/5eg/ - Fifth Edition General

Flameblow
Flameblow

Unearthed Arcana: Fiendish Options
https://media.wizards.com/2017/dnd/downloads/UA_FiendishOptions.pdf

Trove:
https://rpg.rem.uz/Dungeons%20%26%20Dragons/D%26D%205th%20Edition/

5etools:
https://astranauta.github.io/5etools.html

Resources Pastebin:
http://pastebin.com/X1TFNxck

Previous Thread
/tg/thread/55824679#p55824679

Question
If everyone race could only play as one class, what pairings would you use?

All urls found in this thread:
https://media.wizards.com/2017/dnd/downloads/UA_FiendishOptions.pdf
https://rpg.rem.uz/Dungeons%20%26%20Dragons/D%26D%205th%20Edition/
https://astranauta.github.io/5etools.html
http://pastebin.com/X1TFNxck
https://www.drivethrurpg.com/product/223738/One-Grung-Above-5e?src=DTRPGTwitter
https://drive.google.com/file/d/0B3J5qdNzFt-LZHo3RUpabE9GT3M/view
https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/mobilebasic
https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit
https://www.reddit.com/r/UnearthedArcana/comments/6omb6g/the_compendium_of_sacred_mysteries_17_new_cleric/
http://thegeniusinc.com/dd-monster-maker-download/
http://thegeniusinc.com/dd-monster-maker-download/
https://www.fantasygrounds.com/store/product.xcp?id=WOTC5EXGTE
https://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&teamID=33375#
https://www.youtube.com/watch?v=KoFRbxfTN98
https://youtu.be/tENmFe09bOE?t=132.
http://media.wizards.com/2017/dnd/downloads/DnDXL2017_Spells.pdf
https://docs.google.com/document/d/1jlVV04OPuGLf5RXWrQOmcJgxdJFIX3g5jOSqNLU_Fes/edit?usp=sharing
https://cdn.discordapp.com/attachments/154312731879669770/368295592008613888/unknown.png
SomethingNew
SomethingNew

@Flameblow
Obligatory skeleton post

New_Cliche
New_Cliche

@Flameblow
Already a 5eg thread with only 150-200 replies
So which is it, too retarded to use the catalogue or just blind?

TechHater
TechHater

@Flameblow
If every race had only one class, what pairings would you use?

I'd say

Human Paladin
Elf Druid
Halfling Rogue
Dwarf Fighter
Gnome Wizard
Dragonborn Sorcerer
Tiefling Warlock
Half-Orc Barbarian
Half-Elf Ranger

It does leave out Cleric and Monk, although if you toss in Aasimar that covers Cleric easily.

StrangeWizard
StrangeWizard

Does anyone have "One Grung Above" yet? Looking for the Grung stats.

https://www.drivethrurpg.com/product/223738/One-Grung-Above-5e?src=DTRPGTwitter

PurpleCharger
PurpleCharger

So I was working on an idea to try and give martial classes more options by making Superiority die a more universal thing.

The way I had it currently set up was that each class would get a number of d4 superiority die at certain levels depending on the following factors
One dice at level 1 if they don't have any spell slots
One dice at level 2 if they don't have any spell slots
One dice at levels 5, 11, and 16 if they have the Extra attack feature or are a Rogue, and also knowledge of two maneuvers from the list

I'd also planned on making some default maneuvers to go with these, namely letting a character spend a dice to add that d4 to a skill check, saving throw, or regain that many hitpoints, though I also feel like I'd need to include more maneuvers for the various classes on top of that. Essentially give each martial class their own Maneuver list to fit with the base ones.

Any thoughts on the progression or what sorts of maneuvers would fit what classes? Any problems or issues you can see right off the bat?

Poker_Star
Poker_Star

/tg/thread/55833643#p55838588
Damn that's a good idea, bro! Thanks heaps, and also makes for a really cinematic fight.

/tg/thread/55833643#p55838611
Damn, 5e encounters aren't that difficult to overcome are they?

VisualMaster
VisualMaster

@PurpleCharger
I like the playtest mechanic where you had a dice that refreshes every turn.

whereismyname
whereismyname

What are your thoughts about retconning whole sessions, I have never been in this situation before

Player pissed off about a judgement I made last week (as a Dwarf Rogue he could NOT in fact stop a rolling boulder with his bare hands unless he rolled a nat20), he claimed his 11 strength was enough.
This week they go into the big main city to do RP and get the next portion of the quest
He decided to go rogue and goes in for the kill on the Prince of the City while the rest of the party talked to him
Absolutely insisted on making this action, I have to make a boss fight on the spot
Ends with most of the party escaping, two die
Completely cucks the narrative and essentially if I wanted to ANYTHING I would have to ship them to a different continent cause they are enemies of the state.

We ended up uninviting him to play because afterwards he was a cunt and we almost came to blows.

Best way to retcon is to just start over at the session before right?

Crazy_Nice
Crazy_Nice

Please give feedback on my phase wasp. I'm converting 3.5 monsters to 5e, and keeping a blog running (thirdtofifth.tumblr.com). Since there are tons of 3.5 monsters (I own all the monster manuals and loved them well as a teenager), I am taking requests on what people want me to convert from 3.5. I have access to pretty much all the splats, and I can find PDFs for the ones I don't have. Drop me a request and I'll try to have it done within a week, just check the blog and it should be there. I'm working on converting the monsters from Elder Evils, as well as the mind flayers of Thoon, Spawn of Tiamat, and some other creatures, as well as turning some particular favorite magic cards of mine into 5e monsters.

TLDR:
feedback on my phase wasp pls, nothing is too nitpicky, it all helps
3.5 monsters not already in 5e that you would like to see converted to 5e.

Sir_Gallonhead
Sir_Gallonhead

@whereismyname
Embrace the bullshit, let them be enemy of the state and just continue from there.

Boy_vs_Girl
Boy_vs_Girl

@TechHater
not Half-Elf Bard

farquit
farquit

@Poker_Star
CR 3 means a party of 4 level 3 adventurers can take it out with some loss of resources (HP, spells, etc)

Also, action economy is everything.

happy_sad
happy_sad

@Poker_Star
It's a matter of action economy. Thugs in particular are scary in that regard, since they have Pack Tactics and are more dangerous in groups as a whole.

You could potentially replace some of them with standard bandits to help make things more manageable. The other advantage to having the encounter come in waves is that you can toss in a few extra bandits if things are looking too easy, or take out one of the reinforcements if things are looking too dangerous.

Large groups are a big threat in 5e though, especially when it's already a pretty on-level fight like that.

likme
likme

(as a Dwarf Rogue he could NOT in fact stop a rolling boulder with his bare hands unless he rolled a nat20), he claimed his 11 strength was enough.

ahaha what? He thinks 11 STR should mean superhuman level shit comes easily?

Deadlyinx
Deadlyinx

@Sir_Gallonhead
As of now the vote to retcon went 4-0 but I told them to give me a few days to see what I can come up with story wise before we set it in motion.

I think I have something but I need some time to develop it. We are just gonna do a One-Shot this week

Either way fuckface isn't coming back cause he is a grade A piece of shit

PackManBrainlure
PackManBrainlure

@Boy_vs_Girl
I could have sworn I used Bard elsewhere. I'll stand by it though, as humans and elves are both well known for having rangers, so giving it to the cross between them makes sense.

Firespawn
Firespawn

Guys I hate rolling for stats, how do I convince my buddies that standard array/point buy is better?

VisualMaster
VisualMaster

@likme
he thinks a Rogue couldn't use his bonus action to Dash every round and run in front of the boulder while continuously making sneak attacks against it chip pieces off and make it less roll-able

AwesomeTucker
AwesomeTucker

@likme
He should be able to use intellect to solve shit if they had decent intellect and work out how to set it off-course or something.

New_Cliche
New_Cliche

@VisualMaster
I suppose I could make it more like the playtest Fighter's mechanic of getting a constantly refreshing dicepool, although the tricky part with that is it might scale out of control with the current system math of 5e unless I heavily limit the effects.

I'd rather make use of an existing subsystem and expand upon it, personally, though I'm not opposed to the idea of bringing the old martial dice back.

whereismyname
whereismyname

@Firespawn
Get better friends, or insist on selecting Race and Class first and accepting rolled stats IN ORDER with no swaps.
When the entire party is a bunch of worthless retards, they will see the light.

Nojokur
Nojokur

@whereismyname
Go ahead and retcon it, but as a word of general advice your settings should be more resilient to the players doing dumbfuck stuff. This is an excellent opportunity to introduce the players to the criminal underworld for instance.

Fried_Sushi
Fried_Sushi

@Flameblow
Hill Dwarf: Cleric
Mointain Dwarf: Fighter
High Elf: Wizard
Wood Elf: Ranger
Drow: Warlock
Lightfoot Halfling: Rogue
Stout Halfling: Druid
Human: Sorcerer
Dragonborn: Paladin
Gnome: Wizard
Half-Elf: Bard
Half-Orc: Barbarian
Tiefling: Warlock

Need_TLC
Need_TLC

@likme
He tried to haggle that as a Dwarf he is more attuned to nature (???) and with his finesse he would have a reasonable chance of stopping it.

I made it clear it was 3x his size, but he wanted to stop it (which would in turn stop it from plowing into a room they hadn't been in)

@VisualMaster
If he presented it like that I would have allowed him to try with a fairly reasonable skill challenge

MPmaster
MPmaster

@VisualMaster

Depends on how fast the boulder is moving.

@AwesomeTucker
Maybe, but the guy I quoted said "with his bare hands"

Also we don't know what his INT was, and INT overall isn't as good for rogues as it used to be since it isn't tied to skills.

BunnyJinx
BunnyJinx

I'm playing a Tabaxi Paladin in a game soon. Should I be STR or DEX focused? Obviously DEX would work better with my race but being able to Find Steed and use Lances whenever not in dungeons and stuff seems powerful.

Soft_member
Soft_member

@BunnyJinx
Get swole, nerd

Deadlyinx
Deadlyinx

@Fried_Sushi
Dragonborn
not Dragon sorcerers
Are you donkeybrained?

Techpill
Techpill

Alright, I think I got it, a way to make the Duskblade's Arcane Channel/Magus' Spellstrike feature work for the Stone Sorcerer without completely messing over the others. What do you guys think?

Burnblaze
Burnblaze

@Crazy_Nice
Id like a "Drone" or something too, that can MM at will, and has a nastier sting (so it has incentice to get in melee range)

Then weve got ourselves an encounter! Especially if their nests look strikingly similar to those of mundane honeybees

TurtleCat
TurtleCat

@Crazy_Nice
But I like that phase wasp as is, great 'extras' on a low level encounter. Also great to use if you make a load of them with 1hp each to add minions to a low level forest or grassland encounter

TechHater
TechHater

@Deadlyinx
Dragonborn have +Str and +Cha, plus a short range AoE ability and damage resistance
Why would you NOT want Dragonborn to be locked into Paladin?

Nude_Bikergirl
Nude_Bikergirl

@TechHater
flavor

Sir_Gallonhead
Sir_Gallonhead

@MPmaster
Rogues have skill monkeying capabilities and thus int on a rogue allows them to surpass wizards on those skills.
Also, arcane trickster does have some use for int, even if not much.

I'm just saying that if they weren't an idiot they could have tried something else.

haveahappyday
haveahappyday

@Burnblaze
Has anyone ever used that brew? It looks fun.

hairygrape
hairygrape

@TechHater
This @Nude_Bikergirl

I figured the goal would be to match up the races to classes that fit thematically, rather than simple optimization.

Methshot
Methshot

@Flameblow
Mountain Dwarf: Fighter
Hill Dwarf: Cleric
High Elf: Wizard
Wood Elf: Ranger
Drow: Male Sorcerer/Female Cleric
Lightfoot Halfling: Rogue
Stout Halfling: Monk
Human: Paladin
Dragonborn: Sorcerer (Dragon)
Rock Gnome: Artificer
Forest Gnome: Wizard (Illusionist)
Half-Elf: Bard
Half-Orc: Barbarian
Tiefling: Warlock

Extra ones
Duergar: Rogue
Ghostwise Halfling: Druid
Svirfneblen: Wizard

TreeEater
TreeEater

@PurpleCharger
I really like this idea, and want to see it fleshed out more. Thematic maneuvers for each class maybe? A separate pool of maneuvers? Different die sizes?

