Japan has some great box art, why are some Western versions so shitty?
Liam Myers
...as compared to:
Joseph Allen
Shitty marketers and possibly shitty focus testing groups; the two responsible for making everything shit in the west.
Jacob Reyes
And this one...
Liam Richardson
... compared to this shoddy version ;_;
Indeed. Something to remember while marketing and testing your own games.
Which brings me to: what are you guys going to do for your own box art, or for lack of any physical copies: digital download storefront art?
Hire an artist? Are you an artist yourself? Do it yourself through 500 hours of photoshopping something to hell? Just take an expressive screenshot, pretty it up a bit, and be done with it?
Aiden Allen
Eh, I'm probably going to draw something, since I feel I have that ability.
Alexander Evans
Sure, I'll roll something.
Luis James
Hey /rpgmg/ I need help. Can anyone guide me on how to rearrange the sideview battlers like in this one?
Julian Thompson
Rollan
Jack Morgan
I agree that redrawing covers and box art bugs me- but that horse/cow guy's head in this one is the size of his finger.
And I would totally play if it was it's own, different game.
Still- we've gotten a little better. Still plenty of angry-eyebrow Kirbys though.
Tyler Nguyen
That one is better than the Japanese version It's not great, but it's preferable to just having the characters standing next to eachother.
Ayden White
Some of the bad box art is hilarious in hindsight, at least. But it seems rare for westernization to come across as anything other than stupid and insulting at the time, at least to me. It's a shame it still goes on in some form or other.
Admittedly it didn't bother me much back in the day, when I never knew about changes until well after the fact. Still.
>Which brings me to: what are you guys going to do for your own box art, or for lack of any physical copies: digital download storefront art? I couldn't art if my life depended on it, so...
I'd probably have to make due with screenshots. If I actually had money, I'd definitely hire an artist. Probably get them to make some character portraits too.
Ideally I'd git gud and do it myself, but that seems like an impossible dream. Then again, so does finishing a game.
Christian King
Woa Bump
Cooper Davis
Eh, I post here enough I might as well namefag.
I'm gonna do my own art but I'm not sure what I should do with my gay rpg/dating game. Probably just something with all the characters fighting a dragon or something. >Pictured here: Current title image.
Austin Robinson
What version? If it is Ace, you can do it with a Script. If it is MV, you will need to code it yourself. At least until somebody makes a plug-in.
Gavin Thompson
Where do the characters heal? If it is an Onsen or Pub, I think you should show them hanging out there and just having fun.
Also, you probably need to fix the logo too. It doesn't say Yaoi Dating Sim at all.
Ayden Bailey
The characters heal at Inns and Campsites- in fact a majority of the dating sim scenes happen at the latter. Hilariously, I do have a wallpaper for that I made for getting a lot of followers that fits what your describing. >With a better variation of the title.
Jaxson Thomas
Nice. That title looks much better. You can feel some passion in it, unlike the other one.
Something I see missing however is interaction between characters, and between characters and the environment. Four of the guys are just there, when they could be sharing food or checking out an item/map. Somebody could also be looking at that wolf in the background, or looking into the moon/stars.
Jose Thompson
Gotcha. I'll probably change the angle since you only see the faces of characters acquired later in game. Thanks.
Parker Gutierrez
MV but its like i dont know how mv calculates their position
Nathaniel Bailey
Use Yanfly Row plugin. Make a front (left) row and back (right) row, defining the custom x and y properly on the plugin parameters. Just mirror the sv_battler for the left row.
Wouldnt that show up a row command in battle and affect stats?
Connor Harris
It only show a row command if you allow it and only affect stats if you make it affect.
Kevin Harris
I like it, feels somehow like a song for a somewhat sad ending but it ends really sudden.
Christopher Jones
I'm no music buff, but the atmosphere makes it sound a little creepy or sad to me. If it's what your going for, excellent.
If it's background music, I'll definitely notice the cute mallet (?) in the background looping, perhaps let the drum bit play a section without the mallets? -but if it's for a scene it's probably safe.
Wyatt Bell
How do I learn to be good at something?
Matthew Turner
Practice it every day.
Sebastian Murphy
I practise life every day but I still suck at it.
Jace Adams
Sounds like a quitter attitude. We don't raise quitters here at /rpgmg/. Guess what? Your still better then some jackasses who already failed, who quit. Now make a game better than them. Get that dev blog going and put the pedal to the metal.
Mason Rivera
bumo
Liam Sanchez
Yikes.
Luckily. I probably won't even use the slime-riding image. Since I decided full body images will only go in the background of the character's status.
I'll have to put some good shading and highlights in the hair and heads, though, since those will be showing up in all the dialogues.
