Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where face tattoos and other body augmentations don't automatically fire you from your government job.
Preview of the "Manga" Pre-Order mini I didn't see in the previous threads. Sniper shot from this week is likely it, unfortunately.
Josiah Moore
So, am I imagining things, or are Wu Ming loadouts in large chunk of profiles rather arbitrary: - the one Chain Rifle/SMG. profile and the one Combi-rifle/EMitter/AP Mines profile are only availiable with Duo - Boarding Shotgun only with Tinbots or FO - Panzerfaust and a light shotty for 0.5 SWC - HRL or HMG for 2 SWC? - MR only with some flavor of grenade launcher I mean, I like the sculpts and the lore, but that seems rather dumb overall. Also, the fact that no model actually carries a rifle is odd.
Anthony Baker
At first I thought he was Julius fucking Caesar since the hair kinda looks like a laurel wreath.
Brody Lewis
I'm right there with you user, something similar was my first thought upon seeing that head as well.
Cooper Watson
I wonder if this is Knauf. Looks neat. I would preorder the manga anyway.
Anthony Reed
>PanO sniper Caesar Hold me, it's beautiful.
Jace Turner
The Duo profiles can be used in Core as well. 2 SWC for HRL/HMG on HI is standard. Wu Ming overall have very unusual profiles, making them more versatile than normal HI.
Ayden Wright
How do i make an army list that is only mercenaries?
Julian Phillips
QK sectorial of Haqqislam, or you could just simply do a friendly and agreed game of only mercenaries picking whatever army you want.
Lucas Carter
Its for a league, if its a narrative league than i wanna play mercs
Jonathan Scott
Then QK. Or if you want guys that are mercs in fluff but not marked as such, Corregidor.
Connor Diaz
Some corregidor units pop up in other sectorials (ariadna and haqq), i'd say that marks them as legit mercenaries.
Hell, I don't really get what's with the merc label, since most of them can only fight with one or two factions, so they pretty much belong to them.
Austin Bennett
Everyone works in Corregidor, be it for Nomads or other nations. Construction, mining, etc. A number of their personnel happen to be pretty decently skilled soldiers. Provided that their home doesn't need them to fight, they'll instead be fighting for the highest bidder.
One of the neater parts of Corregidor- they get shit done, and are very competitively priced for their services. This means you have Nomads running all over the place doing shady shit for cash. If their employer (whoever it may be) takes advantage of their services they send Brigada pain trains to take over the employer's facility and ransom it back to them.
Pretty much all Corregidorians are mercenaries, no doubt about it. Only thing they're missing are catgirls.
Zachary Powell
Not all nomads are disgusting bakunin vermin.
Blake Scott
Is it just me, or do all ariadna sectorials essentially have the exact same units for the exact same niches, but with slightly different skill loadouts.
Like, here's a paratrooper commando in russian, celtic, french and american flavors. They all do the same job in the same way, but this one has one more point of armor, this one doesn't have terrain and this one has a light shotgun instead of a boarding shotgun.
And it feels the same with other unit types, too. It's like all the sectorial are homogeneous as fuck, fighting the same way with nearly the same units and no proper focus.
Hudson Torres
if only there was Russian sectorial. There is more then enough models to make a kazak sectorial, yet CB keeps hating on Russians, which is again an example of how western people hate everything that is superior to them.
Dylan Barnes
I'm amused that the currently existing sectorials actually have less unit variety than the Russians which don't have a sectorial.
Joseph Hernandez
Old thread and all, I had to go to sleep.
>...Better than everyone moving at once Oh yeah, it's fucking rad. I 100% agree that infinity's turns are awesome. The issue I have is introducing it to other wargamers, boardgamers and videogamers. Infinity turn structure is different, and a new paradigm, which doesn't translate well into a simulation which people can use their prior experience to understand.
>That is a problem with being new. Maybe you should stick to quick 200 pts... People should really stop trying to get into the game with 300pts right away. Game becomes a lot faster once you remember all the weapon ranges and bonuses. I've only played around 30-40 games of N3(not including Icestorm misson runs, then it would be around 150 games), but that's not a good argument against my opposition of the game. It's rules heavy. It has some really left field questions which you have to answer. Is has a lot of number checking, measuring, and interaction. I can't remember the weapon bands, the statlines and hacking table off the top of my head, I'm never going to be able to. And, yes the game is faster at 200 points, and my favourite point level is 150 on super dense boards.
>...It's a high lethality game... When all that's left on one side is a Tikbalang and a Machinist at the start of turn 3, you kind of see why there's no need to go any further. Nope, not always. I've seen 300 points games that end at turn three with only 50 points of casualties on both sides. How that happened? I have no idea... They both had advent calendar lists, so it's not an interaction I'm used to. My concern with the turn count, it's an arbitrary end point, that hasn't always felt like an appropriate conclusion.
