Shadow war armageddon general /swag/

We can at least agree that Geedubs should word the rules for fighting with two or more weapons better edition

>mega.nz/#!m9BTkKCC!7k0JPHqH0hQpcdV9ZjX5CqrHIRR-ujkDsrVKdmDKrcc

>mega.nz/#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c

Kill Team rules:
>games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Blank roster sheet:
>games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf

New mission for 3+ players
>17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/04/40k8_SW_Armageddon_Grab_the_Cache.pdf

FAQ
>warhammer-community.com/2017/05/05/shadow-war-armageddon-your-questions-answered/

One man army stuff
>warhammer-community.com/2017/05/03/shadow-war-armageddon-one-man-armies/

Other urls found in this thread:

steamcommunity.com/groups/shadowwararmageddon/
lowes.com/pl/Electrical-boxes-Electrical-boxes-covers-Electrical/4294653959
battlescribe.net)
tomschadleminiatures.blogspot.com/2014/04/
twitter.com/SFWRedditImages

So. While we can largely agree that CWE are probably one of the worst written lists, what would you all argue are the best? Not from a 'this is strongest' perspective, but 'this is most fun, or has character or variety' standpoint?

I'd probably say Inquisition. I'd been a xenosfag the past 10+ years of being into 40k, but the sheer volume of potential in squad loadouts and conversion opportunities for the Ordo Xenos sold me on starting them immediately. They dropped the ball on a few things like no carapace for acolytes and a bizarre absence of flamers, but beyond that you've already got a wealth of options.

My friend and I are planning on trying out SWA for the first time today. He has Eldar, and I have Sisters and Wyches. Anything we should know before we get started? Things to remember, common mistakes or overlooked rules? Ect?

I'm doing pretty well in my league right now as Chaos, but I'm worried about the ork guy- I have 8 in my squad right now, 6 of which are marines, but this dude has 15 orks. FIFTEEN! What can I do against that?

Shoot the Orks until they die.

You should play against your cats a few times to level your dudes and get a feel for the rules.

I don't know what this means. We're learning the rules today

Just shilling my shit onichan

Steam Group
steamcommunity.com/groups/shadowwararmageddon/

Friendly reminder to farm shitty teams like tau for skills and advances before taking on real teams.

Be sure to read the third party stuff like the FAQ to clear up some of the rules.

Why is there still a thread for this? Shadow War Armageddon is dead

So /swag/ in your opinion, what teams are the best for spending only 100 points during the re-arm phase and bum-rushing the promethium limit?

Orks.

Boy with a shoota and red dot is exactly 100 points, keep buying more until you hit the 20 model limit.

Orks OP?

Play a few practice games against your cat first. And glue more arms onto your minis. Also, hit modifiers do nothing.

these guys lul
They're just memeing. Don't worry about it.

They're actually a really good team.

They have some pretty big weaknesses but they generally make up for it with more dudes firing more shots.

This game is nowhere near dead, unlike your brain.

Alright, I'll bite.

I just recently got to play at a new store in my area, where they're doing events to encourage army building. I got given a demo team of CSM(Nicely done Word Bearers, his champion had posessed bits and a real cloak) that was super netlisted, which was pretty fun to use, even with no idea what I'm doing. What I'm planning is to get models for a Death Guard team with a similar setup, but more durability and close combat focused. What I need then, is advice on how to do it semi fluffy while keeping it effective, and i will need defence against shooting with Necron and Skitarii players around to blast away.
As for the models, I'm torn as to whether I should wait for the new ones coming with 8th, or just get some HH mk3 and weather/plague them.

Fluffy Death Guard are simply limited raptors and bikers.

Even then they had a whole legions behind them so anything goes.

Plasmaguns and Autocannons are good.

I'm looking to get into this but I am uhmming and ahhing about what army to start with.

I've narrowed it down to Necrons, Tyranid Warriors, Ad Mech or Guard, what are the the play styles of these?

I'm assuming Ad Mech and Necrons are all about having really good tech and shooting, with one having access to crazier guns and equipment and the other being really difficult to put down

Tyranid Warriors I read in the previous thread are a very small team but can have a lot of general ability.

And I'm guessing the Guard are a also a general force but can field more dudes.