New_Cliche
New_Cliche

@Methshot
Duergar: +3 str
rogue

Lunatick
Lunatick

@Nude_Bikergirl
@hairygrape
Aside from one sorcerous origin being related to dragons, how are dragonborn thematically appropriate for the class?

Booteefool
Booteefool

Whats are some good encounters to challenge the following 8th level party:

artificer gunsmith
spell less ranger / rogue assassinwith a longbow
lore bard/ assassin
Samurai with a greataxe
sword board vengeance pally
moon druid

General tactic is to tank and spank things, or knock prone and bone. Druids main thing is elk or tiger for charge / pounce.

Last thread someone suggested Beholder. Any other good monsters OR entire encounters?

happy_sad
happy_sad

@TreeEater
Those are the sorts of things I was thinking of. I like the idea of some classes going for a larger volume of small dice, while others might only have a few, but have them be larger as they're more focused on damage.

Thematically, the only real maneuvers I can see restricting or dividing up from the basic battlemaster list would be Commander's Strike and Rally from Monks and Rogues, since they don't seem like the sort to lead in that regard, but a lot of that and the others depend on the character. I do like the idea of having separate lists though, especially since it means that certain maneuvers can tie into specific class features and augment them further.

Right now though, I mostly want to focus on giving each martial class a proper number of basic dice to work with. I also really do want to keep the skill check and saving throw options as more basic maneuvers, since I feel like they'd give a nice edge in a lot of cases, and offer something that would be a bit more focused on utility.

iluvmen
iluvmen

@Lunatick
You don't need to go with draconic sorcerer. Blue Dragonborn? Storm. Mixed Heritage? Wild Mage. Bahamut's Chosen? Divine Soul

idontknow
idontknow

@New_Cliche
+3 str
You're retarded.

Also from a themeatic point of view Duergar were often Rogues. All of their abilities aside from stat increases make fantastic Rogues. I'm pretty sure their favored class used to be Rogue as well.

Techpill
Techpill

@haveahappyday
I used it til level 9 then the cleric died. lots of fun, especially the flavor in RP from that thaumaturgy effect

Talking to evil mage
Ground starts to rumble
All torches in the room pulse and go green yellow red like a VU for my voice
Voice is also a metal-as-fuck growl

Evil mage wants to run away instead of fight now.

Skullbone
Skullbone

@Lunatick
They aren't very thematic for Paladins either except as Bahamut. I'd sooner peg them as Fighters.

Besides, you stuck Tieflings as Warlocks despite only one of their subclasses having to do with Fiends.

Emberburn
Emberburn

@Lunatick
How is human more thematically appropriate?

DeathDog
DeathDog

@Skullbone
What!? I think the Dborn is perfect for proud noble dogooder

eGremlin
eGremlin

@idontknow
They get +3 str in this edition.

AwesomeTucker
AwesomeTucker

@Emberburn
Humans can fuck and get fucked by most D&D's creatures

Stupidasole
Stupidasole

@eGremlin
https://astranauta.github.io/races.html#dwarf%20(duergar)
Dwarf (Duergar)
Ability Scores: Str +1; Con +2
No race has +3 to anything aside from a Dwarven Revenant getting +3 CON dumbass.

Raving_Cute
Raving_Cute

@Techpill
Sweet, I just noticed the creator of that brew updated it. Thank you.

Boy_vs_Girl
Boy_vs_Girl

@happy_sad

Here's some other people's attempt to do the same regarding Tome of Battle ideas to 5e

https://drive.google.com/file/d/0B3J5qdNzFt-LZHo3RUpabE9GT3M/view

https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/mobilebasic

https://docs.google.com/document/d/1zHLtUBIOpuzbhov9Jk6GsCgftm1TIb2_Q8oHBWo26Jk/edit

girlDog
girlDog

@Stupidasole
That's a huge sack of shit.

takes2long
takes2long

@AwesomeTucker
That only applies for dragon, and if you stretch enough for it to apply to other subclasses, it should work for dragonborns.

massdebater
massdebater

@girlDog
Ability Score Increase
Your Strength increases by 1
What the fuck are you smoking mate?

idontknow
idontknow

@Booteefool
spellless ranger
It's called a fighter you fucking scrub
artificer gunsmith
Do they ENJOY sucking cock?
Lore bard /assassin
Why the fuck are they multiclassing on a fucking lore bard? If you have to do that, you should be a fucking valor bard unless you want proficiency in EVERY SINGLE SKILL as well as jack of all trades
Samurai with greataxe
What a scrub, not using a maul or a greatsword
Bengeance paladin
Fuck off vengeance fags
Moon druid
This guy is probably just trying to be as obnoxious as usual
Because fuck moon druids

I suggest three pit fiends, all at once.

TreeEater
TreeEater

@girlDog
You retarded?

Emberfire
Emberfire

@girlDog
Dwarf gets +2 Con
A Mountain Dwarf gets a +2 STR, you can't be a Mountain Dwarf and a Duergar

Evilember
Evilember

@girlDog
Dwarves get a +2 to Constitution, not Strength

StonedTime
StonedTime

@massdebater
Aww shit forgot base dwarf got a plus two to con, my bad.

BunnyJinx
BunnyJinx

@StonedTime
It's okay, as long as you understand you were being retarded then everything worked it's self out.

New_Cliche
New_Cliche

@Booteefool
@idontknow
And a balor.

Supergrass
Supergrass

@takes2long
That only applies for dragon
And demons, devils, fey creatures, vampires, angels...

Stark_Naked
Stark_Naked

@Raving_Cute
where's the update? I only have the image. THANKS

Sir_Gallonhead
Sir_Gallonhead

What's everyone looking forward to playing out of Xanatar's?

girlDog
girlDog

@Supergrass
Which (aside from fey and devil) don't have sorcerer subclasses.

5mileys
5mileys

@Sir_Gallonhead
I hope Storm Herald gets some improvements, since I'm already playing one.

Inmate
Inmate

Speaking of Duergar, why do I never see them played? They seem pretty fucking powerful and they definitely get better abilities then other sunlight sensetive races. The resistance to nearly all mental conditions is amazing.

@Sir_Gallonhead
The Knight/Cavalier is what I'm looking forward to. Would also like to see the Theurge show up.

kizzmybutt
kizzmybutt

@Boy_vs_Girl
Thanks. I'll spend some time looking these over. I'm not quite out to make a bunch of brand new classes or anything, since I'd rather improve existing ones, though it might help give me some ideas for fair maneuvers.

That has already given me something of an idea, which would be spending a superiority die to enter a particular Stance, which could range from something combat-related to something more focused on utility, like a Watchman's stance that lets you see a short distance away in total darkness and giving you advantage on checks to detect creatures that might be sneaking or invisible.

Poker_Star
Poker_Star

@Stark_Naked
https://www.reddit.com/r/UnearthedArcana/comments/6omb6g/the_compendium_of_sacred_mysteries_17_new_cleric/

SniperGod
SniperGod

@Sir_Gallonhead
A dragonborn sorcerer with a useful breath weapon and a slightly less shitty spell list.

BinaryMan
BinaryMan

@Sir_Gallonhead
From what I've seen I'm really liking the idea of glamour bard, samurai fighter, and cavalier fighter. Glamour bard fits my current bard character so much better than Lore or Valor. It's fucking crazy how pumped I am to remake my current bard as he should have always been. I've also always wanted to make a Halfling Fighter that rides on medium sized creatures and I think Cavalier might lend itself to that quite nicely. Finally I've always been a fan of samurais and I'd like to experiment maybe with a half orc or dragonborn base.

Spazyfool
Spazyfool

Please /5eg/, give me something fun to play.

It doesn't even need to be optimal, just something that does something other than I cast cantrip/I cast attack for 90% of combats.

Nude_Bikergirl
Nude_Bikergirl

@Sir_Gallonhead
Well, I'm currently playing a Forge Cleric, so I'm interested in what they've changed, if anything.

An Arcane Archer also seems like fun, depending on what they've done with it. May actually get me to play a High Elf for a change.

askme
askme

@Sir_Gallonhead
Arcane archer. Yes I am that boring.

massdebater
massdebater

@Poker_Star
Thank You!

@Crazy_Nice
How do I make stat blocks like this?
Is there a .psd or a template or anything? Trying to make a few stat blocks

Poker_Star
Poker_Star

@Spazyfool
a better DM is what

Techpill
Techpill

@Sir_Gallonhead
I have an Inquisitive/Hexblade waiting to be played. I have a Stone Sorcerer/Hexblade that I'm itching to try out. I probably won't be doing either because forever DM.

In my current group, I have a Horizon Walker and Knight who are excited about the upcoming changes, and everyone is excited for the updated class features + spells + feats... so yeah pretty much everything!

Firespawn
Firespawn

I want to run a dark carnival one-shot for Halloween.

Anyone have any suggestions or ideas for making it appropriately spooky?

TurtleCat
TurtleCat

@idontknow
I didn't pick those, my players did. Why do you sound so mad?

CouchChiller
CouchChiller

@massdebater
How do I make stat blocks like this?
http://thegeniusinc.com/dd-monster-maker-download/
This is what I use.
Be sure to manually save because it won't prompt you if you exit the program. Also make sure you click on what you want to save as. There are some glitches but it is good overall.

CodeBuns
CodeBuns

@TurtleCat
Because your players are shitters.

Stupidasole
Stupidasole

@Spazyfool

Illusionist Wizard X/GOO Warlock 2. Take Misty Visions and Mask of Many Faces.

Dreamworx
Dreamworx

@Firespawn
low levels, skelies, spiders, wolves, zambonis, and a ringleader vampire lord

Sir_Gallonhead
Sir_Gallonhead

@Spazyfool
That's on you homeboy. Imagination is the one thing DnD requires the most that isn't provided for you. Imagine the fight in your head, imagine the players, where are they standing? How would you, as your character, approach and handle the various enemies? Sure, the end result is as a simple as saying, I attack (19) and deal (1d6+3) damage, but that's not the fun part. I force my players to describe how they attack, what their character is doing, and how they respond to things happening to them. I force them to say I, instead of my character. It's weird and they hate it at first, but after a while it really breeds this immersion and sense of connection that simply announcing attacks doesn't do.

MPmaster
MPmaster

@Spazyfool
Literally anything other than champion or warlock

PackManBrainlure
PackManBrainlure

@Spazyfool
I want to do things at will besides at will things

Snarelure
Snarelure

@Inmate
sunlight sensitivity
evil race
That's why

Burnblaze
Burnblaze

@Spazyfool
Wizard. Possibly take a dip into warlock so you make sure you have short rest spell slots. Focus a bunch on a versatile spell school like Illusions. Don't even take any attack cantrips for extra challenge.

Evilember
Evilember

@Firespawn
Gold to ticket conversion rates that are INSANE! A house of mirrors, but some of them make you look taller or shorter! A freak show with some rather unpleasant characters that give quite the fright! A ferris wheel that is uncomfortably large and slow! PLAYERS BEWARE YOU'RE IN FOR A SCARE!

DeathDog
DeathDog

@Inmate
Homebrew them so they aren't the mortal enemies of all dwarves and surface dwellers, or have a difficult rp challenge.

eGremlin
eGremlin

@Evilember
Villagers dresses as zombies who startle you, but aren't allowed to touch you.

Nojokur
Nojokur

@Sir_Gallonhead
You know that doesn't actually get rid of the core problem of just attacking every turn, right?

Stark_Naked
Stark_Naked

@Firespawn

A haunted house, when they enter the doors SLAM SHUT.

