>MFW using jumping Dragon Rush Why didn't anyone tell me about this? It absolutely destroys people who tech up all the time...which is pretty much everyone who plays the game.
>Light Green since launch day God damn it everyone I fight is either a dark green or yellow/red. It's insane how I've hardly ever fought any other light greens to get me off of this block color.
William Nelson
What do anons listen to while playing fighterz? The game itself or anything cool?
You don't need to beat greens to become a yellow. It's a myth and the people spreading that false rumor in these threads are either mistaken or trolling you intentionally. I went from light green to yellow by beating reds. Just keep winning and you'll change color.
Does anyone have that page where Goku keeps saying "Super Saiyan God Super Saiyan" and bites his tongue?
Oliver Murphy
I listen to the game itself. If I could figure out how to play Challengers over every match, I would.
Easton Thomas
dude, HIT is fucking retarded.
Austin Allen
nah, his low is as slow and short range as a 6M
Grayson Scott
So do I just block high or what? He teleports all over and I can't tell the difference between his moves so I keep getting crossed up. Everyone complaining about 16 and Black but Hit is the only one that makes my blood boil.
You keep your eyes open for cross ups, the block stance doesn’t matter much because the speed of his highs and lows are so slow.
You have to be very mindful that he can punish a lot of moves other characters can’t. He can punish projectiles from half screen and if you reflect he can immediately be right back in your face with a 5M. Basically, he’s a ground character so staying in the air is a good idea.
Gavin Perry
It's easier to spot his one low "lowverhead" stomp than his actual overhead, so standing may be more advantageous.
It's more important to focus on his left/right mixups by paying close attention to which Stance he goes into. If he puts his hands in his pockets, then just keep blocking. Any attacks from that Light stance are from the front. If he pockets and is surrounded by a blue fiery aura, he may teleport behind you after that Medium Stance... or throw out his triple punch. A sneaky addition to his Medium Stance is that his ranged triple punch, Time Release, has an overhead in it. Another reason to stand block. Going into his stances are slow enough that you should be able to react to it, either poking him out of it before he does anything, reading the Light Stance and just keep blocking, or reading the Medium Stance (flames) and the teleport effect to block (or Reflect) him coming behind you.
Jumping can neutralize a lot of his threat, but his 5M and 6M have deceptively high hitboxes, so he could clip you even if you think you're high enough.
WRONG. That's what Hit players want you to think. The truth is that getting hit by his overhead isn't that big of a deal, and it's just as slow as the low anyway. He can't convert off of his standing overhead any better than he can off a 6M (i.e. not at all without an assist or vanish). Meanwhile getting hit by his low lets him do a full combo on you without needing assists or meter. Slow as it is, it's tremendously more devastating than getting clipped by a stray reactable overhead.
Lincoln Hughes
Can anyone give me some examples of how/when to use Cell's 2S? I know it's plus on block but I'm really not sure where exactly the best time and place for it is.
>It's easier to spot his one low "lowverhead" stomp than his actual overhead, so standing may be more advantageous.
Leffen was only talking about this the other day. Hit gets nothing off his overhead but a big fuck-off combo off his low. It's also quite difficult to spot the low, especially if he's covering it with an assist.
Don't fall for the meme, block low against Hit.
Hunter Lopez
But his 2M Low is slower than either of his overheads and any other character's overhead. Meanwhile his 2L overhead is faster than any other character's universal overhead. Even though Hit's 2L is truly isolated, any character can confirm off of a universal overhead thanks to assists, so it's hardly any better getting hit by one over the other.
This is way easier to spot than his 2L. I'd rather block his overheads automatically and react to his low and not take any damage, rather than getting chipped by his 2L overhead every now and then or full combo'd by a 5M + assist.
what do you do against a kid buu spamming his m auto combo?
Jacob Davis
Block and punish? It's not like he has any built in mixups in his M spam.
Leo Morales
Block Low. He has no mixups in any of his moves*. If he's doing MMM > 236L, then you can punish him with anything. MMM > 236M will have him cross sides but whiff you entirely, giving you more than enough time to throw a Ki Blast or something long reaching to catch him. *Dangerous point, MMM 236M in the corner is a ghetto crossup. It will hit behind if you're against the wall, so prepare to block opposite if you are in the corner. Everything else he has won't do anything good for him.
Cooper Young
>all these anons seriously think they can stop the jazz by just blocking low Shiggy
*Tides of Time Release while offscreen, tele-punches you back to the ground because you aren't moving fast enough from a double jump to avoid the tracking* This is the stance.
you retarded? who cares if you get an extra match anyway? its just an option. dont want the extra match? just leave. more options better than less options bro
Luke Cook
>be bills player >use 236L and 236M in the air >opponent superdashes >use j.2H in the air >they run straight into it every time It can't be this easy... can it?
>accidentally hit vanish when trying to attack >it cancels your animation I know it's because I've only played for six hours since launch but that's pretty cool.
Bentley Carter
That's kind of the main point of the mechanic
Cameron James
No, it's primarily a mixup tool and combo extender.
Jacob Morales
And how do you achieve that?
Nathan Gutierrez
You press Medium + Heavy.
Anthony Wright
>Sneeze at opponent >Noobs try to Superdash through it >Any reasonable player will just shoot you with a beam
Everyone knows who the top 5 is, but how about the bottom 5?
Nappa, T.Gohan, Fat Buu, Ginyu, Beerus?
Juan Lewis
what the hell do i do when someone puts me in 30s blockstring with 3 mixups built in? i find the gap i can level 3 or reflect but then they call assist and im stuck reflecting all this shit while they can just IAD back in and continue pressure. while their assist recharges. fuck man i wish you could cancel backdash into block.
