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What are their stories, Veeky Forums?

I'll start with an idea i had floating around, a Slaaneshi warband. Name is still wip, feel free to suggest better ones.

>Ivory Brotherhood

Slaaneshi CSM
They repaint their armour white right before each (major) battle, because they want to be "the canvas for the beauty of battle", meaning they seek to each be a living piece of sinister "art" made of the essence of war: dirt, blood, ash and all the other things on a battlefield.

I'm planning a mixed CSM/Daemon army for this.
Thoughts?

Forgot to add, naturally i would paint them with a lot of battle damage and such.

I had five out of ten SM captains custom built with bits and I was planning on getting the other five for my custom chapter

Then GW released the numarines and my project was blasted to shit

They haven't suddenly stopped selling old style marines user.

I might continue the project

The thing is I wanted a whole chapter and now numarines are a thing.

And also and most importantly, that I always wanted truescale, and numarines are truescale

that is a really neat warband quirk OP

user I just want you to know that is literally the best concept for a Slaaneshi army I've ever heard. Good show.

Numarines can't be beakies, though.

holy fuck OP your warband idea deserves to be canonized

WIP both fluffwise and expanding the army, but I love my Squat guard. Tentatively named the 144th Azuldrengi. I'm currently making bullgryns, but I'm torn between painting them like huge dorf mutants or like giant animated ancestor statues of green marble.

>Galactic Griffin

Tempestus Scion Regiment

Their color scheme is basically Ultramarine blue with gold trim since the color scheme looks good on Scions. Unlike most Tempestus Scion regiments they actively use abhumans in their ranks like rattlings and Ogryns and a Feliend Valkyrie pilot. The regiment Rattlings have recently been able to obtain modification to the Taurox Assault Trucks by replacing the treads with high military grade military wheels. The regiments head Tech Priest was not happy about this at all and refuses to go into one now due to fear of the machine spirit. They specialize in ship boarding and VIP protection since the regiment actively tries to keep civilian casualties to a minimum they are in good graces with the Salamanders.

Many thanks guys, means a lot!

Anyone know where to find some blank fill pics for Scions or Admech?

GIANT
DWARVES

Cool idea user.

Working on some fluff for my CSM lord that I also use in 30k, no name yet. Centurion from the days of HH in the BL. During the siege of terra manages to kill a custodes (claims single combat, it was not), but breaks his blade in the process. In order to keep fighting, he loots the guardian spear from the now dead custodes. Fast forward to 40k, is a commander under abbadon, controls a planet in the eye, and still uses the guardian spear and has reforged his old blade as a daemon sword. Major gift from the chaos gods is bouts of sanity since all followers of the dark gods are insane, he has brief moments of clarity to realize how fucked everyone/thing is or to act logically. Has a chaos guard regiment that mimics the role of the sola auxilla from back in the HH.

How's it look? Too special snowflake? Really just want the R&H bit in there to connect my R&H army to my CSMs

My Dudes are the Crimson Fists 3rd Company.

Their Captain is better at tactics than personal combat, so he rarely takes to the field. Field command usually falls to the company's Chaplain.

They like to shell enemies at range before getting in closer with rhinos or drop pods, with 1st Company Sternguard and 10th Company Scout providing covering fire for the Chaplain's assault squad.

They haven't been reinforced by Primaris marines, and aren't first in line in the Chapter to be reinforced.

After battle, they like to commemorate their victories and the brothers who died in song. Sergeant Avelar is especially talented on the guitar. They also have a fondness for puns and limericks.

>>Ivory Brotherhood
>Slaaneshi CSM
>They repaint their armour white right before each (major) battle, because they want to be "the canvas for the beauty of battle", meaning they seek to each be a living piece of sinister "art" made of the essence of war: dirt, blood, ash and all the other things on a battlefield.
I really, really like that, OP.

Here's a cultist I painted a few years ago:
I converted his autogun to a sniper rifle and gave him some extra pouches and binoculars on his back.

C'mon... I'm not even uploading from mobile.

I actually made up the story for my chaos warband to try and best fit my lazy converting of my SM to CSM.

Haven't thought up a name yet but the idea is they're a Dark Angels successor chapter that was caught in a warp storm and through the grace of a plotting Lord of Change were able to survive. However the countless time they spent in the warp left their minds utterly broken leading them to believe that their visions of the Chaos Gods are different parts of the Emperor's spirit trying to guide them. Khorne acting as the Emperor's Fury, Tzeentch as the Emperor's Cunning, etc.

