>making a game where the better your game is, the more some sweaty guy will jack off to it
Isaiah Evans
did i miss something. is this a meme.
Lincoln Gomez
Messing around with stronger variations of basic enemies. I figure this way it'll allow some more variety for a relatively small amount of work. Also taking into consideration user's criticism that the enemies don't seem aggressive enough.
Does anyone have any advice for designing large cities and other settlements that consist of a bit more than just a few houses? I've mapped out the core parts of these but just don't know what else to add. Just dick around and add more roads, then drop some houses/buildings here and there?
Elijah Flores
gamma should have made more shit like that instead of build tiger every fucking convention.
Charles Brooks
They seem to be less enthusiastic about this.
How do we change their minds? Can we announce 4xjam already?
Levi Fisher
I think we should change their minds by leaving them alone.
And not bothering any other threads with this bullshit alliance/friend request stuff. It's not game dev, you're just shitting stuff up.
Go make game.
John Rogers
wtf is this map? everything is wrong here.
Chase Lee
>this bullshit alliance/friend request stuff. It's not game dev I disagree but I understand your resistance. I think things like that give a kind of focus for game dev, as well as potentially bettering both communities.
Tyler Flores
FULL PLEB
Nathan Stewart
Ok, so what are some resources for making a 4x game? It seems way too hard but then again, I've never tried, and making something simple is probably possible.
Levi Hill
Yeah but it's being done the wrong way round.
You should decide HERE to do a 4xgame jam, get a few anons working on shit and THEN tell the 4x thread we're doing it and show some progress.
The current shit is just like an idea guy saying how awesome his game is and that it's perfect, just wait guys you'll play it eventually! Just got to get a programmer and artist for free!
No one likes that guy, they are presenting us as that guy to the other threads.
Make game.
Sebastian Smith
review your own question
Cooper Russell
I agree with this. It's a good idea but was executed like a drunk retarded toddler.
I wonder how many agdgers would actually be interested in a 4x game? I like playing them but haven't tried making one. A 4xjam is an okay idea, at least as good as zeldajam or others.
How offensive would it be to put a strawpoll for 4xjam yes/no in the next OP?
William Butler
look into the history of cities and how/where they develop
my personal crib's notes to you as a nerd who cares too much about this shit: >older cities developed at either strategic points, or centres of natural resources (easy to work trees, mineral deposits, arable land,etc) or at transit network hubs. These are most commonly waterways and sheltered bays, but more recently (on the scale of All Of Human History, at least), at busy road intersections and even more recently at rail hubs/stations. Seafaring is still so relevant to trade and power that even very new settlements on coasts or rivers tend to do better than those further in-land
>strict grids for streets are a comparatively recent development -- most major will typically follow geological features and trace around hills rather than going straight up them. People don't like climbing up hills, and it's hard to get carts and horses up them without injury. In addition, they'll often go straight from important point to important point and curve a lot, rather than following the grid like sidestreets may
>even with grids, roads tend to be arterial in nature, with large trunks offloading onto ever smaller roads, until you get to neighborhood side streets. in a grid, you will generally have one or two major main throughfares that everyone takes and everyone wants to get to, with other roads in the grid being much narrower, and often one-way
>as per all above, the trendy "Old Town" areas and downtown cores should be close to some useful natural feature and/or reflective of its transit hub nature. It's very possible for a town to develop past or over the once-useful feature or the network to lose relevance, but the once-useful feature may also be reflected in the design of streets in newer zones -- in Quebec, for example, blocks are typically very long because a lot of them used to be farm plots under the Seigneurial System. An old area is more easily dated by infrastructure than architecture
[1/2]
Cooper Hall
WHAT THE FUCK IS 4X
Juan Hughes
>4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate". en.wikipedia.org/wiki/4X
Jonathan Nguyen
[2/2] >developing "randomly" in the middle of the desert/plains is a distinctly American phenomenon restricted to the modern era (i.e. the past 150ish years) due to the possibility of a factory or other manufacturing independent of primary resource collection forming the basis of a community's economic relevance. Pripyat is a more well-known example of this, being literally and openly just worker housing for a nuclear plant that couldn't be put elsewhere for whatever reasons
>Modern downtowns are much more square than older parts of cities because it's easier to dig into the terrain to do it; old town should be curvy and have short sight lines, because it's easier to go around a rocky outcropping than to mash it flat with hand tools so horses won't slip on it. Likewise, newer steel and grass concrete jungle land will have larger blocks and steeper streets, because it's made with cars instead of horses in mind.
