Is there a specific podcast platforum I should use that isn't awful? Soundcloud is 16 human dollars a month. Surely there's something better for free.
Isaiah Nguyen
in my experience, freelancing is shit most clients are not even sure what they actually want and i need to do like 3 revisions until they finally make up their damn mind.
not to mention some are making shitty excuses and drag project far beyond the time schedule
Thomas Jenkins
Thats not just freelance user
Jonathan Adams
Spiders
Grayson Bennett
idk i have no experience working at companies yet
Isaac Richardson
I would really like an answer to this. Or should I take the lack of answer as "Just go, if I fail. I'll have atleast learned something".
Colton Gray
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
Gabriel Thompson
oh SHIT
Chase Watson
>"Board game" games Hell yes. Keep us updated!
>HE ACTUALLY JUICED IT UP, THE ABSOLUTE MADMAN You're going places, user.
The original Captain Forever was fucking amazing. The remake, uhhh. Looks arguably less so.
Gabriel Torres
I went Endless runner -> simple FZero clone
Matthew Peterson
The original was a tech demo fun for about fourteen seconds.
Jonathan Cooper
did u fix the bone
Anthony Cooper
It's 5:15. I sat up all night making this. I don't even know anymore.
Camden Johnson
Is it worth to remove?
Brandon Harris
nah
Lucas Wilson
There's so many better ways to spend $135 a month. Unless you have some high-grossing games behind your belt, hell no.
Grayson Morris
Why do you use an engine that you're ashamed to use?
Carter Fisher
HARD WORK GUTS
Brandon Perry
This piece of shit right here is why I decided to make my own engine.
Alexander Gutierrez
>There's so many better ways to spend $135 a month. could get dope rims with all that.
Parker Lopez
Are you ever going to do anything with this model?
Robert Anderson
Burgers and whores would still be a better investment
Parker Bennett
I don't think he made it
Austin Gutierrez
I don't think he made it, he's just encouraging us.
Nathaniel Rivera
opinions on this piece of menu?
it's for my new game GALAX 12 a space trading/combat/exploration game
Samuel Morgan
Yup. Had to mess with blender sourcecode and also be very careful to make all unnecessary bones non-deforming when exporting as a work-around (letting me have unparented IK targets and the like.
Adam Wilson
Use an engine that isn't shit
Joshua Evans
jump animation done, it's not that fluid but will do for now i will start attack animations now
Tyler Roberts
>Burgers and whores thats the name of my new mixtape
Isaiah Stewart
Picture clients for freelance, but now each client is 12 middle managers all desperate to justify their jobs and feel important and also none of them are worth shit or have real authority.
And they constantly work against you so they can blame you if the project fails so they wont get fired.
Aiden Taylor
>stealing maplestory graphics
Jayden Taylor
its just a placeholder to test animation speed
Alexander Reed
That lean back makes me feel uncomfortable, like hes about to wind himself.
Isaiah White
Oh shoot. Well, I guess I should just go for my little tactics thing. Thanks!
Leo Perry
How do I not get sued by ripping off a game?
Nathan Jackson
I'm not able to progress anymore... Any advice to get back to work?
Ryan Barnes
A moment of silence for the unsung hero of game development.
This one weird tip will get you flowing progress immediately user
fucking do it
Benjamin Price
This is useful. I was already going this road already sort of. My basic entities were never truly generic. My worry was less the horrendous collection of components and rather the cost of traversing the vector I store them in and the implications of downcasting.
Jason Hall
Save the money and play the Unreal and CryEngine idents after it so nobody knows what engine you used.
Sebastian Gray
Obviously it would be the first one.
Landon Rivera
>the cost of traversing the vector I store them in Yeah, this solution deals with that in a nice way. By default, you don't waste any time traversing anything that you have to skip over - you add that yourself with the optional components and branching.
>the implications of downcasting Just don't do it.
Logan Taylor
i will fix the lean later
Jace Thompson
Thanks, user. I spent so many hours on this, and yet it's not really smooth or anything. Pic related.
I'll go kill myself now.
Josiah Cruz
These are some tasty sprites. Make your game first, then kill yourself.
Jackson Myers
They seem to be laid out randomly and not in some easily parsible grid. Is this true? Am i missing something.
Brody Scott
I'm completely new to version control, does anyone have tutorials/advice for using it with Game Maker?
Jordan Ross
Thanks. Okay. Gamedev will probably give me cancer anyway, so I suppose I might try.
Completely random. Drew all that shit in MS Paint (color adjusting in GIMP), and just hoped it would animate decently. I really should try that aseprite thing.
Ian Cooper
What if the first engine did nothing but call the next engine?
Gavin Diaz
holy shit after being on AGDG for months I only just realised you can CLICK ON THE QUESTION MARKS
fml
Caleb Baker
The optional seems like a good way to avoid both of those. I didn't know it was available. Is it in std?
Nicholas Cook
(I use both 8.0 Pro and Studio Free, if that helps.)
Isaac Baker
What the fuck, user.
Tyler Allen
Then the developer is a retard and im going to stop playing. Additionally, if that was true, i wouldnt even have enough ram to run 3 engines in the first place.
Jason Brown
You best be joking
Matthew Wood
Any hope of a stream tonight?
Michael Myers
DUDE
Julian Hall
shh, I can't hear
Andrew Perry
Do you know you can click on every image to show the original resolution, and not just the thumbnail.
Jonathan Johnson
i dropped my toothpick
Jaxson Brown
Am I understanding ECS correctly? I just don't see how I'd have unique behavior. How can I make a specific entity act differently from the others? I might want a swarm of bats and I want one or a couple of bats to act differently.
