I'd agree with you but I already read it and it's a super-comfy post-apoc setting.
Christopher Cox
Mutant Year Zero / Gen Lab Alpha - getting ready to run another game this coming weekend. Just got done creating a custom zone map. Weee.
Michael Walker
Do you run Aftermath games? I'd love to be a player in one.
I personally run solos with Twilight 2013/Aftermath/the Morrow Project.
Ethan Williams
There's a guy on suptg who did. I don't know if he's still around.
John Clark
We are playing Other Dust by Sine Nominie Publishing which is like D&D B/X as in their sci-fi OSR game Stars Without Number.
I do like the Mutant Epoch art but havent played yet. Hard to believe McAusland wrote, laid out and illustrated every single Mutant Epoch by himself.
Jacob Powell
Is there a setting in aftermath or is it a tool kit to run any flavor of post apoc?
Carter Gonzalez
>Morrow Project
Hard to believe that anyone still remembers that one... I knew the author decades ago (the 80's) when he was living in Ann Arbor MI and basically self-publishing the game. IIRC if you look at the old black & white picture of the M-60 machine-gun in the book you can see the tips of the author's shoes at the bottom of the image when he took the picture.
Other Dust sounds interesting, and as for McAusland - that's hella-impressive if he did all the illustrations (I've snagged a bunch for use with my Mutant Year Zero campaign) as well as wrote all the content.
Xavier Myers
I can't pick a favourite, but it leans towards harder science fiction a bit. I've played a lot of T2K, Morrow Project, Dark Future ( a Road Warrior game), Car Wars, Gamma World.
I've always wanted to try this one.
It's a tool kit. There are a lot of encounter tables, which give a sort of implied setting. It does have discussion of different types of apocalypses, and there are some optional rules for civilized apes, radioactive zombies
>Hard to believe that anyone still remembers that one... I knew the author decades ago (the 80's) when he was living in Ann Arbor MI and basically self-publishing the game.
I'm yet another Morrow Project fan. There was a new edition not all that many years ago, so there is still some interest.
There is a sort of tribute to the Project in the setting of the German game Degenesis, quite a neat take on what happens to the sleeping re-builders when the apocalypse happens.
Hudson Smith
I liked "Fucking Ghosts did it" from Deadlands Hell on Earth vibe.
Wyatt Adams
While I'm not a fan of the Deadlands system, I quite enjoyed Hell on Earth. Must also be because we had a great DM that really managed the post-apocalyptic/horror vibe well. We were constantly in danger - nights were especially dreadful as we were constantly stalked, harassed or attacked . We never had enough ammo, fuel, food or medical supply and constantly and to scavenge, loot or steal whatever we could. No combat was easy - even a total victory meant spending ammo and chips that would probably be much needed later on. Most survivors couldn't be trusted and the ones that could were mostly useless.
Alexander Wood
Morrow Project is still very much alive. 4th Ed was released in 2014 after a successful Kickstarter campaign to funnit.
Eli Jones
Interesting! I had no idea that it was still around in any incarnation. And I'll have to check Degenesis for the tribute.
Dominic Fisher
>Or add your own! Fuck Armageddon Jovial Despair Lonely World Retrocalypse - Fallout Road Warriors Stalkan (Stalker RPG) The Quiet Year Watch the World Die 15 Years Later Fragged Empire (And Numenaria???)
Isaac Rogers
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Zachary Taylor
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David Reyes
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Samuel Bell
Bitume, the French post-apocalyptic RPG, is pretty good. Like all games designed by Croc, it has a terrible system, but it's really fun to play.
The background story is that the Haley comet passed the earth a little bit too close. This caused natural catastrophes of all kind, but the major and strangest effect was that earth's population suddenly suffered from complete amnesia. Civilization crumbled and new groups appeared influenced by popular culture from that era (cartoons/manga, video cassette covers, magazines...).
The action is located in France where following groups are active:
Amazons: Man-hating females inspired by radical feminism Brotherhood of the Snake: Followers of a psychotic and technophobe cult vaguely inspired by New Age philosophy and ecologism. Farmers Grease-Monkeys: Scroungers Healers Hell's Angels Indians: They are the descendants of the Arab/North African population of France's ghettoes Kids: Children gangs inspired by popular manga and seitan TV shows Mercenaries: Guns for hire inspired by Rambo, Chuck Norris, Mad Max and legion of B-movie heroes Merchants: A greedy bunch Punks: Punks who mix anarco-psychotism and communism Skinheads: Royalist skinheads who worship Louis XIV Sons of Metal: Psychopathic cult inspired by covers of heavy metal discs and cassettes Vigilantes: Post-apocalyptic cops who worship Judge Dredd and Dirty Harry Vikings: Croc put vikings in all his games - no exception for Bitume. Anyway, those vikings come from the North, use big trucks, they call drakkars, and they raid settlements Yankees: Extremist libertarians
Then you have also the Ants. An underground living society. They didn't get affected by the amnesia, but their immune system is extremely weak. Therefore, they are the only group with advanced technology. They trade manufactured products (mainly weapons and vehicles, though they also do artificial insemination for the Amazons) against food and prisoners (guinea pigs) with the other groups.