>airports do not have the same relevance to city-raising as seaports and rail hubs because of necessarily requiring lots of airspace for landing corridors, and their comparative newness in history. around airports, buildings should be no larger than one or two floors except for hotels, which should be well clear of any runways' headings for obvious reasons.
>hentai >plot
how can you not
Ian Cox
So I'm currently working on the models for my game, but I think I'm slowing my progress down because once I get done and start actually working on gameplay... I'll be lost. I don't know how to program.
Halp.
Chase Brooks
solution: devstream with /agdg/ coaching you along
Jaxson Morgan
>Full Sail Furry Faggot advice Why the fuck aren't you banned yet? Why do you think anyone cares about your nodev opinions?
Cameron Phillips
Working on animations for my H game. I was posting about it on /hgg2d/ but it's slow and not really a place to talk about deving one.
There's people that like them, it's only one enemy too so it's not really a big deal.
Liam Bailey
>overwhelmingly no For real? :(
It's a decent idea.
Wyatt Perez
no prob if theres anything else you'd like to know, just ask; it's a big subject and hard to summarize. how cities develop is basically the exact opposite of what playing SimCity or CitiesXL or whatever would tell you.
cheap excuse for tentacle rape, which is an even bigger cliche, but also much "safer" a fetish to put in because it is so cliche
it also appeals to materials fetishism, since you can have the slick sheen of vynyl/leather, the goopy texture of any sort of bodily fluid or WAM component a player might like, and it's sufficiently inhuman to appeal to the monstergrill pleb corps
it also provides an easy excuse for shapeshifting, and goo girls themselves are a specific and common /d/eviantthing
using slime monsters makes it easy to please the widest audience you can while simultaneously not alienating anyone
Elijah Hernandez
Jams aren't supposed to be a genre
Gabriel Ortiz
Jams are best as a genre. It allows for a wide berth of creative interpretation but is specific enough to be a theme.
Luke Fisher
Am I improving?
I don't quite know what o do about the laser It's entirely white and contrasting with the dark of the gun is kinda nice. But I'm doing an outline and I like that too.
Jose Barnes
>how cities develop is basically the exact opposite of what playing SimCity or CitiesXL or whatever would tell you. Huh, I was thinking about making mockups in Cities: Skylines or something so that's really good to know. I'll have to read into this then.
Camden Martinez
Yes but a crippling flaw it has is that no one wants to make 4x games here.
Has there EVER been a /agdg/ 4x game?
Jayden Richardson
4x games take a fucklong time to make even for professionals and high-tier indies; /agdg/ has trouble making VNs.
Do you really think a 4x jam would work out?
Adrian Martinez
Failing to push ourselves is why agdg is sinking into shit.
Sebastian Kelly
I bet you haven't even watched Kite you uncultured swine. Porn is just a mere fraction of hentai. The rest is plot and art. Good job cementing the stereotype that furries will fap to literal garbage.
Julian Wilson
I'll vote yes but there's no way I'll make one I hate these types of games.
Logan Allen
You guys know that 4Xjam are just a bunch (3 or so) people who want to make a 4X game but are too scared to push themselves without using this thread to set a deadline for themselves.
Josiah Sullivan
Why don't they collab and make one great 4X game?
Angel Torres
>without using this thread to set a deadline for themselves. What's the problem here? AGDG has been great for me in this respect.
Liam Jenkins
Those hitboxes though..
Tyler Mitchell
I'd rather they say something like "okay guys I'm making a 4X game, count on me to make progress!" and post a screenshot of their progress every day or so rather than force a meme for themselves.
Ethan Cooper
Why don't they use demo day's deadline like everyone else?
Samuel Morris
personally I like the idea because I wouldn't make a 4x game on my own but if there was a 4xjam I'd participate, and probably learn a lot along the way.
