recap monday is tomorrow, someone will post the format then. there's also the recap monthly which is on the agdg site here: but that won't happening until the end of the month
Thomas Perry
Later guys, me and my game are going to watch a movie
Gavin Foster
>tfw my loading is instant and feels cheap
Should I make a fake loading screen that stays on for 3-6 seconds?
Nathan Rogers
Cleaning pixel animations is boring
Evan Carter
reminder that you should devstream making art and animation with comfy music
Charles Jackson
that was it! recap monday thnx
Matthew James
it's been known to happen before
Ian Thomas
seconding this
Camden Torres
was your room originally 30fps or something? I set mine to 60 fps in the beginning, sounds play at normal speed. I use both WAVs and MP3s. Are setting a new room speed through code or are you doing it in the window?
Samuel Wright
Fucking Nakoruru Why is her AI 10 times faster than everyone else's
Noah Garcia
I don't understand the point of this webm
Noah Lewis
6 seconds is way too long.
Hit trigger -> 1 second transition -> 1 second black -> 1 second transition -> ready
Camden James
Sorry about the boreal.aggydaggy.com dry spell. I'm thinking about what I can write on coroutines and continuation passing in general.
Cooper Gray
thinking about it any good programs to screencast?
Tyler Cook
Don't make it 3-6 seconds. Even 1 second and a really fast loading bar will be enough.
You could also try making your loading screen a minigame, since Namco's patent on that is kill.
Christopher Foster
? i;m curious
Brody Watson
aseprite blender unity ue4 gm:s IDE krita photoshop
anything
Grayson Cox
I just realised you meant the actual broadcast software
use OBS.
Lincoln Hall
I'm doing it in the window settings. I did it at near the beginning, after I'd added a few objects, but before I even imported my sounds.
>try to get program >says I have to use something called "Cmake" >give up
Jose Adams
You should add a nice transition like a simple fade or wipe, but that's not the same as a fake loading screen.
Don't actually try to pretend it's loading something, that's retarded.
Dylan Brown
For while you're walking around? No. For beginning or ending credits or a special event, absolutely.
Samuel Watson
Way ahead of you guys. Already plan on adding a short stun effect to it as well, but I've also toyed with the idea of giving Mantishrimpgirl her own Pistolshrimpgirl rival. Basically rushdown vs zoner. But if that doesn't happen then the mantis is getting the pistol move.
Jack Bailey
I used cmake for a project last semester. It's actually really easy.
Julian Taylor
You can come too, she's open source ;)
Angel Torres
HARD WORK AND GUTS
Nicholas Torres
CMake is piss easy when you're not writing the scripts yourself.
Jeremiah Ward
o what movie?
Wyatt Price
That's strange, what kind of files are you using for your sounds? Do you have any code in the step event that the sound(s) play that would speed anything up?
Ayden Baker
...
Jason Gomez
Is this an adult game? Patreon link please?
Julian Collins
Super Mario Bros
Parker Morgan
Try Ideaki Hanno on Patreon
Cameron Lopez
...
Connor Ramirez
Working on the space suit.
1, Space suit on the left got a corrupted Substance Painter file, one of the reasions I made a new one and I dont want to continue working on it and made a new one
2, Space suit on the left got very much detail to the point the mesh detail is too much and has about 4 different materials while the one on the right only got 2 materials and the mesh is quite simple and should work on a toaster
3, Space suit on the left is more detailed and got deeper folds and such
>inb4 that guy again
Julian Gonzalez
Why did the astronaut get shot in the face?
Henry Mitchell
as always,nice work virtuadev
Bentley Jackson
It got a parasite inside and its kinda like the slenderman.
Connor Ward
Man i wish
Carter Ross
What do you think this is a model of at first glance.
Noah Ortiz
Car battery
Kayden King
2x1x3 lego piece
Blake Miller
Was trying for a 9 volt but as long as you guess battery i suppose it's all good.
Bentley Howard
...
Thomas Carter
How to i improve the juice of this thruster animation?
Justin Diaz
Add a few big particles to the startup sequence
Nathaniel Diaz
the whole thing looks kind of blurry
Luke Bennett
more light on the ship moving parts on the ship slight motion blur more color than just blue longer trailing effect
Evan Russell
...
Mason Robinson
Thank you very much!
Sadly the file of the space suit on the right got corrupted for some reason and doesnt work anymore.
Joseph Richardson
Yeah something went very wrong in the making of this gif. Hold on let me get some better footage.
Nolan Cox
Does extruding a shape into itself fuck anything up if i'm using blender to create models for unity?
Hunter Torres
I meant the left one in this picture sorry.
Chase Peterson
>Scratching her leg
stop posting this
Carter Ramirez
Do you really need such a detailed battery?
Andrew Cox
I wanted to make a chracter made of batteries because i thought it'd be easier than creating a person. Also i used to play with batteries as a kid and make little action figures out of them with blue tac
Jordan Russell
Do you not?
