/agdg/ - amateur game dev general

> Upcoming Demo Day
itch.io/jam/agdg-demo-day-8

> Upcoming jam
itch.io/jam/wj2016

>Old thread
Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/zsDQmN9K

> Previous Jams
pastebin.com/QwcSPdnx

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/

Other urls found in this thread:

youtube.com/watch?v=ZdVZV-WLL9A&list=PL_y65cLX0fciQXh7mU-i09F1QtgvE9HaM
luckycassette.itch.io/lucky-bestiary
1001fonts.com
coolors.co/app
fantasynamegenerators.com/
bfxr.net
twitter.com/SFWRedditVideos

A new beginning

whoops. fucked up that OP pic lol

...

Anyone have som oc mobs/monsters?

That arent the usual Harpy?

youtube.com/watch?v=ZdVZV-WLL9A&list=PL_y65cLX0fciQXh7mU-i09F1QtgvE9HaM

I'm not sure what you're looking for but this was posted here a while ago:
luckycassette.itch.io/lucky-bestiary

>costs $0.2 more now
PANIC

real AI must be really hard

I barely know what I'm doing with really simple AI

Yes something like that, or if anyone here have ides on bosses/monsters

Ty for the link

Real AI is actually quite easy, technologically speaking (if we're talking about machine learning)
The hard part is teaching it things. I think machine psychology will probably be the next big field of research in a decade or so.

>someone posts a game with actual graphics
>everyone starts over-analyzing his gameplay

You mean this fabulous crap ?
Might be nice to the eye but if the gameplay is shit ...

> 20 cents more expensive
lol into the trash it goes

>tfw scared of making big scripts because I feel like it's too complex/hard to maintain/slow

thanks for the feedback - i've noticed depth is a big ol' problem in this one. I've changed the particle effect so its less transparent but it's still hard to judge.

Any other tips on how to do depth properly? I might just cave and rip off Tempest altogether...

Guys with 2D games, how do you store level data in files?

Like which tiles/blocks/textures go where and so on.

How do you edit them easily? Do you make yourself an editor or do you edit it all manually?

Anyone have some nice ideas for fonts?

Want to spruce up my text, make it stand out but not in a "wacky way" more of a "that's not Arial/Open Sans" way.

I'm talking, sans-serif type stuff mainly, free/open source if possible. I don't really want anything that makes you think about the font, but still something that stands out a bit if you get me.

add borders to it

I'd rather not. To distracting and messy.

kino game dev general

lmao it doesn't even demo gameplay. jelly much of his skills?

what do you mean "ideas for fonts"

you're literally asking someone to go out, find a good font and spoonfeed it to you

do you want me to put all the fonts together in a nice image that you can peruse before selecting the perfect font??

jesus christ

it could be done in multiple ways. basic 2d array for tiles and layers or object array.

if you want to work with an existing editor, use something like Tiled Map Editor and create a class to import that into your game.

if you're working with unity there's a bunch of tile map editors on asset store.

What do layers mean in this sense?

Chill. Just asking for some recommendations Maybe find out of some fonts people tried that worked great for their game, or indeed terribly.

Always good the get some perspective from other people when you are working alone. What I think might work others might think horrible after all.

I got a free font from 1001fonts.com this one time.

>nice idea
>for a font
this general really has hit a new low

>demo jam in less than 2 days
>haven't touched code in a week
guess I'm not making it in time for this one either

Anyone have some nice ideas for background colors?

Want to spruce up my graphics, make it stand out but not in a "wacky way" more of a "that's not Cornflour Blue" way.

I'm talking, easy-on-the-eyes stuff mainly, low contrast if possible. I don't really want anything that makes you think about the color, but still something that stands out a bit if you get me.

coolors.co/app Here you go my friend

LITERALLY JUST PATENTED THE GORILLA MEME

GONNA SUE YOUR ASS AFTER MY MORNING BURGERS

Anyone have some nice ideas for NPC names?

Want to spruce up my characters, make them stand out but not in a "wacky way" more of a "that's not Merchant / Soldier02" way.

I'm talking, easy-on-the-ears stuff mainly, common if possible. I don't really want anything that makes you think about the name, but still something that stands out a bit if you get me.

i need a cheap tablet for drawing
help plox?

:/

fantasynamegenerators.com/ Here you go my friend

Anyone have some nice ideas for player input?

Want to spruce up my controls, make it stand out but not in a "wacky way" more of a "that's not arrow keys + Z/X" way.

I'm talking, keyboard keys type stuff mainly, two-handed if possible. I don't really want anything that makes you think about the controls, but still something that stands out a bit if you get me.

Anyone have some nice ideas for shit posting?

Want to spruce up this thread, make it stand out but not in a "wacky way" more of a "low quality" way.

I'm talking, copy-pasted type stuff mainly, with only a few edits if possible. I don't really want anything that's actually related to amateur game development, but still something that gets a (You) if you get me.

Loving this meme. Possibly even an 8/8.

Anyone have some nice ideas for sound effects?

Want to spruce up my game's audio, make it stand out but not in a "wacky way" more of a "that's not growl2.wav" way.

I'm talking, low-pitched type stuff mainly, no static/interference if possible. I don't really want anything that makes you think about the sound, but still something that stands out a bit if you get me.

How do I do mouse input in UE4?

I want to select multiple entities by dragging a box around them

bfxr.net ere you go my friend.

Hey, this is a shot in the dark, but if anyone with cash they don't care about and an idea wants me to help them prototype it so they can see their idea in motion, reply with a contact and we'll talk. In dire need of money, and I'm pretty good with 2D stuff, so.

