/osr/ - Old School Renaissance

haveahappyday
haveahappyday

Welcome to the Old School Renaissance general discussion thread.

Trove:
http://pastebin.com/raw/QWyBuJxd
Tools & Resources:
http://pastebin.com/raw/KKeE3etp
Old School Blogs:
http://pastebin.com/raw/ZwUBVq8L

Previous thread:
/tg/thread/57365743#p57365743

DM Question: What's the best monster you've made for a game?
Player Question: What's best homebrew monster you've encountered in a game?

All urls found in this thread:
http://pastebin.com/raw/QWyBuJxd
http://pastebin.com/raw/KKeE3etp
http://pastebin.com/raw/ZwUBVq8L
https://buzzclaw.blogspot.com/2017/02/social-standing-sub-system.html
http://elfmaidsandoctopi.blogspot.ca/2013/08/curses-d1000-curses.html
http://elfmaidsandoctopi.blogspot.ca/2015/12/d100-unwanted-things-from-back-of-magic.html
https://coinsandscrolls.blogspot.ca/2017/10/medieval-cooking-small-feast.html
https://www.youtube.com/watch?v=7cv4QkaWEYU
https://coinsandscrolls.blogspot.ca/2018/01/osr-cholerids-and-fever-city.html
http://www.grey-elf.com/
https://www.youtube.com/watch?v=W2F1r4Jh7CA
https://campaignwiki.org/wiki/LinksToWisdom/Preparing_and_Running_the_Game
http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon
http://www.darkshire.net/jhkim/rpg/dnd/dungeonmaps.html
http://www.gutenberg.org/files/42259/42259-h/42259-h.htm
https://oglaf.com/specialty-breeds/
https://coinsandscrolls.blogspot.ca/2018/01/osr-class-biomancer.html
https://youtu.be/AtsuxVke0pI
http://www.trhickman.com/dragonlance-selling-dream/
Snarelure
Snarelure

What's the best monster you've made for a game?

Booteefool
Booteefool

@haveahappyday
What's the best monster you've made for a game?
Do ones made for modules that I haven't run yet count?

likme
likme

@haveahappyday
What's the best monster you've made for a game?

Pseudo-dragon Dragon that was a boss of a wizards mental dungeon prison. The familiar was the second after the wizard to be imprisoned, and it's thoughts warped it's part of the dungeon into a warped perspective. The players became so tiny that the pseudo-dragon familiar was the size of a regular dragon. The lair was a giant version of the wizard's study. It's attacked were projected emotions and physical dragon attacks.

Methshot
Methshot

@Booteefool
Did you make the module?

King_Martha
King_Martha

@Methshot
Yes.

Booteefool
Booteefool

So I'm thinking of making a setting for my players to play in where almost all of the classic D&D modules (and numerous modern ones for OSR) exist in a semi-post-fantasy-apocalyptic setting.

Would the world be too crazy?

Gigastrength
Gigastrength

@Booteefool
Mad Max type post-apoc, stealth post-apoc where they wouldn't notice unless they're paying attention or Dying Earth?

Methshot
Methshot

@Booteefool
So basically, a Points of Light type of world with more gonzo?

Skullbone
Skullbone

@haveahappyday

I'm rather fond of the Legion of the Damned. It's a blatant ripoff of the Evil Dead, but it's fun as hell to use when fucking around with PCs.

Garbage Can Lid
Garbage Can Lid

@Gigastrength
Mad Max type post-apoc
not Mad Max type mid-apoc

cum2soon
cum2soon

@Booteefool
That's basically the setting I run; a mix of fantasy and post-apoc.

There is nothing cooler than a Wizard using a maglight as his wand or our fighter, King Shred, who hones a battleaxe that is basically a sharpened stop sign.

Other points of fun were the Halfling Raider negotiations gone wrong with a submarine torpedo and a sledgehammer or the Cleric worshiping about 60 CRT televisions playing a VHS copy of Snow Dogs 2.

askme
askme

@Methshot
I guess?
@Gigastrength
Hints, rumors and artifacts lend credence to a former "golden age" but then everything collapsed so that all the remains now (so many years later) are ruins, dungeons and such.

CodeBuns
CodeBuns

quick i need d100 cursed scrolls

Skerples need not apply

haveahappyday
haveahappyday

@CodeBuns
What's your setting like? What sort of things are no go? How screwy do you want the scroll to be? Do you want descriptions of how the scrolls activate as well/variants on scrolls?

BlogWobbles
BlogWobbles

@CodeBuns
1 - spell works but you piss yourself
2 - spell works but all sounds you make have their volume increased by 300% for 1d4 hours
3 - spell works but you smell like delicious bacon for 1d4 hours
4 - spell works but you can't cast spells 1d4 hours
5 - spell works but it affects a random target

New_Cliche
New_Cliche

@King_Martha
what did you draw this with?

idontknow
idontknow

@BlogWobbles
6 - spell works but a disembodied voice tells you to drop these obsolete rules and go play Pathfinder instead

TalkBomber
TalkBomber

@idontknow
Bah, I'll never finish mine in time, I'll toss in my lot

7 - The scroll explodes once you read it, 3d6 damage in a 20’ radius.
8 - You can decipher the scroll just fine, but casting it will always cast it on yourself, attempting to transcribe it will also cast it on yourself.
9 - The scroll grows a mouth, save or it bites 2d6 fingers off.
10 - Clears all memorized spells out of your head. If you don’t have any spells, you lose d6 Int, permanently. Spell casters are allowed a save to avoid the Int loss.
11 - You now believe the scroll contains an infectious idea and you must prevent anyone from reading it. You can’t let anyone know this.

Snarelure
Snarelure

@New_Cliche
Time and MSpaint

CouchChiller
CouchChiller

Need some good modules that will last 2-3 sessions tops. Preferably not just a dungeon crawl.

Ignoramus
Ignoramus

@TalkBomber
12 - the scroll has no effect but screams "HEY THERE'S AN ENEMY HERE!" ; GM makes an encounter check

@CouchChiller
Night of the Walking Dead
The Awakening

girlDog
girlDog

@CodeBuns
12 - Summons a giant, magic resistant eagle that will harass the spellcaster at every long rest until dealt with
13 - Spell gradually mutates the wizard into a kobold with every casting on a failed save
14 - Discard your spell list and roll up a new one
15 - Scroll can only be read by non-spellcasters
16 - Scroll causes the character to hear the begging of every enemy as they die. Madness ensues.

idontknow
idontknow

@Snarelure
broh. link your blogspot

Emberfire
Emberfire

@Snarelure
can I see the statblock

massdebater
massdebater

@Emberfire

Sure.

The Unconquerable Ulazoo (5 HD, 1d4 peck attack, can grow arms)
AC: 12
Number Appearing: 1 in 10 chance of breeding pair, otherwise just 1
Morale: 14

Extremely protective of its nest, the flightless Ulazoo's territorial nature means it commonly fights dangerous creatures like adventurers, ogres, gnolls, and so on. Naturalistic scholars believe it developed its incredible abilities so it can survive in a dungeon environment.

The first time it is struck, it grows two arms. By giving up its peck attack for a round, it can grow another arm. By not moving it can grow two arms. Every arm grows with a fully formed weapon and can be used to make an attack or to grant +1 AC to the Ulazoo for a round by parrying attacks. If you're using an axe, you can target its arms with a +1 attack roll, on a hit destroy one arm. The Ulazoo does not feel pain or take damge from its arms being destroyed.

Its arms, despite appearing totally human and fleshy, provide seemingly no nutritional value and rot three times as quickly as normal meat. The weapons they drop rot at the same rate as the meat, quickly rusting away and crumbling to dust, but can be used as normal weapons until then.

PurpleCharger
PurpleCharger

@girlDog
17 - Scroll works but if the spellcaster already knew the spell they forget it. If it's a divine caster, they may never gain access to the spell again for 1 year.

StonedTime
StonedTime

@girlDog
13. - 17.
@PurpleCharger
18.

19. All matter, solid or liquid, that the caster can currently see becomes invisible for 1d12 hours.

Booteefool
Booteefool

@idontknow
Why though?

@StonedTime
20 - a reversed time stop is cast on the caster for 1d4 rounds

girlDog
girlDog

I'm trying to think of various modifiers for reaction checks. Racism against/in favor of a party member, good offers versus bad offers, clashing alignment, initial player impressions/dispositions, PC reputations, what other factors could be considered when making a reaction check?

Snarelure
Snarelure

@CodeBuns

This doesn't need to be a whole list.

Just have the caster roll a 1d100 and go to a corresponding spell effect and reverse it or fluff it as being negative for them.

ie; Sleep cast on the caster, or Floating Disc picking up their rations and floating down a pit

SniperGod
SniperGod

@girlDog
I just always do this
If you're a racial enemy (dwarfs and orcs) then you treat your Charisma modifier as negative.
Yes this means that unlikeable dwarfs can get along better with orcs than likeable, but it makes sense in my head. You hate them for being dwarf. If you're an unlikeable dwarf, you're less like a dwarf, and thus, more likeable to traditional dwarfish enemies.

TreeEater
TreeEater

@massdebater
so... domesticate one as a mobile armory for an adventuring group?

SniperWish
SniperWish

@StonedTime
20. Spell doesn't function, instead subtracts 1 year from the countdown to the next Modron March

iluvmen
iluvmen

@TreeEater
You have to wack it in order to start the arm growing so I'd figure that's going to be very difficult at best. Plus, its weapons are only really good for a couple of hours, making it only that useful if you need to arm a lot of people really quickly for a short skirmish, unless you're going to be hitting the bird and then cutting its arms so it grows more a few times per day

TalkBomber
TalkBomber

@TreeEater

Good luck.