My argument, Infinity = Awesome. Infinity = Rules heavy. I'm moving towards liking rules light games, which I can introduce to friends and play a deep tactical game after only a short introduction.
Zachary Nguyen
>Only thing they're missing are catgirls. He says when the ORIGINAL catgirl is a full Corregidor borne and other doctors have cat robots. And half the combat units are named aftet cats.
Luke Anderson
>Game becomes a lot faster once you remember all the weapon ranges and bonuses. I've only played around 30-40 games of N3(not including Icestorm misson runs, then it would be around 150 games), but that's not a good argument against my opposition of the game. It's rules heavy. It has some really left field questions which you have to answer. Is has a lot of number checking, measuring, and interaction. I can't remember the weapon bands, the statlines and hacking table off the top of my head, I'm never going to be able to. And, yes the game is faster at 200 points, and my favourite point level is 150 on super dense boards.
It has nothing to do with points or army size, and more with then, Infinity is not w40k. It is realy hard for some people to unlearn habits from other games. For example we had a dude that was constantly checking ranges to everything, and no amount of telling him it is illegal could change him.
Parker Cox
A lot of that does make sense. But only in a link.
The filler Duo model gets short ranged shit, either cheap or upgraded. You pair it with HMG for balance.
Shotgun is either filler objective grabber or filler tinbot monkey - in either case it's a touch cheaper than a rifle and adds utility and a range band.
PFaust+shotty is just a cheap ARO guy who can do short or mid range. M Rifle alone is rarely worth the points, but throw in grenades to fuck your opponent's LI linkteam into oblivion, and now he's versatile and the second choice leader when the machine gun dies.
2SWC for rockets sucks though.
Brayden Collins
I've heard CR + SMG and FO shottie is a fine DUO for room clearing and take and hold.
Jackson Gomez
> My concern with the turn count, it's an arbitrary end point, that hasn't always felt like an appropriate conclusion.
Agreed. It's really artificial and spoils the storytelling aspect of the game when it's so circumscribed.
Henry Phillips
Where's the robophile module? Where?!?
Thomas Gutierrez
I find it great. It forces the players to move their asses to score and only turtle to protect objectives.
As opposed to endless stalemates.
Thomas Roberts
Sure, but heaven help you if you're caught out in the open with your pants down.
Levi Brown
I was hoping for Hexa, but I'm totally fine with this
Leo Reed
Also Corregidor.
Kevin Gray
Cheap superficial body mods are not where it's at.
Also zondcats/remotes don't count.
Neither do unit designations.
You lie.
Grayson Jenkins
>Hell, I don't really get what's with the merc label, since most of them can only fight with one or two factions, so they pretty much belong to them. It's a holdover from N2, where Mercs were a separate faction with special rules.
Connor Fisher
>How that happened? I have no idea... >They both had advent calendar lists That's how it happened. Everyone was sneaking and mucking about instead of fighting. It's like an MtG Control vs Control or Fog vs Fog, where both sides are all about deflecting rather than dealing damage. I've had 300pts games in which by first player's turn 3 every single of my units was slaughtered. Damn dirty monkeys.
>I find it great. It forces the players to move their asses to score and only turtle to protect objectives. That's a pro argument for any game having a turn limit. One of my friend says a turn limit is one of the biggest sins of board games, as "the game often ends just as you're starting to get everything going smoothly". By then the game just becomes pointless. Pressure is good here, it forces the player to actively find a win route.
Christian King
>That's a pro argument for any game having a turn limit. One of my friend says a turn limit is one of the biggest sins of board games, as "the game often ends just as you're starting to get everything going smoothly". By then the game just becomes pointless. Pressure is good here, it forces the player to actively find a win route.
You can make pressure without having a turn limit. So you could have, on the board benifitial terrain/areas on the board that will give advantages to the player who takes the initiative. Having bounty 2 containers near the center of the board or having one way saturation zones. Or having negative modifiers to staying in your deployment area.
Dominic Lee
You have a reason to move your ass (objectives) and a reason to do it fast (The game is going to end if you keep setting up). Games only really end "when it's starting to get good" if the players aren't making the game good from the first turn because they are too busy wasting time fucking around.
It's literally an issue with the players and not the game.
Christopher Roberts
Impulsively bough red veil, are there any canon yu jing uniforms that aren't yellow or orange?
Elijah Evans
Not to mention that miniature games tend to take a long time regardless. Infinity is a "fast" game and it still takes an hour and a half to two hours to play.
There are some ISS ones in the HSN3 fluff book, but I don't have it on hand to scan.