They also think lesser daemons are just a type of abhuman and greater daemons are living saints. Thus they fight any regular Space Marine chapters thinking they're gone renegade.

Not a malicious bunch though, just heavy Quixote influence.

My dude get their asses kicked in every game because iike to play fluffy and always use a demi-company.

I made a champion for my Iron Warriors last year.
I know the IW are supposed to be more shooty but it's my dude so why not.

BA 4 Lyfe

I sometimes setup a bunch of gaunts and have my marines drop-pod in and slaughter them just so i can feel good about my army.

Current dudes I've been working on is mainly an excuse to force myself to practice some freehand painting.

I have a massive Slaaneshi daemon army, that's pretty much done and fully painted. to compliment it I have a fair bit of CSM units for flavor and I love cultists and the Dinobots.

Soooo... Long story short, I'm currently working on a Slaaneshi Dark Mechanicum army, of which my Keeper is the patron for the Mago's artistic talents. Crafting works of art of Flesh of captives, Machine and warp-things.

Basiclly pic related post daemonic invasion

I'm freehanding all the daemon engines (wish my cam was working) for some simple stuff, mostly lovecraftian-ish beasts and the like on the hulls.

I'm looking forward to using said army in the GW Kandor events.

my dudes primaris

going to paint em as carcharodons, want storytime? the books are in spanish tho

What are you gonna do with the DG units?

I always dreamed of making an Ork themed Space Marine/Ork faction. basically Digga Nob Marines.

Marines have a skin defection that causes them to get green skin.
After years of being missing in Ork space they return leading a small Ork Klan.

The Orks really believe they are actual Ork Nobz because of their size and skin and the marines have adapted to this.

probably put em together and paint em, try to let em for display or play games with friends with the starter set, for quick skirmishes

Reposting from Konor thread:

Dominus Èstevan Castilo is leading the 23rd Martian Experimentory Cohort to the Forge World of Konor, in order to support his brothers in the faith, as well as to test the new data network implimented into his army and the variety of technologies enstrusted to him to test.

Accompanying him are a variety of followers, first most of them his Daughter Izabelle Castilo. A Magos in her own right, she is a fanatic believer in the machine cult, rivaling even the Adeptus Sororitas, and had the Electropriests of Ahzermec at her command.

Also joining their retinue is the lone dragoon rider Alpha-23, otherwise known as Sir Roland the Swift. A failed neophyte of the Knightly House of Razorclaw, he was rejected from the Throne Mechanicum, and sent away to serve the omnissiah in another form. Yet, he still bares his prior homes colors. Other characters include the pessimistic Datasmith Kalen Dorvo, the Mad Lady Hellatrix of the Sicarian blade pack and the whimiscal K-ON 324 of the Infiltration clade.

My totall collection, so far, is:
1 Cannoness/Izebelle
1 Primaris Psyker/Psychic Cogitator to Izebelle
1 Datasmith/Kalen Dorvo
1 Sicarian Dragoon/Roland
2 Dominus/Èstevan and his body double
2 Kastellan/w Phosphor guns
3 Onager/w Neutron Laser
3 Kataphron Destroyers
5 Fulgurite Electropriests of the Static Spelucher Order
10 Infiltrators, 5/w Taser and Flechette and 5/w P-Sword and Carbine
10 Rangers
40 Vanguard

Anybody want to know more?

>Èstevan Castilo

Should've named him Armando

that' a blammin'

Eh, Armando sounds too much like Castilo. Plus, Èstevan reminds me of the character from Sweet life of Zack and Cody.

Really want to make a Khornate CSM warband with a blue paint scheme.

Current idea is that they would follow a six-horned, blue-skinned bloodthirster and color themselves in kind. Anyone have ideas for me? Would love some help

>six
sounding pretty slaaneshi there mate

So, a group of emps children chaos marines from a particularly dark part of the Warp have become near blind using tech from their suits and evolved Deredevil-like super sonar, good idea or bad idea? I would custom their helmets to be eyeless.

Wouldn't it make more sense for EC to become deaf?

The idea is cool just kind of weird.

