/agdg/ - Amateur Game Development General

VisualMaster
VisualMaster

Donut Man edition.

Next Demo Day 17
itch.io/jam/agdg-demo-day-17

Current Mecha Jam
itch.io/jam/op-mechanoid

Helpful links
Why you can't afford to be a cheap artist: https://www.youtube.com/watch?v=iPwdia3gAnk
Learn algorithms: coursera.org/specializations/algorithms
Learn maths and physics:
khanacademy.org/math
khanacademy.org/science/physics
Learn graphics: opengl-tutorial.org/beginners-tutorials
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: /vg/catalog#s=agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: /vg/thread/192099079#p192099079
Previous Demo Days: pastebin.com/xfSiTwuP
Previous Jams: pastebin.com/jAByvH3V

Official /agdg/ notepad
https://etherpad.net/p/agdg

Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Panda3D: panda3d.org
UE4: unrealengine.com
Unity: unity3d.com
Construct: scirra.com

Models/art/textures/sprites
opengameart.org
blender-models.com

Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

All urls found in this thread:
https://www.youtube.com/watch?v=iPwdia3gAnk
https://etherpad.net/p/agdg
https://www.youtube.com/watch?v=XtLvlaGJJEU
https://unity3d.com/learn/tutorials/s/scripting
https://www.youtube.com/watch?v=iPwdia3gAnk
https://www.youtube.com/watch?v=Ge6EQHR3Xrg
https://www.youtube.com/watch?v=bB35if1A94U
https://gist.githubusercontent.com/alessonforposterity/832da4fab11e10609dad/raw/258df12378399919ae088ba8731a7571d9c2c947/drgn.txt
https://rokasv.itch.io/seek-etyliv
https://rokasv.itch.io/seek-etyliv
https://www.youtube.com/watch?v=-m9tDF2v-5Q
https://wanderfall.itch.io/wanderfall-demo1
https://bandcamp.com/tag/eurobeat
https://www.youtube.com/watch?v=msMkeJTEGuU
http://xoroshiro.di.unimi.it/#speed
https://graphtreon.com/top-patreon-creators/adult-games
https://imgur.com/a/spQYM
https://www.youtube.com/watch?v=YwcqhPeIGfA
https://vocaroo.com/i/s1HNB4AmEwss
http://store.steampowered.com/app/717060/Konrad_the_Rocket/
https://youtu.be/U4gRb4daF1k
https://wanderfall.itch.io/wanderfall-demo1
http://patricklickman.com/storycircle/
https://s3.us-east-2.amazonaws.com/meleemastersdemo/MeleeMasters_v0.7.1.2.zip
https://mega.nz/#!nlcSDSTJ!xcOGTE6MaIGngxj2iup801PM8YsEtXn8CeWJ5fo1Dlc
https://motherboard.vice.com/en_us/article/xwgpkq/pepe-copyright-lawsuit-matt-furie-jessica-logsdon
http://www.ebay.com/itm/John-Stango-Walt-Disney-Mickey-Mouse-Original-Acrylic-Painting-on-Canvas-Signed-/142535046657
http://www.snopes.com/disney/wdco/daycare.asp
Bidwell
Bidwell

get a real job

hairygrape
hairygrape

@VisualMaster
blehndah

FastChef
FastChef

Rate my room

cum2soon
cum2soon

rebosting because new bread

StonedTime
StonedTime

@FastChef
Do you smoke a lot? Those walls need cleaning.

Stupidasole
Stupidasole

@FastChef
it reads as a smoky sky with a monolith

i didn't even see that it was a tv at first

Sharpcharm
Sharpcharm

Official /agdg/ notepad
I started this, sup /b/

TalkBomber
TalkBomber

@FastChef
Nice Beksinski painting.

TurtleCat
TurtleCat

@VisualMaster
Kill yourself, my man

kizzmybutt
kizzmybutt

@Sharpcharm
what the hell is this thrash
https://www.youtube.com/watch?v=XtLvlaGJJEU

Stupidasole
Stupidasole

artist looking for work, starting at ~$600 for one animated character

Techpill
Techpill

@Stupidasole
okay. youre hired. rate of 60$ an hour for 10 hours. will only receive payment if the model meets the requirements laid out by my GDD (game design document) and is delivered on time

Harmless_Venom
Harmless_Venom

@Bidwell
I have a "real" job. It's so shit, people leave or get fired at regular intervals, and I have to cover their shifts.

Should be saying get a good job if anything.

BlogWobbles
BlogWobbles

@FastChef
while minimalistic, it isn't photorealistic.

I give it .5 donuts

Lord_Tryzalot
Lord_Tryzalot

who will surpass this gem, /agdg/

whereismyname
whereismyname

@Lord_Tryzalot
Metal99 probably

Spazyfool
Spazyfool

I PLAYED HEADLINER AND NOW I WANT TO MAKE A CLONE SO BAD. SUCH A SIMPLE CONCEPT FUGGG :dddd I'M PUMPED OUT.
JUST A BUNCH OF NEWS YOU STAMP SOME AND THEN GET FUCKED. EZ TO PROGRAM
FUCK I LOVE DOCUMENTS SO MUCH. I WORKED YEARS GENERATING AND SORTING AND ARCHIVING THAT SHIT.

MY TIME HAS COME BROS

w8t4u
w8t4u

@Lord_Tryzalot
loli sim did it first

Burnblaze
Burnblaze

@Spazyfool
calm down boku

Inmate
Inmate

@Spazyfool
I haven't played it but it seems like it's the kind of game that needs to be carried by its writing, and I don't trust your writing skills.

Bidwell
Bidwell

@Spazyfool
You're writing is a suck though

Spamalot
Spamalot

@Spazyfool
and so have i

VisualMaster
VisualMaster

So now that Unity's 2D support isn't crap, I'm definitely jumping ship from Godot.
So thankful for Unity right now. Godot is a fucking mess.

likme
likme

Why is it that most RPGs (like FF) find it so hard to do debuffs right? As in all the bosses are immune and all the regular enemies aren't worth the trouble

Burnblaze
Burnblaze

@VisualMaster
What changed? I don't keep up with Unity2D but everyone says it's shit.

Flameblow
Flameblow

Nobody is calling my newest gem garbage
That's it
It's going straight to the next demo day
And you're all going to have no strong emotions towards it!

TalkBomber
TalkBomber

I see on lereddit that these guys are talking big about their GAME DEV status but they ended up just funding and paying a programmer and they were just the 'IDEA GUY'.
Then they consider a 10k total loss after spending 60k out of pocket a "success".
Almost always mobile games.

What the fuck kind of autism is this?

Emberfire
Emberfire

@Burnblaze
It's still kinda shit but only because it's not a true 2D, but who cares. The result is the same.
It got a tilemapper/drawer that is fantastic. Super easy to do unlike in Godot where you have to take decades piecing out shit all the time.

Crazy_Nice
Crazy_Nice

@Emberfire
Just use Game maker

RumChicken
RumChicken

@TalkBomber
how come you post this every thread. why come you never link to the post you're talkllllling about

SomethingNew
SomethingNew

@RumChicken
It's a genre

@TalkBomber
This is the goal, though. Be the game designer (positive form of ideaguy), come up with the overall pitch. Work on implementation if you feel like it, but delegate most of the actual work. Ideally you'd start by being a 1MA and then becoming a studio, but there's nothing inherently wrong with starting with funding.

Also, if they spent $50k and made $60k, that means with a little more effort, skill, and luck, they can be profitable.

PurpleCharger
PurpleCharger

How shameful is it that I took 3 days to get bacis networking done for my game?

Doesn't help that I spent half that time trying to make non-player enemies sync to all players before knowing about how to properly spawn objects through the network.

Spazyfool
Spazyfool

@PurpleCharger
Honestly seems fine if its your first time learning networking.

massdebater
massdebater

VR untangling headphones

CodeBuns
CodeBuns

@VisualMaster
@Emberfire
Unity gets a tilemap
suddenly it's the best 2D engine
wew, I wish I got paid to shill Unity too

Harmless_Venom
Harmless_Venom

A Metroid clone just wouldn't feel like Metroid without something like the morph ball. But how the fuck do you design a comparable mechanic that isn't a rip off?

kizzmybutt
kizzmybutt

@Harmless_Venom
Have instead a hermit that teaches you how to crawl

Ignoramus
Ignoramus

@SomethingNew
Are you stupid?
This has never happened in the history of game making.
Normal 1MA's can't invest 60k and then after years take a 10k hit. You are an idiot if you think otherwise.
This isn't what any 1MA who has ever had any success has done, ever.

viagrandad
viagrandad

@CodeBuns
Godot does not have
Community
Guides/Tutorials
Support
A real language to program with (Alpha's don't mean anything)

Right now there isn't any reason to use Godot. I mean, have you seen all two of the games made with it for demo day? Literally boxes on a 2D plane with numbers in them. It's pathetic.
There is no reason to gimp yourself by using Godot.

Ignoramus
Ignoramus

@Ignoramus
It's not sustainable, sure. And it's certainly not the kind of indie dev that this thread does.

But say these devs have $100k saved up from working a real job (not inconceivable in tech). If the investment is $60k, and they only lose $10k per game, they can afford to try 4-5 times, learning from their mistakes. All you need is a slight tweak to how you're doing things to change a $10k loss to breaking even, and from there to being profitable.

Dreamworx
Dreamworx

@viagrandad
Why is a Unity shill so obsessed with Godot? Are they really this worried about that engine?

Gigastrength
Gigastrength

@VisualMaster
photo-real
It's "photo-realistic" ya cunt

Methnerd
Methnerd

@Gigastrength
he doesn't understand how language works
sad!

FastChef
FastChef

ywn have a general on Veeky Forums

whereismyname
whereismyname

So I started to learn programming this year but after I finish my language's book where do I go?
What are some good books specific to game development?

DeathDog
DeathDog

@whereismyname
You don't. It's all black magic from there on out.

Start making really small games (game jams are good for this) and build your way up.

If you haven't figured it out already, you should use a framework (like LibGDX, XNA, SMFL, etc)

Need_TLC
Need_TLC

@whereismyname
It's good that you're learning from books, you won't fall into the trap a lot of devs do where they never improve at coding. But you're falling into the other trap, of never actually starting.

You need to temper your book learning with some practice. Start making small games, with whatever programming knowledge you currently have.

StrangeWizard
StrangeWizard

@whereismyname
https://unity3d.com/learn/tutorials/s/scripting
don't even wait to finish your books
get unity and start grinding these
and the other more complicated tutorials after you're done with these

Techpill
Techpill

he cant invest 1-2 years on learning how to draw
his game isn't anime
you guys hate money but i should know by now

Need_TLC
Need_TLC

@FastChef
But what if I'm making a porn game?

kizzmybutt
kizzmybutt

made some dumb danmaku vs game in 2 days just for fun

askme
askme

Imagine a game where everyone is fighting over one device. Having that device transmits your microphone throughout the entire game world

Emberfire
Emberfire

Hop up timing your hop to a moving platform above to get to the rooftops of the trees.

Evilember
Evilember

@DeathDog
@Need_TLC
I'm barely at the beginning of the C language primer and I'm struggling with the basic I/O. Simple games are out of my reach
It's good that you're learning from books
How else do people learn? yt vids?

@StrangeWizard
Oh sweet, I imagine other engines have manuals like this, right?

New_Cliche
New_Cliche

Frauki in 3D-o-vision

BinaryMan
BinaryMan

@Evilember
starting with C
Nice.

How else do people learn? yt vids?
Yeah, pretty much. You copy tutorials and examples for a while to build up a vocabulary of small problems you know how to solve. Then after a while you can write more and more things from memory.

If you do choose to use an engine, like Unity, over a framework or writing your own engine, know that much of your time will be spent learning how Unity does whatever you're trying to do. Language is nearly irrelevant when it comes to choosing an engine.

If you're learning C, you should be able to do a command line game soon. Guess the number, tic-tac-toe, anything with words or even rendering a simple grid with ASCII.

StonedTime
StonedTime

@New_Cliche
cute

LuckyDusty
LuckyDusty

@New_Cliche
now gimme her loli version so I can impregnate her

Sir_Gallonhead
Sir_Gallonhead

a judge judy game where you're the judge and you have to decide which of the two idiots has the better story

PackManBrainlure
PackManBrainlure

Quick question, are you looking for an artist?
Stop:
Before you ask me to post my portfolio, why not tell me a little bit about your game?

LuckyDusty
LuckyDusty

@Sir_Gallonhead
this would be a nice party game

Harmless_Venom
Harmless_Venom

@PackManBrainlure
not interested but good luck

Soft_member
Soft_member

@PackManBrainlure
my game involves you posting your portfolio

SniperGod
SniperGod

@PackManBrainlure
I've been looking for an artist to draw anime waifus and/or top-down sprites.
Are you up for it?

Evilember
Evilember

@SniperGod
Sure. Just tell me a little about your game. What AI paradigm do you use?

Fried_Sushi
Fried_Sushi

@SniperGod
top down with perspective obeying characters
ew

Games like Nuclear Throne where characters/objects are front facing still look much nicer (though it only works for cartoony styles)

Inmate
Inmate

@SniperGod
@Evilember
tfw user has been memed

Booteefool
Booteefool

@Inmate
but whomst is meming whomst?

PurpleCharger
PurpleCharger

@Evilember
@Inmate
I had my hopes...

@Fried_Sushi
combat is top-down but everything else(equipment menu + dialogues) will be front-facing.

RumChicken
RumChicken

@SniperGod
Wow a lot of shitposting tonight.
I'm back, ok what are you looking for exactly? I have some time between clients. I hate that it sounds like a shitpost but what engine are you using? Let's just get that out of the way

eGremlin
eGremlin

@Emberfire
You are fucking over your VR fans please stop

BinaryMan
BinaryMan

@kizzmybutt
vs bullet hell
Neat

Evil_kitten
Evil_kitten

@RumChicken
show me your portfolio and we'll talk.

PackManBrainlure
PackManBrainlure

I know there's been a whole bunch of shitposting, but I don't understand exactly. When are you supposed to sculpt vs model?

Evil_kitten
Evil_kitten

@PackManBrainlure
sculpt vs model?
sculpting is modelling.

Bidwell
Bidwell

@Evil_kitten
Sorry, I've been burnt too many times by exactly the way you're talking. If you aren't willing to meet me halfway, then I half to assume you are shitposting.

Good luck.

lostmypassword
lostmypassword

@BinaryMan
Alright. I know I can make text mode games but still I can't handle too much yet.
So the best way is to familiarize myself with an engine alongside learning C?

StonedTime
StonedTime

@PurpleCharger
honestly your art isn't that bad and a collaboration would only be a huge risk

Flameblow
Flameblow

should I add a lil waifu to my game? I need a sidekick character to give tips and whatnot, and have already stacked the roster with lots of guys. It wouldn't fit the menacing, political thriller tone of my game, but I think that clash is what would make interesting

Bidwell
Bidwell

@lostmypassword
JUST START MAKING GAMES
@StrangeWizard
has some good advice. With Unity in particular, you'll want to consume tutorials from several sources and extract a coding philosophy that suits you. There are a LOT of styles you can use in Unity.

whereismyname
whereismyname

@lostmypassword
implying I will ever play your shit commandline game
Hahahahaha

Gigastrength
Gigastrength

@StonedTime
Thanks for saying that, user.
It's just that I have limited time(less than a year) to finish my game and I'm only 1 person.
If I get an artist I can focus in coding and bring back features that was cut due to scoping.

