Koboldev will evolve into Vivedev soon (two months from now)! Technically I'll be a professional gamedev then but I'm still an amateur so I'll still be coming here!
Cooper Gutierrez
i don't get it
you were making a game with html, javascript and jquery
why the sudden jump to c++ (or at least c#) virtual reality programming?
why would your "work" even invest in a goddamn VR game? where do you even work?
Angel Wilson
Where's your TGTF game?
Nathan Jenkins
I'll still be doing Kobold Adventure! I'll just also be developing virtual reality stuff. I do various projects for various companies (not just webstuff!), and the company I'm doing stuff for now is rather impressed with my work. They asked if I had any innovative ideas, so I gave them a nifty Vive game idea and they decided to make it happen. They're not really 'investing' in anything, they're just paying for my equipment as an extra "thank you for doing the work of our six man team by yourself in half the planned time saving us a tonne of money"
Asher Anderson
cute name even if godot is a meme engine
Colton Allen
i hope nobody is buying this lmao
Eli Lewis
1) how do I get a job like this 2) what do I have to learn 3) is your line of work sustainable or are you effectively homeless until you find someone in need of your skills?
Christian Martinez
i give up
Bentley Green
start again
Joshua Gutierrez
I'm going to start today. I hope you have fun in my dust.
Jaxson Nelson
He's lying.
Ethan Reyes
Get this ...
Risk of Rain, but it's topdown
Jordan Kelly
seems kool
start working on it
Daniel Campbell
Binding of Isaac but it's a sidescroller
Charles Brooks
> trying to implement server side logic
Do I even need this, fuck.
Jose Martinez
Couldn't sleep, and I wanted to work on boss AI. The up-ice attack is now less shit and you have more of a reason to use it during the fight (to give incentive of using it on the boss to make it learn it), however I am not used to how it works right now and I always confuse myself when using it. If it knows how to do the up-ice attack, it will use it while doing its jump-good attack. All that's left is figuring out conditions for it using down-ice, and fixing the slash attack a bit.
Jace Reed
An Undertale MMO.
Jaxson Hernandez
looks juicy even without sprites
Aaron Sanders
fuck off dark souls shitter
Mason Turner
>State: How I feel every day >State: Just like my hopes and dreams
You have a lot of useful information displayed. I should do something like that. (I say this every time you post but I never really implement it).
Josiah Jenkins
...
Kayden Nelson
I want to be turned into a cute dog.
Mason Bennett
>meet some guy for collab >he asks me what i want >tell him i want to make a small game, something short-term to evaluate everyone's committment and skills >he tells me no one will spend time on making a small game in a collab >i tell him how the fuck you gonna make a large scale game if you don't even know what the person from other side of the screen is capable of >2 weeks later >collab didn't write a single line of code
Connor Rivera
lol you'd probably end up like this one
Thomas Martinez
>only games with cute anime girls get to be in agdg magazine
should i just give in and change my main character to an anime girl?
Nolan Cook
If you really want to get /agdg/'s attention, you should forget about game dev and become an artist.
Brayden Adams
Still working on it user
Adrian Cooper
you forgot the part about pixel/lowpoly art and porn
Parker Brooks
That looks sick, even with placeholders
Angel Barnes
Thanks user. Having everything be rectangles makes player feedback on things happening a nightmare sometimes so I had to fancy things up a bit.
It's pretty useful. I don't know how I could live without it.
Eli Ward
Can you prototype a game and implement it faster in Unity or UE4 with blueprints? Never used UE4 before, but it looks like blueprints can speed things up. Anyone here that used both engine extensively and can give a reason why they like one over the other?
what happened to these games? did any of them survive?
will the same fate befall our own demo day games? how can we prevent it from happening again?
Mason Ward
That won't guarantee you will be in AGDG magazine. The best way is to make the magazine yourself then you get to choose who is included.
Christopher Baker
All the devs went to a better place
You know the one
Unless you don't in which case forget about what I said
Isaiah Wright
>how can we prevent it from happening again Just Like (Keep) Making Game
Juan Garcia
sourcerobe continues deadbolt was released and flopped aeriannis was released and flopped
Daniel James
Released: Aerannis Deadbolt
Definitely Still in Dev: Infinite Oasis Feather Buster Gwyn Sorcerobe Marmoreal
RIP or Whatever: the rest
Ryder Harris
1) Get a college degree and make a name for yourself as a hard working student. Companies WILL notice! 2) All of the programming languages and frameworks. All of them. Just for this project alone I had to use Lua, Java, C, JavaScript, PHP, shell scripting, jQuery, ExtJS6, Hibernate, Spring, ActiveMQ and PHP. 3) It's as sustainable as you are good at programming. If you are a shit programmer and you take far too long to make stuff, then being an independent programmer will not fare well for you. If you are a good programmer and can get shit done to the client's specifications using whatever framework they want you to use, you'll get contract after contract after contract!