My Quicksilver Strike warband is an Undivided warband of the Black Legion in service to Lord Krastalor the Beneficent, a sorcerous Raptor formerly of the Night Lords. After being shot down mid-battle by his own treacherous brothers for his embrace of daemonmamcy, Krastalor made hasty and desperate daemonic pacts with an unknown entity to knit his broken flesh. Months later he made his was into the Black Legion and with his rapidly-expanding power, quickly killed the old warlord and claimed his throne. Becoming more and more detached from the material realm as his strength grows and his body becomes ever more daemon-like, Krastalor is growing increasingly desperate to worm his way out from the daemon's grip, even though it has yet to demand anything more than simple sacrifice in its honor. Every day the Chaos Lord believes he can feel his soul slipping away little by little, and so leads his warband into the most esoteric and maddening war zones, in the hopes of claiming some piece of arcane lore powerful enough to get back what he thinks he's losing. In a recent raid he clashed with Lord Sekoris of the Thousand Sons, seeking the same bit of magic for his own ends. Krastalor's lightning-fast Raptor cadres wilted beneath the fearless, implacable Scarab Occult, though he stole the tainted mirror both witches sought while over two dozen of his best men were cut down.

Bitter over his losses and feeling more and more like a soulless daemon every passing day, Krastalor declared to his men that they would begin their most ambitious campaign yet - a raid on Sortiarius, on the very Tower of the Cyclops himself.

Reverse Ahriman?

Maybe Night Lords then? I see what you're saying because of Sonic Weapons hurting them right? But we do have direct pulse sound weapons now (LRAD) that are used in the military and by cops, which are basically mute unless you're standing in front of it. So they could use something like that perhaps? All they would feel are the vibrations.

Basically the idea was to take something that's common among some CSM and break it so I could use it in a different way.

If by that you mean so desperate to supposedly save himself he's willing to poke a daemon primarch in the eye, then yes.

Brothers Ouroborus aka creamsicle marines
Salamanders progeny, or so they say
21st founding
A mutation in their geneseed causes a localised broodmind of sorts, it existed in the the beginning which suggests the original geneseed was tampered with. Older brother marines can expand their reach to speak with their fellow Brothers off planet. They basically never actually talk once they've fully transitioned into brother marines, preferring to speak through their broodmind.
Established to defend a resource rich imperial system from a particular xenos threat.
Their paint scratches off to reveal the stained ceramite underneath which has their true company and squad markings, pic related is the initial coloring
Disappeared around the end of the 41st millennium along with their homeworld and all sentient life in their system, leaving all the planets to be overgrown with the same native flora.
Declared traitorous excommunicate when a sweep of the system revealed the remaining Human corpses were riddled with wounds from boltguns.
Xenos threat in next post, whenever that happens

Night Lords actually fits better I think, with bats using echo location fitting thematically.

Reposting this long ass shit, tl;dr at the bottom.
Iron Hands Successors with an unknown founding, the Knights of the obelisk betrayed the God-emperors light and left the Imperium after calling it a perversion of the Emperors will. The chapter has a minor flaw in it's geneseed causing random marines voices to become booming and easily able to hear over the battlefield, these marines are usually chaplains. A known flaw in the chapter is that it is more akin to a cult then other worshippers of the Emperor, seeing him as an actual god with hundreds of titles each true in their own way, known titles are "He of the stars" "The king of light" and "He beyond". The chapter amazingly has no chapter master to lead them as a known legend is that he went into the warp with ten members of the first company to wage war on chaos itself.
The territory of the chapter is an primitive sector of the Imperium they were guarding, now held by the chapter who guides its inhabitants in a symbiotic relationship since the chapter needs the natives for new marines and those living on the planets need the chapter to stay alive amongst the horrid species on the planet. The chapter makes use of the humans there as Auxiliaries in battle. often entire tribes are led by a single marine. Needing a way to stay alive, the chapter sells its services to those that need them as mercenaries and accept payment in equipment and knowledge of current events of the Imperium. A unit the chapter seems to never have is jumptroopers even though they have been given jumppacks as payment on occasions.
Something the chapter lacks entirely are bikes and flamers as neither of them seem to be wanted by the chapter. A fighting style that is used quite often are bolt pistols and a power weapon since a marine can "Scream praise to he beyond as he shoots and cleaves enemies of the emperor". The chapter is surprisingly over strength as they sometimes grab entire tribes and turn them into marines and scout marines.
(1/2)

If the Warp has dark space in it, the amount of cool daemons you could come up with is rad. Maybe the Warp's dark space is the entire section of it that has the nid's hive mind presence. The metaphysical darkness of the shadow is more then that. A black overwhelming shadow, physical in the warp where exist no sources of light and drown all sorcerous resonance so psykers just hear something like television snow when they're inside it.

