How do you feel about the Dresden Files Accelerated completely discarding any attempt at character balance?
The original Dresden Files RPG tried to balance different types of characters by having some character types "cost more" than others. This was imperfect, because pure mortals were still weak despite the attempts at giving them extra points and spellcasting was far too strong for its price, but the attempt at character balance was still there.
The Dresden Files Accelerated though...
>The first is abandonment of any intent to achieve balance between mantles. Recall that a mantle expresses the truth of existence of a distinctive type of entity in the universe and their influence on the world. Expression of that concept requires however many stunts and conditions needed for accuracy. However, GMs should beware of creating a mantle whose nature denies other players the meaningful participation by extreme, even overwhelming, strengths.
Are you a pure mortal? Good. You get some neat abilities, nothing major.
Are you the erlking's huntmaster, a knight of a faerie court, Kringle's seneschal, or a true fae? Congratulations! You also get some neat abilities, roughly the same amount as what a pure mortal receives. You also have some weaknesses, but nothing devastating. In exchange, you get to operate on the Otherworldly scale for nearly all actions!
There are five scales: Mundane, Supernatural, Otherworldly, Legendary, Godlike.
>When applying scale to two opposing forces or individuals, compare each side’s level and then apply one of the following benefits to whichever is scaled higher:
>+1 per scale level to their action before the roll
>+2 per scale level to the result after the roll, if the roll succeeds
>1 free invocation per scale level on a successful advantage after the roll
The character types are supposed to be imbalanced. While the strongest of the character types are obvious, everything in between is harder to judge the rough power and competence of.