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D&D 5th Edition General Discussion

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Thread topic: How many candles is too many?

His torso seems too long.

>How many candles are too many

In a world where light is a cantrip and so many player races have dark vision, one is too much.

It would appear we are tired of triggering racists and are instead triggering virgins.
Unfortunately the two demographics have great overlap.

>race-mixing to produce half-elven rejects
absolutely acceptable

I need encounter ideas for a 4 man 15th level party sent in to stop an undead plague/infestation.

Clerics and paladins

Beholder zombie
Mind flayer zombie
Rakasha Zombie
The PCs are actually the zombies and they are seeing the world through altered zombies eyes.

So you have a dwarven fighter, an elven wizard and a halfling rogue. Where does the variant human fit in?

How come kobold and dragonborn and just any dragonkind not count as dragon (any)? I am worry about my drow wife, but when I look at our kid I see them having my scale and her nose.

Cleric, if we go by the 3.5 Edition iconics.

>Where does the human fit in?
In the halfling rogue

>In the halfling rogue
Can we not.

I dunno, that's just how I wanted it.

Speaking of, updates based on recommendations from the last thread. Changed the way the seduction DC is calculated, and made things more advantage/disadvantage thing.

I also changed the Barbarian's Tread the Jeweled Thrones ability to instead grant an additional rage between long rests, to both the barbarian and anyone satisfied by the barbarian due to sex.

That makes sense, something holy-y. I guess a half-elf is more fit for a paladin or bard.

>beholder liches get along with each other and seek to share their new condition with more of their kin
>coven of vampires offer aid, worried the rise of the undead will deprive them of blood
>large numbers of mummy lords awaken at once and war with each other
>the zombie plague corrupts the minds of the infected long before it kills them

the human is the paladin

If you're curious, the 3e iconics were:

- Barbarian: Krusk, male half-orc
- Bard: Gimble, male gnome
- Cleric: Jozan, male human
- Druid: Vadania, female half-elf
- Fighter: Tordek, male dwarf
- Monk: Ember, female human
- Paladin: Alhandra, female human
- Ranger: Soveliss, male elf
- Rogue: Lidda, female halfling
- Sorcerer: Hennet, male human
- Wizard: Mialee, female elf

Ranger.

Dude, if you're gonna post Lidda, post Best Lidda.

>not being an edgy warlock stereotype
>not constantly moaning about how short life is
>not writing bad poetry regarding envy for the rest of the party
>not making a pact with fiends for a longer lifespan only to have them shorten it instead
>not turning into the main villain of the campaign

Makeshift Mauler magic card. Look it up. One of my favorite undead beasts. Or Skaabs. I think they even statted those for 5e.

Will losing my virginity help get rid of my racist thoughts?

c-cute

No it wont despite what the memes say

Mialee really looked the part of her Cha 8.

Yes user. I can help you.

Need more thing on the sole purpose of reproduction and in possibilities of impregnation of species mixing? I will quest for the god of fertility if need be.

No, that's the 3.5 iconics. 3e had a half-elf bard that got replaced because there were no gnomes on the list.

Unfortunately not. They're a case of comorbidity (correlation, not causation), being two symptoms of being a nerdy white guy.

>How many candles is too many?
Once the number of candles in the room exceeds the number of people in the room, you've got too many candles.

Past 5 candles, candles must be supervised.

Damn I used to have a good bit of sexual writing for Lidda. Basically she is working as a prostitute in a brothel trying to seduce a human for the group and since Mialee has 7 ranks in Profession (butterface), it's up to Lidda to seduce this merchant to get some info out of her, so I had this long sequence describing the sex and how she was writhing on top of his as she rode his cock. I was 15 when I wrote it, the PHB 2 had just come out like a year ago and it had those new art of Lidda as the thieves guild master and something about the eyeliner just turned me on beyond belief. I was a virgin teenager at that point so I didn't really understand much of how sex worked, but yeah I wrote a good three paragraphs of it, it's kinda cringey but still pretty hot, I blew about a hundred loads to it back in high school. Later on I realized that it was kinda pedophilic if you think about it to have a halfling fucking a human but really I just liked thinking about how even a medium-sized human cock would be way too big for her and would probably hurt her quite a bit, but in an erotic way and she'd have like the hugest orgasm possible. This was before I even knew what a vagina looked like though because I didn't get to actually use internet reliably until I went to college. I still probably have it somewhere on my old hard drive, I'd have to plug it in again but it should still be there. Can't post it here, though, of course.