As said before the chapter believes that they still serve the Emperors will and have modified some parts of the chapter to fit their beliefs, captains being entirely replaced by chaplains and not having any librarians as Psykers are killed.
Being Iron hand successors they do replace parts of thier bodies with robotics but this is reserved for those of high rank such as chaplains. An "ally" of them is the inquisition who tolerate their presence and employ them secretly. They are currently being dealt with by a regiment of the Imperial Guard but is making little progress.
(2/2)
tl:dr
Iron hands with the faith of Black Templars on crack decide to break from the Imperium.
Your thoughts?

>localised broodmind space marines

Is it snowing in July?

>your thoughts

Was bored after the first sentence, stopped reading

I mean there is a tl:dr

The Topaz Tigers, azure blue base with electric purple secondary and pink tiger-stripes. Basically a modern version of the Star Leopards but without the polka-dots and even more obnoxious. The inclusion of day glow finishing is a possibility if I can get it to work right.

They do but I fucking hate the bat bullshit all over them, if they were Night Lords I would have to include it.

Vallejo has a line of fluorescent paints that glow under blacklight. I have a friend painting up his Dark Eldar like something out of a synthwave cover.

Knights of the Starlight Hawk (WIP, looking for better name)
Fleet based Chapter, Fleet Thunderous, Ship Starstorm

Slightly pale from lack of significant sunlight, with glowing light blue eyes. Able to have kids, & recruit exclusively from family lines of Space marines.

They were Primaris tasked with reconquering or reconnecting with world's gone dark in the Great Scar.

Daemons hounded them from the beginning they had to stop on an uncharted world to repair/resupply. Daemons besieged the world & killed a majority of them. The son of the Chapter Master at the time, leading the Scout company was led by visions of a glowing blue bird & found ruins of a long forgotten civilization, within one building rested a strange Warp artifact in the shape of a huge crystalline hawk. Activation of the artifact allowed for turn of the tide against the daemons, a break in the siege & safety for the fleet. Now they pilot through the Warp seemingly guided by visions of the Hawk, thought to be a sign of the Emperor. The young Scout commander is now the Chapter Master, with the death of his father on the planet. The Chapter renamed itself in tribute to the entity that saved their life.

Forgot pic

>the star leopards got punked so hard by those harlequins they decided on a "if you can beat'em join'em" heel turn

I'll look into that, thanks. Those tiger stripes are going to be flash as fuck.

Sorry I'm late guys. I came as quickly as I could to produce the anti-magical snowflakes so I can keep triggering one pants-on-head-retarded user!

The Abyssal Augers. I dislike the name but can't think of anything better. They're an IP successor chapter who siege break, deep strike and surprise attack by digging. Naturally they have terminators with power drills instead of power fists. They also use Centurions unironically but dislike using cyclone missiles and lasers. It's basically all amount bullets and drills for these guys. I got the idea ages ago from pic related.

I was planning to do a Chaos warband of old Sons of Horus and Luna Wolves that left Abaddon after they got tired of failed Black Crusades. They jacked as much Heresy era gear as they could and disappeared somewhere near the Gothic sector. They raid other Black Legion and Sons of Horus warbands for geneseed in the hopes of getting back up to legion strength one day, even having their own equivalent of scouts run as Renegade Marauders from the Renegades list. Their specialty is combat in void or other environments with unbreathable atmosphere, often making temporary bases on a planet's moon, where PDF and normal guard can't assault normally. As well, they have also been known to operate on the outer hulls of enemy ships to sabotage weapons and disable command/communication centers. Due to the risks of it, this is usually given to those newly ascended legionnaires who want to earn their colours, as those ascended from the Neonates get armour that is unpainted, remisicient of the Luna Wolves before they met their primarch. While they don't care much for warp fuckery, and thus use no units like posessed or spawn,they keep a number of sorcerors for their usefulness, and each Cohort has at least one.
Generally they follow a mix of older tactics from the legion days and what they've developed from operating with less resources.
Pic related is a poor example, they're meant to use primarily mkIV armour.
That moment you see how much backstory you have for models you haven't gotten yet.

Dregs Fatalis

Renegade marines comprised of those left to die on the battlefield, rescued POWs, traitors, and volunteers (kidnapped potential recruits). They share no color scheme, only being tied together by a silver arm similar to Deathwatch (might be changed to red). The Dregs are led by an unnamed Chapter Master that is a warmonger cranked up to 11, selling the chapter's services when possible or tending to their own agendas at other times.