Oliver Wood
>Definitely Still in Dev: >Marmoreal what
>make a name for yourself as a hard working student. Companies WILL notice! so I haven't even graduated and I'm already fucked
Isaac Lopez
Post Demo Day 8 games you think will survive to full made game.
Jordan Cook
You're not fucked, user! Don't give up hope! Just enter some programming competitions or host an event or just do anything that'll garnish your college some positive media attention! I won a big national programming contest once and that pretty much put me on the map for good! Or just get very high grades or something that might work I guess? I always passed my classes, but I never got really amazing grades.
Logan Garcia
Bokube Shape Souls Colorfall When It Hits The Fan Random Access Dungeon Maids & Demons 2063 (this one already finished I believe)
Isaac Ross
>doesn't list my game
i'll prove you wrong user
i'm going to make it!
you'll see!
Samuel Rogers
Have seen marmodev in non-Veeky Forums related IRC...
Lincoln Lopez
Maids and Demos, just because the dev has stuck with it so long already.
Random Access Dungeon Pantsu Harvest (fingers crossed) Clarent When it Hits the Fan Bokube
Julian Lee
>tfw bullies are the reason we can't enjoy marmo's
Christian Gray
Do you seriously believe anyone's buying this shit? If you got a loan from your mom, just say you got a loan from your mom, don't do this chuuni shit.
Brayden Fisher
>maids and demos lol oops
Dominic Rivera
who the fuck *loans* money from their parents? don't they just give you money when you ask?
Julian Sanders
>greaserdev ever finishing a game might as well uncross those fingers m8
Ian Reyes
If I got a loan from my dead mom I'd be the first to tell /agdg/ about it! The only lie I've told thus far is that I actually only won second place in that contest.
Lucas Sanders
Did the guy that made Suburban champion ever post again? I had posted some ideas for it when he asked for advice on improvement, but thread died shortly after that and I never knew if he had even read my post.
Maids & Demons Random Access Dungeon Bokube Kerfuffle Beast Traversing When It Hits The Fan
Evan Miller
>second place in dead mom loaning contest what
Anthony Jenkins
Hey guys Doing some bounding shape generation (specificly for generating uv coords) I can handle AABB and thats fine for general axis-aligned shapes (A, B), but for some shapes thats not particularly efficient (C) and you really want to go for the minimal bounding rectangle (D), and I can probably handle that
Ofc, convex hull is going to be the best for efficiency (E), but I must get a 4-point result. Is there any known way to calculate such a shape (F) ?
[calculation speed is irrelavent]
Evan Bennett
Is she cute?
Levi Anderson
Looks like that trainer from pokemon
Robert Diaz
No.
Jaxon Evans
In the national programming contest, user!
Samuel Howard
post the contest and your entry or stop roleplaying and fuck off
honestly you are as bad as sourceposter
Benjamin Jones
How is each shape represented? A connected list of points? A set? Are there any other constraints aside from "the bounding shape must be made up of 4 points". Do some lines of the bounding shape need to be parallel?
What you want to minimize is the area of the bounding 4-point shape/rectangle. If calculation speed is irrelevant, just create a random bounding shape and move the points randomly until you get the smallest area. A classic optimization problem. Of course, i'm sure there are much better ways using geometry and math.
Thomas Smith
>tfw taxes for neets soon pls take me away
Levi Ortiz
oh
Landon Robinson
what? pls link what you're talking about I don't wanna pay taxes
Camden Flores
>taxes for neet explain. i thought you were getting basic income
Adam Cook
Unless you're also in Russia, you've got nothing to worry about. Except if you're in Belarus, from where this practice is being adopted from. > i thought you were getting basic income hahahahahaha
Asher Gray
As said before, if calculation time really doesn't matter a genetic algorithm might provide a good result. Otherwise, a simple bounding box will probably provide a satisfactory result. You could try rotating the shape a few times to see if it can fit within the bounding box better, which is a lot easier to implement than a genetic algorithm.
Hudson Clark
>Please tell me who you are in real life
No thanks
Besides, it wasn't an >enter something, receive rewards kinda contest. It was a >Make these excercises in this timespan and whoever gets the most right wins kinda thing.
Henry Torres
>russia for one moment i though this mattered
Landon Long
There are at least 5 russian devs in this thread. Do you want us to starve to death and never get another chance to bless this thread with quality, russian funposting?
William Parker
Thanks senpai's makes me happy to see people think Bokube will be made game. Bokube dev here. Finished the desert world working on the snow world of the game. The first level of any world introduces a new trap, or enemy to jump over so I made these spinning red rotor blade that moves up and down out of the ice water below each snow level.