SniperGod
SniperGod

@Evilember
I imagine other engines have manuals like this, right?
you would think so but unity is the best when it comes to tutorials

DeathDog
DeathDog

How do you find inspiration to make games? What inspires you? When I first wanted to make a game I had ideas for what is a lack of a better description a "zelda style" or an action adventure kind of game. Then I watched a documentary where Shigeru Miyamoto said "please don't imitate me!" Being the spazz that I am I decided at the time to respect this. Nowadays I start to say well maybe I am thinking too much about this. Maybe I should try to make just a shitty flash game or something people can play on their phone or tablet like what happened with flappy bird. But even then nothing comes to me, my day to day life is so ridden with anxiety and stress that I can not even think. In the end I am left with something that someone said about writing lyrics, but applies to many things I think. Basically they said something along the lines of "Do what comes naturally to you, If you can't express yourself without forcing it then don't bother."

Boy_vs_Girl
Boy_vs_Girl

@New_Cliche
i approve of all waifus.

TechHater
TechHater

@DeathDog
just like make game

Inmate
Inmate

@Evil_kitten
Box modelling

Firespawn
Firespawn

@DeathDog
If you have the willpower to not make game don't. Sane applies to writing, music, art...

likme
likme

@Gigastrength
why do you have a time limit? If you enjoy art you should keep drawing, I also think it looks good

Methnerd
Methnerd

@DeathDog
I play a game that has a ton of wasted potential, I love the game but I fucking hate it at the same time. That's what makes me want to make a game, because I want to turn that potential into reality.

BinaryMan
BinaryMan

@Techpill
Look man, there's certain degrees of aesthetics.
programmer art, looks horrid and will attract absolutely no one
anime with no fundamentals learned prior, it's alright and might attract incredibly niche fetishists
actually good anime art, shit you might just cash in
actually original and non-MUHVISUALS art, will give you a fanbase.

Evil_kitten
Evil_kitten

/vg/thread/192099079#p192118835
if you can competently program in C++ you can easily use and understand blueprints. I've heard they are slower than C++ but you can compile blueprrints into native C++ (tho that function is in beta rn and I can't even imagine the spaghetti code that will create)

I use blueprints all the time, it's a really easy and simple system to use if you already have a grasp on core programming concepts like for, do while, loops, sequences, etc etc

MPmaster
MPmaster

@Gigastrength
time limit
looking for a collab
horrible idea user artists can stop working without a single word and wasting a lot of your already limited time and slash your willpower to bits

BinaryMan
BinaryMan

@MPmaster
In my experience, in every single project I wanted to work for free at the programming user just gave up after maximum a month. At this point I think that unless you invest some money you don't have the motivation to get your shit together.

Ignoramus
Ignoramus

@BinaryMan
actually original and non-MUHVISUALS art
can you elaborate on what this is and some examples of "MUHVISUALS"

takes2long
takes2long

@VisualMaster
Why you can't afford to be a cheap artist: https://www.youtube.com/watch?v=iPwdia3gAnk
Is this true?

StonedTime
StonedTime

@takes2long
it's true enough if you're singularly focused on mastering art, and can afford the upfront expense

massdebater
massdebater

@Firespawn
But I do want to make one, I just don't have any ideas at the moment. Or at least ones I'm satisfied with. Maybe I should just give up on it for now.

@Methnerd
Interesting. This reminds me of how I had an idea for a kingdom hearts type game before kingdom hearts existed. Except instead of shitty disney characters it would have an all star line up of characters from all kinds of different games. And there again I have a problem, I can't decide which, and where to stop, like putting in characters from other forms of media but I'm so far out of the loop that I can't remember / don't know who to have anyway.

cum2soon
cum2soon

@massdebater
Have you... made any games?

Spazyfool
Spazyfool

@DeathDog
Theres a lot to respond to here. But I'll try to cut to the heart of the matter: You can't even begin to have a good idea for a game until you've tried making them for a few years. I don't mean pong clones, I mean original ideas that you try to make work. This is just how the mind works. After trying for a few years to solve a difficult problem, your mind reorients the world around it, allowing you to see solutions. And game design is an extremely hard problem.

So all this hand wringing about inspiration is a bunch of hot air. Inspiration is really a non-issue. After working in this problem space for a few years, you will naturally be overflowing with ideas. They come in bits and pieces. From other games, from experiences in life, from movies, from everything. As your design abilities increase, the clarity and sophistication of these ideas will increase.

If you have problems with anxiety and stress, that is a clue. Developing as a game designer alone isn't going to cut it, or won't be possible. You need to develop more as a human being. We all do. There will always be some source of anxiety and stress, there are 0 exceptions. Think about that; not one single human being doesn't have something causing them anxiety or stress. You either learn to manage it and get stuff done regardless, or you let it chew on you.

I like the quote, but not in the context of making games. Writing lyrics is a very different process than making a game. No matter how good the tools are, making a game is still an engineering problem. The emotional component is secondary. Intuition can guide you to the resonant ideas, but not without first doing the work I've described. Whoever said that quote didn't understand all the work they did *before* becoming a good lyricist.

Lord_Tryzalot
Lord_Tryzalot

@massdebater
instead of shitty disney characters
I think we need to talk. Come closer, lad.

TreeEater
TreeEater

@Spazyfool
More gatekeeping wankery.

Skullbone
Skullbone

@likme
Money is the reason... I don't have a family but I can't starve and dev.
Thanks though, that gives me hope that maybe I can do art myself.

@MPmaster
perhaps you're right. maybe if I give up on getting an artist altogether, I'll save the time considering it.

cum2soon
cum2soon

@Lord_Tryzalot
Relax mate I like Disney, just didn't care much for kingdom hearts.

Stupidasole
Stupidasole

@TreeEater
Creation doesn't need any gatekeepers, the consumers are the gatekeepers. Creating anything worth experiencing is a very difficult problem. Hardly anyone can do it. I'm just sharing my insights that I've obtained in trying to do this.

Spazyfool
Spazyfool

@BinaryMan
i worked 3 years in a team on a single project for free was kind of my dream project but i kind agree generally people that are really serious on making videogame would spend money for a good partner/resources

@takes2long
good tutorials and tutoring can make you progress wayy faster really depends on what you value more your time or your money.Time IS limited,money really depends thats why rich people buy everything they can to save their time(better products,flying everywhere instead of train,bus,etc)

@Skullbone
if i wasnt a shitty artist i would help user

Carnalpleasure
Carnalpleasure

@cum2soon
That's a strange way to put it though. Especially taking in consideration a simple fact that Disney staff in KH was far better than Square's as a characters.

Evilember
Evilember

>>192186531
I didn't like both of those. They both look cool but play like ass.

Evil_kitten
Evil_kitten

@PackManBrainlure
sculpting is good for complex organic shapes. model is good for machines, vehicles etc.

Flameblow
Flameblow

Is there any reason to rig or create animations in Unity instead of Blender?

BunnyJinx
BunnyJinx

@Carnalpleasure
I respectfully disagree, but I think it's because the whole thing was just a bit silly for me personally. The concept and or gameplay is nice and had it been executed differently I might have enjoyed it even with the whole Disney + Squaresoft pairing. But as it is I don't care for it.

Skullbone
Skullbone

@Flameblow
If you want the way bokube looks and want your shit to look just like it.

Harmless_Venom
Harmless_Venom

@PackManBrainlure
If you're making a character, you have no reason not to sculpt, unless you plan on having him made up of primitive objects (like a minecraft character).

@Evil_kitten
Even if you don't want to sculpt for hard surface mode, you should still set up a block.

Anyone who poly/box models in 2017 is using poor workflow and getting worse results.

lostmypassword
lostmypassword

currently building my status effect system
give me some novel status effect ideas and ill implement them
currently i have poison which slowly depletes health and drunk which slows movement and periodically spawns vomit in front of the character

FastChef
FastChef

@Harmless_Venom
mode
meant to say models*

Fried_Sushi
Fried_Sushi

@lostmypassword
Arousal: Causes you to think with your dick and act in the way that would most impress your prefered sexual partner.

Fried_Sushi
Fried_Sushi

@Spazyfool
What the actual fuck are you talking about, have you ever read any game design documents? the skill ceiling is so fucking low 90% of successful designers stumbled on success by sheer chance.

iluvmen
iluvmen

@lostmypassword
Skeletal: High resistance to piercing damage and drinking milk also gives you a Strong bones status effect, which gives you even more defense

BinaryMan
BinaryMan

Spend months in Godot trying to make game
Drop it for Unity
Game done in 1 month

I wish someone had told me you have to be a pretty good programmer to make games in Godot. I was wondering why there were no games for it.

Dreamworx
Dreamworx

@Harmless_Venom
what about curves on hard surfaces, what's your take on that ? I feel like the subdivision surface works alright for that sometimes but it's not super intuitive and leaves a lot of useless edge loops everywhere.

Methshot
Methshot

@Fried_Sushi
That's just so delusional I had to laugh. I can tell you've never made anything, maybe never even tried. Let alone anything worth playing. I'm sorry but your lack of self-awareness is shocking. Have you made a good game? Had success? If not, you realize you're basically labeling yourself as an idiot, unable to clear this low skill ceiling.

VisualMaster
VisualMaster

@Methshot
You realize that was basically a word for word quote by David Brevik right?

New_Cliche
New_Cliche

@VisualMaster
No it's not. What you're thinking of is when Brevik described making Diablo... how they "stumbled" onto the formula out of sheer chance. That's exactly what I'm saying, when you work within a problem space for a long time, ides and solutions appear.

All the shit about low skill ceiling and design documents was tacked on by you.

askme
askme

@BinaryMan
Post your game, I wanna play it

Nojokur
Nojokur

@Dreamworx
It depends on what you're making.

If you're modelling something like a machine or an engine with a lot of components, it's practical to just polymodel them then bevel.

If you're making an aeroplane, you want to create a base mesh for the body, apply a subsurf, and then model it to match the shape you're going for in the body. After that, duplicate your mesh, apply either shrinkwrap or surface snapping to one of your bodies, then model away.

Bear in mind, subsurf is not really for games because it adds so much geometry; it's more for art and movies. It's good to apply one to your block to maintain a smooth shape for your snapping, but for your game model, it's probably better to not use it.

Illusionz
Illusionz

@Fried_Sushi
Having good ideas is the most difficult thing about making games desu.
Being an ideaguy is the easiest thing but also the most difficult.

Poker_Star
Poker_Star

@Nojokur
After that, duplicate your mesh, apply either shrinkwrap or surface snapping to one of your bodies, then model away.
That sounds a hell lot more practical than duplicating, applying the modifier and dissolving unnecessary edge loops, thank you.

Emberburn
Emberburn

GODOT 3 HYPE

https://www.youtube.com/watch?v=Ge6EQHR3Xrg

Fuzzy_Logic
Fuzzy_Logic

What's the best way to move a 2D object in Unity?
I don't really want to use AddForce because it doesn't give much control.

Fuzzy_Logic
Fuzzy_Logic

@Fuzzy_Logic
Set position or translate

New_Cliche
New_Cliche

@Fuzzy_Logic
transform and charactercontroller will most likely get you in trouble on collision with things.

If you don't like the way the character moves on AddForce, you can use rigidbody.velocity to achiev a more player controlled movement in a rigidbody+collision environement

Techpill
Techpill

@New_Cliche
Would I just have to clamp .velocity if I wanted a tighter movement range?

LuckyDusty
LuckyDusty

So, why isn't anyone here making a deep sea game ?
https://www.youtube.com/watch?v=bB35if1A94U

BinaryMan
BinaryMan

DIGITAL STYLE

Post progress.

Techpill
Techpill

@LuckyDusty
That cellular life sim one user is making counts as a deep sea game.

lostmypassword
lostmypassword

how is dodge roll normally implemented? am currently translating character position based on a fast in/out curve but it seems pretty stupid.

MPmaster
MPmaster

@BinaryMan
i am absolute amateur dev. are you using root motion for animations?

Carnalpleasure
Carnalpleasure

@Flameblow
If you want a menacing political thriller waifu, either an imouto who is constantly fiddling with things, or a foreign spy.

Techpill
Techpill

i give up

Skullbone
Skullbone

@Harmless_Venom
Shrink magic

Emberburn
Emberburn

@Harmless_Venom
Well, the morph ball is used for getting through tight spaces, and for some small maze like segments, yeah?
Give your character the ability to dig through loose dirt, then some way to see through it. Even it if's literally showing the player all the maze bits in a 3rd person view, as long as you give it a bit of in-universe fluff, people will overlook it.

CodeBuns
CodeBuns

@Emberfire
One time you actually applied any of your bloated mechanics in a meaningful way
Good job, now redo the rest of the game. Again

BunnyJinx
BunnyJinx

@Techpill
You're technically correct but unicellulars/bacterias are kinda boring a part from a few exceptions like colonies, foraminifera or big diatoms

BinaryMan
BinaryMan

@New_Cliche
Is that pronounced frow key? As in some german pun?

StrangeWizard
StrangeWizard

left or right? i've been devving using the right style for a whole year and the style on the left is the "new" one but it feels off to me.

cum2soon
cum2soon

@StrangeWizard
Probably cause you're used to the old one. I think left side looks more readable

FastChef
FastChef

@StrangeWizard
Left one looks much better.
Unless you wanna finish the game as a whole, I would suggest to keep on trying new designs to keep on progressing on your art-form.

Need_TLC
Need_TLC

@StrangeWizard
Left feels better balanced.

King_Martha
King_Martha

@Techpill
You can't give up on what you haven't started.

Emberburn
Emberburn

@cum2soon
@FastChef
@Need_TLC
Cool, I've been panicking for whatever reason and I feel reassured. Thanks anons!

PurpleCharger
PurpleCharger

so bored of doing menus
this one is almost done and i only have one more to do after this until i move on to other stuff
been making good progress for the last 2 months but menus are burning me out

Lord_Tryzalot
Lord_Tryzalot

@PurpleCharger
Looks good user. It's the little attention to detail that elevates stuff from being decent amateur work

eGremlin
eGremlin

I'm going to make indie game of the year
What is it

Boy_vs_Girl
Boy_vs_Girl

@Lord_Tryzalot
thanks

Soft_member
Soft_member

@eGremlin
I'd tell you if I wasn't making it already

Methshot
Methshot

@Soft_member
My lawyers will be in touch

RavySnake
RavySnake

@PurpleCharger
menu is looking good but the other text is kinda distracting. personally i don't think everything needs to be moving simultaneously, just the paused text is enough to bring attention to the game state. only animate the other text when the day changes, something is picked up, etc.

askme
askme

Is Boku currently /agdg/ public enemy #1?

Flameblow
Flameblow

reading tutorial
uses british spelling in code
Dropped

Booteefool
Booteefool

@RavySnake
people have been saying that a lot, I think I'll go back and tone it down soon

Nojokur
Nojokur

All of the CC licenses terminate if you fail to follow the license conditions. If this happens, you no longer have a license to use the material.
If you have lost your rights under a CC license and are not entitled to automatic reinstatement, you may regain your rights under the license if the licensor expressly grants you permission. You cannot simply re-download the material to get a new license.
Why do lawyers have to ruin everything?

Soft_member
Soft_member

@Nojokur
What happened

TurtleCat
TurtleCat

@askme
That's still gogem.
Boku is painful to watch but he's really not that terrible of a person, just dumb.

Spamalot
Spamalot

@askme
He does more damage to himself than anyone else desu.

GoogleCat
GoogleCat

@kizzmybutt
Nice work. It looks like there's a ton of inertia on the movement though which is garbage for shmups.

GoogleCat
GoogleCat

@askme
So like a containment game for people who blast meme audio in TF2?

Nojokur
Nojokur

How do you feel about Unity's terrain tools?

PurpleCharger
PurpleCharger

Am I wasting my time learning Monogame when I could just use Unity or GM:S?

Fried_Sushi
Fried_Sushi

@PurpleCharger
That would kind of depend on what you want to do, user

Firespawn
Firespawn

@Fried_Sushi
Make a video game!

Illusionz
Illusionz

@Firespawn
in that case, download love 2d

cum2soon
cum2soon

@PurpleCharger
Consider putting the save button as its own menu option, id be wary of pressing that exit button if it was my first time playing and i didn't know it would let me save.

