How long did it take you to get out of the "I don't know what the fuck I'm doing / I'm doing tutorials" mode
Carter Edwards
There's a way out?
Michael Peterson
>get out
Jace Cox
Next thing I have to add is sound effects. Trying to make sounds that are good and not annoying is truly the worst part of gamedev.
Aaron Perry
0 amount of time I'm naturally arrogant so I never thought I was out of my depth until just recently, but now I actually know enough to feel confident in what I think I know thanks, mt stupid mountaineer
Thomas Murphy
if two guys in the living hellscape of Venezuela can make it, you can too.
JLMG
Landon Edwards
a few years but you should be able to make an award winning game long before you know what you're doing
Colton Ward
What's your guy's favorite part of Megaman games?
How about Megaman X games?
Zachary Martinez
How do i fix this
Hudson Ortiz
Never would have thought you would actually use "Award winning" in a serious sentence googs.
Tyler Diaz
>favorite part of megaman games When the tools you get from bosses are just as helpful in progressing in stages as their are at killing new bosses.
>megaman x games Probably the decent amount of responsive movement options, and level design that allows you to make good use of that movement this coming from someone who only likes x and x2
Joseph Lee
I'd like to know too but I feel like the answer is "until you decide to do shits by yourself without relying on hand-holding".
I've just finished various tutorial series and while I don't want to admit it it feels as if I'm trying to find a new one to rely on as an excuse to not start my project. At this rate I'll never start so probably I should just do it at this point and suffer.
Dominic Gray
Programmer here spent too much time on this Tell if you at least can tell what it is
Adrian Roberts
X's combat + originals level design. MMBN is the superior serious though.
Lincoln Fisher
techno rave mushroom that looks like a UFO
Easton Davis
UFO at a very unfortunate angle
Bentley Powell
space ship about to abduct someone/thing?
Isaiah Sanchez
you didn't know im an award winning flash game developer? i won a DS lite in 2007 from mochigames for sprite smash being one of the most popular games using their ad junk, i still play it when i poop.
Levi Morgan
The jellyfish of the future.
Brandon Reed
a koopa throwing up after mario made him spin too much
Jack Gray
>spent too much time on this Yeah but you learned the basics of how to do it.
so the next time you want to make a spinny thing it's gonna be ez
Luis Barnes
Around a week reading the tutorial on the C++ website and a month of making a roguelike from scratch out of spaghetti code.
Easton Nguyen
Is GL in unity shit? how does it compare to opengl?
Benjamin Barnes
> 36 years old > biggest claim to fame is a DS he won
James Bailey
Gaggems is on his way to be the Hopsin of gamedev.
Robert Rodriguez
X games started going to shit pretty quickly, I thought. I do like the way weapons can be used to progress faster and stuff, like the hookshot-type things from some of the X games. Currently wondering about why X's levels changed so much, if the inclusion of the dash just did that much to alter what they thought was fun or if that's when Inafune's brain disease reached it's peak. MMBN is kinda a whole other beast.
Sebastian Martin
googum's games are so good I'm surprised a AAA studio hasn't picked him up yet
Nolan Murphy
What made Skyrim so popular and sell so well (plus have so many playing it today)? Was it something from the game itself or more marketing/hype from the previous games. TES was definitely not as popular before, especially going back to the best game Morrowind .
Luis Thompson
>AAA lol
Isaac Ramirez
>why X's levels changed so much, too many gimmicks and it was a yearly cycle so shit got rushed and lazy.
Leo Diaz
theme song
Zachary Clark
googum goes clubbing.gif
James Hill
where is your year long animation hosted
Kayden Diaz
A combination of marketing, a terrible E3 where the only good thing was Skyrim and a very alive modding community.
Ryder Wright
Beth had great marketing for it somehow because Oblivion and Morrowind got fuck-all.
Also Todd's crazy fucking idea to have their composer write a whole language and a song for that language to go with the main theme.