King_Martha
King_Martha

/tg/thread/57365743#p57385503
I don't know that they do suck at fighting. The referee book says to cap AC at 18, so the toughest enemies and monsters will never be more than 18 AC
Yay! A 20% chance to hit your target! Because nothing says "I don't suck" like having a greater than 50% chance to miss three times in a row.

Booteefool
Booteefool

@girlDog
Social classes
Class in general
I wrote some stuff about it here https://buzzclaw.blogspot.com/2017/02/social-standing-sub-system.html though I'm not sure if I'd use them now.

@idontknow
Here it is.

PackManBrainlure
PackManBrainlure

@Booteefool
reads blogpost
I...can see why you wouldn't use them now.

CouchChiller
CouchChiller

@CodeBuns
Skerples need not apply
No application needed because of awesomeness, I assume.

Anyway, important guide. Before writing a table, check to see if there's already one on elfmaidsandoctopi.
http://elfmaidsandoctopi.blogspot.ca/2013/08/curses-d1000-curses.html

Oh and also this table is good too.
http://elfmaidsandoctopi.blogspot.ca/2015/12/d100-unwanted-things-from-back-of-magic.html

TalkBomber
TalkBomber

@girlDog
apparent social status. hygiene/cleanliness, being covered in sewage or blood isn't conducive to diplomacy. anything that might inspire awe or fear. relative size of the group; you're not going to bother talking with a single bandit, but when 2 dozen bandits show up, you might reconsider. Could tie that into a 'social rank' I suppose.

LuckyDusty
LuckyDusty

@PackManBrainlure
That's fundamentally the problem with trying to expand OSR systems. The reaction table as presented in most OSR games is literally just a table and a few lines of text. What @girlDog
suggests adds 2-5 extra tables or more depending how serious he is about the racism bits. I know I wouldn't consult 3-5 tables mid-session to determine one reaction, so the whole point is kind of moot.

It's the double-edged sword of OSR stuff; it's very easy to expand but very hard to compress. You've got to stop and say "what do I NEED" when you're expanding reactions, or initiative, or what-have-you, otherwise you end with those shitty Imagine articles that only have 1/2 a page of game material stretched out to 7 pages.

So for reactions, the question isn't necessarily "what can I add" but rather "what's important to my game/setting and that I can easily collate for myself in a page or less"

ZeroReborn
ZeroReborn

@King_Martha
I have so many questions about this.
Why that map shape?
If it's a dungeon planet, where do the stairs up from level 1 lead?
Isn't it a huge asspain to draw your maps in MSPaint, to the point where actually coding a mapper that produces the exact same look would be faster and easier?

Fried_Sushi
Fried_Sushi

/tg/thread/57365743#p57400542
but fear ain't one of them
Not true at all!
Fear isn't a thing creatures have, like some sort of stupid aura effect. It's not supernatural. If you see a wailing soul-draining spectre you might be afraid not because it's generating a negative energy field but because it's /frightening/. So roll under your Save or be afraid of the thing. Save vs Fear.

So maybe it's storygaming bullshit to tell your players "you are afraid" because it reduces some magical thing called agency, but I don't have trouble rolling the dice to tell them that they are dead. Sure, ideally, the descriptions and context induces fear, but that's not always going to work.
" Isn't the whole point of OSR and morale systems that PCs are either brave or deranged (or both) because they're controlled by the players, not the GM?
I've never seen that as one of the core components of OSR games. People might disagree. I don't think of characters are murderous wargame automatons. They're people, with real fears and real goals.

As for fear, there's degrees of severity or likelihood of tests. If the players are fighting a dragon and they know there's a dragon present, they've scouted, and they are prepared... no test.

If they stumble across a dragon while in formation, torches up, ready for a fight, at full HP... probably no test.

If they stumble across a dragon while scattered, in near darkness, while injured and paranoid and jittery... test.

And I usually leave the result of the test fairly open. PCs can run or cower or do whatever the player thinks their character would do when they were afraid.

It's just another tool to make the game feel more "real" and less like a board game. It helps "illustrate the shared mindspace", to spew some hipster nonsense.

Booteefool
Booteefool

@Fried_Sushi
magical thing called agency
Sounds like it's time for someone to read Courtney's agency article series.

massdebater
massdebater

@ZeroReborn
May as well post the PDF now

Why that map shape?
Each level is shaped like a die; Level 1 is d20 with twenty triangular faces, Level 2 is (probably) a d12 with twelve pentagonal faces, etc.

If it's a dungeon planet, where do the stairs up from level 1 lead?
There's a surface. It's mostly featureless and quite lethal though.

Isn't it a huge asspain to draw your maps in MSPaint, to the point where actually coding a mapper that produces the exact same look would be faster and easier?
Eh, I'm used to it and I have no patience for coding. I do make my concept map using pen and paper first then copy it.

Burnblaze
Burnblaze

@Fried_Sushi
I'm also not afraid to tell players what their characters think, sometimes. This is a bit of a leery and controversial thing, so I should point out that it needs to be done carefully and wisely and rarely. It's providing information about the world, same as describing a painting the players see or the walls they are climbing. I'll only do it when description and context, for reasons of time or complexity or whatever, can't get the job done.

So I might say, "You think you can trust this person," or, "You're feeling a little hot under the collar. She beckons you upstairs," or "This peasant's attitude really rubs you the wrong way, as a knight," or "As an experimental wizard, you think the Thief's scheme is totally feasible."

And the player can go, "Wait, no it doesn't, because X". Maybe I've misread how they think their character thinks. But 99.9% of the time we're on the same page, and I've just provided a little bit of inconsequential clarification to a scene.

BlogWobbles
BlogWobbles

@massdebater
And just for the hell of it here's a badly "corrected" scan of the L1-Z1 map. Original the content, donut steal

King_Martha
King_Martha

@massdebater
Fuckin' cool actually. I'll take a look at that PDF now.

Carnalpleasure
Carnalpleasure

@Booteefool
I have. It's just... a really tricky concept. Probably the trickiest concept at the core of RPGs. And I really dislike Courtney's writing style, but that's neither here or there. It's like "balance" in a competitive game.

So maybe I'm committing abominable heresies to some people, but it works. don't think there's an absolutely hard line between the GM's role as world-creator and set-dresser and the player's roles as actors and motivators. There's overlap. Players can tell me things about the setting; I can tell players things about their characters. We share the conceptual space in which this thing called a game exists.

('course that doesn't work in a purely competitive/board-game-like OSR experience, where narratives are generated entirely mechanically, often outside the control of the GM, purely using tables or tools.)

Boy_vs_Girl
Boy_vs_Girl

@LuckyDusty
Actually, I'm not so much adding any tables as I am adding a single chart of small modifiers. The reaction roll chart is more or less the same as the one in AD&D, so it stays incredibly simplistic. What's important to my game (outside the dungeon) is politics, reputation, and cultural attitudes. I'm not looking for anything deep and involved, but I do want the players to consider the company they keep and the decisions that they make when dealing with persons of interest, among other things.

cum2soon
cum2soon

@Carnalpleasure
spoiler
To be honest, I agree.
After reading your followup posts, I can actually see how they'd work with agency. You'd have to have player buy-in, which I don't always have, hence the "abominable heresy" reaction. I've also not had that much luck with integrating players into the setting creation role.

massdebater
massdebater

@Boy_vs_Girl
Actually, I'm not so much adding any tables as I am adding a single chart of small modifiers. The reaction roll chart is more or less the same as the one in AD&D, so it stays incredibly simplistic. >What's important to my game (outside the dungeon) is politics, reputation, and cultural attitudes.
That's good. You sound like you have a solid focus.
The only other advice is to write only what can think of easily (don't spend hours deliberating or trying to brute-force it an idea) and once you're done, look over any spots that are open to ambiguity or if there are things the PCs will probably try to do that need to be accounted for in the rules.

Skullbone
Skullbone

@cum2soon
Not that guy but I've had good luck with using Beyond The Wall's campaign generation for session zero and I took a cue from apocalypse world and have some questions I think are interesting for random encounters to ask the players when they end up drawing one. I keep notes on their responses and work them into other things that come up game wise later. Like I asked them what they found in a cave other than the treasure and someone said cave painting, I asked of what, someone else said crude representations of the setting's orc equivalent, now there's a wandering nomad group of them in the random encounter pile.Its not much but it helps me think of stuff and gives them more tangible reference points.

CodeBuns
CodeBuns

@cum2soon
It depends on your players. Players who have played for years, but who've never run a game, let alone a different system (or system family) are awful for that kind of thing.
New players and experienced players are great.
I don't even have explicit buy-in, really. It's just a natural part of how I run games.

But going back, I think it's useful to make fear a part of the world and not just a mechanical thing.

Lord_Tryzalot
Lord_Tryzalot

simultaneously, a few threads over, anons are sperging out about MUH MEN and MUH WOMEN in a thread about sex dolls
That Guy thread is racebaiting yet again
Jumpchain
/pfg/

I foolishly looked at the catalog. Don't change, /osrg/ bros. This truly is the best general.

kizzmybutt
kizzmybutt

@Lord_Tryzalot
Jumpchain
I just can't understand what that general is even about. Is it a quest? Only it doesn't even make sense.

Bidwell
Bidwell

So at the local FNM gathering tonight, I got to talking with my buddy and a few other magic players about the various different D&D games we've each played over the years, and the topic of props came up.

Now, my mother found a huge roll of newsprint I plan on commandeering for making maps, various scrolls, bounties and whatnot, and pretty much everyone listening in said that while that would be a cool idea, not a one of them have really had a DM that did stuff like that.

