, random mecha art with agdg logo all over it for no reason, that fucking last line
the only way it could be any worse is if you picked le anime grill pic

Burnblaze
Burnblaze

@DeathDog
don't need it, i'm safe in my country

Fuzzy_Logic
Fuzzy_Logic

@takes2long
World is not like your gamedev user, aka black or white aka 1s and 0s.

haveahappyday
haveahappyday

@Lord_Tryzalot
cute girls
Thats the key ingredient

likme
likme

@SomethingNew
Where is your game?

happy_sad
happy_sad

@Emberburn
it's literally the same guy doing the two kinds of posts too

farquit
farquit

@happy_sad
What even spawned the idea ? I literally have not heard of one single indie dev being fucked for anything, I bet the vast majority use pirated software. The only ones that get burned are actual 100-employee studios, and they ain't dumb enough to do that shit.

Techpill
Techpill

@Need_TLC
All male-female relations are inherently sexual. If the grizzled veteran MC doesn't fuck the two operator waifus I'm not playing it.

Emberfire
Emberfire

@Dreamworx
because I sucked at doing the ^□^ face and gave up. It's absolutely trash. Maybe I'll try a different pose considering she's evil and all and should look evil when you slaughter all the adventurers.
@Evilember
This still feels like a trap for a victory screen.
But I should have a general portfolio for art since the main character is a lich ghost blob and she'll probably be shoehorning in whatever little story I try to deliver. If I wasn't doing this at work I'd start some pencil sketches.

Evilember
Evilember

@likme
tell me why should i post my game if you just literally said you don't even have one you piece of living garbage

WebTool
WebTool

real gamedevs have female protagonist in their game

Harmless_Venom
Harmless_Venom

@farquit
they aren't dumb enough to do that shit
They get caught doing that shit all the time.

Deadlyinx
Deadlyinx

@farquit
It's just one literally retarded person who thinks spamming the same shit every day qualifies as humor.

Ignoramus
Ignoramus

@WebTool
There are multiple female protagonists in my game but they're all over the age of 50.

Illusionz
Illusionz

@DeathDog
LLCs don't exist outside America.

haveahappyday
haveahappyday

@farquit
The LLC poster is either a paranoid schizophrenic or is just shitposting for fun. In either case, ignore it.

idontknow
idontknow

tfw lost any will for progress

Illusionz
Illusionz

@Evilember
So you're saying we both have no games?

Sir_Gallonhead
Sir_Gallonhead

@Ignoramus
it's fine as long as they look like loli

PackManBrainlure
PackManBrainlure

Zen garden of passive bacteria <3

Bidwell
Bidwell

Bullying mecha is easy when you have a stun gun

massdebater
massdebater

@PackManBrainlure
art is even more work if you 1MA

hairygrape
hairygrape

Playing other people's games more than once a week? Not gonna make it.

SniperWish
SniperWish

@idontknow
The important part is to keep will for the will to progress

girlDog
girlDog

@WebTool
what gender is the unity capsule

Snarelure
Snarelure

@massdebater
This. I just started with making art for my game and I'm already completely overwhelmed with the amount of work I would have to do.

Nude_Bikergirl
Nude_Bikergirl

tfw 100 twitter followers

what should i do to celebrate this milestone

Techpill
Techpill

@Nude_Bikergirl
make game

LuckyDusty
LuckyDusty

@Nude_Bikergirl
release source code

New_Cliche
New_Cliche

A bit more progress.

w8t4u
w8t4u

@New_Cliche
dirt contrasts too much

likme
likme

@CouchChiller
oval glasses
Just remember, they go over the ears
Since a goblin probably wouldn't have access to non ripped pantyhose
Maybe some dark wool stocking up to mid-thigh under her dress

@Evilember
user..

@Emberfire
evil
Why would she be evil
She's a goblin, humans are of another race whose existence is at odds with your own
If anything a cold indifference to their death or suffering would be appropriate for a secretary-type

Illusionz
Illusionz

@likme
he doesn't have a hard on for evil sluts

Illusionz
Illusionz

@Sir_Gallonhead
Nope they're going to be old bitches.

Poker_Star
Poker_Star

yessss yessss
don't bother setting up an LLC
just focus on your game
nevermind these patents on game mechanics I hold
besides, you can always settle out of court ;)

AwesomeTucker
AwesomeTucker

@New_Cliche
Your bushes still feel too symmetrical.

@likme
Yeah, that's a foot which is part of the human body that touches the ground. You wouldn't sexualize something so dirty and stinky would you?

hairygrape
hairygrape

@AwesomeTucker
Your bushes still feel too symmetrical.
@w8t4u
dirt contrasts too much
gotcha. Will try to fix that later.

Boy_vs_Girl
Boy_vs_Girl

@Poker_Star
If someone tried to sue me and I had virtually nothing to my name I would probably burn their house down and commit a variety of other violent crimes against them. Nothing to lose at that point.

LuckyDusty
LuckyDusty

@CouchChiller
i've implemented gunplay

need to add ammo

Soft_member
Soft_member

@Nude_Bikergirl
Post your Twitter, I'll be 101.

Evil_kitten
Evil_kitten

i cant modify my players hspd for a knockback effect

i thought it might be my collisions interfering but i cant do it while jumping either

something like vspd = -5; works just fine. but hspd = -10000000; does nothing at all.

any ideas? i'm using gms 1.4

viagrandad
viagrandad

@AwesomeTucker
There are stinkier and dirtier places worth sexualizing

idontknow
idontknow

@Boy_vs_Girl
You might not have anything now, but that's where your "future wages" come in :)

Gigastrength
Gigastrength

@Deadlyinx
----[ Recap ]----
Game: Good Night, Knight
Dev: Knightdev
Tools: GM:S, Aseprite
Web: http://knightdev.tumblr.com/
Progress:
+ Objects physics/collisions
+ Damage from thrown objects/enemies
+ More on objects grabbing/throwing
+ New concept enemy, to be continued

Garbage Can Lid
Garbage Can Lid

@Evil_kitten
You're probably explicitly setting hspd somewhere else out of state.

Soft_member
Soft_member

@Boy_vs_Girl
Please do not entertain the shitposter.

cum2soon
cum2soon

@PackManBrainlure
webm?

Boy_vs_Girl
Boy_vs_Girl

@LuckyDusty
bullet traces
bullet hasn't arrived to that point yet
how do you fuck up something so simple

haveahappyday
haveahappyday

@viagrandad
Like underneath the toenails

Sir_Gallonhead
Sir_Gallonhead

@Boy_vs_Girl
this

Crazy_Nice
Crazy_Nice

@likme
stop pls
I d-don't have a foot fetish and I don't want to have one

Skullbone
Skullbone

@Boy_vs_Girl
@Sir_Gallonhead
i added the bullets after i did the tracers, the code is based on this
https://www.youtube.com/watch?v=O1LTMhQubNk

like the bullets don't actually damage the player they're just supposed to look nice

cum2soon
cum2soon

@Skullbone
user you what.

Methshot
Methshot

@LuckyDusty
what the fuck is your game

Nojokur
Nojokur

@Skullbone
remove the bullets, or make the tracers trace the bullets, or remove the tracers.

TreeEater
TreeEater

@Methshot
it's about muslim women competing against each other to become one of Muhammad's wifes.

TurtleCat
TurtleCat

@Deadlyinx
----[ Recap ]----
Game:UW
Dev:
Tools:Unity
Web:
Progress:
+ Unit can be dragged from UI to be deployed

BunnyJinx
BunnyJinx

@Emberfire
SVG :^)

Stark_Naked
Stark_Naked

@Crazy_Nice
foot fetish
How could you even find something as gross as feet sexual? Especially when your master takes pity on your kissless virgin self and lets you give your first kiss to her cute feet.

ZeroReborn
ZeroReborn

@cum2soon
the tracers are the things that do the damage
@Methshot
it's a topdown shooter with story elements
@Nojokur
yeah i'll do the second thing

BunnyJinx
BunnyJinx

@Crazy_Nice
I don't either, but we must understand that their is beauty and sexuality in all parts of the human form mostly

@haveahappyday
Unless she is a tomboy loli then I think that her toenails would be maintained and clean

TreeEater
TreeEater

animal crossing but instead of animals it's halloween monsters

Lord_Tryzalot
Lord_Tryzalot

@Stark_Naked
eternal devoting

Stark_Naked
Stark_Naked

I am abandoning trying to use the gamemaker light functions because they are pretty bullshit. I'm going to just use collision_point and draw a transparent sprite until it hits a wall. My sprite is 30 pixels tall and I can get it to draw the sprite at the origin but I can't understand how to get it to keep drawing a new sprite every 30 pixels until it hits a wall. I don't want to stretch the pixel and I got this to work with the draw_line function already but it is different with a sprite I guess.