Dregs Fatalis functions under the Right of Quarry, an individual or group's target of vengeance. When not working towards a larger goal, the Dregs split into multiple warbands to exact their revenge on who or what they deem wrong in the universe. Many warbands wheel and deal their services to other warbands or unite together to cause chaos in general.

It's very similar to an African mercenary setup: general lawlessness until the boss tells you to do something

Named topaz... no topaz coloring

Fuck you OP you stole my paint scheme

The Oppressors

>The Oppressors are a large warband of Chaos Space Marines currently active in the Ultima Segmentum. They are dedicated to Chaos Undivided (with individual units within the warband displaying alleigience to one, all, or none of the Ruinous Powers), and are a known ally/vassal warband of the Black Legion, with small elements of the warband confirmed to have been active in support of Black Legion forces during the 13th Black Crusade.

>The Oppressors number roughly ~3000 Chaos Marines and over 500,000 mortal followers (300,000 of which are cannon-fodder fanatics, 100,000 of which are a dedicated combined-arms force known as "The Ironshod," the rest being menials and support staff), and organized into Companies of roughly ~100 Chaos Marines and Battalions of ~500.

>The Oppressors are believed to have been descended from the Iron Cataphracts Chapter, declared destroyed after the invasion of their home world by a tendril of Hive Fleet Behemoth, but gene-seed analysis of fallen Oppressors reveals widely divergent ancestry across all Chapters and Legions, suggesting either the absorption of a wide variety of renegades or the utilization of multiple sources of gene-seed.

>The Oppressors are ruthless slavers and conquerors, and primarily seek large, lightly-defended populations to acquire fresh slaves for their various purposes and easily-conquerable territory to expand their holdings. Every occupation is considered to be permanent, and the Oppressors consolidate their power and establish a brutal system of slave-labor and manufacturing on every world they conquer, with every Chaos Marine having at least a few slaves to his name.

>While most slaves are considered little more than fodder, highly-skilled and/or exceptionally loyal specimens are considered to be highly prized by their Chaos Marine masters, often given privileges denied to the masses.

Cont.

I like how your lore has developed. You're the guy from threads ago trying out names right?

I was actually just in the middle of typing this out for myself. I don't know much about the details of the lore of 40K, but I'm working on some Space Marines and I feel like I'm working out a backstory that I can be proud of. Please feel free to point out if something that I've written here clashes with something that I don't know about.

The Nova Hawks are a chapter of Space Marines that are actually descended from the Thousand Sons legion. Before the Horus Heresy, a deployment of 350 soldiers were dispatched to a remote system for unclear reasons. These soldiers were then placed in stasis from the 30th millennium until the 41st, when they were discovered and awoken by the Raven Guard chapter. The Raven Guard then donated 200 of their men and a surplus of weapons and modernized armor to help the newly-named Nova Hawks form a chapter, though they still have room to grow.

The Nova Hawks’ mission is to free their brothers in the Thousand Sons from their servitude to Tzeentch, and are willing to give up their own lives if they can free even one soul from damnation. Original marines from the Thousand Sons legion may still prefer to wear their now-antiquated power armor, and their Librarians are quietly regarded as some of the most comprehensively studied psykers in the entire Imperium. Nova Hawks marines are completely untouched by the gods of Chaos, and are endlessly loyal to the Emperor.Nova Hawks are essentially a Raven Guard successor chapter for all gameplay purposes. The link to the Thousand Sons legion is ultimately for story. I’m also interested in Mark III and Thousand Sons marines from Forge World, which is a big inspiration for this idea. I also want to play on the idea that Tzeentch isn’t actually “evil” but just needs to create chaos, and that the events that lead to this chapter’s creation may have a deeper meaning in Tzeentch’s greater plans.

...They're colorblind. A geneseed fault developed from all the neon flora on their homeworld.

Thanks user. The group started as a straight edge Lamentor's successor chapter but morphed into renegades as the primary goal slowly became having a lack of chapter colors.

With that in place, it allows me to paint many color schemes and decorate each marine as I see fit, so the "good guy focusing on forward scouting" motiff slowly became "ragtag group of mercenaries with personal agendas." The name was the Adjudicators until the shifted to being renegade

I still need to flesh them them out a bit more but this is the general idea

Perdition's Vigil are an exorcists successor chapter from the 23rd founding.
Founded to guard against a warp rift that periodically opens and spews hordes of demons out.
They maintain very strong ties both to their parent chapter and the inquisition and while the bulk of the chapter tends to focus of defending against the rift it's not unusual for an inquisitor to requisition their assistance.

