What kind of adventure game? Zelda-like? Or a side scroller? A turn based RPG? A First Person View like Daggerfall or Arena?
Carter Martin
you tell me
Ethan Lopez
fucking ragdoll why won't it work reeeeeeee
Tyler Bailey
Now *this* is /agdg/
Thomas Edwards
it's a feature
Daniel Roberts
adventure as in something policenauts or clock tower.
Cooper Thomas
0/10 wheres the hoops?
Xavier Mitchell
All these E3 games are making mine look like garbage.
Xavier Ward
So is it good or bad?
Sebastian Russell
Where's Michael Jordan?
Gavin Phillips
>Top 10 Anime Battles
Nathan Jenkins
So if you're using the motion planning stuff (mp_grid) in gm, how do you handle other things that move and should block things? mp_linear_step works, but it defeats the purpose of making a grid. Do you plot a path using the mp_grid then reevaluate occasionally or what?
This has to be a common problem. Can someone point me to a resource on the matter? Picture for attention.
Jacob Sullivan
Fixed.
Jeremiah Sanchez
what. went. wroooooong why did it come to this
Dominic Garcia
All the E3 game look like garbage. That means if you work hard, you could be in the E3!
Gabriel Rogers
i am going to submit this to reddit's /r/me_irl and get lots of upvotes
Adam Thompson
needs more lola
Kevin Clark
>tfw every new game that comes out makes your game look increasingly outdated >tfw remastered Crash will make your game look like the PS1 title in comparison
Ayden Collins
It's fine.
Hunter Hernandez
heh
Blake Torres
you have to think years ahead so that you have years to catch up with your imagination
that's what the AAA's are doing, that's what they're doing right now, remember they're drawing up design docs and doing prototyping for games that will release in 2020 right now
now imagine what e3 2020 will make your game look like
now rethink your approach to making games
Colton Sanders
It's a bit late for that, most of the artwork is done
Jacob Green
It only makes me want to try harder! Did you see the sea in 'Sea of Thieves'? Amazing! I want that so I'm gonna learn shit.
Nathan Wright
I've never worked with it. Wouldn't the moving block object just clear its old cell, add its new cell and then you recalculate the path?
Camden Bell
>that guy who reinvents the wheel instead of importing a framework with the stuff he needs
Elijah Myers
Unity:
I can access an array from another script with GameObject.Find and it works, but if i declare a variable for a GameObject containing the script with the array, and then use it to access it, it doesn't work(but works for a non-array int, for example).
Why?
Christian Foster
Nah, when you create the grid it blocks all the pertinent cells off. If they move after, the grid doesn't care. It would only recalculate blocker cells if you refreshed the grid, which is expensive.
Dylan Roberts
How else are you gonna achieve that quirky indie game look if your wheels aren't square
Jaxson Bell
Beautiful.
Christopher Gomez
>that guy who thinks using a framework makes it easier
have fun tracking down 8 year old bugs in a massive codebase that was designed to be a black box
Eli Price
Well, sometimes when that guy asks how to do what they want within the given framework, or which framework to import, everyone ignores them and just shitposts about engines and how much work to put into things.
William Martin
have fun spending 8 years creating your own framework and then tracking down 8 year old bugs
Kayden Bennett
>implying custom code needs to be nearly as reusable or general purpose
Blake Bennett
Like I said, I don't really know. I'm just looking at mp_grid_clear_cell(). I don't really understand how you'd change the layout of the grid without having to update it.
Hudson Reed
Ah, well, I appreciate the reply.
Joseph Jackson
>"I'm gonna have a demo ready for next demo day!" >computer crashes fml
Asher Peterson
that is 2010s furbait, not 1990s furbait get it right
Justin Ward
I approve senpai
Christopher Gray
So that's what you guys ate making next? I still can't believe bartending is out soon.
Jaxson James
we're making a game which is somewhere between simtower and startopia, with mining like dungeon keeper but side-on instead of isometric
we're having trouble coming up with a name though! what name would you give it?
Caleb Barnes
Looks better this way.
Joseph Nguyen
What do you do when burn out hits you in the middle of a project? I don't want to miss Demo Day.
Xavier Perez
YOU JUST DO IT
Kevin Green
fallout shelter
Liam Myers
Anyone know how many frames typical animations were in the PS1 era? I have a 120 frame walk cycle, but it looks too smooth.
