I will one day become popular for creating a game engine.
Isaiah Long
unity
Blake Martin
peaceful skeleton realm cybernator etc.
Luis Parker
>Listening to chill out music on a live youtube stream >Semi posting on Gab >Following tutorials to slowly make a game >Feeling lonely
Is this the dev life? Did I ask for this when I ordered some graph paper to do some level designs? Can I just go lay in bed and play Pokemon instead?
Levi Walker
----[ Recap ]---- Game: Horror JRPG Dev: LoneBuckshot Tools: Unity Web: twitter.com/LoneBuckshot & lonebuckshot.tumblr.com/ Progress: + Refined save game system so player can save anywhere they want + Implementing a failsafe so the player doesn't save right before bumping into an random encounter + New enemy + New maps + Polishing maps and map sprites + Art is suffering, but highly rewarding
Jacob Evans
don't forget the crippling anxiety and general feelings of unfulfilledness as you never complete projects
Liam Davis
Is there anyone in /agdg/ making an RTS?
Would it be torture to even assume you could get players for an RTS in this day and age?
Alexander Brooks
amateur gamedev is a very lonely activity.
Jordan Flores
→ ----[ Recap ]---- Game: Unknown World Dev: Dewdneym Tools: RPG Maker VX Ace Web: dewdneym.tumblr.com Progress: + Worked on getting dungeon gimmick to function + worked on dungeon layout + made sprite for boss monster - need to do more
Brandon White
Check your local area for meet ups, I went to a UE4 one and it was fun
Jacob Kelly
noooiiiise
Eli Thomas
I have no interest in the sort of people who go to those meet ups. My experience is they're just there to get fucked up and the game deving is an excuse for them to meet up to do it.
Adding to the original post >A fly just flew in my window and landed in my tea >Now I don't even have a drink
William Mitchell
okay guys tell me this about your game Genre: Mechanic: Style: Setting: Goal:
Carter Phillips
Gotta go fast.
Imagine, you're having a jolly good time in the forest, admiring all the flowers and plants, then out of nowhere this little guy stabs you in the kidney and steals you credit card. I kinda want the leaf mimics to have high agility so they dodge and crit a lot, to complement the smug face they have.
So in the end I decided to enable saving everywhere. Now I just need to prevent accidentally saving in a bad position so you can't shoot yourself in the foot.
Charles Wright
I need worthwhile reading on designing RPG stat systems, for someone who's completely clueless on how RPG stat systems work. Just trying to get Diablo or Roguelike-style loot drops and player stat scaling done in a way that doesn't blow things out of proportion.
Gavin Gonzalez
Will yanks have trouble understanding how to play my game if I use the metric system instead of the retarded special snowflake shit they use?
Brody Roberts
Looks pretty cool! Are you planning to give the skeletons some weapons in the future?
Jacob Hill
i can support any game that features a rogue skeleton
Julian Nelson
why would anybody ever make an rts i know theres someone in here but there truly is no point to give a humanity like this an rts no point what so ever
Cameron Brown
>the dread of not knowing if people even want to play your game >the only way to know is to actually release it and sell it >that constant worry if it's just going to be pirated instead >feeling like you're wasting your life making games
Evan Wright
If you're going full multiplayer I'd say it wont work unless you make the game free to play and really good. But single player could work. I want to make an RTS one day. But I intend to go for a style more like Battalion Wars, where you control a single unit and command units to follow, wait, or attack. Sort of like in a MOBA, except that the unit you control isn't any stronger than the rest of the units. Tooth and Tail was sort of like this, with a more simplified RTS mechanic. It has multiplayer, but it has a single player campaign. It did pretty well.
Austin Brown
your game is still WAY too dark, literally zero contrast
Carson Martin
Afraid not, its actually pretty close to done. This Apache bossfight is the last thing I need to add. It's a small game.
Bentley Howard
Turn it down, that's too loud.
Hudson Sanders
RPG FF combat and Archaic Minigames Flat Pokemon 2D Contemporary / Burglaring Finish the story / Steal all the items in the game
John Davis
>the sort of people who go to those meet ups Sounds like you went to a pretty shitty one.
From my experience it was nice people, no multi-colored hipsters, some legit business people and in a swanky venue.
Dominic Barnes
...
Charles King
Added a new doggy enemy.
Juan Campbell
We live in different areas then mate
Leo Rivera
doggy is frend not enemie
Nicholas Adams
>tea London?
Oliver Price
Genre: RPG Mechanic: Focus on expanding a classic class system Style: Gameboy Colour Setting: Fantasy Goal: I just wanna make a decent game, yo
Jose Morris
I'll fucking cunt you if you open your whore mouth like that again.
