Mike Acton's talk at Handmade Con 2015 was kind of disappointing.
Wyatt Morales
you have one (1) post to dissuade me from using Godot.
Connor Adams
>tfw finally started using classes and structs Feels good.
Bentley Stewart
Camera shouldn't move up on a simple, regular jump, only after you land on higher ground than you were before.
Evan Bell
>classes and structs they are one and the same except for one single tiny insignificant difference; they are the same nonetheless
it's not enginedev
Ian Anderson
no sound sux, should change AGDG home board to /gif imo
Owen Cox
Posting it again, I would need some voice actor to record "NICE!" for me.
Hudson Kelly
Is this a webcam game? I don't understand.
Liam Moore
Classes have behaviours. Classes have inheritance. Classes can have private properties.
These three facts of classes make them completely unlike structs.
Sebastian Jenkins
No im just using mouse, idk what its gonna be yet
Cooper Sullivan
Can you hit the dolphins?
Joshua Cruz
You didn't make godot
Jeremiah Evans
It would be better if "nice" stayed in place and the multiplier was in another typeface/color.
Ethan Cruz
that's only because c++ is shit
In c++ structs are literally classes that default to public access
Anthony Morales
how hard is to make a complex 2D game on game maker 8.1?
Ian Hernandez
lol fucking c shart i fukcing swear
Asher Gutierrez
2d complex how? Complex 2d assets? an involved game with lots of content?
Gabriel Campbell
To me GM looks like a mess to properly organize scripts if you're doing a large complex project. How complex are we talking? RoR and hotline miami were made in GM.
All right, figured out how to make a reliable walking animation, and to stop the animation when the key is released, so it looks like the character is pausing.
Literally about 70 lines of Lua to do that, though- guessing there's a much less verbose way to do it, but fuck it, my spaghetti code is function al for the moment.
Now to figure out the next bit. Not sure what this game will really be about yet, but we'll figure that out as we go. Might try building a little room or something for my spessman to move around in.
Lucas Anderson
fuck books
Colton Nelson
damn familia, thats TECHNOLOGY as fuck, good job
Kevin Barnes
>C++ is shit why would it need all that horse shit
Dominic Evans
>RoR and hotline miami were made in GM. when will that stop being used as to justify GM as a good, modern engine?
Kayden Wilson
Nice
Can't even begin to imagine how the movement on those books works
Jaxon Howard
They're examples to look at and say "so this is the power of GM."
What better way to understand that than examples?
Jeremiah James
Newboi here
What is an enginedev?
Sebastian Howard
complex in terms of gameplay.
I'm a programmer but I want to make games as quickly as possible.
Dominic Jones
>have a list of Enemy objects >Is actually a bunch of goomba, koopa, and stupid pipe flower fucker objects
for each enemy enemy.update()
>calls that specific objects update method, not having to bother knowing what it actually is
Inheritance and abstraction is fantastic.
Jackson Sullivan
Sorcerobe is being developed in GM. do you need more?
Josiah Turner
this looks sexy af
Connor Barnes
i know and they're great, but there are DEFINITELY better / easier / more capable engines to use. i don't understand why people here only ever recommend GM for everything not 3D.
Mason Mitchell
The boat is still oscilating up and down for no reason while its in the air. Otherwise, mundo cool
Robert Baker
as a programmer making a somewhat large 2D game, think about your art assets. This about how much you have to make to do your vision. If the game is deep and complex, do you need art assets to compliment that? can you reuse the art assets you have?
I'm spending probably 10X more time on art than programming.
Levi Miller
>OP >this post you gotta be rusing me, familie
writing your game in c/c++/lower, i.e. not relying on unity, unreal engine, game maker, godot, etc.(any game engine other than your own(even though you might not call your base code an "engine"))
Hunter Sanders
>Consider trying godot >look at the games made with it >they all look like dogshit compared to even gamemaker's games
back to unity i guess
Dominic Murphy
There just hasn't been a big game release yet. You know GODOT was almost unknown until last year, right? It's still very young.