DeathDog
DeathDog

Well I'm almost done my programmer-art poly modelled character, I guess when it comes time to do the next one I'll try sculpting instead and see how that goes.

hairygrape
hairygrape

@DeathDog
post model

VisualMaster
VisualMaster

@PurpleCharger
What is there to learn in monogame? If you know how to get inputs, use asset pipeline and render shit to screen you're pretty much done learning monogame and the rest is just learning to dev a game, knowledge you can use in any other framework.

viagrandad
viagrandad

I want money to fund working on my game.

Should I put all of my savings into Bitcoin? It just rose to $5500 per coin.

likme
likme

@DeathDog
Even without sculpting, you should at very least block out your mesh with a base model then apply a shrink wrap. Poly modelling from a primitive mesh is asking for bad results every single time.

BunnyJinx
BunnyJinx

@viagrandad
I still remember that guy who ordered pizza for ~10000 bitcoins

Stark_Naked
Stark_Naked

@BunnyJinx
context

whereismyname
whereismyname

@viagrandad
You can't buy talent. You either have it or you don't.

Bidwell
Bidwell

@Stark_Naked
first ever bitcoin purchase back when they weren't worth shit

Evil_kitten
Evil_kitten

@Bidwell
So he could have just saved the coins and wold be rich now, but instead he bought a fucking pizza with them? What a retard...

CouchChiller
CouchChiller

@hairygrape
I originally just wanted to test out some stuff with animations but got sidetracked with the making part.

@likme
Any good tutorials that show that method? Everything I ever tried with shrinkwrap ended up really messed up.

AwesomeTucker
AwesomeTucker

@Evil_kitten
nigger literally no-one back then could have predicted their value would have risen to 5k dollarydoos a piece

Stark_Naked
Stark_Naked

@AwesomeTucker
If you really have an idea about such things I'm sure someone could have predicted it. Predicting such things is what made many millionaires.

hairygrape
hairygrape

@AwesomeTucker
I sort of had a strong feeling back then, but then people on the internet talked me out of it. Thanks people on the internet

JunkTop
JunkTop

Yeah but also game development

Ignoramus
Ignoramus

@JunkTop
expecting real talk in a thread with op THIS shit

takes2long
takes2long

@CouchChiller
Any good tutorials that show that method?
The CG Cookie ones.

The Shrinkwrap Modifier should always be applied right away at first. Because it's a modifier, it's using the original location data, so even if you're moving it while snapping to a mesh, you will have issues controlling it, unless you apply first, then add another shrinkwrap modifier using new location data.

Alternatively, you can just use surface snapping (the magnet at the bottom) and set it to face snapping, closest, and check the box that says "project individual elements onto the surface of other objects" (refer to pic related). It's basically the same thing as the Shrinkwrap modifier, minus the modifier controls.

BlogWobbles
BlogWobbles

@AwesomeTucker
@Stark_Naked
more than not predicting it, people had to use btc or it wouldnt have risen in value in the first place.
i mean the majority of the market value is in black markets but it wouldnt work as a money laundering currency without a clean market too

ZeroReborn
ZeroReborn

@viagrandad
Yes yes. We all know the adage "buy high sell low" for a reason.

SomethingNew
SomethingNew

@Ignoramus
One of the better ones we've had.

CouchChiller
CouchChiller

@takes2long
Hm, alright. As I said I'll try the sculpting workflow next time.

Nojokur
Nojokur

@SomethingNew
a dumb youtube video gag
useless bloat from enginedev glorification pasta
notepad that was destroyed within a day after it first appeared weeks ago and offers no value whatsoever
panda3d and construct even though literally no-one actually uses these on /agdg/ (even godot has some actual games in progress in here while these are only shitposting fuel)
it's objectively shit

StonedTime
StonedTime

https://gist.githubusercontent.com/alessonforposterity/832da4fab11e10609dad/raw/258df12378399919ae088ba8731a7571d9c2c947/drgn.txt

Harmless_Venom
Harmless_Venom

@Nojokur
a dumb youtube video gag
useless bloat from enginedev glorification pasta
notepad that was destroyed within a day after it first appeared weeks ago and offers no value whatsoever
panda3d and construct even though literally no-one actually uses these on /agdg/ (even godot has some actual games in progress in here while these are only shitposting fuel)
Like I said, better OP than we usually have.

Burnblaze
Burnblaze

@Nojokur
Instead of a easily vandalise-able notepad we should have an agdg git repo

Harmless_Venom
Harmless_Venom

@Harmless_Venom
worse is better
whatever you say

Nude_Bikergirl
Nude_Bikergirl

@Harmless_Venom
worse
Yes, if you prefer anime and chickens and other shit unrelated to dev.

SniperWish
SniperWish

@Nude_Bikergirl
yeah, because completely ruined op pasta (so what really matters) is justified by a cretin holding a blender magazine in place of pedo bullshit or morphed chicken
keep replying, faggot

Gigastrength
Gigastrength

Drawing progress! I think it looks more birdlike than in the sketch right now. Anyone any tips on how to make him look a bit more menacing?

cum2soon
cum2soon

Please use some explicit lolicon image for next OP. Pedohaters butthurt is somewhat weak last days.

Need_TLC
Need_TLC

@Gigastrength
Anyone any tips on how to make him look a bit more menacing?
You could make his eyes stand wide open, like an actual bird, instead of half closed like a stoned podhead.

LuckyDusty
LuckyDusty

@MPmaster
For combos and ledge grabbing, yes. Using root motion was the best decision i had, since it solves a fuckton of problems that you had to figure a way around.

If you're using UE4, do yourself a favor and make everything facing +X and add a root bone at 0,0,0 with no rotation, it'll save you a lot of trouble.

whereismyname
whereismyname

I'm making a horror game and want to use fucked up cultists as enemies.

However, I have a problem in thinking of how I want them to look and be all 'deformed' and shit. Zombies are ancient and lame, making them all disfigured and wrapped up in barbed wire would just be a Silent Hill ripoff, Ghosts are Fatal frame, mushrooms are the last of us; what possible enemy designs could I use that aren't totally unoriginal?

PurpleCharger
PurpleCharger

@whereismyname
Insect shit

Raving_Cute
Raving_Cute

@whereismyname
SJWs?

Methnerd
Methnerd

@whereismyname
Make them look pretty normal but have completely fucked animations

Ignoramus
Ignoramus

@Gigastrength
Also, if you want something look more menacing, it's not a good idea to use such thick lines. That makes it look more cartoony. I find the sketch much better personally. Not a big fan of such thick lines.

VisualMaster
VisualMaster

when will lolidev ever learn?

Spamalot
Spamalot

@whereismyname
make them normal except a few proportional deformities
like one huge eye, one side of the face smaller than the other, etc.
the higher ranking they are the more severe it is

idontknow
idontknow

@Need_TLC
Sorry, I ment make it less birdlike. It needs to have more in common with "a stoned podhead" than an actual bird.

Nude_Bikergirl
Nude_Bikergirl

@idontknow
It needs to have more in common with "a stoned podhead"
Add some small animated bubbles above his head, appear and pop. That should emphatize stonedness

askme
askme

I'm an artist and I'm available for a game, but does your game have what it takes? Let's find out

LuckyDusty
LuckyDusty

@Nude_Bikergirl
that would make him look drunk though

VisualMaster
VisualMaster

@LuckyDusty
If you make his eyes red, I think people would rather intepret it as being high.

RavySnake
RavySnake

@VisualMaster
how should i credit you?

Soft_member
Soft_member

@RavySnake
600 dollaridoos per idea.

Stupidasole
Stupidasole

@askme
What does it have to take?

Methnerd
Methnerd

@Nojokur
enginedev glorification pasta
Please don't associate enginedev with the OP's bloat
It's just a shitposter

5mileys
5mileys

@whereismyname
cultists
Robes
You can't see their faces
They make a lot of weird low chanting

iluvmen
iluvmen

@VisualMaster
Why is she crying

Evil_kitten
Evil_kitten

@Stupidasole
First of all, do you even have a game? I'm looking forward to doing art for another game but I don't want to just get memed on for offering

Emberfire
Emberfire

@askme
My game is a top-secret CCC production
You're not qualified to work on it

viagrandad
viagrandad

@Evil_kitten
I would like an artist to work with me, but honestly I'm tired of artists memeing on my game every time I ask.

Methshot
Methshot

@viagrandad
I know exactly how you feel, see @Emberfire
Anyhow, tell me about your game

Illusionz
Illusionz

I wish I could come up with cool horror monster designs

Playboyize
Playboyize

spend 30 minutes typing something out
it works perfectly
spend 3 hours testing it because there's no way it's bug free
not a single bug found
What is happening

happy_sad
happy_sad

@Methshot
My game is a hardcore dungeon crawler with literally no graphics.
Now tell me about your art.

JunkTop
JunkTop

@Bidwell
fpbp

Ignoramus
Ignoramus

@Dreamworx
because they cannot believe something free is better than something you have to pay money

lostmypassword
lostmypassword

@Evil_kitten

Post portfolio

AwesomeTucker
AwesomeTucker

@happy_sad
This is pretty neat

Lunatick
Lunatick

@VisualMaster
is there a benefit to develop a game in Linux? it will be multiplatform and free.

kizzmybutt
kizzmybutt

I got a question regarding arrays in GM.

Should I always write accessors, like array[@ 0,0] for example, instead of array[0,0]?

Documentation says: "Arrays also have their own accessors which works in a similar way as those listed above for data structures. however array accessors have an interesting property and that is to permit you to modify an array from a script without having to copy it. When you pass an array into a script, it is passed by reference, meaning that the array itself isn't being copied into the script but rather it is simply being referenced to get the data. Normally if you then need to change the array, it would be copied to the script and then you would need to pass back the copied array for the original array to be updated. This can have costly processing overheads, and you can use the accessor instead, as that will change the original array directly without the need for it to be copied."

I'm not sure when to use @ or not? Will it be fine if I just use @ everywhere?

Flameblow
Flameblow

@happy_sad
I used to play these kinds of games. I do some pixel art but have done traditional media most of my life, mostly looking for practice on a casual game.
Is this your own engine?

Bidwell
Bidwell

@Lunatick
You get to use shell and all the Linux tools.
But if you're developing with Unity on Linux, only pain and misery awaits you.

Playboyize
Playboyize

@VisualMaster
oh god, that's hot!

Fuzzy_Logic
Fuzzy_Logic

@Bidwell
Godot, for learning and fucking around. I use linux mostly and want to try game developing as a hobby but I don't want to install Windows mostly because I get used to Ubuntu (I have been using it for at least 7 years).

I ask here because in /g/ and /v/ they tell me to fuck off.

SniperGod
SniperGod

@Fuzzy_Logic
Godot is a solid engine, probably the only one worth using on Linux as well.

TalkBomber
TalkBomber

@Fuzzy_Logic
do you have any experience with unity on linux ? how good is it ? this is the only reason why i dont migrate. Forums about it are shit on the unity comunity.

BinaryMan
BinaryMan

@Fuzzy_Logic
I don't think there's any noticeable difference then, unless you value freedom™

Gigastrength
Gigastrength

Is this ready for Steam?

Dreamworx
Dreamworx

@TalkBomber
Crashes every 5 minutes and graphical glitches everywhere. That's just my experience though.

Snarelure
Snarelure

@Lunatick
Extremely easy access to any library you could ever need
use zsh + oh-my-zsh
package management

TalkBomber
TalkBomber

@Dreamworx
shit. so godot is the way to go on linux huh ? i might check it out.

Carnalpleasure
Carnalpleasure

@PackManBrainlure
Loli dev, I invoke you, you need this user

Bidwell
Bidwell

@Carnalpleasure
I wouldn't work on his game

likme
likme

@happy_sad
looks pleasent as fuck. try using colors bro, if you do colors + grayshades this will look amazing.

Carnalpleasure
Carnalpleasure

@Bidwell
Pussy

Supergrass
Supergrass

@VisualMaster
Fuck off with your consensual shit normie

RumChicken
RumChicken

@TalkBomber
I don't know about the state of Unreal on Linux, might be good.
Atomic Engine might also be worth checking out, it's a fork of the Urho3D engine with a graphical IDE.

Nojokur
Nojokur

@Gigastrength
Only if it has trading cards

Sharpcharm
Sharpcharm

@Supergrass
he didn't notice it's necrophilia

Emberburn
Emberburn

@Bidwell
wew lad

Poker_Star
Poker_Star

I'm going to make an anime fighting game!

likme
likme

Stock images. where could one get them without that shitty *SHUTTER STOCK* layer?

TurtleCat
TurtleCat

trying to learn math
get full 8 hours of sleep
do a little morning workout
take a shower
get a nice big cup of tea
watch math lecture
instantly start nodding off
read math textbook
fall asleep within 3 paragraphs
Fucking hell it's impossible.
Do I really need this shit for game dev?

Spazyfool
Spazyfool

@kizzmybutt
Should be fine?
Only concern might be if GM has move semantics, but that's pretty doubtful

massdebater
massdebater

@likme
You pay for them

@TurtleCat
need
No, look at all the retarded indie devs out there

What are you trying to do? Enginedev?

idontknow
idontknow

@Poker_Star
Make me proud champ

StonedTime
StonedTime

>>192204603
haha epic xd
fuck off retard

happy_sad
happy_sad

@massdebater
No enginedev, I just want pretty danmaku bullet patterns

JunkTop
JunkTop

@StonedTime
wrong tab bro

Emberfire
Emberfire

@TurtleCat
Same boat bro its been a nightmare
Want to make a space game
Have to get up at 6AM and attend MIT
Can barely make it through one lecture of Astrodynamics

Who thought using Unity was so fucking difficult

Burnblaze
Burnblaze

@Poker_Star
make it about monster girls!

Firespawn
Firespawn

@happy_sad
Just play with a graphing calculator
There's plenty online

happy_sad
happy_sad

@TurtleCat
You have to
D O
O

P R O B L E M S
R
O
B
L
E
M
S

SniperWish
SniperWish

progress:
new icon
spiked bat is now a stun stick
added AI ability to be Stunned**

**which will give way to future enemy status effects, like poison, armor, berserk, moneybags..etc. Hopefully switching up combat situations further

cum2soon
cum2soon

@Spazyfool
Thanks.
Can you explain the difference to me though? I don't really understand it.
And yeah I don't think GM has move semantics.

eGremlin
eGremlin

ask a question on SO
some faggot with 10 million reputation immediately marks it as duplicate of other question even though my question is about android xamarin, and the other question is the same but for the java android platform, those are two completely different platforms
can't do shit about that
great

Booteefool
Booteefool

@eGremlin
what's up with power users on platforms like these anyway? what sort of a person would waste their time scrolling through stuff to answer or complain. same goes for wikipedia etc

LuckyDusty
LuckyDusty

@Booteefool
If they want to waste their time by answering questions then let them, but don't fucking abuse your shitty neet privileges by marking questions as duplicates that are clearly not even in the same category
There is not even any point in asking the question again, since the same thing will happen. This isn't even the first time. I get often marked as possible dupes, even though the "dupe" question is completely different

Firespawn
Firespawn

I did it
I drew a square

it all gets easier from here, right?
Should I register my LLC now?

Lunatick
Lunatick

@Firespawn
it all gets easier from here, right?

Evilember
Evilember

@Burnblaze
monster girls are better suited for a jrpg with a big number of potential party memembers and ensued harem hijinks

PackManBrainlure
PackManBrainlure

@Evilember
Wait, where did you read my dream game idea?

SniperGod
SniperGod

How would you innovate in the horror genre?

StrangeWizard
StrangeWizard

everyone praises godot
try it
start by making a tileset
making tilesets is hell in godot
uh, 3.0 will surely fix it right?