They aren't locked, in fact they open right away, but the house is in a different place

Need_TLC
Need_TLC

@Inmate
Dwarves in general are hard to play. If you're minmaxing, the stat spread is only good for one or two classes, while if you're RPing, people don't run underdark campaigns nearly enough to justify a Duergar.

hairygrape
hairygrape

@CouchChiller
http://thegeniusinc.com/dd-monster-maker-download/
Thanks user

here's the Spiritlord Druid circle that's on DMsguild and is supposed to be a companion to ToA, just because I believe in this board

SniperGod
SniperGod

@hairygrape
Woops!
HERE IT IS

TurtleCat
TurtleCat

@Spazyfool
Pact of the Chain warlock.

You will eldritch blast every turn, but while you're doing that, your imp is tying bootlaces together, setting traps, etc.

BunnyJinx
BunnyJinx

@Need_TLC
Con and wis are both very useful stats. +health is useful, always. Armour proficiency is useful on several classes, and +2 strength besides +2 con can be generally quite nice even if only two classes want strength and one class wants a max of 15 strength.
And then poison resistance.

I wouldn't call dwarves hard to play, +health is more of a crutch than anything.

cum2soon
cum2soon

Final episode of Critical Role (Vox Machina campaign at least) just started for those that care.

massdebater
massdebater

Is it in-character for an Int 20 panthology-professor-turned-necromancer to transplant a magical demon monkey paw that has charmed him to return it to its owner onto himself or is that just the dumbest idea?
Or is it the greatest idea to have a moving cursed paw on your arm instead?

Playboyize
Playboyize

Best way to do pic related as a 5e character? Monster Hunter Ranger and Monster Slayer Fighter fit thematically but don't really have any Metroid-themed abilities.

Is it possible to make a blasting sorc that only uses spells that shoot beams?

Burnblaze
Burnblaze

@Flameblow
If everyone race could only play as one class, what pairings would you use?
Dragonborn/Paladin
Human/Fighter
Half-Orc/Druid
that's all I got

TurtleCat
TurtleCat

@Burnblaze
half orc druid
not barbarian
u wot m8

BlogWobbles
BlogWobbles

@Burnblaze
Half-Orc/Druid

not barbarian huh? go on.

Nude_Bikergirl
Nude_Bikergirl

@SniperGod
Do you have the Mage Hunter Wizard?

Crazy_Nice
Crazy_Nice

@BunnyJinx
Mountain dwarf gets +2 Strength
and light/medium armor proficiency, which would be great for casters if it weren't for the fact that +2 strength is useless

Hill dwarf gets +2 Con, but no strength bonus
and extra health, which is useful for everyone, but the +1 wisdom turns away dedicated martials

They're good, but they're not 17 in main stat good, which is why a lot of minmaxers avoid them.

Firespawn
Firespawn

@Crazy_Nice
I think the idea behind the Mountain Dwarf is that it gets +2 to two stats in exchange for its main feature only being useful to the people who don't really need one of those. It could just as easily say +1 Strength, then +1 Strength or medium armor proficiency and be the same for most characters.

And +1 Wisdom isn't exactly a bad thing to have. It's a nice saving throw, and perception is a good skill. Hill Dwarf feels like a very safe and survivable option, but at the same time doesn't excel at anything except HP

SniperWish
SniperWish

@Spazyfool
A paladin who wields a lance, a halberd, and a short sword with a shield, who fights exclusively from horse back.

BlogWobbles
BlogWobbles

What is your favourite character that you've ever played?

I've always been the DM and im finally getting a chance to play and Ive been struck with indecision

LuckyDusty
LuckyDusty

@TurtleCat
@BlogWobbles
I'm not familiar with all the Orc and Half-Orc fluff, but I feel like Druid would fit the tribal shaman type associated with Orcs better.

Spazyfool
Spazyfool

@BlogWobbles
I'm a permanent DM, but my favorite character that I've fantasized about playing was a pact of the chain ravenlock who traded his eye and service for wisdom. The wisdom he got was that he shouldn't have traded his eye.

Now he pals around with 2 ravens, one on each shoulder, while he does the bidding of his shitty boss.

cum2soon
cum2soon

@BlogWobbles
I played a Mage/Thief in 2e and had a grand time, partly because our DM started us with no gear, so I actually had to assemble my own kit of thieve's tools without arousing suspicion. That meant that I actually knew what all of the things I was carrying around were, and I had a grand time making some makeshift traps and detection systems out of them, and generally using the gear we got to good effect.

Unfortunately, 2e being 2e, he died unceremoniously on a trapped chest in a sewer a few levels in, but a grand few levels they were.

lostmypassword
lostmypassword

@Nude_Bikergirl
no, I'm sorry, but I'll put up the tortle thing, which is like $10

PackManBrainlure
PackManBrainlure

@BlogWobbles

A LE fighter noble close enough to the throne to theoretically reach it, but too far away for that to be reality. Frustrated by this, she adventured to make a name (and kingdom) for herself.

TurtleCat
TurtleCat

@lostmypassword
hear about this Tortle supplement that everyone's talking about
finally get a chance to see it

Neat. Thanks man.

RumChicken
RumChicken

@Crazy_Nice
The only classes that desperately need their main stat can all run off of strength, so honestly a dwarf can work with anything. +2 con +1 wis +1hp/lvl is even good for a monk, though I'd still advise getting a dex class.
The classes that don't run off of strength can use armour proficiency and the health.
And literally everybody can use the overall extra health.

They're not often picked for anything other than clerics / strength classes, but they're easy to play with any class, really. High AC and health makes any class easier to play.

whereismyname
whereismyname

@TurtleCat
No problem

I'm with @Nude_Bikergirl
though, if anyone got that mage hunter pdf lets see it

Garbage Can Lid
Garbage Can Lid

@BunnyJinx
@Crazy_Nice
@RumChicken

The main thing I hate about dwarves and other short races is 25 ft move speed. I feel like this hurts them more than anything.

massdebater
massdebater

How feasible would it be to play as a Giant? Would it be possible without being incredibly broken and overshadowing the party?

hairygrape
hairygrape

@Crazy_Nice
From a mechanical standpoint Duegar are really good though. Good stats for a Fighter with a huge amount of really powerful racial abilities... as long as you find a way around sunlight.

Methshot
Methshot

@Garbage Can Lid
It's not so bad if you remember to actually bring along a weapon that can be used at range.
It is kinda bad if your team actually uses mobile firing line tactics but this isn't much of an issue in dungeons. Outside of dungeons, this may be a problem, but I know almost no teams that are actually ready to kite enemies and won't just charge enemies blindly and get themselves killed.

Emberburn
Emberburn

@massdebater
theoretically you could balance it. That's what level adjustments were all about. But i personally doubt it would be worth the trouble.

WebTool
WebTool

@massdebater
Goliath's exist. For the size of your image though, it'd take a while before you'd get to a level where it'd be reasonable.

TurtleCat
TurtleCat

@massdebater

Not really. Given that huge sized weapons deal x3 their normal damage, the only remotely balanced way to do it would be to play a caster but there's probably no way to keep it balanced AND fun really.

RumChicken
RumChicken

@massdebater
You just need a flaw that makes you weaker than normal giants or to join in on a higher level party. Providing your DM is willing to work out the details with you.

It would be very limiting on what dungeons and such you can go into, though, and various other things like grapple rules n' shit, so I'd avoid pressing it on anyone except an experienced DM and never for a medium/long campaign.

BinaryMan
BinaryMan

@lostmypassword
Also looking for "Beasts of the Jungle Rot"

CodeBuns
CodeBuns

@massdebater
Just have an entire party of giants, and use normal rules

Skullbone
Skullbone

@CodeBuns
normal rules
implying you wouldn't need to increase fall damage dramatically

Evilember
Evilember

@Emberburn
@WebTool
@TurtleCat
@RumChicken
Mnn, I just thought it would be neat to have a party of normal adventurers being accompanied by a giant knight. Kind of like The Last Guardian, but instead of a griffon it's a giant, rusty knight, who fends off really big threats, wrestles huge monsters, and assists the party in navigating large areas and open dungeons.

whereismyname
whereismyname

I wanna play a Lore Master for FLAVOR and FUN, not to be a ridiculously overpowered shit cunt.

What should I avoid.

Inb4 don't play Lore Master

I wanna make everything do necrotic damage leave me alone

Soft_member
Soft_member

@Evilember

I mean if they're a DM NPC then it would be fine for that kind of thing. Something like that happens in Storm King's Thunder.

@whereismyname

I mean, avoid abusing the damage increase (lol magic missile) and it would probably be fine.

BunnyJinx
BunnyJinx

@whereismyname
I wanna make everything do necrotic damage leave me alone
In that case, why not ask your DM to edit a few of your spells to do necrotic? The spells presented in the PHB are rightly termed as the most common spells, not all spells.

Supergrass
Supergrass

@Firespawn
Oh for sure, no denying that they're both good, but I've found that a lot of people can't live without their +3 at level 1.

PackManBrainlure
PackManBrainlure

Are there any actions that result in your character moving without costing movement that aren't considered a teleport?

Firespawn
Firespawn

@whereismyname
This @BunnyJinx

Changing everything to deal necrotic damage wouldn't be OP in the slightest. It's up there with Poison and Fire with how many things resist it anyway.

takes2long
takes2long

champion bad >:(

LuckyDusty
LuckyDusty

@takes2long
champion good >:)

VisualMaster
VisualMaster

@whereismyname
Play necromancer
rework spells to do necrotic.
Bone Missiles, Deathball, Dreadbolt, Morf's Arrow of Lifedraining
Done.

TechHater
TechHater

I want to become a merchant!

CodeBuns
CodeBuns

@CouchChiller
Any clue why the application just won't open?

Fuzzy_Logic
Fuzzy_Logic

@takes2long
My current DM turns out to be using an insane version of crits - Max die + normal damage. Gonna go all champion over him next chance I get.

Garbage Can Lid
Garbage Can Lid

@Firespawn
It's up there with Poison and Fire

nothing is on the level of Poison, user. If you add up all fire resistances and immunities int he game, it still doesn't measure up to all the things that are simply immune to poison.

Also resistance to poison is a second level spell that lasts an hour with no concentration, while fire resist is a 3rd level spell that requires concentration the whole time.

Lord_Tryzalot
Lord_Tryzalot

@takes2long
@LuckyDusty

Champion ok I guess ¯\_(ツ)_/¯

farquit
farquit

@Fuzzy_Logic
Elf, champion fighter/barbarian, Elven Accuracy feat+reckless attack.

askme
askme

@Fuzzy_Logic
Max die + normal damage

I can almost see why he'd do this. it's really underwhelming when you get double ones on a crit and do less damage than your non-crits would on average.

TreeEater
TreeEater

@Techpill
I think I'm not clicking on a 5 MB PDF just to find out your one change is still shit.

RavySnake
RavySnake

@farquit
Elf, champion fighter/barbarian, Elven Accuracy feat+reckless attack.
feat
Yeah that's the other side of this DM... none of those

AwesomeTucker
AwesomeTucker

@RavySnake
None? Not even the balanced ones? Wow.

Okay well then Half-Orc Champion/Barbarian with Dual-Wielding.

Fuzzy_Logic
Fuzzy_Logic

@RavySnake
no feats
martials are now nothing but damage sponges
Why is your dm anti-fun?

Ignoramus
Ignoramus

@Fuzzy_Logic
I do this as well

For reasons @askme
mentioned. But things like divine smite etc, have to be called before the attack to get their crit damge, so no extra damage can be declared after the attack roll

Dreamworx
Dreamworx

DM here, I'm in desperate need of assistance with ToA, and afraid to drop spoilers because ny players frequent this board.

I'll try to keep this vague, if you are a player in a ToA game, please refrain from reading this, have some respect for your DM and the craft.

I think my players dun goofed. Rather than gather any information about the death curse, they just barreled into the jungle to find Orolunga. After speaking with the Oracle, they opted to RETURN to Nyanzaru, taking over 60 days all in all. Now Syndra is nearly dead, and I imagine Ras Nsi will be too by the time they reach Omu.

