Hello Veeky Forums

Hello Veeky Forums
I'm working on my my own campaign for a DnD session with new jobs and everything and with Donald Trump being the final boss..

This is what I came up with so far. Mind giving opinions?

A modern day version of DND where you play as a kid instead of the usual wizards and warriors. You have to brave the trials of the city, sewers, campgrounds, and even the schoolyard to become the most popular kid in school. Fighting enemies such as stray animals (possibly with diseases), unfunny clowns, the rich kid, and the businessman with the tie and suitcase, and the ultimate enemy President Ronald Thump. Becareful though if you lose too much pride you will run home crying to your mommy about this whole situation.

(Character Sheet Statuses and Key Word Guide)
Pride = HP
Energy = MP
Muscle = Strength
Smarts = Intelligence
Street Smarts = Wisdom
Athletics = Speed
Fat = Dexterity
Charm = Charisma

Popularity = Your Level

Your Fears = Every character must have at least 1 fear. If you were to come across a character's fear that you wrote, the character's movement speed will half a bit. There are some other instances where the effect will change depending on your class.

$ = Gold

Babysitter/Teacher/Camp Councelor = The Dungeon Master

(Status Effects)
The Common Cold = Poison
Broken Leg = Paralysis
Broken Arm = Disarmed
Bump in the Head = Confusion
Sleep = Sleep
Run Home Crying to Mommy = Death

(Movement)
You are only allowed to move a number of spaces per turn. The number of spaces are a fifth of your current Atheletics.

(Gaining Popularity)
When your popularity increases, you are allowed one of two options to increase your stats.
1. You can roll two 6 sided Dice, and use the result of each dice to increase two of your stats.
2. Roll a 20 sided Die and increase only one of your stats greatly.

I'll post classes in a bit.

(The Class System, Class Abilities, and Class Bonuses)

"The Sun Glasses Kid"
They don't have a lot of skills. But dang are they cool!

Pride: +15 (Sunglasses do help make you cooler)
Energy: 0
Muscle: 0
Smarts: -3
Street Smarts: +5 (Who needs school?!)
Athletics: 0
Fat: 0
Charm: +10 (Again the shades help)

Weapons and Armors of choice: Knives, Jackets, Pants

The More Expesive, The Better (Popularity: 1): Every expensive item (exceeding over $20) you and your party equip, the more your Charm and Pride increase. One expensive item increases your Pride and Charm by 1.

Pulling your Shades down a bit (Popularity: 2): You pull shades down a bit, gaining the attention of your enemy. Roll the 20 sided Die for the various effects.
1 to 5: The enemy just thinks that stupid and ignores you. Hurting your Pride by 5
6 to 15: The enemy is annoyed by the flare your of sunglasses and now they're targeting you.
16 to 20: The enemy is astounded by your coolness and are now unable to move due to your coolness.

Blackjack (Popularity 5, requires 10 Energy): You feel lucky, you throw a few cards at your enemies. Roll two dice, a 20 sided Die and a 6 sided Die, your goal is to get the magic number of 21. Here are the many results you can get.
1 to 20: You do the same number of damage as the combined dice results towards your enemies.
21: You do 50 damage to your enemies.
22 to 26: You do no damge to your enemies. They just laugh at you, hurting your Pride by 1 to 5.

Get out easy (Popularity 10, requires 10 Energy): You try to charm your way out. You roll a 20 sided Die, you add the results to your charm, if it is over 40 you then get your party out of the battle and keep the items and experience points.

I'm also trying to make things OP as fuck as well.

"The Bully"
The big kid that uses violence to intidate their enemies.

Pride: 0
Energy: -10
Muscle: +8 (Just look at these Muscles! LOOK AT THEM!!)
Smarts: -5 (Who needs school)
Street Smarts: 0
Athletics: +5 (They'll always catch up with you.)
Fat: +10 (Just because they have to be.)
Charm: -8 (Beating up kids kinda helps you be unpopular.)

Weapons and Armors of choice: A plank of wood, knives, pants, shorts, and jackets

Frozen from Fear (Popularity 1): The Bully's fear effects him immensily. They will not move towards or away from the enemy. They can only attack the enemy if he is near them.

Conquerer of Fear (Popularity 1): If the fear based enemy is defeated by the Bully, the Bully conquers his fear and is no longer effected by it.

