Has you're character ever lost someone dear to them?
Liam Robinson
>Catgirl(the Furshitter kind) >Weeaboo >Minmax'd ERP snake >A FUCKING LITERAL TIME DRAGON >Who the fuck knows
Either the GM is intentionally trying to run the most memey /pfg/ game ever or some of you guys who made legit apps dodged a bullet.
Jayden Kelly
I'm playing a dwarf pyrokineticist who is his own forge, so, not quite bucking stereotype, but I enjoy it.
Bentley Cruz
Because it's good for the soul.
Yes, actually. She lost her first love. He was wounded in an ambush, and she managed to retreat with him. She held him as he died.
Jacob Sanders
Yes. Yes he has.
Justin Howard
Time to forget about that game completely now!
Jayden Long
Let's see... >Character A never knew his parents, his brother just up and left when his grandparents were on their last years, and he had to bury some childhood friends. >Character B never formed any close relationships but is pretty sure he had a family he can't remember. >Character C got sent away from home as his mum was dying, and then lost his adoptive family to trolls.
Though really, C has no excuse. To lose one family might be unfortunate, but to lose two smacks of carelessness.
Jace Hill
He lost his mother to religion and her own careless attitude and his father to his self-loathing that extended unto his own off-spring (my character). The he almost lost his daughter to a wizard and now his other daughter almost to a barbarian.
Xavier Cox
I'm surprised at the picks. I wish DM's would be clearer with the tone they were looking for. If they want all the applicants to come forward and ask for reviews and the like, maybe that would be good information to include?
Eli Brown
hi sleep
Connor Long
Hey, how's it going? Not to be biting FennecAnon's style, but do you got any plans for the weekend?
Ian Garcia
Got a game on Saturday and Sunday. And a yard sale.
Liam Sanders
>Minmax'd ERP snake Not even Renpa? A shame.
Austin Nelson
Hope those are all fun for you! And I sure hope you can keep the heat off, it's been a real nightmare.
Chase Cox
haha
fuck georgia
Daniel Phillips
Is Order of the Staff for cavaliers Paizo's way of saying "fuck you martials, wizards are superior" through an actual mechanic that forces your character to acknowledge the superiority of casters?
Zachary Ramirez
Saturday Vigilante game. all vigilantes, all the time.
They're going to try and save the cit they put under martial law by putting the one sane person on the throne by killing her father. After they resurrect her. Because they killed her.
My players don't think things through sometimes.
Blake Anderson
Saturday game. We'll see how it goes. In a bad spot, so I'll probably not contribute as much. I'm a punchgirl, and it's diplo time, so I shouldn't be too missed. What about you?
Jaxon Lopez
Is Carnal Crown showing any promise?
William Martinez
No, martials bodyguarding wizards is a trope older than most RPGs. It was a thing in novels.
John Martinez
>lewdgame No.
Dylan Diaz
This is a REALLY good ability for your caster friends, though
>Challenge: Whenever an order of the staff cavalier issues a challenge, his target takes a –1 penalty on saving throws against spells and spell-like abilities for 1 round after the cavalier successfully damages the target. This penalty increases by 1 for every four levels the cavalier possesses.
Dylan Sullivan
Hit on a pretty maid. Don't hit her though.
Mason Lee
Now if only cavaliers didn't suck.
Zachary Watson
I get to have a taste of mythic!
Xavier Perez
I don't think it's lewd if you don't want it to be!
Besides, the book's full of undead and constructs, right? How can you be lewd with those?
Adrian Bailey
I want to have some words over the subjects of scale and stakes. Those words get tossed around sometimes to describe a campaign, but it's usually not very clear exactly what the writer means when they use them, and whether or not the terms are interchangeable to them (and more importantly, to the readers).
In my mind, scale refers to how wide-reaching an adventure is, while stakes refers to how invested people NOT involved in the adventure would be in the outcome.
A large-scale game would be one where the PCs might travel across the continent or to other planes. A small-scale game might take place entirely in a single, isolated village. It's important to note that a game's scale should refer to its greatest expected scale- if a game is going to spend the first dozen sessions in a small fishing village trying to defend it from goblins, but end up with the PCs invading Lamashtu's abyssal realm to slay her, that's still a large scale game even if it started small-scale. An advantage to small scale games is that, because they are limited to a smaller area, the PCs will become more familiarized with the area and its inhabitants than they would if, say, they spent the campaign traveling all around a kingdom. I don't suggest large-scale campaigns can't have depth or fleshed out NPCs, as you can easily have NPCs that travel with the party or whom the party regularly crosses paths with. But I do think small-scale adventures have a leg up in this regard- it's simply easier to make a place feel more developed when it's small. Large-scale adventures, on the other hand, often have the desirable feel of moving up in the world. The PCs and their players know they're hot shit when it's time to travel to the capital to seek audience with the king or find a portal to the negative energy plane. It's about more than just letting the players know they're important, it's about establishing a sense of progression and growth, which large-scale games tend to do better.