What should I do? I have a couple of ideas to salvage the situation, but I almost wonder if starting over at this point would be better.

viagrandad
viagrandad

@TreeEater
Thank you for remembering user, I would greatly appreciate if you would reconsider your standings, but that's okay if you really don't want to.

Bidwell
Bidwell

@askme
@Fuzzy_Logic

What I do is just roll double dice, 1's count as max die #

idontknow
idontknow

@Ignoramus
That is an unreasonable nerf to paladins, it turns them into smite spells but worse.

Emberfire
Emberfire

@Fuzzy_Logic
Why is your dm anti-fun?
I think he just likes it simple so he can worry about fluffy shit. He isn't great about post phb materials either, but at least he's a bit flexible if I want to adjust something. And he throws the ranger a +2 damage bone.

SniperGod
SniperGod

How do you guys run your encounters? Have them all act on the same initative? Or different initiatives?

SniperWish
SniperWish

@Fuzzy_Logic
Why is your dm anti-fun?
DM is jus sane, that's all

Feats were a mistake

BlogWobbles
BlogWobbles

@Techpill
Uses the pathfinder iconic edgy swordmage as image
Hahahahahahahahahahahaha, get the fuck outta here with that shit.

VisualMaster
VisualMaster

@idontknow
Sorry, the damage can be declared after the attack, but it won't get critical damage, because my deadly criticals give everyone BIG CRITS, and that would send his into the fucking stratosphere

ZeroReborn
ZeroReborn

@Ignoramus
No reason for that but autism

Nojokur
Nojokur

@BlogWobbles
Sorry I was looking for a random picture and that one kinda fit. Do you have a better one by any chance I will gladly change it?

Lunatick
Lunatick

Vandal Savage Lizard Wizard that slept next to some MAGIC ROCKS and is now enlightened by his own intelligence *tips wizard hat*

Soft_member
Soft_member

Any advice in building Spider?

happy_sad
happy_sad

@Playboyize
You can do Samus as a magical girl/henshin hero, then you'd be a warlock (Chozo patron).

Ordinarily, the Ranger does work though. Really well.

haveahappyday
haveahappyday

@Ignoramus

sounds like too much of a nerf to paladins, I'd rather just ply with the risk of rolling ones.

Playboyize
Playboyize

@Crazy_Nice
Mountain dwarf bladelocks every day.

Carnalpleasure
Carnalpleasure

@ZeroReborn
??
Giving player 2d6 +17 for his greatsword,
not letting him declare that he adds 5d8+40 to his attack AFTER seeing the 20.

If he declares divine smite before rolling attack, it gets crit damage.
If he declares it after seeing the 20, it's standard damage.

He usually knows if he's going to use it, so he declares before, it just keeps him from triggering an extra 63 damage when he sees the nat20

SniperGod
SniperGod

@PurpleCharger
It would be great if all marital get some like the ranger's natural explore where half the stuff is non combat

also maybe throw an addition saving throw and skill proficiency

SniperWish
SniperWish

Can a shape change druid be a good solo frontline?

LuckyDusty
LuckyDusty

@haveahappyday
is divine smite really that dependant on being declared post - crit?

it would allow an automatic stack of 13-70 damage whenever a nat came up

Raving_Cute
Raving_Cute

@LuckyDusty
@haveahappyday
He can still declare it after the crit, it just doesn't roll crit damage unless declared before the attack (in which case it doesn't burn a slot or anything, he just has to use it if the hit goes)

Nude_Bikergirl
Nude_Bikergirl

@SniperWish
He can be a HP sponge. Not as exciting as you'd hope.

hairygrape
hairygrape

@Raving_Cute
@LuckyDusty

It's definitely a nerf to them, it won't make them unplayable, but saving up a smite until you score a crit is part of the paladin's gameplay. and with this rule you're almost never going to guess right and get the crit damage on your smite.

Gigastrength
Gigastrength

@SniperGod
That's the thought I had in mind with offering a way to use Superiority dice on a saving throw or skill check. It wouldn't be quite as reliable as simple proficiency in a save or skill, but at low levels a 1d4 to something you aren't trained in is about half as good, and it can be applied to stuff you are. I figured it'd be a nice way to add versatility without overpowering things.

And of course, when that isn't as necessary, regaining a bit of health seemed like a simple addition to help make sure the dice didn't go to waste.

I think I will be adding a lot more manuever's that deal with skills though, either enhancing them and giving advantage or offering something special that can be done with them.

Deadlyinx
Deadlyinx

@Nojokur
Sadly I don't have much in the way of Swordmages because I fucking hate them and everyone who plays them. This is the best I've got and it's not much better. You could look at some 4e swordmage art if you want to change it, some of that was actually really good.

As for your actual homebrew, I don't care enough to help. Please just go to reddit or at least cut down the amount of times you post this shit per day though.

Methnerd
Methnerd

@Dreamworx
Just keep going. If that happens, it happens. The book says what the repercussions are.
Perhaps a second airship successfully arrives in Nyanzaru and they can take that

TreeEater
TreeEater

@Playboyize
I mean, that's a stupid concept to play if you're looking for thematically similar abilities. If you want all your spells to be beams, then just reflavour them as such. Take Lightning Lure for the Electrowhip meme, and refluff whatever attack cantrips and spells you have as beams.

I'd consider a Tomelock of whatever pact you prefer. It has Eldritch Blast which is the best pewpew spell in the game, and has a shit-ton of cantrips you can learn, since you'll probably want all of the offensive ones.

TechHater
TechHater

@hairygrape
Might as well just deny crits from working on that damage entirely, just so you don't have to worry about it.

BinaryMan
BinaryMan

How do I incorporate Bahamut in my Sword & Planet style campaign?

AwesomeTucker
AwesomeTucker

@Nude_Bikergirl
Is there a 'top' tank class right now?

GoogleCat
GoogleCat

How do I make Homura in 5e? I don't mean like literally her, but how can I wield six swords at once? I was considering making a monk archetype to do this but balancing it would be a bitch and a half.

Fuzzy_Logic
Fuzzy_Logic

@lostmypassword
Dude.

I want to play tortle druid / cleric / monk / general wiseman so badly right now you have no idea. All I did was read the haiku and I'm fucking sold.

New_Cliche
New_Cliche

@Playboyize
Tomelock. Get Eldritch Blast for your default Laser, Ray of Frost for the Ice beam, and then get a Mage Armor Invocation. Then just be sure to get decent Strength and good Dexterity so you can have good Athletics and Acrobatics.

Stark_Naked
Stark_Naked

@GoogleCat
how can I wield six swords at once
By playing a different game.

Nude_Bikergirl
Nude_Bikergirl

@SniperWish
t. caster

Sir_Gallonhead
Sir_Gallonhead

@AwesomeTucker
Bearbarian, probably

farquit
farquit

@Deadlyinx
Thank you for your comments. I did take it to Reddit, they gave me the idea to make it concentration and also make it so is just the action to imbue the spell, no bonus action to attack, you either have to wait another turn or quicken spell Booming Blade/Green Flame Blade to use it.

haveahappyday
haveahappyday

@Stark_Naked
Well that's honesty.

5mileys
5mileys

@massdebater
You'd always overshadow the party.

Because you're giant.

takes2long
takes2long

@Fuzzy_Logic
Tortle Monk seems really interesting. Especially since you can almost pass on Dex since you don't need it for AC since you can have that be 17 and most other things key off of Wisdom for monks.

Inmate
Inmate

@GoogleCat
anime poster wants to wield six swords in two hands

Is this satire?

Emberburn
Emberburn

@AwesomeTucker
Moon druid, barbarian or barbarogue. Casters can sometimes achieve this too.

Overall, though, being a true tank in terms of party role and actually keeping all the enemies attacking you isn't easy, but a tunnel fighter sentinel fighter with excessive reach in plate armour and shield dodging every turn and with the UA feat for advantage on reaction attacks might be able to do it. Maybe. And have the rest of your team ues cover.

RavySnake
RavySnake

@Inmate
It's not 100% serious. I'm going for the ridiculous comedic value of it. Like the character would act serious but it'd be a parody almost entirely.

Lord_Tryzalot
Lord_Tryzalot

@AwesomeTucker

Bear totem, followed by moon druid insofar as one can tank.

Sir_Gallonhead
Sir_Gallonhead

Alright, damage effects that can be declared after the attack roll can get crits, but the damage will be RAW style, as opposed to the deadly criticals we use at the table (though the base attacks damage will be big critical still)

Evil_kitten
Evil_kitten

@Flameblow
How can tieflings tied to Fierna be real if Fierna isn't real?

idontknow
idontknow

@takes2long
Pretty much!

unassuming tortle walks up to a bandit
bandit tries to extort sentient turtle for coins
tortle retreats into his shell and begs them to let him pass
they try to stab the tortle to no effect
eventually he gets fed up with their antics, emerges from the shell, and beats the piss out of them

Do not bully tortles.

Methnerd
Methnerd

@RavySnake
How about you make a regular old monk and when you flurry of blows with extra attack you can make 4 attacks like a regular monk, except each with a different weapon, and you delete anime posting forever

LuckyDusty
LuckyDusty

@Methnerd
I like that. Well, the first part about four attacks with different weapons.

StonedTime
StonedTime

Best subversion of a classic character trope you've seen?

Kensei monk refluffing everything to be a Viking with handaxes.
Valor bard played as a crotchety old Dwarven General who shouted commands and hated singing

DeathDog
DeathDog

I'm a Gnome STR Paladin and just wondering, what +1 STR feat should I take at level 4? HAM or Squat Nimbleness?

Nojokur
Nojokur

Have your players ever asked you if you are proud of how their characters are acting or performing? I have a player who does this and I'm curious if any other DMs have players who do this.

Lord_Tryzalot
Lord_Tryzalot

@Gigastrength
thing is Marital need something an upgrade that is consistence. So having a extra saving throw isn't too much

also you can have something like you have a 1d6 per martial level ( we can change this to for 1/2 caster like pally) that you can use for any skill check/saving throw

also I have something skill for a rogue that is equal to natural explore

like
advantage for slight of hand checks
when you use your hide action, check against finding you are at disadvantage
you also gain proficiency in initiative

5mileys
5mileys

@idontknow
I'd almost be tempted to go 4 Elements just so he could espouse about the patience of a mountain or letting concerns flow away like water, but that's probably not worth it.

w8t4u
w8t4u

What's the absolute worst thing someone could Awaken?

Playboyize
Playboyize

@w8t4u
Tiamat

Techpill
Techpill

@w8t4u
A giant goose.

TalkBomber
TalkBomber

@w8t4u
Cock ring

BinaryMan
BinaryMan

@5mileys
Nah. Wot4E is too trash. Open Hand is probably best.

Illusionz
Illusionz

Name for a Halfling woman?

Boy_vs_Girl
Boy_vs_Girl

@Illusionz
Mig

likme
likme

@Lord_Tryzalot
1 dice per level feels like it'd be a bit much to have every short rest, even if they do need consistency. I also would like to overhaul this in the context of maneuvers, meaning that a Battlemaster would be able to put these dice towards combat or vise versa.

Someone did give me the idea earlier of creating stances that might do something more like what you're hoping though, with being able to spend a die and then get a long-term effect as long as you focus on it. Something for a Rogue to give enemies Disadvantage on seeing through their stealth checks, or misdirecting them and giving them a flat chance to think they were somewhere else when they searched. Or using the dice to become invisible for short spurts, provided they have any sort of distraction or cover.

The important thing for me is that this be a sub-system that could be expanded upon and added to, much like spells for casters.

Playboyize
Playboyize

@Illusionz
Etzel

Techpill
Techpill

@Playboyize
Tiamat's INT is 24 points too high for Awaken to work.

Emberburn
Emberburn

@Sir_Gallonhead
Honestly dude, good addendum to the rule. It keeps paladin damage competitive relative to the others, and you still get the feeling of BIG DEEPS that a crit gives you.