I'll Punch You in the Face!! (Populairty 2, requires 20 Energy): You punch the enemy in the face. Roll a 6 sided to see how hard you punch them. Multiply your Muscle with result of your Die.

Give me your stuff or else! (Popularity 5, requires 5 Energy): You threaten a single enemy to give you money and items. Roll a 20 sided Die for the following results.
1: The enemy calls for help and you get in trouble. Hurting your Pride by 5.
2 - 6: The enemy doesn't buy your threat and just ignores you.
7 - 12: The enemy doesn't want any trouble and gives you money.
13 - 19: The enemy is afraid of your threat and gives you his items and money.
20: You punch the enemy in the gut and take his stuff. Dick move man!

Piss your Pants Scared (Popularity 8): If the Bully has not conquered his fear, by now whenever they see their fear, the Bully will piss their pants in fear. This will hurt their Pride by 5 each turn. You still have a chance to conquer it though.

Who needs a weapon when you have FISTS! (Popularity 9): The Bully no longers needs a weapon, their fists are amazing enough. When the bully has no weapon equipped, they will gain a +30 boost in Muscle.

I'll Punch You in the DICK!! (Popularity 10. requires 50 Energy): A more powerful version of "I'll Punch You in the Face". Doing twice the power of your Muscle mutiplied with the result of the 6 sided die. But you must roll a 20 sided Die however, if the result is odd it's a boy, if it's even it's a girl and you do no damage to it (Unless the enemy is stated to be Male, example Ronald Thump). This ability can only be used once on an enemy.

"The Unexplained Psychic Child"
How did you get them, who cares! You have psychic powers!

Pride: 0
Energy: +30 (The world around you gives you Energy)
Muscle: -5
Smarts: +8 (You need Smarts in order to move objects)
Street Smarts: -5
Athletics: -8
Fat: 0
Charm: +6 (Someone thinks it's cool.)

Weapons and Armor of choice: Books, shirt, shorts.

I see dead people... (Popularity 1): You only have one fear, and that's ghosts. No need to add another.

I can throw things with my mind! (Popularity 1, requires 10 Energy): You throw something at one enemy with your mind. Roll a 20 sided Die to get results.
1: You throw an empty plastic bag at the enemy. It surprisingly does 1 damage.
2-19: You throw a few objects at the enemy. You do as much damge as half of your Smarts plus the result of the Die.
20: You throw one of your friends at the enemy and do 50 damage but at a price. Your party members must each roll a 6 sided Die, whoever has the lowest number is thrown and their Pride is hurt by half.

Pyrokinesis, AKA, EXPLOSIONS!! (Popularity 3, Requires 20 Energy): You attack everyone with a fiery explosion, and I mean everyone, friends included. Roll a 20 sided Die to get the results.
1 - 10: You don't harm your friends but only do an eigth of your Smarts plus the results of the Die as damage to your opponent.
11 - 20: You do half of your Smarts plus the result of the Die as damage to both your opponents and friends.

Psychic Healing (Popularity 4, requires 10 Energy): You only heals your own Pride by 10.

Calming Myself (Popularity 4): Roll a 20 sided Die. The result of the die heals your Energy.

Cryokinesis AKA FREEZE!! (Popularity 5, Requires 10 Energy): You chuck ice at your enemy! It feels cold yes?! Roll a 20 sided Die to get the result.
1: It's just a measely snowball. It's not that much, just a tenth of your Smarts as damage.
2 - 15: You throw a few chunks of ice at your opponent. It does a fourth of your smarts and plus the result of the Die as damage.
16 - 19: The chunks are now bigger than usual. It now does half of your Smarts plust the result of the die as Damage.
20: They are now Ice Spears. Sharp and Pointy. It does Lethal Damage. Your Smarts and the result of the Die.

Flyrokinesis AKA HAMSTERBALL!! (Popularity 6, requires 30 Energy): Protect you or a friend with a force field. Preventing the target from getting damage for one attack.

Hyalokinesis AKA GLASS CANON!! (Popularity 9, requires 70 Energy): You control the glass around you. Careful though, you will cut yourself. Roll a 6 sided Die to get the results.
Odd Numbers: You cut yourself by accident while attacking mutiple enemies with full Smarts as damage. Leaving you with only a little bit of Pride left. (1 to 5 Pride, depending on what the Die landed on)
Even Numbers: Destroy one enemy.

