Names for Spellbooks

You are a wizard.

What spellbooks of the following would catch your interest?

>Index Arcanum
>55 ways reality sucks and how to fix them
>Advanced Spellcasting: Utilities of the Void
>Arcane mastery for dummies
>Creative use of Banditry: How brigands enhance your magical capabilities

What would be the name of your Spellbook?

Also just cool and fun names for spellbooks and magic tomes

>55 ways reality sucks and how to fix them
Literally clickbait tier.

101 Most Amazing spells and incantations 4th revision (#43 will BLOW YOU AWAY!)
Limited Tome of the Year Edition with special introduction from Archwizard Merlin Gandalfsson

#43 is a page full of explosive runes

Probably why it has the most powerful spells in it. Literally nobody would pick it, safeguarding the spells it contains from the wrong hands.

The Complete Guide to Chonomancy and Other Dangerously Irresponsible Practices

Sticks and Staves: Not Just For The Tree-Hugging Druids, Anymore

The Great Index of Hats: Volumes Small thru Large; Magnificient and Illustrious volumes forthcoming

How Not To Be Seen: Novice's Guide to Wards, Illusions and the Emergency Art of Foliage Use

Weekly Wizened Wizard Writings - Getting Your Tower Started edition

Dragons, and why not to barter with them

Demons, and why you should barter with them

Galbladder Gazette - 10 dangerous alchemical reagents you didn't realize you were harvesting!

Fighters, and a few Surprising Uses for Them

>>Index Arcanum
Sounds dense and not very informative
ways reality sucks and how to fix them
I don't want to hear your opinion on what is wrong with this world
>>Advanced Spellcasting: Utilities of the Void
Now this is useful
>>Arcane mastery for dummies
Dummies books are never good
>>Creative use of Banditry: How brigands enhance your magical capabilities
The hell is this

If it was a campaign I was tunning I will name spellbooks after Jandek albums, titles like:
a kingdom he likes,
interstellar discussion,
foreign keys,
the door behind,
ghost passing,
the song of morgan

How I Stopped Worrying and Learned to Love the Horrors: The Complete Guide to Summoning Eldritch Beings from Beyond the Veil, and Why We Should Trust Them

>Spellbooks aren't like mystical journals or alchemist treatises complete with instructions hidden by symbols in pictures, and cryptic languages to encode your work.

All your spellbooks are shit.

>A Halfling's Guide to Cooking
Disguising your spell formulae as cooking recipes makes far too much sense.

Oddly, I believe it was in Discworld where the best book on camouflage and stealth in the world was hidden inside a dust jacket for "great tales of accountancy, Vol III".

I'd go for the banditry one. All the others are really broad, you just know they're not gonna go very deep into anything in particular. Might as well become a master larcenomancer if that's all that's available.

Explosive Alchemy: Advanced recipes for the careful (revised edition)

Multiverse travel and you and you and you.

arrived I left before: temporal Learning live to instability with

Signed in blood: Demonic contracts for the deaf

> Eldritch Tome of Forbidden Fetishes.
> Esoteric Grimoire of the Erotic Arts.
> Mystic Compendium of Sensual Might.

>>Zombification for dummies

I used
>A Song of Shadow, Runework and Incantations,
for a warlock book once.

>user's Spellbook
The trick isn't coming up with a catchy name. It's making your own name so great it sells it on its own.

Voodoo for Dummies Vol. 2: Dummies for Voodoo

Expedited Enunciation: Rapid-fire verbal components with ease
- A.D Yates

>Signed in blood: Demonic contracts for the deaf

I used "Neighborhood: Keeping up with the Good Folk" on a fae centric game once.
I'm particulary found of the names of some books on Rose Thornburn's library (from Pact):
>Cassandra’s Gaze.
>Deleterious Craftings
>Shamanism: ‘Animus’
>Shamanism: ‘Umbra'
>Vestige: Glimmers and Gasps.
>Blessed Wrongs.
>Dryads, Varieties.
>Jokes from the Faerie Folk.
>Lilith’s Children.
>Maddening Things.
>Observations on Bacchae interacting in Modern Society.
>On Others

Elemental Boogaloos 2: Electric Boogaloo

Unveiling the Truth of True Seeing

Proper Care and Feed of your Skeletons

Lord of the Earrings: Two Castles

Something Really Boring

• Discourses and Mathematical Demonstrations Relating to Two New Sciences
• Classic of Changes
• Rhetoric: For Herennius
• On Coming to Be and Passing Away
etc.