I'm a bloody hour away from London and I hope the place is nuked daily
David Johnson
Genre: Objective-based action adventure (but most people would call it a shmup I guess) Mechanic: Upgrading your ship with various parts Style: Absolutely none. Setting: Space with some planets Goal: Level 1 complete by DD18
Daniel Adams
You'll have the option to avoid conflict with every enemy. Otherwise you'll have to deal with a whole gang of colorful pups eventually.
Matthew Thomas
I give up
Jack Taylor
Maybe you wouldn't be lonely if you came and met all the lovely game devs
how will you dev when the slaughterbots come to kill everyone?
Dylan Jenkins
agdg needs to buy these for nodevs
Henry Perry
>terrorism >when they're given support by the american congress ???
Carter Russell
self-replicating bots is what will end us all slaughterbots are still pretty scary but that's how evolution goes
Angel Cook
I've been alone in this dark room so long no one has a record of my face, so I think I'm safe
Jacob Martin
A bit. I had an idea for a game that stems from personal experiences and it just happens to fit into the same concept of Undertale's whole pacifist/genocide thing. In terms of mechanics and overall tone though not many similarities I don't think.
Gabriel Cruz
>tfw I'm a generic white male with no real interest in anything other than games and gamedev phew, I'm safe.
Leo Reyes
Why do the shadows on pants disappear, it bothers me deeply
Evan Anderson
I've been toying with the idea of just removing the player's guns completely
Without guns, the only thing you can do is throw the enemies' bullets back at them. I guess you could call it some sort of... "throwback"? Bamboozled my way back into the GameOff
Alternatively, you can punch the bullets back, which thanks to the Vive's immersion capabilities is starting to take its toll on my furniture
James Williams
Finished the run cycle, now to make a quick attack animation
Tyler Miller
>that constant worry if it's just going to be pirated instead You're too greedy to make games. Talk to gogem.
Joshua Lee
Is Discord the only option to chat to other devs here? I wouldn't mind adding a few guys on steam or whatever to chat as you work. It's must less intrustive than reading a thread is.
Gabriel Flores
While you definitely shouldn't be in games for the money, doesn't mean you shouldn't expect money when they're released. Otherwise it's a bullshit "for exposure" argument
Ethan Wright
I'm making an RTS. Not a StarCraft but a 4X though.
Luis Hill
Because I forgot to add them! Thanks for noticing, all fixed.
Wyatt Myers
>discord isn't enough for him Not gonna make it.
Levi Taylor
do you honestly read these threads and think to yourself "man, what pleasant fellows. i'd love to talk to them more!" because i wouldn't be able to after trying to decipher how many layers of irony majority of posts are hidden behind
Easton Martinez
Now i can be happy Thank you cuterpgdev
Nathan Turner
>that constant worry if it's just going to be pirated instead Your worry shouldn't be piracy, it should be going so unnoticed that your game isn't even uploaded as a torrent.
If someone went through the trouble, they obviously thought enough people cared about your game for it to be worth doing.
Noah Brooks
I don't really understand how you got greed from that.
If a game is worth someones time but not their money, it makes no sense and the developer should be compensating you for it. We've really just come to accept that digital goods are easy to steal.
Nolan Rivera
I think it's a bunch of assholes working on games. Same as me
John Long
>added hair bouncing to sprite >now i can't just revert all frames to get a viable backwards moving animation fuck
Nathaniel Scott
You're ok in my book
Matthew Ward
I mean the developer should be compensated, the fuck.
Dylan Thompson
Real time grid based game. Can it work? Are there any games that do it other than some grid based first person dungeon crawlers?
Adam Perez
>book haha you loser, I can't believe you read fucking nerd
Anthony Wilson
Sitting around worrying about having money you haven't even earned yet taken from you is greed. Especially when pirating would only hurt your income so much and it can't be stopped and it's literally pointless to worry about - it's something only the terminally greedy think about. It's almost like a calling card for devs who will fail because they're too desperate for money or too greedy. Gogem is the best example I can think of. Don't be gogem just make your game and worry about people taking your money after you actually have something to take.
Bentley Lopez
>Your worry shouldn't be piracy, it should be going so unnoticed that your game isn't even uploaded as a torrent. Exactly. The only dev I know who seriously concerned himself with such things has a $0 patreon now and has been banned from steam. It's just a shiteating mindset to have and I don't think people who come at gamedev from that angle are really capable of anything. They should just quit.
Ian Gonzalez
I read on a kindle, now what faggot?
You're a fucking idiot. It's not greedy to be concerned that you will have a successful game but due to piracy it won't bring in enough money to be worth working on more.
Hobbies have budgets. We don't have unlimited free time or cash to spend. If someone requires making some money to be able to afford to dev and not get a second job to starve to death then it's a legit concern
it's turn based in battle but you move around a grid the entire time
Dylan Stewart
Pleb. When i make my game I'll upload the torrent myself.