The party encounters visions of people they cared for, that they left behind to go adventuring with. The visions seem benevolent, and guide the party along the way, hinting at a ritual that will solve the undead problem. Finally, the visions guide the party through the "convergence ritual". If the party completes the ritual, the entire land is consumed in rotting flesh, as the world is turned into a sentient, undead creation.

>The 5e guide to sex
LOL this is a great PDF

>Mialee really looked the part of her Cha 8.

True. She had a great ass though.

Damn it. I am so sick of helping out blacks or asians at my job and thinking "lol fucking niggers" or "fucking chinks" immediately afterward. It drives me nuts

please help

Holy shit is that fucking sad.

What's everyone experience with the Mystic? DMs and Players alike.

Post the most interesting subversion or twist your DM (or you yourself) pulled.

Creative things that completely threw you off balance but brought the game to life.

Are you I bet you are.

Ain't nothing wrong with liking short stacks anyways.

>LFG

I haven't read least I could do or LFG in forever

>dragons can impregnate literally anything

I think they have access to too many disciplines and probably get too many resource points too early, otherwise, not bad.

The big problem is that there aren't abilities and resistances, for everything else, against psionics. Counterspell and dispel magic, as well as magic resistance, need psi analogues.

No, he's a different guy. Not that that can be proven. Such is the threat of anonymity. Still, there are ways to tell, like writing styles.

Also is that Looking For Group? That's Looking For Group. I remember that. Stopped reading it years ago, though...

In any event, I personally am not really attracted to shortstacks. I do like me some drow, though.

Abort thread

I've soft banned them. If the players want them, I'll work with them to fix the many issues, but so far nobody has asked, and I'm not going to do all that work preemptively.

Medical, trauma, or necrotic damage? Because there's rules for all three of those in the PDF above.

How often do you let your players get magic items, from uncommon to rare, specifically? And do you make your own magic items?

Why is it sad? I was just a horny teen.

>How many candles is too many?
Compare DM's creativity versus players' paranoia.

Just curious, I'm a new player, and I was wondering where I can find a list of magic items. I read that there's a mechanic in the game for crafting magic items based on your level, but I have no idea what is available for say, my level 4 character to craft if I wanted to. Would it just be common items at this point?

It can only be balanced, like most things, by someone with utter understanding of the system, and why it is imbalanced, or else you'll get "-20 points, -2 discipline" retards ruining anything that might make it fun.

I dunno, my players prepare themselves for everything, then procede to rub random statuettes in temples for no apparent reason.

I don't have players but I would probably hand out a magic item per quest once they hit level 2

Dispel Magic and Magic Resistance does work IIRC, as psionics is magic. Though they are not spells so counterspell does not work.

I have not banned them in my game, I have a player with a backup character who is a mystic though. The only thing I have banned is the Nomadic Mind Discipline only because the focus is too much.

Ban Nomadic Mind and is ready to play.
If a player tries to abuse the "They believe anything you say" discipline, just use your DM authority.

I think there's a UA pdf lying around somewhere but I forget its name. Pretty sure it'd be common because if I remember right anything more would take a lot of downtime.

Mine are starting off at three but I'll give them a chance at some if they choose to investigate on of the sky's many floating labyrinths/dungeons.

I run a pretty high magic game so my players may run into a few magic items after a big fight or in a city if they have the money, or for RP.