>the Guard are a also a general force but can field more dudes.

Actually Guard get the default about of dudes but more special weapons.

You're pretty much right on the money with Skitarii and Necrons. Skitarii have some decent options available to them while Necrons are very limited in their gear, but they're still good at shooting and tough to keep down.

Tyranids are a small team but they make up for it by having multiple wounds, being very hard to pin, and absolutely deadly in hand-to-hand.

The Guard Kill Team is meant to represent more veteran soldiers so they won't have a numbers advantage. However, they get access to more special weapons than other Kill Teams which can be pretty useful.

Guards are good at shooting but don't get fancy stuff like 'Crons and AdMech. However the bonus specialist is great. I wouldn't call them all-purpose because they can't outdo most teams in melee. I can't really say more, I've only played a couple games and lurked here.

Here's my inquisitor and my arco. It's funny how much having a big based flagellant scares the crap out of the other players in my league. They'll usually dump fire into him and ignore the rest of my warband.

So, last weekend I had an argument with a guy.

It was about genestealer cults, a model with three arms had a autogun, a pistol and a knife. As it had three arms it could use one to hold the autogun and then two for each other weapon, granting it the 2CCW bonus.
Is this correct?

isent an autogun like a two handed "assault rifle" type thing, its like having shoota boys with choppas? but then again a warboss can have a combi with a power claw but maybe thats because he strong as fuck.

>nothing was gained from this post

>Is this correct?
no

reason is simple:
you can't use an autogun as a close combat weapon

KEK it was that simple huh...

You can only shoot the closest visible model
If you're shot, you're pinned, even if you've saved
You can eat flesh wounds till you're out of Ws and Bs

Nope
ANy basic/special/heavy weapon and you dont get your extra attack.
Also: The only stealers who get 3 arms are the metamorph and purestrain, who coincidentally can't take autoguns.

GW is really wrong about this. A rifle butt is more effective in close combat then a knife.

Listen man, you can do that.
Or you can spend 200 points and get 5 yoofs with choppas. You can spend 200 the following game to get shootas with red dots.

Currently doing a Raid as our first game, Wyches vs Eldar. Eldar weapons are scary, but once wyches reach combat gg. The game is still going on, but it's pretty swingy so far.

And he downs all my dudes because that's what happens when the alarm goes off on T1. I get the feeling that the 6+ save makes wyches pointless. I literally lost 4 guys in one shooting phase because I couldn't get the charge off since Eldar just walk away.

You got enough cover and terrain? Very important stuff.

Were you sprinting from cover to cover? That running hit penalty is pretty nifty.

His exarch had a visor, so cover wasn't that great, but I was running where I could.

We have a bunch of counts as terrain we're using, but we're kinda low.

Is rather run them with sluggas and call them the Chicago boyz.

But seriously who the hell has the space for 5 recruits, you know they're not allowed to be more than half, right?

you can do it after the third mission if your yoofs don't get injured too much

CWE?

Craftworld Eldar

You need tons of scenery, multi-level stuff Ideally.
Hiding is a big deal as well, and running from cover to cover.
Charging and running are both 2x MOV, as well.

Mmm, about how much of the board would you say was covered? Dense, dense, dense is my rule. Think about real city blocks. Have some long roads and pathways, but also lots of los-obscuring buildings, low walls, cat-walks, piles of rubble, etc. Ideally, both a melee Kill Team and a shooty one should have to exploit the terrain in a clever way to win. If he's not taking cover/range/running penalties every turn, or sacrificing his shots to Overwatch (at -1, remember) then you're doing it wrong. Don't be afraid to reposition and hide, too. Eldar's 6" move is really good for this, even against other eldar.
Also, as a campaign game Kill Team is all about knowing when to cut your losses. Two models out of action in exchange for an advance and a promethium tank isn't the worst trade in the world. Sometimes it's better to lick your wounds and gather strength.
Also, DID YOU REMEMBER TO TAKE YOUR DRUGS? I can't tell you how often I've forgotten those rules for every incarnation of the Wyches.

Yes, I remembered drugs. However, we really don't have enough terrain. Currently, pic related is all our terrain condensed into one section, which is I now imaging is how it should be filled.