Cameron Johnson
They don't though.
Kayden Bell
Gee, I don't know, not like we've had a bunch of thirstlords going on about fucking corpses for the name of Urgathoa or something.
Ethan Davis
She's incredibly bad at that, so it's not likely. People aren't generally turned on by a beefy lady with 2 prosthetics and a negative cha mod. She'll settle for teasing the Undine bard about his noodly arms.
Logan Morris
Stakes, being a separate thing from scale, has less to do with the world around the PCs and more to do with how the PCs view the world. Or, more specifically, stakes are about what's motivating the PCs along on their grand adventure. The obvious high-stakes scenario for a campaign is that the world is in danger- some dark and fiendish evil threatens to destroy it all, or cast all of mortal life into a thousand years of darkness and terror. However, a campaign with lower stakes can still have stakes that deeply affect the PCs. For example, if the game's starting premise is that a villain with a grudge has kidnapped the families of all the PCs, you have a low stakes game- the world will keep turning even if the PCs fail, and most people will never even know- even though the PCs themselves are strongly motivated to deal with this problem and rescue their families. Indeed, if the PCs don't have a strong motivation to participate in the campaign, that's really a flaw in the game itself rather than something to do with whether the game's stakes are too small. A game with large stakes sets itself up inherently to be about being (or becoming) the big damn heroes that save the day, where the events of the campaign are bigger than the PCs and their personal problems, while a small stakes game has room to focus on those personal problems. The fact that Bob the Fighter was bullied by the fisherman's son growing up could matter in a game about saving the fishing village from nearby monsters, but probably won't matter in a campaign that ramps up to saving the Material Plane from a Qlippoth invasion.
Now, low stakes pair well with small scope, and high stakes with large scope, though it's probably not impossible to make games with other combinations. Some people also have a false perception that small scope or low stakes are boring (though they can, of course, have a preference for something bigger). What sort of game do you enjoy more?
Aaron Johnson
Sure, but those are a fringe group of bad writers that won't get into any game anyway!
Camden Peterson
The GM that made it said they were making it for lewdshit. In the description, it is said that losing in battle means being dragged off for lewdshit.
Jason Perez
>A FUCKING LITERAL TIME DRAGON What is it? How does one end up playing that in this game?
Jace Cooper
....you really want me to tell you how you can get lewd with constructs and undead, user? because I can tell you.
You might never sleep peacefully again, but I can tell you.
Luis Wright
Maybe I did, user, but I got honorably mentioned.
Then again, the Skyrim guy got honorably mentioned, so I'm not sure what to think
Luke Cox
Well, the fancy new air conditioning broke after a few blackouts. So there's that. But looking on the bright side, running Sunday's Overlewd and leading LoBaF along through a timeskip!
Jayden Cox
That's nice. Hope you have a good time.
Isaiah Martin
You wouldn't! Ever!
Juan Hughes
Me too.
Grayson Watson
I didn't realize just how hot it was today until after I drove home, stood outside of my car for a minute, and then felt my foot drag as I tried to step away. The tar on the concrete was melting under my shoe.
It's getting more apps, but there's nothing about it that really grabs me. It was the same way with Trouser Serpent's Skull, the only "feature" it has is that it's lewd. I'm not against lewd games, but I like them to be more interesting than "[insert AP], but lewd". I slightly regret having apped for it now, because I can feel my enthusiasm for it waning and on the off chance I get picked I'd probably end up declining the invite. So you should apply for it, to decrease my chances of being picked!
Michael Garcia
On Saturday, we'll be confronting the lord mayor for his involvement with the cult that's responsible for pretty much the entire party's problems. Probably going to get ugly. Beyond that, there's not much on my calendar-going to be something of a lazy weekend.
Parker Jackson
>yfw when you will never play with a GM who makes origins for individual spells in her casual worldbuilding
Nicholas Gomez
I'm not sure which is worse. Heat that melts tar or air that is choking thick with smoke.
Leo Clark
Oh, but I do!
Brandon Wilson
What sort of trouble has this person caused the party?
William Cooper
>tfw it's so hot it feels like you're entering a fog gate when you walk outside
Luis Young
>I wish DM's would be clearer with the tone they were looking for.
