Warhammer 40,000 general

Good night sweet saint celestine princess edition

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First for best legion.

Sisters lost in the warp.

Fifth for the Mechanicus.

LEAKS WHEN
I NEED TO KNOW IF I WANT TO GO PREORDER IMPERIAL AGENTS TOMORROW OR NOT
REEEEEEEE

>coping with failure and abandonment

Shoulda just picked one m8

Ah yes the second legion, the legion of the bear, a sad sad thing indeed.

Reminder. Alpha legion is propaganda, and doesn't exist. This thread has not been claimed for alpha legion, and the poster below this I've definetly isn't an alpha legion sleeper agent.

How the fuck did any of you pick your first faction? christ. I'm sitting at the store page staring at models and reading codexes and I switch from what faction I'm super interested in hourly.

This are existing codex, you know them well, don't pretend they'll get new shit.

What faction do you like the most?

Working on an 1850 list.

It's fluffy, but would you play it?

You will know when the time is right, so it is foretold. Or you could just read lexicanum until one of the factions calls out to you.

It was an easy choice for me. I chose imperial guard (because i wanted to be the guy pretending he's playing a historical wargame while everyone else plays space-fantasy).

I'm always a fan of basic humans in sci fi and fantasy. Then i read eisenhorn inquisitor books and thats how i picked IG and inq.

First faction: Necrons
Age picked: 14 (13 years ago)
Reasons: Green rods

Traded them to a friend for all of his birthday cash, bought a Death Guard army with them. Listen to your heart, aesthetics, then fluff, then crunch.

The uncoloured version of this pic and legion storyline won me over.

>brave space Vikings post humans fighting as brave heroes against impossible odds to defend the citizens of the imperium against the incoming darkness
What's not to like? Read about the factions lore and choose the one you like the most.

First faction: Eldar

Why: Who the fuck knows?

I was...12 I think, I got a box of 16 guardians and the old metal wraithlord.

My friends did not like that wraithlord...

I would figure out what you are after in this hobby first though since there are 3 main aspects; modeling, painting, and playing. If winning is super important to you, you are going to be screwed no matter what.
I went with an aesthetic I liked and fluff I found entertaining, I'm CSM player for what it's worth. 1d4chan is still the best source, IMO, for basic 40k knowledge on the factions and play styles

Favorite piece of non-existent fluff?

I like "We Are One" by John French.

What's the point of a Sigil of Chaos on a non-CC lord that's going to be baby-sitting Havocs in the backfield? If you aren't going to take a Warband, just take a Sorcerer instead. Cheaper and more effective.

>Failure and abandonment

Ah, yes, I remember the time that Lorgar's legion was basically stolen away by a disgraced member of his legion, forced to accept the side he hated and had said disgraced member represent his legion better than him.

Oh, wait.

ORKS

1. An Initiative increase across the board. Boyz are now I3, Nobz are now I4, and Warbosses are now I5.

2. Army-wide Furious Charge.

3. A Ballistic Skill increase across the board. Boyz are now BS3, Nobz are now BS4, and Warbosses are now BS5.

4. Choppas are now AP4. Big Choppas are now AP3.

5. A Toughness increase across the board. Boyz are now T4, Nobz are now T5, and Warbosses are now T6.

6. A Leadership increase across the board. Boyz are now LD8, Nobz are now LD9, and Warbosses are now LD10.

7. Army-wide Feel No Pain 6+. This can be improved with Wargear and Painboyz up to a maximum of 4+.

8. Painboyz and Mekboyz are Elite choices. You may take up to 3 of each type as a single Elites choice, and you may distribute them as Independent Characters.

9. Mekboyz now have access to Kustom Force Fields. A Kustom Force Field grants a 4+ Cover Save to all models completely within 18 inches, including vehicles.

10. A Waaaaagh may be called once per game, and grants all Orks in your army Fearless for that turn. Calling a Waaaaagh also allows all Orks in your army the ability to reroll their Charge distance for that turn.

11. Characters now have access to non-Mega Armour wargear that grants a 2+ armour save, 1 per army.

12. Characters now have access to non-Mega Armour wargear that grants a 3+ invulnerable save, 1 per army.

Wrong picture

They've explicitly said there will be some new rules in Imperial Agents.

