/agdg/ - amateur game dev general

> CURRENT JAM, MAKE GAME!
itch.io/jam/wj2016

> Demo Day 8, go play games!
itch.io/jam/agdg-demo-day-8

Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/zsDQmN9K (embed)

> Previous Jams
pastebin.com/QwcSPdnx (embed)

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=685224808
youtube.com/watch?v=lYeP8a_Y_0A
strawpoll.me/10255647
youtube.com/watch?v=Qw88zQTxq48
en.wikipedia.org/wiki/Glitch_art
en.wikipedia.org/wiki/4X
i.imgur.com/XEuIudf.gif
strawpoll.me/10256147
youtube.com/watch?v=TUPbSJ5wF0k
twitter.com/NSFWRedditImage

>alliance with /civ4xg/
I'm okay with this

>you can turn static lights on and off

>alliance with /hgg/ hentai games general

I'm ok with this

>making a game where the better your game is, the more some sweaty guy will jack off to it

did i miss something. is this a meme.

Messing around with stronger variations of basic enemies. I figure this way it'll allow some more variety for a relatively small amount of work. Also taking into consideration user's criticism that the enemies don't seem aggressive enough.

In the meantime, anybody spare a yes vote? I'm starting to stall out at around 60%.
steamcommunity.com/sharedfiles/filedetails/?id=685224808

repost from dead thread

What's the best engine for making a 3D walking simulator? UE or Unity?

>not having an LLC this badly

>not taking that easy sweaty dollar

Started working on new levels

Why don't you do what the rest of us did and invest some time into both and try them out. There is no best.

I hear the dick sucking market is pretty lucrative too.

>there are devs in this thread RIGHT NOW who wear shoes in the house.

>tfw you finally get a feature working in your gmod map

:^)

Only if /hgg/ plays hentai games for the plot

barefoot here

...

>games
>plot

you heard wrong 2bh

>hentai
>no plot

>hentai
>plot

>AGDG tells you to make lewd games
>can't post progress on a sfw board
pls

What would the visual equivalent of this be?

youtube.com/watch?v=lYeP8a_Y_0A

Glitch aesthetic? How would I translate that into game/assets, gimme some ideas pls.

i believe the word is "trash"

strawpoll.me/10255647

thanks bud

only if I can use source :^)

imgur links nerd

Please stop trying to push your plebness on me

post dev music

youtube.com/watch?v=Qw88zQTxq48

en.wikipedia.org/wiki/Glitch_art

how the fuck can you dev to this

>hentai
>plot

Does anyone have any advice for designing large cities and other settlements that consist of a bit more than just a few houses? I've mapped out the core parts of these but just don't know what else to add. Just dick around and add more roads, then drop some houses/buildings here and there?

gamma should have made more shit like that instead of build tiger every fucking convention.

They seem to be less enthusiastic about this.

How do we change their minds? Can we announce 4xjam already?

I think we should change their minds by leaving them alone.

And not bothering any other threads with this bullshit alliance/friend request stuff. It's not game dev, you're just shitting stuff up.

Go make game.

wtf is this map? everything is wrong here.

>this bullshit alliance/friend request stuff. It's not game dev
I disagree but I understand your resistance. I think things like that give a kind of focus for game dev, as well as potentially bettering both communities.

FULL
PLEB

Ok, so what are some resources for making a 4x game? It seems way too hard but then again, I've never tried, and making something simple is probably possible.

Yeah but it's being done the wrong way round.

You should decide HERE to do a 4xgame jam, get a few anons working on shit and THEN tell the 4x thread we're doing it and show some progress.

The current shit is just like an idea guy saying how awesome his game is and that it's perfect, just wait guys you'll play it eventually! Just got to get a programmer and artist for free!

No one likes that guy, they are presenting us as that guy to the other threads.

Make game.

review your own question

I agree with this. It's a good idea but was executed like a drunk retarded toddler.

I wonder how many agdgers would actually be interested in a 4x game? I like playing them but haven't tried making one. A 4xjam is an okay idea, at least as good as zeldajam or others.

