Looks like he's hiding in the grass peeping in that window Fucking pervert
Lincoln Rivera
Yes. You are hereby sentenced to five years in video game jail.
Isaiah Ortiz
This is now an AGDG thread
David Young
I got to the point where my game is playable but seriously heavily unfinished and yet I keep playing it instead of making progress on it.
Brayden Parker
that many grass
i c u ; )
Lincoln Morris
Would it be too much to have to manage 4 resource bars? I know people are generally pretty comfortable with 3 (hp, mp, stamina or whatever)
Wyatt Peterson
Make YOUR game for YOU or you're going to fail.
Jackson Gray
What are your resources?
Ayden Parker
I'm pretty sure I've played a korean mmo with four resource bars. I remember there being a blue one a yellow one and a green one all for different categories of skills.
Zachary Jenkins
Well at least you know your game is fun.
Colton Martinez
I'm kinda busy with real life shit, not much time for game.
Jackson Russell
gameplay loop implemented - waves with increasing larger groups spawning at faster rates
shit gets intense
Michael Carter
I added poles for climbing but the animation is jerky and the dumb magnet head clips through it. Made shiny red coins but they don't do anything special yet. Also made some pond skaters but their feet aren't animated and it looks goofy. Still adding random stuff pretty much.
Sebastian Taylor
Not necessarily - the feeling of simply moving a sufficiently juicy avatar, plus that fact that YOU MADE THIS, can be enough to keep you occupied, but most players would drop it in minutes.
Evan Cox
Who are you playing with? Is he cute?
Ian Flores
That image confuse
Xavier Ortiz
Idea guy here: Puppers piloting mecha in 3D.
Jason Jenkins
Are there any free animals animations available anywhere? There are tons of free humanoid mocaps and animations, but none for animals or other sorts of creatures
Brody Campbell
wage war against the anime
Mason Russell
a friend of mine
yes
Lucas Thomas
no t. him
Joshua Cook
I just woke up but i'm tired. it's 10 pm.
Lucas Morgan
How do I create fun?
Christian Jones
this looks hilarious in a good way
John Carter
>depicting harm to children in a video game lol, enjoy your lawsuit and jail time
Alexander Carter
I just posted anime. You lost the war.
Julian King
Why i read this question before like 9 times already
Jack Reyes
I saw your previous webms and I'm so happy you're moving forward with this. I showed my friend, we had a sensible chuckle
Leo Phillips
...
Owen Carter
What makes a good FPS map? I don't wanna copy classic FPS maps, but understand what made them good.
Bentley Campbell
Kidnapp bird and shove into mocap suit
David King
i think developers tip toe to much today. you would be surprised what people are willing to manage.
William Cook
Look at that picture, he is both lie down and stands up at same time
Joshua Diaz
with the way the magnet moves around, I imagine clipping will always be an issue. Really cool mechanics though, pretty interesting. Lots of possibilities. Any thoughts about how you'd like the magnet to work into gameplay, or be upgraded, or etc? First I've seen of this but I'm looking forward to seeing what you do with it.
John King
You're going to make it
Parker Wilson
Memorable moments, like shooting the guy on the toilet in Goldeneye 007.
Landon Bell
Depends on the type of gameplay you're doing. Don't pull a CoD and just put shit in there because it looks nice. Some verticality is important. Give the players vantage points and multiple options of reaching them.
Carter Howard
...
Nathan Flores
Are classic FPS maps even good? I literally couldn't describe anything but the first few and the final level of Doom or Doom 2.
Liam Ramirez
How are you supposed to accurately depict the head and tail movement
Isaac Perry
there's just something about mocap suits that make you look so professional even if you are dog
Owen Lee
wow hit man was fun, they kinda screwed the pooch with the sequels though. But sneaking up behind people and piano wiring them.
Jace Hall
Can your game compete?
Andrew Harris
Also tease the player with places that they may return to later in the level, such as suspended catwalks that they can't reach or an area across a chasm. And, of course, reward vigilant players with secrets (but don't turn secrets into obsessive compulsive wall hugging).
Michael Carter
here's an old version of shooting
Grayson Butler
Why are the bullet trails faster than the bullets?
Sebastian Watson
depends on your goals but this kind of thing. Unexpected detail, detail not immediately (or at all) relevant, detail that builds the world, ...
Also for the action side of things, you should play through doom2 and quake. Some of the memorable moments revolve around the player finding themselves in a trap and having limited resources.
Ian Edwards
why is this the thing you people notice
Robert Morris
let me cut her head off after gaining her trust and i will buy your game
Tyler Peterson
Bullet trails travel at the speed of light Obviously bullets would be much slower This is basic physics, user
Carson Morgan
They add those when they are about to record
William Wright
Your bullet trails seem faster than the bullets
Jose Smith
Mordred is the only good Saiba
Dominic Hughes
Thanks
I'm surprised a bit myself. First time I've ever gotten netcode to work at all
We're both gonna make it
Wyatt Nguyen
Because it's extremely obvious, especially considering the webm is showing off the shooting?
Nathan Ward
NO BDSM DOGGO!