I picked Orks

Why? Because they looked like they would fucking murder anything that looks at them funny.
Mostly Deff Dreads and Nobz though

Why do furries get all the cool melee stuff? World Eaters ARE the melee specialists of the setting, yet they lose to almost all of their equivalents. The Khorne-blessed melee obsesed Berzerkers who kicked the shit out of the Wolves in 30k can't even beat Death Company let alone their SW equivalents. Fuck GW and their loyalist snowflakes.

Yes, I mad.

Kill yourself
Then become spores which will become 20 grots which will each get killed in 20 different, horrible, ways.
Then those 20 grots make spores which become 200 more grots, of which die 200 different and even more horrible ways.
And it will continue, forever. Welcome to hell faggot.

Both still lose to these fuckers.

Dinobugs just called to me. I've got Deldar on the side, but no matter how great Scourges and Reavers look they'll always play second fiddle to my Tyranid Warriors.

if I'm waiting for Imperial Agents leaks, which site should I be hitting f5 on?

They'll probably just get decurions and some formations with rules to use them nothing more, what do you want relics for assassins? S D bullets for vindicares? Ap2 weapon that grants extra attacks to eversor? Super skull helmet for culexus? Improved shit callidus?, Inquisition will probably rework their equipment into relics though.

Is there a version of that image at your version's resolution without the grey box?
I've only got this one at 1940x1348

Thoughts on the following list (1850, ITC format events)

Eldar Corsair Raiding Company

Command Crew
>Corsair Prince - Cloud Dancer, Void Sabre, Shadowfield, Corsair Combat Drugs
>Void Dreamer - Cloud Dancer, Shadowfield, ML3

Coterie One - Hatebringers
>Corsair Baron - Cloud Dancer
>3x Cloud Dancers - 3x Scatter Lasers
>Wrap Hunter Squadron - 2x Warp Hunters, 2x Kinetic Shields

Coterie Two - Skyburners
>Corsair Baron - Jet Pack, Shimmerfield
>5x Reavers - Jet Packs, 2x Fusion Guns
>5x Reavers - Jet Packs, 2x Fusion Guns, Felarch
>5x Reavers - Jet Packs, 2x Fusion Guns, Felarch
>5x Balestrike Band - Jet Packs, 4x Shruiken Cannons, Felarch

Harlequin Cast of Players
>5x Troupe - Master w/Caress, 2x Caress
>Shadowseer
>Death Jester

Eldar Allied Detachment
>Farseer - Skyrunner, Spirit Stone of Anathalan
>3x Windriders - 3x Scatter Lasers
>4x Shining Spears - Exarch w/Star Lance

-The Corsair Prince joins the Shining Spears
-The Void Dreamer joins the Cloud Dancers
-The Farseer joins the Windriders
-The Jet Pack Baron joins the Reavers without a Felarch
-The Cloud Dancer only Baron floats around
-The Skyburners Coterie starts the game in reserve at a bare minimum.

Did you lose to orks recently? You sound upset. Ask your mom to bring you another hot pocket.

I'm just hoping that Inquisitors can get invulnerable saves without termie armour, personally

Hey guys what do you think of my 1500 point list?

Not actually serious just wanted to see how cost prohibitive the TS formations are. Surprise, surprise they're fucking retarded. An entire supplement ruined by 9 being their magical number.

Nice quints

I just thought up an idea for a super cool Ork relic!

It's a bubble field, in melee you get an invulnerable save equal to the ap of the attack against you, BUT, it works both ways so they get a save equal to your ap.
20 points, take it or leave it.

Granted I know you're playing around but what does War Cabal do?

Since Dem Khaos Boys iz good'en. Kan da Boyz get betta rulez?

Best online retailer for GW products? (not ebay) US.

Tau or admech battleforce box?

God of Fucking course the thunder yiff cavalry saved the day.
Third edition best Space Wolves, all since just Space Furries.

GW don't let nobody do online shopping in the US. But if you're not afraid of the phone find what you want and call up the WarStore.

Leave it.
Removes the purpose of taking a Klaw by giving them the exact same save that you were trying to take away in the first place.
Neat idea though...

Those numbers don't lie.
This is now canon

I played Dawn of War 1 for a few months then picked Orks. Maybe one day Flash Gitz will be as good as they are in that.