Nathan Smith
Go to sleep, play a game you really love in the genre you're working on, take vitamins, go get some sun.
Jacob James
How does this look? It's supposed to be grass and ground.
Please destroy it.
Christopher Walker
post it
John Martinez
It's not bad, but you definitely need to make transition tiles between ground and grass.
Alexander Wood
You build discipline from the start (or the closest time to now), and then you don't burn out.
Discipline is a knowledge issue, not a willpower issue.
Eli Powell
If you absolutely had to have only one repeating tile for each grass and dirt then it's pretty good.
Grayson Phillips
Yeah, the only annoying thing is dealing with GMS, so we want to make an engine to make adv games faster. Except we're too scrubs to attempt at developing one.
Aiden Butler
I'd say discipline is also an inertial thing. You keep building patterns and habits and they become easier to maintain
Adam Butler
Indeed.
Daniel Torres
Thanks, anons!
Luis Murphy
Thanks. I'll add borders in the future.
I'm not convinced though, the ground looks more like stone and not much like dirt. I'll probably swap the colors.
Jacob Young
Yeah, especially when you put it in a cross like that to look like roads. Is it supposed to be used for roads?
Andrew Watson
Is it true this was once an /agdg/ game?
Brandon Davis
Yes, but not paved roads.
Daniel Taylor
Yeah.
Jonathan Richardson
Yeah, he was here for a bit. Got a publisher then fucked off. I hear he hasn't even finished the game yet though.
Jeremiah Wright
Life Below
Caleb Edwards
How do you write a story about revenge and not make it edgy?
Jeremiah Perry
The array isn't public?
Charles White
by realizing that revenge is edgy
Juan Murphy
Fallout helter
Isaac Nguyen
He's literally posting here right now.
Jacob Nelson
halfway through the mc realizes revenge is for betas who let other people have emotional power over them
the other half is him doing something else entirely
Evan Butler
By making the act that needs to be avenged so horrible and evil that the player himself wants to take vengeance, rather than role playing as a game character who wants revenge
Matthew Morgan
Write a story about petty revenge.
You play as a dude who was driving to work, and then gets cut off by another driver. All you have is their number plate: PWD 413.
You have to hunt them down and then mildly inconvenience them.
Benjamin Gonzalez
Actual spoiler below. Dishonored was great thou because being edgy specifically made the world and the few friends you had in the game start to hate you, with Samuel betraying you in the end if you killed for no reason
Hunter Green
By not being edgy? No "I can't wait to kill that fucking faggot" speeches. No Columbine power fantasies for 13 year olds. Just a story about revenge m8.
Gabriel King
>Got a publisher then fucked off. People around here flip out if you start to become a normy dev and then try to post so it only makes sense he would.
By making it end with a life lesson where the MC realizes the futility of revenge and then forgives the other guy and then they hug and shed tears.
Wyatt Ramirez
yeah that's the whole point, the tagline is ironic, because revenge accomplishes literally fucking nothing except make everyone hate you
Cooper Lee
>Dishonored was great >biased to passive >give you all the fun powers and tools
Not to mention the game was just unbearably boring. The only thing I haven't finished yet. D2 looks alright though, and they actually give you the option to play more pure-stealth without powers and gadgets and shit.
Hudson Russell
>By making it end with a life lesson where the MC realizes the futility of revenge and then forgives the other guy and then they hug and shed tears. Ugh.
Matthew Young
the character has some distance to the actual act of revenge.
for example, he needs to kill person X for something. but he goes through a phase of not coming to see it with clarity, until another event forces it upon him.
Joseph Price
So you guys need a programmer?
Nolan Walker
It's what was asked for. Having Cartoon Network visuals would help too.
Oliver Barnes
>Not to mention the game was just unbearably boring
This is why you will never make a good game. What you meant to say was that YOU didn't find it fun.
Parker Watson
I'm sorry about your mental condition
Lucas Fisher
Not really, it's only the nodev autists that freak out when shekels are mentioned. Yeah that's pretty much implied you dumb faggot. Why don't you try to argue that then.
Justin Wood
You play as a male and female hero team. You've got a close bond and always watch each other's back.
One day the villain walks up and murders one of you. The rest of the game you play as the other one seeking revenge while suffering.