Jaxson Gomez
I've listened to the song at least a dozen times now.
General impression: It's great! Slow, atmospheric, moody, love it. Nice choice of instruments, too, they really fit together well. The layering as well, that's always something I appreciate in songs, being able to focus on one instrument and hear a different nuance of that song, and this one does it nicely!
Personal nit-picky stuff: I'm somewhat divided about the drums. You kinda expect them to come in a little earlier, maybe on the loop before. Also, I feel like they're too quiet. I'm sure that's exactly what you're going for, have them in the background to enhance, not to steal the show. But it kind of feels like they should be a little louder, and I wish I could explain why or how.
(Not a professional in any way, I just like music.)
Brody Foster
post progress, my fellow devs
Brandon Hall
Oh, thanks! I'll definitely take your criticisms into account. The drums sound a bit weird to me as well, so I may change them up a bit.
Lincoln Green
I decided to make unique icons for every skill in the game.
Very tedious, but it'll be nice to have when it's done.
Benjamin Hill
Just finished brushing up stats for the Arena sidequest. All that remains is testing, brushing up, and then drawing sprites for that.
Cooper Evans
HOW DO I PUT THE ACTORS ON THE LEFT AND THE ENEMIES ON THE RIGHT IN THE BATTLE VIEW I HATE THIS FF SHIT REEEEEEEEEEEEEEEEEEEEEEEE
Henry Cook
Working on converting the basescripts to Coffeescript. Not sure it's the best idea, but I think it'd be good for this guide to the base scripts I'm writing.
I don't know a simpler way to do it. You'll have to beg some scripters, I guess?
Jason Sanchez
I want plug and play, I aint dealing with all that
Connor Sanchez
Then you're either going to have to pay someone to do it, hope someone who wants the same thing does so and makes it public, or stop being a belligerent child and get your hands dirty.
David Stewart
I want a horse
Joshua Rogers
Why don't you try changing the scripts to reverse them?
Jaxon Rodriguez
If you are that lazy you don't deserve any help
Christian Johnson
>Wanting to make a game. >Not willing to put in some of their own effort to get to that end.
You should be glad some programmer folks already did like 70-90% of the work for you with their plugins.
I'm starting a new project. Help me do a coinflip on what to do. >Sketch a character. >Draft a BGM. >Database work.
Levi Fisher
Head Does this help?
Jeremiah Green
look at things you find good and mix them together
Gabriel Rodriguez
Question, are the codes in the OP for Luna Engine? If so what is the best way to figure out this shit. I got it in a bundle and it looks like it will help make the game less like rpgmaker-y looking.
Benjamin Butler
May as well.
Jack Wright
If I'm not wrong, you can alter the direction they step in the Battle Engine Core itself by making the 48 to -48.
Tyler Hughes
Yanfly easily did more than 90% of the plugins I use in my game. Having access to that much versatility and still being lazy is no excuse either.
That's pretty funking neato. Very much felt Earthboundy to me, in a good way! The ending is a bit abrupt but that's easily fixed by a fadeout or something. You been at the music thing long? Because you got skills.
I have another one almost done, may post it in a bit once I upload it.
Adrian Stewart
Thanks, I haven't been working with music very long, just half a year or so. The reason it's a bit abrupt is so it can act as a loop in game. The soundtrack version could have a little bit of a fade out though.
I like your song, it's pretty cool. Although one thing I will say is that I think the driving drums make the song sound a lot more silly than I think you intended. Those drums make it more fitting to an overweight character's theme than an epic battle with a huge creature.
Maybe replace the drums with more tribal fast driving drums? I dunno, just a thought.
Anthony Brooks
how's this?
Mason Brooks
Thanks dude. It's a little of both, the theme is meant for a battle against a Xbox hueg Knight, one of the first bosses of the game. He's very strong, but dimwitted, and the party has to use this facet to beat him, since they will be too weak at the time to take him in a straight fight. He may or not become a recurring boss, haven't decided yet. I liked your fat guy theme too, hope he gets all the burgers lol.
Also the tribal drums would be good idea, if I could find them. There's like a gorillan different drums to pick from and I'm too much of a fool to know what's what half the time. Wish FL was a bit better organized, I love it but some customization would be nice. Keep all the drums in one folder or something. I may flesh that one out a bit more and I'll try it with the other drums if I happen upon them.
It's bretty chill. I like the random chatter in the background, and it's ambient which I usually am a big fan of. Past the 2/3 mark it got a bit strange but overall it's good I think. Nice work.
Camden Roberts
it isn't that kind of fat man Sounds pretty gud. Work on the mixing, some parts overpower others in ways that aren't optimal.