King_Martha
King_Martha

Where the fuck is my FTC update telling me how he's received another lump sum investment of tens of thousands of dollars, lost another member of the development team and still has no gameplay?

My monday is ruined without it.

AwesomeTucker
AwesomeTucker

Does story matter at all or should I just sprinkle odd random lore stuff in the background and let players "figure it out" and make up a story for me

MPmaster
MPmaster

@TreeEater
What kind of Halloween monsters?

Fried_Sushi
Fried_Sushi

@TreeEater
Harvest Moon with monsters was under work, but RIP.

Raving_Cute
Raving_Cute

@AwesomeTucker
Is this going to be the Dark Souls of /agdg/?

haveahappyday
haveahappyday

@MPmaster
loli vampires exclusively

Supergrass
Supergrass

Anyone else feel burnout after finishing a jam game (the short jam kind, that last 1 week tops)?
I don't feel like working on any games for some time.

farquit
farquit

@Fried_Sushi
Maria a slut

LuckyDusty
LuckyDusty

@Sir_Gallonhead
Krita

Burnblaze
Burnblaze

@haveahappyday
Could I get you to reconsider?

LuckyDusty
LuckyDusty

I just finished my first vn, and now I want to make a shitty lewd dungeon crawler for my next project once I finish polishing and spell checking everything on muh vn.

Can ren'py do this or should I just stop being a bitch and look into unity?

what do I do

BinaryMan
BinaryMan

@Burnblaze
you
im someone else

Stupidasole
Stupidasole

@LuckyDusty
There are a bunch of dungeon crawlers made in Ren'Py, even lewd ones. Especially lewd ones.

cum2soon
cum2soon

@Fried_Sushi
EsPecially

TechHater
TechHater

@BinaryMan
Well you're making a loli vampire Animal Crossing now, whether you like it or not.

Booteefool
Booteefool

Progress on my VR game. You ride a train loaded with money and defend it from bandits.

Methshot
Methshot

@Techpill
male-female relations are inherently sexual
Tell me about youre mum

MPmaster
MPmaster

@Methshot
She is too old to be a viable female these days.

Deadlyinx
Deadlyinx

@Methshot
freud?

CouchChiller
CouchChiller

@Methshot
Google "oedipus complex"

CodeBuns
CodeBuns

@TechHater
sorry user, im making a platformer exclusively with greyscale squares right now. exclusively loli vampire animal crossing sounds incredibly fun to make though, if I could art that is.

askme
askme

@Methshot
I sucked on her titties as one of my first experiences in life

LuckyDusty
LuckyDusty

@Crazy_Nice
@likme
@AwesomeTucker

This is why I should have spoilered it.
I don't know anymore about the fur lining the way I did it, now that I've done a lower body. It should probably have a simpler hem and I'll make something more "goblin like" elsewhere. Like a bone hairpin?
I am now drawing feet in this thread. I should go back to aco sometime.
I couldn't decide if it was lewder to draw or not to draw underwear this was supposed to be a happy WIN CONDITION I swear to fucking god you people.

Stupidasole
Stupidasole

@Stark_Naked
Eva
Good taste

Raving_Cute
Raving_Cute

@LuckyDusty
Make the shirt have a lower cut.

girlDog
girlDog

@LuckyDusty
lil tusk toofs sticking out :3

Emberburn
Emberburn

@Booteefool
knocking the money off yourself
You're bad and you should feel bad

that tumbleweed
user, tumbleweeds are uprooted vegetation
It should be like a dried out bush

SomethingNew
SomethingNew

http://poal.me/s7xrtm

CouchChiller
CouchChiller

@LuckyDusty
Not. NOT drawing feet I'll just be back next thread this is out of hand.
@Raving_Cute
@girlDog
I don't want to get a bad reputation here so I'll drop the doodles on my blog for now.
@Methshot
Just spam an anonymous ask or something.

Fried_Sushi
Fried_Sushi

@LuckyDusty
This is a good start

SniperGod
SniperGod

https://www.youtube.com/watch?v=buiLJRfpl6g

iluvmen
iluvmen

@SniperGod
do not advertise, it is against the rules

Stark_Naked
Stark_Naked

@Booteefool
Hah looks good, man.
Pretty satisfying watching those bandits fall and roll away.

Raving_Cute
Raving_Cute

foliage

hairygrape
hairygrape

@iluvmen
prove it's advertisement

haveahappyday
haveahappyday

@Raving_Cute
Looks cute as fuck. What's with the blue box on the right though ? It kinda breaks the composition.

kizzmybutt
kizzmybutt

@iluvmen
posting progress on your game is advertising

BunnyJinx
BunnyJinx

@SomethingNew
mecha dressup game
so medarot?

Sir_Gallonhead
Sir_Gallonhead

is a robot that transforms into a truck copyrighted?

Spamalot
Spamalot

@Sir_Gallonhead
People can sue you for anything. The real question is will they.

takes2long
takes2long

@Sir_Gallonhead
A game where you play a mecha that transforms into a truck
You must maintain the balance of the multiverse by isekai-ing people that society will not miss into other worlds to save them, while at the same making sure not to harm your universe or bring strict legislation against trucks

idontknow
idontknow

@CouchChiller
Yeah it's too late for that slut.

CouchChiller
CouchChiller

@Stark_Naked
Ye thanks.
@Emberburn
Low priority, although noted, thanks.

eGremlin
eGremlin

@LuckyDusty
unity
it really isn't that hard

StrangeWizard
StrangeWizard

the temptation to make a lewd game for Patreon neetbux rises again

Carnalpleasure
Carnalpleasure

@StrangeWizard
Whats your lewd idea
Do you have the artistic talent to back it up?

Deadlyinx
Deadlyinx

@StrangeWizard
If you make it you're set, if you don't (due to lack of proper art or whatever) no one will know who you are or care.

Ignoramus
Ignoramus

@StrangeWizard
it's not as easy as you think if you plan to do it long term. i don't understand where this misconception of porn being easy comes from.

massdebater
massdebater

constantly fighting with yourself between two projects

BlogWobbles
BlogWobbles

@Ignoramus
not easy, just even VIABLE relative to throwing another game on steam

BinaryMan
BinaryMan

@Carnalpleasure
tfw have lewd idea but not artistic talent to back it up

lostmypassword
lostmypassword

@BinaryMan
he asked what it is, not how you feel.
your feelings don't matter here.

TechHater
TechHater

everyone making roguelikes or platformers
making a real game that's going to make me millions

heh, I almost feel bad for you guys

SomethingNew
SomethingNew

@TechHater
wiyg

Need_TLC
Need_TLC

@TechHater
hopoo is that you?

w8t4u
w8t4u

@lostmypassword
He didn't ask my idea he asked the other guy

Burnblaze
Burnblaze

Noob here. How do I loop this? I want to make a map by instancing a scene that has a tile. So the tiles need to go next to eachother to form the map. I could do it manually like this but it'd take forever.

I know about the built in tilemap godot has but it doesn't work very well with my game

Harmless_Venom
Harmless_Venom

@w8t4u
anonymity in a nutshell

CodeBuns
CodeBuns

@StrangeWizard
here we go again
1)you are not an artist(otherwise you would consider commissions that are easier and safer than making games)
2)you dont have the necessary willpower(you wouldn't even consider making another game before completing one if that was the case)
3)you dont have passion for porn(if that was the case you would find a way to make your own porn or commission a real artist)
4)you are a slut(you are here for money not because its your passion and want to make your dream game)

tldr:stop shitposting and go back to work fucking faggot

Illusionz
Illusionz

@Burnblaze
don't know how to make a loop
making a game

? ? ? ? ? ? ?

Booteefool
Booteefool

@idontknow
why do I keep doing this to myself

WebTool
WebTool

@Deadlyinx
Game: Sudokube
Dev: Blank
Tools: Unity
Web: @PhilBlankGames
Progress:
+Keyboard shortcuts
+New difficulty level is partially implemented
-Playtesters are still saying the easiest levels are too hard

Bidwell
Bidwell

@Burnblaze
maths and a for loop. you need the size of the tile and the size of the map.

RavySnake
RavySnake

@Burnblaze
http://docs.godotengine.org/en/latest/learning/scripting/gdscript/gdscript_basics.html#for

whereismyname
whereismyname

@girlDog
gender fluid

Stark_Naked
Stark_Naked

Normal maps normal maps everywhere normal maps because fuck you normal maps.

massdebater
massdebater

@Booteefool
Now draw the lower half.