Evil_kitten
Evil_kitten

@SniperGod
Real life consequences.

DeathDog
DeathDog

@Evil_kitten
now im interested..

hairygrape
hairygrape

@Evil_kitten
calm down kojima

Emberburn
Emberburn

@SniperGod
make the player feel ashamed for their deeds & words

FastChef
FastChef

@Evil_kitten
FULL
LIFE
CONSEQUENCES

Stark_Naked
Stark_Naked

I want to violate ;_;

Lord_Tryzalot
Lord_Tryzalot

@Evil_kitten
ALIENS
AND MONSTERS
ARE ATTACKING MY PLACE

BlogWobbles
BlogWobbles

@Emberburn
what like get them to rape children or something? half the people on this board would enjoy it

JunkTop
JunkTop

@BlogWobbles
well hopefully half this board would be a very small part of your fanbase

TreeEater
TreeEater

fuck mechanical stuff I should have made a game about cute girls or monsters instead

Fried_Sushi
Fried_Sushi

@SniperGod
capture sounds and make ai use it on its favor. (extra points if you use it without the player knowledge.)

CouchChiller
CouchChiller

@cum2soon
Sorry, I don't use GM and I'm not sure exactly what you want explained

But when working with arrays, it's usually best to pass by reference if you're modifying it or const reference if you're not
I don't see any harm in just always using the accessor

If you meant the difference between pass by value and pass by reference.
By value it's a temporary variable with expression scope. If your array is of ints then that's 4 bytes of extra memory allocated for the duration of the expression, as an example

By reference it's like a pointer to the address, so new memory isn't allocated and you can also modify it

CodeBuns
CodeBuns

@JunkTop
You have big dreams

BinaryMan
BinaryMan

What tools do you use to make 2d sprites?

What's your workflow like for doing the graphics?

Got any tutorials to share?

girlDog
girlDog

@Firespawn
Should I register my LLC
I dont know user, do you enjoy the risk of your personal assets such as car, home, laptop, future wages and so on, being seized in costly patent litigation?

AwesomeTucker
AwesomeTucker

@BinaryMan
What tools do you use to make 2d sprites?
Paint.net

What's your workflow like for doing the graphics?
Just draw, faggot

Got any tutorials to share?
pixeljoint.com/forum/forum_posts.asp?TID=5692

SniperGod
SniperGod

@girlDog
LLCs owners are explicitly protected from exactly that

Emberfire
Emberfire

@AwesomeTucker
Just draw, faggot
t. someone who has never worked in a professional environment before

TreeEater
TreeEater

@Evil_kitten
gambling is the horror genre of adults

Boy_vs_Girl
Boy_vs_Girl

@Emberfire
This is true. While I do get paid for my work, I work from home and my client is super lax, so I just work whenever I want.

Illusionz
Illusionz

Pls play demo (takes 7 min) of pic related and tell me why you wouldn't pay £/$/€ 5.19 for a version with more levels.

https://rokasv.itch.io/seek-etyliv

Garbage Can Lid
Garbage Can Lid

@Emberfire
it's not a true 2D
you do know that gpu-accelerated 2d is actually in 3d but with a flat projection?

Supergrass
Supergrass

@Illusionz
why you wouldn't pay
mixels

iluvmen
iluvmen

@BinaryMan
Soon

SomethingNew
SomethingNew

molyneux.jpg

a chad only porn game where you have to login with a facebook account that has 200+ friends and any time you fail to pick up the girls, it posts about how big of a loser you are but it doesn't post anything bad about all the degenerate shit you do to the girls

eGremlin
eGremlin

@Illusionz
https://rokasv.itch.io/seek-etyliv
I'm been trying to figure out for months what the hell your game is.
I enjoy how naturally you incorporate tutorial elements. Also the pretty little effects are A+. How do you do a lot of this animation?

Booteefool
Booteefool

@Illusionz
Can you fuck lolis in it? No? There you go.

VisualMaster
VisualMaster

@Illusionz
5.19
Feels like a minigame
Maybe at 4.99 you might have a chance

Poker_Star
Poker_Star

Renderer child_rend = this.transform.GetChild(0).GetComponent<Renderer>();
child_rend.enabled = false;
Works just fine.

public GameObject[] to_hide;
private Renderer[] addtl_renderer;
for (int i = 0; i < to_hide.Length; i++)
{
try
{
addtl_renderer[i] = to_hide[i].GetComponent<Renderer>();
}
catch (System.Exception e)
{
Debug.Log("failed to render " + to_hide[i].name + e);
}
}

Will always throw an exception though, null reference exception. The to_hide array is filled in through the inspector. If it matters this parent object is being spawned in through a prefab.

girlDog
girlDog

After years of making music but not understanding shit about theory, I finally decided to stop dragging my feet and start learning.

I've only gotten to basic chord progression and keys but after learning, I picked up my guitar and holy shit I can actually jam now. I wish I learned this shit earlier, it has already proven to be useful.

hairygrape
hairygrape

@SomethingNew
doesn't post anything bad about all the degenerate shit you do to the girls
A true alpha would post about that on his own
just took a dump on this cartoon bitch then fucked her. shit was cash

SniperWish
SniperWish

@Illusionz
Am I supposed to come into this level with the sword? Am I just retarded?

New_Cliche
New_Cliche

@Poker_Star
You never create the addtl_renderer array,

WebTool
WebTool

@SniperWish
You're retarded. Took me a couple minutes. Try all your options... you'll feel smart when you get it.

Sir_Gallonhead
Sir_Gallonhead

@SniperWish
I solved that one by bumping into the south wall 3 times to put the top skelly to sleep. Then I went into the center and one skelly bumped me into the other and killed that skelly. You can take it from there maybe.

Methnerd
Methnerd

@eGremlin
How do you do a lot of this animation?
It's all smoothing between values of alpha/position/zoom/scale and color.

@VisualMaster
The final version would give the same feels, but last 45-60min.

I'm having a "good enough?" crisis and really don't know if the game is good enough to sell at 5 currencies.

@SniperWish
Because there aren't enough levels, I threw it in early - it's one of the hard ones. Trick is hit the wall behind you 3 times, then walk into the center.

Need_TLC
Need_TLC

open programming tutorial on Youtube
heavy Indian accent intensifies
Stop the video and find another one

Lunatick
Lunatick

@Methnerd
Trick is hit the wall behind you 3 times, then walk into the center.
what's the logic behind that?

Crazy_Nice
Crazy_Nice

@Need_TLC
open programming tutorial on Youtube
why woul you do that?

girlDog
girlDog

@Need_TLC
not making Dark Souls in Unity with Pajeet
Your loss
https://www.youtube.com/watch?v=-m9tDF2v-5Q

askme
askme

@Lunatick
You were told earlier that Skellies not adjacent to you fall asleep in 3 turns. One direction is next to him and wakes him up. The other two kill you. Last option.

TreeEater
TreeEater

@Methnerd
OK - I guess my problem was I only got feedback that the skull is going to sleep starting on the second tick.

Is there a restart level button?

Booteefool
Booteefool

@TreeEater
There isn't and I'm trying to figure out how you got the game into that state to fix it now.

askme
askme

@New_Cliche
I love you.

hairygrape
hairygrape

@Need_TLC
learning programming through videos

lmfao no one is seriously this stupid right? you should try art, programming isn't for you

TechHater
TechHater

@askme
Also, are you sure you have to do this at all? If everything is under a parent object, you can just use GetComponentsInChildren<Renderer>() to get all of them in one go (including the parent).

TechHater
TechHater

@TechHater
Both the number of children and the children even having a renderer aren't a guarantee. I could probably structure it better but right now I'm just trying to get a working prototype

BunnyJinx
BunnyJinx

@TechHater
If anything, that's an even better argument to get GetComponentsInChildren.

cum2soon
cum2soon

@TechHater
I'm glad your issue got solved but now you have me concerned about what approach you're taking. What are you trying to do, as an outline?

JunkTop
JunkTop

@hairygrape
Give me one good reason to not learning through videos

Gigastrength
Gigastrength

@Booteefool
I played through it again. I almost didn't, the animations and text between levels are juuust a little too long on a second playthrough.

I'd say it has potential, but you don't really demonstrate it yet. 3x3 is limiting for level design, and small enough that you can brute force most levels. If you can pull it off, it'll be impressive.

You might be able to fold the second half of the tutorial into actual levels. You're already teaching some new things in the real levels (like the nuances of how swords work, not all of the interactions of swords and skulls can be derived from what you show in the tutorial level). It also feels weird that you have a dramatic skull reveal but we've already killed several in the tutorial.

Maybe it's just my autism but @SniperWish
tripped me up, I feel like the 100% of the game state should be represented on the board. There's no difference, visually between a skull 3 turns from sleep and 2 turns from sleep.

I'll probably buy it when it's done regardless, but it's the fact that you're an agdg dev that tips it over the edge. $5 is the right price for this.

Deadlyinx
Deadlyinx

@Gigastrength
dramatic skull reveal but we've already killed several in the tutorial
this

Carnalpleasure
Carnalpleasure

Why did they make GameMaker 2? Nobody uses it.

takes2long
takes2long

Why did I make a game? Nobody plays it.

TreeEater
TreeEater

@takes2long
u cheeky cunt

5mileys
5mileys

@takes2long
Post it and I will play.

Garbage Can Lid
Garbage Can Lid

@Carnalpleasure
It looks pretty and some of the new features are pretty nice. But that $100 pricetag is a bit much considering i got 1.4 and all the licenses from a humble bundle a while back and 1.4 works just fine

Stark_Naked
Stark_Naked

Why did they make Godot 3.0? wait, they didn't

Emberfire
Emberfire

Here's a small demo of my game
https://wanderfall.itch.io/wanderfall-demo1
pls play

TurtleCat
TurtleCat

@BunnyJinx
Oh shit u right. I misread that at first.

@cum2soon
Multiplayer game with vision. So both the enemy players and the bullets the enemy spawn have a "visibility" script that determines if the player can see them. Bullet only has the base renderer and no children, enemy player has many children but not all with renderers. Soon will be NPC enemies that have a different combo.

Fried_Sushi
Fried_Sushi

@Gigastrength
Thanks for this.

I'm partial about what to do with the tutorial. I wanted it to be optional, in which case the skele reveal doesn't work, but without it people get overwhelmed with the mechanics fast and combining it with the story text feels wrong. Also a good point about the 3/2 turns.

FastChef
FastChef

@TurtleCat
the jump of the shadows when you enter the bush is pretty jarring

Emberburn
Emberburn

@FastChef
I know :/ I have plans to slowly increase/decrease the vision but right now I'm more concerned about getting a working demo.

Fried_Sushi
Fried_Sushi

@Fried_Sushi
Adding onto this @Gigastrength
.
The latter half of the tutorial feels like a typing tutor program. IMO the tutorial doesn't matter THAT much, if it's optional.

You've probably heard the comparison, but this feels like Ending in terms of style. That's probably the amount of content you should be aiming for, if not more. And Ending was free! The minimalist visual style is going to reduce the value in a lot of peoples eyes, and $5 for an hour is dubious already.

With games like this, you can get a lot of mileage out of many simple objects interacting. For example, skulls activate on adjacency. What would an object that activates when you're two tiles away look like? Then again, with only 3x3, it's hard to take advantage of that. You're leaving a lot of potential design on the table with 3x3. With 3x3 you don't have much room to play with bumping skulls around, or weirdly shaped rooms, or any of that. I'm really torn on the 3x3, it's cool abstractly but in practice it's limiting.

How are you going to handle UI for levels where there are multiple skulls with swords? That also seems like something that, from an ideal game design perspective, can be shown on the board. But your current style doesn't have the pixels for that.

Sorry if this sounds arrogant, I just see some good potential directions but they're limited by the constraints you've already chosen, which are aesthetically cool, but limiting design space.

Methshot
Methshot

@Emberfire
Should I be worried about this?

viagrandad
viagrandad

how much does it cost to license eurobeat music? A single record label called AVEX seems to have it all.
I wanna make a racing game.

Can anyone here make eurobeat?

Harmless_Venom
Harmless_Venom

@Fried_Sushi
What you're describing is all valid. In fact, the earlier game I was developing, which you might have seen, had all the features of a traditional roguelike, looked and played the same in a larger dungeon. I found that even with the small scope, it was too large for me and I was moving at a snails pace.

3x3 stays until the completion of this game to make the completion possible rather than because it makes the game better. For what it's worth I do still have quite a few mechanics not implemented with different weapons and enemies. Maybe the second iteration will move on to 4x4.

$5 for an hour is dubious already
I would gladly pay $15 for a game I can consistently enjoy for an hour, but that's exactly why I'm here asking about that

Playboyize
Playboyize

@viagrandad
It takes a bad english speaking japanese singer to make proper eurobeat, aint no one like this here

Stark_Naked
Stark_Naked

@TurtleCat
guns
You said you were doing a moba

Also bushes shouldn't block vision of things behind them, only inside

Booteefool
Booteefool

@JunkTop
It's better to read it. It's code. Rewinding each time just to see what someone typed is madness.

Sir_Gallonhead
Sir_Gallonhead

@Booteefool
You could always pause the video though

Playboyize
Playboyize

@Playboyize
Eurobeat's made by bad english accent Italians though. It's a subgenre of Italo-Disco
Just because its popular in Japan doesn't mean it's Engrish.

LuckyDusty
LuckyDusty

@CouchChiller
Thank you!

Fuzzy_Logic
Fuzzy_Logic

@Booteefool
College lectures work much the same way and you can't rewind.

Nude_Bikergirl
Nude_Bikergirl

@Stark_Naked
Guns were part of the unity networking tutorial, once I'm done sorting through it an adding basic NPCs then I'm working on click-to-attack. Plus the underlying logic will still work for casting certain skills.

And that's fair, I guess I could make both a "tall" bush and a shorter one you could see over. My main source of inspiration if LoL and DoTA obviously and their bushes block vision beyond them (not that they're always right or a good source).

Inmate
Inmate

@Methshot
where did this error pop up?
I tested it on like, 6 different machines and it never came uo. Did it crash or fail to run?

StonedTime
StonedTime

@Fuzzy_Logic
That's why they ask you to read your textbook. The professor just is there to give an overview. Plus you can stop him and ask questions.

CodeBuns
CodeBuns

@Emberfire
go to your page
it logs me in as the admin
uhhh

viagrandad
viagrandad

@viagrandad
https://bandcamp.com/tag/eurobeat

farquit
farquit

@CodeBuns
nice one hackerman

AwesomeTucker
AwesomeTucker

@Inmate
it popped up as i was extracting the .zip

WebTool
WebTool

@CodeBuns
lol, I can't login to my account now
@AwesomeTucker
that's very odd, I can't reproduce the error here

JunkTop
JunkTop

@StonedTime
Teachers are supposed to teach. People aren't paying to """learn""" out of a textbook.

VisualMaster
VisualMaster

@JunkTop
Professors are no Teachers

AwesomeTucker
AwesomeTucker

@CodeBuns
holy fuck I got the same, I'm in the admin's dashboard and can see all his games and earnings

$7.51

idontknow
idontknow

@AwesomeTucker
what percentage does he give to itchio?

