/kspg/ kerbal shitposting general

>It's time to talk about the True Paradigm
edition

>Can the game be considered a full release?
No, for all intents and purposes, KSP should be considered still in early access state. The game is nowhere near being able to stand on its own legs both from a gameplay perspective (career mode is definitely not ready and balanced) and a stability perspective. There are still major bugs and memory leaks that shouldn't exist on a finished game.

>Are there big issues with the game?
Bugs and instability are still real and frequent problems, as with every product still in beta. Ask in thread for details.

>What are the devs doing?
1.1, while utilizing new development tactics, demonstrates Squad's total incompetence and is symbolic of their lack of desire to finish the game. And it took a year, to add nothing. An external team with heavily questionable experience (Flying Tiger Entertainment) is being tasked with porting the game to PS4, XboxOne and Wii U. They seem to be rushing for an imminent deadline and they are also working on a version of the game that will be obsolete in a few weeks/months.

>Should I buy the game?
KSP is very enjoyable at first, then it usually needs to be modded to retain some sort of longevity, but doing so may dramatically increase the instability of the game. You will be very familiar with the word "Oops!". The Developers, Squad, have shown many times that they can't handle the project and are trying to squeeze all the money they can with the least amount of effort and with controversial PR tactics. The general consensus at /kspg/ is that you should torrent the game, not because the game itself is unplayable, but because most of us agree that Squad does not deserve your money.

Other urls found in this thread:

youtube.com/watch?v=qSyjKmiqoKk
youtube.com/watch?v=lhVA84YNO14
pastebin.com/11ESnTdE
kerbalspaceprogram.com/
dontdothisto.me/Games/iamabadperson/
dropbox.com/s/atzhizfw7pxjdoa/RLA_ProbeParts.zip?dl=0
forum.kerbalspaceprogram.com/index.php?/topic/50701-c
forum.kerbalspaceprogram.com/index.php?/forum/4-add-ons/
spacedock.info/
imgur.com/a/lIHNS#0
imgur.com/a/S3Qxf
i.imgur.com/PBuWyVx.jpg
alterbaron.github.io/ksp_aerocalc/
ksp.olex.biz/
forum.kerbalspaceprogram.com/index.php?/topic/87463-105-swashs-delta-v-map
forum.kerbalspaceprogram.com/
pastebin.com/vLmE1QbY
i.imgur.com/dJQEXBX.png
fanfiction.net/s/10607988/1/Structural-Failure
pastebin.com/HK7Qd6if
spaceflightnow.com/tracking/index.html
eol.jsc.nasa.gov/HDEV/
raceintospace.org
abandonia.com/en/games/183/Buzz Aldrins Race into Space.html
pcgamer.com/kerbal-space-program-devs-hope-to-add-budgets-reputation-in-2014
youtube.com/watch?v=KKvvOFIHs4k
youtube.com/watch?v=l9dEZ0hRlF4
youtube.com/watch?v=54rDx478jz8
youtube.com/watch?v=x12b6zY92nU
vimeo.com/135863
twitter.com/SFWRedditGifs

previous:
>Trailer:
youtube.com/watch?v=qSyjKmiqoKk

>Dev Stream:
youtube.com/watch?v=lhVA84YNO14

>FAQ
pastebin.com/11ESnTdE

>Game site
kerbalspaceprogram.com/
dontdothisto.me/Games/iamabadperson/

>KSP mods
dropbox.com/s/atzhizfw7pxjdoa/RLA_ProbeParts.zip?dl=0 (RLA probe parts, it's a /kspg/ exclusive)
forum.kerbalspaceprogram.com/index.php?/topic/50701-c (full mod list)
forum.kerbalspaceprogram.com/index.php?/forum/4-add-ons/ (mod subforums)
spacedock.info/ (community-maintained mod repository)

>Flags
imgur.com/a/lIHNS#0

>Party-approved rendezvous and docking tutorials
imgur.com/a/S3Qxf
i.imgur.com/PBuWyVx.jpg

>Some useful calculators
alterbaron.github.io/ksp_aerocalc/ (doesn't work with new aero)
ksp.olex.biz/ (phase angle calculator, use this to plan trips to other planets)
forum.kerbalspaceprogram.com/index.php?/topic/87463-105-swashs-delta-v-map (deltaV map)