Also DRAGONS, which was their main gimmick. And that drew in normies
I'm fairly sure they put a lot more in marketing for Skyrim than they had for the earlier games. I'd say the game was also designed to appeal to a wider audience.
Adrian Harris
Can you link the site? I have about 6 months of c++ experience under my belt and understand the libs like SDL/OpenGL a little bit, and I really wanna make a tile-based roguelike, but I have no fucking clue where to start or if I should even bother building it from scratch. I've dabbled with unity but I'm not sure it's the right tool and I'd love to build something all my own.
Dylan Jackson
you start by not trying to use subdiv for games
Jason Clark
lurk more.
Joshua Parker
How about you fuck off with your shilling.
Logan Howard
website looks like it was made in 1995
Liam Adams
This is a toxic place -- you probably don't want to hang around
Lucas Edwards
...
Nicholas Fisher
1. it was actually good for a change morrowind is trash 2. world design 3. dragons 4. marketing
skyrim was just a perfect blend of so many things going right, really
I'd suggest using SDL instead of libtcod though. All you really have to do is draw a bunch of rectangular pictures
Lincoln Moore
Then what about something without their marketing budget like undertale?
Caleb Cox
You have /v/eddit.
Asher Smith
meme magic
Carson Anderson
>Also DRAGONS, which was their main gimmick. And that drew in normies
This right here. Not gonna lie, when the first gameplay footage came out I was so fucking baffled by the fact they pulled off combat with creatures in flight that can land and move without clipping issues for the most part. Plus at the time Skyrim was the most graphically gorgeous (and still arguably is) game at the time. I feel like with soundtrack, visuals and gameplay they got a lot right. But of course, being a Morrowind/Oblivion fan boy there's a lot they left out which was a bummer. Almost feels like a fps with swords sometimes.
Jose Long
I didn't follow any tutorials on how to build a roguelike, I just learned how to use C++ and smashed my head against the wall until something close to what I wanted came out.
Owen Perez
viral marketing.
Charles Johnson
Neat! Thanks man!
Brandon Peterson
Lower pricepoint, viral marketing, youtubers/twitch. Back when Skyrim was released the youtube and twitch culture weren't as developed yet.
Lucas Bell
>skyrim >graphically gorgeous >2011
the world design and art direction is good, but it sure as fuck was not graphically great, it looks like a 2006 game
remember 2011 was the same year as crysis 2 and battlefield 3
Carter Foster
>2011 was 5 years ago
Bentley Wright
thinking about stuffing the game with memes tb.h
Owen Parker
...
Josiah Perry
the fact that your hand is a gun
pew pew pew! fuck yeah. Also you look really dramatic when you jump.
Jackson Jenkins
kys
Austin Reyes
Tutorial cat is great for teaching the player the cursor mechanics at the start of the game.
Gavin Stewart
Do you think your game will make money, /agdg/?
Ayden Jackson
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
Thomas James
Yes. To valve through greenlight fee.
Gavin Garcia
>money, /agdg/? Bokube will probably not make any money. I'm doing it as a hobby.
Though I'm more excited to just have people play it.
Chase Smith
...
Adrian Nguyen
this shit is so cool
Grayson Young
I want to theme my card game so that adults can play it in public without feeling shame. Something dignified and minimalist. Do you think this is a stupid idea?
Logan Hall
attention is a more important currency and a scarcer resource
Blake Walker
Whats the least resource intensive way of just drawing shapes on the screen with Unity? I'm trying to emulate opengl, but having a hell of a time.
Brody Thomas
Good idea but you lose half of the existing market of card games. you'll get the more of the eurogame/hipster/board game snob crowd at the expense of casuals and TCG addicts.
Also depends on the card game.
Bentley Edwards
Welcome to Bokube
Jose Baker
There's no way Cushy Tushies won't set me up for life.
Henry Watson
Why? Only literal autists and omegas care what people play in public assuming they aren't making a scene.
Brandon Peterson
It would be really cool if you could hide another message in the dark, even if it was something as simple as "good job".