Jace Jenkins
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Daniel Ortiz
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Christopher Ortiz
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Michael Parker
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Noah Thomas
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Jose Mitchell
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Matthew Sullivan
>French post-apocalyptic RPG, is pretty good. Like all games designed by Croc, it has a terrible system, but it's really fun to play.
Sounds strange. :) What's wrong with the rules system?
Ryan Brooks
Almost missed one...
Zachary Cruz
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Gabriel Cooper
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Wyatt Scott
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Caleb Adams
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Jonathan Garcia
Last time I played it, it must have been like 14 years ago or so and I don't remember when I read the rulebook the last time, but it was also a long time ago.
To create a character you have to choose a tribe. The tribe will give you bonus and penalties to your stats and skills and it will determine what kind of armor you're allowed to wear. The tribe also determines what advantages/disadvantages you're allowed to take and which you aren't (some also will cost more or less depending on your tribe). Then, you distribute points among your many stats (stats range from 1 to 20). Skills are derived from stats and range from (1 to 100). I don't remember if you can distribute directly some points among skills or not. What is sure, is that you can purchase "advantages" that will give you bonuses to your skills. You can also take "disadvantages" that will give you points to by more "advantages".
As an example you create a guy who has Speed and Precision both at 10. This would give you a Shooting score of 20. To increase this score you purchase the advantage Night Combat (+20 to combat skills during nighttime) and Urban Combat (+20 to combat skills and to stealth when fighting in a constructed environment).
Otherwise, once the character creation is completed, the game isn't that difficult - apart of vehicular combat.
Wyatt Gutierrez
The art was pretty good, though. Here a pic from the MJ screen.
Tyler Scott
Thanks!
Ryder Kelly
Dig the art! Is a English translation available?
Justin Reed
I would have chosen the M16A2 w/ M203 and the MG on the bike over a rocket launcher and a shotgun to shoot down a chopper.
Jack Kelly
McAusland does Mutant Epoch as a nearly a one man show. I believe there is a paid editor and some of the adventures have been written by other people. But he does all the illustrations. blows my mind.
I do think there are too many modifiers in combat but I made a reference sheet of the modifier page and laminated it that has really sped up play.
haha, nice wrong opinion there. Why would I need more releases for a rules light game like this? Also there is 7 pages of vehicle combat rules in the 20 pages of actual rules. 10 pages of vehicles and customization, so 17 pages of vehicles in a 137 pages rulebook about Mad Max like cinematic post-apocalypse. I don't get your problem.
1. 2. I don't get the appeal of that
this looks good, I think I'll play a round of this and use the created setting to play atomic highway afterwards, with the same guys.
this speaks to my inner 14 year old.
Nathan Rodriguez
pdf?
David Rodriguez
Does anyone know an post-apocalyptic RPG system that pretends to be pulp scifi but deep underneath it all is just hard scifi?
That's what I want to play.
>dinosaurs running around BECUZ WE GOT NUKED BACK 2 DA STONE AGE >it's really just a region that used to have a "jurassic park" filled with genetic engineered birds made to look like dinosaurs, and some AI is living in the computer systems of the park, making dinosaurs to keep annoyances away from it
>death zone filled with mutants FRUM DA RADIATION >it's actually just some community living out there in the "death zone" using surgery and other fucked up methods to create an army of slave soldiers - they're not really mutants as much as they are surgically enhanced slave warriors
Austin Sanchez
No I want real mutants!
Ayden Ortiz
okay.
Kevin Jones
So it's a rattle yote?
Asher Torres
what music do you play in your post apocalyptic games?
I didn't know they were made by splicing, so not technically a mutant.
Elijah Morales
G..guys is it ok to like Gamma World 7th Edition, the one based on D&D 4th Ed rules?
Cooper Garcia
It's ok to like anything you like man.
Austin Parker
Hilarious! Metal meets Polka. Heh!
Old School Gamma World was just nuts. Hopefully the new one is just as fun with better rules. :)
Oh look! A Death Machine. I throw a Torq Grenade at it and watch it disintegrate.
Chase Russell
The problem with 7th ed Gamna World is you need the fucking equipment cards. Well the game is out of print and unsupported and there aint no more cards.
Leo Lee
don't mock my music
Nathaniel Hill
You can get the cards now on rpgnow
Bentley Mitchell
>what music do you play in your post apocalyptic games? Here's some thematically-appropriate stuff (mostly metal).
Future apocalypse is best apocalypse. Modern-day or near-future apocalypse is boring. You need lasers *and* mutants.
