Aquatic Miniatures

Ocean science journalist & strategy game fan here, I'm ready to dive into the wargaming and sink a load of pirate gold into the hobby.

The catch-o-the-day is that I won't bother painting anything aside from aquatic themed miniatures. It's gotta be pirates, ocean critters, merfolk, pressure divers - something/anything that can be twisted into an oceanographer's fantasy wet-dream.

Since I want to play wargames with my minis, this led my maritime research into these games + factions:

>Wraith of Kings - House of Hadross
wrathofkings.com/ks/factions/house-of-hadross/

>Kings of War - Trident Realm of Neritica
manticgames.com/mantic-shop/kings-of-war/trident-realm-of-neritica.html

>Warmachine - Cryx + Mercs
privateerpress.com/warmachine/gallery/cryx

>Warhammer - Dreadfleet
boardgamegeek.com/boardgame/108722/dreadfleet

What else is out there Veeky Forums? What is the best wargame with the best aquatic-themed miniatures?

Other urls found in this thread:

antimatter-games.com/
superpunch.net/2011/02/chaos-space-marines-from-davey-joness.html
destroyerminis.com/portfolio/steampunk-arielle/
twitter.com/NSFWRedditGif

Dumping my google fishing haul for you's viewing pleasure

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antimatter-games.com/ - they have 2 games both aquatic in their nature.

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Wow, thanks, Deepwars looks awesome

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is that a murloc?

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Who's the idea pirate - Blizzard or Kings of War?

Or have froggy salamander people been around for longer

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What are those from? They look pretty damn cool.

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Those are Kings of War minis, check my OP for the link

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Have any of you played these games before:

>Kings of War
>Wraith of Kings
>Warhammer Fantasy Battles / Sigmar
>Warhammer 40k
>Warmahordes
>Deepwars
>Dreadfleet

I'm trying to get a feel for which games are fun, since they all have miniatures with ocean-vibes. They're all like siren songs to the hobbyst in me, convince me which is best

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Wrong image

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One more after this

I've played Warmahordes, and wouldn't really recommend it for getting your water-themed jollies on. While there are some ocean-ish things, the game itself doesn't really scream "THIS GETS ME WET!". There's some nice nautically inclined miniatures, but little in the mechanics that govern the game that makes the models feel like they're anything special in that regards, if that makes sense.

I don't know if Freebooter's Fate is still a thing anywhere at all, but that had some nice piratical stuff and a ruleset that was pretty swashbuckling.

This is all the fish I caught today, shipmates

This is a really cool game, thanks mate. More images for Freebooters for all of ye, on this user

Seconding DeepWars. Can't go wrong with the Song of Blades and Heroes system it's based off.

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>Song of Blades and Heroes
Is this system easy to teach other players? I might not have many people to play with on the high seas except my first mate & my roleplaying crew. Last I tried teaching them warhammer, and they almost died of scurvy from how long it took to teach.

Thanks again anons; that it for now folks

Very easy system to learn, only thing that lets it down slightly is how because there's only 2 stats for each unit, there's a bucket of special rules. Not that they matter at first.

Does it scale up beyond skirmishes? I'd like to try Deepwars out with proxies

Has anyone heard of the Nauticans for Warhammer Fantasy Battle?

Are they cannon, or fanfiction?

Posting Nautican conversions

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create an ocean/pirate themed space marine chapter and voilá

That's all for now

Davy Jones from the Warp? Battlecruiser dutchman, eh?

Great thread user, I also like any water themed stuff in my fantasy.

Magic's Lorwyn merfolk get me extremely wet.

These are something to go on with. You could also look into void whales if that counts. After the bullshit that passes for SM themes in 40k this would be completely legit.

Aye, November 10th, fingers crossed to make merfolk affordable again

I like your style, the SM themes need real flavour hooks. Fish in space only appears once in a blue moon in fantasy

Come now, Games Workshop. Konami has made warp fish back in 1996. Where did your sense of sea faring adventure go?

Swashbuckler chaos images, on user

Deep wars has build so much stuff onto it that it's actually pretty clunky. Range, Visibility and lightning as separate effects? Jeez.

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>le stuff it into 40k, bonus points for muhreens -meme
I want reddit to go

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That's it for now

Here's the artist credit for the conversions:
>superpunch.net/2011/02/chaos-space-marines-from-davey-joness.html

Bump

I thought you were just pointing out that infuriatingly good paint job on that tight as fuck skirt in

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Lol, these be some tight cats, alright

Artist credit here, land lover:
>destroyerminis.com/portfolio/steampunk-arielle/

I converted murloc / deep one types from GW saurus warriors, if modding is your bag.