Raving_Cute
Raving_Cute

@Stark_Naked
does this mean the windmills aren't 70k polys anymore?

Methshot
Methshot

@Stark_Naked
are you finally baking down shit like that cube that was beveled to fuck for no reason?

Deadlyinx
Deadlyinx

@Stark_Naked
Any aesthetic appeal your game had is now gone

Snarelure
Snarelure

@Stark_Naked
looks horrible but hey any person saying that is just a troll right?

Sharpcharm
Sharpcharm

@Stark_Naked
Feel like it's a huge downgrade visually. Not trolling.

SniperWish
SniperWish

@AwesomeTucker
If it matters I like games with indefinite stories. When I was younger I used to read books but just bits of it, like the first chapter then the last one then chapter 3 and 4 and then chapter 7, and I enjoyed a lot completing the story using my imagination.
Am I autistic?

Methnerd
Methnerd

@SniperWish
Am I autistic?
Without a doubt

StrangeWizard
StrangeWizard

@massdebater
No. This is a place of progress not softcore porn. If you want that you'll have to ask for a saucy but sfw pic on my blog or reward me next thread by encouraging my progress with (you)s and then asking for porn.

King_Martha
King_Martha

@StrangeWizard
Porn is the only progress mankind has left.

Carnalpleasure
Carnalpleasure

tfw will never be able to make a loop

girlDog
girlDog

@Snarelure
@Sharpcharm
Remember this was boku's idea of emulating Animal crossing graphics: just cover every surface with a circle detail map

Need_TLC
Need_TLC

@Methnerd
liking haruhi is autistic
kys user

Lunatick
Lunatick

@girlDog
HE wasn't totally wrong thou

Boy_vs_Girl
Boy_vs_Girl

@King_Martha
I agree user. It's just not the place.

BinaryMan
BinaryMan

@girlDog
that looks fucking hideous

lostmypassword
lostmypassword

@girlDog
with less shit lighting and less obnoxious amounts of specular highlights this could actually be appealing desu

Harmless_Venom
Harmless_Venom

@girlDog
Wow that game looks pretty good. Is that really bokubedev?

Harmless_Venom
Harmless_Venom

@girlDog
First person AC could be neat

King_Martha
King_Martha

@Harmless_Venom
@girlDog
how is he making bokube and that?

AwesomeTucker
AwesomeTucker

@Illusionz
How do you think people learn?
Where's your game?

hairygrape
hairygrape

my clever solution was destroyed due a limitation i didn't foresee.
there goes the time i wasted on it

Techpill
Techpill

@AwesomeTucker
You learn basic programming syntax on the command line before you even think about touching a framework or engine.

Sir_Gallonhead
Sir_Gallonhead

I have mechanics but i need a theme

PurpleCharger
PurpleCharger

@Lunatick
Is AC Mobile out?!

Ignoramus
Ignoramus

@Sir_Gallonhead
post mechanics

girlDog
girlDog

@Sir_Gallonhead
im always the opposite

JunkTop
JunkTop

@hairygrape
gaining experience or knowledge
time wasted

Inmate
Inmate

@Deadlyinx
----[ Recap ]----
Game: Horror JRPG
Dev: LoneBuckshot
Tools: Unity
Web: https://twitter.com/LoneBuckshot & https://lonebuckshot.tumblr.com/
Progress:
+ Game menu functionality is done
+ Can now upgrade stats, skills and manage inventory items
+ Most core game functionality is done
+ Started to polish graphics
+ Fixing bugs and testing for overall consistency issues

RumChicken
RumChicken

@King_Martha
I think she was doing it as a side project to learn since she doesn't know how to program

Playboyize
Playboyize

@Inmate
Can you fuck the plant goblin?

Bidwell
Bidwell

player.speed*dt = 2.6
player.gravity*dt = 5.3
if either of these are above 1 then 4 collision points enter a tile at once and all their code executes moving the player around randomly

PackManBrainlure
PackManBrainlure

@RumChicken
@King_Martha
She did it over the weekend when 3dboy was rewriting the entire game's code, so she couldn't work on boklube, and got a whole prototype done instead.

PurpleCharger
PurpleCharger

@Inmate
current enemy unit: moxy
current hero unit: loser
Uhh, I think your test is flipped here?

Raving_Cute
Raving_Cute

@Inmate
this is dark as fuck and low contrast
i know that's what you're going for but the thumbnail doesnt read at all

WebTool
WebTool

Photon, UNET, or customized Raknet implementation?

Raknet is obviously the most complex but most easily-tailored to any unique needs that might arise.
UNET is blackboxed in the LLAPI, HLAPI is questionable, HLAPI+ exists as created by users
Photon has its CCU blackboxed.

programming ability:
c# - good
c++ - beginner, relying on generalized programming knowledge from three other lang

whereismyname
whereismyname

@PackManBrainlure
she could have stopped referring to herself in third person

Illusionz
Illusionz

@Bidwell
not using deterministic physics

ayyyyy

Lord_Tryzalot
Lord_Tryzalot

@Raving_Cute
people play thumbnails of games

Poker_Star
Poker_Star

@Inmate
Please tell me this is going on Newgrounds

SniperGod
SniperGod

@Stark_Naked
nvm brute forced it like the code illiterate neanderthal I am but it works now. jlmg right?

whereismyname
whereismyname

thing stops working
don't know why
don't know how to fix it

Deadlyinx
Deadlyinx

*pushes today's changes to git*
thank you god for this blessed day

Sir_Gallonhead
Sir_Gallonhead

@whereismyname
Step through on a debugger

cum2soon
cum2soon

@Illusionz
my engine doesn't have physics.

Playboyize
Playboyize

@Deadlyinx
weird, you forgot to upload a webm

FastChef
FastChef

@Sir_Gallonhead
it's not the debug kind of bug
it's the thing doesn't work kind of bug

happy_sad
happy_sad

@Playboyize
Please do not sexualize the sentient cabbage (female)

@PurpleCharger
loser
Please do not bully the poor farmer. Getting harassed by monster girls is tiresome enough.

@Raving_Cute
Yeah I know, but thanks for pointing it out still. I'm focusing on finishing the core gameplay and documenting all my code. Once that is done, then I can focus on polishing the graphics and create all the additional content like enemies, maps, items etc.

I know I'm using the same picture fore the recap for about a month now, sadly due to focusing more on code and stuff. Will post a webm of the coding results, in a hour or two.

5mileys
5mileys

@cum2soon
physics means rigidbody simulation

mate, you move all your objects off the time step at a fixed rate - don't use delta time for movement, or you'll have horrible results as you're now learning the hard way

physicsTickRate = 1/60;
physicsAccumulator += delta time;

while(physicsAccumulator >= physicsTickRate)
{
physicsAccumulator -= physicsTickRate;

MoveYourObjects();
}

DrawYourObjects();

using anything but deterministic physics time step is basically retarded

ZeroReborn
ZeroReborn

@happy_sad
her left hand has 4 fingers and a thumb
her right hand only has 3 fingers

Who did this to my new waifu? I'll fucking kill them.

Stark_Naked
Stark_Naked

@ZeroReborn
Maybe they'll grow in if we water her properly

SniperGod
SniperGod

@5mileys
lock the fps of my game instead of adding basic incrementation to collision checks
sounds like a terrible idea desu

TurtleCat
TurtleCat

@happy_sad
I started editing that to be lewd but the tits are so lopsided I no longer feel like doing it. You've won this round user.

Evilember
Evilember

@SniperGod
enjoy objects warping through each other when the game lags

Methshot
Methshot

@Evilember
oh look, user doesn't know what incrementation is

ZeroReborn
ZeroReborn

@SniperGod
deterministic physics time steps means locked frame rate

rotflmao maybe you should just use Unity, you don't know what you're doing

idontknow
idontknow

@Methshot
guy acting all high and mighty while referring to interpolation as incrementation

And physics in particular should be simulated at a fixed timestep even if your other shit is non-fixed to be stable.

https://gafferongames.com/post/fix_your_timestep/

Inmate
Inmate

@ZeroReborn
engines are for people who know what they're doing to save time doing it, not for avoiding the need to learn something.
@idontknow
guy acting all high and mighty while linking the first he finds off google

RavySnake
RavySnake

@ZeroReborn
Who did this
There are a lot of vile and spooky enemies in the forest, could be picture related.