Sharpcharm
Sharpcharm

@CodeBuns
@AwesomeTucker
wtf is this the power of itch.io? no wonder googem left steam

Dreamworx
Dreamworx

@Nude_Bikergirl
and their bushes block vision beyond them
I guess you're right
It's been a while and it doesn't really feel like it sometimes with how the fog would sorta wrap around things in weird ways

Harmless_Venom
Harmless_Venom

@idontknow
dunno, I got logged off before I could open other pages
and now I can't login to my own account for some reason

Emberfire
Emberfire

@Harmless_Venom
Banned for hacks

MPmaster
MPmaster

WanderFall Dev here
@AwesomeTucker
My earnings should be fuck all, what mad cunt paid me money for some dumb shit?
@idontknow
fucking nothing ahahahahah (only cus I don't make any, but I wouldn't give dick all to them anyway)
@idontknow
I think itch.io is fucking up with servers and shit similar to how steam did not too long ago

whoevr can access my shit pls don't delete my work, I'd be sad af

BunnyJinx
BunnyJinx

@Harmless_Venom
same, i can't login to my account
leafo probably shut it down

Gigastrength
Gigastrength

@Skullbone
yall about to get reviewed

Skullbone
Skullbone

@MPmaster
people got logged in to itch.io admin's account senpai, not yours

SomethingNew
SomethingNew

@MPmaster
but I wouldn't give dick all to them anyway
Why not, user?

askme
askme

@Sharpcharm
itchio having some bugs right now somehow makes steam good
this is clearly a mistake (or hack) and will undoubtedly be fixed very-
@Skullbone
meanwhile i completely crashed steam while recording footage for yesdev by using my emotes (ones that shouldnt exist anymore)
never gonna get fixed ever

Snarelure
Snarelure

@SomethingNew
poor af
take what you can
give nothing back

happy_sad
happy_sad

@askme
*never gonna get fixed ever like every other bug that only effects devs

Spazyfool
Spazyfool

@Skullbone
The hacker known as Veeky Forums strikes again

haveahappyday
haveahappyday

Reminder to add a message thanking the player for playing after he beat your game. It's really warming.

Deadlyinx
Deadlyinx

@5mileys
My game was deleted by itch hackers

Crazy_Nice
Crazy_Nice

@haveahappyday
That's really antiquated. We're not living in the 80's anymore.

iluvmen
iluvmen

@haveahappyday
"If you can read this you can no longer get a refund. Thank you for your patronage."

Methnerd
Methnerd

@haveahappyday
thanks for pirating my game

Spazyfool
Spazyfool

@Crazy_Nice
They did this in the past so we shouldn't do it anymore
?

Supergrass
Supergrass

@Methnerd
Not implementing pirate trolling DRM

Need_TLC
Need_TLC

@haveahappyday
I ain't thanking shit, I do it for them.

Booteefool
Booteefool

tfw wasted over 2 hours jerking off to tranny porn instead of gamedeving as i had intended
Fml

farquit
farquit

@haveahappyday
fuck you for finishing my game, it was supposed to be unbeatable

Sharpcharm
Sharpcharm

@haveahappyday
i'm going to add a single message calling the player a stupid cunt

likme
likme

@Spazyfool
They did this in the past so we should do it now
?

TalkBomber
TalkBomber

@Spazyfool
It's an overused trope. We've moved past shit like
THANK YOU FOR PLAYING or ... AND YOU! in the credits scene. I'd even argue that forced credits scenes are a thing of the past too.

RavySnake
RavySnake

too busy with other classes to have fun in programming and game dev

god college is such a meme

eGremlin
eGremlin

@iluvmen
Gotta pad your game out so a speedrun is at least 2 hours

Bidwell
Bidwell

@Burnblaze
Isn't that just a Skull Girls?

Methshot
Methshot

@Garbage Can Lid
no it isn't
old architects couldn't even do 3d

RavySnake
RavySnake

@happy_sad
Math was supposed to solve problems not present new ones

Lunatick
Lunatick

@haveahappyday
get a lame ass ending
thanks for paying you cuck

Need_TLC
Need_TLC

@haveahappyday
Make the credits an option you select on the title screen. There's no reason to force it on players these days.
If people want to check who made the game, they can look it up online anyway

Emberburn
Emberburn

@Methshot
yes it is
all relevant gpus can do 3d

Fuzzy_Logic
Fuzzy_Logic

@haveahappyday
reminder to always get consent before breaking through the fourth wall.

CouchChiller
CouchChiller

@Fuzzy_Logic
Agreed. This is what pissed me off about Undertale.

AwesomeTucker
AwesomeTucker

@whereismyname
cultists
Nice Resident Evil 4 rip-off

Deadlyinx
Deadlyinx

@AwesomeTucker
Resident Evil 4
Nice Resident Evil 3 rip-off

Snarelure
Snarelure

@TreeEater
Make a game about mecha girls fighting against monster girls!

Flameblow
Flameblow

Video games are antiquated. Just inject the dopamine.

RavySnake
RavySnake

@TurtleCat
Fucking lol
literally me
I just can't get engage with the material, I would do absolutely learn anything else

Soft_member
Soft_member

@haveahappyday
almost all responses to this post gave me cancer

Snarelure
Snarelure

@Deadlyinx
Resident Evil 3
Nice Resident Evil 2 rip-off

Nojokur
Nojokur

his game isn't just a lootbox that has a 1/100 chance of saying "you won!", and the rest of the chances say "you almost won, try again!"

Inmate
Inmate

Nice video game

farquit
farquit

@Nojokur
My game is a bitcon miner with cookie clicker on top

viagrandad
viagrandad

@haveahappyday
I unironically will

Soft_member
Soft_member

@Nojokur
letting them win
Just add random "Getting closer"s

SniperWish
SniperWish

@Need_TLC
That's lame. Don't make everything easy for the player like modern games do. If the player wants to see the credits they must beat the game. You should make them work for it. And getting the easiest endings should only give you a game over screen, not the credits, because such players are not worthy of gazing upon thy names. Only the good real ends should end in credits and thanking the player.

LuckyDusty
LuckyDusty

@SniperGod
believing this
in 2017
lmfao
Your LLC haven has been chiseled away since years ago

eGremlin
eGremlin

@Booteefool
r u me

Bidwell
Bidwell

@Nojokur
4 hour story campaign filled with very deterministic mechanics and no random number rolls
after final big bad is defeated there is a dice roll to determine if you won the game or lost
if you lose you have to play the entire game to try again at seeing the ending

Spazyfool
Spazyfool

Never let people buy the item they are looking for. This is bad game design. Instead offer them a box with random items, including the one they're seeking.
They can also use real money to increase their chances. Maximum profit for you.

You'll never escape being a poorfag if you continue to do
pic related

likme
likme

@haveahappyday
https://www.youtube.com/watch?v=msMkeJTEGuU

Flameblow
Flameblow

@LuckyDusty
Its the only real reason they exist.

RumChicken
RumChicken

@Flameblow
playing for dopamine
A true casual

Evil_kitten
Evil_kitten

@haveahappyday
I'm adding a special randomized button combination you will have to press by the end of the credits or else you get an immediate game over

CouchChiller
CouchChiller

@VisualMaster
Hi, im just in the middle of shooting agdg dm but recap.io hasnt updated this week with last mondays progress, so i was wondering if anyone knew of any archive sites that are archiving the thread so i can sort through who posted progress manually? :)

Any help would be massively appreciated :)

Inmate
Inmate

@Bidwell
You could portray it as some commentary on society or something

Booteefool
Booteefool

@CouchChiller
Fireden, it's in the op

Skullbone
Skullbone

@haveahappyday
not having characters themselves breaking the 4th to thank the player or belittle him if he finished on easy difficulty

BlogWobbles
BlogWobbles

@Booteefool
thank you, your a life saver <3

AwesomeTucker
AwesomeTucker

all these convoluted solutions to make the player fail
just make it hard you plebs

Sir_Gallonhead
Sir_Gallonhead

@VisualMaster
Professors shouldn't teach
Why am I paying thousands of dollars for an education if you're not going to teach me anything and just tell me to read the textbook that I have to pay for anyway? I should become a professor, it's the equivalent of earning passive income through investments, only instead of investing money, you invest a couple extra years in school to achieve basic competency in your subject.

Techpill
Techpill

Tell me why I should play your game instead of Hollow Knight or Pillars of Eternity

Supergrass
Supergrass

@Techpill
nu-obsidian
I don't want your business

Bidwell
Bidwell

@Sir_Gallonhead
Why am I paying thousands of dollars for an education
For a piece of paper saying you did
Education isn't gated anymore, if you just want to learn there's rarely anything you actually need to pay for

likme
likme

@Techpill
I don't know I haven't even started making it yet so anything I could say about it would be but mere speculation

SniperWish
SniperWish

@Bidwell
This is an extremely short-sighted view of things.
Go ahead and pick up some category theory without a teacher. There's plenty of material out there, but if you have any experience with self-studying vs guided studying advanced topics, then you should easily see how bullshit that statement is.

Lunatick
Lunatick

@AwesomeTucker
hideo kojima does enginedev
agdg enginebabbies BTFO

farquit
farquit

@Techpill
Because we're friends

Sharpcharm
Sharpcharm

A game where your head is a tea cup and if you spill it all you die.

Fuzzy_Logic
Fuzzy_Logic

ranged combat works on a 100 roll chance to kill on hit
struck entities armor rating is deducted from ranged weapons attack rating
remainder is the chance to kill outright
if armour still exceeds attack then only a 1% chance to do a kill

Would this work for multiple squads of 4 to 9 archers firing at each other? From what I've been taught 100 rolls pretty intensive.

Methshot
Methshot

@Sharpcharm
You could call it Cupman or Mughead.

Deadlyinx
Deadlyinx

@AwesomeTucker
Fucking love these guys.

They feel a lot more in control or like traditional media directors than western game directors.

Maybe with the exception of a few, like Meier or Wright.

CouchChiller
CouchChiller

@Sharpcharm
Gotta be a VR game with lots of jump scares

Need_TLC
Need_TLC

@Fuzzy_Logic

Are you expecting all your players to be using Intel i9s?

askme
askme

@Fuzzy_Logic
100 rolls pretty intensive.
What, why?

JunkTop
JunkTop

@Need_TLC
Are you expecting all your players to be setting their PCs on fire?

Spamalot
Spamalot

@Fuzzy_Logic
100 rolls isn't intensive at all.

Methshot
Methshot

@Spamalot
what if they're rolls of d(2^24)

Bidwell
Bidwell

bigg candy

Raving_Cute
Raving_Cute

@Boy_vs_Girl
client
Lmao yea right

kizzmybutt
kizzmybutt

@Methshot
what if they're rolls of d(2^24)
The mersenne twister(which is the standard random number generator in many languages) generates N words of 32/64 bit length in O(N).
So the size of the dice doesn't really matter.

massdebater
massdebater

@AwesomeTucker
Just draw, faggot
I don't think you understand what the word workflow means

girlDog
girlDog

@Fuzzy_Logic
From what I've been taught 100 rolls pretty intensive.
http://xoroshiro.di.unimi.it/#speed

GoogleCat
GoogleCat

@Firespawn
I knew it wasn't so hard as everyone said
look guys I make game
what should I call my company? Do I need to hire someone to work with the patent office?

kizzmybutt
kizzmybutt

@VisualMaster
Uh oh...

Skullbone
Skullbone

@kizzmybutt
A giant media company publishing games. OH BOY

BunnyJinx
BunnyJinx

@Bidwell
I'm a big fan of these graphics, but I assume most people hate it

TurtleCat
TurtleCat

For Godot, we aimed to have a really simple 3D renderer (all the above, shaders included, amount to only around 10k lines of code)
Shit and I thought ioquake3's rend2 was the height of featureful simplicity.

CodeBuns
CodeBuns

@BunnyJinx
nigga what? the graphics are half the appeal of the game

unless you mean the green / purple lake, it's out of character

GoogleCat
GoogleCat

@BunnyJinx
Its pretty rare for anyone here to criticize his graphics.

Harmless_Venom
Harmless_Venom

@kizzmybutt
Humble has been trash for a long time
Now it's just finally getting taken to the curb

GoogleCat
GoogleCat

you have 10 seconds to explain why you're not raking in dosh by exploiting perverts

https://graphtreon.com/top-patreon-creators/adult-games

Stark_Naked
Stark_Naked

@CodeBuns
@GoogleCat
I meant actual consumers.

RumChicken
RumChicken

@Stark_Naked
consumers

Fried_Sushi
Fried_Sushi

@whereismyname
I'm happy to finally be able to help with something.

Lunatick
Lunatick

@GoogleCat
I am not fenoxo or darkcookie.

idontknow
idontknow

@GoogleCat
get's paid to let other people create content for his "game"

Ignoramus
Ignoramus

@RumChicken
quoting without purpose

farquit
farquit

@Stark_Naked
What do you mean by actual consumers?
That family of graphic styles is very "in" right now. There's a sizable demographic that's nostalgic for oldschool Runescape and MUDs.

And even if 99% of people who play games don't care for it, well, that's not how markets work. Most of those people are indifferent at best, and even if some people go out of their way to hate the style, who cares?
@GoogleCat
You have ten seconds to learn statistics

Deadlyinx
Deadlyinx

@kizzmybutt
Wasn't humble bundle made by the same brothers who do Dwarf Fortress? Doesn't this mean they can actually afford a UX designer now?

@GoogleCat
Because I'm afraid if I made a game like that, I'd make one that appeals to me, and then I'd never stop masturbating.

5mileys
5mileys

@Deadlyinx
No, not even close
Not sure where you would get that idea

FastChef
FastChef

@kizzmybutt
Media giant focused on games now owns a game publisher
No way this could be a conflict of interests, no how.

Harmless_Venom
Harmless_Venom

@5mileys
Mb, it was the creator of Overgrowth and all that

SniperWish
SniperWish

@Deadlyinx
@5mileys
Jeff and David Rosen of Wolfire?

King_Martha
King_Martha

@FastChef
every major game journalism site or publication exists in a state of perpetual conflict of interest, this is pretty minor in comparison

w8t4u
w8t4u

@kizzmybutt

Why must all good things die or be corrupted?

Nude_Bikergirl
Nude_Bikergirl

@w8t4u
Judaism

Gigastrength
Gigastrength

@Harmless_Venom
overgrowth
what
You're doing this on purpose

Burnblaze
Burnblaze

@GoogleCat
criticism of my art is legal grounds for self defence and yes i am trained to kill

@CodeBuns
are the colors too much. The "fiction" is that the pond became the source of corruption after fishing up a haunted computer, turning wizmud into a halloween world

Illusionz
Illusionz

@King_Martha
I don't see any conflict of interests
Publishers are interested in a good review and they're interested in getting paid
Seems the interests don't conflict at all

LuckyDusty
LuckyDusty

@Burnblaze
it's just standard tastelss 00FF00 and FF00FF. compare that to the rest of your palette which is well chosen pastels. it's very out of place, if that's the effect, good work, but it can also be interpreted as being bad at colors. the intent isn't clear

Lord_Tryzalot
Lord_Tryzalot

@whereismyname
I've got a ton of good stuff but I can't wait through posting it all here.

check it: https://imgur.com/a/spQYM

there are some things in there which shouldn't be but there's some great stuff.

Supergrass
Supergrass

@GoogleCat
the best writing in fenoxo's games are the parts other people have written.

Soft_member
Soft_member

@Burnblaze
lore that will stay in your head
user..

girlDog
girlDog

@GoogleCat
I don't even comprehend the story of Fenoxo

Surely people aren't so thirsty for some text porn? CoC isn't even good, it was a fad for a little while

Flameblow
Flameblow

@whereismyname
You could go a few ways with this
Hybridize them with animals
Self mutilation
Extra bits

For an idea, write down the function of what each body part does, then attempt to make an efficient tool that does the same job, without regard for what nature has done before. If it comes out the same, great, if it doesn't, also great.

StrangeWizard
StrangeWizard

@girlDog
The content covers a vast amount of fetishes
People with niche fetishes are desperate
also furries have loose wallets

Stupidasole
Stupidasole

@girlDog
Nerds with well paid IT jobs and no social life need to spend their money on something.

GoogleCat
GoogleCat

@whereismyname
@Flameblow
Or, have them look perfectly normal, but move in ways that would be impossible if they were actually human. To get good scares, you need it to be familiar enough to be recognizable, but twist that familiarity so nothing about these things that should be understandable makes sense.