To me, just the tactile feel of actually having to crack open a wax seal on an important document, or unfurling a map to try and plan out the next adventure, or even just sitting down for dinner and finding that the DM made food similar to what our characters would be eating at the local inn is as much of a part of a good D&D game as a decent story and group.

Have you had props in your game, whether as a DM or a player, and have they helped with the immersion for you and your group?

Flameblow
Flameblow

@kizzmybutt
It's an autism singularity.

@Bidwell
I've never gotten to use props but they do sound pretty useful/fun.

VisualMaster
VisualMaster

@Bidwell
Closest to that I've done is having tiny paper miniatures of my players' Troubleshooters for Paranoia. IT was really fun to smash, tear and munch on them.

GoogleCat
GoogleCat

@Bidwell
I don't tend to use a lot of props, but I do like using food. I actually made a medieval fest from the original recipes for my players: https://coinsandscrolls.blogspot.ca/2017/10/medieval-cooking-small-feast.html
It was very good.
I try to create immersion from the story, but I'm a sucker for garlec ygrounde.

Evil_kitten
Evil_kitten

@kizzmybutt
You know how normies see us RPG people?
That's how we view Jumpchain.
It's a convenient reference point. I don't understand what it is, but it's been going on for ages, it seems, and it vaguely worries me. I hope they're having fun.

SniperGod
SniperGod

@kizzmybutt
I think it's a specific genre of CYOA. Heavy on the power trip.

Methshot
Methshot

If Wizards use magic by drawing power from planes of existence, how do you flavor in the standard MU spells list?

New_Cliche
New_Cliche

@Methshot
That's broad enough to not require reflavoring in my opinion

DeathDog
DeathDog

@Methshot
I'd edit the miscast or disaster list to include accidentally opening portals to other planes. A pinprick portal to the Elemental Plane of Fire, even if it lasts for just a few seconds, is very dangerous.

How silly are your planes? Elemental Plane of Tentacles? Bees? Elemental Plane of Men Named Cuthbert Horatio Bartlby the Second?

Also, have famous planes with famous summons, if you've got summoning spells. Air Servants come from X plane. Tenser's Floating Discs are manta rays from Y plane. Etc. Backform the biology of these planes.

5mileys
5mileys

@DeathDog
miscast or disaster
We're not all playing DCC, user.

hairygrape
hairygrape

@5mileys
BUT MAGIC MUST HAVE CONSEQUENCES TO CURTAIL CASTER SUPREMACY REEEEEEE

Evilember
Evilember

@5mileys
Never said you were. I assume you're playing the GLOG.

CodeBuns
CodeBuns

@New_Cliche
I mean the more utility-type spells that don't have an obvious source of power:
Charm, Sleep, Grease, etc.
I was considering adding an ambiguous "plane" that is the easiest to control: Tides of Chaos.
Anything that doesn't fit neatly into an elemental plane comes from Chaos.

@DeathDog
Tenser's Floating Discs are manta rays from Y plane
Love this, maybe I'm just overthinking things. I could see floating manta rays coming from the Plane of Air.

miscast or disaster
Next up is creating charts for each type of plane drawn from...

Garbage Can Lid
Garbage Can Lid

@CodeBuns
he doesn't use the Elemental Chaos/Twilight Forest
pleb

Boy_vs_Girl
Boy_vs_Girl

@hairygrape
Has anyone seen a good way to implement this without being obnoxious? DCC's endless tables and the GLoG's Mishap->doom setup (it's nice thematically, but, mechanically, eh) are what I would consider obnoxious. Last Gasp's Maleficar system is even more obnoxious that I'd rather port in GLoG Mishaps and Dooms than use it.

GoogleCat
GoogleCat

@Boy_vs_Girl
Funny story. Most of the time, my players are casting spells with 1 or maybe 2 MD, even if they've got access to more. Mishaps are very rare. Haven't got a single doom yet.

So if you want regular mishaps, this might not be the route. In theory, yes. In practice, they seem to prefer more low-power spells to big flashy explosions. So far, at least. We'll see if the latest crop of wizards to hit level 4 keep up the tradition.

DeathDog
DeathDog

@GoogleCat
Oh, yeah, I'm aware of the low probabilities. I made that chart. I had insomnia that night and doing repetitive math problems helps. I'd just read over the magic system the other day and wanted to stress test it. It's just very hard to integrate into a traditional rpg class/leveling system and lacks the granularity I'd prefer. It goes straight from "wacky inconveniences" to "your career is over."

Dreamworx
Dreamworx

@DeathDog
. I made that chart.
Heh.
Also, I'm fairly sure my players will go on hilarious Doom-solving quests, should the need arise. Or just sacrifice the wizards; nobody wants an undead apocalypse.

DeathDog
DeathDog

https://www.youtube.com/watch?v=7cv4QkaWEYU

BunnyJinx
BunnyJinx

@haveahappyday
I made a eldritch abomination that posed as a human and followed the party, it really gave em the creeps. Then its eyes exploded and it tried to eat them

StrangeWizard
StrangeWizard

@Nude_Bikergirl
In their castles, the magic-users will use Geas to send the player characters on some quest
after treasure, claiming half and preferring the magic items. This is an obvious and easy
way to send player characters on a perilous quest of the referee's choosing, and to make
sure that the treasure thus gained does not enrich the PCs too heavily. The alternative of
giving up a magic item as a toll is a good way to strip out any excess items from the
party. All told, a very convenient and simple encounter type.

Soft_member
Soft_member

@massdebater
How come the fee for the adventurers is so low? Do you use a silver standard normally? 200gp plus a *cut* of your own loot seems harsh.

I mean, it's not like it would be hard for me or anybody to replace this with "nothing upfront but if you make it back we expect 10% for transport services, plus first purchase of anything you want to sell", I'm just curious what your reasoning is.

Garbage Can Lid
Garbage Can Lid

Another article on an underground race.

This one's not really a race though. Not quite a monster either. Closer to terrain.
https://coinsandscrolls.blogspot.ca/2018/01/osr-cholerids-and-fever-city.html

Lord_Tryzalot
Lord_Tryzalot

@CodeBuns
231- scroll instantly destroys the universe, and remakes it again instantly leaving only the reader intact. May be an illusory effect, but interdimensional police start showing up looking for the perpetrator of an ultra-death-crime

902- scroll creates a potion which causes one of the other random effects on this table when drunk.

431- scroll affects your magical and psychic signature. To anyone who can see magical auras, and knows a lot about demonic or arcane history, you now appear to be a specific famous demon wearing a flimsy disguise.

3838- for the next x amount of time, your viewpoint is moved about a foot above your head, like if you were wearing an invisible periscope.

Firespawn
Firespawn

@Bidwell
I’m a visual thinker, and I find props and miniatures actually take me out of the game a bit. Because when I start using my actual eyes to look at physical objects, I’m no longer using my mind’s eye to see the fictional scene. But it’s probably highly personal.

Tastes, smells and sounds are far less distracting, because they’re only complementing the visual imagination, not overriding it.

StonedTime
StonedTime

@girlDog
Perhaps this will be of help.

LuckyDusty
LuckyDusty

How often do you actually get to play tabletop rpgs?

BinaryMan
BinaryMan

Would converting the game "Order of the Griffon" directly over to an actual module (with the serials filed off and some things changed up some) a good idea?

Spazyfool
Spazyfool

@LuckyDusty
Well, I have a regular group irl that meets every Saturday or Sunday and I'm starting up a game using Discord/Roll20 here soon for Tuesdays. Pretty often I would say.

RumChicken
RumChicken

@LuckyDusty
Two or three times a month. I run an OSR adjacent game for some friends. My room-mate has been running a solo 5e game for me but it hasn't found it's legs yet.

I'm going a bit easy on them right now. None of the characters are very combat capable and most of the players are pretty novice.
I'm encouraging them to form allegiances and hire some lackeys at the earliest opportunity. To that end I gave them some wealth as reward for rescuing a kidnapped youth and once the ship they're on reaches port they have the opportunity to discover...

The Secret of Bone Hill

lostmypassword
lostmypassword

/tg/thread/57365743#p57394733
I kind of want to include the missing content and Chainmail combat to pic related: does anyone know if the actual source is available somewhere?

askme
askme

Some fresh, hot revamped OC for you folks that could really use some critical eyes.

In Old Souls Rekindled: the Insight system needs both suggestions and some consideration.

TreeEater
TreeEater

In One Sovereign Ring: class abilities need a brief eye, particularly Elf (Fading Light), Hobbit (Comfy Cooking), and Orc (Elf-Kin). Secrets also need a critical look, but at the moment I'm reasonably happy with how they work without compelling arguments otherwise.

Nude_Bikergirl
Nude_Bikergirl

@haveahappyday
I feel like the lower planes creatures tables are kind of cheating, but then that just leaves me with the blasting gel slimes.

iluvmen
iluvmen

@askme

And I immediately noticed that I fucked up Insight by forgetting Saves.

You pick which class you save as (Fighting-Man, Thief, Magic-User, Cleric) when you start your Insight track. It goes up at the same time your HD does, since that's roughly when you complete a "level-up."

Fuzzy_Logic
Fuzzy_Logic

@girlDog
There's a bunch of this stuff in the Ready Ref Sheets unless I'm mistaken.

viagrandad
viagrandad

Any of you know a good OSR podcast/show ? Getting tired of listening to shows with plot armor characters, i need some lethal traps and tense fights.

haveahappyday
haveahappyday

Is there an OD&D clone with variable weapon damage and expanded stats?