@Stark_Naked
Since you're a farmer, your duty is to check on your produce daily and keeping it wet at all times

@TurtleCat
I started editing that to be lewd
I'm flattered, but Moxy is pure PURE

TechHater
TechHater

@Inmate
Fix your timestep is a fucking classic article in the canon of gamedev articles you little newshit

Methshot
Methshot

how do racing games work? How does the game know if the player is actually following the course and not cutting 90% of it WHILE also allowing shortcuts?

5mileys
5mileys

@Methshot
WHILE also allowing shortcuts?
I mean, if you allow shortcuts, then the whole point is that the player Can skip 90% if such a shortcut exists

askme
askme

@Methshot
bounding volumes

Inmate
Inmate

you should be able to solve this

whereismyname
whereismyname

@Methshot
Don't let the player go anywhere that isn't either the main route or your planned shortcuts.

In simcade games if you drive too much on the grass the game gives you a time penalty or straight up kicks you out.

In MK64 the game doesn't give a fuck and you can do this: https://youtu.be/0XIvYyTgGMI?t=22

5mileys
5mileys

@Inmate
9

Carnalpleasure
Carnalpleasure

@5mileys
yeah but I mean, what would stop the player from doing a 360 and crossing the finish line again and again?

@askme
will look into this

iluvmen
iluvmen

@Carnalpleasure
what would stop the player from doing a 360 and crossing the finish line again and again?
checkpoints. invisible or not, it doesn't matter.

King_Martha
King_Martha

@RavySnake
That cabbage will be spoilt rotten in a day, two at max. Just leave her to me.

TurtleCat
TurtleCat

@RavySnake
I want to bury my wiener in that sea hags sagging boobies

DeathDog
DeathDog

@Carnalpleasure
The simple solution (maybe what is used in the MK64 video linked before) is that if the player crosses the finish line from the wrong side you set a flag that isn't unset until it is crossed from the right side or something like that, and as long as the flag is set the player can't finish a lap. That still allows for way more fuckery than checkpoints though.

Skullbone
Skullbone

@Inmate
bottom mmid

New_Cliche
New_Cliche

@TechHater
classic
no, it also only confirms my thoughts now that I read farther it in than i did an hour ago.

Raving_Cute
Raving_Cute

@Inmate
I'm getting early newgrounds vibe

iluvmen
iluvmen

@Methshot
Invisible checkpoints at major points in the circuit. That will allow you to have shortcuts but ensure the player always goes Start->A->B->C->D->E->F->Start

lostmypassword
lostmypassword

@DeathDog
the simple solution is to just put checkpoints in. make sure that if there's a shortcut, that the same checkpoint, example $chkpoint3, is located in both the shortcut and normal track so that when you pass the finish line, it counts to make sure all the checkpoints are there and then resets

TechHater
TechHater

@Inmate
are you trolling me right now?

TreeEater
TreeEater

@lostmypassword
@iluvmen
@DeathDog
@iluvmen
Thank you. Will keep these in mind.

massdebater
massdebater

@CodeBuns
what if I'm a money slut and also love making games

Bidwell
Bidwell

what should I call a control for backing up, as in going to the previous menu? just "back"? this will be player-facing because it can be changed, I'm asking what to call it in the controls menu

Playboyize
Playboyize

@Bidwell
"previous menu"

BinaryMan
BinaryMan

@King_Martha
@TurtleCat
I almost forgot, I did some UI polish and added a lore journal as well

Skullbone
Skullbone

@BinaryMan
Your game is so dark.

Skullbone
Skullbone

@Playboyize
that doesn't really fit because you can go back and forth between different levels of menus, what it'll do is go to the next one up

AwesomeTucker
AwesomeTucker

@Skullbone
Dark as in spooky, or dark as in low brightness?

Garbage Can Lid
Garbage Can Lid

@Bidwell
Rather than "going back" why not just stop being at the current menu?

happy_sad
happy_sad

@massdebater
get a job and buy a lottery ticket

CouchChiller
CouchChiller

@AwesomeTucker
It is literally too dark and too low contrast, friend. Fixing this now is good.

TechHater
TechHater

@AwesomeTucker
Dark as in low contrast, low brightness.

Poker_Star
Poker_Star

hey friends

Techpill
Techpill

@Poker_Star
dude

nice

VisualMaster
VisualMaster

@CouchChiller
@TechHater
Alright, noted. I'll try to bump up the brightness and contrast, without losing the spooky feel. That the issue though, I always fear I make it too bright and it doesn't feel spooky enough. I'm going for something similar like Silent Hill 3 when it comes to the color scheme.

takes2long
takes2long

On a scale of impotent to DIAMOND, how hard is it to make an online multiplayer game with Unity?

There's a tutorial on it on Unity's website, so I'd assume it's rather intermediate.

Fuzzy_Logic
Fuzzy_Logic

@VisualMaster
use the levels too in photoshop to compare the distribution of values in your game and the screenshot you just posted.

alternatively, use your fucking eyes and notice that the sh3 screenshot has areas that are very bright

Stupidasole
Stupidasole

@Fuzzy_Logic
use the levels too in photoshop to compare the distribution of values in your game and the screenshot you just posted.
that's a smart trick, thanks for mentioning it

Crazy_Nice
Crazy_Nice

@Fuzzy_Logic
I'll look into it, thanks for the advice. Coding is what I'm primarilly good at, and I'm trying to learn more about art and drawing in general. But as I've mentioned before, I'm aware of the issue and will spend more time working on graphics once the code is done.

Spamalot
Spamalot

@takes2long
indie multiplayer game

dead from day 1

Methnerd
Methnerd

@Garbage Can Lid
what do you mean?
right now pressing the menu control takes you back to the main pause menu, which I thought would be fine because there are only like 4 in the whole game, but someone gave feedback saying it should've had a way to go back to the previous (higher) menu

Illusionz
Illusionz

@Inmate
Here's the webm of what I'm currently working on. Polishing all the classes that inherit form the root GameEvent class. Then it will be pretty easy to swap out events on the map and whatnot.

Harmless_Venom
Harmless_Venom

@Spamalot
not hiring a server worth of people to play your game 24/7 until it takes off

RumChicken
RumChicken

@Methnerd
What are the menus and why would you want to go back to a higher menu?

Gigastrength
Gigastrength

@Spamalot
Okay but how do I make it not dead from day one.

Make it widely available? ie, make it cheap and not very demanding performance wise.

Because shit, I don't see why people just make a QUAKE clone, charge ten or twenty bucks for it, and do community-inspired maps as free-lc or cheap dlc.

I mean, I know that multiplayer indies never do well, but why? What makes triple A titles last so long? GTA5 is still going strong and that's possible the worst online multiplayer experience I've ever suffered through. Shit, Mount and Blade Warband is still super popular and that shit is a good decade old.

What is the magical secret, and how does one exploit it?

Gigastrength
Gigastrength

@Illusionz
I think programming wise you are set,
but you seriously need an artist

Carnalpleasure
Carnalpleasure

@Illusionz
When?

Nude_Bikergirl
Nude_Bikergirl

----[ Recap ]----
Game: Harmon:i:c
Dev: AWK
Tools: Godot
Web: https://awk.itch.io/harmonic, https://twitter.com/AWKgamedev, https://awkgamedev.tumblr.com/
Progress:
+ Placeholder for what will be the pause menu eventually, no visuals yet but you can now quit the game now, woah
+ A bunch of fixes and improvements to the animations system
- Spent way too much time on fixing a silly bug
- Still not working on fun stuff

MPmaster
MPmaster

@Gigastrength
because it is too much work.

Garbage Can Lid
Garbage Can Lid

@MPmaster
What do you mean by too much work? Just keeping the servers up? OR adding new content?

Just make a new map or two once a month and bam. As good as peanut butter and jaaaaam.

If you make it modable, it may have a longer life expectancy because players will be doing your job for you.

Deadlyinx
Deadlyinx

@Gigastrength
but you seriously need an artist
Am I really that bad? To be fair, most of the stuff needs to be touched up and polished though.

Emberburn
Emberburn

@Gigastrength
What is the magical secret, and how does one exploit it?
Survivorship bias. Regarding Mount and Blade, 10 years ago is 3 or 4 indie eras ago. There is almost NOTHING you can draw from anecdotes that old, when it comes to making a game in 2018.

What makes triple A titles last so long?
They have a huge initial playerbase, so if the company plays its cards right they can keep a significant, if shrinking, playerbase over time. They also obviously have money to throw at marketing, servers, and new content.