>Official forum
forum.kerbalspaceprogram.com/

>Hotkeys for operating your craft that are never mentioned anywhere else.
pastebin.com/vLmE1QbY
i.imgur.com/dJQEXBX.png

>Official /kspg/ fan fiction
fanfiction.net/s/10607988/1/Structural-Failure
pastebin.com/HK7Qd6if

>List of IRL launches.
spaceflightnow.com/tracking/index.html

>View from the ISS:
eol.jsc.nasa.gov/HDEV/

>Race Into Space
raceintospace.org

>Original BARIS for DOSBox scaling and filters and shit
abandonia.com/en/games/183/Buzz Aldrins Race into Space.html

snek, cat dick, BARIS, Orbiter, Space Engine, OpenTTD, Take On Mars, Project CARS, ULA posting, Aurora, TRUMP 2016, scatterer-khan, MAN and planes are also welcome ITT.

First we need to establish what the false paradigm is.

pcgamer.com/kerbal-space-program-devs-hope-to-add-budgets-reputation-in-2014

In 2013, Maxmaps took the wheel, pretending to be a marketer / CM / dev to the fanbase, when in reality he was placed in charge of making sure the final product did not scale beyond the $5mil of our money Adrian and Ezequiel were actually allowing to be spent on the development of KSP.

So, with the cancelling of resources and DLCgate, we saw the future drastically narrow down to a point. This shift was embodied by Maxmaps' continually repeated statement that "sandbox is scope complete" -- we must deconstruct this statement to fully understand the multifaceted meanings. This will take time.

What is important is that in this moment a paradigm was created. A paradigm that suggested "sandbox" was a complete iteration of the game and therefore a major milestone. When in fact it was an arbitrary and artificial line in the sand designed to limit expenditure so that the majority of the invested money could be fraudulently embezzled.

By "moving on" to career mode, they created a false equivalency suggesting career and sandbox were two facets of an overall thing. When they failed to deliver career in a timely manner, science mode was added. Another one of Max's failed promises leading to a compromised feature in the game.

After resourcegate and the declaration that Sandbox was "scope complete," we saw all development begin to pace itself based on business deals rather than development capacity. Every update after this took 6 months, and failures to move the NASA deal along quickly enough led to completely mutilating .23 through .24, which would have been fantastic updates chock full of content if half the content didn’t need to be removed to satisfy an NDA.

And then of course, begins the true Max regime of .25 on.

This is how the false paradigm came to be. (1/2)

Ending the false paradigm means returning to the mindset of 2013, reopening Sandbox’s scope, and, if the fanbase cares enough, scrapping and redoing career.

I would recommmend Squad "reopen" Sandbox mode and focus on a “campaign mode” next — this was the path they should have taken originally, then used the mechanics from the campaign mode to build it out into a career mode. But instead, Max set his sights on “reputation and funds” and ruined everything about the game so he could say he added a business simulator to it and saved $145 mil for the co-owners of squad to spend on Record Labels and Movie Studios and hookers and drugs. (2/2)

Yo, isn't your whole premise based upon the idea that early access backers are actually investors, when in reality that has time and time again been proven to be inaccurate?

I'm not arguing that it's correct, but that the system is so fucked that from a legal point of view, kickstarter, early access and every similar method of purchase is seen as a pre-order of a finished product and not an actual investment in an enterprise?

I'm not saying that your moral argument is incorrect, just that the legal basis for it is.

A legal basis has its foundation in the accords of human decency.

No amount of twisting of international laws, tax shells and havens will convince the fanbase that there is good legal basis for Squad to keep the money invested in Adrian's game.

Squad may be able to make a flimsy case in a crooked Mexican court, but the angry outcry of three million American voices will shatter that ruling in an instant.

By the very definition of an investor, we are investors. We invested in KSP, and that's our money being embezzled, misappropriated, laundered and stolen.

And we should get it back, if they're going to spend it on a Console game, they can get their money from the console players.

I do not understand why early access means a lessening of transparency and openness, and tightening of the developer leash over its fans and the right to not deliver the original product that was promised.