Cooper White
Plus if there was no turn limit, the game would turn in to people spaming TR hmgs and snipers, and sucide camo/TO dudes trying to take objectives.
Leo Cox
The HSN3 book has two alternative schemes, Jinyiwei (Emperor's inner security, red/yellow) and Shence (infamous from pacifying Factory Revolts, black/blue).
Is it really going to be made of plastic though, or is it just a sample cast?
Julian Stewart
They 3d print their master, then use it to make moulds.
Benjamin Flores
Just assembled dat new Garuda. Love it. HUGE improvement over the old.
What are you guys working on?
Blake Sullivan
Sure, closet furries.
Nicholas Barnes
I have se me Janissaries on table.
William Ramirez
you keep them in a closet? kinky
Oliver Barnes
Stripping the rv hsien.
Can you take a pic of the new and old cranes next to each other?
Wyatt Collins
Trying to figure out how to do a porcelain-like look for the armor of my Onyx dron deluge. The open flesh was easily done, but all attempts at the ceramics looked like ass and will require me to strip three unidrons and a overdron.
Aiden Young
guys what do you think about this for a starter 200 pts army
Phoenix Myrmidonetta /hacker/ Machon Lt Myrmidon chainrifle Agama Rocket Launcher Agama Mk12 Thorakites FO Sub Machine/Chain rifle Net Rod
It is a wee bit low on models and orders, but I could get it realy cheap, over lets say 200 pts of nomadds or ariadna.
Zachary Gray
I'm going to be playing in an Infinity RPG game soon. I need character ideas. Anyone feel like helping out?
Oliver Clark
my main opponents aka brothers army looks like this right now 1xhardcase with shotgun 1xfoxtrot Lt 2xkrakot renegades with chain rifles 2xChaseur Fo Spetznaz with hmg Uxia spec ops. Spetznaz with shotgun AD
Camden Diaz
A bakuni net news man addicted to cat modfication surgeries, and some sort of rare drug.
Christopher Taylor
Needs more orders. 10 is recommended and 9 can work, but 8 just isn't enough for 200 points, especially if one is a Netrod.
A guy convinced that he's a CA sleeper agent, and wants to sabotage his own mission but isn't willing to kill himself to do so. He may or may not actually be a CA sleeper agent.
Isaac White
sho fo
Reminds of Phyrexians which are my favorite guys in MTG. I approve.
You already said it: too low on models/orders. But mostly: You're WAY over the swc allotment for 200pts. I recommend dropping Phoenix for Eudoros, and maybe even dropping one of the agema for some cheaper orders.
Don't rely on those Netrods too. I've have many that jumped off the table during deployment.
Alexander Flores
>I need character ideas. Isn't that what the lifepath's for?
Luke Nelson
Damnit now I want to paint my ISS but can't because my airbrush is borked to all hell. :(
Now that I'm seeing Zhuang's actual painted model rather than a render... I still don't like it. The pose doesn't fit the model, it uses that stupid knife reverse grip that CB seems to have a hard on for these days, and it's going to clash with the far less dynamic CGs he'll be linked with. It's a shame.
The other stuff is good though, especially that HVT.
Ryder Sanchez
I need the agama. turn one my brother normaly has 4-5 dudes near objectives, and his army is full camo, aside for one para trooper spetznaz. Would it help if I took out phoenix, took a chain myrmidon instea dof him?
Nicholas Hall
- YJ guy looks fairly boring and has an ugly haircut, but the pose is alright. Ambivalent on the bots. - Haqq cutie is overall pretty good, if somewhat unremarkable. - HVT looks kinda odd, like a Disney villain or something. Maybe it's the paintjob. 6/10 overall, I'd say.
Logan Richardson
Agreed on all counts. Also Zhuang just looks like he's squinting to look more Asian.
Easton Reyes
I don't mind the knife, but the pose is fairly odd (and reminds very much of another Infinity mini, though I can't pin down which one) and the armor looks somewhat overdone.
Grayson Richardson
how about this Machon Lt myrmidon chain rifle myrmidon spitfire Myrmidonetta /hacker/ Agama Rocket Launcher Agama Mk12 thorakites FO SubMacine/Chain rifle Net Rod Net Rod Warcor 6th sense
Juan Reyes
I agree. I really did not like his Krakot pose. The painted version only exaggerates the the bulkiness of the backpack, and clumsiness of the pose.
Leila is ace though. Both model and profile.
Asher Cruz
Krakot. It looks a lot better on the monkey imo. It's not an inherently bad pose, but Zhuang's bulky armour and gun don't mesh with it and the constipated facial expression doesn't help.
Adrian Nelson
I need to do proper photo sessions of everything I've painted recently. That means a Bandit, Intruder, Tomcat, 3 Fusiliers, Joan, Mulebots and Tikbalang. I think I'm going to take a break for a while, at least from Infinity.