Flameblow
Flameblow

@Illusionz
Sabit

TurtleCat
TurtleCat

@BinaryMan
True. I might also go Long Death to just double-down on the durability aspects though and just fluff it as an Earth & Water style.

GoogleCat
GoogleCat

@Techpill
Bump for some help, if you are willing to give it.

MPmaster
MPmaster

@Illusionz
Bree

Bidwell
Bidwell

@Playboyize
@TalkBomber
Plant or Beast

@w8t4u
A high CR myconid Spore Servant.

Techpill
Techpill

@Techpill
Oh. I thought you mean awaken as in wake something that was sleeping

TreeEater
TreeEater

@Emberburn
Thanks. I hadn't considered the situation of damage declared after crit and my paladin was fighting a boss, and hit and he goes "okay, 2d6slashing, 2d6 fire +17 slashing + 12 fire. Oh and I'll divine smite for another 5d8+40 radiant!" and when he just tacked on 60 some damage, I made the rule. Now that I'm chatting through it I think it's worth reconsidering, and just not letting his divine smite have the CrAzY cRiTs

SniperWish
SniperWish

@DeathDog
Squat Nimbleness 100%. Literally no downsides and it will always be relevant. Take the Expertise in Athletics to prone and bone fuckers reliably. HAM will fall off as you get up in level unless your DM will always throw orcs, gnolls, or hobgobbos at you forever.

RavySnake
RavySnake

@w8t4u
My money's on a Tarrasque

ZeroReborn
ZeroReborn

@Nojokur
Brb asking my DM

Raving_Cute
Raving_Cute

@Nojokur
No, but at the end of our current DM's first campaign he gaves his thoughts on all of our characters.
He was especially impressed by my entrance, creativity in one-sided battles, and combo-ing with teammates.

MPmaster
MPmaster

@RavySnake
tarrasque
an issue
can be killed by a level 1 aaracokra because no ranged capability

girlDog
girlDog

What are some spells that can transmute something into a piece of agate worth around 1,000 gp?

takes2long
takes2long

@girlDog
Wish. Anything else specifies you're not allowed to use what you made as a spell component.

Deadlyinx
Deadlyinx

@girlDog
Make a fence out of gold. Put hinges on a section of it

Tada, a gate worth 1000 gold

Snarelure
Snarelure

@MPmaster
I would think that sort of approach would mean there wont be much city left to save by the time you're done. Can't you just find a lady to sing to it?

Emberburn
Emberburn

How would you run encounters with groups of the same enemy type? Would they all act on the same initiative.

Evilember
Evilember

@Deadlyinx
Ok I laughed. I only ask because I wanna make plant buddies.

StrangeWizard
StrangeWizard

@whereismyname
Don't use/abuse the Magic Missile damage increase.

If you take the various save or suck spells (Hold Person, Charm Person, Banishment, etc.) for the, "change the saving throw" of them, be sure to do some actual work to fluff out WHAT this new spell looks like.

If you use Master of Magic, make sure it's a spell that's already on the Wizard spell list. Don't be a cunt and steal something like Control Weather or Arrow Barrage. If you HAVE to steal a spell from Druid or Cleric, again fluff it up by describing how the spell looks different compared to how it normally would.

Fuzzy_Logic
Fuzzy_Logic

@Nojokur
@ZeroReborn
She says yes. She loves it when we roleplay and doesn't actually worry when we sometimes play the characters as ourselves, simply because we are so invested in what's going on that we'll drop character in the heat of the moment.

We are all IRL friends, and she's noticed that we have sort of taken on roles that we hold within the friend group. She loves how each of our characters are basically abstractions of ourselves, basically platonic ideals of what we wish we were.

@TreeEater
Yeah that's pretty retarded when you get down to the math.

Lunatick
Lunatick

@Evilember
Just ask various scholars around your setting where you can find an agate mine.

Soft_member
Soft_member

@Lunatick
You think my DM would let me start with a piece if I gave up having armor at the start?

iluvmen
iluvmen

@Soft_member
Are you starting at a level where you can already cast 5th level spells?

Skullbone
Skullbone

@Fuzzy_Logic
She says yes.
Cool good on you and your party user. It's nice to know the DM is having a ton of fun, and enjoying when you guys are deeply invested in the game. Keep it up!

LuckyDusty
LuckyDusty

@w8t4u
The world will

PurpleCharger
PurpleCharger

@iluvmen
We're starting at level 4, so it shouldn't be long.
I should be able to gank some low level goon and take his stuff anyways.

Sharpcharm
Sharpcharm

Has anyone tried playing a Half-Orc with the Orcish Fury and Aggression feats? Seems like a neat combo.

Emberburn
Emberburn

So how does this feature sound instead of it being 3* the warlock level, I make 1d6 per Warlock level and knock those that fail prone?

ZeroReborn
ZeroReborn

@MPmaster
I hate that attitude. Any DM worth their salt could overcome that kind of player cheese.

Dreamworx
Dreamworx

@MPmaster
level 1 with a magic weapon
Thinking you can do enough damage before exhaustion kills you
Thinking that it wouldn't have enough time to move somewhere you can't attack from out of range if you somehow didn't need to sleep

takes2long
takes2long

@SniperGod
Mooks on same, big bad on separate

Inmate
Inmate

@Techpill
What's wrong with the standard Stone Sorcerer?

PackManBrainlure
PackManBrainlure

@TreeEater

Alright, how about this: Undying Light Warlock. with Pact of the Tome, I can have Sacred Flame, Firebolt, and Eldritch Blast, with CHA to damage on all of them. So now I'm set on Beams.

Agonizing Blast of course, as well as at-will Mage Armor to start. Devil's Sight fits thematically I guess for the level 5 invocation, since I can pretend it's the X-Ray Visor. At level 7, I can grab the UA invocation that lets me reduce an enemy's speed by 10 when I hit them with Eldritch Blast, so there's my Ice Beam. 9th level Invocation will be the one that lets me cast Jump at-will, for High Jump Boots.
After that I guess I'd just try to grab decent spells, I'm having a hard time connecting anything else to Metroid abilities

takes2long
takes2long

@Inmate
Something, something not the exact gish I want something, something I don't want to multiclass

BlogWobbles
BlogWobbles

Seconding the request for One Grung Above if anyone has it.

whereismyname
whereismyname

@Inmate
Absolutely nothing its great, I just thought that they could theoretically pull off a Spellstrike/Arcane Channelling feature better than most others, so I switched out their 14th level feature for a channeling feature. That's all.

Lord_Tryzalot
Lord_Tryzalot

@Inmate
He literally has an autistic need to have the channeling feature from previous editions, anything else is not what he wants.

Snarelure
Snarelure

@Inmate
Not enough extra attacks. It's useless if it gets caught in an anti-magic field.

Emberburn
Emberburn

@Dreamworx
You don't need a magic weapon, you just need acid splash.

eGremlin
eGremlin

@Snarelure
Hehe cute.

whereismyname
whereismyname

@Inmate

Mostly its features are just underwhelming and it's very MAD.

Booteefool
Booteefool

@Emberburn
or sacred flame

TurtleCat
TurtleCat

@whereismyname
Really? I like a ton of the features. The Aegis is cool, Smite Spells, and free damage. I do wish the 14th level feature was not so boring, but yeah its cool overall.

Stat wise they are pretty MAD, Hexblades do fix that quickly though, but that's multiclassing so...

iluvmen
iluvmen

@Soft_member
AC: 14 (Natural Armor)
Alignment: Unaligned
CHA: 4
CON: 12
Challenge Rating: 1
DEX: 16
HP: 26 (4d10+4)
INT: 2
Passive Perception: 10
Bite 1d20 + 5 1d8+3
Web 1d20 + 5 0
STR: 14
Senses:
Blindsight 10 Ft., Darkvision 60 Ft.
Size: Large
Stealth +7
Speed: 30 ft., climb 30 ft.

Firespawn
Firespawn

@Emberburn
@Booteefool
Acid Splash and Sacred Flame have a 60 foot range. All it needs to do is be prone so you can't attack it from 110 feet above ground. Then it jumps and uses its 70 foot length and 15-20 foot reach to kill you in one attack.

JunkTop
JunkTop

@PackManBrainlure
I mean that's pretty good, all things considered. Expeditious Retreat for the Super Dash (without damage on contact) and Armour of Agathys for the Varia Suit?

Illusionz
Illusionz

@TurtleCat
but that's multiclassing so..
Yeah, can't multiclass with UA :^)

Garbage Can Lid
Garbage Can Lid

Rolled 14, 18, 8, 5, 19, 16 = 80 (6d20)

Is it too early to roll up my Stone Sorcerer?

SomethingNew
SomethingNew

@Garbage Can Lid
Not like you would know any better with the 5 INT.

Poker_Star
Poker_Star

@Garbage Can Lid
Switch that STR with CON and yeah you good.

RumChicken
RumChicken

my players are multiclassing with UA.
Theres a college of satire bard/ chain pact warlock
and a kensai monk/ranger

they give me sad puppy dog whiny bullshit when I tell them no multiclassing UA. and say "OH NO! I Mus be unbalancing the game!"

what do?

PurpleCharger
PurpleCharger

@TurtleCat

The thing that makes them weird is that they play better as a backline support caster than they do as a gish IMO. They just don't bring enough offensively in terms of melee for me to really play them like a gish. Mage Armor+ is nice but nothing one level of fighter can't beat or replicate, the aegis is pretty neat but I'd like them more if they could target themselves.

Spazyfool
Spazyfool

@RumChicken
Tell those niggers to wait until next month (not that I have faith in Mearl's balancing anything correctly even for release)

Garbage Can Lid
Garbage Can Lid

@RumChicken
Ranger
As long as they don't use the revised ranger, this is fine. They're only hurting themselves.
satire bard / chain pact
Let them. They've only hurting themselves.

Just remind them they're fucking stupid.

King_Martha
King_Martha

Why do you play 5e over OSR? Not looking for a pointless edition war, I kind of want to know.

Do you like....
- Characters not dying as easily?
- higher power levels?
- build meta?

girlDog
girlDog

@RumChicken
Honesty. You tell them honest answers.

Be a DM and run UA multiclassing on a case by case basis. There are OP multiclass combos but there are also UA combos that don't mess anything up in the slightest.

SomethingNew
SomethingNew

@PurpleCharger
Have access to spells
All because a lvl 1 fighter can have better AC they're not good enough
You gishfags are cancer

Methshot
Methshot

How much strength would a creature/player need to reliably suplex a brown bear druid?

Sharpcharm
Sharpcharm

@King_Martha
It's the edition me and a bunch of friends started with because of Critical Role

Evilember
Evilember

@SomethingNew

Eldritch knights also get access to spells user :^)

TurtleCat
TurtleCat

@King_Martha
Because we hopped over from 3.5 and this was the logical step. It has its faults but it does what we want and we get a lot of fun out of it.

Raving_Cute
Raving_Cute

@King_Martha

I like the edition generally, it's easy to get new people into the game and talk to them about 5E, my friends all play 5E.

Poker_Star
Poker_Star

@Evilember
Are they a full caster like a sorcerer? Stop pretending to be retarded

Firespawn
Firespawn

@girlDog
@Garbage Can Lid
@Spazyfool

I don't think they're unbalanced (or TOO unbalanced) so i'm letting them do it, I just wanted to make sure you fa/tg/uys aren't privy to some insane synergies there that I didn't know about.

and yea, they aren't especially optimized, which is nice, and rare form for these 2 particular players.

I mainly used it as a cudgel because whenever I make a ruling at the table I get "Oh actually crawford said," or "theres a sage advice about this and they say..." so I threw that back at them to hear how 'it doesn't matter as long as the game works' etc, so now I've got precedent to say "fuck sage advice, this is what I'm ruling"

StrangeWizard
StrangeWizard

Are there any fa/g/gots here who know if there's a way to copy the Orcpub website so you can use it after it's down?

MPmaster
MPmaster

@SomethingNew
This is why we should not have any gish classes released through the UA, Stone Sorcerer included.