Vita-Mortokinesis AKA SOMEONE WILL DIE!! (Popularity 10): You now the ability to control life and death, but you can't really control it. So it is up to the 6 sided Die to decide fate.
Odd Numbers: All enemies are dead and you live. You are one lucky son of a gun.
Even Numbers: You couldn't control it and you accidentally kill yourself. You shouldn't have done it.

What's with all this shitty bait recently?

"The Boyscout/Girlscout"
An honest individual, flaunts their badges a lot though, but who can blame them when they get a lot of stuff done.

Pride: +10 (Those are a lot of badges my friend.)
Energy: +8 (You wake up on time.)
Muscle: 0
Smarts: 0
Street Smarts: -10 (You're more used to nature than the city)
Athletics: +15 (You love running around a lot.)
Fat: -15 (That running also makes you lose wieght.)
Charm: 0

Weapons and Armors of Choice: Knives, bows and arrows, guns, shorts, shirt

The Badges Show All (Popularity 1): Every Badge you recieve increases your stats by 1

The Official Uniform (Popularity 1): You can only wear the official scout's uniform. You cannot change it. It's against the rules.

That Badge that shows you're good at Medical Care (Popularity 1, Requires 5 Energy): Heal a party Member of status problems, such as Broken Arm, Broken Leg, The Common Cold, and A Bump to the Head. You have to be near your friend though.

That Badge that shows you're good at Controlling a Situation (Popularity 2, Requires 20 Energy): Help a party member with their fear for about three turns. Hopefully they'll learn to conquer it a bit. You have to be near a friend though.

That Badge that shows you're good at Sharpshooting (Popularity 3, Requires 15 Energy): You short your bow and arrow/gun or throw your knife at an enemy. Roll the 20 sided Die to get the results.
1 - 5: You miss. The enemy laughs at you. Hurting your Pride by 5.
6 - 10: You shoot the enemy in the Foot. Giving them a Broken Leg. A fourth of your Atheletics and the result of the Die is the damage you give to them.
11 - 15: You shoot the enemy's hand. Giving them a Broken Arm. A fourth of your Atheletics and the result of the Die is the damage you give them.
16 - 20: You just shoot their body giving them half of your Atheletics and the result of the Die as damage.

This is far too /pol/ for me.

That Badge that shows you're good at Hunting (Popularity 4): If the enemy is a beast and your party defeats them, you may choose to skin them and sell the pelt. Roll the 20 sided Die to see how much $ you get.

That Badge that shows you're good at Selling Candy and Cookies (Popularity 5, requires 10 Energy): You were given a few too many candy and cookies to sell, so why not share some with friends? Heal a friend that's near you Pride by 15 and +2 Fat.

That Badge that shows you're good at Sprinting (Popularity 6): You were first place in that race last Summer. You get +15 Atheletics.

That Badge that shows you're good at Helping the Eldery (Popularity 7, Requires 20 Energy): You helped the elderly crossed the street before, you can help your friends do the same. If you are near any your friends you may try to move them to safety only by six spaces.

That Badge that shows you're good at Roasting Marshmallows (Popularity 8, Requires 30 Energy): After making a nice warm fire, you roast a few marshmallows and make S'mores for everyone. Roll the 6 sided die for the results.
1: The Marshmallows are on fire. You throw them at enemy giving 5 damage, but your Pride is hurt by 5.
2: You burnt the Marshmallows. This may hurt your Pride by 3 but heals your other friends by 3.
3. They a little over done but still edible. You all heal your Pride by 10.
4: Perfect! Just the right amount of gooeyness you need. You all heal your Pride by 15.
5: Just about done, but you're kinda in a hurry, so you eat what you got. It heals your Pride by 10.
6: You might as well not have added the fire. You guys just eat the Marshmallows. You heal your Pride by 5.

That Badge that shows you're good at Wood Carving. (Popularity 9, Requires 30 Energy): If your friend is the Bully/Creepy Kid and is still carrying the plank of wood, you may ask to take it and turn it into one of the two items.
The Wooden Shield: It makes up for your Fat and gives a better chance of taking a hit.
The Wooden Sword: The most powerful weapon in the game... or so you wish to believe. Hey, it could be.