Elijah Smith
this is a legit good game idea if you make it funny rather than lewd you can even get kids to buy it with their parents money
Carson Edwards
Oh I am planning on having a demon stalk you throughout the game G-man from halflife style no worries senpai.
Jonathan Lewis
That sounds neat, but I was thinking of something like a hidden text box to demonstrate the mechanic.
Josiah Adams
If I get an idea on how to implement micro transactions on it probably.
Joseph Thomas
>tfw I came up with a decent idea for a game the other day and almost immediately thought out the different types of micro-transactions I could implement if I end up making it.
Gabriel Taylor
Same. Lets face it, if we want to do this for a living, money is a big priority.
Thomas Reed
Is it worth looking at what Shaun Spalding has if I already did all of Heartbeast's tutorials?
Charles Russell
>if we want to do this for a living, money is a big priority. Definitely true.
To be totally honest even as a consumer I don't think micro-transactions are THAT bad so long as they're not intrusive or permanently stopping you from being able to play.
Christopher Jackson
>legit thinking of gamedev as a lucrative career HAHAHAHAHHA
Kayden Harris
>tfw have multiple ideas for games in moderate detail but don't bother to even do a proper writeup let alone trying to develop one
Zachary Allen
>Game dev for a living That's not how it works. You get a regular job and game dev on the side, if it takes off then you can make it your career. You'll be on the streets pretty soon if you think you can start game dev like a home business.
Austin Thompson
This but also you can pretty safely turn >if it takes off into >it won't take off
Noah Ramirez
>minecraft >undertale >fez >risk of rain >va-11 ha-lla >so many other indie games come on, man. we're on the rise here. the odds of hitting it big are at least 1 in 10000, and I'd say those odds are breddy damn good.
Sebastian Cook
...Well I've already quit my job so...
But I've been wanting to do this for awhile so I saved up enough money to let me gamedev for 6 months without having to worry about money. After that, If I haven't started atleast making an average of $20/day, I'll have to look for a job again.
Noah Gutierrez
bro, take the cardinality of that set, and then divide it by the cardinality of the set of "all devs who monetize"
You are D E L U S I O N A L
Samuel Johnson
I've worked on so many types of games, most of which I went out of scope with or hit roadblocks on.
I don't know what to do anymore. I really like making gaem. But I just can't make gaem.
Dominic Perez
micro-transactions break games on a fundamental level
you cannot make a game the same way with and without microtransactions
and a microtransaction game will ALWAYS meet one or more conditions
>grindy to promote buying progress >locking most content behind nickel and dime paywalls >become a fashion game to encourage buying hats
either microtransactions are intrusive, or they are unprofitable, there is no middle ground
so the question you have to ask is, are you designing a cashin disguised as a game, or are you making a game that could make money? microtransactions allow for only one, and it's not the one that is a game
Dominic Kelly
If you are approaching gamedev as anything but a hobby, unless you already have industry experience, extensive networking, and a team of likewise competent devs, you will be
VERY DISAPPOINTED.
Snap out of it, and pursue it on the side of stable income.
Blake Howard
...
Juan Ward
I vote for hats. The least intrusive.
The inner ideas man in me is telling me: Make all the dialogue call you out on your shitty clothes until you buy a hat. Like a game with a dating sim element, but the girls won't talk to you when you look like a pleb.
Grayson Sanchez
>tfw dropped out of college just to make gaem >have debt, only job is a sit at home coding thingy for this local computer shop its a struggle, but i'll make it. we'll all make it. right?
Jacob Murphy
Why do people like Evangelion?
Zachary Nguyen
>every single sign and indication says it is an extremely poor decision >industry people saying Go Back >blogposts, post mortems, thousands of great but ignored projects It's probably different for you though, I say go for it
Ethan Flores
Ok, I kinda fucked up. Just noticed the font I have been using for my game is free only for personal use, and you have to distribute a txt with the info about the guy that made it with your work if you use it, something I haven't done of course. How much do you need to modify a font so the people can't claim is the same anymore? Or should I start looking for a new one just in case?