If you want to make an indie multiplayer game there are a few things you can do to make it less dead:
1. Make singleplayer the main draw.
2. Make online play either co-op, or friendly multiplayer where players can host games with their friends.
3. You might be able to purchase users on some platforms, like mobile. There's no real equivalent to this on PC yet, for better or worse. Even relationships between streamers and devs haven't been completely formalized into transactions yet.
4. I guess it's worth mentioning .io games, which survive by being trivial to start playing.

Nojokur
Nojokur

Is there a fun way to learn programming?

Emberburn
Emberburn

@Nojokur
by making a video game

Evilember
Evilember

@Deadlyinx
What's the best you can do ? Are you smart enough to work on your skills ? It all ultimately depends on that.

Deadlyinx
Deadlyinx

@Carnalpleasure
They do, I'm just doing it for a separate site.
When that comes out I'll update the itch build.

Crazy_Nice
Crazy_Nice

@Deadlyinx
It's flash-tier. I don't think anyone is going to play your game for the art, but it's functional. You're good enough for people to start making lewds. You do have a sense for character design.

likme
likme

making a pretty silly weapon name generator
anyone want to add anything?

Boy_vs_Girl
Boy_vs_Girl

@Emberburn
Regarding the marketing campaign thing, an indie dev could ask a twitch or other internet personality to try out their game.

Give SovietWomble or whoever is the new meme-queen a free copy for him and his buddies.

Or you could just shill it on Reddit and Veeky Forums.

King_Martha
King_Martha

I need to make at least 20 dollars in one month to prove to my parents that money exists for indie devs.
How do I do this? Also I've heard horror stories about PayPal, but that seems like the biggest online money thing there is, should I use it?

cum2soon
cum2soon

@likme
Add a posessive prefix slot, with entries like "Anon's" and "Nodev's"

@Deadlyinx
Try some other mediums / styles besides vector flash art. They may be a better fit.

@Boy_vs_Girl
Regarding the marketing campaign thing, an indie dev could ask a twitch or other internet personality to try out their game.
This is standard practice now.

Emberburn
Emberburn

@Gigastrength
Please leave Prishe out of this

takes2long
takes2long

@likme
prefix
huge, small, gigantic, tiny, broken, makeshift, light, heavy, shiny, rusty, old, new, brand new, antique,

Snarelure
Snarelure

@King_Martha
W E W

Lunatick
Lunatick

@King_Martha
Put a good free pay what you want game on itchio

askme
askme

So if I'm adding my game to the recap for the very first time I just copy the format that everyone is doing above?

Methshot
Methshot

@cum2soon
I made an even nicer one, just for you. Also discovered kdenlive, now I can edit videos.
https://youtu.be/7tdKj3784Lo

Flameblow
Flameblow

@Snarelure
This is serious user, if I don't make this happen I'll have to become a wagecuck instead of being NEET. And then my dreams of dev are gone forever

TurtleCat
TurtleCat

@Emberburn
purchase users
nani

Playboyize
Playboyize

@askme
Naturally.

SniperGod
SniperGod

started working on the player character for my wizard game

Nude_Bikergirl
Nude_Bikergirl

@King_Martha
I need to make at least 20 dollars
find 20 middle age clients and do what you do best user

Garbage Can Lid
Garbage Can Lid

@takes2long
nice nice

Lord_Tryzalot
Lord_Tryzalot

@Flameblow
Do you just need $20 in your bank account, or will they check the itch receipts?

Literally just ebay some shit if not.

viagrandad
viagrandad

@Carnalpleasure
Maybe down the road

@Evilember
Are you smart enough to work on your skills ? It all ultimately depends on that.
Well I'm reading up on design theory, color theory and stuff like that. I try to sketch stuff every day, but since I'm doing everything myself (code, art, music, story etc.), and also I have a full time job, it takes a lot of time to get substantial progress. But yeah, I'm super excited about learning new stuff.

@Crazy_Nice
@cum2soon
Well, I really like Alien Hominid and Castle Crashers, it's my all time favorite art style when it comes to games.

StrangeWizard
StrangeWizard

@viagrandad
Check the /ic/ sticky. It's got a lot of easy to understand and quick resources for getting better at art.

haveahappyday
haveahappyday

@viagrandad
Well, I really like Alien Hominid and Castle Crashers, it's my all time favorite art style when it comes to games.
I'm sorry my brotha but that is fucking disgusting.

GoogleCat
GoogleCat

@Fried_Sushi
I want to make something like that but there is no available complete free asset pack for it.

farquit
farquit

@CouchChiller
For java gamedev should I be using Swing or JavaFX?

inb4 "Neither, you should be using *insert engine or language here*."

farquit
farquit

@farquit
Google "lwjgl"

Methshot
Methshot

@StrangeWizard
Thanks for the advice

@haveahappyday
I'm sorry my brotha but that is fucking disgusting.
Pls no bully. I played a LOT of games on Newgrounds, back in the day. I dunno, I like the simplicity of it.

Methnerd
Methnerd

I am going to make a game one day and it will be really good

happy_sad
happy_sad

----[ Recap ]----
Game: Galactic Pocket Billiards
Dev: Sirrico-Net Games
Tools: Gamemaker
Web: http://sirrico.net
Progress:
+ Announced game
+ Getting ready to release demo
+ Full game maybe 75% done
+ Gee I hope it is fun
- Actually been working on it for a year

Raving_Cute
Raving_Cute

@Methshot
this is pretty tranquil t b h, you should be posting gifs or webms all the time. everything is smooth and calm, its nice.
can you explain whats going on in the video? ive played Falling Sand and some other particle sims like that, so I can kinda guess whats goin on

JunkTop
JunkTop

@Methnerd
Alright.

WebTool
WebTool

@farquit
LWJGL or LibGDX.

TalkBomber
TalkBomber

@takes2long
lag hits means you have bad netcode
Who's the idiot who made this gif? This is total misinformation about networking.

Spazyfool
Spazyfool

@Fried_Sushi
tfw no werewaifu

hairygrape
hairygrape

@FastChef
If yo have code you suspect may be the culprit but aren't finding the issue, read it backwards. It's a mental trick copywriters use to find typos that their brains don't notice.

SniperGod
SniperGod

@Garbage Can Lid
Even if you use networking tools like Photon, you are adding layers of requirements and overheads on your design.
Everything that needs to be networked is x2~x10 more work compared to singleplayer.
and that is disregarding bug fixes.

DeathDog
DeathDog

@Burnblaze
Christ please not the lizard woman again. She destroys my heart, soul and dick.

GoogleCat
GoogleCat

first area almost complete. any improvements you guys could suggest?

Lord_Tryzalot
Lord_Tryzalot

@Techpill
thanks mate

SniperGod
SniperGod

@Gigastrength
@Crazy_Nice
@cum2soon
it's flash tier
get an artist

For the last time artists are not free. Stop being so triggered by flash art when it's completely fine.

Supergrass
Supergrass

@Deadlyinx
as some other dude said, it's not bad. It's passable for flash games.
But if you intend to charge money for your game, you either need to dramatically improve your art skill of get someone who's good.

Playboyize
Playboyize

@GoogleCat
danger should always be visible before it's dangerous

Sir_Gallonhead
Sir_Gallonhead

@GoogleCat
Would it be against your game concept to all a little randomness?
Having the enemies spawn at least in a ~64px constraint and change directions a little sooner or later could make it a lot less "debug" looking.

WebTool
WebTool

@SniperGod
good things are not free.

CouchChiller
CouchChiller

@Raving_Cute
I'm really glad you like it. So, the cast members are:
Little magenta dots: Gas from deep sea vents. Energy input for the ecosystem.
Dark green: Dead cells. Some cells can eat dead cells to gain energy.
Magenta: Passive gas eating bacteria.
Cyan: Passive gas and dead eating bacteria.
Green: Active (has a flagellum) gas eating bacteria.
Blue: Active dead eating bacteria.

I did not add predators this time, this is a zen garden after all. In the game you create your own species and create calming aquariums/ecosystems.

Nude_Bikergirl
Nude_Bikergirl

@SniperGod
REEEEEE IT COSTS MONEY STOP HAVING TASTEEE
not even one of the three post above,it doesnt look good stop being triggered by people that dislike this "style"

SniperWish
SniperWish

actual musicbro here, used to visit agdg a long time ago and just made a track that reminds me of undertale music so I was wondering if anyone with a game that's missing music would be interested in a free track? Preferably almost compele games, or even ones that seem like they'll be completed

BlogWobbles
BlogWobbles

@Nude_Bikergirl
REEEEEE IT COSTS MONEY STOP HAVING TASTEEE
A meme user missing the entire point, how suprising.

I never complained about artists being costly you dumbfuck. I just said that not everyone has money to spare so if a programmer can only go with flash tier art he should do so and not stop because it triggers your eyes when the art is perfectly fine.