That Badge that shows you're good at Buying Badges (Popularity 10): You are accused of one of the badges you have was not offically given to you and is one you actually bought. The inspector comes and to check your badge. Roll the 20 sided Die. If the Die lands on 1 - 9 or 11 - 19 (Corresponding to Popularity 1 to 9), you officially lose that skill for dishonesty, however if the Die lands on a 10 or a 20, you are safe and don't lose a skill.

The Badge of Honesty (Popularity 10): If you didn't lose a badge in "That Badge that shows you're good at Buying Badges", you may recieve the Badge of Honesty. This badge goes towards the most skilled scouts, increasing their Pride by 10 and Atheletics by 5.

The Farmboy/Farmgirl
Nothing like a hard day's worth of work.

Pride: +8 (You're a Southerner, be proud of it!)
Energy: +8 (You have a habbit of going to sleep on time.)
Muscle: +8 (That's what hard day of work gives you.)
Smarts: -10 (Your ignorance doesn't help you in this.)
Street Smarts: 0
Athletics: -5 or +5 (You have to run away from the bull occasionally.)
Fat: -5 or +5
Charm: +5 (That Southern Accent is kinda cute)

Weapons and Armor of Choice: Gardening tools, gun, pants, hat, shirt, jacket.

Southern Hospitality (Popularity 1): That Southern Hospitality creates a certain charm around the area. If the player speaks in a Southern accent throughout the whole entire time they are playing, they will heal the party each turn by a fifth of their charm.

Fit or Fatty (Popularity 1): This decides how well you eat your food. Roll a 6 sided Die for the results.
Odd Numbers: You are fat. Slow and can take a hit though.
Even Numbers: You are fit. Fast but can't take that great of a hit.

Fresh Veggies (Popularity 1, requires 5): You give your friends a healthy vegetable as a snack. Each of you roll a 6 sided Die.
1: You really hate that vegetable, but have to eat it, it heals your Pride by 1.
2 - 5: You're indifferent to this vegetable, you heal your pride by 5.
6: You love this vegetable. It heals your Pride by 8.

Tool Spin (Popularity 3, requires 15 Energy): If the Farmboy/Farmgirl has a gardening tool equipped, they can spin around attacking enemies surrounding them. Roll a 20 sided die, it does the result of the Die plus a fourth of your muscle as damage to your opponent. Causes a Bump to the Head to an enemy.

Fresh Fruit (Popularity 4, requires 10 Energy): You give your friends a healthy fruit as a snack. Each of you roll a 6 sided Die.
1: This fruit is a bit sour, but have to eat it, it heals your Pride by 5.
2 - 5: You're indifferent to this fruit, you heal your pride by 10.
6: This fruit is very sweet. It heals your Pride by 13.

Bull Charge (Popularity 5, requires 15 Energy): You charge shoulder first at an enemy three spaces away from you. It does a fifth of both your Muscle and Atheletics as damage to your opponent. Causes a Bump to the Head to an enemy.

Belly Bump (Popularity 5, requires 5 Energy): You bump the enemy one space away from you with your belly. It does a fifth of both your Muscle and Fat as damage to your opponent.

Grapes of Wrath (Popularity 7): Well it's actually more than grapes, it's actually your full garden used as a weapon. Roll the 20 sided Die for the results.
1: You shoot some peas at the enemy. It only does one damage.
2 - 5: You throw carrots at your enemy. It satbs them with their sharp edges. It does a fourth of your Atheletics and the result of the Die as damage to your enemy.
6 - 8: You roll a huge head of cabbage at your enemies. It only moves ahead three spaces of you. It does a fourth of your muscle plus the result of the Die as damage to every enemy it passes.
9 - 11: It's a Grapefruit Grenade! Throw it five spaces away from you. It hits everyone around it doing 10 damage to everyone.
12 - 15: You beat your enemies with a Beet. It does half of your Muscle and the result of the Die as damage to the person your beeting.
16 - 19: You throw an Onion Bomb at one enemy, making them cry home to mommy.
20: It's the Jalepenio of Doom! You eat it and it powers you up! You perform a mix of Bull Charge and Belly Bump at one direction. Doing a fourth of both Atheletics and Fat, half your muscle, and the result of the Die as damage to the opponents in that direction.

