Comparatively, should a horse have more or less health than its rider?

Comparatively, should a horse have more or less health than its rider?

I'm playing a game where we just had to save a party member's mount from near-death and discovered later that his horse had significantly less health than he did. Max health, I mean. Which I thought was odd.

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Depends on the game.

In a game like DnD, where hitpoints represent character importance, no.

In a game like L5R, which is quite lethal and wounds represent actual damage, yes. Much more.

Health =/= Hit Points.

Hit points are are an abstraction of your character's vitality, stamina, endurance, and luck. Essentially your character's capacity to avoid a mortal wound.

>Rape horse

Post the rest of it, go on

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Aren't horses fragile as fuck, though?

I really wish that scene didn't turn me on as much as it did.

Farnese never actually gets raped by the Rape Horse.

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>In a game like DnD, where hitpoints represent character importance, no.

That's very wrong and you should feel dumb.

Read the description of hitpoints, user, you'll feel very dumb after that.

Horses are as fragile as glass, user. They are strong and work hard carrying heavy loads farther than you can, but break one bone and the animal falls apart. Panic sets in and the horse's massively powerful heart almost causes it to bleed out if not calmed.

That's why racehorses take victory laps and keep moving after a race instead of heading straight to stand in the winner's circle. They've been pushing their heart so hard that if they suddenly stop the heart can literally explode.

They should have a high Constitution stat, right?

That is true for thoroughbreds but they aren't really representative of horses as a whole. Warmbloods like the Irish Draught horse or Shire are a good deal tougher.

To my understanding, humans are actually very resilient. Other animals often go into shock and die of shit like a broken leg, apparently. That said, a horse is a lot more massive than a person, I'd be willing to bet that you'd have a lot harder of a time punching a horse to death than punching a person to death. But then punches aren't bows and arrows, and I would really think that a horse would have less ability to roll with the blows it takes or to be evasive to the point where more of the blows that land are glancing blows. And a horse is also larger and therefore easier to hit on that basis, so it should be easier to score a solid hit and do more damage. So maybe there you see a case of the horse having more hit points (because its massive) but taking greater damage (because it's easier to land solid blows), with those two factors canceling each other out.

>Barbarians are always more important than wizards

More HP, less AC, incoming attacks have expanded crit range.

Horses can tank a lot of injury, just not to some specific places.

>he actually said it

>Other animals often go into shock and die of shit like a broken leg, apparently.
So will humans. A broken femur is a death sentence unless you're ten minutes from a good hospital. A broken pelvis is even worse, since it often leads to lacerated organs.

A nosebleed can kill a horse. Have you seen the aftermath of a horse nosebleed? It makes a slasher flick look tame. We are talking thick sprays of blood up and down the walls, the ceiling, the floor, everywhere.

I see nothing wrong here.

Well thats also because the femur is the strongest bone in the human body. So if you break it there's probably a whole bunch of other stuff you messed up in the process.

Please note the timestamp.
youtu.be/I0JWV0Uzp6Y?t=19m18s

Depends on how powerful the horse is.

Usually horse HP doesn't matter though, since at around half is usually when they draw out a sword and start fighting back.