TurtleCat
TurtleCat

@SniperWish
what music software do you usually work with ?

Illusionz
Illusionz

@Methshot
It's fine dude but from what I've seen those days are over, I haven't seen a game with that artstyle in maybe half a decade.

King_Martha
King_Martha

@BlogWobbles
you're making it worse here, user.
if people think it's flash tier and not good enough to be sold, dev guy needs to find a way.
The last thing he should do is settle for flash-tier art with excuses like yourself are giving.

PackManBrainlure
PackManBrainlure

@BlogWobbles
when the art is perfectly fine.
except its not and that was the fucking point and using memes doesnt invalidate any of what i said,programmer art is programmer art,it doesn't look good so fuck off and hiding behind "it costs money" doesnt means jack,audience doesn't care so why should i?

Emberburn
Emberburn

@Nude_Bikergirl
Ittle Dew is flash tier and sold over 100k.

TalkBomber
TalkBomber

@Illusionz
There's probably a nostalgia market for it at this point (flash games were 12-18 years ago, the nostalgia sweet spot). Don't be surprised if one of the next indie hits is a straight flash game style.

Carnalpleasure
Carnalpleasure

@King_Martha
@PackManBrainlure
See: @Emberburn

Sir_Gallonhead
Sir_Gallonhead

@Carnalpleasure
if "there is this one example so it must be true" is your strongest point, I'll stop arguing and let you think yourself.
I'm sorry user. I truly am.

Spamalot
Spamalot

@Gigastrength
is that an elf?

BunnyJinx
BunnyJinx

@Spamalot
And an elfs nipple

Fuzzy_Logic
Fuzzy_Logic

@CouchChiller
cool stuff!
cells that left some smooth trails might be calming
maybe you could add a feature to make the game a desktop overlay, so you could just leave it on over your background

CodeBuns
CodeBuns

@SniperGod
reminds me of Hollow knight, pretty good i say

Nojokur
Nojokur

@Sir_Gallonhead
one example
Isaac Binding is also flash tier.

Do you want another goalpost?

VisualMaster
VisualMaster

@Carnalpleasure
I bet it's the same guys complaining about flash art whenever it pops up. They're being oblivious to the market and proving them wrong is not going to make them learn.

Sir_Gallonhead
Sir_Gallonhead

@Sir_Gallonhead
one exception is all it takes for you to be one hundred percent wrong, in any topic, in any field, it's a basic axiom of objectivity.

WebTool
WebTool

@Illusionz
those days are over
That's the thing though, I want them to come back. Those games are amazing if you ask me. Sure, I might never be able to draw things like picture related, but it's satisfying to make a game all by yourself, and that you push yourself and your skills/knowledge to the limit. I'm far from perfect, but I'm willing to learn as much as possible, and as free time allows me.

I didn't want to cause a commotion here with my art, sorry y'all. I know that not everybody likes this sort of simple graphics, but I like them a lot, and I want to make a game about the things I like, for all the people that share similar tastes as me.

RumChicken
RumChicken

@Emberburn
@Carnalpleasure
i never mention that game cant succeed i said "it doesnt look good " but ok lets pretend i did

minecraft made billions so whats your point?
maybe you know that sold because GAMEPLAY?

and ittle dew is another zelda clone for what i can see

@Nojokur
game is popular thanks to youtubers for the almost infinite replayability
its definitily the shitty art that made it successful
fuck off user

takes2long
takes2long

@RumChicken
there's the pause menu, the quit menu, the controls menu, and stick settings menu (which is under the controls menu)
I don't need to go back up a menu, but 1/3 of the people giving feedback (that is, one person) said he was confused why B didn't back out of menus and he wished it did

SniperGod
SniperGod

@Spamalot
yes. Elves are best race.

Worship elves!
Love elves!
Die for elves!

King_Martha
King_Martha

What are some of the best first person grid based dungeon crawlers I can play to get inspiration for my game?

cum2soon
cum2soon

@SniperGod
I recognize Dee-do-ritto-chan.
You are a man of culture.
Tsundere elf is the best.

SniperGod
SniperGod

@SniperGod
we all know what elves are for

Dreamworx
Dreamworx

@SniperGod
Worship elves
Die for elves!
What are you talking about? Elves are for rape. It's their primary function.

Boy_vs_Girl
Boy_vs_Girl

@RumChicken
anon is still attempting
Or maybe some people appreciate the flash graphics. Or at worse doesn't care about it.

maybe you know that sold because GAMEPLAY?
Then user really doesn't have to worry about art, since he should be focusing on gameplay anyway. So basically you made your own point useless. Congrats.

hairygrape
hairygrape

is the asian guy in the WORLD OF HORROR tweets the dev?

he's a lil cutie

Evil_kitten
Evil_kitten

@Dreamworx
You meant the other way

Emberburn
Emberburn

@SniperGod
REMOVE ELF

Boy_vs_Girl
Boy_vs_Girl

@hairygrape
I guess ? From what I remember he's from Poland which is a bit weird.

Fuzzy_Logic
Fuzzy_Logic

@hairygrape
no he's the "local dev: i am growing stronger" guy (someone post it)

iluvmen
iluvmen

@Poker_Star
Looks good.
My game is filled with vile programmer's art and it is demoralizing.

Deadlyinx
Deadlyinx

@hairygrape
Followed by the Blasphemous and Darkwood devs
I'm jealous but I really like his game.

LuckyDusty
LuckyDusty

@girlDog
god bless

PackManBrainlure
PackManBrainlure

Is downloading a DRM wrapped exe from steamworks supposed to be limited to 100kb/s?

kizzmybutt
kizzmybutt

@eGremlin
That juicy shirt always gets me.

TurtleCat
TurtleCat

@Boy_vs_Girl
basically you made your own point useless. Congrats.
you cant read congrats!
my main points were
1)flash tier doesn't look good and pretending it does it's retarded
2)AGAIN i never said a game with bad art cant succeed but it doesn't help for sure
3)i wasnt arguing about that anon's game at all

have this (you),(you) need it more than i do

StrangeWizard
StrangeWizard

@eGremlin
Do you have the one with the two male elves mocking the female orc and shouting "no dick for you!"?
Thanks in advance.

Dreamworx
Dreamworx

@TurtleCat
ban all you-posters

Skullbone
Skullbone

@TurtleCat
flash tier doesn't look good
Can you stop using your opinions as facts?

Emberfire
Emberfire

@TurtleCat
I hope you understand the difference between not personally liking an artstyle and an artstyle being objectively bad.

kizzmybutt
kizzmybutt

@Emberburn
Um, no, Elves are superior and deserve to rule over you, filthy human.

Dreamworx
Dreamworx

@Deadlyinx

Game: Sim Loli
Dev: user
Tools: C++
Web:
Progress:
+ refactored police to use behavior trees
+ fixed car camera/physics (kinda)
+ started work on suspicion system
+ refactored the NPC Soul (stats, etc)
+ fixed a bunch of bugs
- still lots of bugs

Harmless_Venom
Harmless_Venom

@TurtleCat
1- my opinion is a fact
2- backtracking
3- 'i was just throwing it away'
You can stop now.

Carnalpleasure
Carnalpleasure

@Dreamworx
1996
Gross
I just realized none of those lolis are real
They're already grown up now

girlDog
girlDog

Do you think people will give a fuck about remakes in HD of NES games?

pls, serious (you) only.

TechHater
TechHater

@girlDog
I brought Ducktales HD. Almost 250k owners according to SteamSpy.

GoogleCat
GoogleCat

@Dreamworx
I applaud you for keeping this meme going for so long
that takes serious effort

happy_sad
happy_sad

@TurtleCat
FL studio

Snarelure
Snarelure

@Bidwell
@BunnyJinx

Please don't use Code::Blocks.

Get Visual Studio (if on Windows) or CLion (if on Linux). Code::Blocks is a terrible IDE. Your only excuse is if you're deving on something that literally had <1gb of RAM.

@Sharpcharm
Why are so many of the protagonists in your games female? Do you want to be a girl user?
@StrangeWizard
i wish to be the little girl ;_;

Activate loli mode then!

farquit
farquit

@Snarelure
visual studio is fucking trash

iluvmen
iluvmen

@girlDog
They will but you dont have any rights to make them

Stark_Naked
Stark_Naked

So, for ripping assets, would you use either 3d ripper DX or Ninjaripper?

I want to see how other people do their models.

hairygrape
hairygrape

@iluvmen
what is a spiritual sucessor with original art

Nojokur
Nojokur

@girlDog
@TechHater
But I won't buy Secret of Mana because forty bucks are you joking?