They were once known as the Vermilion Wings Chapter. One of the 23rd Founding. The High Lords of Terra found one area of space on the Eastern Fringe to be unprotected, within the Oshim system, and under constant threat of being invaded by the Greenskins. A petition had been signed, and the creation was underway. A training cadre was created from the Red Wings Chapter, and Mars had forged them a number of ships, arms and armor to begin with. The Brother-Captain Saon, formerly of the Red Wings, was put in charge of this cadre while a larger force of Red Wings space marines led the fight into the Oshim system. Within they had discovered that the Orks were terrorizing the Imperial planets in the sector. The entire system was in chaos. From the Battle Barge Angel’s Flame, Saon sent his cadre to several worlds, alongside the large force of Red Wings space marines who had come in with their own small fleet, retaking the worlds from the Orks. The final battle against the Orks was upon the planet Callisto, where Saon did battle with the Ork warboss. The warboss was defeated within a massive desert valley in the largest battle of the campaign. Callisto, and the Oshim system had been conquered. Saon was named the first Chapter Master.

This is probably the best place to ask.

What's it like to be autistic?

the only model I've got painted so far. Being a slow painter is suffering.

>The wealth and power of an Oppressor is not necessarily in his skill at arms, but in the amount of wargear, slaves, and territory he owns. This has lead to a complex internal economy within the warband and the emergence of actual trade systems within worlds they conquer.

>Any world they conquer is immediately divided up into fiefdoms, and each Marine above the rank of Line Marine granted at least some domain over which to exploit. The entire economy and infrastructure of the world is then turned to the manufacture of their weapons, armor, and other war materiel, and the population reduced to little more than slaves overseen by Marine taskmasters.

>Tactically, the Oppressors use conventional mortal forces to absorb the brunt of an assault, then use smaller units of Chosen, Havocs, Raptors, and Armored Fists to punch through weak points and butcher the foe. Mortal forces are heavily focused on massed infantry, tanks, and artillery units, with the Oppressors free to specialize as they see fit. Marine "Taskmaster" units will oversee mortal operations in critical junctures and command squads, ensuring their will is enacted without question or hesitation, as well as bolstering their ranks with additional firepower.

>Favored weapons are power mauls, Flamer weapons, bolt weapons, chain axes, and Autocannons. Chain iconography and human bones are extremely common motifs, with the white armor of the Oppressors glazed in a film of ritually-prepared powdered human bone before every battle. It is also common for Marines to wrap their forearms and skulls in razor-wire.

>Preferred enemies are other humans, but they have a special, personal hatred of Arbites and the Inquistion. They have also recently plundered the minor Tau world of Vi'Sun, and have uncharacteristically put its large Gue'Vesa population to the sword while taking minimal slaves.

They are pretty cool. Just got started on them, and I'm currently trying to figure out how t do bone-white.

The system’s local Techpriests began construction on the new Fortress Monastery on Callisto. Whilst the Fortress Monastery was being built, the newly formed Vermilion Wings used the Angel’s Flame as a base of operations.

After a Puritan Inquisitor had discovered that the Astartes on Callisto were engaging in cannibalistic rituals they had deemed heretical after investigating the disappearance of several Imperial nobles and governors, along with an Inquisitor, they stormed the Feudal World en-masse with a full detachment of Tempestus Scions and Astra Militarum. After several days of fighting, the Marines made a final retreat from their home, leaving its fate to the Inquisition. The barbarian and medieval inhabitants that made up the Planetary Defense Forces who fought the Inquisitorial forces using guerrilla tactics were made into a penal legion, sent out to various fronts across the galaxy. The Chapter then took on the name Void Vultures.

Now renegades, they ran from the Imperium that they fought for, losing many along the way. They hid within the fleet of a rogue trader of the Everec Dynasty.

They have since reclaimed their homeworld after aiding Baal during the Tyranid incursion after participating in a decades-long crusade fighting the Tyranids and other xenos.

They have a hypersensitive Omophagea organ. This, mixed with the Red Thirst, makes them bloodthirsty killing machines on the battlefield.