Fresh Home Cooking (Popularity 9, Requires 40 Energy): You give your friends a hearty meal. Each of you roll a 6 sided Die.
1: You only see the foods you hate. But have to eat it anyways, it heals your Pride by 10.
2 - 5: It was a filling meal, you heal your Pride by 40.
6: It's filled with all your favorites foods and a dessert. It heals your Pride by 100 and +10 Fat.

The Cliche'd Country Song! (Popularity 10, Requires 50 Energy): You sing a song about how your truck left you for another driver at a bar. Roll A 20 sided Die, the result plus your current Charm will be the damage you give to your enemy. But if your friends decide to you join you it does an extra 20 damage with each friend that sings with you.

The Freaking Nerd
Clearly is smart enough to make his enemies cry through his insults.

Pride: -5 (Bullies made you this way.)
Energy: -20
Muscle: -8
Smarts: +15 (You are the top student at your school.)
Street Smarts: +8 (You know all the good stuff.... in movies.)
Athletics: -5
Fat: +30 (You sit at home all day what you expect?)
Charm: 0

Weapons and Armors of Choice: Books, Pants, Shirts

Scaredy Cat (Popularity 1): You can't help it though. The world is scary.... or at least three things are. Write down three fears.

G Insult (Popularity 1): Roll a 6 sided die, the result is how many words your allowed to say. An eighth of your Smarts and the result of the dice are used as damage to your enemy. Warning though, if you swear, you will be told on and have to eat a bar of soap, which hurts your Pride by 3.

Your Mother!! (Popularity 3): Roll a 20 sided dice, you insult the enemy's mother with the number of words the dice lands on with a Yo mama insult (You are only allowed to go over and under by 3). It does the result of the Die and your Street Smarts as damage, but if you can't think of one within 30 seconds it does nothing.

PG Insults (Popularity 4): Roll a 6 sided die, the result is how many words your allowed to say. A fourth of your Smarts, a thenth of your Street Smarts, and the result of the dice are used as damage to your enemy. You can swear now, but only the minor curse words.

I will invent something!! (Popularity 5, requires 10 Energy): You invent something from your surroundings. Roll a 20 sided die to get the results.
1 - 5: Your invention fails. It hurts your Pride by 5.
6 - 10: It's a bottle rocket! You fire it at your enemy. It does a fourth of your Smarts and the result of the Die as damage.
11 - 15: It's an airsoft gun. You fire it at your enemy like a gangster and it breaks. It does half your Street Smarts and the result of the Die as damage.

16 - 20: You created a freaking robot! It goes to your enemy to attack them but explodes in their face instead. Back to the drawing board. It does half your Smarts and the result of the dice as damage, and a bonus 10 damage.

PG - 13 Insults (Popularity 7): Roll a 6 sided die, the result is how many words your allowed to say. Half of your Smarts, a fourth of your Street Smarts, and the result of the dice are used as damage to your enemy. You can now say more mature curse words.

Here's my review of this!! (Popularity 8): You can review one target. Either an enemy or a friend. Roll a 6 sided Die to get the results.
Odd Numbers: It's Crap! This makes the target feel bad about themselves and halfs their stats by half for three turns.
Even Numbers: It's Perfect! This makes the target feels good about themselves and increases their stats by half for three turns.

R Insults (Poularity 10): Roll a 6 sided die, the result is how many words your allowed to say. Your Smarts, half your Street Smarts, and the result of the dice are used as damage to your enemy. Every word in now in your arsenal! EVEN THE BIG FOUR LETTER WORDS.

"That Creepy Kid"
Seriously what is up with you? Why are you playing with dead animals?

Pride: 0
Energy: 0
Muscle: +10 (How else do you carry those dead things?)
Smarts: +10 (How else do you know it's dead?)
Street Smarts: 0
Athletics: +5 (You are good at sneaking)
Fat: -20 (Do you even eat anything?)
Charm: -15 (You do play with dead animals.)

Weapons and Armors of choice: Anything.

I'm Capible of Anything and Everything (Popularity 1): The Creepy Kid can use all items, even the ones exclusive to the other kids.

You Love Playing with Dead Things (Popularity 1): You have no fears. Don't even bother writing any.

Creepy Thing for a Kid to Say (Populairty 1, Requires 5 Energy): You say something creepy to the enemy. Role the 6 sided Die to see the result.
1, 3, 5: The enemy thinks your creepy and stays away from you. Halfing their speed.