Firespawn
Firespawn

@girlDog
@iluvmen
@hairygrape
spiritual successor to POPEYE URBAN CHAMPION
day zero buy

Spazyfool
Spazyfool

@Stark_Naked
the topology will not be accurate if you are using a ripping program.
You have to research extraction methods on a game-by-game basis to get the actual models.

hairygrape
hairygrape

Need money
Get second contract job to work after hours
No more time for personal project

I spend 12hours+ a day working on games that aren't mine. I just want to finish

Skullbone
Skullbone

@farquit
visual studio for C++ is by far the best IDE for any language
except, perhaps, pycharm (for python)

TechHater
TechHater

@Spazyfool
okay.

thanks.

That's a hell of a lot of work, but I guess that's the point.

Carnalpleasure
Carnalpleasure

When should I care about optimization?

Should I care for optimizing a 2D remake of a NES game in today computers?

BinaryMan
BinaryMan

@Carnalpleasure
you shouldn't until people can't run it

GoogleCat
GoogleCat

@Carnalpleasure
Always care about it to a degree. You don't need to be autistic about it, but have it run decently small.

Practicing good habits now helps when you want to make a big game.

w8t4u
w8t4u

@Harmless_Venom
1- my opinion is a fact
there is a reason why flash games are dead and all the artists moved on and now use other styles.so is an opinion still an opinion if backed up with years of facts?i believe it counts as half-fact
3- 'i was just throwing it away'
oh wait do you want me to actually target the dev? honestly he is making good progress and i hope he continues but that style is horrid

2- backtracking
another (you) for (you)

kizzmybutt
kizzmybutt

@Carnalpleasure

Profile it. See what is taking up 80% of the time. Don't care about the small things as much.

Emberfire
Emberfire

@Carnalpleasure
demoing
cant get feedback if your game runs like dookie

Crazy_Nice
Crazy_Nice

@Carnalpleasure
When should I care about optimization in a 2D game
Fuck you you fucking frogposter. Dumbass indie codemonkey shitting out unity 2d games with more requirements than the latest AAA game. Go fuck yourself and all of your indie friends.

Stark_Naked
Stark_Naked

@Snarelure
I checked out CLion and was about to dismiss it because of 30 day trial, but turns out I'm eligible for the free student license so I might give it a try.
Could you elaborate on what's actually wrong with Code::Blocks though?

I tried installing Visual Studio once but my laptop only has a 250GB SSD split for Windows and Linux partitions, and I didn't have the required 13GB free.

Nude_Bikergirl
Nude_Bikergirl

@Crazy_Nice
that user who insults someone for asking a question
every time

whereismyname
whereismyname

@Stark_Naked

I stopped using it in 2013 so I'll have to think back some more, but it was pretty day and night for me. Although not as much as dev-cpp vs Code::Blocks, but dev-cpp is just archaic and terrible.

Overall there's just way less features. The debugger is terribly integrated compared to Visual Studio's. Code::Block's debugger seemed to be buggy and very bare-bones when I was using it. There's no profiler. The auto-complete and syntax highlighting (especially for custom classes) was almost non-existent.

The only things I liked was there was more options for splitting windows, and that it used less RAM.

happy_sad
happy_sad

@Nude_Bikergirl
that subhuman frogposter who thinks they can think of themselves as highly as of "someone"

ZeroReborn
ZeroReborn

Where can I go to draw porn of your characters?

takes2long
takes2long

@happy_sad
that user who insults someone for laughing about someone who insults someone for asking a question
every time

AwesomeTucker
AwesomeTucker

@Carnalpleasure
You have been haunting these threads for quite a long while now cris, you should know this stuff already.

Emberburn
Emberburn

@takes2long
that subhuman retsopgorf who thinks they can think of themselves as highly as of "someone"

Lord_Tryzalot
Lord_Tryzalot

Is unity good for 2D games?

Are the new 2D features out?

Emberfire
Emberfire

How do you guys implement your GUIs?
I'm making a tool and need:

- menu bar
- windows
- basic shit like checkbox, radio, button, label
- list box

i think that's it. i'm using imgui right now, i have just three windows and i already wanna kill myself (over 1000 lines of code just to draw the windows).

Crazy_Nice
Crazy_Nice

@ZeroReborn
here
recap.agdg.io
drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE

BunnyJinx
BunnyJinx

@Emberburn
this is boring, user you're retarded, get over it.

Burnblaze
Burnblaze

@Lord_Tryzalot
no

farquit
farquit

@Emberfire
thats how I feel about programming. you have to write tons of code just for the simplest things..

Snarelure
Snarelure

@Emberfire
@farquit
i'm using imgui
no you arent

Dreamworx
Dreamworx

@Snarelure
Dear ImGui to be precise.

Evil_kitten
Evil_kitten

@Dreamworx
he's using SDL
AND imgui
whut

idontknow
idontknow

@Emberfire
refactor that shit

Firespawn
Firespawn

try to make game
it's too hard
reduce scope
repeat 3 more times
game isn't even fun

gamedev was a mistake

BunnyJinx
BunnyJinx

@Firespawn
Now do it again but start with a smaller scope and reduce it only once

Crazy_Nice
Crazy_Nice

@Nojokur
Welp there goes my money and dev time

haveahappyday
haveahappyday

@Evil_kitten
What is your point?

Fuzzy_Logic
Fuzzy_Logic

@BunnyJinx
I always try to start with a small scope, I'm always sure that this game idea is definitely simple. But then when I start to create it I realize it's actually bigger and more complex than I originally thought.

TreeEater
TreeEater

@Firespawn
you merely proved that your idea isn't fun.

PurpleCharger
PurpleCharger

Redpill me on UML.

Nojokur
Nojokur

@Fuzzy_Logic
break it down
Instead of permanently reducing scope, take it in segments

Carnalpleasure
Carnalpleasure

@PurpleCharger
it's busywork that "software architects" and people who got a degree in "software engineering" that are now managers do because it makes it look like they're doing something useful

Snarelure
Snarelure

@TreeEater
But at the end of the day, what is fun?

Fried_Sushi
Fried_Sushi

@Dreamworx
you're making the mistake of assuming anybody cares about your editor code
imgui is specifically built for the use case where you don't care and are willing to copy paste ad-infinitum

Sir_Gallonhead
Sir_Gallonhead

@Carnalpleasure
@PurpleCharger

Certain types of UML on a rough level can help you see issues in your architecture that you might not notice from code.

I find it's a good idea for sketching out a system, but actually writing every detail in it is just retarded.

Dreamworx
Dreamworx

@Deadlyinx
----[ Recap ]----
Game: Within the Green
Dev: user
Tools: Unity, gimp
Web: https://teamsolotent.tumblr.com/
Progress:
+ added hitspark effect
+ started new npc sprites
- motivation low

likme
likme

@Deadlyinx

----[ Recap ]----
Game:Elemental Knight
Dev:user
Tools:Unity
Web:https://jasonpkgames.tumblr.com/
Progress:
+ Got a zoom feature in
+ Started working on giving depth to the island
- Working overtime everyday at other job, less time for the game lately.

TreeEater
TreeEater

@likme
Bloody Flesh Hammer of the Deep

lewd

5mileys
5mileys

Redpill me on using unity for 2D games.

askme
askme

@5mileys
Give me an asset pack with a cute girl and I'll redpill you by making a game.

BlogWobbles
BlogWobbles

@Dreamworx
motivation low
going to play your demo right now

MPmaster
MPmaster

@5mileys
I'm making 2D game with Unity.

Inmate
Inmate

updating rig in unity
add a bunch of bones
works fine
rename two groups
EVERY animation no longer works
unity's avatar system is apparently name based and not hierarchy based
What the fucking shit.
I can easily revert it, but I get the feeling something as essential as the avatar system should not be this finicky and easily broken.

Emberburn
Emberburn

@Inmate
not hierarchy based
I want you to stop and think about what you just said for a moment.

AwesomeTucker
AwesomeTucker

Redpill me on love2d for 2D games.

Need_TLC
Need_TLC

@AwesomeTucker
comfy

kizzmybutt
kizzmybutt

@AwesomeTucker
don't

Dreamworx
Dreamworx

help

CouchChiller
CouchChiller

@Dreamworx
click download user

idontknow
idontknow

@Dreamworx
Click the red button that has text that looks like this --> "Download"
That means it will send you a copy of the game files

Stupidasole
Stupidasole

@idontknow
@CouchChiller
but which one

Nude_Bikergirl
Nude_Bikergirl

@Dreamworx
nothing wrong here

He just made an update and went back in time to avoid any bugs or technical problems. Everything for you!