Gishfags can burn in hell. They don't want a balanced class, and will never be happy with a balanced class. They want a stupidly broken wizard+fighter, who can do everything both do, as well as additional tricks to make them even more broken, including spells to be a better protector than a cleric, and edgy teleportation.

Ask your GM to run a Gestalt campaign and take a wizard and fighter. There is your Gish.

Though nos that I think about it, gishfags likely wouldn't be happy about that anyway, becauas then they aren't able to make the entire party redundant.

SomethingNew
SomethingNew

@Poker_Star
Stop pretending to be retarded
You say that as if gishfags have to pretend.

askme
askme

@Sharpcharm
Orcish fury is decent for builds that can take advantage of crits like champion fighters etc. but I'm biased towards feats vs ability score improvements. Not really a fan of aggression personally. Any situation where I could use it I would rather take the extra time to advance with my party.

Gigastrength
Gigastrength

@Poker_Star
Stop pretending to be retarded
user, I dont they are pretending...

Carnalpleasure
Carnalpleasure

@StrangeWizard
Dunno, but I want to say this about Orcpub. I both love it and hate it. It's made it easier to introduce new players to the game and it's really great for quick one shots, but I'm having trouble convincing players to make their characters the traditional way. There's a great many reasons to make a character in the traditional way biggest of which is easier homebrew rules, but like I said, now that my lazier players have had a taste of quickly whipping up characters none of them want to flip through the PHB and the extra editions to make their characters.

SniperWish
SniperWish

@MPmaster
I've been playing a rogue/sorcerer to great effect.
Seriously, a shit ton of bonus actions and access to haste is pretty damn fun.
I'm not as good as straight rogue nor as good as a straight sorcerer, but it's fine by me.

Seriously, haste is busted as fuck.

VisualMaster
VisualMaster

@King_Martha
Hi Skerples,

Why do you play 5e over OSR?
You get a cool power every level
It's simple enough for me, I see no reason to try Basic
First-mover advantage: it's what got my group into RPGs
Group would not want to learn another system
Bigger community, more people to talk with
System is alive: new official content is being published
You can contribute: I gave my opinions during the beta and every now and then there are new surveys from WotC

Characters not dying as easily?
This isn't a problem, I can just give max HP at first level and / or start at 2nd or 3rd level

TechHater
TechHater

@MPmaster
I'd just like to see them make a Gish that didn't end up with a bunch of people just taking it, ignoring the melee options, and just using it as an AC boost to cast spells with

Maybe if Bladesinger actually had to attack to get that AC boost, it'd be less stupid too.

StrangeWizard
StrangeWizard

@MPmaster
I don't know I really like it, but to each its own I guess.

Dreamworx
Dreamworx

@King_Martha
Because one of these is just plain easier to play than the other.
You decide you want your party to fight an adult white dragon. Which of these would you rather reference?

Crazy_Nice
Crazy_Nice

@SniperWish
Always been a huge fan of ATs myself. I tend to prefer the more intellectual route, taking either a level or 2 of wizard for the subclass, or Ritual Caster for the wizard spellbook.

Just out of curiosity, what does a sorcerer give you that you want, exactly?

Harmless_Venom
Harmless_Venom

@TechHater
Sorcerer/rogue here again. The booming blade/green flame blade is great. Keeps me in melee all the time. Also, works super well for bonus action disengaging.

lostmypassword
lostmypassword

@Carnalpleasure

The only thing I really like it for is the point buy calculator. I can do it in my head but the calculator is much easier.

Playboyize
Playboyize

@Crazy_Nice
So as I mentioned in another post, booming blade/green flame blade have been making up for my fewer sneak attack dice than I would have.
Also, as a fire sorcerer I get to add my charisma modifier to gfb, which is neat.

Haste, as I mentioned, of course. Rogues also tend to do really well with single target damage but if there's a ton of enemies, not so much. As a sorcerer I mostly reserve my blasty spells (fireball and such) for when there's a lot of mooks that need to go down.

Sharpcharm
Sharpcharm

@whereismyname
Absolutely no retcons. There must be consequences or the game becomes a joke.

Guards are after them (and it's impossible to kill them all, but they can try to hide). Friendly NPCs tell them how disappointed they are. Innocents fear them. If they are arrested, each party member is interrogatef separately. They are offered a chance to live if they testify against the rogue. Then they are enslaved to mine for underdarkium or fight as gladiators or something.

Burnblaze
Burnblaze

I remember some user posting a wizard/paladin? combo using the one school that gave a ward thing. I don't understand why people feel the need to fill the gish gap when all they can come up with is a full caster that is just as good at being a martial.

RumChicken
RumChicken

@MPmaster
I'm sort of the same, I hate gish lovers because their complaints about EK are it doesn't have enough casting, Bladesinger doesn't have enough attacking and Stone Sorcerer doesn't get to attack and cast at the same time.

They literally want either a half or full caster who is also at least Fighter level in straight combat. Which would be busted as fuck. WotC is clearly trying to do everything they can to make those people happy, Stone Sorcerer is really strong because of that yet they keep wanting it to be even more.

As much as I would love the 4e Swordmage to make a return, I know gishfags would ruin it.

AwesomeTucker
AwesomeTucker

@Firespawn
I'd just stick to sage advice so that everybody's on board, but only what crawford says and long heated debates can wait until after session.

Again, don't allow multiclassing with UA revised ranger, that's stupid. Normal ranger is fine.
But tell them that making really funky weird class combos could possibly detract from character focus since they're thinking too much about whatever weird shit they're up to.

Fried_Sushi
Fried_Sushi

@Sharpcharm
I don't know. His situation may call for it. They've removed the player who caused the whole situation. It's not really fair to punish the party for something a jackass who is not even there anymore did. That being said, I'd avoid retcons if I were the guy, but I could see why the group would want to.

Spamalot
Spamalot

@Sharpcharm
If they completely uninvited the guy do the consequences really matter? Why ruin the entire thing when the guy who did it isn't there anymore. Although I do understand not wanting to retcon things this seems like an extreme situation where the player at fault isn't going to be around.

5mileys
5mileys

@Harmless_Venom
You should just go full Arcane Trickster rogue as you lose 2/3 of a spellcasting level for multiclassing into sorcerer if you multiclass AT with sorcerer, and if you don't I don't know what you're doing because you won't have enough spell slots to fuel booming blades / green flame blades being quickened.

Rogue also gets some durability abilities like uncanny dodge.

If you don't find any issue with being a fucked up thing like that in melee, your DM is probably being too nice to you, or maybe you have actually learnt to disengage often enough.

cum2soon
cum2soon

@RumChicken
I'm the guy who made this @Techpill
and I think Stone Sorcerer is FANTASTIC, its got damage, AC, and is a full caster with quicken spell and twin spell. Its pretty much as perfect a Gish 5e will probably ever have.

lostmypassword
lostmypassword

Are there stats for ship's cannons?

Firespawn
Firespawn

@lostmypassword
I think the DMG has a few "non-conventional" weapons from muskets to cannons to lasers.

TalkBomber
TalkBomber

@PurpleCharger
They play similarly to Swordmages in 4e. They mark an enemy, run off and fire a control/aoe spell at something else. Their mark has to chase them all over or risk the Stone Sorc nerfing their damage and following with a teleport attack.

In the 5e landscape this works much better than a frontline tank, as you can tank for an all range party without the burden of maintaining anyone in melee.

If you're familiar with FF XV it's basically Noctis. You teleport around to support your teammates while tossing the occasional magical melee strike and outright nuking or buffing as needed.

It's a solid magical knight gish in that melee and magic blend perfectly.

RavySnake
RavySnake

@cum2soon
Stone Sorcerer needs a nerf pal. It gets unique AC calculations that are the best in the game, can use a shield, has fullcasting and can reliably make a super reaction attack nearly every round without any feat investment or resource spending.

AwesomeTucker
AwesomeTucker

@Emberburn
The 14th level patron feature can be about the power of a 7th level spell on a long rest. Spells don't scale with level like that.

FastChef
FastChef

@Spamalot
@whereismyname
Because it sounds like the rest of the party actually tried to fight with the rogue instead of just going 'no, this is bullshit, we're subding the rogue'
They could have prevented this.

Either that or the guards are dicks for killing the party when only the rogue attacked.

Supergrass
Supergrass

@lostmypassword
A cannon is usually supported in a wooden frame
with wheels. Before it can be fired, the cannon must
be loaded and aimed. It takes one action to load the
weapon, one action to aim it, and one action to fire it.
Cannon Ball. Ranged Weapon Attack: +6 to
hit, range 600/2,400 ft. , one target. Hit: 44 (8d10)
bludgeoning damage.

girlDog
girlDog

@RumChicken
They literally want either a half or full caster who is also at least Fighter level in straight combat. Which would be busted as fuck
Literally Paladins. Refluff as arcane in nature and you're good. Channeled spells, Extra Attack, Heavy Armour, paths that help you survive things commonly associated with magic.

SomethingNew
SomethingNew

@PackManBrainlure
You even get a power bomb recharge later.

Of course, Ranger's attack enhancers do a pretty nice frost missile, explosive missile, wave beam combo with Ensnaring Strike, Hail of Thorns, and Lightning Arrow.

cum2soon
cum2soon

@5mileys
I've got a pretty good mastery of the system, actually.
I disengage a lot, and I'm not dumb.
I also wanted to play a charismatic rogue as opposed to a character with high int.
Bottom line is that I'm fine playing something that isn't as amazing as a single classed character. I can understand that what I lose in raw power I make up for with versatility and fun.

Poker_Star
Poker_Star

@girlDog
I know that. Ever try to tell one of them to use Paladin though?

CouchChiller
CouchChiller

@cum2soon
Having fun
It's time to stop

ZeroReborn
ZeroReborn

@girlDog
Which is exactly why the framework of 5e works so well, creating an arcane based paladin is as simple as refluffing ancients, or if you want to go one step further, making a new oath using wizard spells for most of the bonus ones.

BinaryMan
BinaryMan

@Poker_Star
Yeah, I told myself and a gishfag friend I play with to use one. Paladins are, to the distinguished gentleman, obviously the perfect class in 5e.

whereismyname
whereismyname

@PurpleCharger
Your subpath features put you on the front line, but you're still a sorcerer and most all of your attacks are really going to be spells, except for the basic attack that's triggered by your Aegis. That's pretty damn Swordmage.

Nojokur
Nojokur

@RavySnake
I do agree the AC calculations can be bit much, I think they don't need the shield proficiency. I think the teleporting reaction attack is okay, maybe limit the aegis count though if its really a problem.

@AwesomeTucker
Hmm, how about a flat 15d6 + Prone on a failed dex save?

Harmless_Venom
Harmless_Venom

The problem with gishes is that melee is fucking shit

King_Martha
King_Martha

@AwesomeTucker
why specifically no go with revised ranger?

askme
askme

@Nojokur
I do agree the AC calculations can be bit much
Yeah it just feels like too much, I feel like removing the Shield and AC but giving them Medium Armour or the Dragon Sorc 13+DEX would be a good start.

I think the teleporting reaction attack is okay, maybe limit the aegis count though if its really a problem.
Even if they could only Aegis CHA times per long rest I'd be happier.

Also the level 14 needs to be nerfed into the fucking ground that that's obvious. Maybe just making it +CHA to damage would be a good idea.

massdebater
massdebater

@King_Martha
Because the level 1 is heavily loaded up with crazy shit that means almost anybody would want to have a one level dip into it.

idontknow
idontknow

@King_Martha
It was intentionally front loaded to playtest features, and is thus unsuitable for multiclassing. Much like most UA, it just wasn't designed with that in mind yet.

Skullbone
Skullbone

@ZeroReborn
Hell, even Vengeance works on a "buff yourself with magic to swing better" level. I'm gonna try to piecemeal an arcane oath for the gishfags, I wanna see what I can come up with. Did you or anyone here have any ideas when it comes to archetype features?

BlogWobbles
BlogWobbles

@Skullbone
Don't bother mister trips, there's already a TON of people who homebrewed the exact same thing.