Stark_Naked
Stark_Naked

@girlDog
Putting aside the technical side, Fenoxo is a case of being one of the early, prominent people in the space. Then, as the platform grows, he's the most visible, so people keep subscribing.

And don't be too shocked at the upfront numbers. Is it really so absurd that 6000 people are paying for something?

idontknow
idontknow

@LuckyDusty
ur right babe
better?

RavySnake
RavySnake

@idontknow
yep, you might want to play with the hue of the purple too

Firespawn
Firespawn

@Soft_member
well hopefully it seeps through to the player in some form. Either way having some kind of fiction makes it easier for me to make art for the game cuz it gives me a direction. Even if the fiction is stupid it doesnt matter imo

BunnyJinx
BunnyJinx

@Ignoramus
Both Godot and Unity is free you retard.

GoogleCat
GoogleCat

@BunnyJinx
Not free as in freedom though

Crazy_Nice
Crazy_Nice

@GoogleCat
Godot is free as in freedom
It respects all four.

5mileys
5mileys

@girlDog
Fenoxo was successful because of a combination of things. Furries are probably the single most profitable community you can milk for money on the internet. Also he was one of the first to start doing this and asking for money to do it.
Even if CoC wasn't that good, you don't have to be good, you just have to be first.

Soft_member
Soft_member

tfw day is over and I didn't even open Unity
I promise tomorrow I'll make lots of progress

TreeEater
TreeEater

@Firespawn
Maybe write it down somewhere
Like in a MotD kind of thing on login

Sir_Gallonhead
Sir_Gallonhead

@BunnyJinx
Unity isn't free in any aspect.

FastChef
FastChef

what songs inspire you to dev hard?

https://www.youtube.com/watch?v=YwcqhPeIGfA

StonedTime
StonedTime

@FastChef
IGN is already a shitshow

Illusionz
Illusionz

what do u think of this safe animation

hairygrape
hairygrape

@TreeEater
yeah that might be good

SomethingNew
SomethingNew

@hairygrape
fishing up messages in bottles or books seems like an easy way to slot it in

Bidwell
Bidwell

@StonedTime
read that as
furry and moving

@Illusionz
don't think that's how it works m8

RumChicken
RumChicken

@Illusionz
nice

Lunatick
Lunatick

@Illusionz
I think the screen doesn't shake enough. The way to do it properly is to make sure that for at least one frame none of the things visible on screen usually are outside of the camera view. Also make sure it's a bit more frequent, you're shooting an automatic gun, after all!

Soft_member
Soft_member

@Illusionz
shooting open a safe is retarded

Inmate
Inmate

@SomethingNew
this is also a good way to whore yourself on patreon

hairygrape
hairygrape

@Illusionz
Gross.
Shooting a safe wouldn't open it, especially not with the handle spinning. If you wanna do a safe opening, get a drill or a high powered cutting device of some sort.

cum2soon
cum2soon

@Inmate
Messages by kikestarter donors and gaytreon supporters are able to be fished up
Neat.

BunnyJinx
BunnyJinx

@Illusionz
It would benefit from a few extra frames of delay from when the safe stops shaking to when the door opens. Anticipation and contrast.

BlogWobbles
BlogWobbles

@Illusionz
Cash Sample guy gonna kill you

Harmless_Venom
Harmless_Venom

@Inmate
@cum2soon
The more money you put in, the higher the chance of fishing the message

girlDog
girlDog

@RumChicken
thx!

@Lunatick
This is true, but the screen shake gets disabled in this debugg level because the frame is too small so there's nowhere to move the camera. in the proper game there's good amount of shake. Thanks for feedback!

@BunnyJinx
Will do this right now, thanks!

@BlogWobbles
my body is ready

@Bidwell
@Soft_member
@hairygrape
It's a game with bouncing and exploding bullets, talking babies, lizard merchants and sci-fi guns. Realistic safe opening is not my priority. Maybe in a future DLC ($1.99) i'll add a realistic safe. Thanks for looking tho!

Methshot
Methshot

@kizzmybutt
Is this good?

hairygrape
hairygrape

@Soft_member
year is almost over and I haven't even opened up my IDE
h-haha, maybe I'll get to it in my next reincarnation

Sharpcharm
Sharpcharm

@girlDog
I was being facetious about the screen-shake.

LuckyDusty
LuckyDusty

@massdebater
This reminds me of how I had an idea for a kingdom hearts type game before kingdom hearts existed. Except instead of shitty disney characters it would have an all star line up of characters from all kinds of different games. And there again I have a problem, I can't decide which, and where to stop, like putting in characters from other forms of media but I'm so far out of the loop that I can't remember / don't know who to have anyway.
So you're an idea guy who never grew out of that "wouldn't it be so cool if master chief and goku fought" phase?
Did you at least have any gameplay design?

DeathDog
DeathDog

@Illusionz
Ignore the people criticizing "le safes don't open that way >:(". Realism doesn't have to apply 100% to games. What you have looks like a fun mechanic

TurtleCat
TurtleCat

why is googum on the frontpage of a google search for "what games are 1ma?"
I'm not ok with this guy sticking his neck out like this.

Firespawn
Firespawn

@Harmless_Venom
@cum2soon
@Inmate
T.B.H. with the lowpoly modeling style, a patreon tier where they get to design an item would probably be worth the money. As long as the item has no programming costs

TalkBomber
TalkBomber

@girlDog
It's a game with bouncing and exploding bullets, talking babies, lizard merchants and sci-fi guns. Realistic safe opening is not my priority.
That isn't how it works unfortunately. Even Mario and Zelda are very careful to make certain things intuitive and sensible.

Need_TLC
Need_TLC

@DeathDog
Realism is not the end all and be all, but it helps give players a good grounding to understand the game world. Things should react the way a player expects them to, or has been conditioned to expect.
Now, if you wanted to keep the "shoot safe to open" thing, you could either show someone else doing it, force it to happen by the player's hand, or just slap a tutorial in it.

Lunatick
Lunatick

@Firespawn
design an item
gets thrown in the lake with the rest of the trash

likme
likme

@Sharpcharm
not liking screenshake

@DeathDog
thx brother

@TalkBomber
you might be right, but probably not. People are not retards, if the only thing you do in the game is shoot, your first reaction will be to shoot it. This is the least of my worries, especially since this is just a small mechanic to get money and boosts.

Lord_Tryzalot
Lord_Tryzalot

@Lunatick
Perfect allegory for donating money to a game that isn't out yet.

Spamalot
Spamalot

@Need_TLC
The object looks like you can interact with it because of its difference with the background. I would personally try to do everything until hopefully something worked to open it, if nothing did then I'd assume I needed a key. It'd be surprising if you wouldn't try shooting it. But we also don't know if he won't include something in the tutorial. He didn't even ask what you thought of the mechanic, he wanted to know what we thought of the animation.

Snarelure
Snarelure

@VisualMaster
How do I write lore?

RavySnake
RavySnake

@Spamalot
He didn't even ask what you thought of the mechanic, he wanted to know what we thought of the animation.
Tough shit eh?

Fuzzy_Logic
Fuzzy_Logic

@Spamalot
You expect me to read when there are pretty pictures to look at?
And I already commented on the animation, I've got some issues with the handle spinning and the way the door opens.

Inmate
Inmate

@Snarelure
write a story
but like videogame

Methshot
Methshot

@TurtleCat
Because 1ma is a googum prefered term. I prefer solodev myself.

Crazy_Nice
Crazy_Nice

I feel like I'm making a flash porn game.

lostmypassword
lostmypassword

@Crazy_Nice
I'd play your porn game, user

TreeEater
TreeEater

@VisualMaster
Idea Guy here:

Grand Theft Sunnyvalle

hairygrape
hairygrape

@Crazy_Nice
@lostmypassword
Me too

CodeBuns
CodeBuns

@Fuzzy_Logic
I was going to make it open horizontally but the safe door falling down looked funny so i kept it.

Carnalpleasure
Carnalpleasure

@Crazy_Nice
make her cuter and have smaller boobs and less broad shoulders and then you'll really captivate us. As for now... sorry

Snarelure
Snarelure

@Snarelure
Give every item a generic 2 sentence description but never explain anything

viagrandad
viagrandad

@Snarelure
To write truly engaging lore, one must have a purpose for the lore: Themes. What themes are you playing with? Once you've established your themes, then write the lore to support your themes.

Fallout 1, for example.

CodeBuns
CodeBuns

@RavySnake
What do you mean?

viagrandad
viagrandad

@Crazy_Nice
i'll show you all fours

Flameblow
Flameblow

@VisualMaster
Donut Man edition.
thread theme
https://vocaroo.com/i/s1HNB4AmEwss

Fried_Sushi
Fried_Sushi

tfw spend more time on plenty of fish hiding your power level replying to ditzy normies instead of deving

real life Joi when

idontknow
idontknow

Dead?

TalkBomber
TalkBomber

@idontknow
Not dead. We're all just making a lot of progress.
Let's see that progress, devs!

Raving_Cute
Raving_Cute

@FastChef
You probably want more visibility, it's hard to understand what's in the frame.

If you're going for spookiness, I recommend using gray/washed out/brown-ish colors rather than simply everything in pitch black.
Look at Silent Hill 1 and 2 for examples of how to design creepy environments - pic related, here's a very similar room to yours but MUCH easier to read (and it would be still creepy without the blood splatter, or if the splatter would be replaced with some other substance like tar)

lostmypassword
lostmypassword

@Raving_Cute
I completely disagree, the room he posted is way spookier than the one you posted because it's slightly unrealistic: pitch black surfaces and all that. But it's really just a matter of taste anyways.

TurtleCat
TurtleCat

@TalkBomber
Can confirm this, currently making some sweet progress to post later.

DeathDog
DeathDog

@SniperGod
Take one concept or mechanic and base your game around it.

I mean, say all you want about FNaF but making a giant-ass franchise out of games with zero mechanics except waiting for jumpscares is an achievement.

Flameblow
Flameblow

@FastChef
can't see shit on the floor even on my ips monitor nig

Lunatick
Lunatick

@Bidwell
tfw my games make more money than any real job I could get

no

iluvmen
iluvmen

@kizzmybutt
So IGN is gonna now review game it publishes? As if game journalism couldn't get any more shittier and incestuous.

DeathDog
DeathDog

@Lunatick
Post games.

Garbage Can Lid
Garbage Can Lid

@iluvmen
Did you honestly trust IGN as an unbiased source of game reviews before this?

kizzmybutt
kizzmybutt

@Garbage Can Lid
This millennial laissez faire attitude needs to stop.

iluvmen
iluvmen

@lostmypassword
I mean, yeah, but it's also really hard to understand what the fuck is going on in said room.
Noone will appreciate creepiness if they will ragequit because they can't see where they're going. You gotta think about the player experience here.

haveahappyday
haveahappyday

@Garbage Can Lid
That's why I said "any MORE shittier and incestuous" implying they were already shitty and incestuous before.
Like, they're getting worse is what I'm saying.

How much you wanna bet they will introduce some "indie spotlight" article series where they'll showcase titles published by Humble?

Sharpcharm
Sharpcharm

@iluvmen
But isn't that what makes games spooky? being disorientated?

Methshot
Methshot

@haveahappyday
Honestly, I kind of prefer it this way. At least now it's clear that there's a conflict of interest, rather than the vague bias and relationships before.

farquit
farquit

@lostmypassword
Okay, let's consider this. You can't see objects in the room, and you can't see anything on the floor.
Logic follows that if the game will be a survival horror, it will need objects you can interact with - drawers you can search, doors you can open, items you can pick up - shit like that.
And currently, with graphics like that, there are two solutions:
a) make interactive objects readable and brightly visible, which will kill the mood and feel videogame-y
b) make interactive objects as dark and unreadable as everything else, making players frustrated that they don't know what they should do next because e.g. the drawer with the keys to the basement looks like a black box.

It's a spooky graphic, but it won't work in a game.

Nojokur
Nojokur

@lostmypassword
There's a difference between dark and literally unreadable on some monitors.

Spamalot
Spamalot

@Sharpcharm
Uh, no? What makes things spooky is having a feeling of what might've happened, but not being 100% sure.
Spooky is making you imagine things that aren't there, and jump at every creak of the floor because you can't tell if it's a monster or not.
Spooky is situation being out of your control, that's how we define tension. Spooky is opposite of a power fantasy.

Disorientation ALONE is just frustrating.

Sharpcharm
Sharpcharm

looping through entire tilemap to resolve collisions
somehow no performance issue despite hundreds so too lazy to optimize

BlogWobbles
BlogWobbles

making a farming sex game, but never played harvest moon/stardew valley.
Have basic movement in and background. Need to sort out char animations, then onto day/night cycle.

kizzmybutt
kizzmybutt

@BlogWobbles
So you fuck the farm animals right?

TreeEater
TreeEater

@BlogWobbles
But where's the sex

Stark_Naked
Stark_Naked

@Sharpcharm
I wonder how many commercial indie games do stuff like this.

Lunatick
Lunatick

@BlogWobbles
gonna be really hard to see characters fucking if they're that tiny

Methnerd
Methnerd

@Gigastrength
Just as ready as this guy: http://store.steampowered.com/app/717060/Konrad_the_Rocket/

New_Cliche
New_Cliche

@Sharpcharm
no performance issue
optimize
Pick one

RumChicken
RumChicken

@New_Cliche
player doesn't have a fancy gaymen rig
game runs like shit

happy_sad
happy_sad

@BlogWobbles
Do you fuck monstergirls here? Is it made with RPG maker?

CouchChiller
CouchChiller

@Snarelure
Write something confusing out of your dream and blame the medium for not understanding it.

Methshot
Methshot

@kizzmybutt
@TreeEater
@Lunatick

CG scenes. And no animals, other humans (maybe elves etc, unsure where i'm going with that.)
You'll grow normal plants and eventually abnormal plants with CG scenes as they interact with player boy/girl and other humans you talk to.
Tentacles, plants you can harvest pheromones off, phallic fruit. etc etc.

likme
likme

@RumChicken
Don't want poorfags playing my game anyway

JunkTop
JunkTop

@Methnerd
I played his torpedo game and it was pretty damn fun.

GoogleCat
GoogleCat

@Methshot
CG scene
what's this abbreviation

Crazy_Nice
Crazy_Nice

@RumChicken
players are poor and use shitty old hardware
this is somehow the devs fault

If your PC is older than 2 years you're not allowed to complain about "performance" issues, the issue is your ancient computer.

@likme
This is the right attitude.

Boy_vs_Girl
Boy_vs_Girl

@happy_sad
no, Construct 2/3.
Monstergirls, thats what I'm still unsure about, I guess if i include elves etc, I'd have to include monster girls.

Methshot
Methshot

@Sharpcharm
Why? And I don't mean in a "why are you too lazy" I mean why would you even need to loop through the entire tilemap to resolve collisions?

Nojokur
Nojokur

@Methshot
tentacles, humans
No thanks brah

MPmaster
MPmaster

@Sharpcharm
That is easy peasy to optimize though. Compute the AABB of the object and loop through only the tiles that intersect it (which is just division and rounding).

Evil_kitten
Evil_kitten

@Crazy_Nice
2 years
ancient
the absolute state of /v/

Booteefool
Booteefool

@likme
Don't want poorfags playing my game anyway
End up a poorfag because no sales
potttery

Fuzzy_Logic
Fuzzy_Logic

@GoogleCat
Those lewd still images you get as rewards in huniepop/visual novels etc.

Techpill
Techpill

rebuild your PC every 2 years
pirate all your games
/v/ logic

Methshot
Methshot

it's your fault that my 2D game can't run on your 2 year old rig

King_Martha
King_Martha

Reminder that you should always sculpt your characters and never poly model them from scratch. If you are doing the latter, it will take longer and give you worse results.