Juan Roberts
Who else gonna pirate bokube here
Jose Martin
>You're a fucking idiot. I'm not the one wringing his hands over fans I don't have stealing games I haven't made.
Jason Taylor
I hope you aren't putting lootboxes or other such predatory schemes in your game.
Nathan Nguyen
wasn't there a study done or some shit on how piracy actually doesn't affect sales at all?
Josiah Ramirez
reminds me of gogem and his "paywalls" kek
Gabriel Sanchez
yeah, for big AAA studios with massive marketing budgets. An indie dev is going to feel that shit.
Noah Gonzalez
piracy increases sales. People who are on the fence will pirate and buy if they like. Others wouldn't have bought any way.
Jacob King
Let you greed go. You must fight it. Resist the gogem inside.
Robert Rogers
>will pirate and buy if they like. lmao, I never bought any game I pirated, what the fuck are you smoking
Ryder Ward
Im following a game maker yt tuttorial but for some reason my game stopped opening. It didnt crash, it simply stopped working. After trying taking pieces of code away 1 by 1 I realised that the problem comes from a Return function Im using in a script. It doesnt even matter if Im using it or if I ///// it, as long as return is there it simply wont open. Anyone knows a way to fix this shit or a way to handle data grid collisions without using the Return function?
Isaac Green
I've bought multiple games I've pirated and then recommended them to friends as well
Elijah Bell
this is a cope. you know for a fact even you have pirated a game, enjoyed the shit out of it and didn't buy it
Zachary Anderson
amateur game downloading general
Dominic Turner
It's called the knockon effect retard. Poor people like you go on Veeky Forums to post about the games you pirated and then people who can afford games notice the popularity of the game and buy it.
Fucking have to explain everything to you babies.
Easton Ward
It's wrong to think that one pirated copy = one lost sale, but it's equally silly to think that every person who pirates your game was never going to buy it.
There's a wide demographic of people in the middle who will pirate in some cases and buy in others, depending on how much they like the game, the relative ease of installation, how much they respect or know the developer, and additional benefits to the non-pirated version. You can see this on consoles, where piracy is technically possible but takes so much time and effort that most people still buy the games.
Jaxon James
>tfw put up your own game with added jumpscares with earphonebreaking noise for free on piratebay and rarbg and then advertise it on your twitter while pretending to be a good guy
Thomas Ross
>Poor people like you user I make 55k per year and yet pirate because 'I can'. Same thing for software in general, I'm sure I'm not boosting the sales of photoshop, Office, etc.
Dominic Ramirez
Isn't it true all that's needed to pirate console games is a CD burner? I know Pawn Shops are filled with counterfeit games.
Eli Morales
Did they freeze you in the 90s?
Jackson Long
Burning a CD is still more effort than downloading a file from TPB or Skidrow. I also thought in some cases you need to install new firmware on the console? Either way, that's enough effort that it deter some portion of the audience from piracy.
Another example: piracy on Android vs IOS.
Leo Young
>user I make 55k per year and yet pirate because 'I can' Poverty is as poverty does. You might not consider yourself poor until you realize how many people out there can spend $60 on a game without blinking. It means nothing to them. For you it stings enough that you'd rather download indonesian malware. Think about that.
Aaron Garcia
I'm going to upload my game to torrent sites myself, but the game will be forced to use the "Pirate English" translation option.
Kayden Martinez
Get that Kotaku article, user
Owen Anderson
Megaman Battle Network, I guess. I mean, it technically has turns, but doesn't play like it.
Brayden Green
oh I do spend on other hobbies user, don't get me wrong. I was talking strictly about pirating games.
Jack Torres
>poor people ITT wonder why normies with disposable income buy games ???
Cooper Wilson
Genre: Platformer Mechanic: MegaMan w/ Grappling hook&Wavedashing Style: Retro3D Setting: High functioning daytime cyberpunk Goal: Be fun as fuck with a kickass story
Carson Sanchez
remake the game completely with pirate theme
James Wright
More level art updates.
Also, FINALLY some work done on the shotguns, with firing and reloading animations. I did these differently from the handguns using a method that involves a whole fuckload less work synchronizing timing and position, which I'll use going forward. Also, updates to the reloading methodology to enable guns to specify (on an anim-specific basis) whether or not the reload animation will trigger a full magazine or will increment the ammo count by one. Currently, an Active Reload will always fill the mag (rather than increment by one) with Spec Ammo... I think I will keep it this way.
Unfortunately, new bugs: enemies hit by shotguns now don't always trigger knockback properly, and there's something wrong with the way the HUD elements for dialogue are being handled by the latest UE version which is causing massive, MASSIVE slowdown, probably because dialogue elements aren't self-destroying after their display is over (causing huge overdraw problems). And there's also some issues where Dixie T-Poses after dialogue.
I dunno, dialogue in general is gonna have to be revisited a bit I think.