I really want to make a Morrowind clone. Any advice?
Aaron Barnes
Yeah. Just do what Dark Souls did.
Levi Turner
indents for what ? what everything does? Also why new line after the if statement if I only need to use shit like candash=false;
I am always open for correction user, tell me how I can compress this shit.
pic again because of new thread.
Owen Williams
Reposting
>Extended the item combination system to a point where it could handle baking much like in arx fatalis.
Basically it was a system where you combined items and actually interacted with the world (for example by putting raw dough in an oven) to make items instead of just standing at an oven, spawning bread from a crafting menu as long as you have the ingredients.
Ultima Online had pretty much the same system.
Mason Perez
Indent everything between brackets. Like this. if(variable > randomfuckingnumer){ (indent)do shit }
Josiah Hernandez
Ok, I get it now and give you another (You) in approval.
Mason Myers
It makes it readable you cuck.
Matthew Cooper
>his editor doesn't auto indent the absolute state of gamemakerbabbies
Jose Morales
Thank you user. I'll make good use of that (you).
Isaac Ward
So I've been adding my own postprocessing shadows, not fully celshaded but looks much better with some shadows.
Adam Wright
SKELLYDEV, PLEASE POST.
Elijah Morris
oh now I get it! yeah that is actually what I could do.
actually I find it better, if you have it right after the if statement if it is only 1 method.
yeah this shitty editor is really lacking many shit. There aren´t even auto closing brackets.
Cooper Cruz
So I finally figured out a really hacky seeming animation event focused mecanim reliant way of doing melee animations! Its a work in progress but I think Im going to have to start doing a re-code soon.
Jayden Wood
>actually I find it better, if you have it right after the if statement if it is only 1 method. the rest of the programming world disagrees.
Chase King
It's what you should do. It makes everything more readable. There indents jump out at you, you can find shit easier.
Owen Wright
I don't think your animations aren't that bad. Maybe the rest of the character could be a little more animated as he moves and attacks?
Tyler Cooper
just do it mane, i'm an atrocious programmer but even my code is not as bad as yours to read
Michael Harris
A kobold game !!!!
Dylan Jenkins
kobold's are hyena like, not rat like
Matthew Sullivan
yeah thank you! But do you or anyone else have an idea how to get rid of all of this if else statements?
also here a little bit better formatted.
Ayden Morris
Thanks, its all wip. Unity seems to be sometimes skipping past the more exaggerated frames unless you make them last atleast 3-4 frames at times. Plus I wasnt familiar with how certain animations would flow, or even work a year back. She even has lower and upper body anims back when it was third person shooter. Shes a rat sorry. Kobold-like creatures are a planned first encounter though.
Daniel Murphy
Redpill me on Godot.
How do I learn godot?
Logan Lewis
Your indentation is wrong still man. This is why you put curly braces and new lines after every if/else statement. It's super hard to read. If you post a paste of it I'll give you an example of how to do it properly
Juan Lopez
>she
Aaron Cooper
you could replace the ifs with && and || but that's not recommended bc it makes it slower
also indentation is still not right
Zachary Cook
if(key_dash){ if (!place_meeting(x,y+1,obj_wall)) canDash=false; else canDash=true; if (canDash) dashing = true; if (dashing){ hsp= dashspeed; alarm[0] = dashTime; }}
here you go.
Joshua Garcia
>call an anthropomorphic character a "he" >no-one bats an eyelid >call an anthropomorphic character a "she" >>she
>>>>>>>>she looks really weird when you're facing her and you can't see her eyes
Adrian Torres
#include
using namespace std;
int main(){ cout
Anthony Adams
Note that all I did was indent, I didn't refactor any of it. I think a fair chunk of this code can be revised to remove the sequential ifs, but that's another task for another day.
Gabriel Morris
you're a jew.
Asher Lee
GET FUCKING DOXED, QUINCY.
Jaxon Price
...
Logan Phillips
thank you user. I will implement your code, but I don´t know if I will make this always consequently. Because I find that kinda hard to read.
But I will look if I can do this. For tomorrow I need to implement dashing while walking and walljumping. Also facing direction is important. Then shoot and I am done with the basics of the character
Evan Howard
The lore keeps me interested
Parker Russell
oh shit
Adrian Ross
It starts off looking harder but it more logically groups together stuff. It also helps prevent bugs where you add some logic later on to a previously 1-line body of it and wonder why it's always executing (it's because it will be outside of the if statement then)
Wyatt Sullivan
'DAS RIGHT, NIGGA.
Anthony Perez
think you can fight me nigger
Elijah Parker
checkmate
Isaiah Evans
I'LL FUCK YA' UP.
