Mutant gang creation thread

Last time we had oen these threads, it was great. But I say we can improve it a little. Besides using the mutant creation chart from 40k 1st edition aka Rogue Trader we will also roll a d10 to see what type of creature that is mutated and brought into the mutant gangs fold

>d10
1-6: Human
7-8: Beast (can be a Grox, Dusk Stalker, horse, etc)
9: Xeno (Can be an Eldar, Tau, Hrud, etc)
10: Chaos Spawn (Get 4 extra rolls on the mutant table)

We will start with 5 members, after we have determined what the member is, then we roll a d3, that's how many times we roll on the Mutant generator table.

So, roll a d10 to see what the first member is!

Rolled 10 (1d10)

A chaos spawn, well roll a d3 then to see how many additonal rolls it will have on the mutation table

Rolled 1 (1d3)

Alright, that gives us 5 rolls. If you want to roll them one at a time or all at once, that's up to you

The die used for the mutation table is a d100, just FYI

Rolled 91, 29 = 120 (2d100)

Have two.

91: Three eyes
29: Eyestalks

Alright, fun mutations so far, let's see what else we get!

We still have 3 more mutations to roll

Rolled 73, 57 = 130 (2d100)

Rolled 15 (1d100)

73: Razor sharp claws
57: Mace Tail
15: Burning body (The creatures body is constantly on fire)

Ok, so our spawn has 3 eyes, which are all on eyestalks, along with burning claws, a mace tail while it's on fire. Sounds like a proper spawn to me

Ok, next member of the gang, d10 please

Rolled 6 (1d10)

Ok, so this mutant is/was a human, give me a d3 please

Rolled 1 (1d3)

Ok, so one roll on the mutation table

Rolled 58 (1d100)

Massive intellect

He is probably the de-facto leader of the gang.
Ok, moving onto the 3rd member of the gang
>1d10

Rolled 3 (1d10)

Another human, gimme a d3

Rolled 2 (1d3)

Ok, that's two d100

Rolled 56, 50 = 106 (2d100)

This is my last roll, gonna make room for others now.

Rolled 66, 73 = 139 (2d100)

Nice digits

So does anyone know what either of these pairs of rolls mean?

I'm not running this thread but I think we should just take the first result from each roll and apply it to the table. Everyone wins!

56: Long spines (The mutants body is covered in long spines or spikes)
50: limb loss roll a d4: 1-Both arms, 2-Both legs, 3-4 one arm

Rolled 1 (1d4)

So an armless mutant covered in spikes, neat


Onto the 4th dude
>1d10

Rolled 10 (1d10)

Gimme something high!

Another spawn, this is one pecuiliar gang. D3 please

Rolled 1 (1d3)

Here we go!

Rolled 2 (1d3)

Like the first one, 5 rolls on the mutant table
Unless you guys want to bump it up to 6 rolls with this

Rolled 98, 32, 63, 1, 27, 15 = 236 (6d100)

I'd be down for 6 rolls

Alright, this is our spawn:
98: Vividly coloured skin (The mutants skin can be in any colour, even in patterns e.g checkered, spotted, striped)

32: Furry, it's covered in long, thick fur

63: Multiple arms (roll a D6 1-4 Two extra arms, 5-6 Four extra arms)

1: Acid excretion (The creatures skin excretes a deadly acid, the creature itself is immune to the acid)

27: Evil eye (It has one giant eye that can gaze into the soul of a creature, inflicting damage onto it)

15: Burning body (it's on fire)

What a spawn, nothing a group of gangers wants to run into deep into the lower hives

Rolled 6 (1d6)

Rolling for Arms

Four extra arms, good roll.

Now onto the 5th and final dude (as of now), give me a 1d10 please

>32: Furry, it's covered in long, thick fur
>98: Vividly coloured skin (The mutants skin can be in any colour, even in patterns e.g checkered, spotted, striped)

Leopard print furred spawn?

Rolled 8 (1d10)

Rolled 8 (1d10)

I think with out Second Chaos Spawn that it wouldn't be too much of a stretch to assume that the fur and flames are also vividly coloured

Oh, a beast this time. What animal do you guys want it to be?
But first, a d3

Rolled 3 (1d3)

Just a plain ol' horse

Alright, 3 rolls for the mutant beast

Rolled 95, 60, 56 = 211 (3d100)

95: Very fast

60: Mindless (It literally has no brain, it will obey the commands of anyone regardless of who it is)

56: Long spines

Ok, that's all the 5 members, shall we summarise and give them names and stuff before we, let's say roll up 5 more?

So we have a mindless spiked horse that can run really fast. Let's call him Flash the Impaler.

Two chaos spawn. One with 6 arms and one baleful eye and long leopard spotted fur that's covered in acid. The other has three eyetalks, razor sharp claws, and a mace tail. Oh and both are constantly on fire. Abbott and Costello? Not sure it matters since they're unholy abominations.