LuckyDusty
LuckyDusty

@CouchChiller
20 AC hasted, shield reaction (if necessary), uncanny dodge, evasion
It's fun, man.

Unlike a lot of campaigns we play past level 5.

RumChicken
RumChicken

@TechHater
an AC boost to cast spells with
It pains me every time people ask for literally this benefit "for bladelocks" without once acknowledging that's exactly how it'll be used, just like Hexblade and Bladesinger.

JunkTop
JunkTop

@girlDog
Gishfags gets triggered and go into an autistic rage whenever you point that out, though.

haveahappyday
haveahappyday

@Skullbone
I think the easiest way to fluff the oath would be some sort of "Oath of the Secret Keeper" thing, where they keep secret ancient and destructive magical knowledge or artifacts.

At 3, channel divinity is usually a general combat option+ a specific "turn" style ability. In terms of an arcane paladin, i think Elementals would be a good turn target, while using Channel Divinity to alter the damage type of your smites could be cool. Alternatively, using one to "turn" spellcasters could be cool, silencing any spell caster within range on a failed save.

SomethingNew
SomethingNew

Extra Life Donations hit $40,000
Xanathar's table of contents soon!

kizzmybutt
kizzmybutt

@SomethingNew
You can see the chapter layout and general contents in the FG screenshots already: https://www.fantasygrounds.com/store/product.xcp?id=WOTC5EXGTE

PackManBrainlure
PackManBrainlure

@SomethingNew
Wait. Does that mean we already have the subclass preview?

Snarelure
Snarelure

@5mileys
Rogue "durability" is like Rogue "damage".

Uncanny Dodge and Sneak Attack are consolation prizes, not something you aim for.

TechHater
TechHater

@Firespawn
@Supergrass
Oh sweet, thanks heaps, bros! That sounds like way too many actions. What if if you have someone assisting you can load as a bonus action instead?

BunnyJinx
BunnyJinx

@PackManBrainlure
YES

StrangeWizard
StrangeWizard

@Snarelure
Both are good. On someone with high AC, being able to reduce damage the few times you get hit goes a long way and sneak attack can extend even a barbarian's daamage well past when they stop getting extra attack progression.

Lunatick
Lunatick

@BunnyJinx
Like, up already? If so link plz? If not a link to where I can get it when it's up?

girlDog
girlDog

@TechHater
The point is that you have 3 people using the cannon, one to load, one to aim, one to fire.

haveahappyday
haveahappyday

@Lunatick
They will upload it tomorrow

https://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&teamID=33375#

Inmate
Inmate

@haveahappyday
Alright thanks. I've got my fingers crossed it's Cavalier that gets preview.

PackManBrainlure
PackManBrainlure

@Inmate
But Crawford already talked about the Cavalier

https://www.youtube.com/watch?v=KoFRbxfTN98

AwesomeTucker
AwesomeTucker

@Flameblow
I'm setting up campaign where I want a few 'general threats' connected to various areas of the world. So far I have orcs, goblins, harpies, undead and ogres / giants. Any cool baddies I have missed?

Illusionz
Illusionz

@girlDog
Ah, makes sense. But sometimes there's not a lot of opportunity for all three being there at once.

MPmaster
MPmaster

@Illusionz
It's a fucking cannon, and can be crewed by complete amateurs without any negative effect. You don't single man a siege effort.

Spamalot
Spamalot

@Skullbone
3rd: Absorb Elements, Shield
5th: Blur, and either Hold Person or Misty Step
9th: Haste, and either Nondetection, Counterspell, or Slow
13th: Fire Shield, and either Locate Creature or Otiluke's Resilient Sphere
17th: Hold Monster, Wall of Force

I tried to take spells that would benefit a person in melee combat and ignored utility because of a gish being combat-focused and the Paladin spell list having decent utility on its own.

I'd need input on the spell selection though, as half of them are really really good for a melee fighter.

haveahappyday
haveahappyday

@Playboyize
I've been meaning to build her as an arcane archer for a while now, the only problem is that there are no elemental damage arcane shots to replicate the different beams.

takes2long
takes2long

@Illusionz
That's why you have unnamed crew mates that do the loading, and let the player either aim or fire it. Whichever they find more exciting.

w8t4u
w8t4u

@MPmaster
More thinking of ship's cannons.

BlogWobbles
BlogWobbles

@w8t4u
Do you not have a crew? That's, again, the whole point.

ZeroReborn
ZeroReborn

what your thoughts on female tiefling tail going down their butt and wrapping around their thigh.
Tail thigh ring.
Also ranger with axe as their sidearm are the best.

girlDog
girlDog

@TechHater
@girlDog
@Illusionz
Unseen Servant bonus action load
bonus action aim action fire
Bam solo canon usage in only two turns. I believe a thief can do them same using their fast hands cunning action.

viagrandad
viagrandad

@Spamalot
While those are effective spells, not every spell on the bonus list should be so optimal. In particular, i don't think they should get wall of force or haste, and they should have offensive options for flavor. Most gish players seem to want to be able to throw fireball, making it an obvious inclusion, even if it's not mechanically the best choice.

cum2soon
cum2soon

@BlogWobbles
Can't stop me from being one of those faggots though. But MY homebrew is gonna be one million times better than anyone else's homebrew and immune to criticism and whatever.

@JunkTop
I find it's hit and miss. Everyone I play and have played with have been amenable to the options that already exist. If it makes someone sperg out IRL then I wasn't going to play with them anyways.

@haveahappyday
The Turn Elementals thing would be cool, and maybe have the second turn target be either fiends or demons, as they are also the type to come into the Material Plane through portals or summoning rituals. A second channel divinity that silences those in a radius is a great idea, as caster targets can't port out and you've definitely got a bigger weapon than them.

iluvmen
iluvmen

@massdebater
You can't partake in many traditional adventures.
(Cave, dungeon, wizard's tower)
You can't partake in much stealth.
You are obvious while travelling the wilderness.
Intrigue with non giants is not going to work out.

RavySnake
RavySnake

@cum2soon
Specifically, i would recommend only silencing "spell casters", it would be a flavor win, while not becoming a potent stealth option. Keep in mind that spell casters are already used as a metric for things like wands, so it has precedent, and that it includes the ability to cast a spell period, regardless of source.

BunnyJinx
BunnyJinx

My party is level 5 and has just finished their first really big adventure (a treasure hunt that yielded a massive hoard). Now I'm thinking about introducing the campaign's big bad in a few sessions (they'll wind up accidentally reawakening a lich). I'm hoping that they''ll initially flee from lich. I'm just worried that it's a bit too early - what if they think it's cheap to introduce a CR21 enemy to a group of level 5 adventurers?

Supergrass
Supergrass

@SniperGod
@hairygrape
thanks nigga

Nude_Bikergirl
Nude_Bikergirl

@girlDog
Bonus Actions are not the same as Actions.

MPmaster
MPmaster

@BunnyJinx

Then that's a good time to use DM fiat for them to get free resurrections from whatever your world's LG holy crusader types are. Or just having the lich leave them alive as he walks away because it's not like they could stop him. he could literally just cast invisibility and go on his way.

w8t4u
w8t4u

we're using roll20 and I'm wondering if anyone knows a macro I can use for implacable mark? I need it to have a damage bonus of 2+Level (Dueling), but I don't know what to do to make the value 2+Level. I could just make it 6 and increase it when I level up, but I'd like it to automatically do that.

Methshot
Methshot

@Nude_Bikergirl
Read the book. Thief can use an object with a bonus action as if it was their action. Unseen servant can perform simple actions, and you use your bonus action to command it to do that.

Methnerd
Methnerd

@viagrandad
not every spell on the bonus list should be so optimal
That's what I was worried about. I tried to avoid overlap with the Vengeance list, and Haste seemed to be the classic "I buff myself" spell that a gish would want, though you raise a good point for Fireball. At the highest level, I picked Wall of Force because it's a classic Wizard spell and the list of thematic ones at 5th level is a bit sparse. I thought of Immolation and decided against it, but maybe it's a better choice? A good Fuck You spell if you can't quite swing your weapon 90 feet.

SniperGod
SniperGod

@BunnyJinx
Just because the massively powerful lich is awakened by the party, doesn't mean he's out to kill them, or that he'll confront them directly. Hell, he could be thankful and do things like give them gifts, send "helpful" undead to aid them from time to time, or just have them watched by a demon/undead familiar that steps in before they TPK.

It wouldn't all be beneficial, having evil entities around them for seemingly no reason is going to attract all kinds of attention.

RavySnake
RavySnake

@cum2soon
I find it's hit and miss. Everyone I play and have played with have been amenable to the options that already exist. If it makes someone sperg out IRL then I wasn't going to play with them anyways.
I let a player use Stone Sorc, and by level 12, he was endlessly complaining about the fighter having heavily outscaled him, and demanded buffs.

It ended up "forcing him to reroll" because he was "useless". I haven't allowed any other Gish UA since (The hexblade bladepact warlock is, however, a good player, but he isnt so much a Gish as a suboptimal EK.

Evil_kitten
Evil_kitten

@Methnerd
Force Wall is definitely a GOOD spell, but i think Cone of Cold would work better. It's equally iconic, it is offensive in nature, and frankly it's suboptimal, yet useful.

massdebater
massdebater

@RavySnake
How about a sort of anti-spell burst, where those affected can't cast a spell for 1 minute if they fail the save?

It's hard to think of something good for the 7th level Aura that isn't the Ancients feature.

@RavySnake
what a faaaaaaaaag

Emberfire
Emberfire

Since we're over the bump limit, excusing the horrible wording, how shit is this mechanically for a fighter archtype?

eGremlin
eGremlin

@massdebater
Inability to speak coherently? That way it's debilitating to everyone affected, but definitely geared towards shutting off verbal components.

The aura could be the flip side of Ancients, instead of resistance to damage from spells, advantage on saving throws against spells that don't deal damage. Or it could mimic the gnome feature, advantage on WIS/INT/CHA saving throws against magic

MPmaster
MPmaster

@Evil_kitten
Jesus fucking christ how did I miss that. It would be one of their answers to hordes (along with Fireball) and it's not too common of a save, but screw it, it's 17th level and won't fuck over nearby friendlies like Destructive Wave.

@eGremlin
I'm liking that first aura suggestion. It fits the idea of resisting spells but does it in a way that can overlap (literally) with the Ancients Aura without being redundant.

Skullbone
Skullbone

@Dreamworx

what the fuck is this even supposed to mean? Like, are you really doing this?

LuckyDusty
LuckyDusty

@Nojokur
how about a flat 15d6 + Prone on a failed dex save?
I feel like 15D6 is still too much. Not going to break anything though, I wager. More interestingly, think about how you can link the damage to your story. Daggers deal d4, longswords deal d8 or d10, greataxes or lances deal d12, and mauls or greatswords deal 2d6. If it's a giant greatsword, it should be a multiple of 2d6. If it's a longsword, it could use d8s or d10s. Don't be afraid to use slashing damage if it feels more appropriate too. You might also say it slays instantly if it drops the target to 0 hp, or add some extra effect like delayed damage or reduced speed to make it more debilitating instead of just damage.

Evil_kitten
Evil_kitten

@LuckyDusty
Its a reference to this weapon/attack from Demon Souls https://youtu.be/tENmFe09bOE?t=132.

I compare this feature to the Hurl through Hell feature and I want it to do less damage than that feature, but be effective at killing Sky born foes.

farquit
farquit

@eGremlin
I also forgot to say, but for the antimagic Channel Divinity, I was thinking a 10 foot burst that forces a CHA saving throw. On failure, you can't cast spells for X rounds. 1 minute felt like too much but I'm not really sure what else to put. Maybe the duration could key off of the CHA modifier of the Paladin?

Or even spicier, it keys off of the spellcasting ability of the affected creatures. So the more "potent" a creature's spells, the harsher the punishment. It could get wacky if they can cast WIS and INT spells though, with different durations based off of each stat.

hairygrape
hairygrape

@RumChicken
Stone Sorcerer doesn't get to attack and cast at the same time.