Andrew Lewis
skyscraper that your ship is targeting in its crosshairs.
or a 9volt battery
Nathaniel Murphy
Reworking my game engine to use your suggested structure. Not sure how I feel about it yet, it seems a lot more constrained than a pure ECS implementation and I haven't worked out how best to do things like collision detection with it, but it's interesting so far.
Isaac Rivera
...
Carter James
Well, really, the way you'd structure things is the same as you would with a regular "pure ECS". It's just as expressive, but comes from the perspective of adding flexibility rather than starting with too much and having to taking it away.
That said, for something like a turn-based roguelike, where being able to do anything to or with anything else is important and performance is not, it may not really give you much.
Jose Fisher
It's not a roguelike anymore
Josiah Nelson
I heard the free version of SketchUp 8 (back when it was made by Google) is free for commercial use. Anyone know if that's true?
I'm trying to put together a work pipeline that is free as possible. If I ever finish my game and put it for sale I don't want to get sued for using pirated software (does that every happen?)
>Photoshop CC for textures and general art (already own for school) >Blender for models >SketchUp 8 for level architecture modeling
Total noob here, any other recommended programs for an UE4 survival horror game?
Aiden Green
In GM, is there any way to make a camera not turn into a jittery fucking mess when following a thing moving at a speed with decimal values in it
I figured it out. Turns out it was just one sound that was playing faster, which happened to be the first one I added, and I fixed it.
Thank you.
Noah James
im tired of beign a procrastinator i will make a game I WILL
Sebastian Baker
Is that fence and the stuff behind it one image or two?
If two, PARALLAX THAT SHIT.
Matthew Edwards
it's been 20 minute so far
I just want to see what it looks like and to see if I can steal anything
Benjamin Wilson
random placeholder from the internet just wanted to see how much speed is needed to match with the animation
Kevin Martinez
you can make the same modeling if not better in blender, it has measurements too and are easier to read. maybe the viewport shading in blender isn't good so you can do stuff like adding hemi lights and matcaps
Ryan Carter
Stupid question maybe, but how come I can't open the marketplace in game maker? The Marketplace Beta tab only opens up to "Help" and "Preferences"
Ryder Johnson
If you want you can model with matcaps in blender absolutelly no problem. Hemi lights might be more of a problem depending how many verts you are modeling, but if you dont do something super detail it should not be a problem.
It might be hard to arrange your viewport in Blender if you have no idea how blender works though.
Cooper Wood
Guys, I forgot to set my room speed to 60. Is 30 fps that bad in a 2d pixel plat?
Related questions, should I have all the values that are called each frame (animation speed, movement speed) be calculated based on the room speed in case someone's system isn't able to run the game at full fps? Is this even possible?
Brayden Taylor
>24GB RAM
Justin Cooper
>Guys, I forgot to set my room speed to 60. Is 30 fps that bad in a 2d pixel plat? No, but that's a stupid reason to keep your game at 30 fps.
Samuel Sullivan
it depends, sometimes you need to see topology more clearly and if you want to paint on models hemi lights are good. problem with matcap is that it hides shading artifacts that the default shader is showing, but its fun to model with
Thomas Long
>tfw friend keeps asking if your game is done >tfw you aren't even close
Isaac Brown
>Is 30 fps that bad in a 2d pixel plat? Pretty inexcusable in 2016
I couldn't imagine someone having a toaster enough toaster to not be able to run a simple GMS game(unless you do something retarded), but even then you would use Delta Time, not the room speed.
I don't think using delta time is a good idea for a pixel platformer.
Carson Wood
Is not all that expensive.
Angel Martinez
don't tell anyone about your game until you're ready for feedback the simple act of telling people about your game gives you the mental satisfaction of having worked on it and you're less likely to complete it
Connor Nguyen
Please stop forcing your "collab jam" in the OP. The next jam is space themed not collab themed. People can collab all the want on the space game.
Brody Davis
>People can collab all the want on the space game. This is true, and it's helpful that someone's going to match teams, so I'm glad the info is in the OP.
Is your game frustrating you or something?
Carter Lee
Do they have a chance?
Easton Russell
wings3d for modeling for when you don't feel like dealing with blender. Do note that it doesn't have plane tools.
Luis Watson
Neat, but it doesn't need to be forced in the OP. Especially not at the very top and it should not be labeled as "collab jam" because that is not what the jam is.
Hunter Peterson
ok so how do I make something like this on my own
Henry Nguyen
heightmap + textures
Benjamin Phillips
just be yourself
Connor Long
>that >heightmap That's volumetric.
Ayden Campbell
Perlin or simplex noise for the heightmap. Or diamond-square displacement if you can't into some simple 4D math.
The textures can be generated from the talus (difference in height) and height. So large talus equals rocky. And deeper green the lower it is.
Leo Hill
There's CLEARLY signs of erosion and artist intervention. Also it's not a fucking heightmap terrain. It's not that simple.
Dominic Miller
I would presume nearly all of it is handmade in Unreal's landscape editor, which I have no idea how to use (also I have no aesthetic sense).
William Wilson
It's not exactly very aesthetic, it's just showing off that it can do volumetric terrain, convincing erosion, bodies of water, vegetation, etc.