Also, your first rule when trying to decide what army you want to pick is to select the one you want to assemble and paint. That's 95% of this hobby so if you pick a faction you don't want to actually build and paint, you may not enjoy yourself. Dawn of War is pretty good for this because it shows you the aesthetic of each force pretty well.

Largely interchangeable. Just pick one of the big retailers with a 20% discount like The Warstore.

I'd suggest Admech.
Pic related.

I use Frontline Gaming.

I love AdMech - they're such an odd army.

I have a couple questions!

How large is the MkIV marines kneepads compared to the MkVII marines kneepads?

Does anyone here actually own a full company of marines?

SPECIAL RULES:

Favoured of Tzeentch: If a War Cabal contains the maximum number of units, then all units from the Formation can re-roll any failed saving throws of 1.

Oracular Guidance: If a Psyker from a War Cabal successfully manifests a psychic power, the Psyker, and any War Cabal unit he is part of or has joined, can re-roll failed To Hit rolls of 1 until the start of your next Psychic phase.

Oracular guidance would be helpful if the termi werent already twin linked but ok I guess. I wish blessing of Tzeentch was successfully harness a psychic power as wasting 3 WC to bless everyone is literally impossible.

... what? What is ebay. What is that fucking store those ITC fucks run.

If it is a new army? Then both is fine, both are solid deals for starting out.

Wait who are those guys in the left hand corner? In white. They seem cool! Kind of like the foot soldiers in the mecha anime I love!

>forced to bow to Ultramarines
>forced to tear down their Imperial tributes
>failure and abandonment

hello pot, it's kettle. You're also black

At least DG had a patron deity looking out for them :^)

You're an idiot. GW says no online shopping carts. They'll pull your ability to order product if you sell it online.

eBay is a different beast entirely.

Gotcha, interesting buffs but not enough to justify the cost.

Frontline Gaming

How desirable are the Detachment rules? Cause The cabal's the easiest way to get that shit, but honestly I'm thinking some of the other formations are better (like the War Coven)

It seems to have begun attempting to lure prey.
Watch on as it continues to ascend to sentience.

Oh I'm sorry. So if a store does a VERY SIMPLE work around, they can sell online. My mistake.

Not this shit again.

Man, look at how much better Magnus looks when his horns aren't Xbwawks huge.

The minis horns are just too damn big. They distract from the rest of the mini, especially the eye.

Check Frontline's NA store section. Notice anything?

Not if I can help it.

How would you fix Berzerkers?

Make them dual wield chainaxes. Double amount of attacks at the cost of no ranged. Possibly make chainaxes not suck.

Death Company.

Yes it is new. First 40k army actually


What makes you suggest them? I wish I had enough for both boxes :/


If it matters at all I have ten fire warriors that I got for free

Blood Angels codex was free, they had Assault Marines as troops and Furioso Dreadnoughts and Death Company were cool.

I hate to spoon feed but here dumbass.

The minimum TS Grand Covern is 620 (with a pred as the demon engine tax) with everything bare. That however doesnt get you the rerolling ones in the war cabal.

The TS Grand coven the normal rerolling warlord traits, gives rerolling perils RESULTS and psykers can attempt to harness a spell above their mastery level. They still only know the same amount however so basically useless. The whole thing is a shit show honestly.

>(like the War Coven)
Explain this too me. 640 points for 4 ML2 guys or 800 points for 4 ML3 guys with spell familiars. How are they every going to be of use? If you need divination so bad get some demons.

Mark of Khorne just grants a flat-out +1 attack.

Berserkers gain Rage and Counter-Attack. Khornate Chainaxes come as standard (for no extra cost) and also grant Rending.

Legion book.

Alpha legion. Cult uprising, if a cultist unit dies, it comes back on a 4+

Lost and the damned formation, SAME rule, but with a different name.

So does that mean you roll two dice if a cultist unit dies? Making it possible for one dead cultist unit to produce TWO more units?

>yfw 8th edition gets rid of initiative

You roll two dice but only get one unit back.

I play AdMech and I just think they're a lot of fun. They have lots of interesting weapons (guns that shoot radiation, etc) however AdMech have a ton of special rules and weird rule interactions that may be daunting to start with so keep that in mind.

why

Yes. Hope you have a lot of Cultists.