Harmless_Venom
Harmless_Venom

@haveahappyday
S&W Core is OD&D + Greyhawk, isn't it?

Carnalpleasure
Carnalpleasure

I want to run an osr game for a bunch of friends that have little experience in rpgs. What osr system would you recommend? Also, what's your opinion about "Blood and Treasure" system?

5mileys
5mileys

@Carnalpleasure
Basic Fantasy is free, is easy to understand, and has a curated community of modifications if you want to add in classes beyond Fighter/Thief/Cleric/Magic-User. It also has ersatz versions of classic modules like Keep on the Borderlands if you don't mind that, also free.

Lunatick
Lunatick

@Soft_member
How come the fee for the adventurers is so low?
The assumption was that the adventurers would be desperate gaijin/outcasts with no other prospects plus it's being funded by two has-been nobles with dubious reputations. It's a bit like Columbus' first voyage but sketchier.

Do you use a silver standard normally?
No, I use the gold standard.

200gp plus a *cut* of your own loot seems harsh.
You don't have to pay a cut if your employers never make it back :^)

@askme
Black Hack-style combat
Do not want

@TreeEater
So how long do the bonuses from Comfortable Cookery last?

LuckyDusty
LuckyDusty

@Carnalpleasure
If it's a one-shot a wrote a mini-system + module for 0-level PCs. You'd have to homebrew stuff past level 0 though.

Otherwise, I'd recommend Whitebox or Swords & Wizardry Light. My personal "Player's Handbook" is made from Whitebox, S&W Core, Labyrinth Lord, and Delving Deeper.

RumChicken
RumChicken

@Lunatick
Black Hack-style
Is it really? I've never touched the Black Hack. It's straight up the most effective way to incorporate the "learning the monster's routine" systems that Dark Souls emphasizes.

comfy cookery
Until your next meal. You just move around that floating bonus to whatever you want by eating Elevensies or whichever meal you're on.

DeathDog
DeathDog

@Carnalpleasure
I like Blood and Treasure. I'd take the first edition over the second. If you're just starting out try Bloody Basic. It's slightly simplified but gets the the point across.

Honestly though for a starter game you just can't go wrong with BFRPG. The basic rules have all you need and you can layer on additional rules very easily.

Bidwell
Bidwell

@RumChicken
@Lunatick

An addendum: I just went and looked at the Black Hack, and I see why you came to that conclusion, but there's a pretty key difference in execution.

The Black Hack does it to "simplify" combat. Players make all the rolls so things go faster, and all the numbers are simplified. Armor is straight resistance, and simply removes damage. I also dislike this. This is too simple in the name of going fast.

I didn't do it to simplify combat. I did it so that players have to actually pay attention to monster attacks, learn what they can do, and gauge risk against a reasonably static number. The combat in Old Souls Rekindled isn't simplified at all - there's the same number of moving parts as in any other B/X game, arguably more because of risk/reward management tools like Rally and Stamina being added. Armor is not straight resistance - it's type-based protection, with the heavier armor only applying to certain types of damage, and the lighter armor applying to other types. Shields are not armor unless you spend stamina to block.

Basically, the Black Hack simplifies combat, and I shifted complexity onto risk management rather than monster attacks. The only similarities are skin-deep.

Poker_Star
Poker_Star

@Carnalpleasure
Basic Fantasy, hands down. I've used it at several conventions, it's free online (and completely, not those "no art" or "only the basic rules" shit you see others do) and you can order all the print material (core rules, expanded monster manual, a bunch of adventures) for around $30. I bought the complete set plus 3 extra core books for my players at my home game and I also buy some and hand them out at conventions to the players there because in some cases it's their first rpg ever and it's cheap to give away.

Inmate
Inmate

@CodeBuns
Charm, Sleep, Grease, etc.
The Magic-User having a connection to the Fey (and hence Poul Andersonian Chaos) handily covers the first two. The third can be spun whatever way you wish, but given that oil tends to be composed of primordial corpses it's not hard to make it freaky.

RavySnake
RavySnake

@Carnalpleasure
What osr system would you recommend?
B/X, or Labyrinth Lord if you can't be bothered to find print Moldvay and Cook boxes in good shape.

Also, what's your opinion about "Blood and Treasure" system?
It's not good.

Lord_Tryzalot
Lord_Tryzalot

@lostmypassword
You could always try emailing Greyharp, although since there's official PDFs out now they might not be interested. It was compiled back when WotC seemed uninterested in OD&D, and therefore in the vague out-of-print piracy-nobody-cares-about stage.

I'm not entirely sure, but I THINK he's Jason Vey? You'll need to look into it yourself, though. Shoot off some emails and whatnot.
http://www.grey-elf.com/
I'm not even sure if Greyharp is even involved with OSR these days - they even deleted their account on ODD74 in 2010, from what I can tell.

New_Cliche
New_Cliche

@LuckyDusty
As ForeverGM, exactly as often as I can get my ass out of my chair and get things organized.

As a lazy procrastinator with a very small friend group, it's been just once in the last three years. That was last week, though.

GoogleCat
GoogleCat

@New_Cliche
I'm right there with you buddy.
Except it's been a few months for me.

Emberburn
Emberburn

@lostmypassword
Ah man this thing is riddled in errors would love to print it out though.

Spamalot
Spamalot

Is there an OD&D retroclone out there which has encounter tables and plays like Greyharp's but has all the missing stuff?

Crazy_Nice
Crazy_Nice

@Spamalot
Greyharp is just OD&D itself but reordered (and with missing encounter tables, natch).

Unfortunately, most of the OD&D retroclones that I've seen tend to tone down the encounter tables if they even include them to begin with.

CouchChiller
CouchChiller

@Crazy_Nice
My only compliant is why (almost) everything is solely reliant on d6s

idontknow
idontknow

So what good are crampons actually?

RumChicken
RumChicken

@idontknow
I always give a boost to Climbing if they use them.

takes2long
takes2long

So, here are my 1st level pregens for LotFP. Two fighters, two specialists, a cleric and a M-U.

First time playing it, any comments or mistakes you can find? Do you prefer aiming for a lower or higher encumberance level? More light sources, perhaps?

FastChef
FastChef

@Spamalot
The Lulu digest reprints of OD&D itself are easy to find links to in the off-site archive.

Supergrass
Supergrass

@takes2long
Is this for a one-shot? Otherwise it's gonna be pretty annoying when they have to change the stuff on their character sheet. Or even during the one shot if they go through a LOT of equipment.

takes2long
takes2long

@Supergrass
One-shot, yeah. If you're talking about it being printed, then if we go beyond a one-shot then they can copy the info by pencil onto a blank sheet.

Firespawn
Firespawn

Keep On The Borderlands is the ideal module to play if you kinda want your D&D game to look exactly like a stereotypical D&D game as imagined by people who rarely play.
What did he mean by this?

cum2soon
cum2soon

@Spazyfool
you will never be so smugly satisfied as that fighter and wizard are

Skullbone
Skullbone

@BinaryMan
I say do it.

FastChef
FastChef

@girlDog
@Fuzzy_Logic
you are correct! pages 2, 4-6, 14, 16 all deal with social combat and reasons for social/martial encounters

Stupidasole
Stupidasole

@RumChicken
The Secret of Bone Hill
Based on the Sorceress on the cover and the name, I'm expecting a lot of silliness. Bawdy 1970s silliness. https://www.youtube.com/watch?v=W2F1r4Jh7CA

Carry On Wizard.

WebTool
WebTool

/tg/thread/57365743#p57375572

Wow, wasn't expecting that. Thanks a bunch for the response. I only just got around to reading through the last thread this morning, sadly.

I figured it was gonna take more work. I intend to minimize it for myself by dumping them in a sandbox with a bunch of hooks and letting them attach to one that appeals. The journey motif is definitely something I'd already been considering given its simplicity.

My players seem a... reasonable and cautious bunch, so I think they'll prove ample survivors. I won't kill them arbitrarily but I'll certainly sic enough of the world on them to do so. I'll be honest, even when I ran PF I rarely balanced encounters around the party, so it's not exactly a change for me.

I haven't actually played any Wolf Packs yet. Working on characters separately with people who work a lot. So far I've got

A brawny wendigo
A freakish dwarf aberrant with a big saggy head
???

Looking forward to throwing them in the grinder.

@haveahappyday

My favorite homebrew monster... Probably the giant(30 ft.+) undead scholar I made who tried to stab the PC's with an equally giant quill pen and blast them with his magical solar lense.

VisualMaster
VisualMaster

@Firespawn
Who are you quoting?

@Stupidasole
IIRC it's not bawdy, just trash.

Lord_Tryzalot
Lord_Tryzalot

@VisualMaster
Any trash module can become a bawdy module with a bit of adaptation.

You could just have a 1d100 Bawdy Situations table and roll on it alongside every random encounter or room. The clerics on p.9 are rife for being Carry-On-ifiied.

Although, skimming the module... it really is pretty bad. Eugh. user, how're you going to get through that?

whereismyname
whereismyname

@viagrandad
The Delvers on iTunes; I thought it was pretty good, if short for a podcast, and I recall a couple PC deaths.

SniperGod
SniperGod

@lostmypassword
does anyone know if the actual source is available somewhere?
I doubt you can get the LaTeX files; the best option for you is probably to just copypaste all the raw text from Greyharp into your own layout files and work from there with adding the missing rules, relevant parts (if not all) of Chainmail, and so on.

Personally I have to say I'm not fond of Greyharp's decision to format the monster entries as in later books, but I guess that format stuck around for a reason, so...

RumChicken
RumChicken

@takes2long
Use this sheet instead.