Liam Collins
I'm not - I'm just enjoying the unexpected juxtaposition.
> No Equipment Cards > on rpgnow
And here I was wondering if one could simply mock something up in PDF format.
I'm really enjoying Mutant Year Zero - it's kind of both - it's set in the near future (decades or a couple of centuries from now) and give the GM the ability to include things like Lasers and Masers. (Some of the dicks who caused the apocalypse are still around in hidden pockets.)
Liam Cook
>And here I was wondering if one could simply mock something up in PDF format.
Cameron Hill
I've never done more than glance at 7e, so I don't really know anything about what I'm posting, but it says it's the Gamma World cards.
>I'm really enjoying Mutant Year Zero - it's kind of both - it's set in the near future (decades or a couple of centuries from now) and give the GM the ability to include things like Lasers and Masers. (Some of the dicks who caused the apocalypse are still around in hidden pockets.) I want mine to be at least a century or two in the future (long enough for the established order to be up-ended) and for a decent amount of time to pass after the apocalypse (at least 50 years, but quite possibly centuries).
>Appendix Gamma: Inspirational Material No such list is complete without Dark is the Sun. It's arguably better than Hothouse and inarguably better than Hiero's Journey.
Wyatt Brown
So apparently there's a second edition of Apocalypse World. Anyone have a pdf?
Pic unrelated.
Dylan Jones
Damn! Thanks to both Anons for posting these.
Ohh! Even more goodies! Thank you Santa Anons!
RE: Apoc World 2nd E.
Try the PDF share threads - I know it's been asked about, and I'm pretty certain a link was posted. I just don't have it handy. Sorry.
Ryan Allen
anyone else here familiar with Palladium's game Splicers, cause it's a pretty interesting setting(even if like most things Palladium publishes it's kinda a garbage fire mechanically), as it's basically Guyver meets Terminator(with a couple other things smooshed in)
Jayden Kelly
How much of a role does religion play in your campaigns? Personally, I love the idea of post-apocalyptic people worship somthing from before the apocalypse that they don't understand.
Ryan White
Not that I know of. I will try to find a PDF and if I can't, I'll scan it.
For the Hell on Earth campaign I mentioned before, our DM used following music:
Archon Satani - In Shelter Raison d'Être - Prospectus I Resident Evil II - ripped in-game music Div. metal bands like Slayer, Megadeth, Sepultura, Kreator for raider camp music...
Thanks for the attempt. Unfortunately this is just a type up of the text on the cards and not the cards themselves.
Justin Anderson
there are fanatic factions and many people believe in something.
Kevin Bennett
Thanks! I don't want to alarm you, but there's some sort of weird encryption on the file. It's all scrambled up. It's like the whole thing is written in French or something. But the pictures are good.
(All joking aside - I wonder what Google translate will make of it - at least the back story.)
Isaiah Scott
now all these french classes I took have a purpose
Kayden Reed
It would be pretty much impossible to translate as there are so many references to French pop-culture from the 1980s/1990s. You'd have to rewrite the game completely and best adapt it to your own country.
Gabriel Wood
>Unfortunately this is just a type up of the text on the cards and not the cards themselves. I'd actually think that would be better in most cases. If you want to go all out and print on card stock and try to replicate the original cards as closely as possible, this obviously isn't what you're looking for, but I'd image that most people wouldn't go that far. If I were running 7e, I think I'd be more likely to do what most games do and write the powers down on your character sheet (or copy and paste the text onto them). And since they're all already numbered, random generation would be pretty easy.
Robert Nelson
Fallout / 2000 AD style is my favorite, so I prefer Mutant Future. Even if it's just Labyrinth Lord with guns. Fucking MCC needs to come out soon though.
Hunter Taylor
I haven't looked at mutant future, but I think that having honest-to-god levels in a post-apocalyptic game is a mistake, at least when it comes to hit points.
Alexander Torres
Fragged Empires is a Post-Post-Apocalypse setting, where everyone is a result of genetic engineering. Top that.
Jaxon Jones
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Henry Baker
Waterworld with furries. Cringe!
Zachary Robinson
You're gonna have to explain "post post apocalyptic" to me m8.
Isaac Cooper
I've been trying to find a Mutant Epoch game for ages but no one seems to be playing it. Feels bad man.
Justin Nguyen
We play it every Sunday night here in Nashville, TN. But I get what you're saying. Roll20 and other platforms are completely dominated by D&D and it's derivatives.
Evan Scott
I once run one of the starting adventures, but it was a real mess due to my inexperience as a GM. But yea, fucking 5e and Pozzfinder everywhere.
Zachary Cox
>Cringe
Yikes, pretty cringeworthy post user
The apocalypse happened, Mad Max happened, the Earth got better, people stopped eating each other and started building comfy villages again.