2, 4: He laughs at you. He doesn't take you seriously enough.
6: He thinks you're possessed by the devil, or at least Ronald Thump. He at runs away from battle.

Wanna Pet Him? (Popularity 2, Requires 10 Energy): You show off one the dead animals you keep in your backpack. Roll the 20 sided dice for the result.
1 - 5: It's a dead rat. The enemy pukes from the smell. Dealing the result of the dice as damage to your enemy. It also gives them the Common Cold.
6 - 10: It's a dead crow. It's not dead though and pecks the enemy in the face dealing a fifth of your Atheletics and the result of the Die as damage.
11 - 15: It's a dead cat, but you squeeze it to make hack up one last furball and maybe it's heart. It has a very long range. It does half your Smarts and the result of the Die as damage to your enemy.
16 - 20: It's a dog's head. Great for ventriloquism. So you use it to bite the enemy's arm. It does a fourth your Muscle and the result of the Die as damage and gives your enemy a Broken Arm. You must be near an enemy though.

Hello....... (Popularity 3, Requires 20 Energy): You sneak up behind someone somehow. How do you do that? Choose an enemy to go up behind them. You may also attack them from behind if you prefer.

Choose..... (Popularity 7): You must choose one of the abilities you're about to recieve. Once you do, you will discard this ability and the ability you didn't pick.

Dual Weilding (Popularity 7): You may now carry two weapons and use them as one handed weapons. You can also attack twice.

Bring Them Back to Life (Popularity 7, Requires 40 Energy): You bring one of the various dead animals in your backpack back to life. Use this ability before using "Wanna Pet Him?" (Spending another 10 Energy), you will now recieve an ally in combat. You can't use "Wanna Pet Him?" after this. The animal ally will die (again), from taking one blow from an enemy. Roll the 20 sided Die for the results.

1 - 5: The a dead rat now becomes a Plague Rat. She will now give you the power to give people the Common Cold whenever you attack someone.
6 - 10: The dead crow becomes a Dreadful Raven. He will now peck people on the head after you attack, using a fifth of your Athletics, for extra damage. It will also give them a few Bumps on the Head.
11 - 15: The dead cat becomes an Unlucky Black Cat. He will now hack out furballs on his own accord. Using a quarter of your Smarts as extra damge to a any enemy.
16 - 20: The dog's head becomes a Terrible Cerberus. So three floating dog heads that will bite three nearby enemies. Attacks their enemies three times using a tenth of your muscle.

Ultimate Payback (Popularity 10, Requires 100 Energy): You may have a lack of Fat, but that doesn't mean you can't take a hit. If the enemy hits you and nearly kills you, you can counter them with a near fatal embarrassment. Dealing the same amount Pride you lost and thensome!

Last one. Still updating though.
What do you think?

>What do you think?
i think this is a pol bait thread and it just got reported

Is there a choice to finally start loving your children properly?

Jesus Christ
That genepool must be shallower than a puddle in the roadside

whats the next step of you master plan

Two more classes and monsters for each campaign.

>What's with all this shitty bait recently?
To OP's credit, he put a lot of work into this.

It's awful work and he should be ashamed, but he still did a lot more work than most of the posters on Veeky Forums.

>the eyes get progressivley larger each generation

I commend your autistic dedication to this. It actually sounds pretty cool

I missed you, Tomaruposter

why don't you just invest in a generic system? you're doing a lot of work but in my experience D&D doesn't work for things it wasn't designed for, its a pretty limited system

Woah, that's a LOT of effort put into this thread. If janitors remove this, they're dicks.

I was hoping that you died.

Just so that way you get the result you wanted here's my feedback.

Sunglasses: Only seems to be an HP Tank and a distraction. So he's completely useless.

Bully:Seems fair enough.

Psychic: Very OP and seems very much like a double edged sword. He's possibly the best and the worst of the classes because of how much he selfdestructs himself.

Scout: Too many Abilities that help out.

Farmer: Same as Scout.

Nerd: Way too OP with no risks involved.

Creepy Kid: Also overpowered but barely has no defense whatsoever. I do like the Necromancer approach though.

Fuck Drumpf and FUCK WHITE PEOPLE

...

Two more classes?

What else can you possibly add?

You already got every stereotype.

>modern day version of DND
No

So this set has two glass canon characters?