How offensive would it be to put a strawpoll for 4xjam yes/no in the next OP?

look into the history of cities and how/where they develop

my personal crib's notes to you as a nerd who cares too much about this shit:
>older cities developed at either strategic points, or centres of natural resources (easy to work trees, mineral deposits, arable land,etc) or at transit network hubs. These are most commonly waterways and sheltered bays, but more recently (on the scale of All Of Human History, at least), at busy road intersections and even more recently at rail hubs/stations. Seafaring is still so relevant to trade and power that even very new settlements on coasts or rivers tend to do better than those further in-land

>strict grids for streets are a comparatively recent development -- most major will typically follow geological features and trace around hills rather than going straight up them. People don't like climbing up hills, and it's hard to get carts and horses up them without injury. In addition, they'll often go straight from important point to important point and curve a lot, rather than following the grid like sidestreets may

>even with grids, roads tend to be arterial in nature, with large trunks offloading onto ever smaller roads, until you get to neighborhood side streets. in a grid, you will generally have one or two major main throughfares that everyone takes and everyone wants to get to, with other roads in the grid being much narrower, and often one-way

>as per all above, the trendy "Old Town" areas and downtown cores should be close to some useful natural feature and/or reflective of its transit hub nature. It's very possible for a town to develop past or over the once-useful feature or the network to lose relevance, but the once-useful feature may also be reflected in the design of streets in newer zones -- in Quebec, for example, blocks are typically very long because a lot of them used to be farm plots under the Seigneurial System. An old area is more easily dated by infrastructure than architecture

[1/2]

WHAT THE FUCK IS 4X

>4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate".
en.wikipedia.org/wiki/4X

[2/2]
>developing "randomly" in the middle of the desert/plains is a distinctly American phenomenon restricted to the modern era (i.e. the past 150ish years) due to the possibility of a factory or other manufacturing independent of primary resource collection forming the basis of a community's economic relevance. Pripyat is a more well-known example of this, being literally and openly just worker housing for a nuclear plant that couldn't be put elsewhere for whatever reasons

>Modern downtowns are much more square than older parts of cities because it's easier to dig into the terrain to do it; old town should be curvy and have short sight lines, because it's easier to go around a rocky outcropping than to mash it flat with hand tools so horses won't slip on it. Likewise, newer steel and grass concrete jungle land will have larger blocks and steeper streets, because it's made with cars instead of horses in mind.

>airports do not have the same relevance to city-raising as seaports and rail hubs because of necessarily requiring lots of airspace for landing corridors, and their comparative newness in history. around airports, buildings should be no larger than one or two floors except for hotels, which should be well clear of any runways' headings for obvious reasons.

>hentai
>plot

how can you not

So I'm currently working on the models for my game, but I think I'm slowing my progress down because once I get done and start actually working on gameplay... I'll be lost. I don't know how to program.

Halp.

solution: devstream with /agdg/ coaching you along

>Full Sail Furry Faggot advice
Why the fuck aren't you banned yet? Why do you think anyone cares about your nodev opinions?

Working on animations for my H game.
I was posting about it on /hgg2d/ but it's slow and not really a place to talk about deving one.

i.imgur.com/XEuIudf.gif

Collab with someone

Noice

Thank you very much.

What is it with the whole slime monster thing? The most boring enemy type in any H game.

Can this go in the next OP?

strawpoll.me/10256147

>shitting on elvetie
I'l fight you

There's people that like them, it's only one enemy too so it's not really a big deal.

>overwhelmingly no
For real? :(

It's a decent idea.

no prob if theres anything else you'd like to know, just ask; it's a big subject and hard to summarize. how cities develop is basically the exact opposite of what playing SimCity or CitiesXL or whatever would tell you.

cheap excuse for tentacle rape, which is an even bigger cliche, but also much "safer" a fetish to put in because it is so cliche

it also appeals to materials fetishism, since you can have the slick sheen of vynyl/leather, the goopy texture of any sort of bodily fluid or WAM component a player might like, and it's sufficiently inhuman to appeal to the monstergrill pleb corps

it also provides an easy excuse for shapeshifting, and goo girls themselves are a specific and common /d/eviantthing

using slime monsters makes it easy to please the widest audience you can while simultaneously not alienating anyone

Jams aren't supposed to be a genre

Jams are best as a genre. It allows for a wide berth of creative interpretation but is specific enough to be a theme.

Am I improving?

I don't quite know what o do about the laser It's entirely white and contrasting with the dark of the gun is kinda nice. But I'm doing an outline and I like that too.

>how cities develop is basically the exact opposite of what playing SimCity or CitiesXL or whatever would tell you.
Huh, I was thinking about making mockups in Cities: Skylines or something so that's really good to know. I'll have to read into this then.

Yes but a crippling flaw it has is that no one wants to make 4x games here.

Has there EVER been a /agdg/ 4x game?

4x games take a fucklong time to make even for professionals and high-tier indies; /agdg/ has trouble making VNs.

Do you really think a 4x jam would work out?

Failing to push ourselves is why agdg is sinking into shit.

I bet you haven't even watched Kite you uncultured swine. Porn is just a mere fraction of hentai. The rest is plot and art.
Good job cementing the stereotype that furries will fap to literal garbage.