I also make a lot of magic items, I built 10 evolving artifact/Legendary items in my game that grow after some conditions have been met.

Also, I use some other homebrew items I find on the Unearthed Arcana boards from time to time.

When do we find out what the next book is?

>next book.

At the rate they're releasing content, probably it will be the 6e PHB, in 2019.

Why ARE they being so sparse with content? I mean sure, it could be that they're not trying to bloat the system but it feels like there's nothing out there

is there a wizard of Thay archetype in 5e?

Stream of Annihilation, June 2 and 3 on Twitch.

Nah. Don't they have specialists in every school?

their budget is a fraction of what it was for past editions

There's a few other iconics, like Regdar the eternally dying.

Thanks
Id probably run the maulers as zombie hook horrors mechanically
Im defeinatly going to make a skabern as one of the mini bosses before the bbeg its orcus ive also got a mummy lord, a death tyrant, a lich, a demilich and a dracolich and now Dr. Skaben

I'm making almost all my magic items, except for consumables.

I'm telling fuck it to uncommon, rare and other stuff like that, too. Evey magic item in my game is unique.

My plan is to give at least one iconic magic item to each of them before they reach level 5 (they found the first one at the end of level 2, but will attune when reaching 3). These will be items that'll stay with them through the whole game, if possible. Either by growing in power along with them, or by being very useful, if not powerful, or even by being cursed and impossible to get rid of.

After that, though, I plan on slowing it down on these "good" items and I'll give them more temporary stuff (ones that break, ones that are useful only in very specific situations, one that are used on a quest and lose their purpose). I plan to keep it that way for a while.

That would make sense. They toned stuff down from the playtest and played it safe in terms of setting or having interesting mechanics

That certainly might reflect a lowered budget

The fact that they can make material which is at least on par with and actually surpasses the quality of material from previous editions says a lot.

the critical role pvp one shot was great, made me realize how untapped the pvp market is
where can i watch good 5e pvp?

I found these cool coins online, I gave one of my players 3 of these little guys.
(Wounds Coin, Luck Coin, Speed Coin) So far the player is enjoying them, so I wanted to share them with you all.
Just note all the spells are non-concentration and have a save DC and spell attack up to the DM.

yeah, I know 5e is heavy into forgotten realms so i figured they might do something

the previous two editions all had massive, gaping flaws that anyone with the slightest bit of competence would have seen a mile away, and they have still managed to repeat many of their old mistakes (likely intentional, granted)

the vast majority of their "good stuff" this time around has been rehashing old adventures

the quality of what has been published for 5e is only impressive by the very low standards wizards has set for d&d

When are you releasing your own system?

Thanks!

what in the actual fuck why is this something we needed

>questioning something like this on Veeky Forums

It's not about need, it's about want.

Here, now that I mentioned it, I think I could use some help with that first stage:

My group is composed of:

Half-Orc Fighter, obsessed with defense
>has a semi-magical expensive armor already, so should get something not very powerful, should be more on the useful side
Half-Elf Ranger, hunter
>I'm thinking mildly powerful bow with utility aspect
Human Barbarian, totem warrior (bear)
>Already has his item, a weapon
Dwarf Moon Druid, wants caster stuff too, likes bears
>wanted to have a homebrew feat for double concentration, I'm thinking cursed sentient item that does it inconsistently but also spends his spell slots erratically sometimes
Human Cleric, heals and supports
>could use some help
Gnome Warlock, wants to summon cthulhu, likes illusions and mind tricks
>could use some help here too

I'd love to introduce in this early stage the idea of items with sort of "set bonuses" (I know it sounds video-gamy, I think it's a good concept still), so if anyone has an idea involving those please lmk

Just to be clear, I'm not asking for help with all of them, just if someone has a random idea.

>Fighter
Why not some type of shield? Do you want them to have more defense?

>Ranger
Okay, what do you want those utility aspects to be? Do you want it to also be able to do some decent damage? How high powered is your campaign?