Sharpcharm
Sharpcharm

@Boy_vs_Girl
I guess if i include elves etc, I'd have to include monster girls.
It's not a necessity but I think that it would be wasted potential if you don't utilize your chance to have stuff like catgirls, cowgirl and the like in your game.

Having monster girls could have the same needs as their animal copy. So a cowgirl requires you to milk her daily to keep her healthy.

@Booteefool
actually thinking hat you'll make money from a /agdg/ game
At most you'll make something like 300 dollars from a game you spent over 2 years developing.

Emberburn
Emberburn

@King_Martha
But polymodeling feels soo goood. I feel like after mastering polymodeling I could make a collada model using nothing but a text editor pen and paper

likme
likme

@MPmaster
how would you do this in a game that isn't tile based, say some voxel 3D or 2.5D game? Like if your objects aren't on a tile grid and you don't want to attach colliders to everything

CodeBuns
CodeBuns

@King_Martha
I know this is a shitpost but

Invest heavily into 3D in terms of art
Realize the larger overhead too late and already developed skills in it
tfw pixels are better from a 1MA standpoint and require less tools/software
tfw pixels are easier to develop for then 3D

The fuck was past me thinking, should've just learned pixel art.

Bidwell
Bidwell

@King_Martha
I'm sad because people are actually falling for this, and then they try to sculpt when they don't understand topology and waste their time.
But I guess that's your goal. You don't even have a game, you just spam this stupid garbage every thread and shill CG Cookie because you think it's funny.

Fuck you.

Fuzzy_Logic
Fuzzy_Logic

Reminder that you should just pay a professional to create your 3D models and animations.

Crazy_Nice
Crazy_Nice

@CodeBuns
One time you actually applied any of your bloated mechanics in a meaningful way

bloated mechanics

what did he mean by this?

Stark_Naked
Stark_Naked

@CodeBuns
3D is perfectly achievable as a single developer, as long as you're not aiming for photorealism or use a heavily stylized aesthetic that allows you to take liberties.

Nude_Bikergirl
Nude_Bikergirl

@Fuzzy_Logic
I already am

cum2soon
cum2soon

@Bidwell
they're going to have to learn topology to be able to use any sculpt in a game though, any 3D workflow worth a shit is going to tell you to retopologize anyway, which is essentially poly modeling

Sir_Gallonhead
Sir_Gallonhead

@likme
you still keep them in either a tile/grid structure or use BSP, BVH, quadtrees, octrees

kizzmybutt
kizzmybutt

quick, give me a spooky thing to find in the woods

PackManBrainlure
PackManBrainlure

@Bidwell
Yeah, that guy is pretty fucking pathetic.

Bidwell
Bidwell

@kizzmybutt
a clone of yourself

MPmaster
MPmaster

@kizzmybutt
no!!!!!!!!!!
posting stuff like this is like a 3 day ban

askme
askme

@likme
Spatial partitioning is the general technique, some examples are what user said in @Sir_Gallonhead
.

Firespawn
Firespawn

@kizzmybutt
a flurry of naked women running from the horrors of war

Lunatick
Lunatick

@kizzmybutt
a job

farquit
farquit

@Bidwell
You have to understand topology when you poly model.

happy_sad
happy_sad

@kizzmybutt
The woods is normal, but when you walk through it from the left and when you walk through it from the right it looks exactly the same, and if you alter the woods in any way from the left it gets mirrored from the right
then, when protag sets up an experiment with a friend, a spooky ghost exists where the protog would be mirrored

Spazyfool
Spazyfool

@Bidwell
I've had an idea of MC finding a corpse of their family member, only to find them back at home, unharmed. Did something take their place?
@MPmaster
maybe I'd get some work done for a change
@happy_sad
2complex, would make a nice short story though

massdebater
massdebater

@Lunatick
it must be Aokigahara

New_Cliche
New_Cliche

@Bidwell
A dead clone.

Poker_Star
Poker_Star

@kizzmybutt
A free standing, frameless mirror.
Don't go behind it.

AwesomeTucker
AwesomeTucker

@New_Cliche
A sleeping clone.

takes2long
takes2long

@AwesomeTucker
the person you were cloned from

GoogleCat
GoogleCat

@takes2long
the person who cloned you

Gigastrength
Gigastrength

@CodeBuns
Not a shitpost, dumbass.

@Bidwell
and then they try to sculpt when they don't understand topology and waste their time.
How fucking stupid are you? Sculpting has nothing to do with topology because you're shaping a high-res mesh that's not going to be used for games.

If anything, you're the one giving people misinformation. You clearly don't understand 3D modelling at all.

PurpleCharger
PurpleCharger

@PackManBrainlure
Coming from an idiot who believes topology is directly related to sculpting, I'll take that as a moron who knows nothing about 3D getting salty over things he doesn't understand.

King_Martha
King_Martha

@Methshot
Do you have an artist or are you gonna do the art yourself?
Also if you want to expand your demographic, you could have optional anthro farm animals to appeal to furries.

Evil_kitten
Evil_kitten

@AwesomeTucker
A sexy clone.

iluvmen
iluvmen

@kizzmybutt

Free standing appliance that requires electricity, just out there.

Unexplained creepy wooden pole with rope attached to it. Maybe with a little blood or a needle next to it.

Shoe with a hundred shoes/bottles/whistles/spooky charms hanging from it

Car stuck up in the tree, lights on and the radio still going with static.

Hundreds of graves, marked with small piles of stones.

Crucified woodland critters, nailed to trees.

Massive treehouse, stretching between multiple trees.

Pool of free standing water, mirror still, probably reflects something creepy. Maybe a hand is sticking out in the center, frozen in place.

Dreamworx
Dreamworx

@Evil_kitten
All my clones are sexy

Crazy_Nice
Crazy_Nice

What engine handles animations and animation blending better, unreal engine or unity?

Techpill
Techpill

@Crazy_Nice
UE4 by far.

Emberfire
Emberfire

@Crazy_Nice
Blender.

JunkTop
JunkTop

@VisualMaster
New /agdg/ deathmatch
Im sorry in advance, but i wont be doing one next week, but will be trying to make something extra special for Halloween the week after :)
https://youtu.be/U4gRb4daF1k

Supergrass
Supergrass

@GoogleCat
The clone of the person who cloned you

StrangeWizard
StrangeWizard

@Bidwell
and then they try to sculpt when they don't understand topology and waste their time
people will actually listen to this retard

TalkBomber
TalkBomber

@Supergrass
A sexy clone of you getting fucked by a clone of the person who cloned you.

takes2long
takes2long

@JunkTop
how much time do these take you

askme
askme

@TalkBomber
@Supergrass
@Dreamworx
@Evil_kitten
@GoogleCat
@takes2long
@AwesomeTucker
@New_Cliche
@Bidwell
all me

RavySnake
RavySnake

@askme
all clones of me

5mileys
5mileys

a sexy clone of you who has a game

Illusionz
Illusionz

@Poker_Star
@iluvmen
cheers

also, fuck me - I forgot I added this feature

haveahappyday
haveahappyday

@takes2long
Quite a bit of time, but I enjoy doing them so I don't mind :)
I usually try and get most of the framework done on Thursday, then tie up loose ends, do data entry and record on the Friday :)
I think I'm going to have to do them a bit less frequently in the future though because I barely get any sleep on the Thursday because I nearly always end up crunching haha :D

Gigastrength
Gigastrength

@Illusionz
he's a big guy

hairygrape
hairygrape

@JunkTop
gud episode

Skullbone
Skullbone

@Illusionz
using copyrighted t-shirt designs in your game

hope you have an LLC

askme
askme

@hairygrape
Thank you :)
How do you like the progress display at the start?
I tried to keep it as snappy as i could, but it was still quite long, I'm not sure if its something i should keep in the future or not :)

Lunatick
Lunatick

@Skullbone
It's actually not copyrighted, just so you know

WebTool
WebTool

@askme
I'll be honest, I skipped it
I always care the most about the match itself

cum2soon
cum2soon

@Lunatick
not knowing what copyright means

jesus christ you're completely fucked

DeathDog
DeathDog

I'm adding a fidget spinner equippable to my RPG. What should it do?

Dreamworx
Dreamworx

@WebTool
Ok thank you, good to know :)

whereismyname
whereismyname

@DeathDog
by the time your game ships (hell even, now), this meme will be embarassingly dead

Garbage Can Lid
Garbage Can Lid

@192252018
look at me, I'm retarded

GoogleCat
GoogleCat

@Garbage Can Lid
so assblasted about being wrong that you won't even give a (You)

kek

Fuzzy_Logic
Fuzzy_Logic

@DeathDog
Use the item, text box appears
Your autism level has increased

TechHater
TechHater

dream to make a game like hotel dusk
can't write stories to save your life

w8t4u
w8t4u

@TechHater
Hey, then you and the Hotel Dusk writer have something in common!

likme
likme

@TechHater
only way to get better is to practice, friend

Methnerd
Methnerd

@w8t4u
i thought it was pretty good though, what didn't you like about it?

TalkBomber
TalkBomber

@TechHater
jlmg
Only the weak let incompetence hold them back

Need_TLC
Need_TLC

@Methnerd
I also liked Hotel Dusk, but you can't set up this perfect shitpost opportunity and expect me to just ignore it.

WebTool
WebTool

@Methshot
no animals
I'm keeping my money.

ZeroReborn
ZeroReborn

@whereismyname
Go subtle uncanny valley kinda shit. Make them walk a bit too fast and janky, make them twitch or something. Just keep it restrained.

BunnyJinx
BunnyJinx

@Sharpcharm
Risk of Rain made good money.

Soft_member
Soft_member

@JunkTop
Sim Loli
"keep up the good work!"
Reported

PackManBrainlure
PackManBrainlure

@askme
The progress display at the beginning would mean a lot to devs, to see their game immortalized by someone else

Evil_kitten
Evil_kitten

Alright niggers, let's try that one again, this time without everything going wrong
pls play my demo
https://wanderfall.itch.io/wanderfall-demo1

farquit
farquit

@PackManBrainlure
immortalized right next to a literal (yes, literal) pedophile simulator

Nude_Bikergirl
Nude_Bikergirl

@PackManBrainlure
The intent was to give everyone a little feedback instead of just one person :)
I'm just not sure how to do it :/
If anyone likes it this way I can keep doing it :)
But if people find it too long and in the way of getting to the dm i can not do it in the future too, I don't mind too much either way :)

Firespawn
Firespawn

@Evil_kitten
I'm bookmarking it, ill try and play this weekend if I get chance, good luck! :)

iluvmen
iluvmen

@TechHater
Just follow this: http://patricklickman.com/storycircle/

StonedTime
StonedTime

@Nude_Bikergirl
You should keep doing it. And grats on the literal progress of the DM, though the WASD camera was pretty disorienting, maybe a 3rd person view around Jason would have been less skittish

Emberfire
Emberfire

@farquit
that literal pedophile makes more progress than you. :^)
seems like making a game that is based on your interests is great motivation

Stark_Naked
Stark_Naked

@Emberfire
great motivation
motivation
Motavio is a fickle muse, the best thing you can be for dev is a joyless devotee of Disciplano

iluvmen
iluvmen

@StonedTime
Ok I will do, thank you :)
And yeah, it was a little stop starty :)

Nojokur
Nojokur

@Emberfire
Bizarre assumption.

RavySnake
RavySnake

@happy_sad
I'm making something similar as this, but my tools suck. What are you using for this?

DeathDog
DeathDog

@JunkTop
Gif from todays dm that made me smile :)

Garbage Can Lid
Garbage Can Lid

@New_Cliche
good now make gaem

girlDog
girlDog

@Evil_kitten
there's a choppiness that occurs frequently while moving which is irritating, i suggest you get that looked at before anything else. also, is there anything you can do besides moving? i got the fishing menu to open up but none of the other controls seemed to work. i also suggest that you make a fishing point to visually indicate where you can actually do so, then allow the action through a more general use key rather than map a whole bunch of actions to different keys instead.

iluvmen
iluvmen

@DeathDog
happy friday the 13th

StonedTime
StonedTime

@DeathDog
better than the actual game

Stark_Naked
Stark_Naked

@girlDog
the controlls will only work if you have a full keyboard number pad, using the "tenrow" keys wont work for controlling things.

New_Cliche
New_Cliche

@Stark_Naked
ah okay, they work now thanks. i think they weren't working initially because i had the num lock key toggled.

Evilember
Evilember

Any good books/courses/whatever anyone could recommend for learning HLSL?
This is like a foreign language to me and I don't even know where to begin.

Emberfire
Emberfire

More work on the boss, now he can shoot different attacks from his spheres, they're predetermined in the vid, but will be slightly randomized when finished.

Sir_Gallonhead
Sir_Gallonhead

Hullo /AGDG/ Haven't posted here in forever

I've been making a smash style game for the last 2 years, making the demo public again tomorrow. if you wanna play it here's a link. words with KBM but i recommend and xbox 360/xbone controller. also works with the wii-u adapter for GC controllers.

https://s3.us-east-2.amazonaws.com/meleemastersdemo/MeleeMasters_v0.7.1.2.zip

MPmaster
MPmaster

@Sir_Gallonhead
online yes or no
only relevant question for this kind of game

likme
likme

@New_Cliche
ah, interesting, I'll keep that in mind, you're totally right about the use of different keys for different functions being inneficient (and the choice of keys being nonsensical) btw.

Fried_Sushi
Fried_Sushi

@Sir_Gallonhead
so you just came here to shill

Poker_Star
Poker_Star

@MPmaster
Demo doesn't have online, offline only but it has online play obvi.

FastChef
FastChef

@Fried_Sushi
Shill to what like 10-20 people? I could do that anywhere else to a bigger success. I used to post here a lot like 8 or so months ago but stopped as progress went on. Honestly just want feedback from people that try it.

MPmaster
MPmaster

@Sir_Gallonhead
let me shill my game to the 25 people on /agdg/ to drum up a ton of business
heh I'm such a fucking genius

StonedTime
StonedTime

@MPmaster
there is a faggot 20 posts up from mine doing the exact same thing, fuck off

eGremlin
eGremlin

@TechHater
There, user. Read these books, and try to apply what they say.
https://mega.nz/#!nlcSDSTJ!xcOGTE6MaIGngxj2iup801PM8YsEtXn8CeWJ5fo1Dlc

You have here:
Save the Cat and Save the Cat Strikes Back - used by many Hollywood screenwriters
Story and Anatomy of a Story - more analytical look, but also good stuff
Foundation of a Screenplay - mostly designed for movies, but some of it will apply for games
Writing for Games, Animation and Comics - self-explanatory, we're talking games here, so I had to include at least one because it's a specific medium.

Happy learning!

DeathDog
DeathDog

@MPmaster
@Fried_Sushi
You really think that's why im here? why wouldn't i post to /v/ or reddit if i wanted to shill?

@StonedTime
Isn't me

Illusionz
Illusionz

@Sir_Gallonhead
But it doesn't cost any money?

Snarelure
Snarelure

@Sir_Gallonhead
Looks nicer than Icons.

askme
askme

will googem ever be successful?

kizzmybutt
kizzmybutt

@Illusionz
Free trial =/= Free

King_Martha
King_Martha

Is there a name for this kind of map system? TiTs and lilith's throne both use it. Is it just a tile system?

GoogleCat
GoogleCat

@King_Martha
I think the word you are looking for is "Grid"

hairygrape
hairygrape

@Illusionz
As a dev using Unity you're pretty much forced into paying for plus/pro to remove the "MADE WITH UNITY" pleb screen, so you aren't associated with all the shovelware that comes out of unity.
They're very clearly using the public's opinion of the engine to their advantage.

Carnalpleasure
Carnalpleasure

@Snarelure
Appreciate it a lot desu. Everyday is really stressful knowing they are out there with a 6mil budget and I'm here alone tryna do this all myself. I even tried contacting the smash summit to try to sponsor them but apparently they beat me to it.

