Starfinder

Hi, I'm a GM of starfinder, I have 2 groups of players, a first IRL with whom I'm playing with maps and pawns, I'm mastering at home and my girlfriend and some friends are the players (I have also my own PC acting as a NPC).
I actually have a second group (including my girlfriend and me as NPC) but by roll20 and skype (to play with friends far from my home), the 2 types of game are interesting but quite different. The immersion is better by roll20 but IRL it's more friendly.
what are your experiences as GM or as PC in starfinder ?
my players love a lot starship combats but it's difficult and it's taing a lot of time.
we have never done some vehicle clase for the moment, did some of you ever try ?
we are playing scenarios of starfinder society plus some side quest I have created on roll20.

Other urls found in this thread:

docs.google.com/document/d/1DmcJzCs8dzoFJC1CTOjnXJsLyyw2E0yMSJE6118zVbM/edit
docs.google.com/document/d/1eJTPjjnh2x9KIkowalufnJqia6Rxdy1hVciIgAHo4lg/edit#heading=h.22jwf7c183uc
giantitp.com/forums/showthread.php?541987-Starfinder-Dreamscarred-Press-Announces-the-Psionics-Guide-Playtest
twitter.com/SFWRedditImages

(vehicle chase, not vehicle clase)

I like Starfinder but it's super boring in combat. You just shoot your gun and that's it, unless you play a Solarian

I'm GMing a game via Discord and Roll20, and I'm playing in a second one by the same means. As a GM I very much like Starfinder, the improvements it gets over Pathfinder's system are welcome without making things unfamiliar. I'm running the adventure path books so far, and like them well enough.

Combat is a breeze so far, and there's plenty of room and toos to make interesting puzzles and mysteries. The fact that Starfinder encompasses many sci-fi tropes means that I can bring in things I normally couldn't with just regular high fantasy. I can introduce things such as alien logic and language, which might be something like a language based entirely off of predicate logic that is tied into a base seven number system that my player's Technomancer or Mystic must decipher in order to figure out how to use a derelict ship's life support systems.

And on top of this, I can use all those familiar high fantasy goodies without it clashing with the flavor of the game. So, that save freakadelic base-seven number system and predicate-logic-language could hold within it some tie to a mystical mechanism in space-time that adds some intriguing magical functions to an environment.

As a player, I like the system just as much. There's a wide range roles to play and every race and class has plenty of things they can do. And in particular I LOVE that in space combat every single class has a way of contributing. It is very hard to be left idle in a session without something cool or useful to do.

Paizo just released some Starship errata that might be helpful to you: paizo.com/starfinder/faq#v5748eaic9w54

It changes Starship combat to, among other things, have easier skill checks and enable the use of class features that enhance those checks.

The vehicle rules are kinda...they're not the worst ever but Starfinder definitely did not make good ones.

it's just replacing the factor tier x 2 by tier x 1.5 ?

The link is to the bottom, you gotta scroll up to see the rest of the FAQratta.

Are we just gonna use this as the Starfinder General for the moment, or what?

I have mastering a scenario of assault on a pirate starship, another of dismantling a gang (with an illegal casino hidden by a warehouse), another with ice cave in the dark side of verces with a secret base of terrorists with missiles launchers and a reptilian at head of them and a last one with the PC awaking in an empty shuttle ship inside a stasis chamber, with no explaination and no memories... (a typical SF scenario...). they loved of these scenarii

I guess, the other topics disappeared

Are these Starfinder Society scenarios?

nope, I created them as side quests for players who miss some scenarios, to stay at the same level as the other players

Afternoon y'all. DSP's continuing our playtest for the psionics guide. The first part is still here for folks that need the link or haven't seen it yet: docs.google.com/document/d/1DmcJzCs8dzoFJC1CTOjnXJsLyyw2E0yMSJE6118zVbM/edit

That bit contains the psionic races, the aegis class, and some initial psionic feats, all of which have been updated since the last time there was a Starfinder General hanging around.

We also just pushed part two, Encryption Decoded, here: docs.google.com/document/d/1eJTPjjnh2x9KIkowalufnJqia6Rxdy1hVciIgAHo4lg/edit#heading=h.22jwf7c183uc

That has the Specialist class, the Autohypnosis skill, rules for manifesting powers, and around 40 powers.

Your feedback is welcome and appreciated. Our readers have been a big help thus far.

Hey, potential future starfinder GM here. I have the main rulebook but I'm not sure what else there is/which of it is good.

I'm planning a campaign where a Nigel Thornberry-esque Envoy travels the reaches of the galaxy with a party, finding the most exotic/dangerous/bizarre specimens in xenozoology and doing croc hunter/david attenborough type documentaries on them.

Are there any good examples of weird animals in the starfinder books? Do you guys have any good ideas for cool/weird creatures? So far I've got

>Brain Worms
>An elusive animal that teleports away at the first sign of trouble, making it hard to film
>A space-whale-type creature
>Creatures that live in the Drift
>A giant hyper-aggressive kaiju

Anyone have any better ideas?

Alien Archive has those tentacle-wolves that shoot darts that fuckin' kill you and hatch more.

Sounds horrifying! Great!

>A space-whale-type creature
Oma, in the Alien Archive. Can be fought with starships and its corpse can be turned into a starship.

Official brain worms are sorta absent at the moment. You could port over brain worms from Psionic Bestiary (Dreamscarred Press, Pathfinder) but that has other problems like how the fuck do you handle their psionic powers etc.

Drift creatures have two though. Incident at Absalom Station (Dead Suns #1) introduces the Driftdead and some weird thing whose name starts with a G, both of which you fight in the adventure.

Alien Archive also has a kaiju with that subtype, and a giant spaceship devil kaiju

Alien Archive has a ton of additional creatures. And several new playable races as well.

Cool I'll get alien archive then. I might homebrew up some stuff, I'm not worried about balance as much I just want them to be interesting monsters.

You can probably find some of this stuff on the Starfinder SRD if you don't wanna drop dosh. I dunno if the monsters from the adventure paths are there or not but most of those are NOT in Alien Archive.

Looks like you may get be in luck for manifesting, given that Gareth just posted the playtest two posts up from you with manifesting rules.

Look here:

I think you meant here

Kinda reminds me of the old Spelljammer monster that's literally just a singing planet.

Spelljammer was weird

I did. Thanks.

Almost forgot: if for some reason the thread drops off and you need to reach us with your feedback, we've got a playtest thread up here giantitp.com/forums/showthread.php?541987-Starfinder-Dreamscarred-Press-Announces-the-Psionics-Guide-Playtest

I've found that giving them more things to shoot, mostly smaller things nearly harmless on their own, and coming from other directions, is usually enough. It forces them to be more dynamic and do more than just shoot guns in one direction from behind easy cover.

Well this was fun while it lasted, moving over here:

No thanks.

request dead suns #3

did you forgot "a night in the nightarch" ? (starfinder society #6) ?