Yeah, if thats all the terrain youve got theres no way a melee squad has a shot in hell

Yeah, that level of density across the board is about right, imo. A few open streets that you have to run across, and enough area that a clever shooting team can find ways to lure melee dudes out into the open, but definitely not a wide open shooting gallery.

You're going to need 3-4 times that much terrain.

Alright. Well, I have about half of another Sector Imperialus box to assemble, so that'll give us a little bit more. After that, it's a matter of building more terrain and cat walks and shit. I have some PVC ends I'm planning on making into generators or something with mesh tops and magnetized cat walks between them. We also want to build a big ass church.

Also, all my eldar friend did was bitch every time I ever managed to actually get into combat even though I frequently just got murdered. He also said that more terrain was too much of an advantage and that running giving a -1 to hit was bullshit.

He makes it hard to enjoy things.

That is a very nice looking Inquisitor you got going right there.

Making some home depot DIY industrial terrain is inexpensive ans not hard, that should really do the job for you.

Should be fun. Any tips or suggestions for what to get/use? The only real idea I have is got the pvc ends, which are pic related.

Punch him in the dick and ask him if that made it too hard.

lowes.com/pl/Electrical-boxes-Electrical-boxes-covers-Electrical/4294653959

Invest in a hot glue gun. The cheapest you can find is good enough.

Those could interesting maybe. Not sure how big they are, though.

I always forget those things exists, actually. I'll put it on my list.

Have any of you ever used ttcombat stuff? My other friend keeps talking about wanting to get an order in.

>Those could interesting maybe. Not sure how big they are, though.
Variable, entirely appropriate for terrain.

What do you do to them?

Just played my first game yesterday, I was playing Tau against Chaos Space Marines, and this happend during the first round in the ambush mission

>A pathfinder shoots at his lascannoc marine that is standing on a ruin
>I hit him but don't damage him
>But he fails his initiative roll and falls down
>my friend fails his armor save and rolls a 6 on the injury table
>Over 1/4 of his killteam is gone
>mfw

Hot glue gun is a terrain builder's best friend. There are other things but starting out with a glue gun makes it so much faster to assemble the big pieces. Then you can add details with superglue or pva as wanted, a quick spray coat or, if you are on a budget, brush coating with cheap acrylic paint. Some drybrushing and detailing if you feel like it and a quick varning. If you work with styrofoam in any way you'll want to avoid the spray cans for obvious reasons, but in any case, just glue stuff together you'll be surprised how well a quick coat of paint disguise the components.

Invest in clip harnesses. They're there for a reason

Your friend sounds like a complete ass. Terrain helps his army as much as it does yours. It's much harder to get charged if you're hiding, after all.

I blew three pathfinders off a rooftop with a grenade
>first one was killed instantly
>the other two survived the blast but failed their I2 test and fell off the roof
>one of them breaks his legs and is downed
>the other is pinned and stranded on his own, promptly executed with a bolt pistol
>Tau bottles

>It's funny how much having a big based flagellant scares the crap out of the other players in my league.
Excellent. My Autocannon Gunner gets a similar reaction, although he's justifiably bad news.

Yeah I'm gonna +1 this, considering I've seen everything from Arbites with shields and maces, to hive gangers using Inq rules.

Frag grenades. Marines have a 12" throw which makes them incredibly useful and pinning a bunch of I2 models at once is going to fuck up his plans pretty hard.

He's a depressed sperg who sperges at everything and sets me off despite my best efforts, but I'm trying to be a good person and he plays warhammer.

Also, he was not happy about getting eviscerated by chain hooks.

How good are guardsmen? I was thinking of getting a box of them and doing a kill team

What's going to happen with 8th edition and SWAG?

Decent gun line team, sargent is decentish in a fight but don't get your hopes up.

Nothing. It's a wholly separate system like Blood Bowl or Space Hulk.

Guard are pretty good. I run cadian myself.

We got anything for death company yet?

With how bad they got hit with the nerf stick in 8e I need something to use my boys in black for.

There are no skill sets for the Death Corps but I imagine the set for the Steel Legion would work for them.

Not Death Corps, Death Company. They're blood angels elites.

Easy to mix up between Death Company, Death Watch, Death Corps, etc, especially for a non-native english speaker I would imagine

Ohhhh those guys.

