/agdg/ - Amateur Game Dev General

Mad Man Edition

> CURRENT JAM, MAKE GAME!
itch.io/jam/wj2016

In other news:
DD8 has been retired to the pastebin, RIPIP.

Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/QwcSPdnx

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

youtube.com/watch?v=uGU2B-_Foy8
shamusyoung.com/twentysidedtale/?p=11874
youtube.com/watch?v=tYzMYcUty6s
tools.aggydaggy.com
dxlib.o.oo7.jp
youtube.com/watch?v=m3aFFSBl7Tc
gmlscripts.com/
twitter.com/NSFWRedditVideo

first for pre-rendered memes

Mad man?

what to do when you are on the verge of giving up?

try even harder. improve. then realize im not good enough.

Listen to Taylor Swift

>Get stuck on a problem for days
>dread about never finishing it because of this wall
>becoming a failure
>killing myself
>finally fix it somehow

>repeat

Gamedev is love, gamedev is life.

this is a horrible feel

you go back and practice, you improve, you try again and despite all your improvement it's still not enough. feels really bad family

youtube.com/watch?v=uGU2B-_Foy8
I watch this video, cry and then remember why I want to make games.

masturbate

it takes the tension out of your "shoulders" and you feel like a new man afterwards

just dont do it if you are feelling alright, cause it will have the oposite effect

get out

remember: practice

that's what happened to me 4 years ago. couldn't figure out how to get targeting to work the way I wanted with my fov algorithm

so far so good on the new project though. definitely a much better coder now

Amateur Game Dev Graveyard

Segreds

androidart always gets me so hyped to draw and model with his simple style. But then I try practicing it and immediately regret getting hyped. His style is really good for game pitching and could easily get some people interested in a kickstarter.

that guys has some serious talent you will need to work like 10x harder to reach that

switch to something else even if its not going to help my current project

This webm showcases one of the thing I don't conceptually understand in game making, and that is a large apparently continuous 3D world.

Is your game spawning in large chunks of land as your player gets close enough to them? Or is the whole thing modeled and waiting, it just takes a while to load initially? If it is the chunks method, is it done randomly? Are the placements of the plants and spikes and cacti predetermined as part of the model for that chunk of area, or are they generated randomly.

I don't believe I've run into a unity tutorial that goes over large scale maps and approaches to such a thing yet.

Nice Metroid Fusion/Super/Zero Mission clone.

Stop showing us your secrets you melon

Really neat series about procedural generation. Good for procedural procrastination.
shamusyoung.com/twentysidedtale/?p=11874

Fuck I wanna make something so badly but i can't think of anything, everything I want to do has already been done before and it demotivates me to no fucking end.

How do you do it /agdg/?

you get some inspiration

I have original ideas.

Just do it better

I like the message you're always pushing.

But...

...could you start posting images that are actually good, to go along with it?

>That feeling of bliss when you get to stop coding and start making art assets

>that feeling of dread when you cant make up anything else to code and have to start making art

I'm pretty sure the flying donut world is all just randomly generated at run time, including plant positions.

I hate them both, but I get off on the progress.

this isn't a cringe thread m8

remember: practice

watch this video

Then you realize bees are slowly going extinct

>no sound
youtube.com/watch?v=tYzMYcUty6s

the best video game ever made is hotel dusk

Hey guys, I used mixamo to add an animation to a character. It plays fine in the preview window until I try and make it a transition from the idle state. It just makes the character fall down to his torso with his legs sticking out of the floor.

Help.

>tfw no one is cheering you on
>tfw you aren't almost there

Alright aggydaggy, I've finished the home page of the tools site for you guys. Moved useful shit from the outdated pastebins and github to this page and laid everything out:

tools.aggydaggy.com


Take a second and look around, let me know if I should change anything or add anything. Any chance of getting this added to the OP sometime? :)

From here, I'm going to work on the interactive web recap and the collab section, as well as continuous additions, design improvements, etc. I can't make the recap section without some games to recap though.

TO GET YOUR GAME ON THE RECAP PAGE:
Either respond to this post with a webm (or gif) of your game, or e-mail me up to 5 webms/gifs and some screenshots to [email protected]. Also, fill this shit out:

>Game Name:
>Dev Name:
>Tools Used:
>Website(s):
>Synopsis of Game:
>Progress:

I'll be taking submissions until Wednesday and then I'll finish the recap section with all the submissions and link it here with a screencap.

I probably won't make it tomorrow but if I do, I will m8.

hotel dusk and last window have the best writing to ever be put in any video game ever. you can read the scripts alone from these games and be entertained.

makes me laugh when people think games like the last of us have good stories

Mate you have 3 days to get submissions in don't sweat it.

Fuckin hell, just got my supposedly fixed GPU in and it's still randomly crashing to white screen.

Any good GPU sales bros?

add DxLib to the engine list.
dxlib.o.oo7.jp

I meant the OP,
but get rid of the .gif section m8.

Thats fucked up

>>tfw no one is cheering you on

I'm cheering for you.

youtube.com/watch?v=m3aFFSBl7Tc

Ripped it out, bud.

In the last thread someone said they were using unreal engine and their project got totally corrupted. How does that happen if it's C++?

Would it be possible for you to add an automatic recap scraper? Eg any post in an /agdg/ with the format:

RECAP
Game: blah
Progress: blah
...

...would get picked up by the scraper and get added to the recap page. Can you hotlink images from Veeky Forums? Since that'd mean you wouldn't have to worry about hosting images.