Hunter Richardson
Why the gun so weak it pisses me oooffff
Caleb Adams
there are lots of genres I wouldn't touch unless there was a particular jam for it, but 4X is a genre I'd never touch unless I was willing to set aside months for it. It's far too nuanced to just do a jam for.
Ian Lopez
I'm learning C. What bits of the language should I have 100% solidly learnt before trying to wrap my head around a library eg SDL or Allegro?
Any language-specific features or quirks that are used a lot that I should really know about before I get graphical?
Elijah Sullivan
What are you working on guys?
I am working on the script for my first enemy (generic RPG slime). I'm using a box collider to detect the player and then having the slime attack when he enters. Simple stuff but i'm new to this.
It's really satisfying to just be able to sit and write my own script for this kind of thing.
Julian Martin
I don't think that has to be true. A simple 4x game wouldn't be impossible by any means. Sure it won't be CK3 but what a great excuse to learn about resource management, AI, etc
Cameron Robinson
just use game maker, unity, or some other shit you fucking retard
Charles Brown
I drew a pixel girl and spent the last 3 days staring at her, moving a couple of pixels around, slightly adjusting some colors and being extremely undecisive about what kind of game I want to make
Christopher Ortiz
You should check out how compilers work and ignore
Leo Fisher
Added happiness indicator (the heart) and a strawberry food item (which the duck likes).
I'm almost ready to put this on Google Play and itch. Should I put a price on this or just put it out for free. What would you guys do on completion on one of your first game.
Lincoln Perez
You can't die though. So there's that.
Noah Phillips
Thanks. Any specifics? And I'm not listening to that shite dw.
Asher Wood
Actually kind of inspired by this 4x shitshow, thinking about how I'd do it
Austin Harris
are people false-flagging as noobs who want to learn From The Ground Up? lmao enjoy never finishing a game in your life
Ian Roberts
The thing about those games is that they typically give you a flat-ish plot of land in the middle of nowhere and they say "build a city!". this isn't how cities get their beginnings, at least not usually. Even suburbs branch off of main cities, which only exist and thrive because of some kind of relevance to that physical spot -- a bay, a local mine, something of the sort. trying to force a city to grow usually doesn't end well; the best case of this happening is Seattle, which is nice and all, but it's a boring place with no real relevance compared to, say, New York or Paris or Montreal or Moscow. There's business going on in Seattle, but it's not a particularly important place for anyone who doesn't live there.
Really, if you start with a central feature like a transit hub or sheltered bay or a good seaway or whatever and fan out from the places that proto-humans would settle because the land is good and there's lots of shiny rocks to make tools out of, you should end up with a realistic-looking city plan. It could also work to start with a farming community and fill in from what roads you'd have around the large farms, and filling blocks inward as subdivisions connected to some central feature the farms would use, like a freight station or historic market. This is how towns in the prairies generally develop.
>pornography >plot lol
David Parker
>download LOVE2d after hearing good things >run it >its just a toast thing >no editor >no coding program
How am i supposed to make games with this thing?
Jaxson Reyes
Full fucking pleb I bet you haven't even watched League of Frankenstein.
Tyler Reyes
its a framework. just dl game maker
Nolan Miller
People come to gamedev for all sorts of reasons, believe it or not. It's a great focus for learning programming.
There is of course the wikipedia page on "Compilers" which I won't insult you by linking. But for anything that is unfamiliar to you, you could use that as a reference. But knowing you can "gcc blahblah" where blahblah is code, is a good starting point.
Michael Garcia
Working on the editor slowly. Need to make some sort of an outline for where you're about to place an object.
Christian Rivera
>Want to post good looking progress >Fucking impossible to record VR games with only 2 hands >No good WeBM editing/recording software in existence >Have to get a third arm grafted onto my third rib >Painful but worth it >Operation is succesfull >Heals over the course of several months >Its finally healed, time to break it in >The arm breaks off during that especially intense fapping session >Doctors says it was rejected due to my impossibly weak moral fiber >Have to use WebMCam now and try and time it blindly >Half of all the videos randomly becomme corrupted and can't be uploaded >Life is suffering