Fried_Sushi
Fried_Sushi

@RumChicken
Why tho?

haveahappyday
haveahappyday

@Fried_Sushi
Because that other sheet looks like garbage.

Emberburn
Emberburn

@haveahappyday
I only care about usability, not aesthetics.

Bonuses for the little cheat sheet included, though.

Harmless_Venom
Harmless_Venom

Any OSR blog for AD&D?

Supergrass
Supergrass

@haveahappyday
Invisible zombie superfast turtle
Thanks a lot mad alchemists

viagrandad
viagrandad

@SniperGod
Personally I have to say I'm not fond of Greyharp's decision to format the monster entries as in later books, but I guess that format stuck around for a reason, so...
It's easier to reference in that it has everything in one place, but it's also more difficult to look up since you need to flip through the pages.

I'd probably recommend having both the reference tables and the updated statblocks existing beside each other?

Evil_kitten
Evil_kitten

Any good articles/tips on creating interesting dungeons? Something beyond just monsters in lairs or treasure in rooms.

Fried_Sushi
Fried_Sushi

@Evil_kitten
https://campaignwiki.org/wiki/LinksToWisdom/Preparing_and_Running_the_Game

askme
askme

The only way to save the kingdom from a nation-destroying dragon (and retrieve a magical artefact) was to offer the beast huge tithes of gold weekly. The problem is the gold is about to run out. The party have been tasked to find a way to deal with the dragon before it becomes restless and destroys all surrounding life.

The DM has hinted that fighting (even dirty) is not the way to go. Any suggestions?

Evil_kitten
Evil_kitten

so, Pits and Perils

Anybody has played it? Is it as good on play as it looks on paper? The astonishing lack of modifiers takes me back a little, but still im tempted

Bidwell
Bidwell

@askme
-Amnesia spells, then give it back its own gold.
-Convince the dragon that the kingdom is bankrupt, but that neighboring undefended kingdom is totally ripe for exploitation.
-Find something else to distract it
-Fight dirty anyway
-Teach it the value of stable investments and fiscal responsibility, and offer it promissory notes and/or high interest loans. Or teach it how to be a bank.
-Take as much money and gold and resources as you can and flee the area, never to return.

kizzmybutt
kizzmybutt

@askme
Offer the dragon a virgin girl (or boy, if the dragon is female) instead of gold

Emberburn
Emberburn

@WebTool
let me know how it goes.

The other thing I'd reccomend is letting characters get silly. Between the loot, the magical fuckups, and things in the environment, PCs will end up pretty wacky pretty quickly. Don't fight this, embrace it.

StonedTime
StonedTime

@kizzmybutt
Bet that'll make you real popular back at court.

Snarelure
Snarelure

@Evil_kitten
http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon

Flameblow
Flameblow

@StonedTime
implying nobles care about the life of peasants

cum2soon
cum2soon

@viagrandad
You *might* also like the Book of Sorrows actual play. I dropped it after two episodes with one “””quirky””” NPC and a single combat encounter that was instantly defeated by a Sleep spell. Who knows, maybe it gets good after episode three.

askme
askme

@Flameblow
implying dragons would want filthy peasant virgins when nice clean noble virgins were available
And you're not exactly in a position to dictate terms.

JunkTop
JunkTop

@Fried_Sushi
This is subjective and one person's opinion, but presents an interesting way to think of the overall structure of a dungeon
http://www.darkshire.net/jhkim/rpg/dnd/dungeonmaps.html

Stark_Naked
Stark_Naked

@RavySnake
It's not good.
You want to unpack that a little? I've not actually used it in play but I've given it a pretty thorough read and I like most of what I see.

@Stupidasole
It's as silly as my players want to make it. They are a bit silly sometimes. I imagine they'll have fun in town. They've got their own agendas and I always sprinkle in a little intrigue.

@Lord_Tryzalot
Although, skimming the module... it really is pretty bad. Eugh. user, how're you going to get through that?
@VisualMaster
IIRC it's not bawdy, just trash.

I don't follow your guys' reasoning on this. This module is a decent wilderness oriented sandbox for lower level play. The two biggest failings are the Church of the Big Gamble, a temple to a god of gambling and fortune seems out of place in the wilderness, and some of the richest pickings are in the basement of the 'good guy' in the form of the mayor-baron. I'm re-skinning the church to a different deity and introducing a heist intrigue to entice the characters into the Baron's dungeon if they want to go that way.

Otherwise you have a wilderness to explore that is rich with antagonists, some decent dungeoneering to be had in town and out, a wealth of NPCs to role-play with, take on as retainers, or use as cats-paws in intrigues.

This is an old module so it is a bit dated but it's packed with plenty to do. I've been using it for low level adventuring since the 80s so maybe my familiarity with it gives me some advantage in adapting it to my needs.

A question for you then. What are some good low level sandboxes you have run with success? What modules do you guys find have high re-usability?

Nude_Bikergirl
Nude_Bikergirl

@JunkTop
oops, meant for @Evil_kitten

askme
askme

@JunkTop
Damn, been looking for this. The original forum post is missing all the maps

Techpill
Techpill

@Stark_Naked
Having only skimmed it, it just seems like a really dull kind of thing. The NPCs don't strike me as interesting and the prose is all over the place. It seems like a pastiche of all the silliest bits of the really old school modules. If your'e familiar with it then its sins probably don't stick out, but it just doesn't seem to have much to recommend it outside of nostalgia.

Illusionz
Illusionz

@Techpill
Fair assessment but as you said you only scanned it and I have given some reasons to recommend it. It's also imprudent to say its greatest quality is nostalgia since I've been using it for most of my D&D gaming career. It literally has no nostalgic quality for me.
So I'll posit my question again. Do you have any recommendations for good low level sandboxes that are consistent and adaptable?

lostmypassword
lostmypassword

the summon spell, when succesful, can bring you any item on the equipment page
includes pets or hirelings
they all have a demonic twist

thoughts?

LuckyDusty
LuckyDusty

@lostmypassword
3rd point is dumb. It already costs a spell slot.

TechHater
TechHater

@lostmypassword
You'll need to have a somewhat extensive equipment page for that to work. In most D&D the only demonic critter you'd be summoning would be a demon horse.

On the other hand, you also need to be very clear as to what exactly the spell does. If I summon a 30,000GP Large Galley, how long can I keep it for? If I summon rations, are they safe to eat? If I summon a silver cross, does it scare vampires and/or let the Cleric do his thing? If I summon a demonic flask of demonic oil, how well does it burn? If I summon a demonic sword, does that count as a magic weapon? (i.e. can I whack a Gargoyle with it?)

Also, of course, what's the equipment page like. Can I summon a 100,000GP Great Keep? Do mercenaries come with a group discount, or are they one per spell? Jimmy Bob over there is selling his enslaved Giant Beaver pups and Horn of Blasting: can I summon those?

Spamalot
Spamalot

@Harmless_Venom
I'm sure there are, I just can't name one off-hand.

@askme
Summon demons and let the problem sort itself out

Crazy_Nice
Crazy_Nice

Do you guys got any cool wizards towers I could steal for my 5th ed campaign? Looking for some old school wackiness. Back before the dungeon designers gave two fucks about the PC's feelings. They fucked up now they gotta deal with the insane wizard they "befriended"

Nojokur
Nojokur

@VisualMaster
Who are you quoting?
the Big Zak Attack

LuckyDusty
LuckyDusty

What is the difference in pre war and post war greyhawk?

Stupidasole
Stupidasole

@lostmypassword
I like this idea but

@TechHater
These are very valid questions

Assigning gold piece value based on spell power seems the most logical

Do mercenaries come with a group discount, or are they one per spell?
one per spell I would think
Jimmy Bob over there is selling his enslaved Giant Beaver pups and Horn of Blasting: can I summon those?
not on the equipment list so no

askme
askme

@Nojokur
I thought normies imagine that D&D is randumb hipsters playing 5e or old weirdoes who cosplay their characters while referencing 100 books at the table not going into caves and starting a minor genocide while taking advantage of ethnic tensions to enrich oneself.

@LuckyDusty
pre war
Less shit on fire

post war
More shit on fire + more of based Iuz
Mke Oerth Great Again

haveahappyday
haveahappyday

@lostmypassword
Works for me. Maybe have a table with a +X bonus, where X is the GP cost of the item or something?

So if you summon a demon fork worth 2cp, it's just a fork. Maybe a little black and pointy, but it's mundane.

But if you summon a 10gp horse and cart, it's a a horrible nightmare horse with seven legs and a coffin-shaped cart, and it also drives off to hell at the end of the summon, taking anyone on it down to hell too.

Snarelure
Snarelure

question about OD&D (im trying to learn it)

For "Statistics Retarding Classes" pg 17 of the Men and Magic book what does "dice for accumulative hits" and "fighting capability" work? I'm i just getting ahead of myself? Should i have read CHAINMAIL's book first?
I'm a retard so give it to me like one boy.
Thanks!

lostmypassword
lostmypassword

@askme
more of based Iuz
The Horned Society were far superior

TurtleCat
TurtleCat

@askme
I thought normies imagine that D&D is randumb hipsters playing 5e or old weirdoes who cosplay their characters while referencing 100 books at the table not going into caves and starting a minor genocide while taking advantage of ethnic tensions to enrich oneself.
Normies imagine that D&D is what they saw on Stanger Things.

Or maybe what they saw on Dexter's Lab or Recess when they were kids, I dunno. I cast magic missile at the darkness!