Brayden Torres
Someone that doesn't make games yet still posts here.
Not to be confused with someone making an engine as part of a game.
Lucas Ward
What do you guys do when you're stuck somewhere in your coding?
Brandon Ross
> You know GODOT was almost unknown until last year, right? It's still very young. That's exactly the problem. No one wants to be the guinea pig. I sure as hell wouldn't start developing my big project (aka anything more than pong or a basic platformer) on a new engine.
Christian Mitchell
...
Kayden Flores
Well if you aren't a good programmer and can't do stuff on your own you really are better off with an engine that has a lot of tutorials t.b.h.
Liam Walker
just 4 u
Xavier Garcia
Legit scream random ass words at the top of my lungs. It's a very good stress reliever and one of the very few benefits of living in a very isolated house that is far from others.
Cameron Baker
Made crates burst into bits and pieces. Looks okay? More particles?
Leo Cook
get a pen and paper and draw it out / desk check.
Caleb Miller
how hard to make simple 3d game engine like quake?? Can i make it in 3 weeks or less?
Jaxson Lee
So....enginedevs are people who dont use engines?
Nolan Jenkins
If you know what you're doing, you can probably make it in a month of nonstop programming.
Austin Barnes
is it depens on language?
Chase Carter
yes people who "dev" "engines", making them "engine"+"dev"s
Asher Bailey
Either lie prostrate on the ground or sit on the toilet. I've had many code breakthroughs in those positions
Hunter Richardson
>If you know what you're doing, you can probably make it in a month of nonstop programming I don't think he meant a fully featured professional engine like the quake engine
If not , (knowing what you're doing), setting up the very base, input/event handling, state mgmt/ecs, resource loading/caching, basic rendering should take about a week
Hunter James
>That 2.5D/3D Please, how did you get it to work?
Jaxon Bailey
what if i am talking about fully featured professional engine like the idtech 2 ??
** pls don't bully i want to learn things ;_; **
Asher Green
I wonder if he's using Godot? This type of thing is one of Godot's strong suits.
Jaxon Adams
adapted regular skull into this dude, who drops flames everywhere when he dies
Jayden Peterson
Sorcerobe uses GM
Christopher Sullivan
thx guys
haha, yeah you wouldn't be navigating a clusterfuck like this in the actual game
it's 2d sprites placed in a 3d space, is there something more specific you want to know?
>Can't find a good font >Can't draw a good RPG text/dialog box Black box with Arial bold it is.
Matthew Hill
yeah it is, thanks
it has built in stuff for basic 3d projection and polygon drawing, but beyond that you're pretty much on your own. The only built in collisions are for 2d. I use a system where collisions are first found in the 2d "top down" view, at which point the objects compare heights to decide on how to resolve themselves
Jordan Gray
Should alternate walking animations have be on a separate mecanim layer?
Christian Powell
>have a major gme that you'd like to make but it involves too much stuff that you can't do at all right now >30 and only just started devving using game maker studio
tell me it's gonna be okay guys
Connor Rivera
If you work hard you can be a good dev in 2-3 years
I've googled tons of of them, just haven't found any I liked. If I do like them and test them out ingame, I don't like them anymore. I think at this point I'm being too picky and just need to rest.
So basically a rectangle collision with a z depth variable?
Michael Peterson
Is that your box? If so it is really nice, any advice?
Robert Thomas
WIHTF? looks fine
Easton Edwards
Shields
Jeremiah Diaz
Pence
Charles Perry
nigger, look up some webpage to download free fonts that allow you to preview them and see their licenses.
peso. literally the dollar of the spaniard empire.
Anthony Gutierrez
referring to currency as "dollar" found the illegal spic immigrant
Connor Nguyen
Check this thread for references. It took a while to make something I like. forums.tigsource.com/index.php?topic=26021.0 I can't give you tips on fonts though, I just found one I liked and was easy enough to read
Jack Myers
>illegal >when 30% of the usa population is already hispanic with legal citizenship because they're second or third generation It's funny when they call themselves hispanics when they can't even speak spanish.