They will stop at nothing to get as close to the enemy as possible, and rip their hearts out and, if possible, devour it in front of their enemy. After a battle is done, they will build a camp and cook their enemies, then dine upon their flesh. Usually this is done in secret. This flaw appeared not long after they were created. Even in the earliest days of the Oshim campaign, the newly-made marines were found tearing off their helmets and ripping into grots after a victory and devouring them raw, along with eating anything that died, civilians, battle-brothers, and enemies. This was first thought to have been just the Red Thirst, but Sanguinary Priests of the chapter have discovered otherwise. Within months they had learned to control themselves to an extent. Regardless, whereas the Blood Angels are noble warriors, the Void Vultures are vicious, barbaric monsters in comparison.

They have embraced the fact that, even though that Astartes are by far much longer than the average human citizen, the vast majority of them die in battle. Due to their curse, they all expect to die in battle one day, and sometimes entire forces are wiped out if only to hold the line to the last man. But they pay love and respect for their fallen. Once a battle is finished, they collect their dead, and lay them out in rows, and then devour their flesh. This horrific act will give them the memories of those who have passed on, and will sometimes rarely give them a brief glimpse at the memories of Sanguinius due to their hyper-sensitive Omophagea organ. The only ones allowed to eat the body of a fallen brother are those within his own squad.

Before the body is consumed, a servitor sucks out the blood of the marine through a giant needle. This blood is put within the Pool of Remembrance. The Pool of Remembrance is a vast underwater lake within the Angel's Flame full of the blood of every dead battle brother, it is unknown what keeps the blood warm. When an initiate is first taken aboard, they must take a ritual bath for some time within the Pool, so that they may become one with their brothers before entering the chapter in-full.

Once a battle is over, and their own dead are separated from the enemy's dead, they cook and consume the flesh of their enemies in a great ritualistic feast. If a battle-brother is caught devouring a Chaos warrior, he is brought to a chaplain, who will put him out of his insane misery.

They will also transport the bones of the fallen back to the Angel's Flame, where they would be put within the Fortress Monastery to decorate the corridors lined with bones.

The breif moments of self awareness are often horrifying.

>What's it like to be autistic?
Obsequious

What is the reason that the Raven Guard gave up 2 companies worth of marines and precious gear to bolster and strengthen space marines from one of the traitor legions?

Thin your paints - those metal highlights on the (R) leg are a little chunky.

Also, needs some weathering/dark washes - looks too clean for 2 centuries of war.

He looks ready to rip and tear.

Well I've fucked up again, this is the current pic. Last pic was from an earlier

BTW, what do you guys think of these guys? Are they horrible?

I haven't entirely worked this out, I only had the idea around noon today. I was thinking they'd have given up mostly scouts and tactical squad marines to help modernize the chapter and bring them up to speed on the current state of everything in exchange for something else down the line/some other forfeit, or maybe there was something that would have been important pre-heresy that the Nova Hawks would have been involved in. Maybe 200 is too generous, now that I think about it.

Part of it could also be for those soldiers to maintain contact with RG to make sure these marines don't go to chaos, eyes on the inside etc. Maybe only 100 soldiers? Enough that if there's an internal issue with Chaos, they can do something. I mostly wanted them there in order to give a reason that the chapter plays like RG.

>primer
>black
>gold
>nuln oil

That's some hard mode shit right there, I'm actually interested if it can be done and not look plain.

Well it's not likely for a chapter to give up marines to bolster another, especially not to marines from one of the OG traitor legions. You could have them being found a bit sooner by the Raven Guard who was then tasked with monitoring them in case of sudden daemon explosion. The RG could have been training new recruits for the now chapter to make sure they would be loyal. As for the gear, if they were found to be pure, or at least declared a chapter they could be at least partially equipped by the administratum.

All you had to do was make them a RG successor and this shit would have been totally standard operating procedure, instead you had to be a fucking snowflake.

Fair points. I like the "being monitored by RG" angle, I just need to think more about how that fits together. Like I said, I don't know too much about the details of the lore, I'm much more of a painter and player and I'm trying to get deeper on this part of the game. Thanks for your insight, user.

I will take your comments on board.

No prob, that's a fun part of this hobby. Thinking of neat back stories and inserting them into the lore. Keep on it, it's a neat start.

>BTW, what do you guys think of these guys? Are they horrible?
With that paint scheme, I will be fucking astonished if you paint enough to field in a regular game.

>The son of the Chapter Master at the time, leading the Scout company
>The young Scout commander is now the Chapter Master, with the death of his father
So the Chapter Master had sex with a mortal woman and her son managed to be in the 0.0001% of people qualified to become a Space Marine, AND went through Scout, Devastator, Assault, Tactical, and Sergeant roles to become a Captain
OR
your Chapter is not Codex-compliant when it comes to rank progression
OR
your Chapter Master was keen on nepotism, which will likely lead to brothers defecting to Chaos (especially the First Captain)
OR
you think Space Marines breed true and that Chapters function on patrilineal inheritance.