LIBER LXIX: The art of sexual magic.

All of these have the same spells in them.

>7 tips to ignore gravity that the gods don't want you to know about

Nobody likes a smartass: The neophyte's guide to ego death.

>55 ways reality sucks and how to fix them
>them

The usage of the plural there intrigues me.

Interdimensional Parasites: Psychic Protection and Purge.

>The usage of the plural there intrigues me.

"Ways" is a plural word; pronouns referring to that word must also therefore be plural.

So it did catch your interest...

Its fixing those particular ways reality sucks, not reality as a whole

>Voodoo for Dummies Vol. 2: Dummies for Voodoo
See, that is CLEVER right there.

Necronomnomnomicon: Non Euclidean Cooking Book

>>Index Arcanum
Alright, cool, this'll tell me where to find shit I'm interested in. Little to no actual information itself, which sucks, but a useful tool.
ways reality sucks and how to fix them
Paperback-at-the-airport-written-by-a-divorced-mom-who's-found-a-new-outlook-on-life-and-possibly-religion tier
>>Advanced Spellcasting: Utilities of the Void
sounds like it should have a badly-drawn anime character on the front
>>Arcane mastery for dummies
Pro Tip: Magic requires intense study!
>>Creative use of Banditry: How brigands enhance your magical capabilities
Sounds like a textbook, so vaguely interested, but less so on the topic. Likely actually also airport-tier, but marketed better.

I'm assuming since I'm a wizard I know how to use a library, though, so Index is best in life.
Besides, everyone knows all the best spells and research aren't written in Common.

Necromancy for Beginners: Mancy is Divination

Transmutation for Beginners: Trans=Across, Mutation=Mutation

Magical Discipline: how to avoid unintentional fatalities

>written in Common.
>not writing your summoning spell in common so you can be summoned by pesants
>eat their soul, wreak havoc and run amok

Reality is the subject of the sentence.

You need to make it plural,
>55 ways realities suck and how to fix them
or rework the sentence
>55 ways to fix how reality sucks

How to get away with murder: Karma, Dharma and the Akashic Record.

Your first way pluralises reality though, it implies there's multiple realities when there could potentially only be the one.

You have to make the ways reality sucks the subject, but you've gotta keep the click bait style title to give it that panache it'd otherwise be missing.

>but you've gotta keep the click bait style title to give it that panache it'd otherwise be missing.
Clickbait tends to have improper grammar. Cope with poor grammar or cope with being slightly off theme.
Or cope with multiple realities.
>it implies there's multiple realities when there could potentially only be the one.
Multiple realities has some neat implications for the magic system.
Maybe you're subtly influencing your own by radically influencing another.

No, look at it this way:
>55 Ways Bigby sucks, and how to fix them.
"Ways" is the subject. "[in which] Bigby sucks" is a clause that modifies "ways."

GRAMMAR FIGHT!!!

...

> Keeping Murderhobos Out of Your Collection, For Dummies.

> Real Book: Not Mimic.

> 101 Excuses For When Paladins Come Knocking!

> The Good Book of Evil Spells

> The Bad Book of Good Spells.

> A Neutral Look Upon Life (Blank)

18 tricks to defeating ogres that the kingdom doesn't tell you! Number 8 will AMAZE you!

>Real Book: Not Mimic
kek

>Real Book: Not Mimic.

>Reality is the subject of the sentence.
No it's not. Since the pronoun is plural ("them"), it's doubly clear that its antecedent is "ways" and not "reality." The title is clear as it is.

Meat Preparation: Spells for your Fighter

You are treating "in which" as negligible, but it is not. Omitting it alters the sentence.

This is an fine sentence:
>55 ways in which reality sucks and how to fix them
[ways] are the subject, [how] is the action, "knowing how to fix those ways" is the sentence's thought
[which] separates a independent clause: [reality] is the clause's subject, [sucks] is the clause's action, "reality sucks" is the clause's thought

but this is not a fine sentence (because of inconsistent pluralization):
>55 ways reality sucks and how to fix them
[reality] is the sentence's subject, [sucks] is the sentence's action, "reality sucks in many ways" is the sentence's thought
[and] separates a dependent clause: [how] is the clause's subject, the clause has no subject (we're dependent on the sentence's subject), "how to fix reality" is the clause's thought

Liber Malefica

So that explains the Voynich Manuscript.