Can you even do stealth with them? They're practically Khorne Berserkers for the other team aren't they?

There would just a lot of really intense angry dudes sitting in shadows, stewing in their own rage.

Is stealth an important aspect? Can't imagine a whole crew of Ork Boyz is very stealthy.

There aren't any rules for them.

The only BA units are scouts and terminators.
If you played dark angels you could get jump marines and regular power armoured marines alongside cultists though.

I wanna play Swag but I play wych cult and my group is full of admech and scouts. How can I have a fun game when I've got snipers jus sat over watching my team dead even when I'm hiding and moving 6" or when admech have upgraded their weapons so I can't even get near them?

MORE TERRAIN! Seriously. If multiple opponents are able to bunker up successfully, you need more terrain on the table. If your opponent says "stop putting terrain on the table", he's being a git; smash him in the gob with a rulebook, then flip it open to the scenario you're playing where it says both players need to agree how much is enough. If you don't have more terrain, make some! You can crank out a ton of barricades with a hot glue gun, some cardboard, craft paint and a night's work.

Took me way too long but I finally finished my Inquisitorial Arbites.

Sounds like you're not properly seeing up terrain at all. No point on the map should be able to cover the majority.

We played on the 'dedicated' swag board at warhammer world Notts (where I'm from) and there's no room for terrain it's all platforms, ladders and gangways

Nice. Post your list?

Nice, very Blanche, any pics of the rest of the warband?

It's a little light on dudes to start. The Storm Bolters are really mean with Photovisors and Red Dots tho.

++ Kill Team (Inquisition) [1000pts] ++

+ Leader +

Ordo Xenos Inquisitor [335pts]: Plasma pistol, Power armour, Storm Shield

+ Troopers +

Inquisitorial Acolyte [155pts]: +1 BS, Photo-visor
. Storm Bolter: Red-dot laser sight

Inquisitorial Acolyte [155pts]: +1 BS, Photo-visor
. Storm Bolter: Red-dot laser sight

+ Specialists +

Crusader [185pts]: Power Maul, Storm Shield

+ New Recruits +

Inquisitorial Initiate [85pts]: Rad Grenades

Inquisitorial Initiate [85pts]: Rad Grenades

++ Total: [1000pts] ++

>there's no room for terrain because the table is covered in terrain

>that one time in Ghostmaker that a Khorne Berzerker ambushed a column of Imperial Guard vehicles by sitting perfectly, statuesquely still on the side of the road not quite in direct line of sight
>half the column passed before someone did a double take and realized what the fuck they had just seen

>it's all grey

But it has no low level terrain like crates, walls or anything. So the shooty player just sits on the high ground in the corner with snipers waiting for your unit to get up and then blam! Pinned or worse. I don't have a picture but it's like an oil rig with big landing pads

It's the one from White Dwarf? The one structured like a 5 platform oil rig?

Maybe, it's like a bluey green with mountains around it

>terrain like crates
You mean scatter terrain.

Made a fluffy death company squad with the Chaos list:

++ Kill Team (Chaos Space Marines) [1000pts] ++

+ Leader +

Chaplain (Aspiring Champion) [320pts]: Bolt pistol, Mark of Chaos Undivided, Power sword, Red-dot laser sight

+ Troopers +

(Chaos Space Marine) [170pts]: Bolt pistol, Chainsword, Mark of Khorne

(Chaos Space Marine) [170pts]: Bolt pistol, Chainsword, Mark of Khorne

(Chaos Space Marine) [170pts]: Bolt pistol, Chainsword, Mark of Khorne

(Chaos Space Marine) [170pts]: Bolt pistol, Chainsword, Mark of Khorne

++ Total: [1000pts] ++

Created with BattleScribe (battlescribe.net)

I'm actually wanting to buy a box of Tzaangors and make an Inquisition counts-as team with a Thousand Sons sorcerer or some shit leading a bunch of Tzaangors.

...

tomschadleminiatures.blogspot.com/2014/04/

Eldar guns are super short range. Without terrain a Tyranid warrior with a venom cannon or space marine with a heavy bolter would wipe out half his KT every shooting phase.

He's a fucking moron and needs to learn to play.