Off to catch myself some grub at the docks, let's keep this thread afloat till I get back, lads

Please post them for the lurkers of the deep!

I know you're reading this you merrow Veeky Forums lurkers, I'll feed you to the dogs if you don't post great aquatic miniatures before sunset. The seas spare no feeble cretins.

Will that Hadross mermaid work as Nightbringer in a atlantean necron army? Not sure about the size

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>It's gotta be pirates
the other stuff has pretty much been pointed out already, so check Freebooter's Fate for a fantasy themed pirates game.
Black Scorpion Miniatures have a Pirates game written by Gav Thorpe and a bunch of really awesome minis too.
Blood and Plunder currently does it's second kickstarter. It's a 28mm game that actually features ship to ship combat iirc.

For years after Yugioh has passed on as the hot shit for young kids 'terrorking salmon' kept giving me idiotic laughing fits whenever I remembered it. Seriously, who the fuck comes up with this.

>Black Scorpion Miniatures
These are pretty neat, here are the race options for these pirates, thanks user

Human

Dwarf

Elf

Goblin

and finally,

Undead

I agree that there would be a huge size issue if you did. Maybe you could conceivably make a tall rock for the mermaid to perch onto? I'm curious to see how that army looks like before adding the mermaid. There's always a point where you cross the line of it-doesn't-look-like-necrons-anymore with too many model substitutions.

Then again, I'm still trying to figure out what wargame to get into, so I'm no authority on when an army is no longer cohesive aesthetically.

Space Mambo still cracks me up. What the fuck is a Mambo anyways, why is it a sunfish - Is this all lost in translation stuff?

I like your autism OP!

"-I want to play with toy soldiers but FUCK IT they gonna have to be some merfolk or some shit!
Not playing with your boring ass landcrabs, normie!"

I mostly play Kings of War and Warmahordes, used to play whf on 6ed and tried age of smegma when it was released.

Kings of War is heavy on movement and positioning units. You could have a really OP mini, but if its bad positioned you just wasted points on it. I would recommend to watch some videos to have an idea, but what I love of the game is how punishing it is for making mistakes and how much you can do by forcing positions on enemies.

Warmahordes is more about synergies and how units colaborate with each other to make a strategy, for people who have no idea I always compare it to a card game were you build a deck, just that in here you build minis.

Warhammer is sort of like movement, synergies and custome army (probably a jack of all trades master of none). The whole idea is was being able to do cool builds of armies and managing them on the real battle, its fun but isn't really well streamlined and once you play a lot you realize that there are few good options for your customization, which hinders the meta.

Age of sigmar has really short rules and is better streamlined, but if you seek a strategist challenge isn't going to be your game. Its mostly about building armies that do good synergies, but these are mostly on the dice rolling, so you end up doing die rolling for everything.

Obviously I'm a kow and warma fag, so I'm biased toward those games (but its for different motives).

CRAB PEOPLE, CRAB PEOPLE!

Interesting thread, I could see someone converting an entire Lizardmen army into like some Salalmander aquatic army.

reaper minis have a scuba guy and scuba girl I've always wanted to paint, but have never really had any reason to

"an unoffocial"
Prolly fanfiction

My recent decision to get into wargaming was from getting ahold of Warmachine MK2 and Warhammer 5e for dirt cheap at a flea market. But since reading them, this month I've read the online pdfs for Infinity, Age of Sigmar, Hordes, and 40k.

I liked reading MK2, but I want that large scale nautical army look that skirmish games don't have. Kings of War sounds like a good middleground, and the competitive player in me enjoys the punishing gameplay you're talking about.

Has anyone played Wrath of Kings? How does it fare against the other large scale miniwargames?

Whoops wrong poster; mean't to

read the online rule book for KoW and watch some games (guerrilla gaming or master crafted are good channels). You can basically use any miniature if it still represent the unit you are playing with and there are good ways to start with few bucks (a unit only need 50%+1 of the models to be legally acceptable).

Yeah, that's the reason I play both KoW and Warma, so I can have the large scale army and the skirmish level army.

I would say that all those games are more in the side of skirmish battles than on large scale. If you want large scale go KoW or 9th (even so they don't have a sea creatures army, but I have seen some ogre pirates on sell), if you want skirmish go hordes or age of sigmar (but similar problem, there are no real sea creature army).

> all the cringe worthy sea puns
Welcome to Veeky Forums.
Please kys.

Thanks a ton, I'll check it out regardless to see how the rules work

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>I'M FINISHIN INVULNERABLE, SALTY JACK!

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