Now I want to make a full library of this.

>Seven things Necromancers need to learn before they die
>Which character are you in the pantheon?
>666 things you probably didn't know about the afterlife!
>15 reasons you should be afraid of your pet familiar
>7 biggest spells of all time (and how to cast them)!
>The drawbacks to Lichdom that you probably didn't know
>Psychic spells that will blow your mind (and everyone elses too)!
>10 reasons you suck at wind magic
>What happens if you transmogrify a city and other moral dilemmas?
>5 polymorph spells that will change your life
>10 signs your prophesizing is driving you insane

Arcanomancer Frangdazzles Compendious Tome of Sorcerous Mysteries, both Amusing and Profound.

A Guide to Extraplanar Creatures and Use of
Their Products

Behirs: A Study In Dragon-Kin

Proper Fluid Thinking For The Arcane Scholar

Proper Astrology For Diviner Novices

Immortality Through Sentient Undeath By Arcane Means

>"Honey, the kids ripped a hole in space time!" - An introduction to Portals and Temporal Displacement

>Make your own meat puppets: A guide to hemomancy

>56 ways to exterminate your enemies. Number 12 will shock you(and your enemies)!

>All My Friends Are (un)Dead! The Lonely Necromancer's Pilot

Original Publisher here.

As I've noticed that of late, much of attention has been brought to our new tome, "55 ways reality sucks and how to fix them" and its contents, we here at Grandmaster Publishing thought we should give a taste from the table of contents.

>#1: Ever get tired of the sun?
>#7: The inevitability of death, yourself and loved ones
>#8: The inevitability of death, everything else
>#21: Random encounters, how to inter- or counteract
>#25: When some Dwarf accountant thinks he knows more about your financial situation than you
>#33: Violent brigands on the streets
>#33 Addendum: Violent brigands in the sheets

Dangerous Mammals, Reptiles, Amphibians, Birds, Fish, Jellyfish, Insects, Spiders, Crustaceans, Grasses, Trees, Mosses and Lichens of Terror Incognita; Volume 29c Part Three

>>#33 Addendum: Violent brigands in the sheets
>not Violet brigands in the sheets

Teleportation and how to get out of here. Wherever it may be.

"The Big Book Of Bad Ideas, Vol. 1"

>terror incognita

>Enthralling people and other immoral practices

>Confessions of a deceptiomancer

>Why banks have anti-magic fields and how to counteract them

>Burns, cuts and shocks: An evocation handbook

>How to avoid bullying - A guide to Healing

>How to avoid bullying (Revised) - A guide to healing

>12 things YOU can learn from Paladins

Discworld reference

How to be a heathen and a heretic for dummies

>The Alchemical Family: Artificial Sapience and You
A fairly unassuming leatherbound book, aside from the title. The writing is very straightforward, though it's fluffed out with personal anecdotes from the author.

>Anton's Guide to Magical Defenses
A text explaining the basics of casting glyphs, wards, and the like. The book has no diagrams, instead leaving space for the student to cast their own copy of explosive runes.

>The Conjurer's Travel Guide
A somewhat humorous manual explaining how to teleport or summon efficiently, including tricks to prevent large air-displacement effects (which might blow away your binding circle or just make loud noises). Also has an informative section on what to do if you suffer from a teleportation mishap.

>telling the profound from amusing is the real trick
Enlightenment, ho!

I would read Arcane Mastery for Dummies.

>What spellbooks of the following would catch your interest?
- "The Secrets of the Shackled One: A Comprehensive Guide to Ashenzari"
- "Cult of Cheibriados Presents: Take It Easy, or The Slower You Go, The Further You Get"
- "Being Xom's Plaything, or How to Gain Favor and Remain Interesting"
- "GO KIKU: A Guide for Beginning Necromancers and Pain Adepts"
- "Makhleb's Tome of Minor Destruction and Major Devastation"
- "The Cards Will Tell, or The Tips and Tricks of Nemelex Xobeh"
- "Sif Muna: Channeling Your Inner Mana for Fun And Profit."

...

/b/ tier spellbook...
Homomancy: 69 Hemomancy/Blood magic spells that will make him burst (literally)...

8 spells that will blow your enemy's mind and destroy his penis