Ayden Anderson
I really doubt most can react on you reflecting back to neutral. What you gotta do for proper reflecting is to not spam it and follow up on it. If you do another reflect after the first, the chance is wasted. Try to ki attack, get into the air or assist of your own after it at least.
Jayden Martin
Vanish and pray
Owen Hill
OP/Please Nerf Tier >16 >Broly
High Tier >Cell >Adulthan >Black >Trunks
Mid Tier >Everyone else
Low Tier >Fat Buu >Krillin >Bardock
Juan Watson
i just switched from pad to keyboard and after a day of getting used to it i can say that is SO MUCH BETTER
every input is super fast and precise with basically zero errors, also the tactical feeling of using every finger is amazing
definitely gonna buy/build an hitbox when i get more serious about the game
Ethan Russell
noob here how do you recognize gaps? On the fly by simply observing or you study the enemy blockstrings? If the first one, what do you look for?
Isaiah Ortiz
if it's a real match and i dont already know the gap i try to test it out by reflecting at different points where it looks like there might be a gap. otherwise i take the character i lost to in practice mode and do the blockstring and then try to find it.
William Jackson
>Low Tier >Bardock pls no. I've intentionally not played any Goku's because I want Bardock on my team.
Anthony Morris
>stuck in light green despite 75% winrate >after 50 games I finally promote to yellow >queue times go from being 20 seconds long to just not ever popping I've been sitting here for half an hour waiting
Jackson Myers
I'm on the same boat. Suddenly not getting nearly as many match accepts anymore. Which is weird since lower greens etc. going against colors better than themselves don't affect their own color in a negative manner at all, win or lose.
Hunter Sullivan
I remember the first time I played on a traditional stick and having this feeling. I would equate it to playing an FPS on a controller vs mouse&keyboard; super awkward at first, but much much better after you adjust. I know there are lots of players that could wipe the floor with me on pad (memelords SonicFox and HookGangGod play on pad), but for me, playing on a stick is part of the fighting game experience.
I've never tried HitBox before, but I've heard good things from people who have played them. The only complaint I've heard is that they are fairly cheaply made and the $200 price tag is more for their proprietary button layout.
I've been having a similar problem where I can't find any matches with anyone that is the same rank as me. Everyone is either two ranks above me and I get absolutely murdered, or some poor white square that just bought the game and playing for the first time.
Colton Phillips
I built my own hitbox using a Brooks PS3/PS4 adapter. Works fine on PC as well. It's a little cheaper than the universal one that works on Xbox as well (no one I know has an Xbox).
The only tricky part is the case, but you can just use a plastic box from an art store or even a heavy cardboard box to start out with.
I don't regret it at all. The only real downside for me is it doesn't have the super satisfying feeling of a stick when you slam home the final part of a 632146 super to win a close game.
Dylan Lopez
>learn a bunch of cool looking combo extensions with assists >they all do less damage because of standard bnb because of the damage scaling o..oh...
Oliver Lee
>guy superdashes closer than fullscreen >press 2H >i get it >the delay jumps to 5f every time the the opponent superdashes
I CANT TAKE IT ANYMORE
Christian Kelly
most standard bockstrings (low to mid level players) are going to go LLMMH and then end with a special. During the chain combo (LLMMH), if you try to do anything (punish, reflect, chicken block, vanish, call in assist) you will get hit, but there is enough time between their H and their special to reflect or chickenblock. If you are using a character with a reversal (Vegeta's knee, T&A Gohan's DP for example) you can also do that as a "get off me" move.
As you rank up, blockstrings my not be that format, but you will have learned to recognize when a chain is ending and where a special begins. Each opponent is going to be different so you have to be able to learn, read, and adapt to your opponents playstyle. If that sounds complicated, it sort of is, but that is really what fighting games are about. Less about flashy combos and more of being able to adapt to different playstyles.
Michael Adams
gotcha so there is no way to visually recognize it without blind trying or previous knowledge
Jose Martin
Try different combo starters. If you start your combo with an L, that can drop the damage by 1000 or more.
You can tell from Broly's trailer alone that he's going to be worse than 16 outside of having a better 5S and his A.Gohan-esque drop-down stomp. His grabs aren't quite as versatile as 16's, and I'd bet his 2L doesn't hit low.
Evan Bell
ok
Gabriel Taylor
Id say hes a different niche, the Alex or Abel to 16's Gief Or the Ralf to his Clark
Jose Foster
Bluegeta is quite good as a character. Anyone who prizes Super Vegeta Assist usually put Bluegeta lower, but as an actual fighter, Bluegeta is objectively better and more well rounded. Super Vegeta is extremely straightforward with core moves - invincible DP, divekick, Tatsu, and a (not true) fireball on ground and air. Almost like a manlet Akuma.
The few different normals (5LLL, 5H, 5S) are comparatively better than Super Vegeta, and his Specials are more powerful neutral/offensive tools. Blue's version of Super Dash Kick is a rekka with more nuanced variations depending on the buttons pressed and can set Bluegeta up in more advantageous spots on block. One2Ten is an excellent grab crossing 75% fullscreen, with variations for ground and air/anti-air. It beats Super Dash, beats most air normals and even a couple specials, it also is really generous so you can snatch lots of guys hopping around in the air without much concern for timing and spacing. His singular Ki Blast is really good for its fast startup, high speed, and anti-air variant. The way it props up the opponent allows you to hit confirm from a little over halfscreen with a 236M. The air version is also great since it stalls his air movement for a second, but he keeps that trajectory afterwards instead of dropping straight down like SuperVagina. Big Bang Attack as a Special is very good. I'd take it over anything Super Virgina has. He also has far better Supers.