Spazyfool
Spazyfool

@Snarelure
dice for accumulative hits
HD in d6s. If there's a +x, that's flat bonus hp.
fighting capability
CHAINMAIL combat stuff. If there's a +/-x, that's an adjustmnet to rolls.
2 Men (etc.) means multiple attacks in M2M, like Heroes implicitly get.
IIRC, Magic-Users fight as lightfootmen.

cum2soon
cum2soon

@Snarelure
"dice for accumulative hits"
That's your "hit dice". It's explained on the next page, 18, in a handy paragraph titles "DICE FOR ACCUMULATIVE HITS". Roll 'em during character creation (and when leveling up) to see how many hit points you have.

Fighting Capability is explained just below that, but ties into the CHAINMAIL combat system. It's not too important unless you plan on using the CHAINMAIL combat system, but reading CHAINMAIL's probably a good idea anyhow.

Garbage Can Lid
Garbage Can Lid

@TechHater
@TechHater
I'm making a custom equipment page, based in the Into the Odd one (which is almost perfect)

100,000GP Great Keep

yeah you can, but only for some turns and it might not fit the dungeon.

@TechHater
If I summon a demonic sword, does that count as a magic weapon?
yes

@lostmypassword
3rd point is dumb.
replace demonic with "weird". I mean: its a summoned piece of gear, who knows where it has come from!

@haveahappyday
I like this. The more complex the object, the more factors that can go weird.

Maybe we could use a max number of objects that can be summoned. Like choosing a new object each level.

PurpleCharger
PurpleCharger

@Garbage Can Lid
Maybe we could use a max number of objects that can be summoned. Like choosing a new object each level.
Nah, the whole point is the flexibility. Need a shovel? Get a shovel. Need 50' of rope? Get it. Need a grandfather clock? Get it too.

No point in limiting that. Otherwise, the guy who can summon one thing, 50' of demonic rope, at level 1 is waaaaay less useful than the guy who just has 50' of rope.

BlogWobbles
BlogWobbles

@Carnalpleasure
If you're okay with a pdf, then Moldvay/Cook Basic (B/X). It's the gold standard. If you want a physical copy, then a B/X clone like Basic Fantasy or Labyrinth Lord (Basic Fantasy is cheaper).

happy_sad
happy_sad

Climbing
Athletics
Roll under stat

which and why?

w8t4u
w8t4u

@happy_sad
Compare to stat.

RumChicken
RumChicken

@happy_sad
Roll under stat
Is more forgiving and can model what's trying to be accomplished.
trying to outrace the rising water? Dex check
trying to climb while lifting someone? Str check
trying to hold on while the acid below drains away? Con check

Techpill
Techpill

@BinaryMan
Oh, so you watched ProJared's videos too? Gotta say, I was surprised as he was that there was a D&D game on the TG-16, let alone using the Basic rules. And I've been a BECMI guy since '94, and work at a used video game store.

In any case, I'd say that it's probably still new enough in people's minds -if- they watched those videos. If you're sure they haven't, the game is obscure enough that no one will care. Hell, I'm ripping a lot of setting and possibly also story from quite possibly my favorite game, Landstalker for the Genesis. Shit's super obscure, but fucking phenomenal.

Skullbone
Skullbone

@RumChicken
@happy_sad
It's a good middle ground between skill checks and saving throws. Both are unlikely, but represent something that is either highly specific, or luck based. Pretty much everyone has a good chance to roll under their stat, so it models the "all adventurers are competent" motto. That said, its one drawback is that tasks become trivially easy for characters with high stats.

Boy_vs_Girl
Boy_vs_Girl

@happy_sad

God, none please.

Roll d20 vs a DC equal to the toughness of the incline/surface, add strength modifier + thief level

Done.

SniperWish
SniperWish

header drops down erratically obscuring half the page
everything is large; space is squandered
content displayed in 3 columns. Can't read it L-to-R since it doesn't align. Can't read it Asian-style cause infinite scroll
Help me understand the appeal of Google+ /osrg/

Supergrass
Supergrass

@SniperWish
There is none. Functionally, it does everything worse than every other site. Just wait until you find out how image galleries work.

The only utility is tagging people in, and that all the hipsters are on it. That's it.
@happy_sad
Roll under Con for endurance climbs, Dex for steep inclines and fancy rigging, or use VotE multi-checks for complex stuff.

haveahappyday
haveahappyday

For those of you who aren't the biggest fans of race-and-class (but not those who hate it because you won't be able to really provide feedback for this question), what would a game have to do to make it more palatable?

TurtleCat
TurtleCat

@haveahappyday
Stop trying to please everyone and just do whatever the hell you want.

If you like race and class, do that. If you don't, do that too. It's OK to have opinions, user. You don't have to bend over to please everyone. Making stuff universally palatable to Veeky Forums is going to result in nothing but bickering and sorrow.

Stupidasole
Stupidasole

@haveahappyday
Preferably, have different races be more than humans with funny hats.

Stark_Naked
Stark_Naked

@haveahappyday
Give demi-humans a 1-level class they have to take then allow them to advance as any class.

hairygrape
hairygrape

Can someone explain what OD&D clones mean about "mapping"?

Sharpcharm
Sharpcharm

@TurtleCat
Not exactly what I was going for, but fair enough. I was just trying to give myself a kick in the pants to decide some stuff and finish my homebrew.
@Stark_Naked
That is an interesting idea, thanks.

@hairygrape
Usually they're referring to the process of making a map of a dungeon. Though, providing some more context would be nice.

Burnblaze
Burnblaze

@haveahappyday
Level limits and multiclassing

New_Cliche
New_Cliche

What's the best way to learn the setting of Conan the Barbarian? Any supplements or campaign settings worth checking out?

haveahappyday
haveahappyday

@New_Cliche
Read Howard.

Inmate
Inmate

@New_Cliche
The original stories? Seriously, they're great for tone, theme, and ideas. The entire setting is kind of vague and mythical/dreamlike anyway. It's more based on tone than maps and canon.
Not sure if this is heretical, but my favorite is The People of the Black Circle.
http://www.gutenberg.org/files/42259/42259-h/42259-h.htm
Also, pretty sure there have been a few Conan RPGs over the years.

Lunatick
Lunatick

Why would anyone hire a Elf footman over a Man footman when the latter is much cheaper? Is it up to the DM to balance these things out?

Burnblaze
Burnblaze

@Lunatick
Better saves, less likely to be surprised, ability to see in the dark?

CodeBuns
CodeBuns

I'm writing up my own setting and am trying to steal the concept of Immortals from Mystara but need another similair name which has the same *umpf*. I'm thinking Lord of Power but it sounds tacky.

likme
likme

@CodeBuns
similair name
Athanatoi

TechHater
TechHater

@CodeBuns
LORDS OF LIGHT!

Stupidasole
Stupidasole

@Techpill
Landstalker
super obscure
grief.jpg

Bidwell
Bidwell

@Lunatick
In Chainmail: Elves have various quasi-magical powers that make them a superior force. Invisibility, potential use of magic arms etc.

In post-Chainmail D&D: literally every Elf can cast one spell.

BunnyJinx
BunnyJinx

@w8t4u
compare to stat
underrated post

AwesomeTucker
AwesomeTucker

@haveahappyday
ok, how /not/ to do it is to make race give you a bunch of small bonuses that become increasingly irrellevant as you gain levels.
So, instead, I'd want race choices to dramatically alter the way you play.
Like, 'goblins get +2 dexterity and +5% to hide in shadows and and see twice as far in low light' is bad, because it just gives you minor plusses to things and the bulk of the interestingness is still going to come from your class.
'by contorting their bodies, goblins can wriggle through or fit into any gap bigger than a silver coin' is much better. It opens up an arena of play that other PCs just don't get, and is evocative, and will likely stay relevant until high levels.

'Vampire' is an interesting race because it dramatically alters the way you play your PC, what with avoiding sunlight and feeding on humans and so on. 'hobbit' isn't, because they just do the same stuff humans do, but a bit better at some bits and a bit worse at others.

askme
askme

@AwesomeTucker
'Vampire' is an interesting race because it dramatically alters the way you play your PC, what with avoiding sunlight and feeding on humans and so on.
Glad you brought this up, because IMO this is exactly why races that differ wildly from the baseline should be avoided. The vampiric weakness to sunlight is absolutely crippling for any kind of "normal" life, and any party that includes a vampire will have to work around their weakness, adjusting the entire flow of the session to cater to them unless they want to ditch them like so much dead (heh) weight. And that's without going into their blood drinking, vulnerability to holy signs and places and so on and so forth. The more "interesting" you make a race, the less appropriate it becomes to group play.

Evilember
Evilember

Why is /osrg/ so against story-driven campaigns?

TechHater
TechHater

@Evilember
Because the railroad touched them in their bathing suit areas. Plus something something gold for XP.

Illusionz
Illusionz

@Evilember
Because the way they're normally implemented, they end up really railroady, the story might suck, or they take agency away from the players. If you're a really good DM, there's nothing stopping you from doing it, go ahead, try it, it's really rewarding when you can pull it off. But usually, you have to drag OSR gameplay into it kicking and screaming and that gets old after a while.

Gigastrength
Gigastrength

@TechHater
@Illusionz
I understand not liking to be railroaded, but what about OSR gameplay gets in the way of a story-driven campaign?
Easy PC death
gold for XP
Those are the only issues I can think of, but I still wouldn't consider them show stoppers.

Burnblaze
Burnblaze

@Evilember
Because our game mechanics are tailored for a different style of play.

RavySnake
RavySnake

@Evilember
"Story-driven" kind of implies a preset novel-type plot, which is actually a bad fit for ANY RPG. But it's even worse in OSR games because either the high lethality will shred the story or you have to remove the lethality which kills the play style. It just doesn't work on any level.