>Barbarian
What does it do?

>Moon Druid
I like it, you should write out how it works though.

>Cleric
I made a shield for my clerics or paladins see the image. I like building it off of the god the Cleric worships. What does your character's Cleric worship? If at all.

>Warlock
How about a staff that gives a once per day use of one of the illusionist's abilities? The summoning Cthulhu thing is tricky and edges closer to how a divine intervention would work for a cleric.

Sorry I forgot the name of the shield "Dawnflower's Ward"

What are some ideas for mundane (Uncommon or lower) but strong (mechanically) weapons?

Off the top of my head
>Cold Iron Quarterstaff (Uncommon)
>Versatile (1d8), Heavy
>Requires 13 STR
>This rather heavy Quarterstaff is made of a magically nonconductive metal, and is not damaged by magic effects that would otherwise destroy equipment. Despite it's name, it has no extra effect against Fey; it's simply cool to the touch due to it's nonconductive material.

It was interesting but they fucked up a ton for it to be a serious game. Most PvP sessions I've had end in a cluster-fuck of one person bowling the others over, then the guy who avoided fighting wins. Much like the Critical role session.
It was entertaining by the strength of its players though.

>Party is fighting a Green Dragon
>winning slowly, managing to pretty much just outsustain the thing because Bard and Cleric.
>Dragon decides to just leave, it is getting close to death and know it wont win this.
>Flies up, but instead of just leaving, it sticks around a few meters above the tree tops for one more round to Dragon breath them.
>Monk and Bard looks at each other.
>Monk: I ready a dash action until the Bard casts haste
>Dragon breath attacks the cleric, who saves and still almost gets taken out
>Bards turn, right before the monk.
>casts haste
>Monk dashes to the tree closest to the Dragon
>monks turn
>active wall run, moves up the tree
>dashes
>bonus action dash
>SANIC.jpg
>Hey GM, with my momentum, can I reach the Dragon?
>Rolls acrobatics
>26
>Monk flies up the tree, speeds up through the sky to reach the Dragon.
>Monk uses the haste action to stunning strike the Dragon
>Fails its save
>Monk barely takes damage from the fall because monk
>Dragon barely survives, immediately concedes the fight.
>The party now has a captured Dragon
What can you even use a living green Dragon for?

Information gathering, green dragons are good at deception and lies. However this could go south for them with the dragon attempting to betray them. Or just let them have a pet dragon.

>I made a shield for my clerics or paladins see the image. I like building it off of the god the Cleric worships. What does your character's Cleric worship? If at all.
Speaking of this;

I have a white dragonborn Paladin worshipping Tamara in my current campaign. Level 3, and I want to give them their first item at a pretty significant milestone coming up.

I thought of just letting his God make his shield (very elaborately decorated with his own scales and a symbol of his God) magical, but I am stumped on what it should be doing. +1 probably, but beside that I am stumped for ideas.

Paladin of Devotion if it matters.

Free acid vials would be the main draw, coupled with transportation I would think.
that said, be prepared for the sudden but inevitable betrayal

So, I found a novel concept in character that I hadn't seen before. My group has taken to calling it "Net Guy."

The concept is a human with the crossbow expert feat. It allows you to
>"When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding."
It also allows you to make ranged attacks while in melee (not just with crossbows, but any ranged attack) without disadvantage.

So, the concept is, you attack with a net in melee range (no disadvantage) and since you attack with a one handed weapon (which the net is) and have a loaded hand crossbow in the other hand, you can then make a hand crossbow attack as a bonus action. Nets say in their description:
>"When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make."
It only refers to actions, not turn when attacking with a net. So, as long as you use a different action than your attack with the net, you can attack again.

So, your turn is to move into melee, net a monster, then fire a hand crossbow at it with advantage, since it's now restrained. It then wastes the monsters actions or attacks to get out of the net, or they have disadvantage to attack with the net still on.