Then to save money, maybe go Tau since you have fire warriors already. Then you can also save up money to get the Getting Started Tau Box Set. This should set you up with some okay stuff, but get a copy of the codex first, so you can build a decent list. Either that or you can wait for 8th Edition to come out and see if they will be good or suck.

Why would you roll two dice, one dice for each rule, and not be able to get two units if you get two 4+

Ork Boy
WS4 BS2 S4 T3 W1 I2 A2 Ld7 6+

10-30 models, 6pts/model
>'Ere We Go
same, though random charge ranges should just be axed in 8th though. Give orks +1 initiative on the charge.
>Feel No Pain
5+ standard
>Mob Rule
no more random bullshit
while the squad is above the minimum (10 for boyz) models is always suffers the squabble result if the morale check is failed. additionally the squad is stubborn while above the minimum size.

'eavy armor needs to be half the price because 4+ is pretty damn lackluster right now


Nobz
same statline
add FNP
cheaper eavy armor
slighly reduce cost, make squad size 5-20


the S3 T4 never felt right to me, orks are supposed to be more strong than durable, since FNP is now a thing S4 T3 FNP seems far more fitting of their fluff for baseline ork stats

i dont think we need to start handing out T6 to humanoid models, the stat creep is bad enough as it is. T5 W3 FNP seems like plenty for a run of the mill HQ, T6 on mega armor would be more reasonable though. Boyz and Nobz should stay BS2, but actual shooty orks along with HQs should be BS3+ (maybe even upgrades for BS4) so they're at least mildly reliable.
orks are random enough, mob rule needs to be more reliable, there's little reason 30 orks should turn around and start running because a couple died. Their leadership should stay low though, imo

Because it just refreshes the unit, it doesn't create a new one.

>yfw Orks will still hit last

Why what?

A mixture of aesthetics and fluff mostly, but the rules are pretty neat too. I play for fun tough so I can't tell you if they're very competitive in the beardy scene. I've heard Tau can go from very shooty to holyshitwhere'dmyarmygo when you metagame your dignity away though.

It will get FAQed. Could go either way.

Wait? What? Does that mean they will be able to do some actually fighting in CQC and not get butchered by shooting death armies?

Incorrect. Lost and the Damned places a new, identical unit into reserves. Not the same unit.

Not so fast Ork...

>orks are supposed to be more strong than durable

They really aren't. Orks are able to shrug off most hits from a lasgun that don't hit their head and can happily survive limbs being blown off by Orks. Their fluff constantly reinforces that they're tough, rugged monsters that take a lot of fire to put down and can survive almost anywhere.

...

So, what are you working on Veeky Forums?

>Inb4 thin paints

GSC are top tier though.

Quit making yourself work so hard. Stick pins in his feet and shove it in cork.

Is that even undercoated? Are you painting onto bare plastic?

>WS4 BS2 S4 T3 W1 I2 A2 Ld7 6+
>T3
This is by far the worst fucking change that I have ever seen
I'll take S3 over T3 any day of the week.

Imperial reaction

Good idea. I'll try that next chance I get.

Yeah, its just krylon grey, color is pretty close to unprimed lol

i wrote that wrong

they are certainly supposed to be difficult to kill, but it seemed more apt to me that the average boy was stronger than a human, but less robust than a space marine, than the reversal

with FNP being so common, we have the opportunity to strike somewhere in between, they shrug off small arms fire but the big guns just blow them away.

A lot of the Thousand Sons stuff seems nice in a vacuum, but is either not enough to justify the point costs or has in-built limitations.

The War Coven is a pretty good example. Harness a chosen BRB discipline on a 3+. Sounds nice on paper. Except all of your Sorcerers have to waste a die roll on the Tzeentch Discipline. And, it's four Sorcerers minimum.

Ironically, one of the biggest issues with the Thousand Sons detachment/formations is that it requires too many Sorcerers. The Core is a minimum of four sorcerers of some variety, and any of the "harness easier" formations require 4 or more psykers. That's just too many points in psykers. Thousand Sons should be about a handful of super-badass psykers kicking ass while guarded by rubricae and allied renegads, not about spamming as many psykers as possible.

Scarab Occult and Rubricae shouldn't come with psyker champions base. Instead, they should suffer some penalty if there isn't a psyker within X" of them. Then make the various psyker-formations the core and put a rubricae spam formation and an "allied renegade CSM" formation in the auxiliary spot.