WebTool
WebTool

@Burnblaze
Stormbringer
Begone, False OSR Enthusiast.

AwesomeTucker
AwesomeTucker

@CodeBuns
Grand Ponce

Methshot
Methshot

@Evilember
Why is /osrg/ so against story-driven campaigns?
/osrg/ is home of a vocal minority of Gygax apologists

PackManBrainlure
PackManBrainlure

@Gigastrength
I still wouldn't consider them show stoppers.

I disagree. Good stories have characters with personal motivation, which you can't develop or explore if the characters keep dying. That'll be a bunch of narrative time and energy gone to waste.
get gold get stronger
is an easy motivation to give new PCs. More story-based ones are not, and the more contrived the motivations are the less verisimilitude the story will have; making it less enjoyable overall.

Burnblaze
Burnblaze

@Methshot
t. Arneson's ghost

TurtleCat
TurtleCat

@PackManBrainlure
I think character death at 0 hp is what makes a game /osr/.

CodeBuns
CodeBuns

@askme
of course, avoiding sunlight isn't a problem in a dungeon... mostly.

New_Cliche
New_Cliche

@Evilember
Because no complex narrative will ever survive contact with your players.

Spazyfool
Spazyfool

@Burnblaze
When did Arneson die?

Dreamworx
Dreamworx

@PackManBrainlure
Good stories have characters with personal motivation
While I agree that easy death gets in the way of a story, you focus on the group's motivation, even if one dies the rest continues

Raving_Cute
Raving_Cute

@CodeBuns
You still have to get to the dungeon, and back. Unless the vampire decides to set up shop there, but that goes back to making the game turn around them.

Lunatick
Lunatick

@Spazyfool
When Gygax stole his work

Lord_Tryzalot
Lord_Tryzalot

@TurtleCat
That's not how Gary played
@WebTool
Appendix N

Boy_vs_Girl
Boy_vs_Girl

@Dreamworx
group motivation
What motivates a group is what motivates the individuals that the group consists of.

viagrandad
viagrandad

@Lord_Tryzalot
How did play? Did he give his players max hp at 1st level?

cum2soon
cum2soon

@viagrandad
He started games at 3rd level iirc

w8t4u
w8t4u

@viagrandad
Tomb of Horrors, 25/7.

idontknow
idontknow

I'm writing a homebrew magic-using class that uses it's own blood to boost its magic to higher power levels. The class has a d4 hit die, maaaaaybe d6, but probably not. Their spell list is leveless and scales linearly in power, a la Wonder and Wickedness. How much hp should they have to sacrifice to raise a spell from one level to the next (4d6 fireball to 5d6 fireball, affecting even more enemies with a sleep spell, or longer lasting invisibility)? I was thinking 1 hp, as that's a significant chunk of their health at low levels and lets them still do their party trick even when they only have 4 or 6 hit points to their name.

kizzmybutt
kizzmybutt

@AwesomeTucker
Reminder that Dracula was an MU first and foremost, and that the only thing he couldn't do in sunlight was use most of his magic.

hairygrape
hairygrape

@CodeBuns
The Ascended
Ascended Masters
Lords of Creation
Demiurges

Methnerd
Methnerd

@cum2soon
And killed them at negative level+1 hp.
And rerolled HD that came up as 1s.

PackManBrainlure
PackManBrainlure

@Burnblaze
Tbh, Arneson's ghost would probably just be assmangled that yet another thing he came up with was attributed to Gygax. Blackmoor didn't have a "story" of any kind, it was a player-driven wargame, literally a third-degree derivative of Diplomacy.

Snarelure
Snarelure

@CodeBuns
The Exalteds

Skullbone
Skullbone

@cum2soon
@Methnerd
If that's how he played his games, why didn't the game start with that as the baseline? Checkmate, liberals.

BlogWobbles
BlogWobbles

@Skullbone
Because Gygax was humble enough to accept the way he played wasn't the "one and only true way"

StonedTime
StonedTime

@kizzmybutt
S C H O L O
M
A
N
C
E

New_Cliche
New_Cliche

@idontknow
I know about Whitehack, I'm looking for something more systematic. If I was okay with freeform cost negotiation, I wouldn't have asked.

Need_TLC
Need_TLC

@w8t4u
ToH killed 0 of his regular playgroup
Several of them looted it solo
You're not wrong though

Snarelure
Snarelure

@BlogWobbles
what is AD&D

VisualMaster
VisualMaster

@askme
Introduce fiat money.

Or, better yet, fantasy crypto coins.

CodeBuns
CodeBuns

@Snarelure
t o u r n a m e n t _ p l a y

Dreamworx
Dreamworx

@CodeBuns
OSR aesthetic game when?

Need_TLC
Need_TLC

@StonedTime
Someone really needs to write a module set in The Devil's Hogwarts.

@VisualMaster
Fantasy crypto coins seem interesting, but I think we need to see how the current real-world crypto arc plays out in order to use them.

farquit
farquit

@askme
Teach the dragon about investment. Start paying it back with it's own money, then skip town before it fails to see returns.

Evilember
Evilember

@Snarelure
what is AD&D
A niche game? Basic line was the major seller until 2e came

AwesomeTucker
AwesomeTucker

@Need_TLC
Wasn't Durmstrang a nod at Scholomance?

Inmate
Inmate

@AwesomeTucker
No idea. I don't think it ever got a lot of detail... and it hardly matters if it did.

Seriously. Statan's School of Witchcraft and Wizardry, and also Linguistics, Horseback-Riding, Finance, and Warfare.

It's a very full curriculum.

Supergrass
Supergrass

@cum2soon
That wasn’t until much later you faggot.

FastChef
FastChef

@haveahappyday
best monster you've made
OSRc

GoogleCat
GoogleCat

@Need_TLC
Satan's Hogwarts sounds like a terrible venereal disease.

Booteefool
Booteefool

@askme
It seems pretty obvious that this is the DM's attempt to involve you in the setting up of a Dragon Bank as per the meme/screencap. There's only one thing to do: fuck with him mercilessly and derail everything.

PurpleCharger
PurpleCharger

@Supergrass
moving the goalpost

Bidwell
Bidwell

@Raving_Cute
The vampire PC could live on the very entrance of the dungeon and only come out at night. The blood drinking may be a bigger problem, but early on it can be handled by him drinking the blood of anyone the players are about to murderhobo anyways

Illusionz
Illusionz

I want to corrupt my players into liking pole-arms what is a cool effect I can apply to the "Glavie-guisarme +2" they will find at the end of the evil cleric's tomb? They are 3rd level and were playing 2nd edition. Thanks! :-)

likme
likme

@askme
Just get some thralls (or hell, hirelings) to lug around your coffin during the day.

New_Cliche
New_Cliche

@Illusionz
Glavie-guisarme +2
Lucerne Hammer is king.

@askme

TreeEater
TreeEater

@Illusionz
I hope you're just going with "pole-arms" and not having 30 fucking kinds of them lying around with specific names.

A polearm that:
1. Has an invisible blade and looks like a stick
2. Can shrink or grow for those difficult-to-reach spots
3. Has a broomstick tied to the other end for flight (and stabbing)
4. +6 vs horses, +10 vs infidel horses. Really fucking hates horse.
5. Sets people on fire if it doesn't kill them.
6. If struck by lightning, can fire the bolt back out later.
7. Has a red dot sight for easier aiming.
8. If it stabs someone in the throat or cuts off their head, the head sticks around and answers questions for 10 minutes after the fight.
9. On crits, a second polearm appears.
10. If tossed, always points north. Alternatively, always points towards the nearest horse. Useful for finding your way home if lost.

FastChef
FastChef

@TreeEater
Alternatively, always points towards the nearest horse.
That sounds EXTREMELY inconvenient when riding a horse.

Dreamworx
Dreamworx

@FastChef
Only if you toss it. Or drop it. Or it gets knocked out of your hand.

Yeah, maybe get a donkey.

Techpill
Techpill

@Illusionz
Twitches when hidden treasure is nearby (does not provide direction, just that it's nearby)

Lightning sparks constantly over the metal surfaces of the head; 1d4 additional damage but stealth is nearly impossible. Also, real easy to accidentally electrocute yourself

Whispers to its wielder one secret of each enemy it kills

Grants wielder inhuman vitality; can keep fighting even after dropping to 0 hp, until killed (unless, of course, you use a system where 0 hp = instant death)

Makes especially gory kills, blood and giblets everywhere; penalty to enemy morale checks as long as it has made at least one kill

Transforms into a kite shield and back when the command word engraved on the haft is spoken

An especially refined and elegant weapon; bonus to reaction rolls and charisma checks with knights and nobility

Saps life force from its wielder to fire magical bolts when the word of command is spoken; 1d4 damage, 60' range, takes 1 hp per shot.

Holds grudges like a motherfucker. Enemies who are injured by it, but escape are henceforth cursed; on a second encounter, all hits from the weapon automatically do maximum damage

When lodged in any surface by the blade, it cannot be dislodged by any force except by the person who put it there, or the passage of a year and a day

Methshot
Methshot

@Illusionz
It's head can swap sides, you can't be flanked.
Protection from arrows when spun really fast between you and the arrows.
Can be safely used for pole vaulting.
Compel undead as a 5th level evil cleric, if you let go of the polearm they turn on you.
Forces a morale test whenever you make a show of killing with it.
Referred to as a random type of pole-arm every time it comes up.

Flameblow
Flameblow

@idontknow
@New_Cliche
Bumpin.

girlDog
girlDog

@haveahappyday
https://oglaf.com/specialty-breeds/ seems appropriate.

askme
askme

@Dreamworx
I speak from experience when I say you have to go to considerable lengths to maintain that kind of group cohesion when the majority or entirety of the original group dies before the campaign ends. You can't discount that happening in a high-lethality system.