Later tonight when I get home from hiking I plan to roll-out a new polishing update to the demo (though don't worry if you want to play the current demo day 8 build its stable but I do want to polish it a bit more).
Here is the changelog of the polishing update that be will later tonight;
-Removed particles that annoyed people.
-Changed all projectiles that you can block with a shield to be spike balls so you can easily tell what you can and cannot block.
-Included text in the second level being the shooting mechanic introduction letting you know you can only shoot and destroy objects that have targets on them.
-Changed every levels background colors to mix well with the foreground
-Keep the Outliner but made it thicker on objects in the background. (I was close to getting rid of it).
-Made some levels harder because some I found were a little too easy after watching some of you Anons play it.
-Made the first level of the game easier to understand with "YOU", "PUZZLE CUBE", and "GOAL" text so its less text and hopefully easier to understand. (though control explanation is still there).
-Added a battle mode for two local players where you defeat your enemy player by pushing and rolling your own puzzle cube over the enemy players bunny cube to win the match. (With multiple stage hazards and such). The demo version will just have 3 arena's for this. (Sort of like bomber-man but pushing cubes through an area to kill instead of planting bombs). (For the full game release or a later demo update I have not decided I will add 4 player support to this and possibly 8 player).
Mason Price
>for one moment i though this mattered this is why nato will never come and save us ;_;
Liam Stewart
>shit hits the fan >RAD >anime girls Nice try buddy
Brayden Foster
you really need to stop with these particles
Isaac Lopez
the g-man doesn't post lowpoly nor pixel nor porn and he gets a lot of attention, so no, that is *not* needed.
Ryder Russell
Juice is good but you're really overdoing it with the particles like the other guy says, it's distracting Why not put them below the stage, not on top
Jeremiah Ortiz
your colour scheme is too muted and those fuCKING PARTICLES ARE SHIT
Henry Russell
Early prototype work on the snow world, more colors and textures will follow soon for it. You could say snow is very muted in general but I plan to have ice, wooden bridges, and brown rocks.
Early prototype cube snow as well, so I can't exactly try and have snow be under the stage when its snow, you expect in a winter themed world to have some snow come from the sky.
When I'm done with the game-play on this world, that is when I go back through all the art polish and I will probably shrink the size of the cube snow droplets or make realistic snow fog.
Nathaniel Baker
more particles imo
Dominic Russell
>scrolling through some artist/gamedev's blog >this pops up
Jackson Russell
looks like the sort of code that's in multiple best selling game maker games
does that bother you?
you can spend all day writing elegant code. i'll be over here just, like, making games
Landon Russell
>tfw Lava Lump
Nathaniel Richardson
>a ball of lava that burns with a fiery passion, but lacks the motivation.
Ayden Allen
at least you have passion
Jose Perry
Just putting the duck fly functionality into the game. Done an animation now just need to code it.
Pic is an interesting bug where if the player tries to move the duck to a location whilst flying the duck just does a dive bomb.
added a sunrise/sunset script to my light so its not just always in the same boring position.
Ryder Scott
Oh man, I was thinking of making a caveman game after the duck game.
Looks really good anyway the character moves really smooth.
Carter Walker
People only comment on the quality of the thread when it is bad.
I would just like to say that this thread is very good, well done.
Ryan Stewart
Are there going to be duck competitions to train for and enter?
Adam Turner
Third day without water. I smell like sweat, piss and balls, but still devving straight
Luke Morgan
Take a shower user, all the best dev ideas come in the shower.
Ryan James
post tumblrs
Lincoln White
I have no water.
Joshua Long
I did think about letting your duck enter a race or some simple mini-game.
When flying is done i'll have all of the basic features complete (flying, eating, walking, idle, drinking) so I was going to polish the UI and just improve the look and feel ready for a release/demo.
Then from there i'll start on a new group of features and I think a duck event you can enter will be one. That and letting the player have more than one duck on-screen.
Owen Thomas
Oh I misunderstood, what happened? Did you not pay your water bill?
Isn't there a place you can take a public shower?
Justin Turner
>what happened? Hydraulic testing. Lasts for a week or two every two month. But most of the time it's either hot or cold water, now it's no water at all.
>Isn't there a place you can take a public shower? Well, it's either pay a shitton or get herpes in public showers.
Jaxson Cook
Only 2 days and 11 hours left before waifu jam. Get read! Are you ready yet?
Colton Hill
Disgusting dirty NEETs like you are my fetish.
Let me rub my face against your hefty, sweaty groin.
Jose Reyes
>Get herpes in a public shower Unless you're in Russia or something you're not gonna get herpes in a public shower. At most get sandles and use them in the showers.
It's your life, you can do whatever you want and it IS only a week but personally I can't 2 days without shower, let alone 3, and to imagine a week.
Also that random hydraulic test sound ridiculous as fuck.