Anyone have some nice ideas for motivation?

Want to spruce up my dev progress, make it stand out but not in a "wacky way" more of a "that's not dedication > motivation" way.

I'm talking, easy-to-clean stuff mainly, insertable if possible. I don't really want anything that makes you think about the sensation, but still something that pleasures a bit if you get me.

Anyone have some nice ideas for low effort games?

Want to spruce up my portfolio, make it stand out but not in a "wacky way" more of a "that's not another rock paper scissors rehash" way.

I'm talking, really shallow type stuff mainly, no gameplay if possible. I don't really want anything that makes you think about having fun, but still something that stands out a bit if you get me.

Are object on one plane or perspective shifts?

here you go my friend.

caffeine

layers as in background, walls, items on the ground, player and enemies, then visual effects layers. etc

having collidable units in one layer or two will make it easier.

Hello. aggydaggy. I am making a game that uses tiles and for now i am storing the maps as int arrays where each number represents one type of tile. But for each map i have an array for the terrain, one for the buildings and one for the units. If i want 50 maps and the average map size is 10x10 tiles then this will mean my file containing all the arrays will be 1500 lines of just map data. Wont that be really hard to navigate? Is there any other way to do this?

I want to start simple, so on the XZ plane.

rock paper scissors but without the scissors

ty my friend

Well then just project mouse from camera onto this plane, and generate a box collision through vector differentiation

wait

wait

rock paper scissors

but without the scissors

AND AND

AND

without the ROCK!!!

Store it in binary and use a specialized program to edit the map, like Tiled.

But the "how to be motivated" question stay a good question

I understood some of the words

Paper War: first person to throw down paper wins

So Papers please?

Whip Out: You whip presidential campaigns into shape

Anyone have some nice ideas for nauseating camerawork?

Want to really give them VR fags what they deserve, make them suffer but not in a "I'm quitting" more of a "This game is so good but muh VR is ruining it" way.

I'm talking, seasickness stuff mainly, unique if possible. I don't really want anything that makes you think about the camerawork, but still something that really fucking sucks if you get me.

Angel 2D dev Day#5:
Did some bullshit with the camera, there's more to this than I'd have imagined engine isn't fit for 3D. I think I struck the right kind of annoying right here. Upgraded my movement system to a more normal position+velocity kind of thing that allows for rapid turns if you slow down. Started building my framework for effects and did some planning on the enemy types/overall gameplay system. hopefully I can keep my hands off netcode

what if we remove paper
then we got no game
no game - no problems

why not make a good game instead?

I was just trying to meme like you guys ;_;
This was the best I could do today.

How would i store it in binary? I would still need a huge file and a huge switch statement for map selection, right?

This gives you the mouse location on a plane. Generate a box off of that.

It's okay, user. With practice you too will be a world class aggy shitposter. Just remember to shitpost in moderation and sprinkle in some progress now and then.

You really should learn a real engine before attempting this

>I would still need a huge file
You're storing 10*10 ints for each map and 50 of those maps.

That's 20 Kilobytes of file.
>hard to navigate
No not really. Just memory map the file and read in 10*10 ints at every 10*10*4 pointer in the range.

>how would I store as binary
Depends on your language.

>googum telling someone to learn a real engine

/v/ here
can you stop shilling your shitty games constantly

Macromedia Flash 8

Flash is only good for making jiggly porn animations nowadays

>shilling
Who does that? What game?

>The Gogem
wat

>I would still need a huge file and a huge switch statement for map selection, right?
Logically you only need 50 files of 1,2 kB to store fifty maps of 3 * 10 * 10 datawords. You shouldn't need a huge switch statement for map selection.

>How would i store it in binary?
Sorry but I can't really be bothered to dictate an implementation. If you can't figure it out, just keep it as it is because storage space isn't a big concern. I don't know whether Tiled demands some specific format either, I don't use it myself.

So, if I am to start making games, I should start with stuff that is simple right. Make pong on gamemaker and stuff?

No, you should start on your dream MMORPG role playing game.

Thanks for all the help guy. Yeah i am not too worried about the size of the file. I guess i should have been more specfic. I meant that it will be a 'huge' file to try and read trough to check the maps if anything is wrong or if i changed something etc.

>guy
wow
way to come off as a cunt

pls no bully.

You wouldn't need to read through the file if you used Tiled, it's a map editor.

>guy
Asshole.

Sure if you don't know what the fuck you're doing just don't bother with the file at that point.

>guy

What the fuck did he do to you?

Oops. Guys* (is this some meme or did i actually offend you? Not native english speaker here)

I was talking nicely to you.
Is every one here a rancid asshole?

It's shitposting.

Yeah, they're just memeing.
But "guy" can sound condescending when you refer to the person you're talking to like that.

i got you dog

I can't tell if this is some
>she
meme or if you thought i was being sarcastic because i forgot the "s" in guys. Anyways thanks for the help! I think i've found a way that will work for my game :)

>now he's going to rip off e-card

can you make something original for once in your life?

don't you have games to make, you """yesdev"""?

that's not how E-Card works
R>P>S>R: even amount of each
E>C>S>E: even amount of E and S with more Cs
B>A>W: even amount of each

I see you've familiarized yourself with the concept so you can steal it more easily.

googum's here
oh shit whaddup

what is this meme
what are memes

How do I stop being an idea guy?

I will never forgive facebook for what they've done to unicycle frog.

im not stealing E-Card, E-Card is just the shitty 2 player version of R-RPS with none of the depth.

Stop having ideas.