Sebastian Bennett
>squinting He does, doesn't he? He's probably a guizi, trying to blend in.
Elijah Martin
Forgot pic
The resemblance is uncanny, except one looks good and the other doesn't.
Zachary Diaz
A Reverend Agent that used to have a lover that turned out to be an ALEPH spy. I actually rolled something like this in the character creator. I've not saved the sheet though. Also you can never go wrong with a thrill-seeker bounty hunter, like Miranda Ashcroft.
Oliver Scott
Yeah, that's the one. I wonder if they used the same pose in the CAD and just rolled with it or if it's a actual conicidence. I mean, the resemblance is uncanny.
Blake Murphy
First timer here, just got Red Veil. Holy fuck these things are tiny. I don't even know how to start putting them together. Do you grab them with your fingers? The tip of the nails? Needles with a flat head?
So here's google's first suggestion for "game for ants".
Jayden Sanchez
I recommend dropping an Agema. 1 is enough even in 300pts. Do you have Nesaie or Thrasymedes? Try to fit in a cheap Thorakitai 4-man fireteam. Running multiple enomotarchos teams will really help with order efficiency
Julian Parker
>that face
YOU WANT FLIED LICE SO SOLLY NO LICE FOR YOU
Jonathan Murphy
Fingers or tweezers. Use superglue to stick them together.
Hudson Gonzalez
To be fair, it matches his screaming expression ...better than Pheasant's girl squint
Daniel Roberts
Dunno, I think it looks like he's shouting in anger. Also he's quite handsome for a Chink.
Josiah White
She's just having a standing power nap. When you're an agent in the field there's not much time to sleep.
Eli Jenkins
I only have the models listed and an extra thorakites, phoenix and eudoros. But could you an example list with nesaie or thrasymedes. Christmas will be in 2 months, so I could get them then.
Hunter Allen
I dont play 200pts often but... >Group 1 Nesaie Thorakitai FO Thorakitai FO Thorakitai FO Eudoros Machaon LT Myrmidon AHD Myrmidon Chain Netrod Netrod >Group 2 Warcor Aerocam
I'd maybe give one Thorakites a light rocket launcher instead of having the warcor. Much better ARO and gives you some nice flame templates to play with.
Asher Stewart
Sure, but FOs are cheaper, they're a specialist, doesnt cost a swc, and ths Flash Pulse have the same position range bands as the LRL.
Julian Garcia
thanks. I will rethink my army, and maybe my brother will let me play with proxies.
Jordan Watson
I'm not saying they're better than the FOs in every way, but in that specific force you've already got 2 FOs in the link and you're not doing all that much with the extra points/SWC. Flash pulse is nice, but blinding someone is not as good as killing them and burning the camo off their friend.
Alexander Adams
shit, he says no to proxies. Ill try to play with what I have now, even if it is weak. Going first is going to be realy bad only 6 orders to work with on turn 1.
Alexander Howard
>no proxies >in a game where most models don't even exist Kill him, it's your only choice.
Bentley Sullivan
But is that enough?
I´ve been reading on the need to peg some pieces because the contact zone is way too small for the glue to hold properly.
Matthew Turner
Won't work, he is older and dad wants him to inherite his transport firm. Plus we are only half brothers, my dad was forced to marry my mom after he got her pregnant.
Zachary Diaz
Are we talking no proxying a unit as a different unit or no proxying a unit as that same unit with a different weapon? Because that second one is a lot more limiting.
Aiden Hill
The ALEPH Lhost Dog Warrior that is technically possible.
Brody Wood
Almost done with a Bandit Hacker, need to work on Moira box, Wildcat HRL, and Lunokhod for a friend, but for my self I have Shaolin monks (painting one of them like Aang), a Pheasant Rank Red fury Girl, 2 Yuan Yuans, and some Haqqislamites I'm not in an immediate rush to paint like the Hunzakut, Al Hawwa (who right now is my test model for purple hair), and I've yet to assemble some Muttawi'ah (hoping they're as good as everyone says, they were a bit of a sale impulse buy).
Daniel Reyes
Looks too McDonald's. Don't like it. Don't like the other one either. I think I'll just stick to the Vanilla scheme.
Caleb Perry
You could always try your own. There's no need to stick to studio schemes.
Thomas Bailey
I do my own scheme for JSA (majority dark red) and sometimes I try out what I can (I made my OOP invincible who proxies a Daofei purple, and one of my Tiger soldiers have snow blue/white pants) but I like the orange armour anyways.
Owen Walker
Apparently CB are testing new sectorial specific rules for Lt selection.
All we know so far is that USARF lists are required to select the unit with the lowest WIP as Lt.