Literally what? It has Quicken for that and melee cantrips outside of that

TreeEater
TreeEater

@hairygrape
Oh their issue is that THAT'S NOT THE SAME. When I brought up EK getting to cast and attack they said it's two different things, not combining them both into one attack roll.

Sharpcharm
Sharpcharm

@Sir_Gallonhead
More Wizard summoning spells. Feed the spell book.

Evilember
Evilember

@LuckyDusty
Also, I'm so sorry, I should have posted the full class that way you can see the lore behind it. See page 27-28 for the class and page 41-42 for lore and history on the Patron itself.

StrangeWizard
StrangeWizard

@Sharpcharm
Shit son, yeah. I'm hoping there's gonna be a lot more spells.
Any idea about this? Have they mentioned it?

Dreamworx
Dreamworx

@StrangeWizard
The wizard additions have already been posted, although we don't know what other classes are getting.

Garbage Can Lid
Garbage Can Lid

@MPmaster
Destructive wave is actually party friendly, since you pick who is effected.

Booteefool
Booteefool

How would you guys point build a Fighter Hobgoblin? Samurai, presumably.

Lord_Tryzalot
Lord_Tryzalot

@Dreamworx
Where have they been posted? I missed it. Been out of the loop for a little while.

MPmaster
MPmaster

@Skullbone
I think that user was saying that the 5e Monster Manual statblocks are easier to read than any of the OSR stuff. Granted, you can just One Million Hours it and only have the relevant tables, but then the 5e book does it for you.

TurtleCat
TurtleCat

@Lord_Tryzalot
http://media.wizards.com/2017/dnd/downloads/DnDXL2017_Spells.pdf

Part of the Extra Life charity thing. I believe they hit the next goal, which is subclass preview, so it should be out soon/tomorrow.

RumChicken
RumChicken

@TreeEater
Oh, it's that autism, where you have to actually cast the spell on your sword and smack someone with it or else it doesn't count. It already has the super-unflavorful Smite spells strapped on to it. Anything more is just dumb.

Personally, I would alter it so it doesn't get Shield proficiency (that just encourages non-melee sorcerers to take it), and make the AC calculation function off of Strength or change it to be like the Barbarian's. Either way, makes it far less useful for any non-melee sorcerer. Maybe tone back the Aegis, since the long range constant teleport feels a bit much right now, especially on something themed against something as slow and steady as earth.

Also, more of a fluff thing, but get rid of every smite except Thundering. Invent some new ones if you want but all the fire ones feel out of place.

CodeBuns
CodeBuns

@TurtleCat
Thanks! I appreciate the heads up.

Spazyfool
Spazyfool

@Booteefool
It would depend on your character and if your GM would be cool enough to allow you to get something else for double armor/weapon proficiencies.

Spamalot
Spamalot

@Evil_kitten
Definitely use D8's for that.

farquit
farquit

@Booteefool
They'd make good Eldritch Knights as well. Don't quite remember their racial features off the top of my head except for their stat increases.

farquit
farquit

Making myself a Hexblade Warlock for my next campaign.

How exacty do I fluff this? I mean, the other patrons make sense, but here, I supposedly have a sentient sword from level 1?

I am trying to figure out how to do this. 1 option is obviously taking blade pact and fluffing it as being the same weapon "absorbing" a potential magic weapon I get at some point during the campaign.

Another option is making one of my initial weapons a sentient weapon - it would obviously not be magical, but then I get the issue of what happens when I get a magic weapon.

The fluff is didficult for me to understand. It is like it is meant as a class like oathbreaker, meant to enter later on during the campaign, and not start level 1. But then, UA should not be multiclassed...

Poker_Star
Poker_Star

@TreeEater
What's funny is that's EKs only thing. Cast a cantrip and get a bonus action attack, giving up your ability to extra attack. Sorcerer can use sorc points to either attack and bonus action cantrip, attack and bonus action spell, or cantrip and bonus action spell.

I wonder if the problem isn't crazy gish people, but rather it being near worthless to take EK past 10.

Playboyize
Playboyize

@Spazyfool
Unfortunately I already know that the latter won't be allowed.
My assumption at the moment is 15/10/17/12/12/8, or letting the WIS stay 10 and have the 12 be a 14.
@farquit
Yeah, it's just that I've got the idea for the character in my head, I like the idea of the two mixed.

Unfortunately, all but one of the non-ASI things don't fucking matter for a Fighter. Prof in any two martial weapons, prof in light armor, and a bonus equal to the number of allies I can see within 30 feet of me to a missed attack, failed save or check once per short rest.
Well, and 60 feet darkvision.

Evilember
Evilember

@Spamalot
d8 instead of d6? Again I don't want it to do THAT much damage, its meant to be used to kill flying creatures so I'm thinking 10d6 and prone on a failed Dexterity save, flying creatures would take fall damage making it feel like you are felling a Sky Lord. If I did make it do a d8 how much would you expect it to do?

Supergrass
Supergrass

@Playboyize
full house checked
But yeah, I couldn't remember the details for the Saving Face thing, which could be useful in social settings or something maybe? The proficiencies are shitty ribbons, but I'm pretty sure the Hobgobbo stat ups are unique enough to warrant it.

Need_TLC
Need_TLC

@farquit
So understand you do not have a sentient weapon at the start you just make a pact with one. Your pact weapons if you are going blade do not speak to you they are regular pact weapons that you should discuss with your DM about how they look and appear. (Maybe they all have a certain set of runes on them or have a constant metal/gear type theme, play around with the idea). Figure out how the pact was forged, did you come in contact with a fraction of the patron? Maybe you found it and it granted you a small amount of its power in favor of you finding something or killing someone with its newly granted power.

These are just some ideas that I had for my Hexblade.

Boy_vs_Girl
Boy_vs_Girl

@farquit

So it's important to remember you don't necessarily own one of those weapons - you're pledged to/drawing power from one of them like any other warlock and their patron. Some options:

Your character is crazy and thinks their sword talks to them after encountering it in a dream. That dream, of course, being a powerful sentient weapon invading your thoughts at the time.

You and/or your blade has a miniscule fragment of the weapon embedded within it, from whence you draw your power.

You think you have a sentient weapon, but the person you got it from was lying. Unknown to you, they forcefully entered you into a pact and have simply tricked you into thinking what you carry is where the power comes from.

Supergrass
Supergrass

Any good artist you guys would recommend for character art?
Looking to drop some dosh for some art.

Fried_Sushi
Fried_Sushi

@farquit
A sentient weapon doesn't have to be a sword. Maybe you're working with the proverbial sword of damocles in the form of an AI in charge of an extinct country's MAD missile system, like a more subtle Skynet. It was built to destroy the world, but the ones who made it are long gone and if the world were actually destroyed, it would have no purpose. So what does it do now?

Dreamworx
Dreamworx

@Evilember
Destructive wave does 10d6, 5th level, PB range though. Chain lightning does 10d8, which is where I'd peg it personally to avoid "OP homebrew", but it could go up to 12d8 since the line targeting is a little less convenient and stuff. Compared to Hurl Through Hell, it takes its own action to use so it should be fine.

PurpleCharger
PurpleCharger

@Dreamworx
So on a failed save the target takes 12d8 Force damage and is knocked prone. On a success, they take half and are not knocked prone. By the way, this (@Evilember
)is the homebrew where It originated from if you didn't see it.

Spazyfool
Spazyfool

@PurpleCharger
here

Decided to do some actual work on this idea and compile it into a document. I opted to make the specific numbers of superiority dice and the values a bit more specific from class to class, as well as making a list of maneuvers for each of them.

https://docs.google.com/document/d/1jlVV04OPuGLf5RXWrQOmcJgxdJFIX3g5jOSqNLU_Fes/edit?usp=sharing

A handful of maneuvers from each of the lists are from the Battlemaster, mainly those I found most fitting. While more from that list could be spread around, I wanted to focus more on giving them all their own things to do.

I added Stances as a way to offer some long-duration benefits. Most of them are basically just utility with very little direct combat benefit, though one of them is more heavily focused on that as an experiment. The Maneuvers themselves are a mix of skill utility and new combat effects, though I only did a handful of them really. Still, it's at the point where each list looks robust and I don't mind showing it off and having people tell me how much I suck.

Dreamworx
Dreamworx

https://cdn.discordapp.com/attachments/154312731879669770/368295592008613888/unknown.png

Drunken Master confirmed in FG screenshots.

Inmate
Inmate

@Dreamworx
furiously praying it isn't as shit as it was in it's UA form

Skullbone
Skullbone

@Dreamworx
Drunken Master
AYYYYYYYYYYY

VisualMaster
VisualMaster

@Dreamworx

what an unusually fun choice for a D&D splatbook

Booteefool
Booteefool

Rolled 18, 9, 6, 15, 14, 17 = 79 (6d20)

@Dreamworx
400 posts

It's definitely time to check my Drunken Master monk.

King_Martha
King_Martha

@Dreamworx
Darn, I was hoping for Tranquility Monk ah well Drunken style is fun too.

cum2soon
cum2soon

@Inmate

You and me both.

@King_Martha

I expect all 3 monk subclasses are going to be in it.

Playboyize
Playboyize

@Booteefool
9 Dexterity
6 Constitution
You better hope your DM lets you take shots for buffs

SniperGod
SniperGod

@cum2soon
I personally think we are getting 3 Bard, 3 Fighter, 3 Sorcerer, and either 3 Warlock or 3 Ranger. I doubt we are getting Monk, but I don't know how popular the Monk subclasses were.

TurtleCat
TurtleCat

Rolled 4, 13, 15, 19, 1, 11 = 63 (6d20)

@Playboyize

You fool, Drunken Master is a Str/Cha archetype! I hope.

Well, maybe I'll make a better Shadow Sorcerer.

eGremlin
eGremlin

@SniperGod
I usually joke about wanting some Mystic subclass to show up, but I'd actually really like a Kensei reboot.

Spazyfool
Spazyfool

@Flameblow
Recounting tonight's glorious session

1/5

Lunatick
Lunatick

@Spazyfool
2/5

King_Martha
King_Martha

@Spazyfool
3/5

cum2soon
cum2soon

@Spazyfool
4/5

idontknow
idontknow

@Spazyfool
5/5

Burnblaze
Burnblaze

@Firespawn
Have the table roll an array. Roll 4d6 drop lowest six times, and then they pick where it goes for all characters. Hope that it's worse than the standard array, point that out, and say "You guys wanted randomness."

RumChicken
RumChicken

/tg/thread/55844756#p55844756
/tg/thread/55844756#p55844756
/tg/thread/55844756#p55844756
/tg/thread/55844756#p55844756
/tg/thread/55844756#p55844756

hairygrape
hairygrape

@Flameblow
I'm setting up campaign where I want a few 'general threats' connected to various areas of the world. So far I have orcs, goblins, harpies, undead and ogres / giants. Any cool baddies I have missed?

Emberfire
Emberfire

@girlDog
I wanted to play a Drauger Battlerager, but It is a shame their stuff is based by spells and not cool abilities, I can't use my enlarge while raging.

Guess the campaign will lack Baldaur Blackthane, Dishonoured son of Gracklstugh looking to claim the greatest glories of the underdark by throwing Demogorgon into a full nelson suplex. Out of the Abyss and into the Thunderdome.

BinaryMan
BinaryMan

@BinaryMan
one word is changed to testicles. lol

PurpleCharger
PurpleCharger

@Firespawn
In Deaths House, I had one encounter set up, a small supply closet, but after the first character enters, the door slams shot and locks them in alone, they are then attacked by an animated broom. The door is possible to force open or unlock, but due to bad rolls from the players they didn't manage to get it open while the Rogue had what he claimed was the most intense fight of his D&D career grappling and wrestling a broomstick that was still managing to thwap him in the face comically.

LuckyDusty
LuckyDusty

@Sir_Gallonhead
Arcane Archer: interested to see what kind of changes have been made to it.

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