Connor Evans
----[ Recap ]---- Game: Ctesiphon Dev: Stomy Tools: C++/OpenGL, Blender, Krita Web: stomygame.tumblr.com Progress: + The C++ rewrite continues + Death menu pops up properly again + Item system reimplemented + Tried making some of my own music, I think it's passable
Sebastian Fisher
>her Thats a VR game, Those are two guys erping Also not anons game if it wasnt obvious
What about tongue physics
Daniel Torres
it's meant to look like uncharted shooting where sometimes smoke trails are fired and sometimes bullets are
Hunter Rodriguez
You just add ragdoll physics to the tongue bone when doing any action, and animate with a simple tween animation it when idle.
Connor Anderson
>C++ rewrite Absolute madman, but I'm sure you saw this coming a long way off.
Levi Lewis
I messed around with a little platforming but nothing too fancy. I noticed vertical platforming is more interesting but awkward because of the camera. If I could make the platforms project really sharp shadows that might work.
Henry Long
At first I thought it was a reversal of the usual, fast smoke and slow bullets. Just say that and come up with some cool lore about it and perhaps find a way to have an analogous effect with another part of the game.
Nathaniel Morales
>Memorable moments >tease the player >player finding themselves in a trap and having limited resources Yeah, that pretty much describes why Quake and Doom was exciting. This also means a lot of scripted events. The hard part is drawing a layout which works like that, without being too easy or too confusing.
Connor Phillips
Any thought to "puzzles" (not exactly the right word, challenging/varying platform mechanics) involving materials that are non-magnetic?
Samuel Howard
I did. I was hoping I could do the rewrite after release for my next project, but then I hit a problem with Bullet3D that I couldn't easily fix within Libgdx. So I used that as my excuse.
Mason Gomez
Just based off that webm, you need to make that ceiling non-magnetic
William Rivera
How far along are you with your rewrite right now?
Adrian Wilson
>Always changing floor height when I wanted to change floor textures. >Using special border textures between different wall segments and doorways. >Being strict about texture alignment. >Conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas. >Making sure that if a player could see outside that they should be able to somehow get there. >Being strict about designing several secret areas on every level. >Making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level. >Creating easily recognizable landmarks in several places for easier navigation.
Ian White
I gotta say, I think your core concept is flawed the entirety of the gameplay would involve looking up at the ceiling searching for usable surfaces which would just be a terrible experience
Lucas Flores
Still about 70%. I've done asset loading, sound, input, menus, world rendering, collision detection, and multithreaded loading. I still have to port the enemy AI, the weapons, the particle system, update the Windows platform layer, and amend my made up model format with animation support, which is probably the hardest part as that's the only "new" thing.
I got sidetracked the last couple of weeks doing some modding for a minetest server so I'm running a little behind, but I will be done in time for the next demo day, hopefully with a further redesigned first level and a new enemy.
Joseph King
How's your game going /agdg/?
You HAVE made an LLC for your game already, yes?
Adrian Fisher
----[ Recap ]---- Game: Vampire's Bit Dev: VampireDev Tools: Game Maker, Photoshop Web: vampiredev.tumblr.com ยท twitter.com/jcsvampire Progress: + Cleaning code and fixing bugs + I finally know how I want some of the new animations to look + Started designing more levels - Nothing new to show this week - Got invited to take part on a collab project, so I'll splitting my time with that
Julian Moore
you flip a coin
Nathaniel King
I sensibly chuckled
Evan Collins
There are other helmets, the magnet thing isn't a large part of the game.
Christian Moore
>done in time for the next demo day Looking forward to it.
>a virtual game where you can pat the head of a cute loli That is freaking adorable.
Jordan Gutierrez
gave me asmr
Gabriel Mitchell
I think lewd things happened as well
Caleb Bell
...
Aaron Russell
That doesn't make sense.
Juan Hall
>those two sub-zeros running together at the background my fucking sides, tell me there is a download for this
Ayden Cooper
>amend my made up model format with animation support If you can render animations you can store them. You should be able to map from the file straight to VRAM, and have an offline tool powered by Assimp or something to get from your modelling software to your engine.
Jason Edwards
it's like a chuckle but not getting too crazy
Jose Gonzalez
I'm working on a sim game where you have spies that you send out on missions. This kind user pointed me in the right direction on how to define them, but now I'm curious on how I'd actually "run" them? Should each mission definition hold a packet of information about any operatives currently attempting the mission and any other details (time keeping) or maybe vice versa, the agent holds onto a secondary class like RunningMission with all of the bookkeeping info and then a reference to the hard defined Mission itself? Another idea would be cloning the mission when you start it and keeping a local, non-"database" copy.
Ideas?
Jordan Smith
>amend my made up model format with animation support why do you have your own model format
Alexander Brooks
What is this Second Life VR?
Aaron Hall
why is unitychan a cockblock?
Elijah Hernandez
>not creating your own 3d modelling software and proprietary file format How can you even call your art your own?
Colton Sanchez
>no furries >no one fucking in the middle of the room I think you can answer that yourself
Eli Young
BANNED IN GERMANY [violence 2 kids] BANNED IN AUSTRALIA [violence 2 kids] BANNED IN CHINA [skeletons]