One armless spiked human. He leads a very strange life. John?

One normal seeming human with a massive intellect who controls the whole gang like some kind of Bond villain. Let's call him Dr. Nox.

I like it. Do you want to roll up 5 more mutants?

Rolled 8 (1d10)

Fuck yeah!

ANOTHER BEAST!

Gimme dat d3

Rolled 2 (1d3)

Randomly selected animal is: Tortoise

Rolled 48, 49 = 97 (2d100)

48: Irrational hatred (roll a d6 to see what it hates for no real reason
49: Levitation (the creature can levitate 1m off to ground

Rolled 6 (1d6)

Next mutant
>1d10

Rolled 5 (1d10)

Here goes.

Also does any one know what our flying tortoise hates beyond reason ?

Didn't see that you rolled it, but it hates: other mutants

Better keep it in a cage then

Regular human bean, d3 please

Rolled 3 (1d3)

>hates: other mutants
OH BOY

Three rolls baby! Gimme dem mutations!

Rolled 23, 35, 57 = 115 (3d100)

23: Enormous Involuntairy noise (This is a singularly embarrassing mutation that affects the digestive system, it makes the creature perform unexpected and involuntary loud noises such as rumbling, gurgling, etc)

35: Great Horns (Horns are coming out from the creatures head, common among mutant beastmen

57: Mace tail

That's an odd mutant

Next mutant
>1d10

Rolled 8 (1d10)

So, moving rather swiftly on from Fartigor.

Another beast! What's with this mutant gang?
>1d3

Rolled 3 (1d3)

Rolling for mutations

Another 3! We're on a roll!

Rolled 3 (1d3)

We've got quite the menagerie.

Randomly selected animal is: Scrag-Bear

Rolled 69, 36, 44 = 149 (3d100)

Scrag-bears are omnivorous demi-ursids, with long, lank and ragged fur, shovel-like foreclaws and a continuously slavering snout. Used as a war-mount by the Imperium, they are an example of one of the many vicious animals that have been semi-domesticated by humanity. Scrag-bears are foul-tempered and notoriously shortsighted, but phenomenally strong and durable. Originally native to the brutal feral world of Endrite, they have since been successfully bred elsewhere. They must be reared and trained from birth to be used as mounts, but can be extremely loyal to their masters, whom they recognize by scent, and are well-suited to battle.

69: Powerful legs (The creature has immense kangaroo like legs, and can leap long distances)

36: Growth it grows in size ,roll a d3+1 for how many times it's size it grows

44: Illusion of Normality (The mutant has at least 1 other mutation, but otherwise appears perfectly normal. It appears normal until it is touched, then it's true form is revealed)

That's a scary Scrag-bear!
Next mutant, 1d10

Rolled 3 (1d3)

rolling for size

It's huge! 4 times it's original size!

Rolled 4 (1d10)

So... it's quadruple the size of a normal scrag bear? That's like... I dunno actually there's no size for Scrag-Bears.

Assuming they're Grizzly Bear sized(6.5 ft long and 650 lbs) that makes this Scrag-Bear nearly 30ft long and about 2,600 lbs.

It's bigger than an elephant!

A human, roll a d3

>Assuming they're Grizzly Bear sized(6.5 ft long and 650 lbs) that makes this Scrag-Bear nearly 30ft long and about 2,600 lbs.
Th-that's not how quadrupling works. If it's 30ft long, it would actually be 64 times as massive.

Rolled 3 (1d3)

There is no way in hell it's >40,000 lbs.

In the grim darkness of the 41st Millenium, there is only Bear.

What's with these 3's!

Guys, we can't keep drawing attention to us like this, someone might find u-

20 tons for a bear that's 10 meters from head to tail sounds pretty reasonable.

Rolled 63, 75, 37 = 175 (3d100)

63: Multiple arms (roll a d6)

75: Regeneration

37: Headless (The creature has no head, all of it's normal cranial organs and functions are accomadated within the torso)

Rolled 5 (1d6)

four arms, so a headless four armed mutant that has rapid regenration

Moore arms means more guns.

That's bigger than Stellar's Sea Cow(probably)! It was about 30ft long and only came in at 11 tons(probably).

Stegosaurus was 30ft long and only 5 tons! Ankylosaurus was the same length but only 6 tons!(also all probably)

I'd accept 10-12 tons but 20 tons is fucking ridiculous. We're not quadrupling a cube.

>We're not quadrupling a cube.
If you quadruple a dimension while keeping the proportions the same, you multiply the volume(and thus the mass) by a factor of 64. Keep in mind that bears are rather thickly built and don't have much of a tail

I feel at some point most of the mass is going into its legs just to support the thing. It'll be a very pyramidal space bear.

Well, it's a mutant, it probably has super strong bones.