This is a constant problem for /pfg/ games it feels like
Like what is even the tone for Carnal Crown and Iron Gods? The apps are all over the place
Grayson Bell
I'd probably drop the game based on the picks alone. It came off as a normal-ish game but the GM jumped at the shiniest fanfic-tier characters.
James Turner
>carnal crown
I like the more mosntrous apps and hope to see a party entirely composed of them. Things that would get the pitchforks and torches pulled out, instead of normal humans or elves.
William Rogers
Okay sure, but that's not tone. A monstrous character can be silly, or serious. What tone is the game for?
On that note you'll probably get that wish, since there seems to only be like... one or two normal human characters?
Christopher Wilson
>Things that would get the pitchforks and torches pulled out, instead of normal humans or elves.
But... Why? All that will do is force the PCs to enlist the help of society's outcasts and deviants, who don't mind or perhaps even lust after the company of monstrous things.
Mason Young
Since we're talking tone, What tone do you want to see in a game?
Cooper Phillips
I don't really care as long as it's defined properly. I remember tone being a big mess for Overlewd and it probably bamboozled a lot of people.
Brayden Kelly
Yeah, I noticed that trend a while back.
>All that will do is force the PCs to enlist the help of society's outcasts and deviants, who don't mind or perhaps even lust after the company of monstrous things.
Exactly!
Also it means the PCs get to eventually prove themselves to the people of Ustalav. Well, maybe, I don't actually know what happens in Carrion Crown...
See . Any kind of tone is good, if the execution is done well. I care more about it being done well than what it actually is.
Nicholas Wright
Despair!
A reminder that no matter how much we escape into stories about heroism and glory, time comes for everyone, even heroes.
Charles Watson
>What tone do you want to see in a game?
Heroic, Mythical. I want something that feels like it belongs in Beowulf, or an Arthurian Romance, or hell even Middle Earth during the events of the Silmarillion.
Tyler Ward
I enjoy serious games. I like well built worlds. Not necessarily turborealism, but more thought than the king being evil because evil king.
Levi Turner
The thing is, tone can actually be hard to present to players. Overlewd tried to present its tone, but everybody just kept saying it was either the wrong one, or ignored it and wrote characters that tried to redefine it. So far, the game hasn't actually had problems with tone.
Meanwhile, other games have had a wildly fluctuating tone on account of having too much lewd in combat, too much combat when people want to kick back and get lewd, too much humor when things look grim, and not enough levity when people need to have a break.
Ryder Davis
Whatever the tone of Metal Gear Rising: Revengance was, I want that.
Brayden Ramirez
Why doesn't anyone just ask what the GM is looking for? All of you seem to love PMs.
Wyatt Smith
See, the problem with heroic or mythical adventures, at least in my mind, is that they need a lot of build up and should never START heroic. But a lot of games never last long enough for you to become something great. The ones where you become something great right at the start just feel... eh.
Nathaniel Powell
Not really. There's a few who actually do PM others, but for the most part that meme is just there to taunt people too shy to engage with others.
Just like asking what people are doing for the weekend.
Brody Evans
Easy solution there bub, see Start great. And. Just. Go. Higher.
Tyler Nelson
Why are you guys here? Don't you know it's Friday?
Brandon Sanchez
>since there seems to only be like... one or two normal human characters
Roxandreina Dragiale Rose Edison Kathrin Sol
That seems to be it? I'm not counting the Betrothed even though it's human, because half the character an undead monster thing, or the Aspirant because it does weird things.
Christian Green
But you've already got PLD for that. Why not just run a game of CoC or VtM if you need misery porn?
Brayden Bennett
>too shy Aw. I guess I could PM the GM for you? But then you'd have to PM me to ask...what a vicious cycle.
Joseph Morales
>The thing is, tone can actually be hard to present to players. No it isn't. You just make a statement about it. "This is a silly game. Don't expect serious topics to come up often. Silly monstergirl characters welcome." or "This is a serious game. Mature themes will be present. Make your characters accordingly." It's that simple.
No harm in doing that, though frankly it's the GM's job to present the type of game they're running from the onset.
Lincoln Murphy
Diverted guard patrols to let the cultists operate more openly (including kidnapping the huntress' little sister), tried to have the investigator sniffing around whacked, began imprisoning the local clergy under the pretense of "protecting" them from "unstable elements" while desecrating their temples, confiscated a dangerous artifact from the local wizard under suspicion of treason, and used it to awaken a terrible and long-dormant curse on several of the town's oldest families.
Jacob Evans
I want a game that is all about economics, systems of governance, and the rise and fall of nations and empires.
Pathfinder is terrible for this.