Also would the Hittable component just contain the health/pushback strength or whatever?
How do you do spacial queries efficiently? Push a bunch of indexes into a quadtree?
Should the world also be stored like this? i.e. tiles with ground effects, or should that be done in some other way?
Benjamin Morales
Still practicing that pixel art. I was kind of going for something like a Super Contra or Super Castlevania vibe here.
Opinion?
I know it's bad, but need some advice for improving.
Jordan Lee
Haha that's just silly facebook-user. Do you think we all just love this completely random question mark box from no particularly recognizable source? ;) :P XD
Jaxson Sullivan
Here, with 300% size version as well.
Brody Allen
...
Robert Brooks
Maybe dress her more? I suppose that'd clash with older styles but she's so generic. I'd stick her in a backdrop when the hero approaches the amazonian queen or something.
Nathan Watson
The entity is essentially a blob. Components are things you can stick on your entity . You have a system handle that entity for any relevant component.
Say for example you have a flight system that makes only entities with a wing component float in the air. Entities without that component arent processed.
Essentially entities are collections of components, components contain data, and systems are logic that act on that data.
Xavier Howard
Looks less like a swarm of spiders and more like two holes in the floor surrounded by TV static.
Also, what's with the glow effect?
Isaac Hill
I can tell that you just downscaled a picture, because it looks sort of decent, but you don't even know the fundamentals of pixelart. Any retard would know not to leave that single dot on the head, for instance.
That said, it looks okay, if you can figure out how to animate it well. Which you won't for years yet.
Isaac Baker
>implying you'd even know as you just stated you would assume the first logo is the engine used Face it kid? You've got fooled by the "retarded" developer
Austin Phillips
Tyris Flare and Blaze's love child hot
Ian Evans
I had a critique, but the more I look at it, the more it looks like you scaled down some larger art and forced a number of colors.
Joseph Flores
I'm new myself but this looks great user, good work.
I am am animator though, so I am already in good shape there.
Leo Flores
Ignoring your severe case of newfaggism, there are people here who still click on pictures?
With Veeky Forums-x you just need to hover over pictures, gifs, webms or whatever. Much more comfy and easier, especially when you just want to see progress and ignore shitposts.
Jonathan Green
Who is stuck in the waifu design grind?
Noah Allen
>144782207(You) >144781239
Put your ego away.
Ian Richardson
What sprite style should I emulate for my first 2d game? I am new to spriting but can draw a little.
Matthew Sanders
Fixed the AI bug. It will now try to hunt its enemies down, regardless of how far away they are.
I also fixed the height issue so that maps are scaled and traversed as expected. Still no jump animation, units just kind of levitate to where they need to go.
Not sure if I should start up on items or move back to fixing my busted particle system.
Easton Sullivan
No. There's boost::optional, but since you probably don't want to pull in boost just for that you can implement it easily yourself with a tagged union.
Landon Thomas
Didn't you say you wanted to make a Patreon with Pixel art tutorials by the way? Still gonna do it?
Alexander Smith
NOT ONLY fucking that, but Ive been on Veeky Forums for nearly a decade :/
I just thought people were being sarcastic or just being comfy and asking how things were in general, and that the question mark was a meme.
Like "so guys what do you think" QUESTION MARK
Brandon Watson
You might just be retarded.
Levi Ramirez
>answers question that isn't directed at you >surprised people assume you're the one who the question was directed to
William King
paper sketches
don't think I've seen a game like that before
Lucas Parker
Yes ofcourse, but whenever I saw the question mark I never clicked on it, because why would it have a high res version of a pixel art question mark. I just assumed it was a palceholder.
Man Ive been missing out on all the progress :/
Sebastian Ward
>I just don't see how I'd have unique behavior. How can I make a specific entity act differently from the others? I might want a swarm of bats and I want one or a couple of bats to act differently. You do unique behaviour by doing it, there's nothing about ECS that somehow precludes it. How do you do unique behaviour with OOP? You subclass and override, right? Well, you can think of that as setting a flag, and branching on it to do something different. You can also do it with something like a function pointer if you don't want a finite number of behaviours.
>How do you do spacial queries efficiently? Push a bunch of indexes into a quadtree? What's the difference between ECS and OOP when it comes to this?
>Also would the Hittable component just contain the health/pushback strength or whatever? >Should the world also be stored like this? i.e. tiles with ground effects, or should that be done in some other way? Up to you.
Caleb Cox
>pixel art question mark How old are you, seriously?
Nathaniel Barnes
All the naughty progress to boot. The best progress.
We are on an anonymous image board, poster continuity is a thing of the reddit. And im not surprised by your stupidity.
Logan Myers
>Ive been on Veeky Forums for nearly a decade :/ >pixel art question mark >:/ Yeah, okay.
Brody Walker
>new to spriting >wants to know what "style" to copy
Don't do that. Set your limits with a palette and just sprite from there--try to stick to low numbers of colors in order to increase your workflow. Start simple and small. Don't copy the ideas in other pixel work until you've sprited your own stuff for a while, just so you can recognize your shortcomings first, then seek guidance for fixing them.
Ayden Sanders
I've read boost may be useful for other things. Is std:: experimental::optional not the same thing? That turned up in my searches.
Also thanks for the implementation rip. If I can't justify boost for some reason I'll do that.
Camden Parker
>nearly a decade >:/ More like a week
Justin Martin
Yeah, looks like the same thing. I'd use that, then.
Cooper Richardson
too many flies?
Hudson Reed
Yeah, either less flies or turn them into cute little butterflies
Jace Nelson
>directed questions aren't a Veeky Forums thing! >you must be from reddit! thats some nice damage control you have got going there