First for creating games with [your favorite engine here]
Ryder Long
Daily reminder that [your favorite engine] is bad because of [flaw].
Parker Diaz
...
Josiah Ortiz
Who else is working hard on their game in the hopes they can one day move away from their shithole country?
Joseph Gray
>I forgot the berry >I forgot the repel
This run is literally about menus, that's it, one fucking job. HOW?
Leo Sullivan
That's okay though. Whats important is that we make game.
Adam Lopez
I miss when pokemon had sprites and good music
Jose Price
You seem to have a misunderstanding. Those people aren't game devs.
Easton Morales
>devving with silky smooth legs
Jason Ortiz
I remember there was an actual girl which appeared in a GDQ in the past just when it was wrapping up (I think it was the FF6 100% run) and was smoking hot.
Anyone got pics or remember her?
Lucas Cruz
fuck off, retards
Brandon Evans
Demo Day games being streamed twitch .tv/prettysober
Ryan Hall
What game did she make?
Cooper Ramirez
Shit, wrong /agdq/, my bad.
Andrew Brown
Same goes for the game
Chase Perez
Hallo, user-kun! How's your progress going today?
Alexander Morris
I can't believe how fast the threads on /v/ are going you can't even keep up
fuck this I'm gonna try finding Arabian Nights VOD and go to sleep after
Benjamin Miller
...
Kayden Collins
GET OUT OF MY THREAD YOU NORMIE SPEEDRUNNER FUCKS.
Sebastian Rodriguez
I may finally have a visual concept for one of my enemies. It looks like a butterfly though
Josiah Howard
>speedrunners >normies
Thomas Hughes
>game dev >not normie
Charles Evans
Why are there no good non-programming game development books?
Blake Cruz
Because you need to know how to program to make a (good) game.
I don't see a gameDev stream with a consistent 100k viewers averaging $1m idiot bucks per stream every year.
Owen Moore
>not having ublock, adblock plus and noscript
can't even imagine how infected your computer is
Justin Allen
Is there any resources on procedurally generating a house? I don't even mean various shapes, just dividing a square into rooms.
Jace Carter
After the stream lad
Jose Brooks
>using redundant shit >using deprecated shit
Bentley Williams
I have this issue with Unity where if a SpriteRender switches what it's displaying to an image from a different texture atlas for the first time, the game will stutter briefly. From the googling I did this is because Unity only loads data as it needs it or something. The profiler says this too (something about loading textures which has a large overhead)
The solution I found on the forums was to create some kind of loading screen and display everything you need behind it for a second so it gets uploaded to the GPU, but this causes a massive overhead (my game went from using up like 200mb of ram to 1.5gigs) in a build. Does anyone know how I can handle this?
Zachary Wood
Added some standard RPG attributes. Some are not in use yet but will be eventually.
Julian Morales
>vitality AND endurance
Justin Richardson
preload what you need, stream whatever you need on demand
Gavin Jones
Will some not be in use ?
Matthew Bell
...
Mason Rivera
>this dungeon is lame >the lights are too bright they hurt my eyes >I bet no one here has more than 10 strenght >where are the walls gone ? >my feet hurt
Luke Kelly
I don't even know what vitality means to be honest but it will provide max health as in many other games. Endurance will provide stamina which is used by for example attacking and blocking. The stats on the right are based on the primary attributes on the left, and can also be increased directly. They will be but not yet. I haven't created magic yet, for example.
Nathan Butler
>I don't even know what vitality means to be honest the absolute fucking state of jrpg fans
Ethan Lopez
...
Austin Howard
>I don't even know what vitality means to be honest
Nicholas Sanchez
Should I include a metal slime-like creature in my Dragon Quest clone?
Carson Rivera
Sounds like a fun problem to work on. Why don't you figure it out yourself?
Cooper Walker
>Why don't you figure it out yourself? is there something on the unity asset store for that?
Landon Rodriguez
mute your keyboard, buddy
Luke Bennett
do whatever the hell you want. with questions like that, its not like you're actually making a game
there are some things like that, but i don't think they'd suit me and i don't want to spend money on something that won't get me anywhere that's what i'm trying to do right now, but it's always better to see some outside perspective
Jacob Martin
daily reminder that you will NEVER finish your game if you don't rely on shit other people have already made for you
Matthew Nguyen
Considering most of you are making pixel platformers I'm going to have to disagree with you there
Dominic Gutierrez
>with questions like that, its not like you're actually making a game ?