Andrew Morgan
>is that they need a lot of build up and should never START heroic
Okay, you've got my ear. How would you do this while still presenting a campaign that's meant to be mythical in scope? Because Beowulf opens with motherfucking Grendel and the Silmarillion deals with someone forging nuggets of purest divine light after some bitch-ass spider drank up their trees.
Or are you suggesting more Lord of the Rings than Silmarillion, where half of the first book deals with Wights, running from Nazgul, and fighting Goblins.
Liam Cox
Sounds like killing offenses. Are you going to try to talk him down or capture him?
Kevin Davis
I want something that is played 100% straight. Either a somber game with less fantastical stuff and more just average life on the road for PCs, camping during thunderstorms etc. Alternatively go all the way fantastical and have it be like a Miyazaki movie like what I wanted Ensoulment or JttW to be, wild looking spirits which have like very specific rules of interaction and all that. That being said though, I think the PCs do most of the work as far as defining the tone of the game. Ensoulment had a fairly serious tone in its pitch, The PCs would be larger than life heroes dealing with real world representations of philosophical conundrums. In practice though they're(some of them at least) just crude adventurers making sex jokes and looting shit.
Brody Long
Pilgrimage to the demonlands sounded like it might be that kind of game, too bad it had to cancel
Robert Barnes
>How would you
You said it yourself, more LotR than Silmarillion. The last game I ran started with the PCs looking for some missing villagers and ended with or would have ended with, if the group didn't fall apart stopping the apocalypse and receiving divine direction to punish the instigator.
Eli Gonzalez
Man, the billing of Ensoulment was really close to what I wanted. Philosophical discussions, different worldviews, a good blend of fantasy and history. Shame to hear it's just sex jokes and murderhobos.
Jordan Sanchez
>In practice though they're(some of them at least) just crude adventurers making sex jokes and looting shit.
They're still new at this, gotta give them a chance to grow.
Ryder Baker
It's almost like Pathfinder isn't a great medium to host gay "philosophical" shit
Chase Torres
>I want a game that is all about economics, systems of governance, and the rise and fall of nations and empires.
There are, canonically, three places in Golarion that are both flush with natural resources and desperately short on men to exploit them.
>Sargava >Molthune >Stolen Lands
Josiah Wood
Pilgrimage to the Demonlands was my favorite campaign pitch I've seen on /pfg/ and the kind of game I've been wanting to play since 2015.
Jayden Brooks
What happens if an elf catches herpes?
William Brown
How would someone go about making a dragon a playable race? It might be retarded but I want to do a dragon rider game.
Dylan Smith
They get occasional outbreaks of painful little welts, like everyone else who has herpes.
Camden Cox
Don't do this to me
Ayden Ross
>Molthune Now you know the depths of my sorrow.
Ayden Harris
It's been done in a couple of ways.
There's the Company of Dragons one, there's the DSP Monster Class ones, and there's a homebrew floating around here for humanoid dragons.
Ian Gutierrez
Do my overrun/bullrush/trip feats work while I am mounted or does the mount need the feats?
Parker Johnson
Nothing's stopping you or anyone else from remaking the campaign.
Jordan Bennett
Ask the guy who made and got into Dominion with one.
Owen Sanders
>Herpes was created by the gods to punish the elves for their arrogance.
Nicholas Watson
It's hard to pitch a serious game here. There were good apps with sound philosophies that didn't get a speck of attention because they were considered 'boring'. A solid team would have been completely different picks.
I'm always shy of pitching my own game here because what I consider to be the groundwork for a more level-headed game would get laughed out of the thread as being low powered, not-real-pathfinder, shitty house rules, etc., etc.
Samuel Jones
Serious doesn't have to be "low-powered, no WBL, no casters" bullshit. You know that, right?
Elijah Brooks
I want to see your campaign.
Jaxson Wright
I want a "fun" tone. I enjoy humor, and I wouldn't coat everything in it as a GM, but the problem is that it's a bit tough to judge how much is enough sometimes. Players are a big part of setting the tone, and my problem is that my players usually aren't attentive/invested, so it all feels slightly halfhearted.
Liam Rodriguez
What's more more interesting to portrait: a born-scholar turned warrior or a born-warrior turned scholar?
Juan Evans
>It's hard to pitch a serious game here.
Nani? I'd love to play a grounded game that takes itself completely seriously, personally I'm just as tired of anime boys and fat-chested fuck-sluts as you are... Except, conversely, I'm not altogether keen on playing in some 15 PB level 1 nightmare just to get a "rough experience."
It's as I've been saying before, my friend. Base it on Myth or Legend or some other story that is the framework to produce Heroes.