Dreamworx
Dreamworx

@askme
Hell, you can't discount it happening before the first session ends.

Boy_vs_Girl
Boy_vs_Girl

@Snarelure

Dice for Accumulative hits
This is for HP. As other anons have said you roll these to determine HP, adding modifiers after.
UNLIKE OTHER EDITIONS, the number is not fixed! Gygax let you reroll them all each session or when you level up, at the risk of the total being worse.

Fighting Capability
This one is weird. Arguably, it was never meant to be used. But here's the lowdown: in vol.II there's an Attack/Defense header for monsters. It says you rolled #attacks equal to Monster HD versus "normal types", and a bonus listed is only applied once.

Assumedly, players can do this as well, using their Men-value as #attacks (but only against "normal" enemies). But nobody--not even the creators--played this way. What instead happened is that ONLY Fighters got #attacks = level. But there's no reason you couldn't allow it for other classes if you like the idea. You will probably notice that the Cleric is really strong if you ignore it, though.

Worth noting this rule survived into AD&D for Fighters, so the concept still had legs.

CHAINMAIL?
It's very very useful as a guide for how to conduct combat, but is not essential. For what it's worth, the "Wizard" fighting capability is 2 Armored Foot--Dave Arneson generally inferred it as being "6 Men".

Raving_Cute
Raving_Cute

@Illusionz
If you hit a mounted opponent, you have a 4-in-6 chance to unhorse him, -1 for each level/hd he is higher than you. An unhorsed opponent probably takes falling damage (1d6?), likely loses his next turn due to stun, and lies exposed in the meantime (probably giving a bonus to folks who attack him in melee: +2 to hit?).

Emberfire
Emberfire

@Raving_Cute
you have a 4-in-6 chance to unhorse him
What if you hit a centaur?

Techpill
Techpill

@Emberfire
He has a 4-in-6 chance of becoming a regular person.

CodeBuns
CodeBuns

@Techpill
A regular person and a horse?

Spazyfool
Spazyfool

Yet more GLOG wizards! This is the last of the original 10 wizards I wrote up. They've all been (more or less) playtested now. Hooray!
https://coinsandscrolls.blogspot.ca/2018/01/osr-class-biomancer.html

Anyway, the Massive Mutation Table will be done one day. Based on the WFRP tables and such, because they're the best.

JunkTop
JunkTop

@Techpill
Yeah, I even got a TG16 emulator and a rom of it, going to complete it unlike ProJared. I grinded a full level for my party before going into the Wolf Den and it helped (that and saving after every fight).

But yeah, going to file off the serials, rearrange things as needed/wanted and stat it all out for BFRPG. Wish me luck!

massdebater
massdebater

I hear OD&D has 3 combat systems that are meant to be mashed together to varying degrees. Is so what would you guys recommend taking from each system?

Evilember
Evilember

@Techpill
Why are there tire tracks in this picture.

LuckyDusty
LuckyDusty

@Evilember
Not tires, wheels. It's clearly a path taken by enough carts, wagons and such that it's worn down the land in a row.

Fried_Sushi
Fried_Sushi

@CouchChiller
Why is that a problem..?

SomethingNew
SomethingNew

Has anyone actually played the Caverns of Thracia? We lionize Jenell Jaquays' work all the time because of the non-linear design but how do they actually play?

Supergrass
Supergrass

@Fried_Sushi
It just makes the game overly lethal and feel samey to me idk I've run a few od&d games b4 using greyharp's rule set

t.19 y.o milienal

happy_sad
happy_sad

@idontknow
At least 1HP per level of the spell (so a fireball would take 3HP to bump up), but you might go as far as 1HP per character level. Depends whether you want them to be able to do it more or less as they level up. Personally, I'd do 1HP/level of the spell.

Bidwell
Bidwell

Tunnels & Trolls is a nice alternative to D&D:

https://youtu.be/AtsuxVke0pI

Methshot
Methshot

@Bidwell
I like Dragon Warriors a lot.

farquit
farquit

@Evilember

They're called wagon-ruts, friendo.

w8t4u
w8t4u

Preferred alignment system?

Gigastrength
Gigastrength

@w8t4u
Law/Neutral/Chaos, or bust.

Carnalpleasure
Carnalpleasure

@w8t4u
5-point linear (Evil - Chaos - Neutral - Law - Good)

DeathDog
DeathDog

@w8t4u
Writing whatever you want there, I won't check.

New_Cliche
New_Cliche

@w8t4u
law=divine
neutral=mundane
chaos=unnatural

BlogWobbles
BlogWobbles

Law / Neutral / Chaos
Law - Order and Safety, but also Dictatorship and Elitism
Neutral - Balance, but easily shattered
Chaos - Strength and Freedom, but also Vice

(jk, I give no shits about alignment. Regardless of what the sheets say, Players are Chaotic, might makes right)

girlDog
girlDog

@w8t4u
No alignment

Techpill
Techpill

@w8t4u
Lawful/Neutral/Chaotic, where:

Lawful = civilization and rule of law, the Church
Chaotic = seeking the destruction of civilization and lawful society, cults
Neutral = not taking a side - following laws for selfish reasons rather than for ethical reasons, living in civilization (or not) due to self-interest, the Old Gods

Spamalot
Spamalot

@w8t4u
Law-Neutrality-Chaos, with the whole Moorcock/Arneson supernatural war thing going on.

Garbage Can Lid
Garbage Can Lid

@Emberfire
@lostmypassword
What's the point? It's not like you'll stop him from posting. Just ignore him if you don't like it.

Emberfire
Emberfire

@w8t4u
Defends Roman de la Rose
Ignorant of Roman de la Rose
Denounces Roman de la Rose

Flameblow
Flameblow

@Skullbone
That was for one-shot con demos in the 2000's
Back in old Castle Greyhawk, you start at 1st level and DIE

New_Cliche
New_Cliche

@Spamalot
Arneson
I prefer Gary's neutrality to Dave's.

Nude_Bikergirl
Nude_Bikergirl

@Evilember
Because DragonLance was the death knell for old-school roleplay. They literally had to hide it from Gary when they developed it.

TreeEater
TreeEater

@Nude_Bikergirl
First I've heard of that. Source?

DeathDog
DeathDog

@New_Cliche
Sorry, I meant (Poul) Anderson. I keep messing up his last name.

Inmate
Inmate

@Nude_Bikergirl
They literally had to hide it from Gary
...really? Huh.

Gigastrength
Gigastrength

@Emberfire
Heh.

VisualMaster
VisualMaster

@Nude_Bikergirl
They literally had to hide it from Gary when they developed it.
[ciation needed]

Gygax had no say on TSR when Dragonlance was being made

WebTool
WebTool

Whst is the best system for a medium powered campaign?
Sword and wizardy
Acks
Heros journey
2E
C&C

Any other?

Fried_Sushi
Fried_Sushi

Can I get some PC game recommendations? Need something to scratch my old-school itch without the table.

BunnyJinx
BunnyJinx

@Fried_Sushi
Darkest Dungeon.

whereismyname
whereismyname

@WebTool
2e

massdebater
massdebater

@Fried_Sushi
Eye of the Beholder
Wizardry

WebTool
WebTool

If you had to use a skill system which would you use?

AwesomeTucker
AwesomeTucker

@Evilember
I think /osrg/ facilitates story-driven campaigns.

DeathDog
DeathDog

@Fried_Sushi
The AD&D gold box games by SSI.

Nojokur
Nojokur

@CodeBuns
skerples need not apply
end this retarded "le skerples is bad" meme

Supergrass
Supergrass

@WebTool
My modified LotFP one.

happy_sad
happy_sad

I'm reading "Swords and Wizardry" system. When is says that a 1st level magic user has one 1st level spell available does this means that he can cast one 1st level spell only once or that he can cast one 1st level spell multiple times?

Emberburn
Emberburn

@happy_sad
Typically a 1st Level magic-user can cast a single lv.1 spell per day.

Burnblaze
Burnblaze

@Nojokur
Shut the fuck up, Skerples.

Lunatick
Lunatick

@SomethingNew
Caverns of Thracia
Haven't run it, but have started looping dungeons and trying to make them less linear. Comparing Tower of the Stargazer I ran as an intro, and Tomb of the Iron God I ran after that. So far seems like it mostly gives my players more to think about, covering their backs, trying to map stuff out. Lets me include more reactive dungeon ecology with various routs and factions too. Keeps us from getting bored with the tunnel dungeon straight line.

Snarelure
Snarelure

@VisualMaster
@TreeEater
Turns out it was an old rumor i read on Usenet. EGG was fully on board when it was presented to him.
http://www.trhickman.com/dragonlance-selling-dream/

Flameblow
Flameblow

Aw shit, I'm just about to start a spelljammer campaign, though the players won't know that for a while.

Booteefool
Booteefool

@TreeEater
Pic
Is that a "The Thing" reference?

CouchChiller
CouchChiller

@Booteefool
Probably? I've seen the original (can't recall where), but that crop is from /vg/ss13g/

5mileys
5mileys

@Nude_Bikergirl
Because DragonLance was the death knell for old-school roleplay
Why is DragonLance dead now?

Methnerd
Methnerd

@Lunatick
Comparing Tower of the Stargazer I ran as an intro, and Tomb of the Iron God I ran after that.

How did those go?

JunkTop
JunkTop

@Booteefool
Not really.

Soft_member
Soft_member

/tg/thread/57430040#p57430040

Gigastrength
Gigastrength

@Fried_Sushi
Grimrock?

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