*squad to keep the money invested in Harv's game
that was an unfortunate slip, but it does reframe the fundamental question:

Who owns KSP?

a

Fucking aussies, keeping the thread bumped that time of day is your responsibility.

You're not really addressing my point as much as getting rhetorical on me. I'm saying that there's no legal case to call ourselves investors. For an example, look at the insane outcry that has been going on with the Oculus backers. Even with attempts of class action lawsuits, it has all ended at the company's sole responsibility being to refund the unhappy backers.

No one is debating lessening transparency or openness.

Remember, the actual definition of investor is; An investor allocates capital with the expectation of a future financial return.

We were backers, or preorderers. Again, I think morally your argument is correct, I just don't see how it translates into something actually happening.

I was actually agreeing with you when the subreddit and forums were on fire for a whole week, but it has all died down again. There's the one thread on the forums and the subreddit shat on your poem yesterday, going back to inane discussion.

When you ask who owns KSP, the website makes it obvious that Deported does, which is in all likelihood just a shell company for tax purposes for Adrian Goya and Ezequiel Ayarza.

In a moral world, maybe we would own KSP, but in a real, legal sense, we don't.

PD's posts were the first actual chance of something happening, but it is painfully obvious that in the end, nothing really did.

The studio will be disbanded, devs will move along and we'll be left with what we have, proprietary code which even if abandoned, we could not work on because it was made on a proprietary engine. The game would, in the end be owned more by Unity, not us. :^)

nah we just have some pissy euros

no u

You must keep in mind that literally no circumstances can possibly make our existences any worse than they already have been for the past three years.

The status quo is our greatest enemy -- by being Squad's complacent puppets we have allowed this to occur, and simply by expressing a voice, reminding Squad that their entire infrastructure is built on goodwill, hope and duct tape will go a long way toward enacting meaningful change.

As an American once said, "the only thing to fear is fear itself," our fear is being capitalized on. Our concerns about the game are being used to perpetuate its unending state of development so that the few at the top can continue to reap profit from it.

To suggest that we, the people who gave KSP life, loved it and nurtured it for FIVE YEARS are no different than a console-purchasing explosion-seeker is to redefine the very scope of absurdity and inhuman reasoning.

We are the impetus, we can also be the antithesis. The problem with focusing on "the minecraft audience" is that it's hard to control their sudden polarizations. We will remind Squad of this.

youtube.com/watch?v=KKvvOFIHs4k

June 16th. Let's give them until June 16th, to pick an entirely arbitrary date. If we do not hear from them by June 16th, let the floodgates open.

JUNE 16
U
N
E

1
6

yes

How does it take people this long to reach the fucking moon?

>fireden down

FUCK

Before you have an understanding of orbital mechanics there doesn't seem to be a logic to it.

That doesn't change the fact that KSP makes it retardedly easy or there are literally thousands of guides online, but if you decide to try to do it "fresh," it can take quite awhile.

>you faggots let man take the thread over
Fucking idiots

Remember when the launchpad didn't explode on launch EVERY FUCKING TIME?

Did you think we were going to forget about them, Squad?

Rather than bring up your tulpa why don't you just post nice mosses and fungae?

Take your meds

Bump your threads

>mememaps right now

a

How did you make this? I want to Dorian Gray my images as well.

I didn't make it but it was done with Google's Deep Dream algorithm and a metal band's album cover.

Ah. Thank you, user.

youtube.com/watch?v=l9dEZ0hRlF4

youtube.com/watch?v=54rDx478jz8

youtube.com/watch?v=x12b6zY92nU

vimeo.com/135863

>MAN doesn't bump a thread and replaces it with his own

>this poster will not accept an equal share of the blame for not keeping the thread alive

>implying I was even here

>likewise

Reeeeeee. Stop killing threads. reeeeeee

>meaningless weebspam

>wake up, go to class
>instructor doesn't show up, again
>go home
and the thread died too, great job

He was probably playing career mode

80hours is way too long even for career.
Since that looks like a first attempt, I'm guessing he wasn't even playing on hard

>142046763
>cancerous schizo

>142047228
>negative nothing add

>142047407
>Angry user

>twisting memes

>142047407
Stop identifying yourself

Not twisting when it's just one of the voices in your head :^)

No bully.
Take your meds.

Make your bed.