First for inspiring questions: Imagine your game has an AI as a playable character. How are you going to represent it graphically?
Joshua Green
Happy 150th, /rpgmg/!
Now work on your game.
Chase Taylor
cute waifu
Anthony Hernandez
Something like Metal Gear Mark II in Snatcher.
Jackson Sanders
Will do Later
Jace Kelly
Five.
Connor Baker
Anyone have any suggestion on this?
Andrew Barnes
Do you guys have the link to the Story Maker crack? Can't find it on kat.
William Bennett
Oh shit. It is called Storyline Creator and it is in the OP.
Dominic Jones
Learn how to debug.
You're calling adv_obj(), and you're giving it three things: >:huntquest001 >:obj_id1 >$game_variables[0102]
What does adv_obj() expect each of those things to be? If it's not working correctly, at least one of those things must not be what adv_obj() needs them to be, so what are they right now?
Anthony Martinez
Don't worry about reduced image size, since down-scaling an image makes details a lot crisper (up to a certain point). It's one of the most important things to learn if you ever plan to make visual novels or the like, with large or full screen art.
Adrian Myers
>RPGM MV >48 pixels >32 pixels >24 pixels >16 pixels I can't decide which way to go. 48 is way too high, and I can't see a way to use the RTP since it isn't true pixel art. 32 is horrible to scale up. It boils down to 24 and 16, but at what cost?
Jace Thompson
Can you change the pixel rate in RPG MV?
Oliver Ramirez
Bump attack
Aaron Collins
I'm making all of my assets as though they were in 640x360, but I'll be running the game with MV's natural tile sizes at 1280x720.
Double up.
Aiden Parker
The quest The objective in the quest A value
This is using the Basic Quest System by V.M.
Looking down in the script I see two sections related to adv_obj()
ef adv_obj(id, value) objective(id).current += value @need_popup = false if !completed? popup if completed? && !@need_popup turnin if completed? && @auto_complete $game_map.need_refresh = true end
def adv_obj(quest, objective, value) $game_quests[quest].adv_obj(objective, value) end
I assumed $game_variables[0102] could be used in place of a straight up number. F9 shows the variable is increasing (Pearl ABS) when monsters are killed.
I wonder if $game_quests[:huntquest001].adv_obj(:obj_id1, x).value = $game_variables[0102] will work
Carson Bennett
>The quest >The objective in the quest >A value What is "A value" supposed to mean? What's it supposed to be?
When your event is calling adv_obj(), what is "A value"? What is it supposed to be instead? How would you turn that "A value" into what it's supposed to be?
Owen Stewart
Damn kids these days. Back in my day we had 1 or 2 sidequests per town and we liked it that way!
Connor Cooper
An integer
Ok I tried one more thing set_obj(:huntquest001, :obj_id1, $game_variables[102]) works.
Having the 0102 did not work, but 102 does. I'm confused, but it works now.
Anthony Brown
Chrono Trigger did sidequests best.
Jordan Kelly
Not him but I never played Chrono Trigger, how did it handle sidequests?
Hunter Rivera
Yes, "A value" is supposed to be an integer, but what's it supposed to represent?
It's supposed to be the number to add towards an objective in a quest.
You wanted "A value" to be the number stored in variable 102, so you should find out what's in that value.
>puts $game_variable[0102]
Then you'd get >0
At this point, you'd realize that's not the value stored in variable 102, so you should find out why this is so and fix it.
In this particular case, it looks like it ended up being some bs where Ruby array indices can't start with zero, but this is how you should be thinking about fixing your problems.
It ends up being much faster than waiting for someone to help you.
Jose Collins
Sidequests weren't obvious and the ending depended on your sidequests. I guess that is what he means.
Cooper Robinson
They were handled very organically. You would just come across them and instead of being something generic like collect 10 wolf pelts the sidequests of CT were often about interesting things like characters or objects in the world.
Justin Reed
I have just learned about the console, puts, .to_i, and .to_s Thank you user
Nathan Myers
Parallax mapping coming along nicely.
Chase Robinson
I just did 15 minutes of sports for the first time in like 5 years. Time to work on my game.
Liam Turner
That looks nice especially with the bridge's reflection in the water. Your character looks kinda like a young and grumpy Zelda.
Oliver Green
bump
Daniel Jackson
Is there any MV PlugIn you guys are looking forward to?
>You can use Victors stuff for free even in commercial games now Huh, that's pretty unexpected.
John Foster
SRPG plugin
Aiden Carter
>skeleton.jpg
Andrew King
Uh, clockwork Android or something like that
Chase Lopez
>keep_hope_alive.png
Elijah Morgan
Well, that worked for Liru
Josiah Fisher
Am I allowed to use Kaus' tilesets for my non-commercial game? Its going to be a pain in the ass to remake all my maps.
Luis Lopez
Nobody is going to care if you make no money from it.
Henry Foster
Nobody is going to care in general : (
Nathaniel Flores
Don't say that my friend
Wyatt Phillips
I will play your game user. You only need to finish it.
Jaxson Foster
Th-thanks.
Samuel Ortiz
In VXA, is there a way to quickly transport scripts from one project to a new one? I already made something but ended up dropping a release because it wasn't very good. Recently I've wanted to pick up RPGMVXA again but I don't want to go find all of those scripts I used all over again and manually reinsert them to the new project.