Alexander Jenkins
well i have a pig as a friend and he will shoot you
Thomas Watson
That wasnt me. Though I will say that plays into the character a bit, using makeup/cloths to doll it up a bit. Gathering accouterments mid game. A modelling mistake. Though by the time I noticed I thought it was kind of charming. Her attack animations involve alot of head turning to see ahead.
Jace Carter
That's against the constitution sir.
Jace Sanchez
WATCHA GONNA DO WHEN THEY COME FOR YOU? A GANG O' HATIN' PIGS.
Logan Morales
Looks like a kobold.
Robert Fisher
I will try it user!
btw. on one tutorial someone said the collision should be a script which runs which can be included by most of the characters. How can I do this?
Brody King
>hyena like
those are gnolls
Sebastian Young
Kobolds are have a lot of different interpretations. I'd like to see a game where all the different styles were included, and you could procedurally mix and match. Kind of like what MTG did with goblins in Llorwyn
Anthony Richardson
If you set up microtransactions and you want to tax different countries different amounts based from the United States is that something thats regulated by the federal government? Can you put an additional charge on your order if you just hate Canadians and you want them to have to pay more?
Christian Stewart
>if you just hate Canadians and you want them to have to pay more kek
Andrew Allen
Wtf godot has C# now? how?
Nolan Hernandez
It was designed with support for multiple languages in mind, it's also getting C++, Python and Rust.
Joseph Scott
GDscript has always been a language designed to run as a layer above a c++ backend, it was designed with multi-language support from the get go. Not to mention the entire editor is (kind of ironically) made in Godot so even that isn't really hard coded.
Jace Collins
why is everyone so hype about cuphead i don't get it
Nathaniel Allen
unique artstyle, backed up by a challenging game
Tyler Miller
>microtransactions Get out.
Christian Wood
Mainstream games have become so devoid of challenge that anything which dares to kill the player becomes an instant classic, see Dark Souls
Aiden Jenkins
depleted stamina vill now lower your movement speed.
Oliver Phillips
What is this?
Justin Thomas
Something I did earlier. It's a simple animation for first boss' dialog portrait.
Camden Cox
my game of course
Brody Myers
That's not a game, user.
Jordan Clark
it's in development, why else would it be in an agdg thread?
Dominic Kelly
Looks great
The animations aren't bad, they seem too slow though.
Parker Bennett
Doesn't fucking look like it's in development. It looks like you made a small demo in 2013 to play around with.
Juan Stewart
Hi agdg it's been a while
Mason Gonzalez
People who have no confidence in their own work, or often HAVE no work of their own are usually the ones most likely to shit talk other's works. Which category do you fall in?
Jose Nguyen
I got to in my own head about making the animations. I thought if the difference inbetween frames was too far apart then the "center wouldn't count", so the active parts of the mace have more holding frames. Ill have to change it up more Also the gif uses a frame rate of around 20 cause I cant find a reliable mp4 exporter.
I'm not sure what to make of this, I'm at a loss for words.
Matthew Campbell
damn, you sound butthurt.
Aaron Gray
fuck off it's like the most unoriginal idea ever
Brody Carter
where's your idea?
Ayden Hall
procedurally generated voxel mining and construction game
Jose Green
thought the thumbnail was pic related and was ready post about how much of a silly goofball user you were. nm, still don't know what i'm looking at though
Andrew Stewart
I fall under the category of someone who has literally NEVER developed before. I literally just started yesterday and I only have the project file right now. I have yet to become a failure like you guys, but i'll alert you when I get there.
Angel Powell
whats the best: > time it takes to make vs > quality of output graphical style
and why is it Doom style billboards?
Lincoln Walker
You've already fallen further than anyone else here.
Adrian Collins
I didn't say it's a good game; but the guy didn't change anything about it. Same name and everything.
Elijah Barnes
send a c&d
Michael Brooks
>gamejolt > mfw i log onto gamejolt for the first time in years and it gives me $750 it was a good day
Jaxon Bailey
Define Doom style billboards?
Zachary Turner
figure it out
Evan Brown
who me
Mason Cooper
Sprites that always face you, but "turn" depending on their angle. Like here the sprites of the imps themselves always face you, but their sprite changes depending the angle they're facing
Connor Bell
Shit people remember that? Cus I was trying to rip it off
Ayden Cox
if this is that first person game where u slap peoples shit, iv seen ur game in facebook memes
you made it
Oliver Young
Are you dev working on the game with the skellys and the teenagers?
Carter Bennett
Nope. I have Death Grips. I will never fall.
Kevin Gomez
Oh yeah? Got links or anything? Always cool to see people sharing my stuff.