I'll vote yes but there's no way I'll make one I hate these types of games.

You guys know that 4Xjam are just a bunch (3 or so) people who want to make a 4X game but are too scared to push themselves without using this thread to set a deadline for themselves.

Why don't they collab and make one great 4X game?

>without using this thread to set a deadline for themselves.
What's the problem here? AGDG has been great for me in this respect.

Those hitboxes though..

I'd rather they say something like "okay guys I'm making a 4X game, count on me to make progress!" and post a screenshot of their progress every day or so rather than force a meme for themselves.

Why don't they use demo day's deadline like everyone else?

personally I like the idea because I wouldn't make a 4x game on my own but if there was a 4xjam I'd participate, and probably learn a lot along the way.

Why the gun so weak it pisses me oooffff

there are lots of genres I wouldn't touch unless there was a particular jam for it, but 4X is a genre I'd never touch unless I was willing to set aside months for it. It's far too nuanced to just do a jam for.

I'm learning C. What bits of the language should I have 100% solidly learnt before trying to wrap my head around a library eg SDL or Allegro?

Any language-specific features or quirks that are used a lot that I should really know about before I get graphical?

What are you working on guys?

I am working on the script for my first enemy (generic RPG slime). I'm using a box collider to detect the player and then having the slime attack when he enters. Simple stuff but i'm new to this.

It's really satisfying to just be able to sit and write my own script for this kind of thing.

I don't think that has to be true. A simple 4x game wouldn't be impossible by any means. Sure it won't be CK3 but what a great excuse to learn about resource management, AI, etc

just use game maker, unity, or some other shit you fucking retard

I drew a pixel girl and spent the last 3 days staring at her, moving a couple of pixels around, slightly adjusting some colors and being extremely undecisive about what kind of game I want to make

You should check out how compilers work and ignore

Added happiness indicator (the heart) and a strawberry food item (which the duck likes).

I'm almost ready to put this on Google Play and itch.
Should I put a price on this or just put it out for free. What would you guys do on completion on one of your first game.

You can't die though. So there's that.

Thanks. Any specifics? And I'm not listening to that shite dw.

Actually kind of inspired by this 4x shitshow, thinking about how I'd do it

are people false-flagging as noobs who want to learn From The Ground Up? lmao enjoy never finishing a game in your life

The thing about those games is that they typically give you a flat-ish plot of land in the middle of nowhere and they say "build a city!". this isn't how cities get their beginnings, at least not usually. Even suburbs branch off of main cities, which only exist and thrive because of some kind of relevance to that physical spot -- a bay, a local mine, something of the sort. trying to force a city to grow usually doesn't end well; the best case of this happening is Seattle, which is nice and all, but it's a boring place with no real relevance compared to, say, New York or Paris or Montreal or Moscow. There's business going on in Seattle, but it's not a particularly important place for anyone who doesn't live there.

Really, if you start with a central feature like a transit hub or sheltered bay or a good seaway or whatever and fan out from the places that proto-humans would settle because the land is good and there's lots of shiny rocks to make tools out of, you should end up with a realistic-looking city plan. It could also work to start with a farming community and fill in from what roads you'd have around the large farms, and filling blocks inward as subdivisions connected to some central feature the farms would use, like a freight station or historic market. This is how towns in the prairies generally develop.

>pornography
>plot
lol

>download LOVE2d after hearing good things
>run it
>its just a toast thing
>no editor
>no coding program

How am i supposed to make games with this thing?

Full fucking pleb I bet you haven't even watched League of Frankenstein.

its a framework. just dl game maker

People come to gamedev for all sorts of reasons, believe it or not. It's a great focus for learning programming.

There is of course the wikipedia page on "Compilers" which I won't insult you by linking. But for anything that is unfamiliar to you, you could use that as a reference. But knowing you can "gcc blahblah" where blahblah is code, is a good starting point.

Working on the editor slowly. Need to make some sort of an outline for where you're about to place an object.

>Want to post good looking progress
>Fucking impossible to record VR games with only 2 hands
>No good WeBM editing/recording software in existence
>Have to get a third arm grafted onto my third rib
>Painful but worth it
>Operation is succesfull
>Heals over the course of several months
>Its finally healed, time to break it in
>The arm breaks off during that especially intense fapping session
>Doctors says it was rejected due to my impossibly weak moral fiber
>Have to use WebMCam now and try and time it blindly
>Half of all the videos randomly becomme corrupted and can't be uploaded
>Life is suffering

So have a shitty corrupted WeBM

Yeah, that's one of LÖVE's weak points.

I made a tutorial series. Check it out.
youtube.com/watch?v=TUPbSJ5wF0k

anyone use pico-8