So, I have a few questions regarding nets, and weird things that happen if a net is made magical (enchanted, or with Magic Weapon spell)
>Is there any way to deal damage with the net attack itself? For instance, if Magic Weapon were cast on it, would it deal the +1 damage for being a +1 weapon?
>If so, since it deals damage, would you then add your dex/str bonus to that damage?
>Could a magic net restrain an incorporeal undead like a ghost?
>Most magic items are much harder to damage. Would a magic net require more damage be applied before being destroyed?

>What can you even use a living green Dragon for?
see
You know what you must do.

Best way to be a bubbler?
What I mean is, I wanna use forcefields/wards and shit to protect people from damage.
Is such a thing even possible in 5e?
Is abjuration wizard the only way?

All of this is stuff to ask your DM. Most of these questions can be answered with "whatever you want, because magic"

Hmm, that might actually be good. The party is full of retards, they could use someone who could help them with advice and knowledge in general.

The Dragon wasn't supposed to be a threat actually. It was half of their CR, so I am considering just letting it swear it's allegiance to them, no strings attached. It was only because the Dragon was suspected of being responsible for a lot of havoc on a nearby village, but the party didn't know green dragons doesn't breathe fire. (Highest arcana check was fucking 6, so yeah)

it wasnt meant to be a serious game

I believe that character, the male, is from Neverwinter Nights? Bishop, an archer/ranger if I'm correct?

Also OP pic and art is from "anndr" from DA

I was thinking for the fighter something more along the lines of a magic anvil (he's smith's tools) that lets him buff the party melee every long rest.

Idk about the bow yet, I was thinking something to do with ropes.

The barbarian's weapon is a water related spear I've posted in a couple of threads already, grows stronger with the user.

My cleric is a crazed life domain dude who thinks he saw a prophet. The only problem is, his god is not actually real, so he can't have items made specifically for his god.

What illusionist abilities?

Didn't you get called out on the virgin remarks already?

Well the female bard sure was giddy at meeting a Dragon, and was overjoyed when they captured it.

And it is only size large.

[Spoiler]The chick playing the character is crazy enough to consider it

I'm stealing this pdf.

That staff at the end is ridiculously badass.

How does this sound?

>Her Bastion
(Sheild, Requires Attunement by a Paladin or Cleric of Tamara)
This holy shield was crafted by the Goddess of Mercy herself.
While attuned to this shield you gain a +1 bonus to AC. This shield can also be used as a spellcasting focus for your spells. Once per day you may cast the spell Sanctuary using your spell save DC.

I would put more but it's for a level 3 character.

Ah, but alas, it's an Adventurers League game, so, I was wondering if there were logical enough answers that could convince many gm's one way or the other.

Recently just ran a pvp game myself and it was a blast.
Of course, it does often end up that the guy who just tries to avoid combat wins.

It's quite similar to something like super smash brothers in that way. That's why there exists the unspoken rule of "fuck up the guy who's just hiding from us."
It's classic. And then inevitably the betrayal of the temporary alliances. Fun to sit and watch as a DM.

It IS incredibly unbalanced as a game type, but so long as you go into it with everyone understanding it's just for fun, then it can be a good night.
The biggest thing you can do as a DM to try and balance things is making sure the map doesn't particularly favor one player over the rest.

You better give us a story time if it happens

Yeah, we had to stop doing them because they became predictable. If you've got a Barb(especially bear) he's going to steamroll shit unless a caster gets a huge spell off on them. Same goes for Druids with wild shape, we had a mystic who fucking stomped people as well. Long and short of it is there are a handful of classes that are flat out busted for player versus player scenarios, but they can absolutely be crazy fun if the players do more than just play the mechanics.

When everyones double-crossing everyone, and the battle-field itself is interesting and filled with crazy magic items, healing and dangerous traps...man its a good time. Until you have that one game where people die in one turn of combat every round.

To those DMs who ran a Battle Royale between the demon lords, how do the demon lords fare against each other?
Which is the strongest or weakest?