Nicholas Baker
Just copy the Scripts file from the Data folder
Jordan Gomez
thanks
Caleb Gutierrez
I played ~20 minutes of DashBored It's like a trippy mix between Off and Lisa until now. There is one thing which could need a fix, the right shoulder of Nic (viewer's left) seems to be stuck in one place while the rest of his body moves.
Carter Collins
I'm talking about battle animations, should have clarified that.
Gavin Price
Good night bump
Cameron Adams
If an enemy doesn't have a manually input resistance to a state, doe sit default it to 100% or 0%?
Sebastian Campbell
I'm going to assume 0% by default, because there's no way you need to input X state resists to Y enemies just for an operable combat. It takes less time to test than it does to post that question though.
Evan Martin
3 a supreme
Grayson Hall
Bumping.
Hudson Davis
Well I do keep hearing that scaling down the image does kinda make it look better, but how do artists do drawings in really huge resolutions then? Like 4k or even more? Also, thanks for the suggestion!
Isaac Torres
Help me out lads. I'm still thinking of a battle system. I'm leaning more towards making it "row based" as in having three rows for tactical purposes. Front line absorb the shock from melee attacks while the second and third rank act as support. Here's plan weapons:
Swords/Axe/Maces: Can only attack what is in front of them. Pikes: Can attack front row from back row. Maybe give the defense skills? Like counterattack? Zweihanders: Can attack two enemies based on skills. No shield. Halberds: More attack power thank a pike but can also attack from second row. Crossbows: Can attack from second row Arquebus: Can attack from second row Bows: Can attack from second and thrid row
Cameron Scott
Well, what do you want help with? Seems like you already have plans.
In general, my 2p is that three rows is unnecessary and adds nothing over two rows. I've not played a game that has convinced me otherwise. Additionally, rows should only fit half the party (or in a 3-row game, if you must, then a third of the party). Make the player pay attention and care about the rows.
Xavier Nelson
I'd maybe swap the halberd and pike if you're intending on giving one defensive abilities.
Ayden Miller
Just looking for suggestions lad
Jeremiah Robinson
I wouldn't know about huge resolutions, but I imagine a good rule of thumb to go by is how your line art appears when down-scaled. As long as you know how you want it to look in the final image, you can base the original scale of your drawing off of that.
Caleb Kelly
Bamp.
Aiden Young
B-Bump.
James Morgan
Diagonal pixel movement plug-in, possibly buggy
Nolan Stewart
Fair enough. I should probably look into how to best scale down images without losing much quality.
Cooper Hughes
Are these characters or units? And they seem fine to me.
I prefer 3 rows because the middle one can be used with reach weaponry, and the back one only with ranged.
Jackson Reed
How many people will be in the party, though? It seems difficult to me to imagine 4 people in a 3 row formation.
Ian Moore
Seems unnecessary. A two-row system where swords = range 1, polearms = range 2, and bows = range 3 conveys the same advantage without needing an extra row.
Hudson Clark
RIP
Michael Gray
cuties
Luke Gray
Bump-a-roo
Samuel James
> (You) >Seems unnecessary. A two-row system where swords = range 1, polearms = range 2, and bows = range 3 conveys the same advantage without needing an extra row. But then it wouldn't be a 2 row system, huh?
David Harris
i m guessing the enemy would also have rows
Camden Bailey
Yep, this. If the enemy has two rows also, then 2-range would mean you could hit the enemy front row from your back row, or the enemy back row from your front row. 3-range would essentially be the max, enemy back row from your back row.
Ayden Adams
In this case, they scanned it out of a book. It also looks a tiny bit blurry. At 300 dpi, a standard 8.5"x11" page is 1700x2338.
Tyler Hernandez
But a polearm at front row would reach the enemy back row. With 3 rows this won't happen (at least until the enemy front row is breached), securing the ranged and wizard.
Jace Foster
Sure, but is that a problem? It shouldn't be. It's not like attack ranges are 100% of the difference between classes -- if your wizard feels obsolete because of a halberdier, your problem is not the rows.
Sebastian Jenkins
Yeah it's normal for an artist draw at 3k canvas size or more. It's for the best picture quality.
Christopher Murphy
That's 200 dpi fampai
Colton Wright
Which RPGMaker game has the best looking interface?
Logan James
vxa > xp > 2k > mv
Kayden Ross
I meant a game made in RPGMaker, not the engine itself..
Hope it holds. Maybe I'll add a easter egg in which it loosens and falls down if you tap enter rapidly.
Hudson Hill
that's both awesome and hilarious
Nathan Reyes
Is there a plugin for MV for a "damage preview" display? Like, when I'm selecting a target, it can tell me how much damage the attack is going to do (or about how much it is going to do), like some strategy games have?
My game uses fixed damage calculations, so for example if you have 5 Attack and the enemy has 2 Defense, the attack is always going to do 3 damage, so I'd like for the results of the stat calculations to be displayed to the player so they can know at a glance whether their attack is going to be effective or not.
Liam Robinson
Why is it shitty
Asher Powell
Well, it is not exactly shitty, I guess. It simply doesn't look as good in a PC as the other ones because it is meant to be Tablet friendly, which meant buttons and text got considerably bigger.
Jose Howard
in peace
Angel Robinson
Is there a list of every MV battle system plugin? I need something new and exciting. Other than Yanfly's I mean, I already looked those over.