Oliver Diaz
>I don't even know what vitality means to be honest
Here's a bit of footage as well from another early-game stage. Not finished yet though. There's going to be more mission based gems rather than all of them lying around. youtube.com/watch?v=YnBzMGB8QF0
Austin Garcia
>meh, another "knowledgeable" speedr... >dude starts and stops at predetermined times to avoid encounters >magically gets encounters with enemies he wants to kill >gets a critical hit by somehow manipulating the rng with pressing buttons >deathports to the castle to reset the rng, walks out and tells EXACTLY how the npcs will move, even thought it's "random" is this dude a fucking magician?
Dominic Johnson
Movement and sfx are really satisfying.
Only thing is the kick doesn't really seem to have any impact. The first time you kicked an enemy I didn't even realize it and thought you just walked into him. Maybe have a hit spark or something.
Colton Davis
Am i the only one who thinks speed running a game is disrespectful? I didn't spend years making a game just for you to ignore everything in it..
Angel Williams
Thanks. There is a hit spark that spawns when he hits the enemies, but it is pretty small, and most likely cant be seen unless you really look for it. I'll make it more noticeable.
Caleb Green
I kinda want to make a game, but I don't have the faintest clue what game to actually make.
Liam Gomez
kill yourself
Juan Morgan
make a dark souls game
Jose Murphy
did i hit a nerve
Carter Price
>game is fun enough to be played by the same person hundreds of times >keep it alive and kinda popular >"disrespectful"
Elijah Jenkins
Anything with cute anime girls
Angel Evans
Desu Souls it is
Chase Campbell
Do you not understand how RNG works?
John Rivera
good man
Jeremiah Mitchell
I like speedrunning when it doesn't make use of glitches or tools.
Chase Lopez
Urgh. Everything is always harder than you think it will be.
Nolan Wright
i do, it's just amazing that so much research has been done in this.
Brayden Bell
it's quite simple to understand, especially in old games where they'd often just use a table of predetermined values instead of an algorithm
Angel Collins
>.. this is how I know you're just shitposting.
Angel Allen
Some glitches are pretty interesting. Tools make it boring though, I'd rather see it all done by a human.
I'll still visit you guys even when I'm famous. I promise
Michael Cox
>create a render texture the size of the screen with 200 pixels extra on each side >render entire scene to the texture >do all post processing like SSR and SSAO on it >crop and display to the screen >no more edge problems
Somebody tell me why this is a bad idea.
Ian Butler
don't forget i was the one who told you to make that video
Caleb White
wasting time rendering pixels you cant see
Nathan Nguyen
Because it doesn't solve the on-screen problems.
Matthew Phillips
>open world
Andrew Morgan
What edge problems?
Brayden Jenkins
I like it. But can you character get damaged?
Jacob Gray
where are his tits?
Brandon Allen
Please address me as 'my liege'.
But seriously, thanks for the suggestion my friend. I didn't realize that sparkly gems were that interesting to other people until you mentioned it.
I need to find a subtle way of working this type of stuff into more of my media posts.
Chase Lewis
It's not a terrible idea, it's just more expensive for a relatively minimal impact. Note that you don't need to post-process the whole image, just the part on screen.
Luke Lee
>New music The composition is good but the instruments (particularly the strings) sound awful. Literally sounds like they just got the playback from Finale or Sibelius.
Nathan Phillips
i was just messing with you, its all you. thanks for making a video of it. what game are you working on?
James Mitchell
Honestly, your suggestion was really helpful. Appealing to people is tough. Youve helped me learn more about it.
Im working on this space adventure/arcade/action/rpg game. Inspired by the old space shooter games (solar winds, escape velocity) and classic n64 games (mario, etc).
Ill be posting more progress after i release my alpha version in the next week or so. Im excited to show you guys.
Charles Taylor
looking forward to it. i don't have a tumblr to follow you with but i bookmarked yours.