Crazy_Nice
Crazy_Nice

@Garbage Can Lid
Don't talk to strangers. They might hit you with a big hammer.

tfw its harder to make a gif beloe 5mb than it is to make the game itself

Booteefool
Booteefool

@Carnalpleasure
Maybe try and see if any local organizations will sponsor you. What's your region?

Crazy_Nice
Crazy_Nice

@Booteefool
Oh I didn't mean sponsor me, I meant i wanted to pay them to show up at the event and run ads and such but got beat to it.

I've thought about pitching the idea to a company for funding but I don't want to lose creative control/direction of the game is the only thing I'm worried about with that stuff. Don't wanna be beholdant to some shareholders who say theh game has to be easier and should be F2P with lootboxes

Skullbone
Skullbone

@hairygrape
Can you go into further detail on this?
If you wanted to remove the splash screen, couldn't you just buy one month of Unity Plus to export the release version of your game?
Also, if you're making 100k a year, you have to use Unity Plus, but how does that even work? Do you have to pay that monthly subscription for the rest of time as long as your game income is 100k+? Even if you're not making any games?

Techpill
Techpill

@Skullbone
what happens when you want to patch your game

TalkBomber
TalkBomber

@Crazy_Nice
Oh gotcha. Still, why not try and get adspace at some regionals or weeklies then?

Emberfire
Emberfire

@TalkBomber
You're right. I've visited two weeklies nearby, talked with the people TOing and brought the game in to have some people play, but haven't done that in like a month. Wasn't gonna mention it here (since all the shilling comments) I do plan to do crowdfunding in the near future so i've been saving all my resource to guarantee that as much exposure as possible.

TechHater
TechHater

@Crazy_Nice
there's this cool thing called webm that makes your gifs way smaller. or you can turn down the resolution or the framerate

VisualMaster
VisualMaster

He doesn't use blender game engine

Stark_Naked
Stark_Naked

Why aren't any of you making a visual novel?

Nude_Bikergirl
Nude_Bikergirl

@Emberfire
Good luck. Smash clones are in right now, so you're making this at the right time.

BinaryMan
BinaryMan

@Skullbone
It's 1 year minimum, I think you only need to keep paying if you want to patch the game.

Booteefool
Booteefool

@Stark_Naked
because its basically all art, and there are barely any artists here. But now that I think about it, there are barely any programmers either.

iluvmen
iluvmen

@Stark_Naked
This is a game development thread not a book writing club

Inmate
Inmate

@Nude_Bikergirl
Thanks m8. Just trying to beat them to the market with an actual proper smash clone. Hardest part about this is testing. Having to control both characters and try to find these obscure 1 frame bugs that ruin gameplay is really annoying.

girlDog
girlDog

@Stark_Naked
I'm a Chad not a virgin

StonedTime
StonedTime

@Skullbone
@Techpill
couldn't you just buy one month of Unity Plus to export the release version of your game?
The minimum commitment period is a year. They also no longer offer perpetual licenses.

Do you have to pay that monthly subscription for the rest of time as long as your game income is 100k+?
They count the "most recently completed fiscal year", from all games you've made using Unity. So theoretically it seems you could subscribe a year and release using Plus, sell 99k, and not have to upgrade the next year.
But even if you're not making any games, if you made 100k last year from any of your games you are forced to upgrade.

what happens when you want to patch your game
I'm guessing you have to pay up for the appropriate tier you're at.

Lunatick
Lunatick

@Inmate
brawlhalla
rivals of aether
megabyte punch
skyhook
that sony clone

Snarelure
Snarelure

@happy_sad
fucking epic

Fuzzy_Logic
Fuzzy_Logic

@Skullbone
@cum2soon
what are you on about, do you mean there is a trademark or what

MPmaster
MPmaster

@TechHater
twitter

AwesomeTucker
AwesomeTucker

@Lunatick
brawlhalla
sony clone
megabyte punch
skyhook

Alright let me clarify, ACTUAL smash clones, with proper mechanics not just "there are platforms and people fight eachother".

CodeBuns
CodeBuns

@Sir_Gallonhead
Am I gonna critique this or are you already done?

Lord_Tryzalot
Lord_Tryzalot

@AwesomeTucker
Smash for most people is just an excuse to have Nintendo characters fight each other. Most people look at smash clones as "the game with platforms and non-nintendo (boring) characters fighting each other".

SomethingNew
SomethingNew

@Fuzzy_Logic
Literally anything tangible someone makes is copyrighted the second it's made. Someone, somewhere, owns the copyright to the mega milk shirt.

BunnyJinx
BunnyJinx

@Sir_Gallonhead
Which button do you hit for the blue guy's blaster?

RumChicken
RumChicken

What if PC smash clonedev contacted indie gamdevs and asked for permission to include their characters?

Imagine a real indie Smash bros. Meatboy vs Jacket. Isaac vs Sans.

It would literally print money.

Harmless_Venom
Harmless_Venom

@SomethingNew
the cartoon predates the physical t-shirts

Methshot
Methshot

@RumChicken
thinking anyone cares about indie games
thinking anyone still cares about smash besides a couple hundred retarded autists

BlogWobbles
BlogWobbles

@King_Martha
google TiTs to find out what it is
get pictures of tits
I'm not sure what I expected.

Anyways, it's just a grid of rooms connected at the edges.

Fuzzy_Logic
Fuzzy_Logic

@Harmless_Venom
cartoons aren't tangible things

Are you daft mate? Just because something is drawn doesn't make it not copyrightable.

Fried_Sushi
Fried_Sushi

@RumChicken
People would care (a lot) if any of these characters were in an actual Nintendo made Smash game. Otherwise no one cares at all.

happy_sad
happy_sad

@BlogWobbles
trials in tainted space

RavySnake
RavySnake

@CodeBuns
Presentation mostly.

so like visual feedback and clarity, camera motion, vfx, animations ect. Could use a lot of UI suggestions even though i hid the ui to make the gif.

@Lord_Tryzalot
Kind of, there's always gonna be those people that say "I can't play [Nintendo character] in it" or "it doesn't have mario so why bother" but i believe there is definitely a large group who doesn't really care all that much and just wants fun characters to play competitively.

@BunnyJinx
Side Special (X on an Xbox controller)

@RumChicken
They'd have to be characters with 3d models but I'd probably do it if those games thought they'd get growth from working with me.

SniperWish
SniperWish

@Fuzzy_Logic
are you fishing for (You)s or wtf? explain how user would get in trouble for putting it in his game? explain why the people who are selling t-shirts aren't getting in trouble? do you think people like matt furie or the PUBG have a leg to stand on legally?

DeathDog
DeathDog

@RavySnake
i play a lot of brawlhalla and enjoy it
and this looks right up my street
but brawlhalla is f2p with only skins in the cash shop
how will you compete?

Burnblaze
Burnblaze

@SniperWish
Just because someone doesn't enforce their copyright, doesn't make it not copyright. Look at all the lawsuits over Trollface (that he's won $100k+ from) versus the guy who created Pepe.

Stark_Naked
Stark_Naked

@DeathDog
@RavySnake
the most important thing with a multiplayer game is to have people to play against
and i worry what will be the reason to play yours over a perfectly fine free smash clone (on ps4 and pc)

Spamalot
Spamalot

@Crazy_Nice
i love your game

- kshitter

girlDog
girlDog

@Emberfire
predetermined is actually best usually in schmups, it's kinda the standard, just add more spheres instead

CodeBuns
CodeBuns

@SniperWish
matt furie
Absolutely.
PUBG
No, they're posturing. You (for the most part) can't protect game mechanics.

IDK where mega milk lands though, I'm not sure if it's distinctive enough to be protected.

Lunatick
Lunatick

@DeathDog
Cheap, 10-15$ price tag isn't too steep I don't think. Also the mechanics are closer to melee if thats what you are looking for in a smash clone.

Also the characters are pretty """""fun""""" to play/have unique mechanics.

@Stark_Naked
only problem is I dont have the resources to support F2P. I dont have the payroll to fund constant 3d models and designs for skins.

askme
askme

@happy_sad
Oh it's a lewd game, that explains the acronym.

Firespawn
Firespawn

@SniperWish
Matt Furie's lawyers have made good on their promise to pursue legal action against alt-righters profiting from his now-infamous creation, Pepe the Frog. On Tuesday, his lawyers sued Kansas City artist Jessica Logsdon in US District Court for the Western District of Missouri.

https://motherboard.vice.com/en_us/article/xwgpkq/pepe-copyright-lawsuit-matt-furie-jessica-logsdon

Really makes you think.

Fried_Sushi
Fried_Sushi

@Burnblaze
settlements don't count as winning in court

ZeroReborn
ZeroReborn

@Spamalot
Thanks? I dont know if youre making fun of me or not

Stupidasole
Stupidasole

@Firespawn
Really doesn't say or mean anything. You should work on vetting your sources more carefully. Didn't make me think much at all honestly.

Dreamworx
Dreamworx

@Lunatick
I hope your marketing is good
Because
It's like brawlhalla but costs $15
Is going to be a hard sell to most people

cum2soon
cum2soon

@Stupidasole
OK, then enjoy your lawsuit. Hope you have an LLC. :^)

Inmate
Inmate

What's the point of the humanoid setting in Mechanim? I'm using Rigify and apparently there's some big skinning process to make it work properly?

Emberfire
Emberfire

@Stupidasole
118 page lawsuit filed in district court
deposition to appear
doesn't mean anything

So you're retarded.

Fuzzy_Logic
Fuzzy_Logic

@Dreamworx
I mean i'm not trying to sell you on it right now but it's nothing like brawlhalla, the graphical style is different, the mechanics have literally nothing in common other than running and jumping and there are platforms.

Snarelure
Snarelure

@Emberfire
it's a frivolous lawsuit

Stark_Naked
Stark_Naked

@Inmate
humanoid is a setting that lets you use bipedal skeletons on other bipedal models without any faffing
it works quite well, just drag and drop another character anim controller and it works once toggled

Crazy_Nice
Crazy_Nice

@Inmate
Humanoid means it can share animations with all other humanoids.

Bidwell
Bidwell

@Inmate
humanoid setting allows you to remap more efficiently I think. My game doesn't use it but I've been making one similar and started toying with mechanic. Like using avatar masks and stuff.

farquit
farquit

@Emberfire
Different user, you can sue someone for pretty much anything. Court cases only set a precedent when someone wins/loses.

Playboyize
Playboyize

@Fuzzy_Logic
isnt that like 90% of what makes a smash bros clone?
the only difference i see is you did 3d models like the other pay to play smash clones on steam that died within a month

Skullbone
Skullbone

@Snarelure
He says, with his law degree and bar certification, posting on 4chan's amateur game dev thread on a Friday night

Supergrass
Supergrass

@Emberfire
You can sue anyone for anything.

Inmate
Inmate

@girlDog
Well the attacks are properly cued before they happen, but I'll see.

TurtleCat
TurtleCat

@Skullbone
is this infringing too then mr. dunning-kruger armchair lawyer

http://www.ebay.com/itm/John-Stango-Walt-Disney-Mickey-Mouse-Original-Acrylic-Painting-on-Canvas-Signed-/142535046657

Spazyfool
Spazyfool

@Playboyize
and why did they die in a month? probably because there was no depth to the game where games like ROA which are closer in mechanics to melee live on. So it's combining the 3d art style that people like with the mechanics that keep 70k + people watching melee tournaments on twitch every time theres a smash major.

Stark_Naked
Stark_Naked

@Inmate
I use generic, but for the love of god try to make your rigs humanoid compatible.
A good few crucial Mecanim features are locked behind the humanoid setting.

Booteefool
Booteefool

New thread:

/vg/thread/192263294#p192263294
/vg/thread/192263294#p192263294
/vg/thread/192263294#p192263294

Inmate
Inmate

@ZeroReborn
nah im just a bit fucked up. We itch commented on eachothers games. Your' is sick and we;ve have some nice stuff for DD 17

Ignoramus
Ignoramus

@Lunatick
theres probably a dozen melee clones on pc
no one talks about any of them
most of them are free
good luck?

King_Martha
King_Martha

@TurtleCat
http://www.snopes.com/disney/wdco/daycare.asp

Poker_Star
Poker_Star

@Spazyfool
mechanics that keep 70k + people watching melee tournaments on twitch every time theres a smash major.
Nintendo characters aren't mechanics

Sir_Gallonhead
Sir_Gallonhead

@King_Martha
The threat of legal action did not need to be carried out
and it's about protecting their trademark not copyright

Carnalpleasure
Carnalpleasure

@Poker_Star
I don't watch melee for mario and falco, i watch it for westballz playing falco. or aMSa playing yoshi, not because i like yoshi as a character, i like yoshi's attacks and movement in melee.

Ignoramus
Ignoramus

@Booteefool
the godot shill is also the op shitter
makes a lot of sense, all godot users are disgusting

Techpill
Techpill

@Emberfire
"...and another with Pepe making an 'OK' sign with his hands below—a gesture associated with the alt-right."
Top kek, a lolcow trying to fight trolls

Sharpcharm
Sharpcharm

nice, another thread "Art >>> Programming". Fuck off artfags, your game won't be real if we didn't do our magic.

Illusionz
Illusionz

@Sharpcharm
If it wasn't for artfags, your game would look like complete ass

Supergrass
Supergrass

@Inmate
party on garth

PurpleCharger
PurpleCharger

@Carnalpleasure
Are you sure you dont just have nostalgia for melee?

LuckyDusty
LuckyDusty

@RavySnake
so like visual feedback and clarity, camera motion, vfx, animations ect.
OK sure, that's what stood out to me the most (considering I only watched the webm).

The moves don't read well. The blue guy appears to attack with only force fields. I'm guessing that's supposed to be some kind of hit effect but it masks everything. Aside from that, you should really emphasize (even overemphasize) the movements. If you look at Smash's animations closely (try playing at low speed in practice mode), everything is very exaggerated, both the overall body movements and other effects like the growing limbs. This is all to make the movements as readable as possible, especially since the camera zooms out so far. You should try to emulate this kind of thing.

I'm not a fan of the hit effect in general for the reasons I already mentioned, but also there's no sense of directionality from it which also makes it weaker (and more confusing). This is another thing which Smash does much better with the hit effects showing the direction of the strikes and from whom and to whom they're going, which makes it much more obvious what's going on, even while zoomed way out.

The background looks pretty bland but I think that's obvious. I like the look of the stage itself.

The camera looks about what I'd expect until the guy gets knocked way off to the side and falls. It's ok if the guy goes offscreen a bit (though you should probably add a visual indicator like Smash does), but when the camera goes so low that you can't see the blue guy up on the platform anymore, that could cause problems. It may not be so bad in your game if you don't have any items or stage hazards but it's not a great idea anyways. Maybe someone could fall off accidentally or something, I don't know.

whereismyname
whereismyname

@RavySnake
@LuckyDusty
Oh and I forgot to mention it does look really legit for 1MA so nice work.

Booteefool
Booteefool

@LuckyDusty
there are direction indicator on the on-hit effects, but surge's aren't as clear as everyone else's. I'll keep the camera zoomed in a bit more as well. Surge is the main character where readability of his moves is a problem, the others don't really have this problem as they have really pronounced trails and or vfx that don't overlap their normal model fx.

I try on the animations but surge's are so quick and the camera kinda far so you can't really see the exaggeration. like that back kick he stretches out a lot for.

Spazyfool
Spazyfool

@Spazyfool
is there anywhere i can follow your game progress, it looks so amazing, especially the stalkers at ur door

kizzmybutt
kizzmybutt

New thread
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/vg/thread/192263294#p192263294
/vg/thread/192263294#p192263294
/vg/thread/192263294#p192263294

Ignoramus
Ignoramus

/vg/thread/192263294#p192263294
/vg/thread/192263294#p192263294
/vg/thread/192263294#p192263294
/vg/thread/192263294#p192263294

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