Continuing from this thread >>55848245

Continuing from this thread ,
Your current adventuring party has been stranded in the horrific Night Land. How do they fare?

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They get bored of the constant Night Land spamming and go somewhere more fun, like Wormwood or The Restaurant at the End of the Universe.

What's so horrific anyway?

The universe and all of its various timelines are dying user. Also:

>Wormwood
>"Interesting"
Not really, friendo.

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What the fuck is Night Land?

From another poster:
>tl;dr for the setting, it's millions of years in the future, the sun went out millions of years ago, and for millions of years humanity has survived in only one place- the Great Redoubt. The outside is stalked by bizarre creatures and phenomena that mean inevitable death for any who exit, but still occasionally men set out on quixotic quests into the Night Land. There is some evidence that there is some positive force looking out for mankind, but it is weaker and more subtle than the forces of entropy. Mankind has evolved to a near-perfect state of existence and collapsed back into ignorance countless times, all within the confines of this single megastructure. The only tenuous link to the past is a small number of people with the psychic ability to recall their previous reincarnations.

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Ummmm, how does *any* of this relate to /qst/, retardo? Are you just so incredibly fucking stupid that you don't even know what an *actual* Quest is?

look at this fugging guy

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What system would be best for running a game in the Night Land? Hard mode what wargame rules would best suit conflict during the darkening of the world?

>What system would be best for running a game in the Night Land?
Probably COC mixed with the most absurdly lethal systems ever devised. This *is* the kind of world where whole battalions of men die within the span of a single week due to how fucking evil the rest of the world beyond the Redoubt is, after all.

>Hard mode what wargame rules would best suit conflict during the darkening of the world?
Not sure. Maybe some of 40k's old edition rules, maybe?

What would happen if a Galaxy Class cruiser dropped into orbit and fired a full spread of photon torpedoes using sierra dispersal pattern and channeled lots of power to the phaser arrays to concentrate firepower on the watchers?

Pic related.

The Watchers would probably absorb the blast then *will* the ship out of existence

As this user said ,
They'd just tank the blast, and annihilate the ship, and slurp up all of those juicy souls within like they were a smoothie.

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The watchers are a thing that was unleashed by some previous endeavour of humanity - funnily enough the usual description of "lovecraftian" critters "coming from beyond this universe" is more from Nightland than Lovecraft's own fiction.

that's basically what you're dealing with with the watchers, more Q than Borg.

Everything else in the nightlands is nukeable or defeatable if not easily iirc, but the watchers are shenanigans and only the glowy things that choose to momentarily low or stop them has any effect.

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I just read about this setting yesterday on TV tropes for the first time and here it is on Veeky Forums.

>neat

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Last Bump for a bit. If this thread is still around, then I'll probably continue then.