Stupidasole
Stupidasole

@Stupidasole
Probably the newer one

RavySnake
RavySnake

@kizzmybutt
why

eGremlin
eGremlin

@Stupidasole
but the file size

iluvmen
iluvmen

I'm making a sim game where you can send your operatives out on missions. Each mission has unique requirements and a specific result. How do I make it so I don't have to make 500+ mission classes?

Emberburn
Emberburn

work on game for a few months
irl gets too busy for a while
now have free time again but no motivation to work on that game
how to remotivate myself agdg?

ZeroReborn
ZeroReborn

@Emberburn
Anime

Need_TLC
Need_TLC

@SniperGod
that camera

StonedTime
StonedTime

@eGremlin
Don't think about it too hard

@iluvmen
make 1 class
What did you think classes are for

PackManBrainlure
PackManBrainlure

@iluvmen

Abstract things into categories to paramterize your Mission class.

Like Destroy(X), Visit(Y), etc.

Those could be classes, all inheriting from a MissionObjective interface, and then each Mission instance (not class!) is just something like...

Mission a;
a.addObjective(make_unique<Kill>("Soldier", 5));
a.addObjective(make_unique<Reach>(reactor.getPosition()));

etc

Methnerd
Methnerd

@Emberburn
sort yourself out

Evil_kitten
Evil_kitten

@Emberburn
give me the source code

Harmless_Venom
Harmless_Venom

@eGremlin
The dev originally shipped unnecessary debug files with the game or something like that.

Gigastrength
Gigastrength

@Harmless_Venom
@StonedTime
domo

lostmypassword
lostmypassword

make a game
it's fun
wake up

Evil_kitten
Evil_kitten

You get home and set down to work on your game
You find that all the indents in all your files and backups are gone
What do you do?

Deadlyinx
Deadlyinx

@Emberburn
Just get really fucking angry. Remember that one time?

Boy_vs_Girl
Boy_vs_Girl

@Deadlyinx
i cant get angry im depressed

Deadlyinx
Deadlyinx

@Evil_kitten
I push the autoindent hotkey in my engine.

Skullbone
Skullbone

@PackManBrainlure
Ok that makes some sense. I'll play around with the concept and see what I can come up.

Thanks user.

Emberfire
Emberfire

@Firespawn
there's an important question
if I'm having fun just making any features and functionality I come up with (and have important features yet to make), how do I know if my scope is too big? I've been working on my game for a year and a half and the end isn't really in sight, I don't even have levels or final art yet
I'm not worried but sometimes I feel like I should be

Evilember
Evilember

@Boy_vs_Girl
Who the fuck made you that way? You want to know why you're depressed? It's because of those pieces of shit you hate. Those stupid motherfuckers are what's keeping you from your beautiful game. You're going to let them hold you back?

iluvmen
iluvmen

@Boy_vs_Girl
FUCK YOU

JunkTop
JunkTop

@Evil_kitten
I indent major blocks by selecting them and hitting tab, and then look for smaller ones, and end up missing some of them for probably two months

Harmless_Venom
Harmless_Venom

@Evilember
you made you that way
you are the piece of shit that you hate
you are the stupid motherfuck keeping you from making your beautiful game
you are letting you hold you back
tfw you realize this

FastChef
FastChef

Just passing by to say my idea is GOAT and ill be rich 2 years from now

RavySnake
RavySnake

@Harmless_Venom
THAT'S RIGHT, IT'S YOU. YOU'RE NOT GONNA TAKE SHIT FROM YOU ANYMORE. STAND UP AND FIX YOU RIGHT NOW

askme
askme

Having a tough time figuring out this LLC stuff and general liability/tax issues
But I know it's important because I'm entering the adult world of commercial business with my game, so I can't be a titty-baby who ignores these important realities

You know what I mean, right?

kizzmybutt
kizzmybutt

@FastChef
Same but I'm hoping I'm rich by April so I can blow six grand on the Jeanne d'Arc gatcha.

Soft_member
Soft_member

@FastChef
GOAT
Already made, you hack.
http://store.steampowered.com/app/265930/Goat_Simulator/

kizzmybutt
kizzmybutt

Would good gameplay/art stand out in a game based around a meme premise? I signed on to improve my skills a bit while working on my own game in my spare time, but idk if I should put much more effort (I've already put in a tonne and learnt a lot.) into it if it's going to get ignored in favor of the meme theme.

Emberfire
Emberfire

@Evil_kitten
Ctrl-A, Ctrl-E, D

Visual Studio has auto-formatting built in.

Techpill
Techpill

@kizzmybutt
a meme premise
Dead on arrival if it's ironic.

whereismyname
whereismyname

@askme
actually have a game first before worrying about it, hun

Dreamworx
Dreamworx

@askme
Hire a lawyer like not a complete fucking retard. It'll cost you about $2000 to have everything done and squared away. You'll of course have to have your accountant file your quarterly reports.

hairygrape
hairygrape

@Evil_kitten
literally impossible, but my indentation is entirely algorithmic so it doesn't really matter.

StonedTime
StonedTime

@askme
tfw too creative to do legal things or taxes

Evil_kitten
Evil_kitten

@kizzmybutt
The best meme games have a meme hook but are backed up by a solid understanding of game design

girlDog
girlDog

@likme
The yellow armor of this fucker reminds me so much of Morrowind, every time

TreeEater
TreeEater

@kizzmybutt
So you're saying that to gain experience you joined someones meme game project and you're working on your own non-meme game on the side?

Your wording was a bit confusing

viagrandad
viagrandad

@TreeEater
Yeah pretty much. I decided to join their project as lead programmer to experiment a bit with how to do stuff and use it as a learning experience (plus to get paid) which I can later use in my own game which I'm working on the side, which isn't meme themed.

Flameblow
Flameblow

@Evil_kitten
@kizzmybutt
To clarify: the gameplay is irrelevant to getting someone to start playing, but it's the main factor in how long they play. For most games, the same can be said about art and theme.

Also, what the fuck is it with people feeling like they're wasting their ideas by actually putting in the effort, even for a meme game? You want to git gud at art, right? Practice as if this was the game that will get you famous.

MPmaster
MPmaster

I've got my hot chocolate and some nice music going.

Why don't you tell me about your game, your progress, your lack of progress, anything you want.

iluvmen
iluvmen

@MPmaster
i made a strawberry smoothie and munched on cashews n peanuts
and im wrapped in a soft blankey

w8t4u
w8t4u

@viagrandad
Well, you're getting payed, so just do your best
Just good work ethic

Also don't forget, code is reusable
If you make a nice system, nothing stopping you from reusing anything

Methshot
Methshot

someone make a new thread so i can get firsties

RavySnake
RavySnake

@MPmaster
I'm finally going to start my dream game!
t-tomorrow

TurtleCat
TurtleCat

/vg/thread/190475671#p190475671
/vg/thread/190475671#p190475671
/vg/thread/190475671#p190475671
let's go boys

happy_sad
happy_sad

@whereismyname
Well, I gave CLion a quick spin but I don't really see an obvious benefit that would warrant switching. Like C::B, it integrates GDB and the provided debugging capabilities seem fairly similar. I never had any issues with the debugger integration in C::B, except when I tried to set it up on Windows. There doesn't seem to be profiler integration either in CLion. Maybe I'm missing something, but the biggest benefits I see are the helpful code style suggestions and better looking UI, which aren't enough to push me to switch right now. I'll give it a fair try with another project in the future, though.

Perhaps Visual Studio is in a class of its own, but it's not an option for me.

New_Cliche
New_Cliche

@happy_sad
code style suggestions
What's this?

Bidwell
Bidwell

@New_Cliche
I mean this sort of things.

AwesomeTucker
AwesomeTucker

@MPmaster
I'm working on menus to accommodate some of the first actual feedback on my game, which asked for a way to back out of menus even though the pause button does that, so now there's a back out control
after that I'll do something less annoying (menus are annoying because I have to change numbers by hand, and anything that would take that away would be a lot more complicated and weighty than what I have)

Ignoramus
Ignoramus

@Emberfire
your scope isnt too big, youre just fucking around

iluvmen
iluvmen

@Evil_kitten
I indent them all again manually and enjoy every second of it

Gigastrength
Gigastrength

@Ignoramus
thank you
although I'm not fucking around outside of one feature, and even that has usefulness to its code

viagrandad
viagrandad

@Deadlyinx
that one time?
Elaborate

GoogleCat
GoogleCat

@viagrandad
No.

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