>was led by visions of a glowing blue bird
Why did they not assume it was a daemon? Not saying they had to assume that (although blue and birds are both things Tzeentch likes), but why would they not? What made them trust it?

>found ruins of a long forgotten civilization, within one building rested a strange Warp artifact in the shape of a huge crystalline hawk. Activation of the artifact
WOW the Mechanicus and the Inquisition have some questions for your boys!

So not HORRIBLE, but you could seriously stand a few polishing passes to make it fit the setting.

Thank you! I've been a DM for DnD for about 10 years, a lot of the fun and immersion for me is in exploring the setting and seeing how what I'm writing fits into it.

My CSM warband is a pirate warband made up of exiled/last surviving lords, sorcerers and their retinues from different legions/chapters.
I liked the idea of uneasy alliances and power struggles between the retinues. It also helps excuse that I couldn't decide on a favorite paint scheme or legion.

You need a Lord with a red officer's coat with a hook hand and a sweet mustache

Not Codex compliment
Space Marines mate with normal humans. Since Space Marines used to be exceptional people before transformation it stands to reason that their kids have a greater than normal chance to be exceptional
The Chapter Master title is inherited, so yeah, he skipped ranks. But it helped that he saved everyone from death.
Nepotism does run pretty rampant.
While yes the Marines did wonder about Chaos & some do still wonder, the Hawk saving them did a lot to give them assurance.

Yeah, the Inquisition would probably think them a full on Chaos Cult.

The only hard part of the paint job I feel like is gonna be the Aquila & the heraldry on the shoulder. Each family has its own heraldry so if I get tired or find something too hard I can change or make something simpler

Good luck, then.

>Cannoness

On the one hand I appreciate your attempts to make your random SoB unit in your army fluffy.

On the other, makes me curious if there are any orders dedicated to the Cult Mechanicum. It is a form of emperor worship after all

One thing
>worship the emperor
>pyskers are killed

This was dumb with the BT too. The Emperor was a pysker. Very publicly one.

Last Bastions.

space marines successors of the ultramarines are sent to assist mechanicus search teams on the outer rim of the milky way. during this time the discover a world with nothing but ancient ruins and no trace of life. in these man made ruins they come upon a device, the mechanicus upon finding this device starts prodding it like mechanicus do. they release a disease that eats away at muscle tissue all of the expedition was affected. marines begin deteriorating losing muscle mass and slowly dieing. when a cure is found most marines left alive are broken shriveled bodies, with near no muscle. the marines were interred into dreadnoughts not a single dread going unused. the mechanicus decided with all these new subjects they could make even more god machines and so gave recovered dreads from traitor or destroyed chapters.

chapter is now almost all dreads aside from a few marines who love their big daddy dreads so much that they repaint clean and add new artistic designs on the dreads. after this the chapter was obsessed with appearance and made sure all their dreads and armor had the most gleaming armor before battle. the chapter master is a dreadnought and is always seen at the front of his brother dreadnoughts charge his armor a canvas of the surfs best arts. the dreadnoughts look like carved pillars of brilliant marble come to life to smash the foes of the emperor. as far as this primarius marine stuff goes they welcome new warriors but are hesitant to rely on anyone's counsel aside from the chapter master dread and their dreadnought brothers

You know how the Emperor needs Psykers to stay alive? I was aiming for that since they would probably just take it at face value and go "Psykers=More Emperor

>recruit exclusively from family lines of Space marines.

There have been experiments with this actually and family lines of Space Marines do not produce more readily compatible. It just doesn't work like that. It's not a matter of genetics

Space Marines are also canonically sterile, in one form or another. I suppose it doesn't matter as long as their babies are popping out as completly normal human, but it is known.

Why the fuck do people try to make their Your Dudes the fluffiest and snowiest of the Snowflakes? Why the fuck can't they just come up with an interesting colorscheme, hook, and story? Why the FUCK does everyone write like they're fucking eight years old and are designing Strong Blackheart the strong mcbad defender of the imperium who totally breaks all the rules and he's a blank but also a super strong pysker and and and

WHY. THE. FUCK.

So not so much they hate pyskers, just think they ALL should be fed to the Emperor

Dreadnought supply does not work like that try again

oh? and how do they work?