Dominic Long
Oh. Well don't I look the fool lol. Makes more sense now that I think about it.
Liam Kelly
You just ms painted over a donjon world generation
Adrian Green
Is everyone making creepy/spooky/downbeat games?
The piano and ahhs created a very nice sound. One of my favorites I've heard from rpgmg.
I know it'd sound much more boring/static if you removed the stuff like 2:35 and 2:50 onward's vocals, but I really wasn't feeling them.
Really good sound overall and the marimba/vibe melody's cute.
Before you export stuff, compare it to another song on your speakers. I think you'd have noticed that the overall mix volume was way off if you had.
I also agree that the drums being too much in the background because of the low volume and excessive reverb. Just making an assumption, but I'm guessing this happened because you felt the drums changed the overall sound too much. I think it's a result of not really having any kind of 'bass' in the song to accompany the kick and snare. So when you put them in there, they were REALLY noticeable.
The SOTC image helps give me an idea of the sound you're going for. I like that it's different from what you usually write. It's missing a lot of embellishment to the drums. You'll notice it's really static throughout the song.
I think you had the opposite issue with the main choir, where they felt like they always cut abruptly. They felt like they had no reverb to them, and the programming exacerbates it.
Also, a question to all of you.. do you guys ever practice writing generic cute songs or very melodic songs? I think it'd help with your overall writing even if you won't be using them in your projects.
anyway.. i hope i make actual progress tomorrow.
Daniel Sullivan
God I am rusted to fuck.
How cautiously untrustworthy does she look?
Noah Sullivan
Newbie to RPGM2003 here. What's the Physical and Magical Rate nonsense mean?
Samuel Price
She is cute Cute!
Mason Gray
Didn't feel like going down the creepy/spooky route, so I'm going for more of a traditional RPG.
Colton Perez
i did is it that bad ;__;
Benjamin Cooper
>It's missing a lot of embellishment to the drums. You'll notice it's really static throughout the song.
I did notice, but I was having a difficult time deciding what would be the best accompaniment to enhance them, so I went without for the time being. I think its one I'll come back to when I've got more experience under my belt. I wanted to throw in some trumpets and sharp violins but I have no clue what ones would be best. Kinda feeling it out as I go along.
>They felt like they had no reverb to them, and the programming exacerbates it.
What do you mean? Like no echo?
>do you guys ever practice writing generic cute songs or very melodic songs?
I do actually, what I crank out tends to reflect whatever mood I'm usually feeling at the time. Even if I won't end up using it, practice is practice.
Nah, mine will have some creepy bits, but that won't be the focus, downbeat ambient stuff is just in my wheelhouse I guess, I've always liked it. I plan to diversify the soundtrack quite a bit, its one of my goals.
My game might not end up being the greatest thing ever made, but it WILL have a fucking dope OST.
John Campbell
>Make an arc in the store revolving around a succubus and siren lesbian couple
Is that a little too fetish-y?
Jayden Wood
If you're worried about welcoming people into your magical realm, my advice would be to make it a sidequest or sidestory instead. Being a massive yurifag, I'd totally be up for it though.
Evan Turner
Is it a succubus (male)?
Just kidding, it's totally fine. Do what you want user
Nolan Brown
Doesn't sound too ~Magical Realm~ for me. But then again I'm a horrendous pervert.
Camden Adams
Depends on the writing. But I think it'd have to be pretty good to not be groan inducing.
Justin Murphy
Thanks user, I'll try it out!
Ethan Baker
The idea is that the Succubus and Siren team up, one helping the other lure men (one taking care of sea, the other taking care of land) and they eventually build up an affection with one another.
Chase Smith
Das cute, mang.
Jayden Bell
Attempting different style and techniques is suffering. Halp.
I have no idea if this is a style with a formal name, but if there's a better way to do this, I'm open to suggestions.
Wyatt Young
Does this map look OK so far lads?
Isaac Edwards
>Diagonal walls and benches What sorcery is this? the lower right bench is missing a tile. the map looks suspiciously empty. the shadows also look really odd. i'd reccomend doing manual shadows instead of using the shadow pen.
Luke Richardson
...
Julian Murphy
bump
Jaxson Bennett
one more!
Levi Collins
I wanted to ask for an opinion on map design. Is it better to close off all of the open edges of a map, so that the player just doesn't run into empty spaces, like in the right side of the screenshot, or is it fine to leave the edges open and just lay out a path indicating where the player can travel from one location to another, like on the left side of the image?
Justin Young
Left side looks like a better map. However, open edges of the map are very annoying without any sort of obstacles. I'd rather they ended with impassable background objects rather than nothing at all.