Just a thought, since a lot of /agdg/ games seem to miss the recap all the time even when they post progress a bunch.

Reposting question: Any algorithm to find "shapes" in a matrix? It's for a Connect4 AI written in Java

You got it kid

good lad.

>>>/stackoverflow/
schooldevs pls go

>Free coders

gmlscripts.com/ is essentially a bunch of useful Game maker code methods/functions.

waifu jam is until june 1st

making game is hard

and it doesn't pay off

>make a web page designed for phones
>for game dev which everyone does on PC
come on, man

can my witch pass as a waifu?

reminder to make games because you enjoy making games

You got me. Connect4 is a game so it counts as a videogame right?

please leave

That's definitely on the to-do list. I don't have anything set up for that right now, but if the first recap is a success and people like the feature (basically, being able to just link to recap.aggydaggy.com to see all the projects with webms and links every month) then I'll implement something like that.

For this first recap getting set up though, there's probably going to be a lot of growing pains anyway and I just want to make sure it's actually worth the effort before I make a scraper and all that fine stuff.

However, the best way to get up on the recap right now is to email [email protected] with the form and with related webms, gifs, and screenshots, because a reply post can only attach one webm but if you e-mail me you can send me a whole bunch.

I think instead of a scraper in the future I'll probably open and close a submission form on the site to get around the one image attachment issue.

Fixed

Added

Hopefully it works ok on both. I'm just a shit web designer, it working on phones is basically a coincidence.

unless it's lewd

>hacker9 and some 2hu games used this
Wow

well yeah but that rule goes for anything

Rude

How do you make a lewd library or programming language?

I don't mean about it working on phones. It's a web page "designed" for phones, regardless of where it actually works. Each slice of content takes up the entire screen and the buttons are all huge.

As a quick example, almost all of the content currently on the page could be displayed on a single screen without scrolling, but instead I'm looking at some artwork when I load the page. It's neat art, but it's not particularly useful when I'm trying to find something.

I can deal with it all being on one page, I guess that's mostly personal preference. But the end goal of webpages is to get the information you're looking for in the least number of clicks/time.

you don't but if you have sex appeal you can get a job as a programmer much easier

how can i make this lewder?

quite a few hgamedevs use it too

the tail of the sneak up her butt

>Blocks concealing secrets display hit markers when hit.
I love it.

I see what you're saying. I'll try tooling around with the layout and styles to shrink things, display more information on the screen at once. Maybe I'll set up a few alternate layouts / styles (tools1, tools2, tools3) and see which one people like better. This kinda of stuff takes a lot of feedback from anons though so hopefully soliciting more opinions about layouts and styles in the coming days doesn't get obnoxious. I'll try and space it out.

should i program a lewd game alongside my main project for practice


and possible shekels

Are you the futa porn artist known as "Nobody In Particular"?

vaginabones

it doesn't look anything like nips art

>want to make progress
>end up just masturbating all day

no, i'm a nobody programmer that's trying to teach himself how to draw over the past year and a half

...

You could probably start by just trying to replace the "splash screen" thing with an "updates" section or something, and link to any recently-added weekly recaps, tutorials, etc. Maybe a "quick-navigate" section if there's any features you expect to get a lot of use like if you were to link to the Unreal/Unity/GameMaker doc pages. Maybe a little section for "Getting Started" with a few links to the engine page and anywhere else relevant.

It looks like right now you're setting up to have all the right content, and that's great, so don't take this negatively. Next up you just have to make the content you do have more accessible.

I'd never take criticism negatively friendo. It can't become the best resource I can give AGDG without feedback like this. Thanks a lot.

I tweaked the mobility side of the grappling hook. Feels more natural now and I think I got rid of all the bugs.

I also changed how camera works. Camera is slightly in front of player so you can see more forwards where the action is.

Don't mind the grass, I messed around with how they show when they are cut so they look kinda shit but too tired to fix them.

yes

so is everyone making porn games now

lol

looks really cool m8

Soon this will become APGG, Amateur Porn Games General

Please look forward to it

2 people isn't everyone

>few
>the minority that can actually draw
>have enough incentive to make an entire game

I get the Castlevania thing.
But your game could be so much better if you didn't have everything so claustrophobic and added some verticality.
People always hop on a rising bubble.
The Patreon bubble will burst just like the Appstore, just like the Kickstarter, etc.

>he doesnt realize that making a porn game is still pretty hard and requires commitment

Game Name: Clarent
Dev Name: Arikado
Tools Used: GM:S, Paint.Net, Aseprite
Website(s): arikado.itch.io/clarent-demo
Synopsis of Game: Metroidvania
Progress:
+grappling hook
+inventory system
+new waters
+dialogue boxes
+fixed bugs
+other minor stuff

Webm:

The thing about patreon is that the people who back you just seem to forget they are even doing it. You keep getting money for literally nothing. Yes, normies are really that stupid.

Hey, I'm doing that too

This thread has always had porn games at almost any given time.

Divine Arms dev and Monster Girl Island dev both posted here, they are gone now but still.

>Yes, normies are really that stupid.
Normies aren't anyone you don't like or deem stupid.
Normies don't back porn games because normies don't play porn games.

But Patreon is just Early Access with somehow even less QA. They go in with the mindset of them donating to a long-term cause. So they're more inclined to wait for things.

>Divine Arms dev
>his ninja game
>his witch game
>divine arms
That fucker always came with nearly finished games to shill, not an agdg at all.